Professional Documents
Culture Documents
"' Over 140 new cards to add to your decks • 12~ard booster packs: $2.45
V1elt ow~ et http://www.-com • W-.. of tM ~ C - SeMce (204!) 624.0933
by Al Leonard i
Page 6
Strange Vistas
Starlight
by Rob Vaux
Page 56
Fiction from the world of
Legend of the Five Rings.
Editorial
Thanking the Academy
hadn't planned to write this editorial for this Gathering boardgamc (Dave designed it) and a
hadn't seen us before, or for a while. deserves a lot of credit for the success of the mag-
azine.
But curiously enough, the ones who have been
reading us lately voted us the Origins Award for Wayne Wallace and The Redoubtable Intern
Best Professional Gaming Magazine of l 995. I Jen both get a nod, even though they arc no
now have an attractive black marbled plaque o n longer with us, because of their conttibudons dur-
my office wall commemorating the face. lrs only ing their rcspecdvc tenures. Wayne is a sharp-
fault is that my name is the only one on the shooting copyeditor, while Jen hails from the
plaque. artistic side of things. Both helped make the mag-
azine better.
Any professional product is a team effort. In
this case, if we were to fit all the possible names John Zinser, Sr. is still working in the office for
on the award, the plaque would provide shelter for no pay, even though he owns a chunk of the com-
a family of four. Some of those names include: pany. (He cakes the hiring policy very seriously
indeed, it appears.) His demesne is shipping, cus-
Jolly Blackbum , who no t only started up
tomer service, and making sure that everybody in
SHADIS by himself, but caught me the editorial
the office is operating at 105% capacity.
ropes; and John Zinser and Dave Seay, who saw
the potential of Jolly's tiny one-man fanzine and Our contributors - columnists, writers, artists,
took it pro with him, and who have believed in it and carcoonists - are, of course, the rcaJOn for
since. These three started it all, and the gaming our success. There arc literally scores of names on
community is richer for it. this list, and you know what those names arc.
Without these folks, S HADIS is history. The best
Matt Staroscik and' Matt Wilson, who
pan about being editor is that you get to sec all
rethought the design of the magazine. Although
the neat stuff before everybody else - and then
those first proof pages were quite a shock when
you get to print it up and say "Check chis out!"
they came off our battered old laser princer, I now
find SHADIS easier and more interesting co read. I'd also like to snag some space co thank the
From the mail I get, it would appear I'm not alone. support net, without whom I'd have gone postal
These guys make SHADIS a pleasure to look at. and slain dozens at the truclc stop: Corin Andrade,
Darren Ho lt, and Rich McHugh, gaming (almost)
ohn Wick and Rob VauJC, who epitomize the
every Wednesday; Elisa Mason, via email; the
·~.•-•n policy at AEG: "Show up and work for
folks (Hi Mom and Dad - it's a real job, honest!);
little or no pay. Once you've made
and Walter Grube, who first introduced me to
ispensablc at your job, congratula-
RPGs way back when, and to whom I owe not
urs." John writes constantly; Rob
only my current career arc but also a year's worth
few minutes he can escape from edic-
of mail.
t them, S HADIS wouldn't be nearly
WMl Finally, there are all the fans: everybody who
voted, of course, but more importantly everybody
- -""""'Wll~,lliams, whose diploma inexplicably who reads SHADIS. We're all grateful for the
'"Card Game Design and Analysis."
award, and that you considered us worthy of
r Dave, SHADIS's card game covcr-
recognition; in return, we're going to do our best
cry good throughout
to blow you away this year. Herc's our opening
>~~l'9J~95. Instead, we had
salvo: Issue •28. Enjoy!
· ~ the news-
Lost Rules
Worlds of
Combat Play
Portions of this SHADIS rcprescnr a pair of 0 ) Remove the character sheet. (pp. 7-8.) to step 14.
fantaSy character.; in Lon Worlds' series of 1) Swap books with your opponent. 14) Read the instructions below the pic·
graphic combat book games and is playable ture to your opponent. (i.e. Tell opponent:
with all ocher boolt.s that carry the Lou Worlds 2) Keep your Character Sheet.
Example: You arc playing Martha, and your "D o...")
logo. Each book is unique and has its own spc•
cial qualities. Collect chem all and discover opponc.n c is playing Veltigg. You tear out page 15 ) Return to step 5 and ch oose your
their magic. 8, which has your maneuvers, and look at the next maneuver.
right-hand pages of the magazine, with frames Keep in mind your opponent's instructions.
This month, through a special arrange• showin g your opponent in front of you.
menr, there are two complete Losr Worlds IMPORTANT II
booklets In che pages of SHADLS. Left-hand 3) Open his book to picture frame #5 7. Do X-Range only when instructed.
pages have the character sheet and panels for You see your opponent at X-Rangc prcpar·
Mattha, the H untress of Dcnglade, while ing an artadc, and below him arc instructions Height
right- hand pages conrain the sheet and pan· for his next move. Before starting each battle, compare your
els for Vehigg, t he Forest Shade. These char· 4) Read the instru.ctions to your opponent. opponent's height to your own character's
acrer.; are playable with all other boolt.s that On the first tum you will direct each other height. The taller character adds +I to his
carry the Lost Worlds logo, but more impor· to "Do only X-Range next tum." Orange and Red modifiers. Mattha and
candy, you and a friend can play against each 5) Choose a maneuver from your Veltigg both have a height of 4, so neither
other with only a copy of SHADIS apiece ! Chara.ctcr Sheet. gcrs a bonus if they arc opposing each other.
On the first cum you were directed to do X-
Components Range, so only pick from that box! Multi-Player Rule.s
Booklet: Each character has thirty· two One player may fight several others (that
6) Remember the frame number next to
frames, each conraining two panels. Martha's is, I on 2, or I on 3, etc.). Remember that all
frames are on the left-hand edge of the maga· your move. players must have their opponent's book, so
zinc, and Veltigg's arc on the right-hand edge. 7) Tum to that frame. when fighting 3 opponents you need to hand
On each frame arc two unrelated panels; a 8 ) Tell your opponent the frame number out 3 boolt.s of your character, while holding
larger odd-numbered picture panel, and a you have just rumed to. their 3 boolt.s and adopt the following rules.
smaller even-numbered matrix panel. The It is always an even numbe.r and designates I) When given multiple restrictions do the
panels arc numbered consccuuvely from I to a matrix at the bottom of the frame. most restrictive.
64. The panel numbers arc unrelated to the
page number.; of the magazine. 9 ) lo this matrix, find the number your 2) Do the same move in each book.
opponent pve you in step 5. Tum to the
Character Sheet: A player picks his com· 3) When opponents arc at both Ranges,
number lilted beside i.t.
bat maneuvers from this card, which is on select a C lose Range move and use th.e "X"
This is always a picture showing your oppo·
pages 7 & 8. Remove pages 7 & 8 for play. column for the opponents at X-Rangc.
nent's maneuver, or you scoring on him.
Fantasy Canis: There exist rupplcmcnrary
cards which come with other Lost Worlds books,
10) You score a hit if "SCORE" appean Attacks
in the picture. Some chara.ctcrs are tough guys and can
but neither Mattha nor Veltigg comes with
chem. They arc mentioned here in case you play 11) Add the number beneath "SCORE" take on multiple opponents. 'An:aclt.s' refers
against a friend with a card-endowed booklet. to the damage modifier (MOD) found on the to how many opponents you can score on in
Character Sheet by your maneuver. one rum. If you score on more opponents in
How To Play 12) If the result is greater than zero, tell one tum than your number of attac.lt.s, then
select which opponents you choose to hie.
Each player must have a book and a your opponent to subtract that many points
Character Sheet co play. Since there arc two of damaee from bis chara.cter1s Body Points. Crea1ed by Alfrtd Lcorwdl
Lost Worlds books and Character Sheets in A character's Body Poinrs a.re located at the
Charac:m creation by Man Wit.on
this issue of SHADIS, you can play a game left of the Character Sheet.
Playtcam: Waynt Badges, William Fortin, Mart Leonardi,
with nothing more than two copies of the 13) If your opponent's Body Points total Alan Pimk.owsl-.i
magazine. Choose a character co play. Do the is n.o w zero or less, he is unconscious and O.,,,dop<d by Dennis Grecl
following steps si multaneously with your you have won the game. If his Body Points Anwork by Ktvin 0..ily C 1996
opponent. total is - 5 or l.ess, he has died. Othc.rwisc, go Pa1cnttd and C Alfrtd Uo<>anll 1996 G
6 SHADIS TWENTY-EIGHT
Maneuver a e JI. MUU
Veltigg Veltigg
'~ •• ~··,. : f • -~~ ~~,t~.~{~ Pl IYSIC:AL ABILITY: fJr '""n11cr th.m luu l appc.1mncc
Down ·-... 36 50 5 AX: l:lfccuvc h<1tkini.: W<'""""· C'I"""""\' n'""" Swin~' .111J Oran~c.
The Forest ~ , . ,., • . r :~.4S,,:~:~-( I lr.1111111~ Touch: TI'c N>1:c1.1 I :ih1l11y ol the wr.111h' .md ,h,1dc>.
Swing -'• ' . r. .. .~, ... -""' 24 50 4
Shade ...... l''
... Cur><·: Ahle 10 <·•u-c luturc h.1pl'<'nm1:>. M.1y be 'upplcnw111cd hy ( 'ur-c·
'' 28 64 3 Card<.
10 64 2 Down Swing
Pri mary Weapon II BASH ( l6) .ind SMASH (24 ): Pmwrlu l, 4uic~ . owrhcaJ ;wmh~·
2 64 2 Vulncmhlc 1u l1>w ,1uacb.
~~ ~
Great Ax I I -. Side Swing
14 5fRONG (28): A l'<''wrful >1Jc •Wiil!:. A m1>S could spin you .tround
Other Weapons II Thrusts J
54 -2 I l1gh mk •>f bemi: h11.
Wolf Pack II 42 64 1 I llGH ( 10, 64 ): High , fo;t sl.l>hmg >1dc ' wmg. Vulncmhlc I<> low .11t:1ck,.
LOW (2): Low, very fast slashing slJc swing. Vulnerable to h1.(!h atrncks.
12 64 1 Thrust
BODY 8 . " -
,, 44 56 0 HIGH (32, 60) I ligh , fast picrcinl? thrust. Vu lnerable to le>"' nttacks.
Wolves LOW (14): Low, fast pierci ng thrus1. Vulnerable to high w acks.
HEIGHT 4 48' 56 -1
. Fakes
ATTACK 1 Attack 6 56 0 HIG H (42): Starts high, scores low. Effective when prohib11cd from doing
Wraith 38 58 s blue (low).
TACTIC 0 LOW ( 12): Stares low, scores high. Effective when prohibited from J omg
s red (high ).
Wolves Attack
LEAP. BARK, & CHARGE ( 44, 48, 6): The wolves come to your assis·
tance, attadc.ing and shielding.
. -41 Wraith Attacks
TOUCH (38, 58): Allows Veltigg to drain Body Points from opponent and
45 Md th em to his Body Points.
CURSE (22. 60): A hypnotic suggestion requiring opponent to do Blue or
Yellow when directed.
iJy-~~ 4 56 -1 Spec laI
II 18 52 45 KICK (34): Effective method to knock opponent down. Vulnerable to
many attacks.
Jump 8 52 -4 WILD SWING ( 40 ): Desperate, unaimed sllVing. Vulnerable.
20 52 DISLODGE WEAPON (30): Di.sanns opponent. Effective agninst thrusts
-5 and fakes.
16 52 -4 RETillEVE WEAPON (46): Try 10 pick up a dislodged weapon. Use caution!
Ax Blocks
HIGH, LOW (26, 4): Aggressively using ax to block incoming am1cks.
C1n score on opponent.
50 4 Jump
JUMP UP ( 18): AvrnJs low mtacks. but vulncmhle to h11?h attacb.
64 -1 OODGE (8, 52): Effecuve against thn" i- and down,win~>s. Vu lncmhlc to
58 s "de '"'"'W'·
DUCK (20): Effcu 1w .1g.1in>I hii;h .111.1cl , . Vul ncrahlc tu low .ind J own-
X-Range Thrust 54 -3 \WIOJ!'·
page =page you turn to AWAY ( 16, 6Z): Mm•e to extended rJnge. or .(!et .1n att.1ck honu•.
X =X·Range 60 s Vulncral>lc to thni>t'.
Conversion 56 -3 X-Range
MOD =Score modifier C HARGE (50): AiiitrcsMvcly do•.e tn ,hon rnngc. Vulncr.1hk hu1 cfft:cuvc.
52 -6 EXTENDED RANGE MANEUVERS: Snnilar m 1hcir cln"' r:mi:c coun·
S =Touch & Cursing tcrparu.
---·-·-·--
ignore "Score & MOD"
62 -6
Maneuver page x--- MOD
Matt ha ' Mattha
Down PHYSICAL ABILITY: Lithe, lean, and mean.
Huntress of SWO RD: A good short range slashing and pal'l')'ing weapon.
Swing Sword Smash 24 50 3 Spear. A good thrusting weapon, e«eccive at X-Rangc.
OD II Den glade Sword Strona Swina 28 64 2 Shield: Effect! tor bloclcing auacks and for bashing foes.
~
Jump \..-. ~· ..;"'' • .
...
-5 JUMP UP ( 18): Avoids low attacks, but vu~""hlgh-11_ttafb.
1 OODOE (8, 52): Effective again.st thN$U and·~ Vulnerabl.c to
·~;.: [ 54 side swings. ~ .,
X-Ranae I Thrust Sword · 1 ...
I ~ "' ·-
. I -3 DUCK (20): Effective aplnst high attaclu. Vul . e co low and down·
2 swings.
··-
page,. page you tum to AWAY ( 16, 62): Move to extended range, oc get an attack bonus.
X = X-Ranoe Conversion 56 -1 Vulnerable to thrusu.
MOD = Score modifier 52 -6 X-Renge
S = Touch &Cursing . 62 CHARGE (50): Aggressively clOfe to short range. Vulnerable but effective.
-6 EXTENDED RANCE MANEUVERS: Similar co their close range coun·
ignore "Score & MOD" w tcrpan.s.
Tt r.;m i. 1 Mlfage ll'ftlase IDllUmelll ill 1 city aeai Yllll cal (800) 324-6496.
W"lzlr* .. " Cmt9 Cus1lna Serva: (2il6) 624-0933 http://www.wizanls.co1D
w~s Of nc COASl, lletlc: n.. ClllM<i... and 1.<.11g• are uademar\J of Wuord• of me Coast. In<
llus by Scon Fiahtr ~1996 W11ards of tho Coast. loc. Al ~hu reserved
New and
Improved
Going Beyond Your Game's
Given Technology
Tell opponent ·Add +1 If you score next
tum."
by Paul Lucas • Art by Kevin Dally
2 45 18 37 34 41
4 63 20 41 36 13
raco Scarkiller, mercenary enraordinaire, .sat 6 13 22 11 38 49
D
Big deal.
in his friend's warehouse /.abaraurry and eyed 8 53 24 41 40 45
There comes a time in every science-fiction 10 19 26 47 42 19
the odd-looking contraption in his hands wirh
a gmu deal of suspicion. He gatie iu invenr.or a simi- campaign when the standard technology in the 12 13 28 41 44 17
game becomes mundane, when the neat devices 14 45 30 45 46 27
lar look.
that once so enthralled your players become just 16 57 32 53 48 13
"I still don'c gee ic, Wingnw. What's i1 do again!" so many can openers.
2
The goggk-e-,ed, priml-,-dressed man sighed heavi- To remedy this, referees may want to introduce
1-,, somerhing he seemed to do a lot whenewr Draco something new and different that will keep the
was nearlry. sense of technological wonde.r in .the campaign
alive. But what should it be! How should one go
"Like I explained !Wice before, Draco, i1's a Gluon about introducing It into the campaign? What
Di.sa.ssociacor. It projecu a field tha1 suppresses the ramifications will such new technology have on
strong nuclear force that holds atomic nuclei together." the ongoing game?
Draco scared at him blankl-,.
Wmgnw sighed again. "An-,rhing JOU shooc ic at Basic Prlnclples
goes boom." Before we address any specifics of new tech,
several factors that must be taken into considera-
When the invenr.or at last saw the ligh1 dawn in tion first.
Draco's eyes, he continued. "Ir works pretry well
under /.abaraurry conditions, but i1 has yet to be field- Rq>ercu11ion11 First and foremost, you must
tested. Since JOU seem to - ahem - get into combat realize that any innovations you introduce will
situati~ a lot, l rhought you might want to tTJ it out have long-range effects on your game world. In
for me. most cases these will be minor (a new class of laser
rifle may just displace older models, for Instance),
"Hmph . GIUSS so." Draco hefted the strange, but u\ others the effects can be radical to both
heavy rifle in his hands and idly pointed it at an empty society and game balance (cheap and rcadily-
tabk. "So JOU just aim and shoot ic like any other available teleportation could cause the crime rate TeH opponent "Do no Thrusts or Red
gun!" His fmger began to squttle the trigger. to rocket out of connol). Always think through attaw next tum:
Wingnw leaped out of his chair, grabbing wildlJ for the long-term effects of new tech.
the Gluon Di.sa.ssociaror. "No!" he screamed, "don't Plausibility: In order to maintain the verisimil-
do rhat wichou1 - ! " 18 37 34 41
itude of the game's technology, the referee should 20 19 36 15
Draco never heard Wingnw, because the bWlding determine early on exactly what is and is not pos- 22 19 38 49
around chem shartered wirh a deafening roar. He had sible in his game universe. 24 15 40 5
one last chought just as the walls exploded and hideous, In other words, the referee should set up gener- 26 63 42 19
painful darkness engulfed him. al parameters for each major field of science and 28 3 44 17
stick to them when introducing new tech. These 30 15 46 43
"Cool!"
limits will vary from referee to referee, depending 32 9 48 19
Fusion guns. Galaxy-spanning starships. on his plans for the campaign, and from game to
lntelligtnt computers. Huge, death-dealing robots. game, depending on its style. Hard science games,
like Trowlltr and Albedo, should suck to real· year or so. The referee should plan out rcftnc·
world science or widely-accepted theories. Soft ments in c.a ch field several years ahead of mnc. in
science games like Siar Trek and Siar Wars h ave order to anticipate what affect they will have on
more leeway, but even these must adhere to their the campaign. For example, in one year, an
established conventions, Death Stars shouldn't be advance in light focusing allows laser rifles to
tooling around the Federation, nor should Luke propagate a more intense beam, resulting in
and Han be beaming down to Tatooinc anytime greater penetration for that weapon class.
soon. However, this new clement makes the weapon
Compatibility: The referee should also take bulkier, heavier, and increases the price by 50%.
into account the style of his scicnce·flctlon cam· In the next year, aggressive miniaturizatio n
paign, so that the innovations introduced won't reduces the price and bulk of the new rifles baclc
spoil the flavor of the game. Anti-gravity might to standard. The year after, the focusing clement
logically follow the technological progression of becomes modular, and can be added onto old
the Banletech universe, but Trawlltr·stylc grav models for a slight fee. During the founh year, the
tanks would quickly make battlcmcdu, the focus advancement becomes small enough to be added
of the game, obsolete. The force fields from Siar to laser pistols.
Trek may be cool, but they have no place in an Fillcn: Because of limited space, most science
TeP opponenl "Add +2 if you score next ultra-gritty, hard-science setting like C:ybtrpunk fiction games tend to focus on only certain fields
IUm."
2.0.Z.O. of technology while breezin g over or completely
ignoring o thers. The technical fields that receive
Acceptance: The disposition of your cam·
paign's societies will determine what sort of inno- the most atten tion In RPGs include wcapoN,
2 45 18 37 34 41 cybernetics, vehicles, space travel, sensors, com·
4 63 20 41 36 ()() vations will be easier to introduce than others. In
puters, exploration equipment and robotics. This
6 47 22 11 38 49 the Travelltr universe, for example, A l robots arc
leaves only sparse room for such flelds as medl·
8 53 24 41 40 45 very rare and greatly mistrusted, and any new
advances in robot ics will meet with open hostility cine, genetics, chemistry, forensics, materials sci·
10 19 26 47 42 45 cncc, aquatic equipment, construction tools, res-
12 13 28 41 44 17 by the populace, Thus any new research into this
field will be greatly stifled. In Siar Wars, however, cue equipment and entertainment. Filler tcchnol·
14 45 30 45 46 27 ogy is when the referee expands on these neglect·
16 57 32 13 48 13 A l robots (Oroids) arc all over the place, and new
ed fields on his own, "filling in" what he feels Is
lines of robots arc openly sought after. Robotics in
missing on the game's equipment list.
2 this universe will be a very fertile field for new
technology. Creating Aller technology often requires a lot of
forethought on the part of the referee, but can
Proportion: Don't go innovation happy. Keep
generally be handled in two ways: transferring
3 Swinging sword High the pace of tcdmological progress to a level that
technology from listed equipment to new fields,
both you and your players can easily assi milate.
~ Introduce new tcdmology only when the old
and extrapolating from dues In the game's baclc·
innovations sun to lose their luster, or when ground about these fields.
some new device makes for an interesting plot An example of the former technique involves
point or adventure hook. translating the pro liferation of laser weapons
tech nology in the Trawlltr rules to mean that
Innovation Types things like laser scalpels, laser torches, and laser
There arc four general types of new tech you cigarette lighters arc also common. In C:ybtrpunk
can introduce into a game campaign: refinements, 2.0.2.0., robots arc rarely mentioned, but how
fl lie rs, breakthroughs, and artifacts. hard could it be to extrapolate robot pans from
the game's truclcload of cybernetics and computer
Rcfincmen u: A refinement Is a minor equipment? An independently powered cyber·
improvement to already existing equipment.
