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Lycee Trading Card Game

Lycee is a Trading card game featuring characters from various renowned PC bishoujo
games. Just to name a few: Kanon, AIR, To Heart, Comic Party, Tsukihime, Fate/Stay
Night, and Rance. This game is played by summoning characters on to your field and trying
to beat your opponent. And yes you can mix up the different card versions together. Do you
know what that means? You can use your favorite characters (that you know are so much
better than average anime and game characters) and kick ass with them! Isn't that what you
were all waiting for?

The artworks of the characters are drawn by fanartists. This doesn't mean this card game is
fan made and cheap. Created by Silver Blitz, an innovative card game company pursuing
high quality entertainment, the stats and abilities of the characters are made faithful to the
original story and carefully balanced out for the card game. As a result, this card game has
an indepth gameplay made by pro card gamers, who are also loyal fans themselves. That
combined with beautiful artworks by today's most popular fan artists, it's a fan's dream
project come true!

Official Website: www.lycee- tcg.com


Card list:
Ver. Type-Moon 1.0
Ver. Type-Moon 2.0
Ver. Type-Moon 3.0
Ver. Leaf 1.0/1.1
Ver. Leaf 2.0
Ver. Leaf 3.0
Ver. Visual Arts 1.0/1.1
Ver. Visual Arts 2.0
Ver. Visual Arts 3.0
Ver. Visual Arts 4.0
Ver. Alice Soft 1.0
Ver. Alice Soft 2.0
Ver. Alice Soft 3.0
Ver. Alice Soft 4.0
Ver. August 1.0
Ver. Navel 1.0
Ver. WindMill 1.0
Ver. Nitroplus 1.0
Structure Deck "Vermillion"
Structure Deck "Flower"
Structure Deck "Omoi"
Structure Deck "Kirameki

Rules
Preparation
1. Requirement
2. The Cards
3. The Playing Field
4. Costs
5. Field Limitation

Playing the Game


1. Objective
2. Preparation
3. Turns
4. Battle
5. Basic Abilities
6. Response to moves
7. Conversion
FAQ

- Preparation -

(1) Requirement
- Deck
You are able to freely customarize your deck as long as:
1. There are 60 cards in your deck.
2. You can only have up to 4 of the cards with the same name in your deck.

- Opponent
Lycee is a 2 player game. An opponent with another set of deck is required.

(2) The Cards


Character Cards
The character cards are summoned to the field and fight.

1. Name of the Card


2. Element: The element of the Characters.
There are 5 kinds of elements: Snow, Moon, Flower,
Lightning, and Sun
+ the star (non-element)
3. Cost: The cost required to summon the card on the
field.
4. Field limitation: The locations of the field that the
characters can be summoned to.
5. AP: The character's attack power.
6. DP: The character's defense power.
7. SP: The character's support power.
8. EX: The number of cost that can be used by
discarding this card from your hand.
9. Basic ability: The basic ability that the character has.
There are many basic abilities.
10. Special ability: The special ability of the characters.
Event Cards

Event cards are played from your hand and perform


different effects.

1. Name of the Card


2. Element: The element of the event. Its the element of
the cost produced when this card is discarded from the
hand.
3. Cost: The cost required to use this event.
4. EX: The number of cost that can be used by discarding
this card from your hand.
5. Effect: The effect of the event that takes place when
used.

Item Cards
Item cards are equipped on the characters from your
hand. The item cards are in effect all the time, while it is
equipped. A character can only equip 1 item card.

1. Name of the Card


2. Element: The element of the item. Its the element of
the cost produced when this card is discarded from the
hand.
3. Cost: The cost required to equip this card.
4. EX: The number cost that can be used by discarding
this card from you hand.
5. Effect: The effect that the character gains by
equipping this card.

Area Cards

Area cards are placed on the field from your hand. The
area cards are in effect all the time, while it's on the
field.

1. Name of the Card


2. Element: The element of the area. Its the element of
the cost produced when this card is discarded from the
hand.
3. Cost: The cost required to place this card.
4. EX: The number cost that can be used by discarding
this card from you hand.
5. Effect: The effect that takes place when this card is
on the field.

