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KINGDOM DEATH: MONSTER Universal Character & Settlement Sheets (KDM v1.

5)

Most of these sheets are setup to be blank or generic when possible, however, if you are
using Adobe Acrobat or another compatible PDF reader, you can go into the ‘Layers’
palette and toggle on/off different layers to activate both character & settlement sheets
for the People of the Lantern (Core game), People of the Stars (Dragon King), and the
People of the Sun (Sunstalker) campaigns.

You can also activate individual expansions via the ‘Layers’ palette, simply toggle the
layer on to have its Story Event added to your Timeline and its name added to your
‘Quarries’ or ‘Nemesis’ list. At this time, expansions are only able to be added to the
basic People of the Lantern (Core game) campaign as the apparent intent of the other
campaigns is that they are played on their own without any other expansion material
added in. However, you can still add in the Dragon King or Sunstalker Quarries to the
People of the Lantern campaign.
Contents
2–5 1-Survivor Character Sheets
6–8 2-Survivor Character Sheets
9 4-Survivor Character Sheet
10-11 Settlement Sheets
12-14 Campaign Timelines

Developed by Graeme Henson on BoardGameGeek, based off of the original character & settlement sheets developed by Adam Poots. This work is for non-commercial purposes only.
Name M F

When you name your survivor, gain +1 survival

Hunt XP
Age Age Age Age Retired

Survival Limit Dodge: Cancels 1 Hit; once per round.


Encourage: One other Survivor may stand up.
Cannot Dash: Gain +1 Move and use it immediately.
spend Surge: Gain +1 Action and use it immediately.
survival Endure: Spend [7–Luck] Survl: ignore Svr Injury Rslt

Brain
equipped

5
base

Move Accuracy Strength Evasion Luck Speed


+To Hit +To Wound +To Miss +Critical +Attacks
Insanity
If your insanity is 3+,
Courage Understanding you are insane

Bold See the Truth Insight White Secret


Unarmed Combat
A Survivor may always fight
Stalwart: can’t be knocked down Analyze: Look at top AI card and with their Fist & Tooth:
by brain trauma or intimidate return it to the top of the deck
Prepared: Add Hunt XP to your Explore: Add +2 to your Fist
&
roll when determining a straggler investigate roll results

Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a


Tooth
2
to trigger Intimacy story event returning survivor
weapon, melee,
fist & tooth
Weapon Proficiency 8+ Deadly:
Type: +1 Luck when
0
Specialist Master
Select Before Hunt you attack
with this Weapon.

Fighting Arts Maximum 3 Cannot use Fighting Arts

Disorders Maximum 3

Abilities & Impairments Skip Next Hunt

Head Body Waist Arms Legs


Heavy Injury :
L L L L Knocked Down

H H H H H H
Name M F

When you name your survivor, gain +1 survival

Brain Head Body Waist Arms Legs


Hunt XP
Age Age Age Age Retired L L L L

H H H H H
Survival Limit Dodge: Cancels 1 Hit; once per round.
Encourage: One other Survivor may stand up.
Insanity
Cannot Dash: Gain +1 Move and use it immediately. If your insanity is 3+, Heavy Injury : Knocked Down
spend Surge: Gain +1 Action and use it immediately.
survival you are insane H
Endure: Spend [7–Luck] Survl: ignore Svr Injury Rslt

Courage Chronicles Age Family


equipped

Born in the Year of the Lantern


Bold See the Truth
Lantern flame was Extinguished

5
Stalwart: can’t be knocked down
by brain trauma or intimidate
base

Prepared: Add Hunt XP to your


roll when determining a straggler
Move Accuracy Strength Evasion Luck Speed Matchmaker: Spend 1 endeavor
+To Hit +To Wound +To Miss +Critical +Attacks to trigger Intimacy story event
cause of death

Understanding Great Deeds


Weapon Proficiency
Type: Specialist Master Insight White Secret

Select Before Hunt Analyze: Look at top AI card and


return it to the top of the deck
Explore: Add +2 to your
Specialization: investigate results

Tinker: +1 endeavor when a


returning survivor

Fighting Arts Maximum 3 Cannot use Fighting Arts Abilities & Bonuses

Disorders Maximum 3

Notes

Impairments & Severe Injuries Skip Next Hunt


Name M F Hunt XP Permanent Severe Injuries (other effects may apply)
When you name your survivor, gain +1 survival Age Age Age Age Retired Retired