,,.· Usually a rdlnement will involve making one
hand, for example, with the fingers reconfigured
and sensors attached would make a nifty chassis
general class of equipment (scanners, rifles, vacc for a small recon robot.
suits, etc.) cheaper, lighter, smaller, easier to use,
Tell opponent ·oo no Red or Spear more powerful, more efficient, or a combination Another example: a brief men tion in the old
~!lacks next 1um • of such. A new laser pistol may have a hundred MegaTrawlltr rules of a plastic knife that could be
more meters of effective range than older models melted mto a blob and later reformed with just a
o r holographic projectors may go from clunky cab· few sharp raps led to the introduction of a materi·
2 5 18 37 34 41 inec-silcd units to poclcct portables. als science "filler" in my Trawller campaign,
4 63 20 19 36 ()() morph plastic. Morph plastic is a material that can
6 17 22 19 38 49 Refinements will have only a minor impact on be deformed and, with an electric catalyst, change
24 your game world. They will rarely affect society as baclc to its original form. Contracting rings of
8 33 15 40 5
42 19 a whole, but may greatly affect small portions of it morph plastic can fell trees, wh ile expanding coils
10 3 26 63
12 41 28 (holographic crystals, for example. may replace of mo rph plastic can pry apart barriers, and so on.
3 44 17
optical disks as the primary data storage medium, The possibilities arc endless.
14 9 30 15 46 43
48 19 causing disk manufac turers to go out of business).
16 57 32 9 Further examples of filler technology arc listed
Refinements should be as common as they arc In
4 the real world, with new models coming out every below.
SHADIS TWEMTY·EIGHT
Technological Advancement
-Gravity Pulse Munitions. In universes that Artifacts: Artifacts arc pieces of equipment
allow artificial gravity (Trawller, Siar Trek), it created by sources far advanced and usually far
should be possible co upulsc" specially-designed removed from your campaign's main civilizations.
grav generators to produce brief, super-intense Usually they arc products of long-vanished or
gravity fields (30 Gs or more) thac would do equally out-of-touch alien races, like the Ancients
incredible strucrural and bodily damage. As grav- in Trawller. Sometimes, they may be products of
ity penerraces even force fields, there would be no one-of-a-kind scientific accidents, like Captain
practical defense except stasis fields (see below). America's shield in Marvel Super Heroes.
-Stasis Fields. These create a field that essen- Artifacts arc always very rare, non-rcpro·
tially ubordes" its contents outside of time, freez- ducible, and gready coveted. The parry should
ing anything within in the moment the field was only encounter a handful at most over the course
created. Nothing, save for a singularity or the of a campaign. Because they are created by science
heart of a star, can penetrate the field uncil it nat- far removed from that of man, the normal restric-
urally decays. The field may last for seconds, mil- tions that apply to the game's other technology
lions of years, or may outlast the heat-death of the can be ignored when creating artifacts. Feel free to
universe. have what they do appear to be miraculous and
magical.
Tell opponent ·oo no Blue or Spw -Unbelicvium. This ha.s a number of different
attacks next tum: aliases: Monadium, Duralloy, Scrith, Each artifact should have its own unique char-
Adamantium. Basically, it is a nigh-indestructible acter. One artifact's powers and look should not
material that cannot be destroyed, melted, overlap another's, except perhaps to show that
18 19 34 19 deformed, or even scratched except from a they came from the same exotic source (they may
20 29 36 ()()
22 19 38 49
24 15 40 5
26 63 42 5
28 45 44 45
30 5 46 19
32 45 48 17
6
SCORE 5
Tell opponent ·oo only Green or Yellow
.. next turn."
,...;. .
hideous amount of punishment (several megatons fit only three-fingered hands, for example). They
of nuclear explosives) or very special circum- should require much experimentation and exami-
2 5 18 37 34 41 stances (contact with anti-matter) . nation before their true function is discovered.
,. 4 63 20 29 36 ()()
I"
6 17 22 21 38 49 -Uplih. This is the genetic engineering of All artifacts should have limits built into chem,
8 33 24 15 40 5 non-sentient species, like dogs and chimpanzees, to avoid destroying game balance. That disince-
10 3 26 63 42 5 into intelligent, technologically capable races. grator you had the parry find in those ruins will
12 3 28 3 44 17 The tcchnica~ social and theological ramifica- quickly wear out its welcome if it has unlimited
14 21 30 3 46 43 tions of such a capability arc mind staggering, and charges.
16 57 32 9 48 17 will profoundly affccc the societies that arc capa-
ble of it. Some artifact examples:
• Unbelievium Staff. This is a cwo-meccr long
SHADIS TWENTY-EIGHT
Mew and Improved
quanerstaff that is mundane in every way except refinement and filler ideas. Peruse magazines such
that it is indestructible. as DisctWeT, Sci~nufic Amrnccm, and Popular
• lmpo11ible Circlet. A small, finger-sized ring Mechanics, and TV shows like Nooa and Beyond
whose circumference is exactly equal to three 2CXX) to sec the most recent developments in sci·
times its diameter, no matter how it Is measured. encc and technology. Often what you'll find there
The holder of the ring may shunt objects within will be more bizarre than anything listed in any
100 meters into a small pocket dimension for stor· RPG. Morph Plastic, mentioned earlier, has a
age. Up to ICXX) kg at a rime may be so scored, and real-life analog (which I learned about from an
it needs to recharge for 106 hours after each use. old Omni article): Ninnol, a titanium-something
Looking through the center of the ring has strange Mmorph alloy~ developed back in the l 960's. It can
-·
effects on a human's mind, and may require a san· be deformed and hold one form when it's room
lry chcclc or such to keep that person from going temperature, then uarisform bade into its onginal
temporarily insane. Anything pushed through the shape when its temperature drops below frceimg.
center of the nng disappears forever, including
fingers. Using Innovations
• Holopen. This thin, 10-cm metal stick will To introduce most refinements and fillers, all
Teti opPonent ·oo no Side Swings or leave rr'Cllls of glowing light in the air chat lasts the referee usually has to do is announce the avail·
Spur attacks next tum.· 206 hours. Messages can be written anywhere: on ability of the new tech at a pre-arranged point in
a wall, on a watery surface, or floating in the mid· the campaign. From then on, it is assumed that
die of a hallway. the innovation will be readily available to the PCs
2 31 18 53 34 25 · from the appropriate source (department store,
4 19 20 23 36 00 Sources For Ideas medical supplier, etc.). However, sometimes the
6 47 22 11 38 19 New tech ideas can come from a variety of PCs might be able to learn of a refmement before
8 53 24 45 40 53 50Utees. it becomes publicly available and get in on the
10 45 26 47 42 19
ground floor, so to spcalc. Their conracts in a cor·
12 19 28 53 44 45 Othe1' Games: Other games already have well·
14 53 30 3 thought out and extensive item lists which can poration might sneak chem out prototype designs,
46 43
16 57 32 31 usually be converted into your game system with or they could work for a special operations force
48 45
just a little number crunching. For example, in chat has access to such devices years before they
10 Travelkr, the lmperium was mentioned to have go public. Adventures can be centered around
genetics technology advanced enough to create corporate espionage to get the competition's
Uplifted races, but seemed to have used the capa· designs for a profitable new refinement, or the
bility for lircle else. Looking to 2300 AD, howeV'· PCs could be hired to field-test new equipment.
11 Thrusting Sp11r er, one can find numerous genetically engineered
inventions (Pentapod products) that can easily be Artifacts should always be the major feature in
rraruferred mto a Tra\->elkr campaign as filler tech· the scenario they arc introduced in, as an obstacle
no logy. to overcome, a treasure to find, or a prize to be
. Movies and Television: Visual media can be a
won. A perilous race between the parry and the
bad guys to reach the Ancient site rumored to
i- great idea source. Films and 1V shows have the
-I-
·'•' contain the most powerful weapon in the galaxy is
... advantage of showing the viewers the devices in the example of such an adventure. Once the ani·
...
.
actual use, as well as addressing their capabilities
and visual appearance. Think of the iricorders and
fact is in the PCs' possession, every thief, terrorist
--~ communicators from Star Trek, or the power and rabid collector will besiege them to get the
weapon for themselves.
' ~. loader and the morion detectors from Aliens.
Fiction: Another fertile source for ideas, Brealcchroughs, because of their far-reaching
though mosc scones and novels tend to focus on repercussions, deserve an entire mini-campaign
.• breakthroughs because of 1he1r dramatic cffeca when introduced. The PCs may stumble across an
.• escaped chimpanzee uplift and are hunted by gov·
and gloss over more mundane equipment.
Tel opj)Olleflt ·0o no Sword 0< Shield
emmcnt agents for months for taking the creature
Swis fields, mcnuoned earlier, come from two in, The pany may struggle for a long time before
at13cks next tum: sources: Ringworfd, by Larry N 1ven and Marooned they either rescue the other nco-chimps and/or
in Realcimt, by Vernor Vinge. expose the government for its illegal experiments,
2 5 18 19 34 25 Comic Books: A very over-looked source, Of course, the true complications won't come
4 63 20 19 36 00 comic boolcs arc rife with examples of off·beat uncil afterward, when the rescued neo·chimps try
6 17 22 11 38 49 equipment. For example, the glue-gun used by the to integrate themselves into human society.
8 19 24 45 40 5 Marvel Super Heroes villain the Trapster can be
10 19 26 63 42 45 the basis for a liquid concrete sprayer. Also, Closlng Thoughts
12 45 28 19 44 15 comics also have a lot of great gimmldc:ry chat can
be used as anifacts. Remember the Ultimate With a little moderation and forethought,
14 9 30 3 46 29 innovatio.ns can be a great way for breaching fresh
16 57 32 45 48 45 Nullifier from Marvel's Fantastic Four?
Ufe into stagnant game campaigns. They can keep
The Real World: The very best source for your game world dynamic and surprising for both
yourself and your players. G
SHADIS TWENTY-EIGHT
Ice Age™is ending and we
will not print any more cards ...
not even if you ask nicely.
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2 53 18 53 34 25
4 63 20 23 36 31
ou've driven acrrus numerous state lines, Trouble is, not so many characters created on 6 19 22 11 38 19
ulcs and rcservati.ons for games, would enforce the blank character sheets come out, then show the
"Novice/Intermediate/Expert" classification of Gamemastcr your character and get the jump on
player experience with brute force and superior everyone else. Maybe you and another player who
firepowe.r1 did the same can begin the adventure, bringing
the other characters In when they're created.
Ever wonder why all player character groups
seem to have an inordinate number of people with So, ten guidelines for Gamcmastcrs and players
high weapon skills and the wherewithal to use for campaign characters:
them indiscriminately, or if the Gamemaster lim-
its them, how many seem to have the maximum I . Always bring prcgcncrated characters for a
game that is not open to pre-existing characters.
allowable skill with firearms 1
Even if it is a game where players use their own
Ever just get up and leave when the characters, bring a few prcgcncrated characters
Gamemaster hands out those character sheet who would be suitable for the scenario, or allow
blanks for a game as character-creation-intensive some NPCs to be rumed into player characten.
as Kull, or NtplUlim, or any of the World of Dark- 2. Bring a few extra prcge.nerated characters,
ness games1 Trauellerl Shadowrun! RwneQv.estl Ars
Magical . and maybe even a few that arc only mostly done
for players who insist on customizing them.
Tell opponent ·oo only Green or Yellow Even a good Toon character takes about ten or Leaving things Like name, appearance, gender,
next turn." and other surface characteristics open arc all
fifteen minutes to create out of thin air, especially
if the rulebook is being shared by more than one acceptable means of giving players some input
or two people. without slowing things down.
2 45 18 37 34 41
4 63 20 7 36 00 Or even worse .... How many times have you 3. Overlap characteristics enough so that even
6 45 22 53 38 49 been having a great time, only to have the if all the pre-generated characters are used, they
8 23 24 13 40 45 Gamemaster suddenly speed things up to a ridicu- wlll have the resources, abilities, and skills to
10 31 26 13 42 45 lous pace due to time consttaints1 Or suddenly accomplish the goal of the scenario. This also
12 3 28 41 44 13 end the thing unsatisfyingly because he's got a means that they should have abilities which will
14 13 30 5 46 53 game of his own to get to1 Or, even worse, adding enable them to survive if someone is killed, inca·
16 19 32 13 48 45 insult to injury, when the Gamcmaster calls things padtated, or just isn't able to do the job they set
short and then has the audacity to tell you what out to. Sometimes, the character necessary just
14 would have happened, as if that fills some perverse isn't in the right place at the right time. Rather
desire for "closure?" than crush them flat for that, give other people
the skills necessary ahead of time so you don't
An important no te to any game designers hop- have to improvise lamely. This allows everyone to
ing to exhibit, sell, and demonstrate thci.r games think that the.re is still a chance of failure.
at conventions: forcing large numbers of people to
go through a complex character creation process 4. Prcgcncratcd characters should have the
in a system no one has had time to even read advantages of being customized for the scenario,
once, or owns a copy of, for a two hour game ses· already familiar to the Gamcmaster, and with
sion is an c.xercise in futility. Having sample char- strong, easy to ro le-play personalities. It cakes no
acters ready, perhaps even ones featured in rule- work at all to create characters rounded enough so
book examples, speeds things up immensely and that people c.an get into character fairly easy,
might even help sales. Let them have the charac- rather than having to breathe life from a vacuum
ter sheets as a freebie, and they might reciprocate created by exhaustion, caffeine frenzy, and fatigue
by buying a copy of the game. Heck, for that mat· from canying a backpack full of boolcs around all
tcr, if you're not planning on selllng the adventure day.
to another source, why not give players a copy of
the advenrure they just went through! So many
5. Offer a wide variety of character types to
please everyone, making sure each has some busi-
new games arc coming out without initial adven-
tures, and source material is often a long way ness being in the scenario. Even with a little bit of
preparation, the above-mentioned motley crew of
away, that these kinds of efforts can create loyal
Tell opponent ·oo no Blue or Spear followings for the cost of a few photocopies. characters can be dragged into the same scenario.
attacks next turn • Well, malcc that a loc of preparation, but It could
Gamcmastcrs aren't the only culprits. Players be done.
should even try to help out, or prepare before· 6. If you have the ability, clip a picture from
2 57 18 61 34 41 hand. If you, as a player, know you arc going to be
in a spec.Ifie game, then maybe creating a quick somewhere or draw it yourself to give the charac-
4 57 20 61 36 00 ter an appearance. Maybe even make photocopies
6 17 22 11 38 51 character beforehand would be a good idea. If you
of character sheets and give playcn the copies, for
8 61 24· 15 40 23 know that the advcnrurc is going to be set in, for lc.eepsak.es and In cases where you are running the
10 57 26 57 42 57 example, Wild West America, then spend a half same game more than once. A picture or sketch of
12 57 28 21 44 57 hour before the con , or in the car ovc.r, writing up
a character says a lot more than a description
14 9 30 57 46 43 a basic cowboy character who can be plugged into would. If you must provide a description, say
16 57 32 9 48 57 an advcnrure. Give him some background that
something like "She looks like a younger, black-
shouldn't conflict with the Gamemaster's plans, a
haired Susan Sarandon with glasses." Using a
16 name, and a list of some sample gear. If those
SHADIS TWENTY-EIGHT
CharKtcn at Cons
famous person as a guideline is a ttide that suggests tion catalog to come up with a character, or at
character quickly and painlessly. Least write down a half-dozen or so ideas for char·
acters. Use the standard rules. Try not to come up
7. Try to offer some variety in race, a.gc and gen· with any weird permutations of rules or things
der in the prcgcnerated characters if those are which the Gamemaster might not want to use. If
specified. Though it might seem as if role-pla.ying you've got more than one character, offer one to
conventions arc inhabited solely by overweight, an other player to spe.e d things up if character ere·
bespec.tacled, bearded men, someone else might ation becomes necessary. And remember, even if
show up. It's also a matter of simple common sense your beloved character gets iced at the conven·
and good manners to use some small measure of tion, it doem't really have to have happened in
taste in creating these charactc.rs. Why not an your campaign bade home, just as booty and expc·
elderly, ethnic Chinese private eye? How .a~u~ a rience earned onsite should be jettisoned. There
blade errant lcnight, convened to C hnsuamty arc some exceptions to this ruJc, such as Amber
from Islam? In.stead of your standard hon;or·movie Dicele.ss Role.-Playing, which routinely suclcs up
staple Catholic priest, ho w about a rabbi? characters from alternate versions of the same
8. If you arc offering some variety, don't always universe and throws them into play together. But
assume that females want to play female charac· that's an exception. SCORE 2
ten, males want to play male characters, or even One Gamemaster triclc for modem-day RPGs Tell opponent ·oo no Red or Dranoe
the rcvenc. These arc tricky times; why not let next turn."
which could serve well here concerns names.
people choose the gender of the character they Before setting off for the convention, just jot
want to play rather than having it shoved down down a list of about twenty names piclced at ran·
their throat! dom from the phone boolc: both men and women. 2 45 18 37 34 41
Customize them, mix and match, and so on to 4 63 20 7 36 13
For that matter, why bother to specify gender or
have some good instant character names. 6 17 22 19 38 49
race on the character sheets until it becomes nee· 24 13 40 45
Gamcmasters can use lists lllcc these co come up 8 23
essary? Unless the chara.cter's background story 42 45
with instant monilce.rs for NPCs created when 10 31 26 13
specifically calls for their gender, it's usually not 28 41 44 13
characters want to callc to someone you didn't 12 3
important to decide this before playing.
expect them to conract. A really useful booklet is 14 19 30 5 46 53
9. As a player, bring at least one new character The E'-'tryOne Every-where List, from Magic & 16 13 32 41 48 17
created for the con, and maybe bring yours from Tactics Unlimited, a cheap and inexhaustible
your own campaign if you play that game at home. source of authentic names fro m dozens of ethnic
14
Use the description of the event in the conven· groups and languages. There arc also computer
Swinging Down 15
2 57 18 61 34 41
4 57 20 61 36 19
6 17 22 11 38 51
8 61 24 19 40 21
10 57 26 57 42 57
12 57 28 21 44 57
14 9 30 57 46 43
16 57 32 9 48 57
16
2 5 18 37 34 41
4 63 20 29 36 00
6 17 22 11 38 49
8 33 24 15 40 23
10 3 26 63 42 5
12 3 28 3 44 17
14 9 30 5 46 43
16 57 32 9 48 17
18
programs with the same abilities, and any baby ly.
naming book could serve the same function with
19 Knocked Ott Balance Western names. Still, make them feel like they've earned their
victory, through foreshadowing a means of sue·
10. Above all, relax, have fun, and roll with the ccss, or by making someone unbelievably lucky at
punches. If a player rums up with a character that the moment of crisis, or by a reversal of fommc
they really, really, really want to play, let them. If with the villain suddenly inconvenienced or show·
.. it's a pain, then there arc plenty of ways to put
power-hungry, or trigger-happy players in their
lng some weakness. Before the game, create a few
ways that they might succeed if things get really
places. If a player shows up with a character with bad, and drop hints for each of them in the game's
the proverbial wlB/00" Scrcngth (or the cquiva· early stages, such as a random comment or an
lent), then let them usc it, but adjust the head minor action which rums out to have incredible
baddie's henchman up to Scrcngth 19 or 20, or put potential. If the players don't need these whelps,"
a Ring of Weakness in someone's hands. Why not don't use them. Nothing is more annoying than
do both, and let the character be pounded on like having your butt pulled out of the fire in the last
the proverbial 98-pound weakling for a change ! few moments via some form of deus ex machina,
but a one-in-a-million shot fro m a character with
Finally, one unspoken rule for Gamcmastcrs
/ described as wLucky" in a description might be all
which can be freely ignored If it conflicts with
SCORE-1 that is needed.
your style of play is this one:
Tett opponent ·oo only Green or Yellow To usc a weird analogy, gamers come to con·
next tum." 11 . Let them win. People come to conventions
ventioru for the same people cat in buffet restau·
for fun . They usually don't get a second shot at the
rants. A lot of different typcS of food, all of it
scenario with different characters, the way your
2 5 18 37 34 25 ready, and all of It just waiting for you. You want
home gaming group might. They've come a long
4 63 20 29 36 00 something exactly to your specifications, then you
way, in some cases across the world, to have a
6 17 22 11 38 49 stay ho me or go to a different restaurant. What
good time in your game. Ending the game with you want at a con tS a lot of choices, fast fun and
8 33 24 15 40 5 them failing, however hard they tried, is usually
10 23 26 63 42 5 furious all, and you want gaming in quantity.
not the best way to leave a good impression,
12 3 28 21 44 15
Quality doesn't hurt, either.
unless the game itself is one where failing in a mis·
14 9 30 3 46 43 s1on is part of the fun (Paranoia or Toon , for exam· Bur most of all, you want it NOW!
