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Design of Web-Based

Interactive 3D Concept Maps:


A Preliminary Study for an
Engineering Drawing Course
MARIA GRAZIA VIOLANTE, ENRICO VEZZETTI
Politecnico di Torino, DIGEP-Department of Management and Production Engineering, Corso Duca degli Abruzzi, 24,
10129, Torino, Italy

Received 22 October 2013; accepted 3 June 2014

ABSTRACT: Concept map are not a new phenomenon in engineering education and are nowadays used to
enhance “meaningful learning.” In literature a lot of works on the use of the concept maps in education exist, but
not many within the “interactive” context. This study contributes to expand the framework of research on the
development of web-based 3D interactive concept maps. They incorporate web-based 3D interactive images that
support the learning of abstract and difficult topics in Engineering drawing course, motivating the students and
increasing their attention. The effects of different learning strategies (2D concept mapping vs. web-based 3D
interactive concept mapping) on the learning outcomes and on the spatial ability are investigated. The results of
this study shows that Web-based 3D interactive concept maps compensates spatial ability deficits, that is, helps
students who have low spatial ability to build an effective mental representation of the learning content. ß 2014
Wiley Periodicals, Inc. Comput Appl Eng Educ 23:403–411, 2015; View this article online at wileyonlinelibrary.com/
journal/cae; DOI 10.1002/cae.21610

Keywords: concept map; engineering education; web3D; interactive learning; spatial ability

INTRODUCTION establishing relationship between concepts. Concept maps can


enhance the acquisition of macro‐level ideas [4], improve affective
In order to enhance understanding and to reduce cognitive load is responses to studying and testing [5], enhance cooperative
well‐known the use of visual communication. Research indicates learning [6] and lead to positive transfer of text processing
that certain visual languages like concept maps act as a working skills [7].
memory extension and enhances direct interpretation of informa- From the literature study, it has been evidenced that concept
tion through pattern detection [1]. map has been used as an effective tool both for teaching, learning as
Concept maps are representations of concepts and their well as assessment. Concept mapping has been successfully used
interrelationship that are intended to represent the knowledge as assessment technique [8–11], as a learning tool to help the
structures that humans store in their minds [2]. Nodes (which students to organize their structured and declarative knowl-
represent concepts) and links (which show relationship among edge [10,12–17] as an advanced organizer [3,18,19]. As regards
concepts) are the elements of a concept map. The key concepts are the teacher’s activity, concept maps also have some interesting
represented in a structure (arranged by nodes and links) that can be properties. Constructing concept maps allows teacher to identify
hierarchical, cyclic or hybrid to [3]. Concept mapping has been a the key concepts and the relationship between them [20]. Many
subject of investigation for some time now, and in education, it is a educational contexts had used and experimented concept maps, for
tool for research, communication and notably it is a process of example, for teaching Mathematics [21], Engineering [17,22,23],
Science [24,25], and Chemistry [26] for meaningful learning.
Memory for visual imagery is more strong than that for
textual information only. Considering the recall of information,
Correspondence to M. G. Violante pictures have a superior effect [24]. The picture’s superiority in
(mariagrazia.violante@polito.it). explicit memory tasks is due to its stronger associative perceptual
© 2014 Wiley Periodicals, Inc. information than that of words [24]. Pictures enable the extraction

