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A Clear and Present Madness PDF
A Clear and Present Madness PDF
PRESENT Madness
TM
DESIGN
Timothy M. O’Connor
SPECIAL THANKS
Thanks to the gamers at Giga-Bites Café in Marietta, Georgia and Wasteland Gaming in
Duluth, Georgia, to the members of TheMiniaturesPage.com who provided valuable
insights on the intricacies of close air support, to Chris Banks and
Black Wolf Wargames, and to the many other “Age of Madness” players who have
emailed us with their questions, comments, and suggestions. Your support helps keep the
madness of running a game company alive!
©2014 TIMOTHY M. O’CONNOR. ALL RIGHTS RESERVED.
Apart from any fair dealing for the purposes of private study, research, criticism or review,
as permitted under the Copyright, Designs and Patents Act, 1988, no part of this
publication may be reproduced, stored in a retrieval system, or transmitted in any form or
by any means, electronic, electrical, chemical, mechanical, optical, photocopying,
recording or otherwise, without the prior written permission of the copyright owner.
WARFARE IN THE AGE OF MADNESS AND A CLEAR AND PRESENT MADNESS
ARE TRADEMARKS OF TIMOTHY M. O’CONNOR
PHOTOGRAPHS
Photographs of weapons and soldiers are courtesy of the
United States Department of Defense and used with permission.
Fort Hood Public Affairs Office
Bldg. 1001, Room W105
Fort Hood, TX 76544-5000
http://www.hood.army.mil/graphics.aspx
MINIATURES AND TERRAIN
Photos include miniatures and terrain from many different manufacturers
which are the copyrights of their respective owners.
INTENDED FOR USE WITH WARFARE IN THE AGE OF MADNESS, REVISION 1.1
INTRODUCTION ............................................ 4
War, What is it Good For................................ 4
Neunundneunzig Luftballons .......................... 4
What’s New Pussycat ..................................... 4
NEW RULES ............................................... 5
New Elements ................................................. 5
New Battlefield Threats .................................. 6
New Traits ...................................................... 7
New Actions ................................................... 8
New Gear ........................................................ 9
NEW GAME PLAY ...................................... 10
Game Set Up ................................................. 10
The Game Turn ............................................. 11
Casualty Markers .......................................... 11
Victory Conditions ........................................ 11
TAILOR YOUR FORCE................................. 12
Force Levels.................................................. 12
Sample Forces ............................................... 13
QUICK REFERENCE SHEET ................... 13/14
MARKERS ................................................ 15
Deployment Zone 4
Neutral Zone
10
11
12
13
14
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SHOOT Hit Roll Save Roll Damage Roll Critical Hit Roll
SHOOTER DIFFICULTY TARGET DIFF. TARGET DIFFICULTY ROLL RESULT
1. Go Off Alert
Direct fire within 1 bound 3+ Concealed and Alert 3+ Infantry APERS 1 No Effect
2. Hit Roll
Direct fire within 4 bounds 4+ Concealed, Smoke Out! 4+ Vehicle AT vs Armor 2-4 Stun
3. Save Roll
Direct fire over 4 bounds 5+ Exposed 5+ +1 direct fire over 4 bounds 5 Stun + Mobility Kill
4. Place Friction Pts.
Indirect fire with FO trait 3+ −1 Elusive +2 Infantry in Partial Cover 6 Stun + Weapons Kill
5. Damage Roll +3 Infantry in Full Cover
Indirect fire without FO trait 5+ +1 Bullet Magnet, Infected 7 Destroyed
6. Critical Hit Roll +1 Vehicle, Pack Animal Roll 1 die per failed save die
ATGM Lock vs vehicle 2+ Roll when weapon inflicts
+1 Concealed Target vs Blast For each passing die infantry vehicle damage on one or
ATGM NLOS vs vehicle 3+ suffer 1 damage pt. & vehicle
Roll 1 die per hit more dice. Add +1 to roll if
−1 Hawkeye For each unsaved hit suffer 2 FP suffers weapon AT damage
+1 Oblivious, Marauder DP are >½ vehicle’s HP.
from Blast weapons and 1 FP for Blast: ignore cover modifier
+1 Per Friction Point other weapons
© 2014 Timothy Roll dice equal to weapon firepower
M. O’Connor, AT vs Armor
All Rights Area Terrain Line of Sight/Line of Fire Hardened Troops AT MINUS ARMOR RESULT
Reserved LoS and LoF are limited to 1 bound Hardened I: hit point value +1
Permission to Hardened II: hit point value +2 6 OR 0 OR
Firing Multiple Weapons MORE 5 4 3 2 1 LESS*
photocopy for Infantry: integral and 1 special Mobility Kill
personal use Vehicle: 1 primary or 1 auxiliary and Save roll prohibited. Difficulty 1+ 2+ 3+ 4+ 5+ 6+ —
only. 2 secondaries *If result is 0 or less then may not inflict Friction Points.