16 57 32 9 48 17 pie). Whatever the outcome, give the players the
feeling that they did something to affect things for
20 the better, or directly changed the world positive·
SHADIS TWENTY-EIGHT
F@UR-F00TE
FEiens
FAJTJiLiARs P0R SC0UDDRE
TI
C genre of fantasy gives free rein co chc unskilled at melec, a rogue can also be depcndenc
maginacion. If a GM allows magic in his upon his familiar to watch his back. There arc
world, chcn chc possibilities for advcncurc many beggars in che streets of a city. It would be
arc vast. Wouldn't chc same practices used by the ridiculous to imagine chat all are well protected
apprentices of wizards and enchantresses be against petty cheft or the cruelties of chc city
picked up by a more uncchical, if noc la.rccnous watch and young drunkards. Bot a mangy dog that
crowd? Given chc temptations chat even a little curls its lip and snarls may keep that poor slum·
magic can send a pe.rson, wouldn't there be petty bering soul safe anochcr night. Even that new buc·
magcs who seek to use chcir abilities to purloin the cancer chat has yet to prove himself on chc high
riches chcy believe arc so well-deserved? seas needs a warden. His crcwmat~ might have
some fun while he sleeps, if not for chat godawful
It is not the purpose of chis article to hint at all parrot who squawks out a warning just before a
che ways a bit of magic and a deft hand can dagger falls.
achieve greatness in che field of thievery. Rachcr,
this piece discusses how one of chc more common A thief also needs chc services of a good mes·
conventions in fantasy games, the animal familiar, scngcr. Docs that fence across town have need of
can enable a person to cam more chan chcir fair the silver candlesticks chat chc burglar has found
share of coin. By granting a familiar, chose who in che estatd Without a familiar to speed the THE 0nLY 0nES
crcad lightly through the shadows will have a most request, he risks carrying excess baggage wichout WH0 C0ULD
worthwhile companion. cruly knowing ifhc can get any fair coin. What do
chc beggars across the city have to say, or chc USE S0InE
Consider the craditional roles chat chc familiar rumormongers at chc wells, or chc bar maids?That
plays: cohort, guard, messenger, scout. The thief ~UADRUPEDAL
dog chat begs for scraps may just keep its cars open
by nature is a solitary soul. Even chough he may for someone else. What happens when the thief is
belong to a guild or band, he is cruly alone at caught and tossed into chc dungeon / He can rely HELP. HERE ARE
heart. Who can he crust wich his secrets and ill· upon his rat compani.on to send word to chc guild
gotten gains? Who will watch his back at night or FAiniLiARS F0R
chat in return for bribing the guards., his hidden
while out on a mission ? Anochcr chief? The idea cache of loot will be revealed to chem. TH0SEWH0
brings only a sick grin. But a familiar - a faichful
animal bonded not only wich che soul of the thief Then chcre is chc role of scout or spy. This is SKULK.
but also his heart - is a companion who will especially crucial to chose brigands and outlaws
never beqay. On nights when chcrc is no one else who ply chcir trade along chc highways and
about to safely gloat to about chat last grand heist, wilderness. ls chcrc a fat carriage bearing wcalchy BY STEVE
chc familiar will listen and rejoic.e wich the master. cravclcrs ahead? Has chc forest been emptied of
During lonely hours when it seems chc world has game? Do chc king's men stalk chc woods in search BERinAn
a bounty on that little curpursc's head, her cat will of rogues? That squirrel the other brigands
sympachizc wich her emotions and give solace. laughed at may well save one particular ARTW0RKBY
While magcs may stereotypically need a scoundrel's hide. In chc city, a familiar can offer
guardian, since mosc ccnd to be physically weak or much as a scout. That cat peering into a window B0B H0BBS
beggar's familiar must be hardy enough to survive Intimidation Bladt cat, o wl, weasel u Perhaps a rogue and
the rigors of such a poor life, while a swindler will lllCCOOD a unique animal just
tend to anract a more m bchlevous animal. Either cross palhs along the
profession may be rural or urban based. Leaping Rabbit, toad
way co adventure and
Dog: A pariah d<>s is the natural companion to Local Hillmy Mome,nwn soon develop a friend,
a beggar. The arfunal provokes a note o( sympathy bond
from passers-by, as well as giving protection and
Mimicry Magpie, raven ship. The
friendsh ip to the rogue. In the real world, dogs arc Minln(__ Any bunowlnt ....... between them grows
often paired with the destitute; the animal being
Night vision Bae, cat, owl
until it has become
the only one loyal to any muter suffering hard quite magical. Rather
times. C.• .,..bkd. .... than be the typical
Rau Herc is a companion that will act as a Ransacking Raccoon, rat, weasel master,servant rela,
scavenger of foodstuffs, scraps of clothing, trinkets
Owl,ra tionship that most
and most importantly Information. The rat is familiars undergo, they
often overlooked but can be privy to a dizzying Set Snares Fox, rabbit
nu mber of secrets - rcvcallnc all to aid its muter.
are two close compan,
Cat• .,..bkd. .... ions who share similar
Squirttl: Known for their chattering and quick interests and care for
movements, a squirrel offers the wandering Survival Dog
each other's well,
swindler both an car to every scheme and a com·
panion interested in hoarding possessions.
emr.-...- being."
Tracking Dog
Though this an imal is usually only encountered
m wilderness and rural 1ettlngs, it could easily Dos
adapt itself to the environs of its human confi. Tumbling Squirrel
dam.
SmuGGLERS A n o FEncEs
These men both deal in the traffic of wanted
goods, though smualcn tend to sec more 'action'
than sedentary fences. To be successful in either
endeavor requires keen wits, and a familiar should of months equal to at least three months. Ahcr a
also expreu this trait. year, that bonus rises to 10%.
Owl: The classic wizard's familiar can also be Should the familiar and its master part compa·
portrayed as the companion to a fence. The lcnowl· ny for any reason , the bonus is slowly lost as the
edge o( the owl In tabulating rcconls, fulsifying doc· fmcr points of the skill fade from memory. The
uments, and appraising goods is considerable. He
chart on page 25 shows which animals may pro-
lends a spooky air to the fence or smuggler, an aura
vide what gains (by no means is this complete,
of intimidation that wUI be an edge when dealing
and an imaginative G M or playe.r can certainly
with clients.
provide more instances).
Raven: The raven Is well known as a collector
of shiny objccu. The talent here is In the caching Please note that In this aniclc familiars arc pre·
of possessions, as well as offcrin& the po6Sibility of scnted with more intelligence and perception
a messenger than can acrually spca.lc a few words of than normal. ln my defense, I can only say that as
the common tonauc. a magc or rogue grows In confidence and ability,
so to should their raithful companion, until the
Toad: While not one o( the more attractive
rwo can practically convene by whispering in
familiars, the toad should not to be overlooked.
each others' cars. Theirs is a bond that runs fur
Steadfast yet silent, the toad bespeaks a solemnity
deeper than most share; a dependence and caring
of hidden wisdom. The toad will lcnow the best
for the well-being of each o ther.
routes along waterways for boau and skiffs to trav·
cl, can explore coves for his master, and fmd safe Given that, it is not hard to project of bit of
water and food in a swamp. personality into a familiar. That cat can be a bit
In addition to all the benefits mentioned above, surly at times, especially when robbing the houses
there is one more use that familiars can provide. of the smelly lower class. The squirrel may con ·
By association with the animal, a rogue soon stantly yearn to sec the crowded marlcctplaccs of
learns to refine certain skills that it exemplifies. the city. And the dog may decide that he should
This amounts to a small gain In attempted rolls. have a direct say in his master's traveling confed·
To gain a 5% bonus on the roll, one must have crates. Remember that funtasy lcnows only the
been in the company of the familiar for a number boundaries of the imagination .•
SCORE - 2
Gaia 's Vengeance Tiil oppcnent •No restrictions next tum n my
sco11 ls greater INn zero. take no damaoe lWld
do no Wolws Allldi for the rest of the oim• •
Written by Jeff Moc~ntosh • Art by6hisloin Barbe
2 5 18 37 34 41
4 63 20 29 36 15
lihWll 6 17 22 11 38 49
Welcome 10 me Ht.IHI) 0- unlvene, sn In ihe fat fururc whae buawnily II thinly lp'aid - the lf'OI void. lnlallelbr mvcJ
8 33 24 15 40 21
Is po66iblc. bu1 alroce!hcr unplc.asu. dme·coruumlna and vtty COQ(y. Colonlud pllncu uc ilolMcd fut ca1Nria. lmaclnc • di1t1U11 10 3 26 63 42 5
world whc:tc great empires have been cmbllshcd. A world whae humanoid vehicles procea me
eoldicrs wiihin. Wclcomt to Tma 12 3 28 3 44 17
NoV1, the sa\111,e, lUn-scorc:hed world cha1 humanity's bardiat pioneers ell! home. 14 9 30 5 46 43
Heavy Gear is the ncwac ICicnce fiction unlvcne by Dram Pod 9. h is alto ihe name ol me f'int pme ICC In that univcne. The fim 16 57 32 9 48 17
few Heavy Gc;ir pine boob tt.COUnt the ttecnt evcnis on Terra Nova, one al the fine pbntis ouaide the Sol sYl(cm lO be c:olonlud by
Man. The year is 6132. Tccbnoqy has advanced by leap and bounds, but unpleaSll\t bllrori.ca.I d l'C\llTllWICeS have limited la expatl· 18
slon. Coloniso often found ou1 - the Nrd way - tha1 blah tceb equipment rcndi to break down ovu timr, eo d\C'f ~ 10 we a
mix ol high and low tech.
As our 1tory opens. Terna Now has jus1 defeated an Invasion farce from Earth, INenc on rcclalmlne their "!_<lit" colony. The Invaders
Red, but nobody can offer an ocplana1ion as 10 why they c:ho!e to re8ppcar after IUCh a Iona silenu. After f'oniiln, a shon·llvcd alliance Knocked Off Balance 19
co O,h1 off ihc Eatth forces. ihc military forcts oi the North and the South (political alllaoca similar 10 Lhe East and West ooalidons
of the Cold War days) arc restla. again. Raidu'i and fron1icr wars placue rheplaneL Somethin(stolnaon... but nobody secma to know
whaL Arc you bold cnqh to find ou1/ ~}'
his adventure is Episode One of two linked Gome Notes
T adventures. Each adventure is designed to be
run separately, but the plots of both are tightly
intertwined. Furthermore, these adventures will
The characters' superior officer will tell them
that Cynthia James, the personal secretary of
Brigadier Gibbons and the daughter of Colonel
not paint any established group as the bad guys. James, was kidnapped by a band of rovers five days
This is done so that the adventure can be used ago. Earlier today, the rovers, who have identified
with characters from any region of Terra Nova. For themselves as Gaia's Vengeance, announced that
simplicity, we will refer to the characters as though they were ho lding the girl for a ransom of 10 mil·
they were from the Northern Guard. Gamemasters lion marks. Should their demands not be met in
should use the Nonhem references only as a guide two days, they will kill C ynthia and kidnap anoth-
and feel free to make any change they deem nec· er daughte.r of the military brass until they get
essary to fit their own campaign. SCORE 2
what they want.
Tell opponent "Do only Green or Yellow
The players can choose any Gears they wish in Since Cynthia is the daughter of a highly next tum.·
this adventure. GMs are free to create any o ther respected field commander and, as Brigadier
handouts that they believe will add to the feel of Gibbons' personal secretary, is privy to some sen·
the game: maps, mission briefings, NPC data flies, sitive material, the military has decided to act 18 37 34 25
intelligence reports, etc. swiftly. Colonel James has taken the initiative and 20 29 36 15
ordered a squad of Gears - the characters - to 22 11 38 49
Seep.nee 1: Drop Zone rescue her immediately. Normally, the military 24 15 40 5
would frown on James being involved in this oper· 26 63 42 5
Outline ation, but an exception seems to have been 28 21 44 17
The characters are called in by their superior made .... 30 3 46 43
officer and briefed for a mission. Immediately aher Satellite surveillance has discovered the rover 32 9 48 17
their briefing, the characters are loaded into an air camp and identified Gears in the vicinity. Due to
transport and flown to the drop site.
SHADIS TWENTY-EIGHT
Gala's Vcngancc
!dicks away, is an "X." If the characters arc prepared for trouble, they
may not be taken by surprise and might be able to
Equipment ambush the rovers themselves. Regardless, the
rovers will do everything they can to
eliminate them so that they can not
report back to base. The White Cat
will continue to use ECM to hamper
Ix Hunter Ix Badger APC lx Camel the characters and will target any
character Gear capable of EC M. The
C heetahs will use their speed and
maneuverability to get In tight and
flre at point blank range. The G rizzly
will stay as fur back as possible and
bring its awesome firepower to bear
apirut any fire support Heavy Gears
on the team. Cynthia, In her Jaguar,
will stay back, firing her medium SCORE 2
autocannon at any Gear foolish enough to get in Tell Ol>POlltflt ·oo only Yellow next
(horoclen her line of flre. The rovers will not back down as tum:
I Hunter Pilot PER + 1, all combat skills at long as C ynthia is alive since she will inspire them
level 2 to fight on. Should she fall before the others arc
10 rovers (treat as 1 standard Northern infantry dealt with, the remaining rovers will actually step 2 19 18 37 34 25
squad) up their att2Cb to avenge her death. 4 63 20 19 36 15
6 17 22 11 38 49
After the battle, the most important thing the
Objective characters will find is Cynthia in the enemy 8 23 24 15 40 45
The objective is quite simple: neutraliie the jaguar, killed by a fatal head wound. Also, the 10 3 26 63 42 45
rovers in the camp. Once the characters succeed, 12 13 28 3 44 17
characters will notice that all the equipment in
they may have enough time to discover a few 14 9 30 5 46 43
the camp is standard issue Northern Guard
things about the rovers before the ambush force materiel and that most of the rovers arc obviously 16 31 32 31 48 17
rcrums. They wUI likely have to wait until aher not military personnel (non-military standard
the conflict with the ambushing force to sort out
22
haircuts being the most obvious clue.). They will
any details. also discover C ynthia's journal, which was missing
when the characters searched the camp before.
Pottntiol Comp&cations The wtentry ln the journal dated today, simply Behind You 23
During the confrontation, one of the characters reads, "Tiic plan 1.s proceeding as expected."
rcC<lgtliics on.e of the rovers, an old friend from When the characters read the rest of the journal
Basic Training that he has not seen for about 2 they will be able to piece together most of
cycles. If any attempt Is made to communicate C ynthia and Colonel James' failed blackmail
with the individual, he will fight more ferociously attempt. Nothing will be said about why they did
than before with the specific intent of killing his this (there is no mention of the.Ir aiding Earth).
o ld friend. Another alternative is to have the
rovers who escaped decide to counter attack when Equipment
the characters leave their Gears to
search the camp, forcing the charac-
ters into a dangerous and difficult Rover Geon rel\Kning lo comp/~lots (choroclen)
flght outside of their Gears.
Ix Jacua• (Cynthia) 2x Cheetah Ix White Cat Ix G rizzly
s..-e3:mdp.
Outline
The rovers who were pn:parcd to Tell opponent •No restric11ons next
ambush the characters return to tum:
camp after receiving the message
that the: characters arc there.
18 7 34 53
6ome Hom 20 7 36 15
The fll'St sign that the rovers have arrived will 22 11 38 49
Chcrocten 24 19 40 21
be the comm and sensor systems going wild due to Cynthia James AG l/PER +2, all combat skills 3
the blanket of white noise ECM being thrown up 26 47 42 5
by the rovers' White Cat. The second sign will be 2 Olectah Piloa AGl/PER +2, all combat skills 2 28 3 44 17
the two C heetahs racing into the encampment 30 3 46 41
I White Cat Pilot AGI +l/PER +2, all combat 32 45 48 17
and unleashing their Peppcrbox missiles at the skills 2, Electronic Warfare 3, Communications 2
characters' Gears.
I G rizzly Pilot PER + l, all combat skills 2
Ohjecttve
Defeat the rovers. Find out that Cynthia faked
her own kidnapping.
Potenttol (om~colions
As the characters pound the rovers, the rover
SCORE 0 foot soldiers who were chased off return to attack
Tiil opponen1 "Oo no Ofanoe Doni US41 llU
from behind, aiding their companions.
wupon 11111) • 1111 been rtllleYtd, Ind )'04' IN'f
~-8 ·
Deliriefm9
If the players arc not going to play the second
2 19 18 37 34 25 part of this adventure (next issue), the scen.arlo
4 47 20 23 36 00 ends and the officers debrief the characters as
6 45 22 11 38 19 soon as they return to base:
8 53 24 31 40 31
10 3 26 53 42 5 The PC's superior officer will tell them that the
12 53 28 19 44 17 military police will be taking over the invcstip·
14 9 30 31 46 29 tion and that each of them will be questioned
16 23 32 9 48 17 about what they saw. He will say nothing more,
but they will learn later, through the rumor mill,
28
SHADIS TWEN1Y·EIGHT
~ NJv&rT<fl'E ~°"THE UPCOWNG l>EAD~.s ft?G. Tell opponent ·oo no Blue or Yellow
next tum."
8 Y ~H~E JJl.Y H~
~ 8Y ~ON -SPENCE~ ~ J~ NEAL.. 2 5 18 41 34 25
4 63 20 19 · 36 19
ur twisted cale of the Weird West begins in, Deadwood and the Black Hills and lay in wait for 6 19 22 11 38 49
SHADIS TWENTY-EIGHT
~t:>,S.·
~ ~OF~~,\¢> fl~M~~~
The Horse Eater
The crcclc below the bridge is just over 4 feet tell us of h is plan. That was early this morning.
deep. Should anyone plumb its depths, they'll sec Now it is almost night and he has not returned.
what made the mange drag marlcs - enough You musr find him ton ighc - before the Horse
wooden ties to repair those missing from the cen· Eater rises again."
tcr of the bridge. Angry C louds is insistent that the posse go
This is where the repair crew's wagon full of looking for Never Smiles immediately. His fresh
rcplaccmcnr ties was jumped by Brothers Strong tracks require only a Fair (5) traclcin' roll to fol·
and Wyse. The cultists then dumped the railroad low.
des inco the river and toolc the capcives and their
wagon into the hills. lJo<A..rry
Add I to posse's bounry once they've piclced up
&xMTY Never Smiles' trail.
The posse gets I bounty poinc for poking
around the mess and ga thering clues. Add two
more if they find the rail ties hidden m the crcclc.
lH~E1' ~. L.AlY
0'MAu..EY
lH~E1' 71«EEs
ANG1'Y Ll..our>.s
&,>£1( HtL.Wi ,_M ~6L. t
Never Smiles' trail leads the group up and down
Teti opponent ·oo no Drano• neXI rum,
but add +2 10 any Blue that scores."
The posse will be noticed as they approach a trail for just under half an hour. The trail is usu·
Never Smiles' village. Braves on horscbaclc will ally 3-4 yards wide, so they should have Little dif· 2 27 18 37 34 25
ride near and aslc them their business. The char· ficulry getting their wagon through the hills. 4 63 20 29 36 15
actcrs arc expected, so there shouldn'c be much 6 17 22 27 38 19
After a half hour of travel, the posse will sec a 8 33 24 15 40 27
difficulty in dealing with the warriors. The Sioux burnt wagon In a pass between two steep cliffs fifty
village is but one of many Lakota settlements. 10 3 26 63 42 27
yards ahead. Standing before It arc two men and 12 3 28 3 44 17
Twenty men, cwenty·cight women, and eight chil· their horses. One man wears an all-white suit and
dren currently occupy the various lodges. All narc 14 9 30 27 46 27
hat. The other is hidden beneath the canvas sack 16 57 32 27 48 17
curiously at the posse as they ride mto the center of a tripod camera.
of their home. 30
When the group draws near enough, the cam·
When the group sto ps, an old, haggard Indian era flashes on the macabre scene and a dark·
approaches. This is Angry C louds, the tribe's haired Italian man emerges from beneath the can·
Shaman. After brief formalities, Angry C louds vas. He Is a studio pho tographer dragged from
will spca.k; Deadwood by the ocher man, a blonde-haired
Arm Wound 31
"Welcome 10 our home. The one you seek is Irishman named lacy O'Mallcy. O'Mallcy is a
nm here. Never Smiles has gone to Paha Sapa to wcll-lcnown newshound for the Tombstone
fighc the evil. But he cannot succeed without this Epitaph, and anyone who reads the rag lilccly
wagon. You must take it to him." lcnows h is name as well as his reputation.
Paha Sapa arc, of course, the Blaclc H ills. lacy"greets the posse cautiously when they first
Should the parry refuse to rravc l there, Angry approach. He was in Deadwood when he got a tip
C louds will remind the characcer who owed that a Union Pacific rail crew had gone missing.
Never Smiles of his obligation. A few angry young H is investigations brought him here. If aslced,
braves might also encourage the posse to talce the Lacy tells the posse that Union Pacific is not
wagon on to Never Smiles. allowed into the sacred Blaclc Hills. ln his opln·
ion, these men trespassed and were lcillcd by near·
When the parry docs finally agree, Angry by Sioux. As far as he can figure, UP is looking to
C louds will tell chem what he kno ws of Never brcalc their treaty with the Sioux by running a line
Smiles' fate: through the Black H ills. He figures U P staacd the
'1"he evil came several nights ago. Every n igh t brcalc themselves as an excuse to send their
"repair crew" out Into the Na!lons. From there the TeHopponent ·oo no Red or Orange
one pony was taken. Never Smiles and several nex11um."
other braves vowed rhey would catch the thief crew could sneak o n into the hills to survey a pass.
and hid among the ponies on the sixth night. The In truth, Brother Strong staged this scene to
evil came and killed most of them before taking blame the murder of the repair crew on the Sioux. 2 19 18 13 34 25
another pony. This umc the evil arc the pony and He was forced to bum the body to hide the horri· 4 63 20 29 36 19
left its bones. Never Smiles was hurt badly but he hie scars caused by the repairman's death at the 6 17 22 31 38 49
said he lcnew how to defeat the evil. The next hands of the Horse Eater. 8 33 24 45 40 19
morning he sent two notes co Deadwood. He said 10 3 26 63 42 19
he would slay the creature when it returned that O'~
J..>i..Y 12 45 28 31 44 17
mghc with the supplies you we re ro bring. He lacy is tenacious to the point of annoying. 14 31 30 5 46 43
wanted co spend the day crying to find the crea· Both chc Pinkertons and the Texas Rangers 16 31 32 31 48 17
rure's lai r. Never Smiles promlSCCI he would be despise him for constantly revealing abomina tions
gone only a few hours; then he would rerum and ro the public. 32
Corporeal: D:Jd6,
33 Dodging
N:2d8, Q:ld6, S:2d6,
V: ld6
C limbin' I , dodge 2,
f'ilchln' 2, horse rldin' l ,
lodcpickin' 2, shootin':
piscols 2, mcak 4, swim·
min' I
Mental: C:Jd6, K: ld6,
M: ld4. Sm: ld8, Sp:2d4
Academia: occulc J,
area knowledge: Tomb-
sconc 2, arcs: photogra-
phy 2, bluff 2, guu 2,
language: French 2,
overawe I , persuasion J,
professional: journalism
Tell opponent· ·Add +2 if you Score next J, ridicule 2, scroungin'
tum and you may change weapons:
I, scrucinizc 5, search 4,
srrcctwisc 2
Junk: Lacy carries a
2 5 18 37 34 41
steno pad, pen, and a .38
4 63 20 29 36 00
caliber revolver.