Intracranial Hemorrhage
Dodge: Cancels 1 Hit no longer use or gain survival
Survival Limit
Encourage: Survivor stands Weapon Proficiency
Cannot Dash: +1 Move Deaf
Type: Specialist Master
-1 permanent Evasion
spend Surge: +1 Action
survival Select Before Hunt
Endure: Ignore Injuries
Blind
-1 / -4 permanent Accuracy
Courage Understanding Shattered Jaw
equipped

can no longer consume

Bold See the Truth Insight White Secret Gaping Chest Wound
-1 permanent Strength
5 Stalwart: can’t be knocked down Analyze: Look at top AI card and
Destroyed Back
base

by brain trauma or intimidate return it to the top of the deck


-2 perm Move; no 2+ STR Gear
Move Accuracy Strength Evasion Luck Speed Prepared: Add Hunt XP to your Explore: Add +2 to your
roll when determining a straggler investigate results
+To Hit +To Wound +To Miss +Critical +Attacks Broken Rib
Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a -1 permanent Speed
to trigger Intimacy story event returning survivor
Dismembered Arm
Brain Disorders Maximum 3 cannot use 2-handed weap.

Ruptured Muscle
cannot use Fighting Arts

Contracture
-1 permanent Accuracy

Broken Arm
Insanity -1 perm ACC; -1 perm STR
If your insanity is 3+,
you are insane. Intestinal Prolapse
no longer use Waist Gear

Warped Pelvis
-1 permanent Luck

Destroyed Genitals
no Intimacy
Head Body Waist Arms Legs Broken Hip
no longer Dodge; -1 perm Move

L L L L Dismembered Leg
-2 perm Move; no longer Dash
H H H H H Hamstrung
no use Fighting Arts or Abilities
Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table. Broken Leg
H -1 permanent Move

Fighting Arts Maximum 3 Cannot use Fighting Arts Notes

Abilities & Impairments Skip Next Hunt


Name M F Permanent Severe Injuries (other effects may apply)
Retired

Resources Intracranial Hemorrhage


no longer use or gain survival

Deaf
-1 permanent Evasion
Blind
-1 / -4 permanent Accuracy

Shattered Jaw
can no longer consume

Gaping Chest Wound


-1 permanent Strength

Destroyed Back
-2 perm Move; no 2+ STR Gear

Broken Rib
-1 permanent Speed

Dismembered Arm
cannot use 2-handed weap.

Ruptured Muscle
cannot use Fighting Arts

Contracture
-1 permanent Accuracy
Gear Broken Arm
-1 perm ACC; -1 perm STR

Intestinal Prolapse
no longer use Waist Gear

Warped Pelvis
-1 permanent Luck

Destroyed Genitals
no Intimacy

Broken Hip
no longer Dodge; -1 perm Move

Dismembered Leg
-2 perm Move; no longer Dash
Innovations
Hamstrung
no use Fighting Arts or Abilities

Broken Leg
-1 permanent Move

Notes

Settlement Status Family

Mate(s)
Name M F Hunt XP Name M F Hunt XP
When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired

Dodge: Cancels 1 Hit Dodge: Cancels 1 Hit


Survival Limit Encourage: Survivor stands Weapon Proficiency Survival Limit Encourage: Survivor stands Weapon Proficiency
Cannot Dash: +1 Move Cannot Dash: +1 Move
Type: Specialist Master Type: Specialist Master
spend Surge: +1 Action spend Surge: +1 Action
survival Select Before Hunt survival Select Before Hunt
Endure: Ignore Injuries Endure: Ignore Injuries

Courage Understanding Courage Understanding


5 5
Move Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret Move Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret
+To Hit +To Wound +To Miss +Critical +Attacks +To Hit +To Wound +To Miss +Critical +Attacks

Stalwart: can’t be knocked down Analyze: Look at top AI card and Stalwart: can’t be knocked down Analyze: Look at top AI card and
by brain trauma or intimidate return it to the top of the deck by brain trauma or intimidate return it to the top of the deck

Brain Prepared: Add Hunt XP to your


roll when determining a straggler
Explore: Add +2 to your
investigate results Brain Prepared: Add Hunt XP to your
roll when determining a straggler
Explore: Add +2 to your
investigate results

Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a
Insanity If your insanity is 3+, you are insane. to trigger Intimacy story event returning survivor Insanity If your insanity is 3+, you are insane. to trigger Intimacy story event returning survivor

Head Fighting Arts Maximum 3 Cannot use Fighting Arts Head Fighting Arts Maximum 3 Cannot use Fighting Arts
H H

