Professional Documents
Culture Documents
campus”
Introduction
efficiently. Computer on today’s era is not just considered as a mere tool for
person’s finger, anyone can see what they wants to see and hear different genre
of music and almost everything they want to know. But like any other good stuff,
scientists will grow to 230,000 by 1985,a 500 percent increase over 42,000
individuals working in the capacity in 1976 throughout its brief history, the
computer industry has grown so rapidly that the number of jobs available has
continually expanded faster than the supply of personnel qualified to fill them..”
arise from such improvements. One of the most controversial and timely issue is
Soriano in his book human behavior and crises management on 2003, One of
the reason of computer addiction is poor moral values, training and breeding. he
quoted “ Improper breeding and poor moral values training particularly those
lost control of the internet use and keeps using internet excessively to the point
life (Young & Abreu, 2011). Examples of such outcomes are cases where
individuals lost sleep or skipped meals because they were spending time on the
internet, or where internet use has resulted in conflicts with family members or
the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) diagnosis for
Young contended that the diagnosis of pathological gambling was most akin to
the pathological nature of internet use and adopting the criteria would be helpful
resorts to. Not just because it is entertaining to play but also it doesn’t cost the
player any work but through the manipulation of the mouse and keyboard only.
Aside from its good graphics it presents, it gives a player fulfill his fantasy on
graduar and self-importance. “It can make the people who has been addicted feel
that the games can provide opportunities for achievement, freedom and even
the reasons for playing video and computer games by adolescents and their
game priorities on 535 adolescents in age 15-20 in the West USA found that 68%
of adolescents had these games as their weekly entertainment. The reasons for
playing these games among boys were excitements and challenges and they
insisted to win. Moreover, sport and violent games were more attractive for boys.
One of the reasons of such addiction is the vast advertisement ads posted in
typical person to become curious about computer games. “The rule of the media
in advertising the games also make cause why the players become addicted with
those games, in 2005, advertiser spent 80 million dollar to reach games player,
unconscious learning and retentive exposure effects remain hotly debated topics
Fallah et. Al. (2001) in their study investigated the relationship between
games and social skills of 258 male students of first grade of high school. The
others in the game location with social skills of adolescents. Selecting home as
the place of game had a significance negative relationship with social skills and
those adolescents who were mostly playing at home, had less social skill (cited
from Doran).7 However, in the present study, there was an inverse relationship
PHINMA Cagayan de Oro College Puerto campus. The researchers picked this
topic because such issue is very timely and relevant on today’s era where
generation specially the senior high school students. Third, because of today’s
determined to identify what type of online games has the most number of senior
high school students are attached to. This study seeks to draw attention to
school students.
institution understand the nature of computer addiction and why young people
and help them eliminate or at least minimize computer addiction among senior
Parents-This study will give insights to the parents to do the share in keeping
addiction. This study will give understandings to the parents as to the importance
of family support and children rearing and moral guidance to keep their
Teenagers-This study will help the teenagers to understand the nature and
causes of computer addiction. Also, this study will cover the effects of computer
addiction and its roots as to why and how a typical person gets involved in such
vices so that teenagers will be able to see it coming so they can avoid such
individuals may understand their disposition and there potential danger being
attached to such vice. They may be able to understand the nature of their
addiction and its causes enabling them to acquire the necessary techniques to
cope-up with their life stressor and to channel their frustrations in any other
healthy recreational activities which will improve their outlooks in life and way of
living instead of succumbing to computer addiction. This may open there minds
on how computer addiction will slowly deteriorate not only their grades, social life,
Future researchers- This study will also help and serve as a guide for their
further research studies and to acquire more knowledge and information about
Hypothesis
4.1 Gender
4.2 Age
4.3Religion
among senior high school students of PHINMA Cagayan de oro College (COC)
This study focuses on the factors that are associated with computer
addiction and its effects to the students. The researchers aim to provide relevant
data and information about the study. This study also provides statistical data
about how such addiction affects their personal life. Each of the respondents will
However this study will only cover the factors causing computer addiction
of an individual only few of online computer games it does not cover offline
games and other applications present on the computer. Second, this study does
not cover all online games but only notable popular online games will be included
in this study. Third, the weakness of this study is that it only involves selected
senior high school students and not whole senior high students.
Conceptual framework
school supplies, paying tuition fees, and attending review and/or advance
classes that may help them perform well in class, resulting in higher grades.
Having a personal computer at home will mean better access to computer games
since the machine is free and always available. Longer hours of playing games
may be spent when there is computer at home. Time spent on playing computer
time playing, lesser hours are devoted for homework, reviews, and other school-
u.ac.jp/dspace/bitstream/11094/24497/1/osipp_030_075,2017)
The idea of (Lavesque ,1992) about age in his book human resources
problem solver s cited by Bautista in his master’s thesis claimed that persons age
ranging from 18-25 are very aspiring person where major decisions and lifestyle
choices are made.26-39 compromise the career development of years that are
rank of supervisors and the line of upper manager. 40-60, the stabilized middle
year that show early signs of stabilizing personal and career life development, as
they pass through their 40’s. Age is one of the factors that affect change in
studies have shown that the probability of male students to engage in computer
are more frequent players than females. Many studies have shown that the
players are usually those who belong to a small family with 1-2 children,
u.ac.jp/dspace/bitstream/11094/24497/1/osipp_030_075,2017)
who belong to a group wherein members are computer gamers have higher
Age
Kind of computer game
Sex
Peer group
Senior highschool stand
School drop out
Religion
Accessibility of Computer/
Combined monthly income of Computer Games
parents
Theoretical framework
1950s and 60s. Status frustration is associated with the work of Albert Cohen
(1955), who conducted research into group offending by young, lower-class men.
Cohen argued that lower-class youths could not aspire to middle-class cultural
goals and so, frustrated, they rejected them to create their own subcultural
system of values. In school, for example, they gain status and respect by
meeting the expectations of peers not teachers, engaging in delinquent activities
learn the values, attitudes, techniques, and motives for criminal behavior.
Social learning theory- a theory of learning and social behavior which proposes
that new behaviors can be acquired by observing and imitating others. [1] It states
that learning is a cognitive process that takes place in a social context and can
(https://en.wikipedia.org/wiki/Social_learning_theory,2017)
Labeling theory- In labeling theory, some people are labeled criminal by police
and court authorities; labeled people are known as trouble-makers criminals, and
by sociologists during the 1960s. Howard Saul Becker's book Outsiders was
extremely influential in the development of this theory and its rise to popularity.(
https://en.wikipedia.org/wiki/Labeling_theory,2017)