6 17 22 41 38 49
8 33 24 15 40 19 E><N41N1NG
10 19 26 41 42 5 IH6~
12 3 28 41 44 17 Assu mmg the parry has told Lacy about the
In the seat of the wagon is a charred body with missing Never S miles, he'll decide to tag along.
14 9 30 41 48 27 several arrows sticking out of it. Everyone present
16 1 32 41 48 41 H is photographer wilt eagerly volunteer to take
should make gucs checks, but the Marshal should the mad repairman back co Deadwood.
34 modify the difficulry based on each charac.rcr's
previous experiences. The blackened sideboards ~
of the wago n read "Union Pacific Railroad." Lying
The posse gets 2 bounry points for poking
In and about It arc survey tools and hand-drawn
around the mess and gathering clues. Add I more
35 X-Range Body Wound maps of the area showing a new rail line cucring
if romco ne notices the poor qualiry of the survey
dirccdy through this pass.
maps.
There Is one important due that can later help
reveal Strong's scheme. The hand-drawn survey
maps were made by bro ther Wyse, not an cxpcn·
lH~E~ ,fVEs 1HE
cnccd engineer. If a character has science: cng1· ~E.sLUE
necrin' or experience working on a railroad, have
him or her make a roll. On an Onerous (7 ) success iHE &x; ~ OvE~ ~M
for the forrncr or an Incredible ( 11) w cccss for the L..EVEL 3
lancr, the examiner wilt realize the maps arc com- Never Smile's cracks lead to a deep bowl
plccely useless. between several high hills. The bowl holds a large
swamp full of scraggly trees, tall weeds, and thick
~lJ~..S Oii A ~ muck. Never Smiles' cracks lead around the
Just as the group finishes investiga11ng the swamp several times before they disappear.
SGCOC, Lacy says that there were supposed to be
SCORE3 two members of the repair crew. As tf on cue, the As the group m es to pick up the trail, they will
Tell opponent ·0o ori1 Brown next surviving repairman comes running out of the come upon the bones of a pony a short ways up
wm· woods. The man grabs onto the nearest character the northern slope of the bowl that forms the
and staru ranting. swamp. A Fair ( 5) search roll also reveals a ruined
blood-sramed rope hanging from a nearby tree.
MEyes...evil. . .claws like Bowie knives... slimy ThLS was one o( the ponies the cultists used to
2 5 18 53 34 53 skin like an eel. Bullets bounced righc off it. d raw the Horse Eater to the top of the hill where
4 63 20 53 36 00 Charlie - le got C harlie! I want to go home!" it could sec the S ioux village below. The Horse
6 47 22 11 38 49
8 33 24 15 40 5 Charlie ls the man lying dead in the burnt Eater typically follows this path up the hill and
10 3 26 47 42 5 wagon. The rcpairrnan wilt point at him as h e says climbs down the fronc of the cliff to attack the
12 3 28 53 44 47 his name. If the posse asks him about the wagon S ioux's herd. Every 100 yards up the wide path of
14 9 30 27 46 53 or the wanack," he' ll simply shake h is head and say the h ill is another horse carcass. Each one looks
16 1 3.2 9 48 47 MNo!" That's the best the posse wilt get out of th is slighdy fresher than the last.
fellow. The things he's seen in the last rwo days
36 have driven him completely over the edge.
SHADIS TWENTY-EIGHT
The Horse Eater
&ot..N'TY
Give the heroes I bouncy point if
39 Charging the cultists get away with their
scheme. Add 3 more if the group
forces S trong's hand and defeats him.
8oo-r Hu.J..
1h6 H°"~ E~:r61'
Attack: C laws 12 I 5dl0 I
ld20+1d8
Bite 12 / 5dl 0 / ld20+ ldB
Dcfenac: Dodge. 4. Brawling 5
Siic: 10
Speed: 12
Hits: 50
Tell opponent ·oo no Green, Yellow, or Terror: II
Spear attacks next turn.· Coup: A Harrowed character who
absorbs the Horse-Eater's spirit pins
I point of natural armor. TilC charac·
2 45 18 23 34 25 ter will ever-after have a peculiar
4 47 20 53 36 ()() taste for h orseflesh, however, and
6 31 22 13 38 49 every round spent in contact with a
8 33 24 23 40 19 handful or more of salt causes ld4
10 3 26 13 42 45 Wind.
12 41 28 3 44 19 Special Abilities:
14 45 30 5
16 23 32 9
46 43
48 47
Invulnerability to norrnal weapons ihE ~>PPE1''..s UJJIN AND
Vulnerable to salt
40 ~~ING EN'v'l1'0NMEN-r'
SHADIS TWENTY-EIGHT
Pand~moni ncbain~d
I
Tell opponent ·0o no Blue next tum, but
add +2 If to any Orange INt scores.·
ll
24 45
the Fading Suns, and the main rulebook tance, and wealthy bargain hunters flock to the 42 19
10 45 26 47
can only give the briefest taste of the possi· Bazaar to take advantage of their misery. As the 12 45 28 3 44 17
bilities. "Pandemonium Unchained" follows the characters fight their way through the bwtling 14 53 30 5 46 43
explo its of Tibitha Blewe, a penitent priest discn· streets, any with psychic abilities will feel some· 16 57 32 45 48 17
chanted with the Universal Church. She despcr• thing rug them toward Badaboo's Curios and
ately needs someone who can help her, and the Sundries. Arriving there, they will feel strangely 38
characters can jump into the following drama at attracted to a scudded leather band. If none of the
any point. It details what happens to Tib1tha characters have psychic abilities, then one of
while on Pandemonium, as well as what might them (whoever has the highest Tech rating)
Charging
happen if the characters decide to intervene. notices the band as they pass the shop.
Pandemonium, as described in the Fading Suns Badaboo just put the band on display, having
rulebook, is a planet in the throes of massive nat· bought it from Tibitha Blewc late last night. He
ural disasters. The great cerraforming machines met her while visiting Beggar's Alley on the edges
which regulated so much of its actions have gone of the Hub while seeking some cheap evening
haywire, forcing the planet 10 find o ther ways to companionship. Tibitha rejected htS initial offers
vent its heat and move its many tectonic plates. of money before offering to sell him the band. He
This means that only the capital, the Hub, had no way of detecting its psychic resonance, but
remains safe, and anyone outside the Hub is in immediately noticed that it was of definite
constant danger. Second Republic origin. He paid her one ftrebird
for it, and now offers to sell it for 15.
The Universal Church has established a great
cathedral in the badlands oumde the Hub, how· Badaboo likes bargaining almost as much as he
ever, as a sign that the Pancrcator's might will pro· likes profit, and he will gladly lower the price t0
teer its followers from harm. Tibitha recently 10 ftreb1rds (or whatever the characters can
arrived on Pandemonium to help with the cathe· afford) with only the slightest prompting. As he Ten apponent ·0o no Green Of Yellow
dral's construetion, but was not expecting what bargains, he will talk willingly about acquiring the next tum.·
she found. The rest of this drama is for the band, rubbing hu protruding belly and stroking
gamemaster's eyes only, and the players should his bushy beard all the while. The only part he
(but probably won't) stop reading now. Heck, leaves out is his real reason for being out last 18 23 34 25
we're all gamemasters at heart. night. Whatever he says should hint to the char· 20 53 36 13
acters that Tib1tha might have access to more ani· 22 53 38 49
G~tting ~ Cbattact~tts facts, which should interest the characters no end. 24 23 40 13
26 13 42 45
Of course, the gamemaster can also appeal to
lnool~d 28 3 44 19
the characters' more noble aspects. One or more 30 5 46 43
While the characters can become pare of this of them might know Tibitha, who would have left
drama at any pare, probably the easiest way is to 32 9 48 19
word for them to meet her in Beggar's Alley. They
start them off in the famous Pandemonium Bazaar. might be investigating the cathedral and hear that
Many of Pandemonium's citizens, desperate to get
one of the pnesu ran away. They might even be fuctones). ple;u for money bombard them ltom .111
working for the C hurch, trying to track down the side. "Please sir, just a quarterbird for a v1c11m of
source of a recent influx of possibly heretical Arasot's syndrome," begs a one-leggcJ woman
Second Republic artifacts. However the with giant growths on her face." MMa'am hdvc
gamemaster gees them involved, the charactcn some pity for my poor child," bcsccches a man,
should end up resolving to visit Beggar's Alley. ho lding up some shriveled abomina11on wh1~h
might in fact be a baby.
Most of the beggars arc legitimate, but c.harac.
It's hard to believe that the people living in
tcrs who arc guild members should quickly realm:
Beggar's Alley arc not the most pitiful ones on the
that they have been organized into their own
planer, but they aren't. That dubious distinction
guild. If they don't make th is distincunn, then
goes to the poor 50uls who live ouuidc the Hub,
questioning the bcggan about 1ib1tha will nor ~··t
their daily lives wracked with uncertain ty and
them fur. If they cause enough fuss, then a number
fear. Still, those in Beggar's Alley arc probably the
of the beggars will shrug off their disab1l1t1c~ dnJ
most wretched In the Hub, as the characters will
SCORE-1 insist (with force, If necessary) that the c.hara<..tcrs
discover when they get there. While the Occados visit Cahyle, begpr king and league-sancuone,I
TeM owonent "Do ontj Jumps next IUm, claim only 500,000 people have crammed into the
Ind you may change weapons." president of Pandemoniu m's mend1can1's gu1l,J
city, probably twice that many live without docu-
The characters will need h is assistance to make
mentation or official residence. any headway with their inquiry.
2 45 18 37 34 41 !,.s soon as the characters show up
He makes his office m an abandoneJ Wdrc·
4 63 20 19 36 00 in Beggar's Alley (really a phrase
house, where he keeps flies on all the Hub's
6 17 22 41 38 49 used to describe a maze of streets licensed beggars. If the characters can hne up Im
8 13 24 19 40 19 which once made up a ware· help with a substantial donation (25+ firebir..b) ,
10 19 26 63 42 45 house district, all gently covered by
a reputable offer of future aid, or 1f the) were
12 45 28 13 44 17 the smoke and ashes &om nearby
just plain polite to the member, , .f h1
14 45 30 5 46 27
16 57 guild, then he will have his people 1ry
32 9 48 45
to rrack Jown
42 Ttbitha They ~111
rerum wnhm an
hour, bnngmg
with them Don
43 Retrieving Weapon Maurice Ahenar,
who claims ro be
the last noble of rhc
lost Chevalier noble
house. A licensed beggar,
he was seen talking to
Ttbitha last night.
It will rah charac.1er:. a
great deal of caiohng anJ
flattery to get him m talk hon
estly (or even make sense).
Ahcr all, he is the la~t scion 111
house Chevalier, as he ~•II con
scantly remind the characrers. It
the characters finally gee him to
Tell opponent "You may use your
weapon again. No restrictions next lllm • talk, perhaps by accumulaun '
12 victory points on Extrovcn
+ Etiquette roles or appcalm1;
to him as equals if they arc noble ~.
2 5 18 53 34 41 he will tell them that 1ib1tha "'.!\
4 47 20 7 36 00 not a licensed beggar. Smee she had
6 45 22 11 38 19 greedily chosen to sleep on hb piece
8 33 24 15 40 5 of pavement, he had to lJ a local
10 45 26 63 42 5 member of the Muster that she ~as
12 3 28 53 44 45 not under the beggar guild's proccc·
14 9 30 31 46 27 tion. Ten minutes later, \everal
16 57 32 45 48 45 Chaincrs showed up, knocked 1ib1rh.1
44 out and carted her away. He neither knows nor
I cares where they took her.
SHADIS TWENTY-EIGHT
PRODUCTIONS
Pandemonium Unchained
If the characters have become friends with not work too well - the slave pens are guarded by
C ahyle, he will tell them that he has heard of a a dozen high quality Muster mercenaries, and oth·
slaver warehouse in the Badlands just outside the ers come here regularly with their prizes.
Hub. He cannot tell them exactly where it Is, but
On the other hand, threatening Church or
this should get them started.
noble intervention will turn his blood cold.
Players may think of other threats to earn his
Pand~monium in Cbains compliance, but eventually they should get him to
The players can ftnd ouc where the Muster agree to a sale (at least 20 fircbirds., though he will
warehouse is In a number of ways. If they have try to start the bidding at 50). This Is when Canon
guild tics, they can pursue these. If they are Ague Menophlox bursts in.
nobles, they can ask other nobles where they buy
help for the mansio n. They can offer to sell one of Canon Jlgu~ llkoopblox
their own characten to the Muster and then fol-
This drama Is not just about freeing Tibitha
lo w him. In any case, they will have to be careful.
from slavery. Other forces also want to get their
The Church has labeled slavery a grave sin, and
hands on the penitent priest. Foremost among SCORE 0
anyone suspected of trafficldng ln slaves may well
them are the leaders of the Cathedral. They want
have to face the Inquisition. Tell Ol>pon&nt ·oo only Jumps next
Tibitha back. Maybe they arc afraid that she will tum·
Still, the characters should evencually find out reveal too much, or else they fear for her soul, but
where the Muster keeps its slaves. Much of what in any case they have sent out Canon Ague, one
lies outside the Hub has been destroyed by either of their most trusted followers. A talented hunter 2 45 18 37 34 41
natural or man-made disastcn, but some buildings who often stallcs the badlands to bring back fresh 4 63 20 19 36 19
·still stand. The Muster has convened one of these meat for the Cathedral, he aacked Tibitha 6 17 22 19 38 49
(a former slaughterhouse which processed tons of through the wilds and into the city. He will crack 8 13 24 19 40 53
meat each mo nth) into pens for its slaves. Special her to the Muster shortly after the characters do. 10 19 26 63 42 45
landen visit the planet once a month, making Once there he may scan a bidding war for her, but 12 45 28 13 44 17
official landings at the spaceport. paying the he Is backed by the full authority of the Church. 14 45 30 5 46 27
required bribes, and then flying to the warehouse The characten cannot outbid him. The trouble Is, 16 57 32 9 48 17
at n ight to pick up and drop off cargo before he docs not have the cash on him and Manager
returning to space. Lukcsta wants money up front.
42
The Muster took Tibitha to these slave pens, Ague will convince Lukesta to delay the auc·
where she now waits, chained to 15 other slaves. tion for an hour while he hurries to get more
Most of them are unforrunatcs from the badlands money. By now the character should realize that Retrieving Weapon
who the Chaincn caught as they made their way they cannot raise more money than he can. Their
to the Hub. The pens house a"tot.al of 90 slaves best bet Is to prevent him from coming back with·
right now, and the next lander is not due for two in that hour. Lukesta Is such a stickler for rules
weeks. that he will sell Tabitha to the characters if Ague
is even one minute late.
When characten arrive at the slave pens, they
should not have too much difficulty arranging a Olaracters can ambush Ague in the badlands,
meeting with Manager Jessup Lukcsta, the jovial hold him up in the city, keep him from meeting
head o f slaver o perations on Pandemonium. If with Olurch officials to get cash or try anything
they want to buy a slave, he will be more than else their devious minds can thirak of. Whatever
happy to arrange the sale, offering the characters they do to him, they should not kill him, as this Is
wine, food and o ther pleasures. He will take them certain to upset the C h urch.
to the slave pens, where his attitude immediately
changes. His friendly demeano r disappcan, and he T ibitba's Storry .
begins beating the slaves to get them out of his Tibitha grew up on Madoc, surrounded by some "'
Ten Ol>l>Ofltnt -You may use your
way as he leads the ch.aracten to Tibitha. He will of the finest technology in the Known Worlds, but weapon ag~n. No restricbonS next tum •
remain friendly and deferential to the characters, found the Pancrcator at the end of the Emperor
but brutal to the slaves. He will show Tibitha to Wars. She has devoted herself to the Church, and
the characten, but will not let them speak to her. after several years spent ln seclusion, was assigned
2 5 18 19 34 19
Then he will lead them back to his office and to the Pandemonium cathedral. The entire struc· 31 36 15
4 63 20
o nce more become the soul of gencility. The only ture Is being built and maintained by penitent 6 17 22 11 38 49
problem with the sale, he tells the characters, Is priests, and Tibitha found herself working in the 8 33 24 15 40 5
that the Muster never sells a slave on the same building's upper reaches. Other, more senior 10 45 26 63 42 5
planet she was captured. N o matter how much the pricst.s worked in its depths, and Tibitha began to 12 3 28 19 44 17
characters offer, he refuses to break this rule. The hear strange stories of what they were doing there. 14 9 30 19 46 27
o nly way to make him change his mind Is to bring A wcclc ago, while trying to ftnd some missmg 16 57 32 45 48 17
pressure to bear or guarantee that they will Imme· tools, Ttbitha went down to the lower store rooms.
d iately take her off planet. Attacking him should
44
One door, usually kept locked, was aiar, and Impress 6, Mclee 6, Observe 8, Shoot 8, Sneak 7,
libitha loolted here. Herc 1hc found mounds of Vigor 7
heret ical technology - Second Republic amfacts
whose very existence would put their possessor's Learned skills: Beast Lore 5, Etiquette 2,
soul at risk. Honiflcd, she concluded that some· Inquiry 6, Remedy 4, Ride 5, Search 5, Social
thing must be very wrong ln the Cathedral. For (Debate) 3, Stoic Body 4, Stoic Mind 3,
proof lhe took the nearest item at hand, a psychic Streetwise 3, Survival 8, Trac~ing 7
tracking collar, and stealthily made her way Wyrd: 5
toward the hub.
Weapon: Assault rifle, rapier
She has been unable to contact any Church
leaders not connected to the Cathedral, however, Martial Arts: Martial Fist, Martial Kick,
and needed money to get a message off planet. Martial Hold. Block
She finally sold the band and had the money, but Fencing: Pany, Thrust, Slash
then the Muster got her. In exchange for being
rescued, she will give the characters her undying Armor: Standard lhicld, leather jerkin
SCORE -5
gratitude. infonnation on where the high tech
Tel oppooent ·0o no Spur attJcks next goodies arc stashed, and a request that they help
Vitality: - 10/-8/-6/-4/-2/ 0/0/0/0/0/0/0 .
turn·
her tell other Olurch leaders what is happeni ng.
How much other Clmrch leaders might care is up
to the gamemastcr.
2 5 18 37 34 25
4 63 20 29 36 ()()
6 17 22 11 38 49 0~1t Complications
8 33 24 15 40 5 Gamcmast crs should feel &cc to add whatever
10 3 26 63 42 5 other bits of nastiness they want to this drama.
12 3 28 3 44 15 Both Graaf, Pandemonium's crime lord, and
14 9 30 5 46 43 Count Enis Sham, Pandemonium 's noble lord,
16 1 32 9 48 3 would be interested in exact proof of what the
Cathedral is up to and may have their own
46 people on the caJC. The League would most
assuredly want access to
th is stuff, plus it might
47 be a way to embarrass
the Church. Whatever,
the caJC, it should give char·
actcrs the opportunity for plenty of
future dramas.
Cba1tacte1ts
G amcmastcrs should use the Traits of
the Hazat soldiers in the Precious Cargo
drama in the main rulebook for combatants
like the Muster slavers, though he might want to
give some of them stunncrs instead of more lethal
weapons. The traits for the Scravcr investigators
I
wcxk for mOlt of the other characters. C4non
SCOREO Ague's traits follow.
1111 opponent ·0o no OrlWIQI next tum, Md W
rectlwinil 6 d.wnlQt poonis or mo11 do no Ranlc/Clu11 C anon
Sh<till lll.lCJcs lo< lllt Mt of Ille Oll1ll •
Quote: "The Bishop isn't going to like this."
Description: A tall, slender man with a long
2 5 18 19 34 25 mustache and dark, sunken eyes. He wears plain
4 63 20 29 36 ()() brown clothing and talks simply and succinctly.
6 45 22 19 38 49
8 19 24 15 40 5 Body: Strength 6, Dc.xtcrlty 8, Endurance 7
10 45 26 47 42 45 Mind: Wlu 7, Perception 7, Tcch S
12 45 28 19 44 45
14 45 30 19 46 19 Spirit! Extrovert 2, Introvert 4, Passion 2,
16 57 32 9 48 45 Calm 5, Faith 5, Ego 2, Human 4, Alien I
48 Natural altilla: Olano 5, Dodge 7, Fight 6,
SHADIS TWENTY-EIGHT
Slaver's Chains
an adventure for Star Wars: The
Role-playing Game
SCORE-4
by James Macduff • Artwork courtesy of Wat End Gama Tell Oi)ponent "No restrictions next
tum."
