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Lycee is a Trading card game featuring characters from various renowned PC bishoujo
games. Just to name a few: Kanon, AIR, To Heart, Comic Party, Tsukihime, Fate/Stay
Night, and Rance. This game is played by summoning characters on to your field and trying
to beat your opponent. And yes you can mix up the different card versions together. Do you
know what that means? You can use your favorite characters (that you know are so much
better than average anime and game characters) and kick ass with them! Isn't that what you
were all waiting for?
The artworks of the characters are drawn by fanartists. This doesn't mean this card game is
fan made and cheap. Created by Silver Blitz, an innovative card game company pursuing
high quality entertainment, the stats and abilities of the characters are made faithful to the
original story and carefully balanced out for the card game. As a result, this card game has
an indepth gameplay made by pro card gamers, who are also loyal fans themselves. That
combined with beautiful artworks by today's most popular fan artists, it's a fan's dream
project come true!
Rules
Preparation
1. Requirement
2. The Cards
3. The Playing Field
4. Costs
5. Field Limitation
- Preparation -
(1) Requirement
- Deck
You are able to freely customarize your deck as long as:
1. There are 60 cards in your deck.
2. You can only have up to 4 of the cards with the same name in your deck.
- Opponent
Lycee is a 2 player game. An opponent with another set of deck is required.
Item Cards
Item cards are equipped on the characters from your
hand. The item cards are in effect all the time, while it is
equipped. A character can only equip 1 item card.
Area Cards
Area cards are placed on the field from your hand. The
area cards are in effect all the time, while it's on the
field.
- Dust Box
The place where your discarded cards go to.
The players are always allowed to looked at each other's cards in the dust box.
- Deck.
The Deck that you put together. The deck is put upside down, and no one can look at what's
there.
(4) Costs
In order to summon a character, use an event card, equip an item card, or use a special
ability, the cost written on the card must be paid.
The costs are paid by discarding cards in your hand. The number of EX is the amount paid
of the element that the discarded card has. For example if the discarded card's element is a
flower, and its EX is 2, then the cost paid are 2 flowers.
In order to use a card that has a cost of 2 flowers, then you must discard two cards with 1
EX and an element of flower, or one card with 2 EX and an element of flower.
(2) Preparation
1. Shuffle your deck.
2. Draw 7 cards. If you have no character cards in your hand, you can show that to your
opponent and re-draw one more time.
3. Play Jankenpo or flip a coin and the winner gets to decide if he/she want to go first or
not. You can look at your cards before you decide.
The player who goes first will get to draw only one card in their first warm up phase.
(3) Turns
The players will take turns playing the following 3 phases.
1. Start Phase
- Wake up. Return all the characters on your field to a vertical unplayed state. You can
choose to leave them as a horizontal played state.
- Warm up. Draw 2 cards from your hand.
2. Main Phase
During the main phase, you can use your cards from your hand or field, and make all kinds
of moves.
You are free to do this as many times as you want in any order.
Summon a Character
-You can summon a character to a spot you want, as long as it is allowed in the field
limitation.
-Only one character can be summoned in each spot.
-Only one character with the same name can be summoned on the field.
-Pay the required cost to summon the character
-The character are summoned in a vertical unplayed state.
-The character can not attack this turn or used any ability using the returning arrow icon,
but they are able to defend or support.
3. End Phase Your turn is over after the main phase. When you have 8 or more cards in
your hands, discard some cards so you'll have 7.
All the upgrades the character received during this turn (AP, DP, SP) goes back to normal,
except for the items or special abilities that are always in effect.
(4) Battle
You can choose a character during your turn to attack an opponent.
1. Declare a battle
- You can choose to attack your opponent, anytime during your main phase.
- Choose a character from your attack field in an unplayed state.
- This character will be the attacking character, and will turn into a played state.
2. Declare a defend
- When the opponent declares a battle, the defending player must choose a defending
character.
- The only character who can defend the attack is the character in the DF, in the same
column as the AF of the attacking character.
- The defending character turns into a played state.
- When there is no character in the appropriate DF, then the battle continues without a
defending character.
- You can choose not to defend with a character, even if you have a character in the DF.
3. Declare a support
- Both players can choose to support the character in battle.
- If there are characters in front, behind, left, or right of the attacking or defending
characters, who is in an unplayed state, they can support the characters in battle.
- The character's stat will rise by the SP of the supporting character. For the attacking
character AP will rise, for the defending character, DP will rise.
- The support character will turn into a played state.
- The players can also use events and special abilities.
- All the gained stats are effective till the end of the battle.
4. Battle outcome
If there is no defending character
- The deck will receive the damage. Discard cards from the defending player, for the
number of AP of the attacking character.
- The number of discarded cards depend on the original AP of the character. Special ability,
event, and item boosts don't apply.
If there is a defending character
- Compare the total AP and DP of the two characters. If the AP is higher than the DP, then
that character card is knocked down and discard. This applies to both characters.
Therefore the results could be one of the following: a draw, the attack character is knocked
down, the defend character is knocked down, or both characters could be knocked down.
(7) Conversion
Characters with the letters, [ コンバージョン]Conversion, are special characters who can
appear on the field by replacing a character.
- Your opponent can not make any responsive moves to an appearance of a conversion
character.
- In order to summon your conversion character, the character who compose the conversion
character must be on the field.
- The conversion character can only be summoned to the spots allowed in the field
limitation, and the spot the composing character is.
- The character on the field is replaced with the conversion character and it returns to the
hand.
- A conversion character can't be used to summon another conversion character.
- The proper name of the conversion character is the same name as the original character
and should be played as that name.
- When a conversion character is summoned, it is processed the same way as an ordinary
character being summoned.
FAQ
Q. Can conversion characters attack right away after they are summoned?
A. No. The same limitation, status, and process applies as a normal summoning.
Q. When a conversion character is summoned, what happens to the item and upgrades that
the original character had?
A. They will be all gone. The item is discarded, just like how it would be when the
character is discarded.
Q. Can you verify the remaining number of cards in your opponent's deck?
A. Yes.
Q. What if a character tries to use an ability with the returning arrow, but the opponent
interrupts with an special ability that puts the character to a played state?
A. Since the last declaration takes priority, the character is put in a played state and the
ability will not be used.
Q. Does the cards that are played from the hand or used as a cost, count as cards in hand
while they are used?
A. No, they are separate and are discarded after their use.
Q. Can character moves into spots where there are characters already as a result of abilities
or effects?
A. No, only one character can be in a location. The effect or ability does not take effect.
Q. What if two characters with the dash ability get into a battle?
A. The battle will take place normally without the ability.
Q. What if a character supports another character, but the SP rises by an effect afterwards?
A. It makes no difference, the points given are determined when the support is declared.
Q. If a character with DP3 defends against a character with AP1, and the character engages
in another battle in the same turn. Is the DP decreased?
A. No, it remains the same.
Q. When your opponent declares an attack, can you use a special ability or event in
response?
A. Yes. Process the latest response first.
Q. Does the card numbers mean anything as far as game play goes?
A. Yes. For example, the cards CH-0001A and CH-0001B simply means a different
artwork of the same characters, but when a newer CH-0001 card is released with a new
rule, then that rule applies to the original CH-0001 cards as well.
Q. At the end of my main phase, my opponent interrupted with an event or special ability.
Am I able to declare an attack after that is processed?
A. Yes. You can choose to continue your main phase.
Q. Can I sacrifice a card with an EX2 and use two abilities or event cards?
A. No. The extra cost can't be used and will be wasted.