(3) The Playing Field


- Field
Place where the Characters will be summoned.
There are 3 locations each in the rows of the AF (Attack field) and DF (Defense field), 6
locations total.
Only one character can be summoned in each location.
The characters can't be moved from their location, unless there are abilities or effects
allowing them.

- Dust Box
The place where your discarded cards go to.
The players are always allowed to looked at each other's cards in the dust box.

- Deck.
The Deck that you put together. The deck is put upside down, and no one can look at what's
there.

(4) Costs
In order to summon a character, use an event card, equip an item card, or use a special
ability, the cost written on the card must be paid.

The costs are paid by discarding cards in your hand. The number of EX is the amount paid
of the element that the discarded card has. For example if the discarded card's element is a
flower, and its EX is 2, then the cost paid are 2 flowers.
In order to use a card that has a cost of 2 flowers, then you must discard two cards with 1
EX and an element of flower, or one card with 2 EX and an element of flower.

The cost is paid simultaneously as you use the cards.


The player can pay the cost from more than one cards, but if there's any spare cost
remaining, it will be wasted.

The Icons and the Cost

Snow icon: 1 cost of a snow element


Moon icon: 1 cost of a moon element
Flower icon: 1 cost of a flower element
Lightning element: 1 cost of a lightning element
Sun icon: 1 cost of a sun element
Star icon: 1 cost of any element. (A star icon will only pay for stars, and not any of the 5
elements, but the other 5 can pay for a star.)
Returning arrow icon: Tap the card and put it in played state. (horizontal position)
0 icon: No cost needed to use.
Others: Some cards have special kind of costs involved, written in blue characters.

(5) Field Limitations


The character cards have limitation on which location on the field they can be summoned
to.
Please refer to the Field limitation icon. The colored dots indicate which of the 6 spots on
the field they can appear in.
The limitation only applies to the summoning. They can move to another spot using
abilities and effects.

-Playing the Game-

(1) Objective of the Game


You win the game when your opponent run out of cards in his/her deck.

(2) Preparation
1. Shuffle your deck.
2. Draw 7 cards. If you have no character cards in your hand, you can show that to your
opponent and re-draw one more time.
3. Play Jankenpo or flip a coin and the winner gets to decide if he/she want to go first or
not. You can look at your cards before you decide.
The player who goes first will get to draw only one card in their first warm up phase.

(3) Turns
The players will take turns playing the following 3 phases.

1. Start Phase
- Wake up. Return all the characters on your field to a vertical unplayed state. You can
choose to leave them as a horizontal played state.
- Warm up. Draw 2 cards from your hand.

2. Main Phase
During the main phase, you can use your cards from your hand or field, and make all kinds
of moves.
You are free to do this as many times as you want in any order.

Summon a Character
-You can summon a character to a spot you want, as long as it is allowed in the field
limitation.
-Only one character can be summoned in each spot.
-Only one character with the same name can be summoned on the field.
-Pay the required cost to summon the character
-The character are summoned in a vertical unplayed state.
-The character can not attack this turn or used any ability using the returning arrow icon,
but they are able to defend or support.

Using a special ability of a character


- You can use an ability of a character who is on the field.
- By paying the cost, you can use the special ability as much as you want, as long as there's
no restriction on the card itself.
- A special ability without a cost is always put into effect (Regardless if the player wants to
use it or not)
- Special abilities can be used during your opponent's main phase as well

Using an event card


- You can play an event card out of your hand, by paying the cost
- Once the event card is used, they are discarded.
- Event cards can be used during your opponent's main phase as well

Using an item card


- You can equip an item card onto a character on your field, by paying the cost. Put the card
on top of the character so your opponent can see who equipped the item.
- A character can only equip up to one item card.
- You can also equip an item on an opponent's character.
Using an area card
- You can place an area card on your field, by paying the cost. Put the card on the bottom of
the character and let your opponent know where it was placed.
- Only one area card can be placed in each spot.
- You can also place an area card on the opponent's field.

Attack your opponent.


- Use a character card in your AF to attack your opponent. Refer to the Battle section.

