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7 Key Steps in Lighting Design Process - EEP PDF
7 Key Steps in Lighting Design Process - EEP PDF
77 key
key steps
steps in
in lighting
lighting design
design process
process (photo
(photo credit:
credit: webstaurantstore.com)
webstaurantstore.com)
The five initial stages are considered in more detail in the following lines.
This involves gaining a full understanding of what the lighting installation is intended to
achieve. This includes the following:
Task Requirements ?
Illuminance
Glare
Mood of the space
Relation to shape of space
Things to be emphasised
Things to hide
Direction of light
Interaction of daylight
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Consideration should be given at this stage to the use of daylight to minimise the need for
artificial light.
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The following attributes should be studied when choosing the light source:
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Photometric data for light sources and luminaires is commercially available to contribute to
these calculations.
The Lumen Method was the mainstay for interior lighting and has remained in use as a
quick and relatively accurate method of calculating interior illuminance.
The Lumen Method calculates the average illuminance at a specific level in the
space, including an allowance for the light reflected from the interior surfaces of the
room. The calculation method has a set of assumptions that, if followed, gives a
reasonable visual environment.
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All the luminaires in the room are the same and have the same orientation
The luminaires do not have a directional distribution and are aimed directly to the
floor
The luminaires are arranged in a uniform array on the ceiling and have the same
mounting height
The luminaires are spaced less than the maximum spacing to mounting height ratio
nominated in the coefficient of utilisation tables
The average illuminance E(h) over a reference surface s can be calculated from the
“lumen method” formula.
where:
Utilization factors can be determined for any surface or layout of luminaires. The “UF”
symbolis normally shown followed by an extra letter in brackets, to denote the surface, for
example, UF(F) is the utilisation factor for the floor cavityand UF(W) is the utilisation
factor for the walls.
Utilization factors are, in practice, only calculated for general lighting systems with
regular arrays of luminaires and for three main room surfaces. The highest of these
surfaces, the C surface (for ceiling cavity), is an imaginary horizontal plane at the
level of the luminaires having a reflectance equal to that of the ceiling cavity.
The lowest surface, the F surface (for floor Cavity), is a horizontal plane at normal
working height (i.e. table height), which is often assumed to be 0.85 m above the
floor.
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The middle surface, the W surface (for walls), consists of all the walls between the C
and F planes.
Although the lighting designer can calculate utilization factors, lighting companies publish
utilization factors for standard conditions for their luminaires. The standard method of
presentation is shown below. To use this table, it is only necessary to know the Room Index
and the effective reflectance of the three standard surfaces (floor cavity, walls and ceiling
cavity).
Room
Room Index
Index Calculation
Calculation
Room Index //
The Room Index is a measure of the angular size of the room, and is the ratio of the sum
of the plan areas of the F and C surfaces to the area of the W surface. For rectangular
rooms the room index is given by:
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Where:
If the room is re-entrant in shape, for example L shaped, then it must be divided into two
or more non-re- entrant sections, which can be treated separately.
The Spacing to Mounting Height Ratio (SHR) is the spacing between luminaires divided
by their height above the horizontal reference plane.
It affects the uniformity of illuminance on that plane. When the UF tables are
determined, for a nominal spacing to height ratio SHR NOM, the maximum
spacing to height ratio SHR MAX of the luminaire is also calculated, and is a value
that should not be exceeded if the uniformity is to be acceptable.
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DIALux
DIALux workplane
workplane
Although it was possible to calculate the luminance of all the surfaces in a room, the
calculations were extremely laborious and could only be justified in the most special cases.
However, the advent of computer modelling enabled a more flexible approach to lighting
design and significantly increased the information available to the designer.
In contrast to the Lumen Method, lighting programs enable the lighting designer
to broaden the assumptions:
This gives the lighting designer a much greater understanding of what is happening in
the room.
However there has been considerable research, experience and documentation over the
past 80 years that has developed the current thinking in the adequacy of various illuminance
levels for various tasks and functions.
Although there is some general understanding of the need for appropriate luminance
distribution in the vertical plane, there is little information, experience or
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It is important in using a lighting calculation program that the output records the type of
luminaire used, the location of the luminaires, the assumed lumen output of the lamp, the
light loss factor and the aiming points. If this is not recorded you have a pretty picture of the
installation and no way of making it a reality.
4.3 Visualisation
These are programs that create a perspective rendering of the space in levels of
detail that vary from a block representation of the space, to photographic quality renderings,
depending on the sophistication of the program and the level of detail of the interior to be
entered.
The major difference being in how they interpret light from reflective surfaces.
Left:
Left: Lambertian
Lambertian surface;
surface; Middle:
Middle: Specular
Specular surface;
surface; Right:
Right: Semi-specular
Semi-specular surface
surface
A real life surface is a combination of both surfaces (semi-specular) and has both specular
and diffuse characteristics. Some materials are more specular while others are more diffuse.
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A flux transfer or radiosity program treats all surfaces as diffuse or Lambertian surfaces,
as a result their rendering tends to appear flat with soft shadow details. It will tend to
overestimate the uniformity. Ray tracing traces the individual rays of light from the source to
the eye as it reflects from surface to surface around the room. As a result ray tracing can
allow for the specular component of the surfaces.
Some programs calculate the entire lighting by ray tracing while others calculate the
space on a flux transfer basis and have an overlay of ray tracing of specific areas to
improve the quality of the rendering. When ray tracing is added, reflections are added in
polished surfaces and shadows become sharper.
Visualisation programs are a useful tool in the presentation of a design, as a tool for
the designer to check that the design is consistent with his own visualisation of the
space, and to model specific lighting solutions. The programs are still calculation tools
and not design programs.
The programs can show the designer how a specific design will perform but that
they cannot reliably be used to assess the acceptability of a design.
Irrespective of the form of the visualisation output, it is important that the program provides
adequate information to enable the construction and verification of the lighting design.
Installation information – the type and location of all luminaires and the aiming
information. The lamp details should be included as well as the specific catalogue
number of photometric file that has been used.
Light technical parameters – the illuminance, uniformity and other parameters that
have been calculated to achieve the design.
Verification information – adequate details to enable the lighting calculation to be
verified. This should include the luminaire type, the photometric file, surface
reflectances that were assumed, light loss factors, lumen output of lamps and
mounting and aiming locations.
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