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ACTIVITY 1

INSTRUCTIONS DIAGRAM
1. Create two equal teas and
set up the field as per the
diagram. One team bats first
and the other team fields.
2. The fielders spread out
behind the cones, with one
fielder who takes position as
the wicketkeeper.
3. Each batter gets a turn
hitting the ball off the batting
tee.
4. The scoring system – 1 point
is awarded for hitting the ball
between the cones, and
another point can be
awarded for running with the
Batting bat around the cone and
Teeline Drive back to the batting tee
again.
5. Each member of the batting
team is allowed two turns
before swapping with the
fielding team.
Variation
• Underarm bowl.
• Get the batter to drop the
ball from underneath his/her
chin let it bounce once and
then hit the ball.
• Increase the distance
between the running cones.
LEST
L = 4 groups of 4
E = x8 cones/group (x16), x1 bat/group (x2), x1 wicket/group (x2),
x1 ball/group (x2)
S = 10mx15m (x2)
T = No more than 10mins
ACTIVITY 2
INSTRUCTIONS DIAGRAM
1. Split players into pairs (one
will begin as the batter, the
other as the fielder)
2. The batter drives the ball off
the batting tee and scores 1
run each time it goes
between the two cones
(cones set up 15meters in
front of the batting tee and
5meters apart)
3. The fielder has to stop the
ball and return it to the
batter.
4. Each player gets six turns
trying to drive the ball. Count
number of points scored
before swapping.
Variation
• Increase the difficulty by
Batting underarm bowling the ball to
Target Driving the batter.
• Create extra zones that the
batter has to hit the ball into
to score extra runs.

LEST
L = 8 groups of 2
E = x2 cones/group (x16), x1 bat/group (x8), x1 ball/group (x8), x1
batting tee/group (x8)
S = 5mx15m (x8)
T = No more than 10mins
ACTIVITY 3
INSTRUCTIONS DIAGRAM
1. The game is played on a
diamond shaped playing
area with a set of stumps at
each corner. A batter needs
to stand at each set of
stumps.
2. The bowler may bowl the
ball to any batter. It’s the
fielders’ job to return the ball
back to the bowler in the
middle of the diamond.
3. After bowling six balls the
bowler rotates with one of
the fielders so that everyone
has a chance to bowl.
4. Once the ball has been hit,
the batters run
Batting
clockwise to the next set of
Diamond
stumps (or further, if they
Cricket
can)!
5. Batters must run if they miss
two balls in succession. If the
players successfully make it
to the next set of stumps
altogether, it counts as 10
runs.
Variation
• Always bowl from the centre
of the diamond.
• Batter calls the direction in
which all batter run in –
either left or right
LEST
L = 4 groups of 4 (2 matches set up)
E = x1 cone/match (x2), x4 wickets/match (x8), x4 bat/match (x8),
x1 ball/match (x2)
S = 20mx20m (x2)
T = No longer than 15mins

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