Arms Arms
L H Disorders Maximum 3 L H Disorders Maximum 3

Body Body
L H L H
Abilities & Impairments Skip Next Hunt Abilities & Impairments Skip Next Hunt

Waist Waist
L H L H

Legs Legs
L H L H

Heavy Injury: Knocked Down Heavy Injury: Knocked Down

Unarmed Combat Gear Grid Unarmed Combat Gear Grid


A Survivor may always fight with their Fist & Tooth: A Survivor may always fight with their Fist & Tooth:

Fist & Tooth Fist & Tooth


2 weapon, melee, fist & tooth 2 weapon, melee, fist & tooth
8+ Deadly: +1 Luck when you attack 8+ Deadly: +1 Luck when you attack
0 with this Weapon.
0 with this Weapon.

Notes Notes
Name M F Hunt XP Name M F Hunt XP
When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired

Dodge: Cancels 1 Hit Dodge: Cancels 1 Hit


Survival Limit
Encourage: Survivor stands Weapon Proficiency Survival Limit
Encourage: Survivor stands Weapon Proficiency
Cannot Dash: +1 Move Cannot Dash: +1 Move
Type: Specialist Master Type: Specialist Master
spend Surge: +1 Action spend Surge: +1 Action
survival Select Before Hunt survival Select Before Hunt
Endure: Ignore Injuries Endure: Ignore Injuries

Courage Understanding Courage Understanding


equipped

equipped
Bold See the Truth Insight White Secret Bold See the Truth Insight White Secret

5 Stalwart: can’t be knocked down Analyze: Look at top AI card and 5 Stalwart: can’t be knocked down Analyze: Look at top AI card and
base

base
by brain trauma or intimidate return it to the top of the deck by brain trauma or intimidate return it to the top of the deck

Move Accuracy Strength Evasion Luck Speed Prepared: Add Hunt XP to your Explore: Add +2 to your Move Accuracy Strength Evasion Luck Speed Prepared: Add Hunt XP to your Explore: Add +2 to your
roll when determining a straggler investigate results roll when determining a straggler investigate results
+To Hit +To Wound +To Miss +Critical +Attacks +To Hit +To Wound +To Miss +Critical +Attacks
Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a Matchmaker: Spend 1 endeavor Tinker: +1 endeavor when a
to trigger Intimacy story event returning survivor to trigger Intimacy story event returning survivor

Brain Disorders Maximum 3 Brain Disorders Maximum 3

Insanity If your insanity is 3+, you are insane. Insanity If your insanity is 3+, you are insane.

Head Body Waist Arms Legs Head Body Waist Arms Legs

L L L L L L L L

H H H H H H H H H H

Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table. Heavy Injury : Knocked Down ; Any further damage to that location requires a roll on the Severe Injuries table.
H H

Fighting Arts Maximum 3 Cannot use Fighting Arts Fighting Arts Maximum 3 Cannot use Fighting Arts

Abilities & Impairments Skip Next Hunt Abilities & Impairments Skip Next Hunt

Notes Notes
Name Permanent Severe Injuries (other effects may apply) Name Permanent Severe Injuries (other effects may apply)
Retired Retired

Intracranial Hemorrhage Intracranial Hemorrhage


no longer use or gain survival no longer use or gain survival

Deaf Deaf
-1 permanent Evasion -1 permanent Evasion

Blind Blind
-1 / -4 permanent Accuracy -1 / -4 permanent Accuracy

Shattered Jaw Shattered Jaw


can no longer consume can no longer consume

Gaping Chest Wound Gaping Chest Wound


-1 permanent Strength -1 permanent Strength

Destroyed Back Destroyed Back


-2 perm Move; no 2+ STR Gear -2 perm Move; no 2+ STR Gear

Broken Rib Broken Rib


-1 permanent Speed -1 permanent Speed

Dismembered Arm Dismembered Arm


cannot use 2-handed weap. cannot use 2-handed weap.