2 5 18 37 34 25
4 63 20 29 36 15
lallef's Chains is an adventure for the Srar 6 17 22 11 38 49
The Situation
S Wars RPG. It is designed for a mixed group
of beginning and experienced PCs, allow-
ing new characters to smoothly enter a preexisting
For the last five years or so, a large band of
slavers has been operating out of the Elrood sec-
tor. They use the rather innocuous name
8 33
10 3
12 3
14 9
24 15
26 63
28 3
30 5
40 5
42 5
44 17
46 43
campaign. However, with a little adjustment, it
can be made to fit just about any campaign, and "Consolidations Unlimited," but both their busi- 16 1 32 9 48 17
inexperienced characters arc hardly necessary to ness associates and their victims know how terri-
run the adventure. ble their profession really is. With an elaborate 46
system of informants and an intimate knowledge
The players' stalwart band of rebels must gath- of shipping schedules and travel lanes, they have
er vital information on a nefarious band of outlaw launched devastating attacks on settlements and
slavers. Executing a dangerous boarding of the personnel transports in the region, taking the Ax Cracked
slavers' ship while in hyperspace, they inadver- strongest and fiercest as captives. They have an
tently cause an engine malfunction, sending the uncanny ability to know when and where to
vessel careening towards an occupied planet. attack, siring only the targets that produce the
They must avoid crash-landing, salvage the infor- greatest amounts of "quality product." As is often
mation they need, and escape, all while being pur- the case, the Empire has rumed a blind eye to
sued by both the angry these pirates, consider-
slavers and the local ing the elimination of
Imperials. "undesirables" under
their chains to be a
New PCs will cake the
role of slaves on the Tamra's
boon.
Fang, a slaver ship destined The Rebel Alliance
for the outlaw's headquar· has recently learned of
ters. They will have a this nefarious band and
chance to cast off their vowed to put an end to SCORE - 1
chains and perhaps join the their activities. Besides Tll OIJllOl1'f'll: ·0o no OllllOI OOll tilm, Ind ff
Alliance once the rebels the humanitarian con- l'ICIMng 6 dlllllQI points O< morl t'*1 SUbCllCI
board. O lder characters can cerns and the desire to 4 trom al ax lltldcs tor lhe res1 of the game.·
portray the rebel comman- eliminate a thoroughly
do team, poised to strike at the slaver's operations. odious busines5, the destruction of Consolidations
Players can use any characters they wish; if pressed Unlimited would curry favor for the Rebellion 18 19 34 25
for ideas, there are ready-made templates located within the sector. Furthermore, it would subtly 20 29 36 15
at the end of the adventure. demonstrate the Empire's incompetence to both 22 11 38 49
legitimate and illegitimate interesu. To this end, 24 15 40 19
Slaver's Chains has been designed to allow a cer- they have sent a small group of commandos - the 26 47 42 45
tain amount of leeway in terms of how it progress- player characters - to locate their base of opera- 28 19 44 17
es. Parts of the adventure have been deliberately
tions and transmit the coordinates back to head- 30 19 46 19
left vague for GMs to fill in wich their o wn details. quarters. Once the Alliance lmows where the 32 9 48 17
The information below should be used as a guide, slavers are, they can launch a full strike against
not a strict fiat. them, destroying their power base - and hopeful-
ly freeing hundreds of slaves who would be more numerous smaller vessels of one lcind or another.
than happy to join the rebell ion. They occasionallT attaclc under-defended settle-
ments, but usual y choose personnel transports
The Slavers carrying large numbers of passengers. They rypi·
Consolidations Unlimited was founded by an cally force the sh ip out of hyperspace, board it,
opportun istic smuggler by the name of Tamta and move directly towards their pre-specified tar·
Banc. Taking advantage of the recent chaos gets (Woolcies and other such creatures arc h ighly
caused by the rebellion, Tamta has gathered a prucd, as arc beau11ful women and underground
small army of equally ruthless scum and promptly species such as Ugnaughts). After securing their
begun carving out his own li ttle criminal empire. victims, they disable the ship if possible and
The slavers have utilized a fiendishly simple retreat before any serious oppositio n organ lics.
modus operandi - they lc1dnap friends or relatives This process continues again and again, over a
of star· port contro llers, customs officials, militia period of wcclcs, until the h olds arc full.
captains, and anyone else with information they
need, then blackmail them into providing regular Once captured. potential slaves arc tagged with
data for the organization. In some cases, they sim· restraint collars, herded together into pens and
ply plant a trarupondcr program in the proper shipped to Viccrv. From there, they arc cleaned
computer system, allowing the slavers access to up, ho lo·tapcd for sales pitches, and if necessary,
Tell opponent ·0o no Sword or Shield
atucics next tum: particular pieces of information . In others, a more broken into accepting their new lifestyle. The
permanent relationship is requ ired and the vie· slave drivers o f C.U. arc very talen ted, and ensure
tim's loved one is held captive for months or years that there is no permanent damage to their prod·
on end. In any case, this web of reluctant infor· uct during th is process.
mants h as provided Tamta and h is band with Thus far, no one has been able to get a marlc on
50 45 58 4 1 everything they need to strilcc quiclcly, talcc what Consolidations Unlimited. They strilcc f.ut , move
52 23 60 11 they need, and vanish before any lcind of help quiclcly, and vanuh before anyone knows what's
54 9 62 19 arrives. going on . That, however, is about to change.
56 17 64 53 Co n so lidat i o n s
Unlimited operates out The Mission
of Vlccrv 3 , a small As stated earlier,
50 planetoid h idden deep Imperial authorities
within a nearly· have been reluctant
destroyed system. A to do anything about
nearby gas giant pro- Conso l id at io n s
51 X-Range, Sl11hlng Spear vides Viccrv with a Unlimited. As long
barren, but survivable as Tamta and com·
atmosphere, and the pany do n ot lnordi·
increasing profits of the nately d isrupt
o pe.ration have allowed Imperial shipping or
a veritable fomcss to h arass "decent"
be constructed beneath Imperia l cmzcns,
the surface. Comfort· the local magistrate
able living quarters and will happily ignore
all manner of amuse· their depredations.
mcnts arc available for Several wcclcs ago,
Tamta's men, as well as ho wever, one of
a doclcing platform for C.U.'s blaclcmailcd
attaclc ships, a well· informants had had
stoclced arsenal, and an enough. He discreet·
entire floor of slave ly contacted the
pens designed to h old Alliance and aslced
Tel opponent · 0o only X·Ranot Spar
anacics or Brown next tum.· their product. No one for their help. The
but the slavers and rebels agreed.
their capt ives is ever
brought here; buys arc The biggest dlffi·
conducted at a neutral culty the Alliance
site and everyone with· faces in dealing with
50 21 58 49 Conso l idatio n s
in the operation is
52 61 60 11 totally loyal to Tamr.a. Unlimited is getting
54 9 62 55 a decent bead on
Ra ids arc typically them. Laclcing the
56 57 64 57 carried out through the resources to patrol
use of several huge the secto r and
frigates refitted for unwilling to tangle
slave trading and directly with the
SHADIS TWENTY-EIGHT
An Adventure for St.r Wan
Having no defenses and little incentive to prevent lousness, however, and he will kill those who cr05$
the ta.keover, the crew will stand by as slavers h im with the same passion and glee he exudes
stride down the corridors, blasters m hand. Thrue over the rest of hts life.
few passengers who fight bade arc ruthlessly
gunned down. Allow the player to conduct any Tarnta dresses m n o- nonsense clothing
action he wants, but unarmed as he ts, he should· designed for close combat fighting. He carries
n't prove much of a match for the hardworking twin blasters stuffed into his belt like a pirate and
employees of Consolidations Unhmtted. Treat a wrist communicator on his right hand. His blacl:
any slavers encountered as Imperial Anny Troops hair is tied back in a pony-tail and his eyes flash
from the SWRPG rulebook. with a deep-sec love of h is job.
The player's passiv1ry (or fighting spirit , "So, th ts ts the pnze we've heard about," he
whichever he most exudes) will be rewarded by a booms at the mo le m a good-natured voice. •Lee's
brief visit from Tamra Banc himself. He will stride hope you're all you're cracked up to be, my pretty
Into the character's quancrs, flanked by a pair of pct." Allow the player to engage in any witty
guards. repartee he wishes at this point. When the con·
versation has run its course (or as soon as the
Tamta Bane: character docs something threatening), Tamm's
SCORE3 Dexterity 40+1: blaster 60+2, dodge 50, guards step forward, subdue him with stunsticl:s
mclcc combat 60, mclec parry 60, running 5d+2 (60 nun damage) If necessary, and latch a
Ten opponent ·oo oni'j GrHn or Yellow
next turn.· restraining collar around his neck.
Knowledge 30: business (slaving) 70, intimi·
dation 60 +2, planetary systems 40, streetwise As always, the slavers will waste licdc time
70, survival 40 procuring their other victims. Within twenty-Ave
minutes, they will have found who they needed,
50 31 58 35 McchM\ical 30: astrogation 40, apace trans· stunned and collared them, and returned to the
52 33 60 11 pons 50, starship piloting 60, starship gunnery Tamta's Fang, which is preparing to go to light·
54 45 62 35
40+1 speed.
56 17 &4 3 Per«ptioo 40: bargain 60+2, command 70, Meanwhile, the commandos on board the
con 70, hide 50, search 50+2, meak 50+1 Mom will be able to make their move as soon as
Strength 20+1 : brawling 40, climbing/jump- the slavers launch their attaclc. The pilot must
54 ing 30, stamina 40 maneuver the Mom into the general vicinity of
the Tamui's Fang, then wait for the slaver ship to
Technical 20+2: first aid 30, st:arshtp repa1r 30 fire up its hyperspace engines. The piloc: must
make a Moderate scarfighter piloting ro ll to avoid
55 X·R1nge Escaping Tamta is a seeming anomaly among the slaving
being sported by the slavers; give a bonus for par·
community: a jovial, boisterous man who gen·
ticularly clever ways of getting close (if the char·
ulnely likes people. The ethical connotations of
actcr keeps the Comt1 between them and the
h is job just haven't hit him, and he doesn't let the
slaver ship, for example).
abject misery of others get in the way of his good
time . He enjoys seeing his men made happy and Revolt/Boarding
puts h is other business associates at case with his
The mole will be dragged the Tamra's Fang,
boyish charm and easy smile. Even the slaves arc
and led down to the slave holds along with seven
given friendly treatment; he treats his profession
other captives. He will be stunned and shackled to
like some kind of grand game in which hi.s victims
a wall, left there to suffer until the slavers return
arc the losers (•better luck next time, big guy!").
to Viccrv.
His jocularity should not be confused with frivo·
In contrast to the
Shining Comet, the Fang is
a clean, efficient, well·
run vessel. (For statistical
Tll opponent: ·0o only X-Ranot - tum. Of purposes, treat the Fang
you 1111Y choosl IO ISClpl; ff you llCll)t. lie as a modified Corcllian
glllMI Is O'M Ind I ""4n •
frigate as per the rule·
book pg. 119. It ftres
twelve turbolascr can ·
nons irtstead of the usual
50 39 58 51 six, and has a crew capac·
ity of 50. Up to two-hun·
52 61 60 59
--~~ dred slaves can be held in
54 9 62 55 the storage areas, which
have been converted to
pens. ln all other aspects,
l ==:!~~il~~-=-E~~~~~;~~=~--_J~
- A ;-:::- . ~~~~:u.
~~...;:. ~-
of a Corellian frigate.)
it matches the listed stats
SHADIS TWENTY-EIGHT
An Adventure for Star Wats
Body Wound 53
SCORE6
Tell opponent ·oo only Green or Yellow
next turn.·
50 31 58 35
52 33 60 11
54 45 62 35
56 17 64 3
54
Escaping 55
Tamta expects his men to lcecp their quarters are made for the captives' h ygiene (Tamra finds
clean, and to conduct themselves as professional· such conditions a useful way to brealc the slaves' Tel opponent · No mirtcdons nu1 tum. or you
ly as possible - the fun of raids should never will - they are cleaned up and made healthy 11111' choose 10 escape; • you escape, in. OllN
is-and I win."
translate ovc.r to sloppiness. The atmosphere of before being presented to buyers). Pens arc divid·
the Fang reflects this philosophy. The walls and ed into uppe.r and lower sections, with a central
floors glow with a soft white light, the corridors catwallc dividing the floor down the middle. The
are free of debris, and dirt and dust arc never given shaclclcs prevent any of the slaves from reaching
a chance to coalesce. the catwallc. 50 39 58 51
The slave pens, however, are another story. The slave pens are overseen by Nuubsal the 52 61 60 59
Darlc, poorly lit and crowded, a few hours in them Hutt, a frustrated, pathetic member of his odious 54 9 62 55
Is enough to tum most captives into gibbering species. 56 17 64 3
wreclc.s. Slaves arc swiftly talccn down to the dual Nuubsal the Hutt
ho lding floors, where they arc chained to the wall Dexterity 20+2
and forced to crowd in with hundred of others.
Food is distributed in buclccts and no provisions Knowledge 20: intimidation 60, value 30
SHADIS TWENTY-EIGHT
An Adventure for Star Wats
equipped with emergency lifeboats). A few may elers along the trade route does little to ruffle the
even want ro find the escape pods or go back to native's feathers. Things on Darscell are by and X-Range Bloctlng and Altactlng 57
the Mom and get the heck out of Dodge. large fairly peaceful.
In any case, the entire crew has been alerted, That, however, is about to change. Unless
and with the slave revolt underway, is expecting exploding in a ball of amazing Lucasfilm" special
trouble. The commandos should have a firefight effects somehow appeals to your players, the best
or two on their hands before they get to where hope is to land the Fang somewhere on the plan·
they want to go. Rebellious slaves will soon be et. It will take three Difficult starship piloung rolls
wandering the halls as well, and might not be par· to maneuver the burning Fang into Darstall's
ticular about who they shoot at. Sympathetic atmosphere and engage the landing cycle. The
slaves may want to join the rebels in a burst for slaver's current pilot has a skill of 30+ 2, but is
freedom, and in any case, there should be at least unwilling to hand the conn over to anyone else -
one opportunity to hook up with the mole. he may take some persuading if more competent
Everyone should also make routine dodge chec.ks characters want to take control.
of varying difficulty to avoid taking light damage
Clever players will doubtless want to access the
as the ship continues to pitch and yaw. navicomputer and fulfill their mission. Once
The only place to regain contro l of the vessel is again, they will need to persuade the slaver there Tell opponent •oo only X·Range next
the bridge. The Fang's officers have been running to abandon his post. It takes a Moderate amoga· tum."
around like headless chickens trying desperately tion roll to call up the Fang's flight plans and
to correct what is rapidly becoming an over· download them onto a storage disk. Once the
whelming problem. When (if) the players enter, slaver realizes what the player is trying co do, he
there will be five slavers scattered about the will do whatever it takes to stop him. 50 39 58 49
bridge, all operating various controls. They will Any number of things could happen during this 52 33 60 11
open fire if the players make hostile acts (again, time to further disrupt player activities. An
treat as Imperial Army Troops), but are otherwise 54 35 62 55
enraged mob of slaves could break in and attack
too busy trying to keep the Fang from exploding to everyone. Tamta Bane could return and decide to 56 35 64 57
notice anything else. Tamta Bane is not among kill the players on general principles. The possi·
them (he's trying to quell the revolt). bilitics arc limited only by how nasty the GM
Luckily, the Fang came out of hyperspace near feels. 58
an inhabited system. Darstell 4 is a fairy pleasant
little planet located along a minor· league shipping The Crash
lane. Its primary continental mass consists mainly Hopefully, the characters will be able co guide
of softly rolling hills, and the many settlements the Tamra's Fang towards Damell and engage the X·Range Cursing 59
dotting its surface have achieved a harmonious landing cycle, thus preventing the hideous death
balance with the surrounding ecosystem. The of all on board. Unfortunately, the ship has picked
local Imperials are able to keep order with a min· the worst possible place on the planet to crash -
imum of mong•arming, and the quiet flux of trav· the Governor's palace in the heart of the capital
50 31 58 49
52 33 60 11
54 13 62 35
56 57 64 57
ciry of Symt. Burning like a meteor, it streaks right Furthermore, Tamta Bane managed to escape
down on rop of building's central rower, landing the wreckage. at the palace and is extremely upset.
Mom-side down in front of Governor Bellows and With his operation in shambles, he will become
his tea. The buildmg will crack and large chunks obsessed with hunting down the characters and
will come rumbling all over everyth in g. Eve.ryone making them pay. He could cause quite a few
on board will suffer 20 damage for every uruuc· problems to their escape attempts, and eventually
cessful StaFship piloting roll made during the land- force a showdown before they can leave. Or he
ing. (Oh yeah, and the Mom will be destroyed can go on even further to become a recurring vii·
beyond repair - the Alliance can bill them.) lain for the players. Catching them has become a
new game for Tamta, and he wants to make sure
Governor Bellows is not one to take the
he wins this one ...
destruction of his living quarters lying down, and
orders his troops to take down anyone they find in Playe.rs should be awarded between Ave and ten
the wreckage. fu survivors stagger from the Fang C haracter Points for the adven rure, depending on
they will be ftred upon or subdued, slavers, slaves h ow well they performed and how much fun
and rebels alike. At least twenty Imperial everyone had.
stormrroopers survived the crash and will prompt·
Tiii opponent: "Do only X·RlnQe MXI tum and ly begin poking through the wreckage, looking for Appendix: Ready To Play
add +2 tt you sCOfe. You may chanoe other survivors to kill. Furthermore, a large per·
weapons.· centage of the slavers are alive and kicking, and Characters
now now wane some payback. The characters will
have co deal with twofold threats of cranky slavers The Slaves
mside the Fang and cranky stormtroopers outside. Janon Aodeken: Janon is the sort of cocky,
50 39 58 51 brash, shuttle pilot that infests every starpon in
Fortunately, they have a large number of ram·
52 61 60 59 the galaxy. He was taken captive because of his
paging ex-slaves on their side (son of), who arc
54 57 62 55 mechanical skills and because he was able to con·
fleeing the ship and won 't be easily deterred by
vin ce Tamta n ot to kill him outright.
56 57 64 57 people shooting at them. In all the chaos and con•
Unfortunately, h is skills don't work with Nuubsal,
fusion, a determined band should be able ro effect
and he has quickly found h imself at the top of the
an escape. fu long as they don't d raw inordinate
Hutt's List of People to Harm. He therefore tries
attention ro themselves, they should be able ro
62 very hard to avo id attracting attention , and is
slip out of the palace and into the ciry beyond. A
content to wait and bide his time for an escape
large crowd has gathered to watch the destruction
attempt.
and carnage, making escape that much easier.
Exact details, agam, are up to the G M. Dexterity 30+1: blaster 40+1
63 Blocking With Shleld
Knowledge 20: language JD
Symt is a fairly high-technology ciry of approx·
imarely one million beings. It con ta ins a modest Mechanical 30: space transports 40
underworld element and a fair amount of crime, Perception '40: con 50, forge 50, persuade 60
although its small size keeps things from getting Stttngth 20
tremendously out of hand. Streetwise characters
Technial 30+2
should be able to blend in without a considerable
amount of difficulcy. Once the fireworks settle Ch'thoqua: Ch'thoqua was a Tusken Raider
down, however, the players will have a new prob- whose tribe was wiped out by Imperials on
lem on their hands. Governor Bellows has ordered Tatooine. After performing the traditional
a quarancme of che entire system until the "mis· mourning rituals, he left the Jund land Wastes for
creants" who crashed their sh ip on him can be the first time and traveled to Anchorhead, where
apprehended. He lacks the ships to physically pre· he caught a shuttle off-world. H is intention was to
vent anyone from leaving, but an yone who does link up with the Alliance and ex.a ct some revenge,
so will find themselves wanted by the Imperial but he was unused to thelcloak and dagger tactics
authomies wherever they go. Stormtroopers will such contact required. He was spotted by an
begin methodically search ing for slavers and Imperial bureaucrat who pointed him out to
Tell opponent: "Do no Orange next tum:
slaves alike, throwing anyone they catch into the Consolidations Unlimited, and quickly found
stockade. himself in slaver's chains.
The players will have to dodge the troop patrols Dexterity 30: melec 40
and find a way off the planet before they end up Knowledge 30: intimidation 40, survival 40
back m chains. Exactly how the players manage to Mechanical 20
50 7 58 51 leave is up co rhe GM. Stealing a ship is a possi·
baliry, and there are enough unsavory smugglers Perception .+Di hide 50, meak 50
52 35 60 35
about who would be willing to break q uarantine Stttn&th '40: brawling 60
54 9 62 55
and iake chem off-planet if the price is right. Technical 20
56 17 64 3 Whatever the players come up with , make sure
enough pressure is there to keep them on the The pair have been in chains for just a few
move. Darstell 1s not the place to be right now, a
weeks, and have come to trust each other great
and leaving is in everyone's best in terests. deal. C h'thoqua has even begun thinking of
SHADIS TWENTY-EIGHT
An Adventure for St.v Wan
he scars sho ne down on the battlefield in would jump at the chance ? How many wo men smaller generals. Her youthful face was still
··---Jll•l-
11111~ of his ho meland, the stars were the only older men around her were a lready deferring
thing he truly loved about this place. to her instincts. She followed the darting
He screeched beneath his arrnor and stifled arguments with focused interest, waiting until
a yawn, cradling his naginata closer to him· they died down before voicing an opin ion.
