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Suggested stat allocations for Power, Combat Advantage, Critical Strike.

Assumptions;
• Base Combat Advantage 10% (5000);
• Base Critical Chance 5% (2500);
• Enemy Awareness 24000;
• Enemy Critical Resist 24000;
• Critical 125% (Vorpal).
• Minimum value for Combined Stat rating is 12000.

Power, Combat Advantage and, Critical Strike Damage Magnitude formula:

(1+ Powerˊ) × ( 1+Combat Advantageˊ + (Critical Chanceˊ ×Critical Severity) )= Damage Multiplier
⇒ (1+Powerˊ ) × ( 1+ Combat Advantageˊ + (Critical Chanceˊ×Critical Severity) ) = Damage Multiplier
⇒ Pˊˊ × CACS = Damage Multiplier

Expanding to include values;

( (
⇒ 1+
Power
50000 )) ( (
× 1+
Combat Advantage +5000 −Awareness
50000 ) ((
+
)
Critical Strike +2500 −Critical Resist
50000 ))
× Critical Severity =Damage Magnitude

The Damage Multiplier is the product of two sums, the Power sum and the Combat Advantage
Critical Strike sum. The highest product of two numbers is when those two numbers are equal; a
square. Once Enemy Awareness and Critical Resist have been negated, allocating Stats to Power,
Critical Strike, and Combat Advantage, to balance the Power sum (P´´) and the Combat Advantage
Critical Strike sum (CACS) will be optimal. So P´´ ~ CACS is used as a heuristic.
Total Stats Power Combat Advantage Critical Strike Critical Severity Damage Multiplier Comments
0 0 0 0 125.00% 1
1000 1000 0 0 125.00% 1.02
2000 2000 0 0 125.00% 1.04
3000 3000 0 0 125.00% 1.06
4000 4000 0 0 125.00% 1.08
5000 5000 0 0 125.00% 1.1
6000 6000 0 0 125.00% 1.12
7000 7000 0 0 125.00% 1.14
8000 8000 0 0 125.00% 1.16
9000 9000 0 0 125.00% 1.18
10000 10000 0 0 125.00% 1.2
11000 11000 0 0 125.00% 1.22
12000 12000 0 0 125.00% 1.24
13000 12000 0 1000 125.00% 1.24
14000 12000 0 2000 125.00% 1.24
15000 12000 0 3000 125.00% 1.24
16000 12000 0 4000 125.00% 1.24
The Stat values until
17000 12000 0 5000 125.00% 1.24 Combined Stat Minimum
is reached are
18000 12000 0 6000 125.00% 1.24 hypothetical.
19000 12000 0 7000 125.00% 1.24
20000 12000 0 8000 125.00% 1.24
21000 12000 0 9000 125.00% 1.24
22000 12000 0 10000 125.00% 1.24
23000 12000 0 11000 125.00% 1.24
24000 12000 0 12000 125.00% 1.24
25000 12000 1000 12000 125.00% 1.24
26000 12000 2000 12000 125.00% 1.24
27000 12000 3000 12000 125.00% 1.24
28000 12000 4000 12000 125.00% 1.24
29000 12000 5000 12000 125.00% 1.24
30000 12000 6000 12000 125.00% 1.24
31000 12000 7000 12000 125.00% 1.24
32000 12000 8000 12000 125.00% 1.24
33000 12000 9000 12000 125.00% 1.24
34000 12000 10000 12000 125.00% 1.24
35000 12000 11000 12000 125.00% 1.24
36000 12000 12000 12000 125.00% 1.24 Combined Stat Minimum
Values

37000 12000 12000 13000 125.00% 1.24


Increase CS until
38000 12000 12000 14000 125.00% 1.24 >Critical Resist.

39000 12000 12000 15000 125.00% 1.24 Increase CS to 31000


until P'' ~ CACS.
40000 12000 12000 16000 125.00% 1.24
Total Stats Power Combat Advantage Critical Strike Critical Severity Damage Multiplier Comments
41000 12000 12000 17000 125.00% 1.24
42000 12000 12000 18000 125.00% 1.24
43000 12000 12000 19000 125.00% 1.24
44000 12000 12000 20000 125.00% 1.24
45000 12000 12000 21000 125.00% 1.24
46000 12000 12000 22000 125.00% 1.26
47000 12000 12000 23000 125.00% 1.29
48000 12000 12000 24000 125.00% 1.32 Increase CS until
>Critical Resist.
49000 12000 12000 25000 125.00% 1.35
Increase CS to 31000
50000 12000 12000 26000 125.00% 1.38 until P'' ~ CACS.