3. End Phase Your turn is over after the main phase. When you have 8 or more cards in
your hands, discard some cards so you'll have 7.
All the upgrades the character received during this turn (AP, DP, SP) goes back to normal,
except for the items or special abilities that are always in effect.

(4) Battle
You can choose a character during your turn to attack an opponent.

1. Declare a battle
- You can choose to attack your opponent, anytime during your main phase.
- Choose a character from your attack field in an unplayed state.
- This character will be the attacking character, and will turn into a played state.

2. Declare a defend
- When the opponent declares a battle, the defending player must choose a defending
character.
- The only character who can defend the attack is the character in the DF, in the same
column as the AF of the attacking character.
- The defending character turns into a played state.
- When there is no character in the appropriate DF, then the battle continues without a
defending character.
- You can choose not to defend with a character, even if you have a character in the DF.

3. Declare a support
- Both players can choose to support the character in battle.
- If there are characters in front, behind, left, or right of the attacking or defending
characters, who is in an unplayed state, they can support the characters in battle.
- The character's stat will rise by the SP of the supporting character. For the attacking
character AP will rise, for the defending character, DP will rise.
- The support character will turn into a played state.
- The players can also use events and special abilities.
- All the gained stats are effective till the end of the battle.

4. Battle outcome
If there is no defending character
- The deck will receive the damage. Discard cards from the defending player, for the
number of AP of the attacking character.
- The number of discarded cards depend on the original AP of the character. Special ability,
event, and item boosts don't apply.
If there is a defending character
- Compare the total AP and DP of the two characters. If the AP is higher than the DP, then
that character card is knocked down and discard. This applies to both characters.
Therefore the results could be one of the following: a draw, the attack character is knocked
down, the defend character is knocked down, or both characters could be knocked down.

(5) Basic Abilities


This character receives offensive priority in battle. If this character can
[ ダッシュ ]
knock down the opponent, then this character won't be knocked down even
Dash
if its DP loses to the opposing character's AP.
[ アグレッシブ ]
This character can start attacking on the turn it was summoned.
Aggressive
This character can move one spot to the front, back, left, or right.
It is able to move once during your main phase, when this character is in its
[ ステップ ]
unplayed state.
Step It can't be used during a battle. It can't move into a spot where there's a
character already or the opponent's field.
[ サイドステップ ]
Same as step, but it can only move left or right.
Side Step
[ オーダーステップ ]
Same as step, but it can only move forward or back.
Order Step
[ ジャンプ ]
It can move to a spot that you like. It works the same way as Step.
Jump
Discard this character.
[ エスケープ ] Your are able to do this only once in your main phase, when this character
Escape is in its unplayed state.
It can't be used during a battle.
When this character attacks, it can choose the column you want to attack
[ サイドアタック ]
from the character's column, the column to the left, or the column to the
Side Attack right.
[ タックス・トラッシュ] You must pay the written cost at the beginning of your every turn. If it's
Tax - Trash not paid, the character is discarded.
[ タックス・ウェイクアッ
You must pay the written cost at the beginning of your every turn. If it's
プ] not paid, the character can not wake up and remain in the unplayed state.
Tax - Wake up
You are able to support with this character without putting it in the played
state. It can only be used once during a turn when this character is in the
[ サポーター ]
unplayed state
Supporter This character can support up to two times, using this basic ability and the
normal support.
This character can switch places with the other character in the column.
[ タッチ] It can only be used when this character and the other character is in the
Touch unplayed state.
It can not be used during a battle.
[ アタッカー ] The support for this character will always raise the AP, wherever this
Attacker character may be.
[ ディフェンダー ] The support for this character will always raise the DP, wherever this
Defender character may be.
[ ボーナス ] When this character's opponent character is knocked down as a result of a
Bonus battle, this effect takes place.
When this character leaves its spot, then the effect takes place.
[ ペナルティ ]
Not only when it is discarded as a result of a battle, but it also applies when
Penalty it returns to the players's hand, or getting removed from the game.
[デッキボーナス] When the opponent's deck receives damage as a result of a battle that this
Deck Bonus character engaged in, this effect takes place.

