You are on page 1of 3

Celestial Warlock 2 Reformed Cultist

CLASS & LEVEL BACKGROUND PLAYER NAME

Yuan-Ti
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
14 +2 30 I need a dagger close at
0 ARMOR hand at all times. Just in
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED case they find me.
11 PERSONALITY TRAITS

Hit Point Maximum 17


0 Strength
DEXTERITY Reparations. As a cultist, I harmed people
2 Dexterity whose names I’ll never know. I feel obligated
to repay my debt by aiding others.
2 2

1
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

14 ● 2 Wisdom
Now that I’ve saved myself, the only person
● 6 Charisma important to me is my former cult leader—
CONSTITUTION because I’ve sworn that they’ll die by my hand.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
2
Acrobatics (Dex) Total SUCCESSES Organized religion terrifies me. Betrayer Gods
15 or Prime Deities…it doesn’t matter. The sight
Animal Handling (Wis) FAILURES of the faithful freezes my blood cold.
● 3 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

1 ● 6 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Dagger (2) +4 1d4+2 Darkvision 60ft


12 Insight (Wis)
Magic Resistance (You have
Intimidation (Cha) advantage on saving throws
WISDOM Investigation (Int) against spells.)
Medicine (Wis) Poison Resilience (You have
0 Nature (Int) advantage on saving throws you
Perception (Wis) make to avoid or end the
11
Performance (Cha) poisoned condition on yourself.
● 6 Persuasion (Cha) You also have resistance to
CHARISMA
● 3 Religion (Int) poison damage.)
4 Sleight of Hand (Dex)
Healing Light (You have a pool
Stealth (Dex)
19 of d6s that you spend to fuel
Survival (Wis)
your healing. The number of dice
SKILLS ATTACKS & SPELLCASTING in the pool equals 1 + your
warlock level. As a bonus action,
10 PASSIVE WISDOM (PERCEPTION)
Holy Symbol (World you can heal one creature you
CP
Serpent) can see within 60 feet of you,
Common Clothes spending dice from the pool. The
SP
Light Armor Component Pouch maximum number of dice you
Simple Weapons Dungeoneer's Pack can spend at once equals your
EP
Studded Leather Charisma modifier. Roll the dice
you spend, add them together,
Navigator's Tools GP 15 and restore a number of hit
points equal to the total. Your
Common, Abyssal, Celestial PP
pool regains all expended dice
when you finish a long rest.)

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Eldritch Invocations:
* Agonizing Blast (When you
cast eldritch blast, add your
Charisma modifier to the
damage it deals on a hit.)
* Repelling Blast (When you
hit a creature with eldritch
blast. you can push the
creature up to 10 feet away
from you in a straight line.)

ADDITIONAL FEATURES & TRAITS

Rod of the Pact Keeper +1 (While holding this rod, you gain a +1
bonus to spell attack rolls and to the saving throw DCs of your
warlock spells. In addition, you can regain one warlock spell slot
as an action while holding the rod. You can't use this property
again until you finish a long rest.)

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Charisma 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Poison Spray
Light
Sacred Flame
Eldritch Blast
Minor Illusion

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2 7
EPAR
SPELL NAME
ED
PR

● Animal Friendship (At Will - Snakes only)

Hex
4
Cure Wounds

Armor of Agathys
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like