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404 VIOLANTE AND VEZZETTI

and retention of information that readers do not encode The animation reduces the processing demands necessary for
effectively [24]. Pictures highlighting details effectively increased forming a mental model and encoding it into long‐term memory.
the recall of those details, and picture‐depicting relationships Moreover, animations are often attributed to be especially
effectively increased recall of that relational information [24,27]. motivating for learners, which may in turn lead to better learning
So images may complement text‐based concept mapping and results [40,45].
then play an important role in improving students’ leaning. The According to Piaget’s learning theory, a person gradually
ability to incorporate images in concept maps allows users to portray learns from concrete to abstract. Therefore, presenting learners
concrete instances of concepts and may provide for a more engaging with concrete images is the best means to help them understand the
user experiences [16,18]. Paivio’s (1991) work demonstrates that features of an object. In addition, the human mechanism of
memory of a given material is better when this material is encoded acquiring, elaborating, and communicating knowledge, called
from different formats [28]. Hence, the dual coding predicts that if perceptive‐motory system, involves watching, touching, testing
pupils are offered the same conceptual material in a concept map and then imitating or retesting. The only limit to this mechanism is
format, versus a more normal, non‐graphic format, the concept that people can only apply it to visible and tangible objects, such
mapping approach would lead to better memorization of the as objects that exist physically [44]. So, interactive 3D visual-
material [28]. Students who use image‐based concept mapping izations allow the perceptive‐motory system to be directly
performed better than the students who use text‐based concept connected to non‐physical (not real‐world) objects that is, to
mapping on the cognitive level of understanding and creating [16]. interactive 3D objects.
Much research has been conducted in recent years on the A possible preeminence of static pictures to animations may
question of whether animations or static pictures are superior for lie in transitivity. According to Cognitive Load Theory, extraneous
learning. Many authors reported benefits of animations [29–31], cognitive load could be imposed by the transitivity due to temporal
while many others did not [32–34]. limits of working memory. In fact in this case a lot of visual
In this work, our attempt is that to use Web‐based interactive elements must be held in working memory at the same time while
3D visualization into concept maps as a novel learning, teaching new elements appear, change or disappear [45,46]. If, for example,
and assessment strategy to more comprehensively represent one’s the topic is difficult and the learner has insufficient prior knowledge
knowledge of a domain, to convey new information to learners and (situation of high intrinsic load), the learner would profit less from
provide formative assessments of student learning. animations than from static pictures since cognitive overload might
This tool will permit to fill some gaps derived by our research happen.
findings. The first one is regarding the use of interactive 3D Individual differences such as prior knowledge and spatial
visualization into concept map for educational purposes (a such ability can account for different learning results with animations or
work, but not in the educational context, is that of Van Riel static pictures. Spatial ability may be defined as the ability to
et al. [1]). The second gap regards the investigation on spatial ability generate, retain, retrieve, and transform well‐structured visual
and type of visualization (in previous studies, often no interaction of images. It is not a unitary construct. There are, in fact, several
spatial ability and type of visualization were found [35,36]). spatial abilities, each emphasizing different aspects of the process
of image generation, storage, retrieval, and transformation. For
spatial ability in general, Hoffler and Leutner [40] reviews that “in
3D INTERACTIVE VISUALIZATIONS VERSUS 2D learning with animations, spatial ability might play the role of an
VISUALIZATION AND THEIR INTERACTION WITH enhancer: in this case learners with high spatial ability might profit
SPATIAL ABILITY from learning with animations, while learners with low spatial
ability might not” [47–49]. On the other hand, Hoffler and
In recent years, animation (with refer to dynamic illustrations, Leutner [40] reviews that “learners with low spatial ability might be
3D interactive illustrations and 3D interactive animations) is supported by animations because they are provided with an
the pioneering of multimedia learning environments even if the external representation of a process or procedure that helps them to
empirical findings on why animations can (sometimes) enhance build an adequate mental model (ability—as‐compensator hypoth-
comprehension and learning more than static pictures are esis): it should be unequally more difficult to construct such a
mixed [37–41]. Some conditions such as the task that is to be model by using static pictures [50].” In the work of Hoffler and
learned [42], the course topic [43] and the role of animation can Leutner, he cites Hegarty and Kriz [51] who state that animations
moderate the efficacy of static or dynamic representations. For might therefore act as a “cognitive prosthetic” for learners with low
example, in the case of representational role of animation that spatial ability. This result is in line with Supplantation Theory
occurs when the topic to be learned is explicitly depicted in the proposed by Salomon. He states that an insufficient ability (spatial
animation, an overall superiority of animations over static pictures ability) can be supplanted by instructional design (the presentation
can be observed [41]. of an animation depicting a dynamic process or procedure).
3D visualization can present an object from different Hays [50] shows that low‐spatial‐ability participants receiving
perspectives and so enhance 3D perception and exploration, animations make significantly greater gains than those receiving no
convey procedural knowledge, and demonstrate the dynamics of animations [40].
phenomena. In this case learners can interact with objects, look With the animations, learners (also those with low spatial
behind or under them and to examine them from different points of ability) may visualize a process by using a model ready to be
view. It is possible to manipulate the characteristics of a picture’s transformed into a dynamic mental model [40]. With the static
dynamics for example manipulating position and/or angle of pictures, the learners have to construct the mental model
objects, creating or modifying point of views, zooming into or out completely by themselves. In this case, in order to establish a
of them, hiding/showing parts and examining their cross‐sections, dynamic mental model, it is necessary to connect and mentally
adding realistic animations, adding lights or shades and creating manipulate different scenes and different static elements so a
high‐resolution images [44]. highly developed spatial ability could help this task [40].
WEB-BASED INTERACTIVE 3D CONCEPT MAPS 405

METHODOLOGY Materials
Threaded fasteners and connecting part is a normal standard part
Participants
of the courses of engineering drawing. The main problem faced
The participants is comprised of a class of 32 second‐year by the students in learning “Threaded fasteners” is the difficulty in
engineering students without any previous educational experi- understanding: (a) how to represent (with the right dimensions)
ence in Engineering drawing during their secondary school clearance holes and threaded hole on an engineering drawing and
education. These students attend the Engineering drawing course (b) how to represent fasteners and threads on an engineering
during one semester. Engineering drawing is an important drawing. Bolts and screws attach one material with a clearance hole
technical basic course and it is compulsory for all students in the (through, counterbore or countersink hole) to another material with
Engineering Faculty. Engineering Drawing is a communication another type of hole (threaded/not threaded hole). The type of hole
media which is graphic based: it communicates by using simple depends on the type of fasteners used in the assembly (hexagonal
and exact symbols, as well as conventions with its own bolt, hexagonal head screw, socket head screw, countersunk head
procedures and standards. The frustrating discrepancy between screw, stud).
the quality and quantity of grades obtained from this course, In this subject often learning outcomes are hard to achieve
motivate us to search new approaches of teaching/learning to and also difficult to assess. Web‐based 3D interactive concept maps
increase these results. could be a new, innovative and effective way of teaching and

