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Names: Pullen, Fillmore, Mangle, Hurt, Sick, Lipp, Carey, Nervo, Ohno, Crownover, Yellowing Spectacles, A Pair Of Dodgy

Of Dodgy Eyes or Empty Sockets


Yankum, Plack, Dr Swallow, Dent, Holler, Toothman, Borer, Cudd, Pullman, Rensch, Exposed Scalp, Reeking Wild Hair, Horsehair Wig or Pale Flesh
Pick, Tusk, Drewel, Tucek, Butcher, Bones, Dr Hurter, Lynch, Payne, Bliss, Lancit, Apron Coated In Pinkish Stains, Large Frock Coat or Old Garb
Bent-back Frame, Twig-Thin or Bloated With Embalming Fluid

Alignment
 Good The Doctor Is In!
Heal others for no expected gain. Most children dream of growing into great warriors or powerful spell casters, saving the
world and defeating evil. When you were young you probably had some yearning for
 Lawful worldly adventure and glory. That’s why you are not sure where it all went wrong. You
Go out of your way to heal those in need. ended up serving as a field medic, picking up the pieces that the great heroes left behind in
their battles. You have put bones back in place, stitched wounds shut and sewn severed
limbs back together (sometimes even sewn back into the wrong place). Now you have
 Chaotic
taken your talents on the road and have journeyed out into the world to put your skills to
Mandatorily perform unnecessary surgery.
good use.
 Evil You start with surgeon’s kit (slow, +1 to all damage healed with Fleshmend or bandages
Use the powers of medical science to ruin others. you apply to yourself or others, 12 uses, 1 weight). Whenever you are in a civilized
settlement you can pay 10 coins to replenish all of its uses or to buy a new one.
Race Fleshmend (INT)
Whenever you would use your medical skills to patch up wounds and fix the broken
 Human bodies of others, roll +INT. *On a 10+, you heal a wounded person you can touch for 1d6
Increase the amount of damage you heal your companions by 1. damage and choose one of the following drawbacks. *On a 7-9, as above, but you suffer
two drawbacks instead of one:
 Goblin or  Ratfolk  Your work is quick and dirty: 1 less damage is healed.
Your bone saw has the following profile (close, +1 damage,  The person you are working on screams out in agony as you operate.
messy, 1 weight).  You require additional materials: expend 2 uses of a surgeon’s kit.
 While you are busy mending wounds, the scent of blood and flesh draws the attention of
 Snake-Humanoid or  Dwarf others to you or your patient.
Choose four options from the equipment list instead of three  The operation is painstakingly long.
when you create your character.
Graft (INT)
 Golem or  Steam-Powered Automaton When you have several hours of downtime and the relevant bits of monster limbs that you
You get +2 armor. You don’t need to consume rations to recover want to graft to one of your companions, roll +INT. *On a 10+, choose one of the
health when you rest and you can only heal damage when you following boons to permanently apply to the character, so long as the graft remains
rest. attached to the bearer. *On a 7-9, as above, but the GM picks two drawbacks from the
Fleshmend Starting Move to apply.
 Additional humanoid arm: +1 to all Hack and Slash rolls.
 Predatory fangs: gain fangs (hand, +1 damage, 0 weight).
Fill in the names of your companions in at least one:  Bestial claws: +1 to all damage rolls.
____________ is quite fond of the graft I’ve given them.  Human sized wings: the bearer of the graft can take grace-lacking flight.
If it wasn’t for my skills, ____________ would have been  Second layer of skin: +2 Max HP.
dead long ago.  Coat of scales: +1 armor.
Even if they don’t they trust me, ____________ is the best
companion I have. Your companions can only have one graft at a time.

A Quick Fix
Ignore the Slow tag on any items you use.

