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Kabal of The Black Heart: Thirst For Power
Kabal of The Black Heart: Thirst For Power
KABAL OF THE
BLACK HEART:
THIRST FOR
POWER
Units with this obsession that have
the Power From Pain ability (pg
87) treat the current battle round
as being 1 higher than it actually
is when determining what bonuses
they gain. Units with this obsession
that do not have the Power From
Pain ability instead gain the Inured
to Suffering bonus (pg 87).
OBSESSION
KABAL OF THE
FLAYED SKULL:
SLAY FROM
THE SKIES
Add 3” to the Move characteristic of all
models with this obsession that can FLY
(if such a model has a minimum and
maximum Move characteristic, only add
3” to their maximum one). In addition,
enemy units do not receive the benefit
to their saving throws for being in cover
against attacks made by models with
this obsession that can FLY, or that are
embarked upon a TRANSPORT that can
FLY. Re-roll hit rolls of 1 for such models
when attacking with Rapid Fire weapons.
OBSESSION
KABAL OF THE
POISONED
TONGUE: THE
SERPENT’S KISS
Re-roll wound rolls of 1 made
for melee weapons and poisoned
weapons used by models with
this obsession. This does not
apply to Artefacts of Cruelty. For
the purposes of this obsession, a
poisoned weapon is any weapon
with the Poisoned Weapon ability.
OBSESSION
KABAL OF THE
OBSIDIAN ROSE:
FLAWLESS
WORKMANSHIP
The Range characteristic of all
Assault, Rapid Fire and Heavy
weapons used by units with this
obsession is increased by 6” (this
does not apply to Eyebursts or
Artefacts of Cruelty).
OBSESSION
CULT OF STRIFE:
THE SPECTACLE
OF MURDER
DEATHLY
PERFECTIONIST
FAMED
SAVAGERY
BLOOD
DANCER
HYPER-SWIFT
REFLEXES
TREACHEROUS
DECEIVER
DIABOLICAL
SOOTHSAYER
Once per battle, you can re-roll a
single hit roll, wound roll, saving
throw or damage roll for your
Warlord. In addition, if your army
is Battle-forged, roll a D3 before the
battle begins; you gain a number of
additional Command Points equal to
the result.
THE DARK
CREED
WARLORD TRAIT
FEAR
INCARNATE
Roll 2D6 for each enemy unit that
is within 3” of your Warlord at the
start of the Fight phase. If the result
exceeds the highest Leadership
characteristic in that unit, it suffers
a mortal wound.
COVEN OF
TWELVE
WARLORD TRAIT
SCARLET
EPICUREAN
Reduce all damage inflicted on your
Warlord by 1 (to a minimum of 1).
For example, if your Warlord fails a
saving throw against a weapon that
inflicts 3 damage, he will only lose
2 wounds.
POWER FROM PAIN
Inured to Suffering: Roll a D6
1 each time a model with this
bonus loses a wound. On a 6 the
model does not lose that wound.
Eager to Flay: You can re-roll
2 the dice when determining how
far a unit with this bonus moves when
it Advances or charges.
Flensing Fury: Add 1 to hit
3 rolls made for units with this
bonus in the Fight phase.
Emboldened by Bloodshed:
4 Units with this bonus
automatically pass Morale tests (do
not roll the dice).
Mantle of Agony: Subtract
5+ 1 from the Leadership
characteristic of enemy units that are
within 6” of any units with this bonus
in the Morale phase.