The general's tents were a buu of activity,
>elf <. lua rd dury was the most reviled shift a As she liscened, she absentmindedly
with pages and servants scurrying to fulfill
'><lldier could perform, and with an arrny as stroked her leather-sheathed sh oulder.
their master's wishes. There would be no sleep
splenJ1d as this before him, it seemed almost Beneath the arrnor, the golden tattoo of the
for the Lion's leaders tonight; Hida Kisada
,1 wal>te of time. Who would dare artaclc the Lion's crest began co itch slighdy. The marlc
was too wily a foe to calce lightly, and the
forcel> of the Lio n now I What could an enemy had been given to her when she was still a
coming battle would test their mecde to the
hupe ro gain from itr Better to rest and pre· child, just before she began her training. She
limit.
pJrc for the bactle tomo rrow than stand on remembered the pride sh e had felt when the
w.uch for an assau lt that would never come. ln the center tent, che leaders of the clan old man stitched it into her, the pride thac
No1 even the Crab was foolish enough to stood around a scale map of the field. The had overridden the tears of pain. Its presence
l>trikc in the darlc. golden sigil of the Icing of beasts marlced the meant she had been selected for something far
tolcens of their own forces, while the Crab's greater than she could possibly have imag·
Ux•kmg up from the camp, Lao-Tse turned
troops were signified by a pair of chitinous ined. Sh e was co be a warrior of the Lio n, a
Im atrcn cion co the sky above, his thoughts
claws. The enemy was spread out on a ridge to defender of the noblest clan in Rolcugan, and
wanderi ng. When the war is over and h is
the north, ready to ride down and sweep over a protector of the Emperor himself. It was an
Lord claimed che Emerald Throne, what
them lilce a wave. Each lord and samurai pre· honor few could dream of, and almost none
would he do1 Return h ome, of course, to serve
sent had an idea on how to circumvent H ida's could attain. Bue she had been invested with
chc new Emperor at his ancestral palace. Bue
forces, and all felt the need to share it with it and would happily die in the defense of its
wh;u rhen? He remembered the Geishas he
their peers. Tactical movements and strategics cause. The marlc they gave her was irrefutable
had visited the nighc before he left, rcmem·
passed baclc and forth between the circle, ani· proof of that status.
hereJ che charms they had plied on his willing
maced assertions and testy arguments follow·
hoJy. Were any of them still there? Would The tanoo was there for her as she began
ing in their wake. N oc a man ac the table was
one of chem perhaps malce a fit wife? He her long years of training; it reminded her of
silent.
~miled at the thought. A pretty wife to hold what she was fighting for when she was tired
him and care for h im when his duties ended. Slightly behind the h eated debate stood and exhausted. It helped her strive farther
A wife 10 stand by him while he defended the Matsu Tsulco, the recently chosen Champion and faster than her peers, to reach the fullest
honor l)f che Lion C lan. How many women of Clan Lion. Tall and imposing, she could of her potential ac an astoundingly early age.
view the tactical display quite easily over the
VOLUME V • HUMBER IH 57
The crest had watched when she slew her first
warrior, had shined with satisfaction at her
·victory. She was only thinecn when she first
drew blood in combat and her battles since
then had only grown fiercer. The Lion had
been with her all the while, guiding her
progress towards whatever destiny the fates
had in store for her.
Its irch was a familiar comfo rt here on the
eve of the battle.
Finally, the jabbering of the genera ls
slowed, the debates around the table quieted.
A dozen faces turned towards her, ready now
to hear the wo rds of their champion. She
smiled calmly, and gestured at the table.
"The Hida family is well named," she
asserted. "Scuttling and chittcring, they make
a great show of power when threatened. But
we will sec how fierce they arc when they no
longer have their holes co crawl back co.
Flank them co the cast and we cut off their
supply routes. Allow our forces in the valley
co fade bade, drawing chem further and fur·
thcr from their perch. When they over·
extend themselves, we will order a countcrat·
tack. And they will be ours."
Her eyes swept the assemblage, as thought·
ful nods and pleased grins met her words. The
eldest general, a leathery old man whose
armor was riddled with countless ribbons and
medals, cleared his throat.
"It shall be done, honored champion. Our
forces have the strength and the will to carry
favouri te charac te rs of Pythurian lege nd as they fu lfill thei r o ut such a plan, and come the dawn, Hida
q uest Lo seek out the Holy Grail. King Arthur, Si r Lancelot the Kisada will be counting the cost. With the
blessing$ of Osano Wo, the banner cl the
Brave, and Sir Robin the not quite so brave as Sir Lancelot, are Lion will emerge triumphant."
featured along with the rest of the outrageo us cavalcade, togeth- A low murmur of assent followed his
er w ith classic qu otes from j ust about the biggest comedy of all proclamation, the lords and samurai nodding
their approval. Tsuko smiled and leaned back
time. Pl ay ac ti ng, songs and gene ral silliness are woven into against a tent pole as renewed debate rose
Arthur's hilari ous quest fo r the Holy Grail. around the table. The marshaling of forces
and tactical particularities were now the
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name and address with held sweating and out of breath, having apparen t·
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SHADIS TWENTY-EIGHT
Rob Vaux
Instantly, Tsuko was standing. Whirling on "Your expertise is sorely needed here, and a his head tilted upward ac the glittering sky.
her toes, she rurned to face the messenger, skirm ish in the dark may lead co a broken leg H is armor was stained with his own blood, his
towering above his riny form. "Where?" or worse. Surely, we can dispatch someone naginaca lying useless as his side. A deep hole
"The eastern edge of the camp, mistress. A else to deal with this interloper." in the center of his throat gave grisly account
guard was slaughtered while standing at his The mask of her face broke m a darkened of the cause of death, its pulpy core staring up
post, the local commander taken as we ll. The frown as her mark began co itch again. like a third eye. His bewildered expressio n
symbol of the Crab was left with both bodies." was almost comical, Lik.e some bumbling sen-
"Am I not the new c ha mpion! ls noc mi ne sei who had found enlightenment while vo id-
"Assassins," Tsuko whispered, her voice the right? The day I cower behind the li nes ing h is bowels. Tsuko knelt and scared into
like a razor. "ls there no depths to which while the enemy strikes ac us 1s that day the rha c face for almost five minutes, her unblink-
Kisada will sinkr' The other leaders clustered Shadowlands claim my soul! l have faith in ing calm standing in shari) defiance of its
forward, the upcoming batcle momentarily your cacrical skills, hono red gentlemen. H ave madness.
forgotten. faith in my abiliry to deal with a few crawling
worms. Continue as you have. I will find this "It's an end, yo u fool," she said to herself, "a
"What is being done to apprehend the perfectly normal end to one who watches the
killer?" the elder general inquired o f the boy. Crab assassin, this coward who skulks in the
dark like a dog, and I will teach h im what ir scars and not his dury. No need co look con·
"The honored Matsu Yojo is organizing a means to cross the Lion. We will carry his fused by it."
search party, and all the local commanders head before us in batcle as a warning co his The small c rowd of soldiers in the area had
under him have been alerted." scuttling masters." orders to sta y back, Iese their clumsiness
"And the killer?" She touched the hilt of her katana and destroy some bic of evidence. Tsulco had
"No sign, although the bodies have not yet looked down at the boy. approached the body with an equal amount of
been examined." care, and now rurned her attentions away
"Take me co the bodies, child. We shall see from the deceased and towards some sign of
"This commander who was killed ... what is who holds their cost dearer this night." his kiHer. For a cracker such as her, one wasn't
his station!" Tsuko inquired
"The leader of a single cadre, my lady," the
boy replied dutifully. "H is second in com-
mand has assumed his responsibilities."
--iiiii•Jl•I-•
The corpse of Lao-Tse lay as it was found,
ha rd to find. The footprints were planted
firmly in the dirt, bathed in the brilliant
moonlight. Their imprint was small but deep
in the surrounding earth. He walked on the
"I see. A regrettable loss, but not one which
will greatly affect the upcoming battle ... "
Tsuko appeared thoughtful for a minute, then
regarded the boy again.
balls of his feet, she noted quietly. Silent and terned dance as she followed the course, her this distance.
noiseless to all save the gods. The prints led step neither wavering nor slowing. As the Tsuko paused and surveyed the plain,
directly into the commander's tent, then back trail continued, she found herself able to read c rouching low like her predatory namesake.
out again, along the edge of the camps the footprints much more clearly. They No t a thing moved between her and che Crab,
towards the no man's land of the bartlefield seemed to grow as time went on, to become no t a bird, not a mouse, not a worm. It was as
and eventually the camp of the Crab army. larger and more pronounced. Sloppier. The if the ground itself sensed what was coming,
No fool, this one. He had not dallied exces· tracks led through bushes and around clumps and was ho lding its breath in anticipation.
sively here, content merely to wreak his of trees, always positioned so as to obscure O nly the footprints stained its canvas, an
havoc and return che way he had come. their owner from the camp. Yet it still interloping Crab scuttling across the battle-
appeared odd that one so careful about his field. She scanned back and forth with picrc·
Fortunately, there was quite a bit of dis·
approach should be so careless in covering his ing eyes, looking for some sign of the man
tance to be covered before he reached the
retreat. Tsuko was challenged twice by sen· who made them. The moonlight lit her face
safety of the Crab's camp. He had struck on
tries as she made her way along, which was with an ivory glow beneath the mane of her
the eastern edge of the army, a good league
comforting, but also deepened the mystery. helmet.
and a half from the front line and a consider·
Was this killer so good that he could just
able ways from nearer and therefore more From the comer of her vision, something
sprint by them without notice?
attractive targets. Why exactly, Tsuko was not stirred. A dark form, crouched low against the
certain. Possibly co send the Lion comman· Finally, the tents of the Lion began to thin, ground, began moving slowly and methodi·
ders a false impression of troop movements. becoming wider and less clustered. The glow cally across the plain.
Possibly just over-confidence and a need to of the campfires lessened, no lo nger strong
"strike with impunity." Either way it did not enough to compete with the blazing sky. Her "Still wary, linle crab?" she whispered co
matter. The killer would keep co the edge of army fell away behind her, leaving the No herself. "Why the caution now? You arc
the camp lest he be discovered, and would Man's Land of the battlefield spread wide. almost free of the Lion's jaws ... "
need to move with caution in the brighrness The earth and grass were untouched here, With a single fluid motion, she leapt to her
of the night. She did not. Turning towards the stretching straight and level as far as the eye feet and sprinted after the form. The wind
footprints chat trickled away like a glowing could see. In two days time, they would be whistled through her ears and she felt her
string, she smiled thinly co herself and strode crushed by bodies, the blood of countless men heart sing as she sped towards her prey. The
off in pursuit. The soles of he r boots lefc staining their roots. Beyond them, several man did not even tum at her approach; he
spaces twice as wide between them. leagues away, lay the armies of the Crab, their leapt forward and began running madly
own campfires just another set of stars from towards the enemy camp. Tsuko cursed and
The stars wheeled and spun in their pat·
drew her katana, intending to cut the cur
down like a row of wheat. He was a small
man, she noticed, barely high enough to
reach her shoulder. She sprinted after him,
covering three steps for each of his.
In a flash, she was upon him, the hilt of her
blade striking between the shoulders. He
went sprawling co the ground, a long knife
falling from his hands.
"I am not some foolish guard to be caught
unawares, killer." Tsuko hissed. "Tum and
face me before I put you in your grave."
She reached down and grasped the smock
of his black shirt, flipping him over on his
back. She could feel the fabric rip beneath her
fingers as her quarry launched a vicious kick
at her midsection. It careened harmlessly off
her armor and she laughed.
"It will take more than that to ... "
Suddenly, she paused, her instincts sensing
something just beneath the wind. She
released the killer from her grip and spun
around in a flash, seconds before the whistling
blade sped past her head. She lashed out
reflexively, then ducked and rolled free of her
quarry. Springing to her feet, she whirled to
face this new threat.
A pair of soldiers dressed in the armor of
SHADIS 1WEHTY-EIGHT
Rob Vaux
the Hida family stood before her, their faces izashi poked our from his armored chesc, the
invisible beneath the painced sneers of teacher strength of her blow driving it completely
masks. Weapons flashed in the silver lighc, through him. The firsc soldier struggled to free
their murderous incencions all coo apparent. himself of his companion, then staggered co
Behind the pair, the C rab assassin slowly his knees, his broken arm flopping like a rag
clambered 10 his feec. doll.
"HAI!!!" Withouc pause, Tsuko charged "The battle comes with the dawn, little
into the fray, denying her opponents che crawlers, not before." Tsuko spoke with a
opponunity co chink. She parried the first voice cauc as wire. "Did you chink you could
1hrus1 with decepcive ease, pushing herself strike at us with impunity, then scutcle back
pasc rhe soldier and back cowards the killer. to your dank little holes withouc retribucionr'
The second Crab sprang cowards her, a ret• The solider could only gobble a reply as
subo club gripped in both hands. Without blood spat out of the broken cracks of his
cuming around, she reversed her free hand, mask. He made one linal efforc to bri ng his
feeling her elbow connect with the man's sword around upon her, then fell backwards
throac. A vicious kick broughc the assassin co again, his form scilled. His katana stood
his knees again, knocking the wind out of straight up, wedged between his arm and his
hi:n. Thai taken care of, she spun around a companion's shuddering corpse. It scabbed the
second time, ready co face her opponents on night slcy like a nail, spattered with blackened
her own terms. drops of its owner's blood.
The first soldier rushed ac her again, his Tsulco waited as their thrashing slowly sub-
kacana spinning in his hand. She lifted her sided, then retrieved her wakizashi from che
own sword to block the blow, feeling sparks as corpse. Quickly surveying the area, she
the sreel connecced and slid down co her hilt. allowed herself co relax slighcly. No ocher
They locked eyes and she smiled serenely, Crabs would follow these. A pair of shallow
feeling the first hinc of fear in her opponent's trenches were visible a short ways off, dug just
soul. deep enough co hide a human form. They
His exprcs.sion stiffened behind his mask, must have been waiting there for the assassin
and she felt the wind behind her grow chicle. co return, she thought. Her attentions turned
In an instant, he had given the game away. back co the killer. Her blow had knocked che
wind out of him, but he was staggering slowly
She pivoced slighdy and pulled her lcacana co his feet. With easy grace, she bounded over
away from him while the second soldier came to him, spinning him around to look upon his
hurrling up behind her. She dodged beneath face for the lirst time...
his blow as the cetsubo crashed inco the first
soldier's arm with a resounding snap. Using And all che questions were suddenly
the momentum of her tum, she broughc her answered.
bcana down inco his midsection. le snapped wLlon dog! Release me!"
through metal and leather alike, cuning
The youchful face glared baclc at her with
deeply into his unprotected belly. The blade
vicious hatted, ics skin unblemished with the
bit deeply and she felt a sacisfying rug as it
perfection of a child. A long shock of hair,
pulled away, dragging bits of dripping gore
once tied back behind her head, blew across
from its unforrunate viccim.
her face in untended snarls. She couldn'chave
Tsuko stepped sideways and wiggled free as been twelve years old. So this was che assassin
the second soldier lurched into his compan• Kisada had sent to sow destruction in their
ion. Before the fim man could react, she had
turned again and with surgical precision,
ranks. A girl. A skilled, silent, invisible girl. A
girl wichouc the experience or the patience co
Spies...
brought her sc.arlec blade down upon his
throac. With her free hand, she produced her
avoid leaving a trail behind her. Fantasy. ..
Tsuko could see a dark splotch along the
wakizashi and planted ic firmly between the
skin of her shoulder, visible beneath the tom Horror. ..
second soldier's shoulders. Releasing the hilc,
she srepped away from their entangled forms
cloth of her sleeve. With a grunt, she ripped
ch.e rest away, revealing the bare skin of her
Superheroes...
and readied her katana for another blow.
h never came. The men fell away form her
side to the glow of the stars. Unobscured, the
splotch now cook fuced fonn, explaining away OnsSys tsm!
m a fu mbling heap, their air of menace all buc the hate that welled up in che girl's eyes.
gone. The second soldier jerked spasmodical· 240 Spicewood Ln.
le was the blue tattoo of a jointed crab. The
ly in a death racde, as his hands cried feebly co Hendersonville, NC 28791
symbol of the Hida family.
hold in his intestines. The tip ofTsuko's wale·
Tsuko's eyes sofccned at che site, and she II
''Live the Adventure ..
VOLUME V • HUMBER Ill
Starlight
felt the skin beneath her shoulder itch. The Planning is nothing. We have faith in our
murderous intentions she harbored mere cause and our cause is just. We have powers
Roleplaying worlds - moments before smoldered and died within and allies that you could not imagine in your
old and new, her breast. worst nightmares. When the battle com·
forgotten and overlooked "So the honored Hida Kisada sends a child mences, we will wash over your coy soldiers
- none escape the co perform his killing for him. Who are you like a wave. Then you will know the terrible
chat would attack us so?" she asked quietly, strength of the Crab!"
her grip never wavering for an instant.
01,A.@lstRom
1:11-morrthly role:playlng magazine:
"Only a loyal servant of the True Emperor,
performing the orders of my general as given
co me!"
With a flash, she twisted around and sunlc
her teeth into Tsuko's wrist. The champion
cried out - more in surprise than in pain -
and loosened her hold for an instant. The girl
"Kisada's daughter? His niece? A cousin of
scampered free, landing on her feet and scut·
the family? Or just some peasant girl seduced
by dreams of glory?" ding back towards the battlefield with a speed
that belied her size. She turned coward her
"le matters not, Lion filch! Where I have
captor as she ran and laughed.
come, many will follow, and on the morrow
we will soak the ground with your heart's "Watch and mark, Lion dog! Watch the
blood!" She continued co struggle beneath power of a Crab's faith!"
Tsuko's hold.
"WAIT!"
"No doubt as bravely and fiercely as you
have, little crawler," she whispered, crying Tsuko cursed under her breach and turned
hard co quell the emotions building within in pursuit, confident that she could run chc
her. "Is this the way the Crab trains its youth? child down. The girl flew on, heedless of her
To skulk in the dark like grubs?" captor's rapid approach behind her. She
"All means are honorable if victory is the sprinted straight to the deceased soldier,
result. My knife has tasted a Lion's throat whose body lay broken and bent like his
tonight. Tomorrow, my fellows will do the spindly namesake. His lcatana scruck upward
same with yours." from his twisted hand, braced and pointed to
"ls chat so? Did your general cell you that the sky by h is shattered body. The girl
when he sent you off? Or just your wemurse?" launched herself towards it, springing upward
The comment brought another round of in a great leap as she impaled her form on its
Icicles and curses from the girl, but Tsulco's grip unbending shaft. She did not scream as the
never yielded. She hoisted the flailing assassin blade pierced her chest, did not twitch as she
up beneath her arm, and began moving bade sunlc down upon it to the hilt. The only sound
co the Lion camp, all thoughts of murder for· was the swish ofTsuko's boots as the champ!·
gotten. Bartling children was not the way of on rapidly closed chc distance between chem.
the Lion, she cold herself. Best take her back,
and decide what to do with her after the bat· The girl was fading when she reached chc
tle tomorrow. bodies, crimson dripping from her nose and
"Come, girl, back to the warmth of my fire. mouth. She turned and looked at chc Lion, a
Perhaps I will allow you to view our army in h ideous smile breaking across her blood-
action when we destroy your general." cakcd lips.
"Cur! You have no idea what you face "I. .. am .. . but ... one of many... " the girl
tomorrow! We are the Crab! We are legion! hissed weakly. "One... of a legion.. . and
And when battle comes, you will know how when we come ... we will bury you beneath
terri ble your enemies truly are." us .. ."
Tsuko's eye clenched shut at the fervor of Tsulco stood there in silence, watching the
the remark.
child's body shudder and still with unblinking
"Your belief in your cause is ... touching, eyes. She looked at it with a calm that belied
child," she replied at last. "Perhaps.. . perhaps the unease she felt, the disturbance that rose
when the battle has ended I will teach you its
from the depths of her soul. The girl's words
value more fully."
echoed in her cars as she slowly turned her
The child sneered from beneath her arm. face up cowards chc Crab camp, dotted omi·
"You do not understand. None of the Lion nously on the ridge beyond them. Far above,
has ever understood. Tactics is nothing. the timeless stars matched her gaze. •
SHADIS TWENTY-EIGHT
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SHADIS TWENTY-EIGHT
Lights, camera, Action!
drugged, and they fall into a deep sleep. Camera: As the PCs relax after a good meal,
Action: The old man is an lndian shaman and the door opens and a stranger shuffles in. He is
he hasn't really explained that the artifact is actu· o nly four feet tall. and wears a floor-length robe, a
ally on a spiritual plane - a parallel world to this deep cowl, and very long sleeves. The cowl scans
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humans arc rcprcscn~ by their "totemic" animal and gives a traditional speech: His people have
and a quick drive to the next town suddenly been enslaved by ores. Will the PCs please rescue
becomes a long joumey through dangerous woods. them? They have no money, but he can lead the
The players wake up and find themselves trans· PCs to the lair, where the ores' treasure will be
formed into small animals such as chipmunks or theirs for the looting. (Yes, he really says "loot·
foxes (gamemasters discretion: pick something ing".) The adventurers have heard it all before,
that you think fits the character's personality - but never in the squeaking, snarling voice of an
the character who is always running around and o ld goblin.
chatting could become a squirrel; the vain charac·
ter becomes a cat; the vicious, sneaky type Action: The stranger is The Venerable One
becomes a weasel). They then have to complete Ear. (Venerable is the title of any goblin who sur·
the adventure in this form and should be encour· vivcs into do uble digits.) His tribe has, in fact,
aged to get into the mindset of the animal and been enslaved by ores. He escaped through pure
think of different ways to overcome obstacles now luck, and the orcish habit of fighting, drinking,
they don 't have opposable thumbs. The artifact and sleeping on duty. He knows the way back to
probably has different forms - in the animal
the lair, and how co pass the sentries, traps, and
world it could be a tree branch , but in the human
world it appears as a beautiful carved staff. barriers that defend it. Although he is telling the
truth, and does not plan any sort of double-cross,
Tonia Walden he is still an evil linle goblin. But he Ls an evil lit·
tie goblin who wants his tribe back. He will faith·
The Gift fully lead the PCs past the traps and barriers, then
try to run away before the first banle. He does not
Lights: The party discovers a group of their tra· care who wins, as long as some of his tribe escape
ditional enemy (ores, goblins, lawyers, etc.) in the confusion.
sneaking through a heavily wooded area carrying
a good-sized chest. Frcdrich Passow
Camcn: The baddies will run if able to, and
will fight to the death to protect the chest. After The Model
defeating the baddies and opening the chest, the
PC's will discover a beautiful silver cup with lots Ligbu: The PCs have a reputation for helping
of gems and runes, and handles shaped like drag· people in trouble, especially people in trouble
ons. They will undoubtedly be quite proud of their with major corporations.
treasure.