THE CHIRURGEON
Charles Dorf (Orde #12046)
Your load is 7+STR. Choose three:
You start with a surgeon’s kit (slow, +1 to all damage healed with  Scalpel (hand, -1 damage, 0 weight)
Fleshmend or bandages you apply to yourself or others, 12 uses, 1 weight),  Remnants of a failed medical experiment crammed into a box (1 weight)
dungeon rations (5 uses, 1 weight), bandages (5 uses, slow, 1 weight) and a  Pickled brain in a jar (1 weight)
bone saw (hand, 1 weight).  Grafter’s duster (worn, +1 armor, 1 weight)
 Several fine needles and two spindles of sewing thread (0 weight)
New tags-  Butcher’s apron (worn, 0 weight) and assorted cutting tools (1 weight)
Bang: Firing this weapon makes stealth impossible and could alert enemies  Mortal’s balm (6 uses, +2 to all damage healed with Fleshmend, 1 weight)
to your presence. A weapon with this tag uses a pouch of bullets for  Mortician’s Talisman (worn, +1d4 to all damage rolls made with medical
ammunition. tools improvised as a weapon, 0 weight)
 50 coins
 Pistol (near, 1 piercing, bang, 1 weight) and a pouch of bullets (5 ammo,
uses, 1 weight

When you gain a level from 2-5, choose from these moves. When you gain a level from 6-10, choose from these moves or the level 2-
 Physician By Trade 5 moves.
All damage you heal with Fleshmend is increased by 2.
 Surgeon Extraordinaire
 Deft Hands All damage you heal with Fleshmend is increased by 2.
Whenever you roll a 7-9 for Fleshmend you can choose one less drawback.
 Medical Mastermind
 Well Stocked Requires: Level 8 or higher.
Your surgeon’s kit has the following tags (slow, +2 to all damage healed You get +1 to all Fleshmend and Graft rolls.
with Fleshmend or bandages you apply to yourself or others, 16 uses, 2
weight).  I’ll Never Run Out Ever
Your surgeon’s kit has the following tags (slow, +3 to all damage healed
 Medical Improvisation with Fleshmend or bandages you apply to yourself or others, 20 uses, 3
You can expend a use of a surgeon’s kit to get a +1 forward to your next weight).
damage roll.
 A Quick Fix!
 Hold Still! In addition to healing damage you can use Fleshmend to reattach severed
Whenever you and the subject of your surgery have several hours of limbs, replace organs or any other elaborate surgery.
downtime, heal them double the amount of damage you normally would with
Fleshmend.  Grafting Innovation
Requires: Deft Hands
 I’ve Done This A Million Times Before You don’t have to choose drawbacks when you roll a 7-9 for Graft.
You roll a d8 instead of a d6 for when you heal damage with the Fleshmend
Starting Move.  Graft Optimization
Requires: I’m My Own Doctor, Grafting Innovation
 I’m My Own Doctor You and your companions can have up to two grafts instead of one.
You can use Fleshmend and Graft on yourself. You can only have one graft
on yourself at a time.  Corpse Scrutiny
Whenever you look over a dead body you can ask the GM what killed it,
 I’ve Got A Little Something On Hand when and if any unnatural forces were involved.
You can expend three uses of a surgeon’s kit to produce an antitoxin.
 Open For Business
 My Own Little Mixture Whenever you would spend several hours of downtime in a civilized
You can expend three uses of a surgeon’s kit to remove a debility from settlement providing medical skills and knowledge from folk who will accept
yourself or another. your help, you get paid a number of coins equal to 10 times your level.

 Surgeon’s Stare  Quick Learner


Whenever you take time to look over an injury you know what inflicted the Get one Advanced Move from another class. Treat your level as one lower
injury and how long ago it happened. for choosing the move.

 A Few Things I’ve Picked Up  Darkest Of Designs


Get one Advanced Move from another class. Treat your level as one lower Requires: Intelligence of 18, Latest Batch Of Ideas
for choosing the move. You get to add the following grafts to the Graft list:
 Monster’s limb: +2 to all damage rolls.
 Massive salvaged wings: the bearer of the graft can gracefully fly.
 Latest Batch Of Ideas
 Armor made from a construct’s remains: +2 armor.
You get to add the following grafts to the Graft list:
 Additional humanoid legs: gain +2 Load.  Armor made from still functioning undead: +4 Max HP.
 Bulky animal legs: +4 Load.
 Clusters of stolen eyes: +1 to all Discern Reality rolls.
 Whip-like tongue: (reach, +1 to all rolls to disarm someone, 0 weight).
 Fleshy Pouch: You can hide an additional item that weighs 1 or less in a
secret pouch on your body that is unnoticeable until it’s opened.
Charles Dorf (Orde #12046)

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