Ruptured Muscle Ruptured Muscle


cannot use Fighting Arts cannot use Fighting Arts

Contracture Contracture
-1 permanent Accuracy -1 permanent Accuracy

Broken Arm Broken Arm


-1 perm ACC; -1 perm STR -1 perm ACC; -1 perm STR

Intestinal Prolapse Intestinal Prolapse


no longer use Waist Gear no longer use Waist Gear

Warped Pelvis Warped Pelvis


-1 permanent Luck -1 permanent Luck

Destroyed Genitals Destroyed Genitals


no Intimacy no Intimacy

Broken Hip Broken Hip


no longer Dodge; -1 perm Move no longer Dodge; -1 perm Move

Dismembered Leg Dismembered Leg


-2 perm Move; no longer Dash -2 perm Move; no longer Dash

Hamstrung Hamstrung
no use Fighting Arts or Abilities no use Fighting Arts or Abilities

Broken Leg Broken Leg


-1 permanent Move -1 permanent Move

Fighting Arts Maximum 3 Fighting Arts Maximum 3

Disorders Maximum 3 Disorders Maximum 3

Notes, Abilities & Impairments Notes, Abilities & Impairments


Name M F Hunt XP Name M F Hunt XP
When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired

Dodge: Cancels 1 Hit Dodge: Cancels 1 Hit


Survival Limit Encourage: Survivor stands Weapon Proficiency Survival Limit Encourage: Survivor stands Weapon Proficiency
Dash: +1 Move Dash: +1 Move
Cannot Type: Specialist Master Cannot Type: Specialist Master
spend Surge: +1 Action spend Surge: +1 Action
Select Before Hunt Select Before Hunt
survival Endure: Ignore Injuries survival Endure: Ignore Injuries

Courage Understanding Courage Understanding


5 5
Movement Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret Movement Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret
+To Hit +To Wound +To Miss +Critical +Attacks +To Hit +To Wound +To Miss +Critical +Attacks

Head Fighting Arts Head Fighting Arts


Brain Maximum 3 Cannot use Fighting Arts
Brain Maximum 3 Cannot use Fighting Arts

Insanity (3+ is insane) H Disorders Maximum 3


Insanity (3+ is insane) H Disorders Maximum 3

Body Waist Body Waist

Abilities & Impairments Abilities & Impairments


L L L L
Skip Next Hunt Skip Next Hunt

H H H H

Arms Legs Arms Legs


Knocked Knocked
L Down L L Down L

H H H H H H

Name M F Hunt XP Name M F Hunt XP


When you name your survivor, gain +1 survival Age Age Age Age Retired When you name your survivor, gain +1 survival Age Age Age Age Retired

Dodge: Cancels 1 Hit Dodge: Cancels 1 Hit


Survival Limit Encourage: Survivor stands Weapon Proficiency Survival Limit Encourage: Survivor stands Weapon Proficiency
Dash: +1 Move Type: Dash: +1 Move Type:
Cannot Specialist Master Cannot Specialist Master
spend Surge: +1 Action spend Surge: +1 Action
Select Before Hunt Select Before Hunt
survival Endure: Ignore Injuries survival Endure: Ignore Injuries

Courage Understanding Courage Understanding


5 5
Movement Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret Movement Accuracy Strength Evasion Luck Speed Bold See the Truth Insight White Secret
+To Hit +To Wound +To Miss +Critical +Attacks +To Hit +To Wound +To Miss +Critical +Attacks

Head Fighting Arts Head Fighting Arts


Brain Maximum 3 Cannot use Fighting Arts
Brain Maximum 3 Cannot use Fighting Arts

Insanity (3+ is insane) H Disorders Maximum 3


Insanity (3+ is insane) H Disorders Maximum 3

Body Waist Body Waist

Abilities & Impairments Abilities & Impairments


L L L L
Skip Next Hunt Skip Next Hunt

H H H H

Arms Legs Arms Legs


Knocked Knocked
L Down L L Down L

H H H H H H
Settlement Name Campaign
People of the Lantern Campaign
Survival Limit
When the settlement is named for the first time, returning survivors gain +1 survival
Core Game Dragon King Sunstalker
expansion expansion
Bonuses
Timeline endeavor departing survivors Milestone Story Events / Principles
Trigger these story events when the milestone condition is met
Year Story & Special Events

1 163 Returning Survivors 21 First child is born Principle: New Life

2 121 Endless Screams 22 New Life:

3 23 Lvl 3 Nemesis: The Butcher First time death count is updated Principle: Death

4 169 Nemesis: The Butcher 24 Death:

5 125 Hands of Heat 25 189 Nemesis: The Watcher Population reaches 15 Principle: Society

6 109 Armored Strangers 26 Society:

7 151 Phoenix Feather 27 Settlement has 5 Innovations Hooded Knight

8 28 Lvl 3 Nemesis: King’s Man

9 173 Nemesis: King’s Man 29 Settlement


Lantern has
Year 128 Innovations Edged Tonometry
Principle: Conviction

10 30 193 Nemesis: Gold Smoke Knight Conviction:

11 161 Regal Visit 31 Timeline Story Event Principle: Conviction

12 153 Principle: Conviction 32 Conviction:

13 171 Nemesis: The Hand 33

14 34

15 35

16 Lvl 2 Nemesis: The Butcher 36

17 37 Not victorious against Nemesis Game Over

18 38

19 Lvl 2 Nemesis: King’s Man 39 Population reaches 0 Game Over

20 187 Watched 40

Innovations Settlement Locations


Innovations your settlement has discovered (including principles and weapon masteries) Locations in your settlement

Language
Language Dragon Speech Sun Language Lantern Hoard
Barber Surgeon Plumery

Bone Organ Blacksmith Sacred


Silk Mill Pool
Smith Skinnery Grinder
Catarium Skyreef
Silk Mill Sanctuary

Weapon Leather Stone Dragon Armory Wet Resin


Skyreef Crafter
Sanctuary
Crafter Worker Circle
Gormchymist Wet Resin Crafter

Gormery

Mask Maker
Exhausted Lantern Hoard

Quarries Nemesis Monsters Variant Rules


The available monsters your settlement can select to hunt The available nemesis encounter monsters Alternate rulesets being used

White Lion The Butcher Lvl 1 Lvl 2 Lvl 3

Screaming Antelope King’s Man Lvl


Lvl 1
1 Lvl
Lvl 2
2 Lvl
Lvl 3
3

The Hand Lvl 1 Lvl 2 Lvl 3


Phoenix Lvl 1 Lvl 2 Lvl 3
Lvl 1 Lvl 2 Lvl 3
Lvl 1 Lvl 2 Lvl 3
Lvl 1 Lvl 2 Lvl 3
Lvl 1 Lvl 2 Lvl 3
Lvl 1 Lvl 2 Lvl 3
Storage Gear & Resources may be stored without limit (use scrap paper if you run out of room)

Bone Organ Hide Scrap Other


Monster Bone Monster Organ Monster Hide Broken Lantern
Skull Love Juice

???
bone, organ, hide

Showdown Results Monsters hunted and/or fought and the results (use scrap paper if you run out of room)

Population Death Count First death; Principle: Death Lost Settlements


Update the population as
survivors are added or lost
Pop: 15; Principle: Society Game Over Game Over Game Over Game Over
Pop: 0; Game Over

Name Gender Notes


Campaign Timelines Nemesis encounter ### Core Story Event (go to page #) ### Expansion Story Event

Timeline of Story & Special Events across different campaigns

Core Game People of the Stars (Dragon King) People of the Sun (Sunstalker)
Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events

1 163 11 15

2 121 115 115

4 169 Lvl 1 25 19

5 125 15 21

6 109

7 151 139 139

9 173 Lvl 2 25

19 23
10

11 161 141

12 153 141 19

171 Lvl 2 157 21


13

14

15

16 Lvl 2 169 Lvl 2

17

18

19 Lvl 2 173 Lvl 3 25 19

20 187 23 25

21 Lvl 2 161

22 Lvl 3 157

23 Lvl 3 169 Lvl 3 Lvl 3 161

24 Lvl 3 159

25 189 27 33

26 The People of the Stars campaign is designed as a standalone campaign


Expansions with no other expansions to be used, while the People of the Sun campaign
27 has a delicate balance of Nemesis Monsters in the final stretch.

Lvl 3 173
28 Lonely Tree Add Object of Desire Hunt Event to the Basic Hunt Event deck

29 Gorm Add The Approaching Storm to Lantern Year 1 or later

30 193
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33

34 Slenderman (N) Replace Lantern Year 6 with It’s Already Here or add to a later year

35 Lion Knight (N) Add An Uninvited Guest to Lantern Year 6 or later

36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39

40 Lion God Add The Silver City to Lantern Year 13 or later


Campaign Timelines Nemesis encounter ### Core Story Event (go to page #) ### Expansion Story Event

Timeline of Story & Special Events across different campaigns

The Ballad of
People of the Lantern (Core Game) People of the Stars (Dragon King) People of the Sun (Sunstalker) the Green Knight (Green Knight Armor)
Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events
Returning The Approaching
163 11 15 163 Storm 151
1 Returning Survivors The Foundlings The Pool and the Sun 1 Returning Survivors
Survivors