Camera: A famous fashion model just survived
Action: The cup has a couple neat magical an assassination ancmpt. She thinks the hit team
powers, GM's ch oice. It was also the yearly offer· was sent by her own corp, and wants to hire the
ing fmm the baddie tribe to a really nasty monster PCs as bodyguards. The PCs have heard rumors of
(e .g a dragon). The big nasty will know about his attacks on other models and entertainers, but so
gift, and be expecting it. He will be highly upset far all the victims seem to have survived.
with the PCs for stealing his present and will stop
at nothing to get it back (perhaps wrecking their Action: A few months ago, a lab owned by the
hometown and kidnapping a PC's family mem· corp in question developed a process for making
ber). The baddie tribe will send out assassins co near perfect computer models of real people.
retrieve the cup and return it to the big nasry to Performers had always been a bit of a pain, so the
avoid reprisals against them by him. corp brought many of them to the lab, •to shoot
Scott Meredith ads for a new personal computer", and recorded
them. When the copies passed public inspection,
the corp sent hit teams to quietly kill the otigi·
The Old Humanoid in nals. The PCs can fend off a few attacks, but the
only long-term solution Ls to break into the lab
the Inn and destroy the: recordings.
Lighu: The PCs arc visiting an ore-ravaged Fredrich Passow
land. The: locals know the lair Ls nearby, but no
one knows where.
•
VOLUME V • NUMBER Ill
The G
... '•
70 SHADIS TWENTY-EIGHT
.. \\ 1th all ~~
and oollcctn c ...mds.
~St' un: not JUl t for
mlc.playm; but an) one
ho Im ..te>-ihe.ad
C hof I
I
I
I
: THE USUAL SUSPECTS
I
I f Weasel Games • pg 76
I O~~. Lost Treasures • pg 84
_ ............__ ~~~ Reality Check •pg 90
I
I
I Take a Look at Lodoss War • pg 86
!
I Have You Seen GURPS Lately? • pg 80 I
Inside Live Action Vampire • pg 92 !!.....ii
: REVIEWS : 111111"
: The Return of Jraveller • pg 79 :-
I AWhole Slew of Small Pres.5 RPGs! • pg 83 I
: Feng Shui: Marked For Death • pg 88 : !11111111111111
I Dark Ages: Storyteller Secrets • pg 90 11111111""
!
I !-
I
I
1 'r.Y- Check it out! A Pay attention, there III~I
1
r -- M may be a quiz.
I
~------------------~
I
A good writer is not necessarily a good disrespect card gamers get, the demise of GOW,
book critic. No more so than a good drunk the slow fade of strategy games, the Sci-Fl
is automackaU:Y a good barttnder. Channel), buc maybe I'll just calce a deep breath
- Jim Bishop . .. let ic go ... and shut the hell up.
I
:Y<Nr latest release, right!" But it is a valid
complaint, especially if you don't understand MAYWITM CU 5ECllET STASH <E 6000IES.
our review policy.
It's true that 1f you read SHADIS, there isn't a
SELL CIJ1" TD TME ca& &IQ
01AN4 L. KL£S-SQWIF CF R05EJIEN), CA
single bad review in the lot. That's because we
I
thinlc Its better to show off the good thmgs the CJIE FB•l'D'
people of the industry are doing rather than malce ..IH4 TEW• TRAVIS BISH CF DLNWOCPlf, ~
value judgments about the products we didn't lilce. C04E miES WCllCB> QJ'IS)
In shore, if we don't have anything good to say,
we'll lceep our mouths shut. We !mow how much M\E WIU ,__ TME CA&J..(1' cnuJU
worlc people put into a role-playing product. A Im .,.._MIR CXll£Y SQJllECF ~CA
I
someone else's talent and appreciate ll for what it
is. That's hard for a lot of people co do; heclc, it
was hard for me to do; but lilce I said, I've learned
a lot from doing it.
I guess the real reason I'm wrlung this 1s
because I'm more guilty of the crime than anyone
else in the office. I hold a lot of things close to my
heart, and when I sec someone presenting
something I adore with even an ounce of less
respect than I thinlc it deserves, I go off the deep
end. It's not a pretty sight. You lcnow, I could have
used this space to complain about a lot of things
in the gaming industry chat get my goat (the
SIHJmaS mJ(O)\WS WIW~l
~MrEfR.S
w~m
NAME _ _ _ __ __ _
Slbsoibe to SHADIS, The~~ Mfpzine, b' $34 cn1
rereve a free<q)')' ctn ct the~~: ADDRESS
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STAR WARS"' 0 or IMMORTAL.. 0 CITY _ _ _ __ __ _
Send $34 (check, VISA, or Mastercard) to: STATE._ _ _ _ _ZIP _ _
ALDERAC ENTERTAINMENT GROUP PHONE# _ _ _ __ __
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Phone your order in at (909) 390-5444, or fax it in to :J CHECK
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canadlan subsoiptlons S40. overseas slA>saiptlons S60. Slbsaiptlons are 12 issues
----------------,
#6: I
I
L----------------~
CRIGIW.J..Y A/IPENlllG I& PCJ.)JSllJI~
'WEASEL GANE$ AAS NOW
F<UI> rrs WAY TO 1l4E PMS OF SllADS THIS IS THE SBDI> OF 1l4REE
NSTAl.JMNTS TO DEAL WITH WfASFI s I& a.ffl.4'11G. l.ESTER SMITH IS,
ANOIG OTHER THIES. THE DESall OF TSR'S.WJMENTAL. HIT, IJflA/DI DICE.
thief PC who has stolen an item from a
MOllEOF companion. (le ls often spurred, at least in part, by
the thief's desire to get even with the fighter
1
WEASELS characters who boast, "Stand aside, little one, and
let a real man face this monster.") Typically, when
IN flOLE-PLA YING' the theft is discovered, hard feelings arise: the
player of the victim feels hurt and angry at .this
betrayal of confidence, yet the player of the thief
In last month's column, I turned from my argues that the action was simply a case of acting
usual discussion of weasel play in board games and
in character.
the like to consider the issue of weascly role·
playing. 1 mentioned that the "me first," "dog-eat· The solution, I think, lies in getting past the
dog," "winner-take-all" attitude necessary for disjointedness of that conflict - in role-playing
winning at competitive board games just doesn't the situation at character level rather than
travel well to role-playing - at least in group arguing it at player level. The player of the victim
sessions. And I gave a few good examples of the has every right to feel disuesscd, and certainly the
destructive results I have seen over the years. character should. But the thief character would
hardly seek to justify his actions as keeping with
But used in moderation, h is nature, as his player is doing. Rather, he
and given the right group would either be raking to his heels, leaving
of players, a little bit of the adventure pany forever; o.r he would be
weasel in a player apologizing profusely, offering to make
character or two (or amends and promising
even in some of the never to do such a
players themselves) thing again - in
can actually enhance hopes of salvaging
a role-playing his relation with
campaign , allowing the group. In
the development of either case, there
stories that wouldn 't have should be no hard
happened otherwise. This feelings remaining
month's installment between players. If
begins a discussion of the thief leaves, his
that idea, to be player loses further
continued next o pportunity to play
month. that character (at least
THEAU..·TO> in this group), a not
<X»MD' 1l4IEF inconseq uential
loss. And if he
Cou ntle ss apologizes, it is a
ro le-playing groups w o nderfu l
have at one time or opportunity for
ano ther faced the c har ac te r
predicament of dealing with a development and
NJC1,JXJ1 IS POLICY
che making of inter-character u es. m che battle. The thief helped him co an inn and
called a physicker, grandiosely paying for all che
THE EXAM.(" UT'EMTUIE . expense, but secretly lifting the fighter's purse by
way of recompense, convinced thac the dullard
le shouldn't be surpnsing that chis son of would not notice unul he was long gone.
ch1ef·versus·party friction arises fairly often ln
role-playing groups. After all, role-playing springs Unfortunately, my friend got luclcy with a roll
narurally from fantasy fkcion - as a maner of vs. the fighter's IQ, so his characccr noticed the
fact, RPGs -typically explain themselves as an theft even as my thief was cuning the purse
opporcunlcy co play the sort of accion found in strings. Suddenly, I was faced with the ticklish
novels, buc wilh the ability co affect the course of siruation of having to deal with an offended friend
che story, rather than passively "going along for at one level and an angry fighter on anocher.
che ride" - and fantasy ficu on tS rife with this Rather than argue at player level, I asked to
son of conflicc among major characcers. continue role-playing the situation.
Consider the example of le seemed to me, that with the fighter's iron
Bilbo versus Thorin gnp on h is wrist, my chief
Oakenshield in Tolkien's would be both humbled
The Hobb11. While and impressed.
visiting Smaug's lair for Apparently, chis
the second time, Bilbo stranger wasn' t as
finds the Arkenstone dumb as he seemed. It
and decides - without was time for some
consulting chc hascy apologies, and
Dwarves, who some begging for
consider it their most forgiveness (i.e.
sacred ,llrtifact - thac mercy), coupled with
ir shall serve as hrs offers to make
share of the reparations and
creasu re rescued then some. In
from the dragon . the end, my
When Thorin character paid
finds out what for the room
Bilbo has done, he and all medical
threatens to kill him, expenses during
and a great deal of the the fighter's
drama in the latte r part of the novel involves the convalescence. and of
resulting schism between the rwo. course, a new purse.
Nor arc Le1ber's prototypical thieves Fafhrd More imponanrly, he ga med a real respect for
and the Gray Mouser strangers ro this sort of chc fighter, and rhe two became fast friends from
conflict, having fallen out various umes in their that day forth. A bond had been forged that would
ca reers, only co resolve their differences and draw no t have been as dramanc if the rwo characters
all the more closely together. had begun play as companions.
Tasselhoff Burrfooc from the Dragonlanct Of course, that happy resolution depended
se ries serves as anothe r example for player just as much on my friend's willingness to forgive
characters to follow: "lifting" items from friend as mine to back-pedal. He was able to view this as
and foe alike, only co reveal his possession at a a role-playing situation , rather than a personal
dramatic moment - with the lame excuse thac he betrayal, and to act out his character's reactio n to
was only holding it in safe-keeping for the original mine's rather panicked change of attitude. After
o wner, who "dropped" it. all, the fighrer also owed something co the thief
for the aid m the fight, and for help in getting a
room and medical attention, so obviously there
AN EXAM.( AllM llJL.ffl.AYl5 were qualiucs to the thief that were worth
While playing Tht Faruas, Tnp RPG some adm11mg.
years ago, I designed a small but clever thief
character and a friend designed a large but rather ANIMTAl'D'
chick-headed fighter. The GM introduced the cwo
to each other by having the fighrcr sec upon by If you find the subject of weasel games
allcy· bashcu In the thief's home town, knowing interesting, drop me a line and say so. I would love
chat the thief haced robbery by force. Seeing the to learn what you think is the most useful weasel
fighter outnumbered, the thief joined chc fight, tactic, or read about a particularly apt example of
striking the thugs by surprise our of che darkness. weasel play from your own experience.
With the odds thus changed, the chugs were
defeated, though the fighter was seriously injured
~ MILJ..EltS 71lA \.£1 L Ee
taSN; R!1M nE ASIES ~ GJw. rnE Km.D'S
INJST FAJNXJS SOR llPG SEES ITT NDTHER
combat, star rra"el, space..raft construction and
combat, ps1omcs, and world gcnerauon. There are
also rwo short scenario) included.
I really have only rwo complaints about Marc
....
1 So far,
I
--
lmpcrium Games
have announced the
following releases for Marc
M11ler's TrawIler. Each IS
I
~
~TOI. Miller's Traueller First of all, 1t could use some
•Pl.B.JSHED 'iN IMPERIJM GANS, INC.
lengthy examples of more complicated top1u lilce
ground combat. Secondly, I wish it had some more
I priced at $20.00.
September 1996 -
• f9CP/$:1) GW!DCCMJO $25 '50FTCOVEJO
• 'iN MNlC MIU.ER. LESTER SMITH. TOO LEE. QZE'.G
background information on the game world, as 1t I Surrships
PCRTER. ICEN WHITAAN, 004 ~ A>fJ ~TT
AW)4TAN. IU..USTRATD4S 'iN UW'f aWllZE AW
is, it's more suited to GMs who like to be given a
toolbox co "roll their own" scenarios Fortunately,
I October 1996 - Central
Suppl, Cat.alog
I
lmpcrmm Games 1s planning on one release a
CHRIS FOSS.
• llEV£WED 'iN ~TT STAIZOSCI<
month for the next fourteen momhs, so there wall
be plency of resources available I November 1996 -
Archives
Al1tn.s I
Game Designer's Workshop may be gone, but
In the end, I don't thmlc it'll wm any Whtte
Wolfcrs over but, Marc Miller's Tra"-eller as a I December 1996 - Milieu
0 : ~ Third lmptrium &
1I
Traueller lives on. lmpcrmm Games will soon be
releasing Marc Miller's Traveller, the larest in the
wonhy add1t1on to the Trau~ller line and to any SF
gamer's library. I First Surue'
legendary line of R?Gs. For those of you not
familiar with Traueller, it was the first SF RPG I The Journal of the
Trao.iellers' Aid Societ'
I
ever published. The first three books In the series
were released in 1977, and before long there were
I magazine will also be put
baclc inco print to offer
I
some 60 addiuonal sourcebooks detailing the
Thi rd lmpcrium - w1chout a doubt, Traveller is I more support for Tra11tller I
one of the most exhausuvely detd1led game worlds Truly hard-core Travellers
ever published. The game was rev1SCd 1n '87 with
the release of MegaTrao.ieller, and again m '92 with I can register as a C1titen of
the lmpcrium; fifteen
I
Traveller The New Era. Each release pushed r.he
11meline of the game universe forward.
I Terran dollars gets you
dogtags, a newsletter and
I
(lnc1dentally, Tr(J\,~ller; 2300 is nm part of the
true Trao.ielk'T umeline. Rather, 1t takes place in
I
more. Write co lmpcrium
Games at P. 0. Box 481.
I
the same 11meline as Twibglu: 2000.)
Lake Geneva, WI 53147.
lmpcrium Games had several goals in mind
for the new Traveller. First, they w1Shed to return
I Their pho ne number is
(41 4) 275-3984. You can
1
to the simpler rules of the "classic" Traueller of
nearly 20 years ago. (Opcmnal rules are included
I also find the11 excellen t
web Site at
I
for those desiring more complex1ry.) Secondly,
they wanted to fac1lm1te games that take place m
I www.1mpcriumgamcs.com. I
any Trao.ieller era, fro m 300.000BC to 5,000AD. If you're lucky enough to
Lastly, they wanted to reconcile rhe volumes of
"future hmory" that were presented m previous
I be rcadmg this SHADIS at
GenCon '96, stop by the
1
Traveller materials.
I lmpcnum Games booth
1
:r
(.s539) and ask them about
Did they succeed? Well, rhe rules are indeed
less complicated than, for example, Trawller: The I the five official Traveller
games being run at the con
I
New Era. Even new roleplayers shouldn't have
troub le with them. lc's harder 10 111dge the orher
two goals, though, because the new core rulebook
L- m•v~··
doesn't spend a Im of ume covering Traveller
history. Instead, 1t focuses on the ume of Emperor
Cleon, and humanicy's recovery from the Long
Night, a 1,000-year period of ~ 1al and
tcchnolog1cal collapse. This 1s a fme ume m be
adventuring, indeed, and n·~ .i grear place to start
the Traueller relaunch - but we'll all have to wait
for future expansions to cover other penO<ls of
time in detail.
Marc Miller's Tran!ller 1s 4u1te complete, as
core rulebooks go. Character creation isn't as
quick as m ocher modem systems, but 1t also
provides characters with more depth. The skill
system is sharp, and is complemented by good
coverage of commerce, e4u1rment, ground
"H1we yog seen
GURPSK1tely7
9 by John Wick
Remember when GURPS fim came out? You see, a lot of "reference" mate.rials in the
Re member those little ads in Dragon showing a gaming industry have the attitude "If I don't m ow
little Steve Jackson and a big barbarian guy saying the answer, I can make it up. This is a fantasy
"What kind of name is GURPS?!"? Remember game after all." I guess I have a rather "science
that? I sure do. I remember picking up first edition fiction" author attitude to ward the fantasy genre.
GURPS and not being overly thrilled. I'm a sucker In science fiction, authors don't make stuff up if
for easy systems, bur th is one was just skin and they don't m ow how things really work; they do
bones. No flavor ar all. I passed ir up and went extensive research. That's the attitude GURPS
back to reading my Call of Crhulhu books. supplements have as well. Here are some GURPS
sourcebOoks that reflect that attitude best.
A couple of years passed and second and third
edition came our. I was coo busy trying to keep the llEUliOt
Gaunt Man from becoming the Torg co take
My bookshelf is filled with books on
norice. Then, a friend of mine invited me co play
religion. I've read the Qabalah and the
in a fantasy game using the GURPS
Apocrypha, I'm c urrently trying to get
rules. I was intrigued because
through the Koran (for research on an
my friend was a fine GM and I
upcoming Rifts article) and I've got an
had always wanted to play in
entire section dedicated to Joseph
one of his games. I showed up
on Thursday night with a pizza Campbell. I have to say that GURPS:
and a twelve pack of Coke and Religion is the most useful boolc a GM
,,.....,
we all started filling out can own. It presents the ideas of what
characters. Joyce called "the monomyth" with
clarity and organization in a format
As I was scratching down notes, that GMs can use in any campaign. Jc
r: I noticed rhe large srack of
sourcebooks o n my buddy's table. It
stares with creation myths, showing
their common symbols and
was the tides that intrigued me: meanings and organiz.es them in a
Imperial Rome, Greece, Celtic Myrh, way that allows the GM to pick the myth
I~
Arabian Nights , Religion , and, of course, he wants to fit the mood of the campaign. Then it
Illuminati. My friend noticed my discusses mythic deities, showing the difference
attentions and smiled. "You know, GURPS writes between Greek and Norse gods, why they were
the best sourcebooks in gaming." I shrugged and created the way they were and how a GM can
picked up GURPS: Celtic Myth. I was - quire design his own to (again) give his campaign the
literally - taken aback. I'm a relentless feel he wants. Then it talks about clerics, prayer,
1: fanatic when it comes to representing my
grandfa ther's culture with sincerity and
epiphany and tradition, discussing the meanings
of their symbols. It may sound like a lot, but the
respect (he was one damn proud authors present the information in a friendly and
Irishman), and I had never seen such a organized manner that makes the book a fun,
careful presentation of the Celtic people educational read. A must for any GM who wants
in a gaming product. The authors both to start building their o wn world.
held Masters degrees in the subject and
provided a fou r page bibliography at
the end of the book. The very nexr Being a Philosophy major, I was very
day I went to my local gaming srore interested i.n this one. The birth of the individual
and picked up five GURPS can be attributed to G reece. The birth of
supplements. democracy, the concept of the author
(playwright), and the rather of modem thought was young and impressionable. I grew up learning
(good ol' Socrates) all come from Greece, and it is more about Celtic myth than any sane person
a place I am very fumiliar with. Once again, the should know. While other RPGs read Sandman for
authors impressed me greatly. The beauty of the their research into the Fa:rielands, Celtic Myth
culture is presented with great care by an author delves into The Mabinogian, The Red and Green
who knows and loves Boole of Frerie and three more pages of resource
Athens as deeply as material to present the Celts and their kind in a
3Jlt'One. colorful, entenaining light. Celtic Myth includes
information on willful weapons (where
Pt.145 rE "'51 Eit1 Stormbringer comes from), the Tuatha de
Let me just list off Dannon, the Sh idh (yes, there's a difference) and
the table of contents: Druidic magic.
"Atlantis (Plato's
Swry. Modem
The~ . Lost Lands This is one that has co be seen to be believed.
of Legend The It's Edward's England and Goblins rule the streets.
Bmnuda Triangle), Most of the book is in full color and it reads like
Stone Circles Mr. Toad's Wild Ride. A whole bunch of fun and a
(Neolitliic Ewope, must for Castle Falkenstein players.
Ley Unes , 111MIJ\T1
Geomancy), The
Pyramids (Tmiples of Okay, let's get something straight. I don't
Thebes . Pyramid Mysticism, The watch the skies for UFOs and I don't believe in
Suniivmg Pyramids). ~n C ities (The Silk Rood, Area 51 and I don't believe in molcy chambers
Samarkand. Petra, Trrnbuktu and the Sahara), The with twelve men who guide the destiny of
Far East (The Forbidden C iry, Shangri-La, mankind. But it's sure fun co pretend now isn't it ?
Lama.series, Ant)<or, The Taj Mahal), The Near GURPS: Illuminati was written by the late Nigel
East (Moh.enjo-Daro, Jericho, Babylon, Baghdad, Findley and is o ne damn fun read. I take my
Alamut), Darlcest Africa (Nubia, Great Zimbabwe, conspiracy theory pretty seriously, and while the
King Solomon's Mines), The Mediterranean (Troy, tone of Illuminati is a bit light for my castes, its still
Mycenae, Knossos , Pompeii), The British Isles the pre-eminent sourceboolc for adding a little
\Loch Ness, Hadrian's Wall , Camelot, The Tower of paranoia to just about any GM's favorite game.