51000 12000 12000 27000 125.00% 1.41


52000 12000 12000 28000 125.00% 1.44
53000 12000 12000 29000 125.00% 1.47
54000 12000 12000 30000 125.00% 1.5
55000 12000 12000 31000 125.00% 1.53 P'' ~ CACS for Min CS.

56000 12550 12000 31450 125.00% 1.56


57000 13100 12000 31900 125.00% 1.59 P+550; CS+450;
until CS max limit.
58000 13650 12000 32350 125.00% 1.62
So P'' ~ CACS until CS
59000 14200 12000 32800 125.00% 1.65 reaches max limit of
46500.
60000 14750 12000 33250 125.00% 1.68
61000 15300 12000 33700 125.00% 1.7
62000 15850 12000 34150 125.00% 1.73
63000 16400 12000 34600 125.00% 1.76
64000 16950 12000 35050 125.00% 1.79
65000 17500 12000 35500 125.00% 1.82
66000 18050 12000 35950 125.00% 1.85
67000 18600 12000 36400 125.00% 1.88
68000 19150 12000 36850 125.00% 1.91
69000 19700 12000 37300 125.00% 1.94
70000 20250 12000 37750 125.00% 1.98
71000 20800 12000 38200 125.00% 2.01
72000 21350 12000 38650 125.00% 2.04
73000 21900 12000 39100 125.00% 2.07
74000 22450 12000 39550 125.00% 2.1
75000 23000 12000 40000 125.00% 2.14
76000 23550 12000 40450 125.00% 2.17
77000 24100 12000 40900 125.00% 2.2
78000 24650 12000 41350 125.00% 2.23
79000 25200 12000 41800 125.00% 2.27
80000 25750 12000 42250 125.00% 2.3
81000 26300 12000 42700 125.00% 2.33
Total Stats Power Combat Advantage Critical Strike Critical Severity Damage Multiplier Comments
82000 26850 12000 43150 125.00% 2.37
83000 27400 12000 43600 125.00% 2.4
84000 27950 12000 44050 125.00% 2.44
85000 28500 12000 44500 125.00% 2.47 P+550; CS+450;
until CS max limit.
86000 29050 12000 44950 125.00% 2.51
So P'' ~ CACS until CS
87000 29600 12000 45400 125.00% 2.54 reaches max limit of
88000 30150 12000 45850 125.00% 2.58 46500.

89000 30700 12000 46300 125.00% 2.61


90000 31500 12000 46500 125.00% 2.65 P'' ~ CACS for Max CS.

91000 32375 12125 46500 125.00% 2.68


92000 33250 12250 46500 125.00% 2.71
93000 34125 12375 46500 125.00% 2.73
94000 35000 12500 46500 125.00% 2.76
95000 35875 12625 46500 125.00% 2.79
96000 36750 12750 46500 125.00% 2.82
97000 37625 12875 46500 125.00% 2.85
98000 38500 13000 46500 125.00% 2.88
99000 39375 13125 46500 125.00% 2.9
100000 40250 13250 46500 125.00% 2.93
101000 41125 13375 46500 125.00% 2.96
102000 42000 13500 46500 125.00% 2.99 Increase Power until
damage gain from Power
103000 42875 13625 46500 125.00% 3.02 < damage gain from CA.