2 Endless Screams 121 Endless Screams 115 Endless Screams 115 2 Endless Screams 121

3 3

4 Nemesis: The Butcher 169 Nemesis: Dragon King Lvl 1 25 Sun Dipping 19 4 Nemesis: The Butcher 169

Hands A Crone’s Tale


5 Hands of Heat 125 Midnight’s Children 15 The Great Sky Gift 21 5 of Heat of125
Hands 117
Heat The Hanged Man 117

Armored An Uninvited
6 Armored Strangers 109 6 Strangers 109 Guest 103

7 Phoenix Feather 151 Phoenix Feather 139 Phoenix Feather 139 7 Phoenix Feather 151

Rumbling
8 8 in the Dark

9 Nemesis: King’s Man 173 Nemesis: Dragon King Lvl 2 25 9 Nemesis: King’s Man 173

19 23
10 Unveil the Sky Birth of Color 10

11 Regal Visit 161 Principle: Conviction 141 11 Regal Visit 161

12 Principle: Conviction 153 Principle: Conviction 141 Sun Dipping 19 12 Principle: Conviction 153

171 Lvl 2 157 21 171


13 Nemesis: The Hand Nemesis: The Butcher The Great Sky Gift 13 Nemesis: The Hand

14 14

15 15

16 Nemesis: The Butcher Lvl 2 169 Nemesis Encounter Lvl 2 16 Nemesis: The Butcher Lvl 2 169

17 17

18 18

19 Nemesis: King’s Man Lvl 2 173 Nemesis: Dragon King Lvl 3 25 19 19 Nemesis: King’s Man Lvl 2 173
Sun Dipping

20 Watched 187 The Tomb 23 Final Gift 25 20 Watched 187

21 Nemesis: King’s Man Lvl 2 161 21

22 Nemesis: The Butcher Lvl 3 157 22

23 Nemesis: The Butcher Lvl 3 169 Nemesis Encounter Lvl 3 Nemesis: King’s Man Lvl 3 161 23 Nemesis: The Butcher Lvl 3 169

24 Nemesis: The Hand Lvl 3 159 24

25 Nemesis: The Watcher 189 Death of the Dragon King 27 The Great Devourer 33 25 Nemesis: The Watcher 189

26 The People of the Stars campaign is designed as a standalone campaign 26


Expansions with no other expansions to be used, while the People of the Sun campaign
27 has a delicate balance of Nemesis Monsters in the final stretch. 27
Lvl 3 173 Lvl 3 173
28 Nemesis: King’s Man Lonely Tree Add Object of Desire Hunt Event to the Basic Hunt Event deck 28 Nemesis: King’s Man

29 Gorm Add The Approaching Storm to Lantern Year 1 or later


29

30 Nemesis: Gold Smoke Knight 193 30 Nemesis: Gold Smoke Knight 193
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31 31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32 32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33 33

34 Slenderman (N)
Replace Lantern Year 6 with It’s Already Here or add to a later year 34

35 Lion Knight (N) Add An Uninvited Guest to Lantern Year 6 or later 35

36 36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37 37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38 38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39 39

40 Lion God Add The Silver City to Lantern Year 13 or later 40


Campaign Timelines Nemesis encounter ### Core Story Event (go to page #) ### Expansion Story Event

Timeline of Story & Special Events across different campaigns

Year Story & Special Events Story & Special Events Story & Special Events Story & Special Events

10

11

12

13

14

15

16

17

18

19

20

21

22

23

24

25

26 The People of the Stars campaign is designed as a standalone campaign


Expansions with no other expansions to be used, while the People of the Sun campaign
27 has a delicate balance of Nemesis Monsters in the final stretch.

28 Lonely Tree Add Object of Desire Hunt Event to the Basic Hunt Event deck

29 Gorm Add The Approaching Storm to Lantern Year 1 or later

30
Spidicules Replace Lantern Year 2 with Young Rivals or add to a later year
31
Flower Knight Add A Crone’s Tale to Lantern Year 5 or later
32
Manhunter (N) Add The Hanged Man to Lantern Year 5 or later
33

34 Slenderman (N) Replace Lantern Year 6 with It’s Already Here or add to a later year

35 Lion Knight (N) Add An Uninvited Guest to Lantern Year 6 or later

36
Dragon King Add Glowing Crater to Lantern Year 8 or later
37
Sunstalker Add Promise Under the Sun to Lantern Year 8 or later
38
Dung Beetle Knight Add Rumbling in the Dark to Lantern Year 8 or later
39

40 Lion God Add The Silver City to Lantern Year 13 or later

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