London), and the List goes on and on. It includes The bibliography is wonh the price of admission
almost fifty pages of maps and endless amounts of alone.
trivia about everything you've ever wanted to
know about these places - including an
enlightening loolc at the Society of Assassins. This one's for all the
\GIJCn THE 9WJOW WM Anne R ice fans out
there. It's a complete
C.J. Carella's Voodoo is one of the most vampire sourceboolc,
enjoyable reads I've had this year, even though detailing the history
the title is somewhat distracting. While Voodoo of the beast from itS
does play a major role in the dark world that folklo re legacy
Carella has created, there is so much more going through to its first
on. Fans of White Wolf's World of Darkness are appearance in
cheating themselves out of an incredible literarure to its
sourceboolc of material if they pass on this one. transformations
The world of Voodoo is rich with magic, by the
conspiracy, terror and raw heroism. The world is Ro m antic
do minated by magical groups called Lodges poets all the way up
(Hermet ic wizards) while the players take the to the tragically hip leather·
roles of normal humans, Voodoun masters and clad bad boys they've become. Not always
shape-changing spirits who try to wrest control a pretty journey. but cenalnly one wonh taking.
from the Lodge slavers. Once again, the research
done on the religions of Haiti and Hermetic There are more, of course. There's Riverwor/d,
magic makes for a great read. Conan, Supers, and even more coming down the
road. I'm panicularly looking forward to seeing
cane MVT'H Alternate Earths. If you haven't seen GURPS
lately, you're truly missing out on some of the
Here's the one that staned it for me. I grew up
most finely researched volumes in the gaming
with a grandpa who was proud to be Irish and he
sman enough to instill that pride in me when I
industry.
~Ur~ Pr"'~wcts! TU'Gl VAlwc D~lu t
~dt~ Wolf ~me· St\i1>io
Pl' f atttM\f
1 'Attsk-5t:ilfr~boolu C.mpalgn Cartog~ri"
.. . s.e?• Vamptrr. ·The Ktt
1 Vamptrws The .......,..• •• $20 Dungeon 0..tgner .........$24. V......re: The Masquerade, Storyteller's
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J.JST/CE /NC. (John Wick)
l have my Uncle Toro to thank for this one, even I( it ii an indirect thanh. You~ my uncle W8$
one of the first adwu I knew wbo went out and boughr a VCR, and boy, he taped everything. Whenever
we went over to visic, he had something new on tape. It wu a blast going over to his hoote and watching
all those old movies. It was oo his couch that I learned lO love Laurel and Hardy, the Marx Brothen and
Alfred Hitchcoclc. Bue that's alro where l ftrst saw three ol my favorite heroes: Flash Gordon, Zorro and
the Shadow. Whm I got older, I found more pulp fiction heroet to fall In love with. I found Buclt Roeen,
Doc Savage, Phillip Marlowe, Tarzan and Conan. It was through Conan (and his creator, Robert E.
Howard) that I met Cthulhu and Company and the Gentleman of Providence, H. P. Lovecraft. I've
always loved pulp fiction and that's why I've always loved Jidda Inc. When I fuse saw it, I knew it had
to be mine. Ir's pulp fiction role-playing at its belt. The cover aays it all: "HOITOI', Romancr, Crime
Fighting • .Atkitnme, Science Fiction, M,srery and Spicy Storitsl"
Based on the legmdary Hero System, Jw.sti« lnc. was versatile enough to allow you to cte2te any
kind of hero from the pulps. leincluded rules for J>$Ychic powers, weird science pdaeu and dark. avengen
wbo have the power t0 cloud men's mlnds. lt even came with a 1920's &. 30'• Sourccbook, lilled with
r----,I
There is an excellent web
information on the cwo dec.adu Ovet half the book W8$ dedicaced to creadnt the proper atmosphere
for the pre you wanted to play. Jw.srict Inc. hu Iona been out of print and b ~hard r.o fmd. That's
becaute It's one fine game. If you wan r both booU, you'll probably have ro go looking fur the boxed set.
If you've already got a Hero System book, you can probably au by with just the Campaign Boole. Its a
great game that uses a much-overlooked genre in our industry: the Yt'Orld of the eumshoe, ol the dark
I page devoted to 2300AD at
htcp://www.kcb.net/-jayadan
/2300ad.htrn- .J
ave,nger and the super•brUliant adventurer walking rain drowned stteeU looldnsr to do bclttle with the
(OtCeS of evil and corruption. I can just hear the maniacal laughter rin8'nl ouc of the lhadowy alleys now.
~ZXXJ AD (MattStatosdk)
2300 AD Is, in my humble opinion, the most well-conceived SF game ever written. Set in the same
game world a,, Twilighc: 2000, lt chronicles the struggle of mankind to reach the stars. It pmenu a
detailed "future history," settina the 'taee for the international rivalries that form much of the
backdrop o( the game. You're not a member of IOmt tktional "Federation" ln 2300 AD - you're an
American, or Olineee. or French. or a citizen of any O<her Earthly nation or one of their colonies.
You're even given an real star map, which gives you the lowdown on the Stan within about SO llaht
years of our own tun, Sol. I have had chat map on my wall fOr an """"'1 Iona time.
The game fOCUICS heavily on hutnanlry; the basic lUlet didn't even allow for playina one of the
scant (thouch very well-done) alien raca. l'd ballt at that ln molt SF settinp, but it's totally
\ appropriate in 2300 AD, where humanio/• drive to explore and expand Is the f0Cl8. Suie, thett't
c&. obliptocy hoetile, mysteri0\1$ alien nKeo but they need oot become the drivinc force of a
\ campalcn unless you want them to. Space Is bfr, after all
One o( the bat things about the game b how they handle technology. All of the weapons
\ and narships have a realisck:. feeL and the uses they project for blotechnolory especially an:
\ fanustic.
·\ If I had to compare 2300 AD to tomethlng you're probably familiar with. i.t'd be th:t
movi.e AlieTu, or possibly the lace Spact: Abow and Beyond. They all mare the same
annosphere of grlny realism. and thar'' what I, at leut. am after ln Sf.
rr:reaswres
Bl: IN SEAllCH OF THE INOIJWN (Rab Vaux)
From the m!iry days of role-playing pMt comes du. .Dtotaeons and Orcpns claaic, reaching Its
icy claw from the grave o( obseleecnce to~• a bona lide piece cl RPG history. Unmatched
by compcmors, unfettered by nme, In Sean:A of rite VNcno.n a8ien a nl,h-unheard of challenge In
this day and age - 1he chance ro run around a dunaeon and kill thinp.
twO
Okay, stop screaming. It's not as ICarV M lt loob. Yes. it'• old. Ya. it has no pl0t. (e's basically jl!St
levels of rooms and corridors waitinJ to be explored. Monscer 81\d treaa.are stau are left blank for
GMs to All with whatever they want. And that's pretty much about lt. But for old griulcd role-playing
veteran$, h's a piece of nostalgia that today's chanicb:r hea.y ICOl'ytdlin( just can't match. This Is a
dungeon crawl. This ls the grecu·grtmdadd-J cl dunpon cmN. And • aJCh, little things like story and
characcer will happily step aside for aome huae dk:c·rollins monaer •lusfau. Or, if you prefer, there
arc a plethora of puulcs and traps for plaven t.o to aet around. Whal lt coma to old-time D&D, ln
™81£ so
AS/£ .1.1ST MNf'f
I GANES THERE. A1'>rl£NEHBER
<XJT' SO MNf'f
,
GREAT I
~arch of the Unknown stands ready for whatcVer yo&ar aoupe ii in the mood for. GAJIBlS WHO DCJO'
And perhaps bccawe of that, it leavet an impUlian on the rader that later dungeon crawls laclc.
The module encourages creaov1cy, of a IOrt. bf leninc the l8ClllllelS and aatura open to the OM's I ™EM. Pl.A ~GOT
Qwa TO
CR .1.1ST A
nEM. "LOST
Y
I
SE>AHEll.All I
discretion. He or she can then tailor the module to ftt any theme or specification in mind; while a flr11t
level parry may encounter a tribe of kobolda, ICl'Onpr . . . - an deal with an evil wiwd's
headquarters. In Search of the Unknoum can eaAly 8CXlOftllMdate boch. Jn.dcpdi drama it'' nOt, but for
I TREASlRES" IS A
FEATUIE THAT WILL HQ41..JGHT
SO/IE. THOSE GANES THAT I
CN=
a pivotal piece of role-playing history with a lot IDCft flaibiliiy chm may be apparent. it has no peers. I Yru CAMADO vtUTO OWN
PRIVATE GAJIE1l. L&NN Rll
.IJST FEW~. AU. vru I
I TAKE AAPEEC
HAVE TO DO IS BE W1l..L.N; TO
~THE Fl..£A I
T(){)J oo1tn Wick> I M>JlJ<E.T vtU
AT GMU«1
LOCAL
CDNENTD(
Oby, you wanna blame dicelaa rolc-playina ca Ambtr, ao ahead, but I remember a ume
and an RPG that never nccdcd no dk:c, and itame aloas lone before Ambtr. It didn't need no
stlnkin' dlce, it didn't need no stlnkln' rules, It didn't even need no KinkJn' character sheet! All the rules
you needed you could hold on a 3x5 note card and the poinr ol the pmc was to throw that card away
L- .J
and make up your own rules anyway! Tile pme b called Toon, and while I'm noc really sure if it quahfles
as a "losr treasure," it ~a game that broke a whole lot cl rulet a lone rime ago. And it did 1t before all
this new fangled "new wave" gaming scuff wu fiYell a slimmer ln a pmc developer's eye.
The point of the game I Malc.e up your own cartoon charaaen and have a riot. Nobody ever planned
to play Toon. It just kinda sorta always happened at the riabt time. The D&D game going $0Ur? Play
Toon! Building up a Clas. 3000 car doesn't tOtmd l1b t.oo much fun! Play Toon! Solving the mysteries
of the Elder Ooc:U just a big yawn .•. You get the picture.
Toon IS simple. It used d6's and every characm had only four ataa: Muscle, Zip, Smam and
Chuapah. The GM (called "The Animator") would come up with some cnckbnined plot and the
players would throw their maniacal little monsten inro the IOU&'· You could do all those wacky iany
things the toons (ln TV ~re doing, all you had to do WM jusd(y it m the Animator's eyes. If your
stunt made the Animator go blank, congratulations! You've 1>onbd" the Animator and your srunt
goes off wuhout a hitch. Otherwi.!e, you've aot to roll and ue your Attributes and then things gor
rcal -sticlcy. Yeah, it wasn't falf, and yeah. ir Wllln't ballnced. bur we are talking about a cartoon for
Pete's sake! And if you don't wanna have fun role..,.,... JO s>laJ one ol those •dark" games. Toon
was for folks who take their fun saiously. and we an did beck then. I kind of mm it now. Don't
you miss it! You can find Toon in the dollar bin and Wimes you can And the latest edinon (p1crured
"here) on game tore shelves. Just remember, the rules ain't imponant, it's what you've got in your Pocket
that counts!
~::;... ~ ~ ' '> ... ' ~ ~
:,---' ' ,
r,----------- ---------
resemblance to the FRP magic-user.
,~~llN
L----------- ---
The FRP magc is often seen without weapons,
w1tho uc armo r and without any lcnowledge o f
"mania! ans" (that is, sttategy, cactics, and the like).
However, Gandalf wears armor, wields the mighty
llNilt:. SYSTEMS THAT MllK
Lmed below are some RPGs lh at have
different views on magic and mag1c·wcrs from the
standard spell slinging am llery piece.
and ancient sword G larndring and rides out ln front
of the Riders of Rohan right alongside King Ars Magica
Thcoden. In fact, he acrually gives battle advice to Perhaps one of the most critically acclaimed
the King when they encounter Sauron's terrible RPGs In th e industry, Ars Magica toolc a close loolc
armies. Now think for a mo ment. When docs at the mage of the Middle Ages and developed a
Gandalf actually we magic? He calls down a rain of system of magic that is both easy and fun to we.
fire on some goblins In The Hobbie but we can
amibute that to h is Elven ring of Are, not to any Pendragon
innate magical ability the Gray Wanderer might In the ongmal ed1uons of Ptndragon, the
have. When Elrond Half-Elven sends a mighty wave ennre magic system was on a smgle page. Players
down on some of the Rlngwraiths to protect Aragom were not allowed to play wuards because lc:nights
and the Hobblts, Gandalf adds a little splash of color had all the fun. But in the latest edition, there's a
to the wave by putting horses in the foam . Cute, but who le chapter on playing Wizards, including their
hardly impressive. Other than minor illusions and strange powers and sleepmg hab its.
cantrips, Gandalf really doesn't do anything magical Mage
in the entire saga. No, Gandalf's power docs not Perhaps the most radical magic system in the
reside in magical ability, his true power lies in his genre, Mage takes the 1dealm me taphysical
kno wledge. argument ("Perception equals reali ty") to an
Gandalf lcnows a lor about Middle·Eanh. He extreme.
Immediately recognizes Theoden's palantir. He GURPS Voodoo
knows all about the prophecy that spells the doom for To use the word "innovat ive" with GURPS
the Witch King, and he knows exactly what must be Voodoo would be a disservice. C.J. Carella has
done with Bilbo's lirtle magic ring. It is his k~ talcen every modem maRIC system and
that rnalces h im powerful, not blindin g spells of incorporated 1t mto a world of magical conspiracy,
thunder and lightning. treachery and duty.
So, how about Merlin r That meddling magician Ncphilim
who guides Arthur's destiny is probabl) based on old
Celtic legends of the druids. Unfortunately, we know Nepl111im ialces modem magical theory and
precisely two things for certain about druids: I ) They brin~s it full force into the gaming industry. A
did actually exist and 2) They held trees and severed good bit of Hermetic horror.
FKlSTIMPRESS~ told me, "Numbers arc numbers. The character is up
Just to make sure chat I don't give you the to you. Feel fTcc and have fun " I smiled. I had been
"rong 1mprcss1on: a little leery of playmg live acuon Vampire, but the
folks I met set me at case. ThlS was going to be a
I Jon't dye my hair black, wear white face blast.
paint, black out my eyes, wear red contact lenses
and I really do not Wee the novels of Anne- Rice. I
do wear a lot of black, but that's because all of my
clorhes always match and black never goes out of Live action Vampire works much the
style. My favorite RPGs include same way that 1rs table top
Traveller, Space. 1889, Call of counterpart docs. You've got
C thulhu and I've even participated vampire Clans (family
m a Champions game recently. I groups) trying to gain
own Jn Ork army for Warhammer: pol1t1cal advantage
4-0K and I love Torg. I've been against opposing and
plJying RPGs for nearly fifteen rival Clans while
ye.us. I love RPGs, all kinds of keeping their nature a
RPGs In ocher words, I'm a secret from humanity.
normal, hcahhy gamer. The setting has remained
Jusr lase month, when we the same, its JUSt the rules
were at Ore-Con (the local LA that arc a little different.
convenuon ), I had an They're trimmed down a
opportunicy to play in a live bu with dice gemng
acuon Vampire game run by a replaced by a game of Hand
local group who call therrisclvcs Over Fist (Rock, Paper,
"Sneezing Lizards" (don't ask; I Scissors). There arc 3 groups
didn't) I stood in line for of Atmbutcs - Physical. Social,
rCJllStrauon and when I reached the Mental - and msrcad of numbers,
front, I discovered they had a "Cast each player has a list of aJ1ccuvcs co
L1s1" for the evening's story. One by describe his character A typical
one, the players In the Linc were filling character sheet might Look ~mcthing
up che Im. I found tha t a single spot in the like th is:
Tremere Clan was open and I jumped at the PHYSIC AL (3): Strong, Enduring, Brawny
chance. I went into a small room where the ocher
Trcmere had ga thered along with our group's SOCIAL (5): Allurmg, Olanning, Dignified,
wNarrator" (a kind of mini-GM who settles Genial, Intimidating
mechanics questions and conflicts). The character MENTAL (7): Alert, lnnmivc, Knowledgeable,
sheet let me know all about my character, but left
Perceptive, Shrewd, Vigilant, Wily)
me enough space co "flit in the blanks." The
Narrator let us in on the plot for the evening and When characters come 1nco conflict, they have
the pares we would play in it. He also let us in on to perform "Challenges." A Challenge involves
our own little sub-plot and clarified any rules both characters "bidding" Traits against each other.
qucsuons we might have had. The Narrator was ln short, it's kind of like a game of chicken. If a
paucnt, conclSC and friendly. character loses a Challenge, they lose the Trait
they've bet, and can't use It for the rest of the
While we prepared for the evening's activities,
evening's entertainme nt. So, lets say that I'm crying
I haJ a few private questions for the Narrator. He
to hit your character and your character is trying to together to get out and with all the bickering and
dodge. We both bid a Physical Trait and we play conspiring going on, it didn't look like we'd be
Hand Over Fist. If you win, I miss and lose my celebrating our victory the next night. It all ended
Physical Trait. If I win, you get hit and you also lose with a bloody bartle between the Brujah and the
you r Trait. There's more to it (like Wounds, Vencruc (no surprise there), an alliance with the
Willpower and Blood Points), but that's the core of werewolves (it was us and the Gangrcl), and a
the rulc.s. It's pretty fast, simple and easy to whole lot of others getting whacked by the f1tes of
remember. the holy crusade. h was a whole loc of fun and
That's just about all I learned about the game afterward, we all gathered together in a aingle room
from reading the rulebook. Much of the rulebook is and told our stories, C lan by C lan. That was the
unclear on a lot of points (a very important ru le best part. We all goc co pose and posture a little and
called "Free Escape" got lch out of both the first case a little blame around the room for our failures,
and second editions and was included in a non· but everybody laughed and cook victory and defeat
with good spirits.
essential supplement), and didn't really give a GM
any help when it came time to actually run one of L.ASTN;IMPRESS045
these events. I was very glad to ftnd out that I look back on the experience now and
Sneezing Lizards have run a great many of these understand why I had such a good time. Yes, I'm a
things, and have learned from past mistakes. Vampirt player/GM, but that had very little to do
with it. The main reason I had such a good time was
Since we were out In the open at the Con
(outside), we had to follow the normal rules of because of the people I was playing with.
the Masquerade. No-one who wasn't There were a lot of good role-
playing the game should ltnow that playcrs there, not only the
we were playing the game. I found Narrators, but my fellow
the experienced players an my players as well. We were all
group were more than willing co willing co work together to
help me out with my first conflicts create a good story. The
(to my surprise, so were the follts I Lizards follcs took a lot of
was contesting with!) and there time to organlie the
was very little use of rules. Most of evening, providing
the evening consisted of social everyone with enough
intcracrion. character and background,
but also providing enough
The story was simple: h was the leeway to give the character
13th Century (we were playing a Dark a srylc of our own. They
Ages game). All of us were neonates were all looking out for
arriving for a party In celebration of our everybody, malting sure that
"coming of age." There were about twcnry every player was having a good
of us, a few from each Clan, and when we time. If someone looked
arrived, we found that our Elders were nowhere frustrated, they were approached
to be found. There was a slight mystical aura in by a player or a Narrator and asked
che air, and a hint of foul play. Our group and a few if there was anything they could do
others suspected a test of some kind, but other to help. It was a very good environment
groups began to panic. This simple sec up began a for role-playing.
ser ies of political mancuvcrings that would nearly
bring the "Final Death" to every vampire ln the I honestly didn't know what to expect going
place. And just in case we didn't get the hint, there into it, so I have to be honest when I say that I
was an army of crusaders just a few miles down the shouldn't be surprised that I was surprised. A lot of
road coming this way. Appa.r cndy some peasants gamers (myself included) may expect to go into a
to ld chem there were vampires m the castle, and LARP having to contend with a gaggle of Mwanna·
Lhosc bloodthirsty knights were just aching co take be-actors• all posing and preening and wishing they
out some holy fury on our undcad hides. We were were Tom C ruise. Well, that wasn't what I found.
screwed. Now I can only callc from my point of view from the
game that I attended, but I have co say that I had a
The night swiftly turned into a "who is going to blast ac Ore-Con. I'm looking forward to the next
take command of the situation" power play. Our one, mainly because I won't need to go out and dye
group agreed right off that we really didn't care who my hair black, buy a pound of Bryl Crccm and study
was in charge of the situation, we just wanted to get Anne Rice novels all nighc to have a good time. All
the hell out of there. Unfortunately, we soon I have to do is bring me m)I own humble rolc-
discovered there was also a small army of playing skills.
werewolves outside. Apparently, somebody had let
chem know about the party as well. The whole And I can leave my dice box at home.
evening seemed to be conspiring against us and
time was running out fast. We'd have to work
Dl£ F~ ~ IN JANUAf<'/ '97. BLl£
PLANET IS A SCI-Fl 0'G SET ()l THE DISTANT
COLONY W~LD POSEID()l. WHILE THE FIN
COLONY SHIPS SENT TO POSEID()l ~IVED llJ
2065, Pl(()BLEMS BACK C>l WTH ~VENTED
THE CONSTl<l.JCTl()l OF A FOLLOW-{JP FLEET.
AND THE SLOO ~IGINAL COLC>llSTS WEl2E LEFT
TO FEND FOJZ THEMSELVES. DESPITE THE
NEGLECT. THEY THIZIVED ON POSEIDON'S
WATEIZY SUIZFACE. WHEN EAIZTH ~E
ESTABLISHED CONTACT WITH POSEID()l IN lf/9,
IT FOUJD OVEIZ 80.tOO HUMAN NATIVES WHO
CALLED POSEIDON HOME. BEFOJZE LONG,
TIZAVELLEIZS AND MEIZCHANDISE BEGAN TO
FLOW BETWEEN THE TWO NEWLY·ACOOAINTED
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EDGE N.JM8ER V
D. SAVE NDEf C»4 HOTEL rN WRAPPNi YCUSE.LF IN
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