104000 43750 13750 46500 125.00% 3.05


P+875 CA +125 to reach
105000 44625 13875 46500 125.00% 3.08 (CA > Awareness) lower
limit, smoothly.
106000 45500 14000 46500 125.00% 3.1
107000 46375 14125 46500 125.00% 3.13
108000 47250 14250 46500 125.00% 3.16
109000 48125 14375 46500 125.00% 3.19
110000 49000 14500 46500 125.00% 3.22
111000 49875 14625 46500 125.00% 3.25
112000 50750 14750 46500 125.00% 3.27
113000 51625 14875 46500 125.00% 3.3
114000 52500 15000 46500 125.00% 3.33
115000 53375 15125 46500 125.00% 3.36
116000 54250 15250 46500 125.00% 3.39
117000 55125 15375 46500 125.00% 3.42
118000 56000 15500 46500 125.00% 3.45
119000 56875 15625 46500 125.00% 3.47
120000 57750 15750 46500 125.00% 3.5
121000 58625 15875 46500 125.00% 3.53
122000 59500 16000 46500 125.00% 3.56
Total Stats Power Combat Advantage Critical Strike Critical Severity Damage Multiplier Comments
123000 60375 16125 46500 125.00% 3.59
124000 61250 16250 46500 125.00% 3.62
125000 62125 16375 46500 125.00% 3.64
126000 63000 16500 46500 125.00% 3.67
127000 63875 16625 46500 125.00% 3.7
128000 64750 16750 46500 125.00% 3.73
129000 65625 16875 46500 125.00% 3.76
130000 66500 17000 46500 125.00% 3.79
131000 67375 17125 46500 125.00% 3.81
132000 68250 17250 46500 125.00% 3.84
133000 69125 17375 46500 125.00% 3.87
134000 70000 17500 46500 125.00% 3.9
Increase Power until
135000 70875 17625 46500 125.00% 3.93 damage gain from Power
< damage gain from CA.
136000 71750 17750 46500 125.00% 3.96
137000 72625 17875 46500 125.00% 3.99 P+875 CA +125 to reach
(CA > Awareness) lower
138000 73500 18000 46500 125.00% 4.01 limit, smoothly.
139000 74375 18125 46500 125.00% 4.04
140000 75250 18250 46500 125.00% 4.07
141000 76125 18375 46500 125.00% 4.1
142000 77000 18500 46500 125.00% 4.13
143000 77875 18625 46500 125.00% 4.16
144000 78750 18750 46500 125.00% 4.18
145000 79625 18875 46500 125.00% 4.21
146000 80500 19000 46500 125.00% 4.24 CA > Awareness.

147000 80500 20000 46500 125.00% 4.29


148000 80500 21000 46500 125.00% 4.35 Stack CA until max limit.

149000 80500 22000 46500 125.00% 4.4 P'' ~ CACS once CA


reaches max value of
150000 80500 23000 46500 125.00% 4.45 69000.
151000 80500 24000 46500 125.00% 4.5
152000 80500 25000 46500 125.00% 4.55
153000 80500 26000 46500 125.00% 4.61
154000 80500 27000 46500 125.00% 4.66
155000 80500 28000 46500 125.00% 4.71
156000 80500 29000 46500 125.00% 4.76
157000 80500 30000 46500 125.00% 4.82
158000 80500 31000 46500 125.00% 4.87
159000 80500 32000 46500 125.00% 4.92
160000 80500 33000 46500 125.00% 4.97
161000 80500 34000 46500 125.00% 5.02
162000 80500 35000 46500 125.00% 5.08
163000 80500 36000 46500 125.00% 5.13
Total Stats Power Combat Advantage Critical Strike Critical Severity Damage Multiplier Comments
164000 80500 37000 46500 125.00% 5.18
165000 80500 38000 46500 125.00% 5.23
166000 80500 39000 46500 125.00% 5.29
167000 80500 40000 46500 125.00% 5.34
168000 80500 41000 46500 125.00% 5.39
169000 80500 42000 46500 125.00% 5.44
170000 80500 43000 46500 125.00% 5.49
171000 80500 44000 46500 125.00% 5.55
172000 80500 45000 46500 125.00% 5.6
173000 80500 46000 46500 125.00% 5.65
174000 80500 47000 46500 125.00% 5.7
175000 80500 48000 46500 125.00% 5.76
176000 80500 49000 46500 125.00% 5.81
177000 80500 50000 46500 125.00% 5.86
178000 80500 51000 46500 125.00% 5.91
179000 80500 52000 46500 125.00% 5.96
180000 80500 53000 46500 125.00% 6.02
Stack CA until max limit.
181000 80500 54000 46500 125.00% 6.07
P'' ~ CACS once CA
182000 80500 55000 46500 125.00% 6.12 reaches max value of
69000.
183000 80500 56000 46500 125.00% 6.17
184000 80500 57000 46500 125.00% 6.22
185000 80500 58000 46500 125.00% 6.28
186000 80500 59000 46500 125.00% 6.33
187000 80500 60000 46500 125.00% 6.38
188000 80500 61000 46500 125.00% 6.43
189000 80500 62000 46500 125.00% 6.49
190000 80500 63000 46500 125.00% 6.54
191000 80500 64000 46500 125.00% 6.59
192000 80500 65000 46500 125.00% 6.64
193000 80500 66000 46500 125.00% 6.69
194000 80500 67000 46500 125.00% 6.75
195000 80500 68000 46500 125.00% 6.8
196000 80500 69000 46500 125.00% 6.85 P'' ~ Max CACS.

197000 81500 69000 46500 125.00% 6.9


198000 82500 69000 46500 125.00% 6.96 Stack Power.

199000 83500 69000 46500 125.00% 7.01 P'' > CACS

200000 84500 69000 46500 125.00% 7.06

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