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LVL4 Paladin: Oath of the Open Sea Knight of the Order Philipp

CLASS & LEVEL BACKGROUND PLAYER NAME


Syllamir
Variant Half-Elf: Mark of Storm

CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm always polite and
17 +2 30 respectful.I have a crude
+2 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED sense of humor.
14 PERSONALITY TRAITS

Hit Point Maximum 33


+2 Strength
DEXTERITY I do what I must and obey

+2
+2

+1
Dexterity
Constitution
33 just authority.
CURRENT HIT POINTS IDEALS
-1 Intelligence

14 +2 Wisdom
● +5 Charisma
Those who fight beside me
CONSTITUTION
are those worth dying for.
SAVING THROWS
TEMPORARY HIT POINTS BONDS

+1
2 Acrobatics (Dex) Total 3d10 SUCCESSES I'd rather eat my armor than admit
13 Animal Handling (Wis) when I'm wrong.
0
3d10 FAILURES
-1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)

-1 ●
+3

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Fey Ancestry. You have advantage on saving throws against
being charmed, and magic can't put you to sleep.
Mace +4 1d6b
9 0 Insight (Wis) Windwright's Intuition. Whenever you make a Dexterity
Strengh
(Acrobatics) check or any Ability Check involving Navigator's
+2 Intimidation (Cha) Lc Glaive +4 1d10+2lightning Tools, you can roll a d4 and add the number rolled to the
total ability check.
WISDOM -1 Investigation (Int)
Whipsword +4 1d6s Storm's Boon. You have resistance to Lightning damage.
0 Medicine (Wis)
0 -1 Nature (Int)
Marine Layer. As an action, you channel the sea to create a
thick cloud of fog that surrounds you for 20 feet in all
directions. The fog moves with you, remaining centered on
0 Perception (Wis) you and making its area heavily obscured. You and each
10 creature within 5 feet of you instead treat the area as lightly
+3 Performance (Cha) obscured. This fog lasts for 10 minutes, spreads around
corners, and cannot be dispersed unless you choose to end
● +5 Persuasion (Cha) this effect (no action required).
CHARISMA
● +1 Religion (Int) Fury of the Tides. As a bonus action, you channel the
+3 +2 Sleight of Hand (Dex)
powerful might of the waves to bolster your attacks for 1
minute. Once per turn for the duration, when you hit a
creature with a weapon attack, you can choose to push the
+2 Stealth (Dex) target 10 feet away from you. If pushed into an obstacle or
16 0 Survival (Wis)
another creature, the target takes bludgeoning damage
equal to your Charisma modifier.

SKILLS ATTACKS & SPELLCASTING Starting at 2nd level, when you hit a creature with a melee
weapon attack, you can expend one spell slot to deal radiant
damage to the target, in addition to the weapon's damage.
The extra damage is 2d8 for a 1st-level spell slot, plus 1d8
10 PASSIVE WISDOM (PERCEPTION)
Scale armor,pouch, for each spell level higher than 1st, to a maximum of 5d8.
The damage increases by 1d8 if the target is an undead or a
CP
fiend, to a maximum of 6d8.
Travelers ,cloths,ban
Divine Health
90 ner of the By 3rd level, the divine magic flowing through you makes
All armor, shields,All SP
you immune to disease.
order,priest pack
Weapons,Common,Elven,Pri Mariner (UA). As long as you are not wearing heavy armor
EP or using a shield, you have a swimming speed and a
mordial,Sitar,Celestial climbing speed equal to your normal speed, and you gain a
2days food +1 bonus to armor class.

GP 14 Polearm Master:You can make an extra attack with a


polearm weapon, and make an opportunity attack if a
creature enter your reach.
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
21 6ft 150lb
AGE HEIGHT WEIGHT
Syllamir
red Dark elf White
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The order of Tempestra one day


found a small half dark elven child
while cheking out the coast around
Clanmore.Against their better
judgement they decided to raise the
child to become a knight of the
order.

Many at temple saw him as a


demonchild and he got frequently
into trouble for fighting with the
other novices.
Syllamir was raised by
Grandmaster William and schooled
into the disciplines of Tempestra.

He learned that rules are not there


to take away the freedoms of the ADDITIONAL FEATURES & TRAITS
people but to even the playingfield
between the strong and the week.
210lbs
As he came closer to completing -85lb
his training the thoughts of where -3lbs wierd jar
he comes from and who his parents 122lb
are went thru his head more and
more.He decided to leave the life
he knew and go find out who his
people are , and do some good if
he can along the way.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Paladin
Charisma 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Gust
Gust of wind

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Featherfall

Fogcloud
4
Compelled Duel

Cure Wounds
SPELLS KNOWN

Shield of Faith

Detec Magic

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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