(6) Response to moves


When player A declares a move, then in response, player B has a right to declare a move
such as events or special abilities.
In return, Player A can additionally declare a move.
You are not allowed to respond to your own move.
You can respond a basic ability as well.
Some cards have restrictions on when it can be used. Follow what's written and use it when
appropriate.
Words written in Red characters defines a target of the effect. The player must choose the
target at the time of declaration.

(7) Conversion
Characters with the letters, [ コンバージョン]Conversion, are special characters who can
appear on the field by replacing a character.
- Your opponent can not make any responsive moves to an appearance of a conversion
character.
- In order to summon your conversion character, the character who compose the conversion
character must be on the field.
- The conversion character can only be summoned to the spots allowed in the field
limitation, and the spot the composing character is.
- The character on the field is replaced with the conversion character and it returns to the
hand.
- A conversion character can't be used to summon another conversion character.
- The proper name of the conversion character is the same name as the original character
and should be played as that name.
- When a conversion character is summoned, it is processed the same way as an ordinary
character being summoned.

FAQ
Q. Can conversion characters attack right away after they are summoned?
A. No. The same limitation, status, and process applies as a normal summoning.

Q. When can conversion characters be summoned?


A. It can be summoned whenever characters are allowed to be summoned.

Q. When a conversion character is summoned, can the original character be in a played


state?
A. Yes, it can.

Q. When a conversion character is summoned, what happens to the item and upgrades that
the original character had?
A. They will be all gone. The item is discarded, just like how it would be when the
character is discarded.

Q. Can conversions be removed by effects that remove basic abilities?


A. No, Conversions are not basic abilities.

Q. Can you verify the remaining number of cards in your opponent's deck?
A. Yes.

Q. What happens if a character in battle is discarded, moved, exchanged without notice?


A. The battle is halted.

Q. What if a character tries to use an ability with the returning arrow, but the opponent
interrupts with an special ability that puts the character to a played state?
A. Since the last declaration takes priority, the character is put in a played state and the
ability will not be used.

Q. Does the cards that are played from the hand or used as a cost, count as cards in hand
while they are used?
A. No, they are separate and are discarded after their use.

Q. Can character moves into spots where there are characters already as a result of abilities
or effects?
A. No, only one character can be in a location. The effect or ability does not take effect.
Q. What if two characters with the dash ability get into a battle?
A. The battle will take place normally without the ability.

Q. What if a character supports another character, but the SP rises by an effect afterwards?
A. It makes no difference, the points given are determined when the support is declared.

Q. If a character with DP3 defends against a character with AP1, and the character engages
in another battle in the same turn. Is the DP decreased?
A. No, it remains the same.

Q. When your opponent declares an attack, can you use a special ability or event in
response?
A. Yes. Process the latest response first.

Q. Can you use an ability or event after an opponent declares a defense?


A. No, you can not interrupt the choice of a defending character, but you may after your
opponent uses an effect or ability to support the defending character.

Q. Does adjacent locations, include diagonal locations?


A. No.

Q. Can I equip my item card on to an opponent's character card?


A. Yes.

Q. Does the card numbers mean anything as far as game play goes?
A. Yes. For example, the cards CH-0001A and CH-0001B simply means a different
artwork of the same characters, but when a newer CH-0001 card is released with a new
rule, then that rule applies to the original CH-0001 cards as well.

Q. At the end of my main phase, my opponent interrupted with an event or special ability.
Am I able to declare an attack after that is processed?
A. Yes. You can choose to continue your main phase.

Q. Can I sacrifice a card with an EX2 and use two abilities or event cards?
A. No. The extra cost can't be used and will be wasted.

Q. If a character's DP becomes 0 or less as a result of an effect or abilities, is it knocked


down?
A. No. The character must knocked down in a battle or discarded by an effect to be put out
of play.
Q. Does it make a difference if a target is written by a red words or black words on the
cards?
A. The red words apply to rules of a "target". The black words doesn't.

Q. Does support characters count as a character engaging in battle?


A. No, the only characters engaged in battle are the attacking character and defending
character.

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