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Priss

BASE STATS
Created at 8th level
Class Notes-
The default class is rogue, with a special provision.
The player chooses their specialty (Melee or Ranged) and they keep track of their BAB separately. The PC may
have their specialty up to 3 pts higher than the BAB that would be normal, with a corresponding reduction in their
non-specialty BAB. Example- Aya’s normal BAB is 10, He selects his specialty as Melee. His New Melee Base
Attack Bonus is 13, while his New Ranged Base Attack Bonus is 7, then his stat bonuses are added.
Kryptonian Template
Kryptonian characters possess the following racial traits.
* +55 Strength, +8 Dexterity, +50 Constitution, +4 Intelligence, +8 Wisdom, +2 Charisma
* Medium: As Medium creatures, Kryptonians have no special bonuses or penalties due to their size.
* Kryptonian base land speed is 100 feet. Kryptonian fly speed is 200 ft. (perfect)
* Blindsight 1,000 ft.
* Naturally Psionic: Kryptonians gain 1 bonus power point.
* Breathless: A Kryptonian does not need to breathe for 1 day per point of Constitution bonus and is thus immune
to drowning, asphyxiation, airless environs and similar conditions for that period.
* Fast Healing: While in direct sunlight of a yellow sun a kryptonian gains fast healing 40.
* Damage reduction 50/magic or kryptonite.
* Resistance to Energy: Energy attacks deal only subdual damage to a kryptonian.
* Vulnerability to Kryptonite: If within 20 feet of kryptonite, a kryptonian's physical scores all decrease to 5 and
they lose all special abilities, attacks, and qualities. They are rendered Helpless and their racial HD decrease to 1d8.
These penalties last for as long as the kryptonian is within 20 feet of this kryptonite and for 2d4 rounds thereafter.
* Natural Attack: A kryptonian can make two melee attacks to deal 1d6 points of damage per HD plus Strength
modifier. A kryptonian's natural attacks are considered adamantine for the purpose of overcoming damage reduction
and ignore any hardness of 50 or less.
* Heat Vision (Ex): As a standard action a kryptonian can release a line of focused light from their eyes as a ranged
touch attack. This attack deals 1d8 points of damage per HD of the Kryptonian.
* Icy Breath (Ex): A kryptonian has a breath weapon, a 100-foot cone of cold that deals 1d6 points of cold damage
per HD. A successful Reflex save (DC 10 + half HD + Constitution modifier) halves.
* Tempest Breath (Ex): As a full round action a Kryptonian can release a great cone of hurricane-force winds
1,000-feet long.
* Telekinetic Force (Su): A kryptonian can use telekinetic force as a standard action that does not provoke attacks
of opportunity. Manifester level equal to half HD. The save DC is Charisma-based.
* Atmospheric Containment: A Kryptonian is capable of retaining any environment they have been exposed to for
a number of rounds equal to their constitution modifier.
* Racial Hit Dice: A Kryptonian begins with twenty levels of humanoid, which provide 20d8 Hit Dice, a base
attack bonus of +20, and base saving throw bonuses of Fort +12, Ref +12, and Will +12.
* Racial Skills: Despite their high HD a Kryptonian without class levels only has racial skill points equal to 2 +
Intelligence modifier x 4.
* Racial Feats: A Kryptonian gains 5 feats.
* Favored Class: Any
* Level Adjustment:

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