Figure 1 Three examples of concept maps about the topic “socket head screw.” (a) Classical concept map. (b) 2D
concept map. (c) Web‐based 3D interactive concept map. [Color figure can be viewed in the online issue, which is
available at wileyonlinelibrary.com.]
406 VIOLANTE AND VEZZETTI

Figure 1 (Continued)

learning to be employed to motivate students’ learning hence lead read about screws from a books: in this way the student is
to more quality achievement. facilitated to link mentally the object to its bi‐dimensional
The new concept map is based on the integration of 2D representation.
images and interactive 3D objects created using Web3D The Figure 1 shows three different concept maps we have
technologies. The positive impact of Web3D technologies has constructed about the “thread fastener” topic, in particular “socket
already been demonstrated in the previous studies [44,52–54]. In head screw” topic. The Figure 1a is a classic example of
any case, these technologies offer the possibility of sharing of 3D conceptual map with text and with only some images into the
models of any CAD format, of providing intelligent interpreta- nodes while the Figure 1b incorporates only 2D images into the
tion tools (3D Pointer, Virtual Folding, Animated Drawing nodes. In the Figure 1c there is our 3D interactive concept map
Views) that help the user easily understand and navigate the with 3D models in the nodes and the links that show the
data and of creating files that can immediately be viewed by relationship among the concepts. In comparison to the Figure 1a
anyone with a Windows/Firefox operating system. No additional and b, the Figure 1c emphasizes the added value of our hybrid
CAD/CAE software or viewers are required. In addition, Web3D map, which integrates interactive 3D models useful for the
technologies allow to measure distances, to add some other learning of the topic. In fact, in this case, the student can interact
information concerning materials, textures, colours, labels, to with these 3D images to understand the typology of the hole in
turn 3D objects in many ways, creating or modifying point of exam.
views, zooming into or out of them, hiding/showing parts and In our new concept map, each 3D object represents a real–
examining their cross‐sections, creating realistic animations, world object and this helps students to visualize the real world
adding lights or shades and creating high‐resolution images. situation and assists them in gathering information as well as
Web3D technologies have the power to stimulate the search information processing for better understanding about the problem
for more extensive information on a subject, a more satisfying and its context. The main difficult of “threaded fasteners” topic is
solution to a problem, and more generally, a greater number how to correctly associate the hole to the type of fastener and how
of relationships among various pieces of knowledge or data to correctly represent the hole on an engineering 2D drawing with a
[44,55]. The presence of Web3D interactive models within simplified representation. The Figures 2–4 show respectively three
the 3D conceptual map allows to obtain that phase of the interactive 3D objects incorporated in our concept map.
Experience‐based learning, experiential learning or learning‐by‐ Specifically, the Figure 2 visualizes two parts assembled with a
doing. This type of learning is the personal acquisition of Socket Head Screw, the Figure 3 shows the clearance hole present
knowledge through practice. It is normally present when the in the upper part and the Figure 4 displays the threaded hole present
student interacts directly with the real object, for example a in the inferior part. Thanks to these 3D interactive visualizations,
screw, so he/she learns through observation that is opposed to the students can examine the hole shape present in the superior and
WEB-BASED INTERACTIVE 3D CONCEPT MAPS 407

Figure 2 3D interactive thread fastener with a Socket Head Screw. [Color figure can be viewed in the online issue, which
is available at wileyonlinelibrary.com.]

inferior part and then, choose the correct 2D representation of dimensional shape with lettered sides and asking the participants to
each hole. indicate which numbered side corresponds to which lettered side.
The result of the test was that 14 students had high spatial
ability and 18 low spatial ability. The first group with high spatial
Procedure
ability was referred to as “High” group while the other group of
Thirty‐two students has operated the empirical research. They were 16 students was referred to as “Low” group.
divided into two groups according to their spatial ability measured All students have received theoretical concepts about the
by the Surface Development test (Fig. 5). This test involves giving screw threads, metric threads, ISO metric Screw thread designa-
participants a flat shape with numbered sides and a three‐ tion, Thread representation, type of fastener, head and point styles,

Figure 3 3D interactive counterbore hole. [Color figure can be viewed in the online issue, which is available at
wileyonlinelibrary.com.]
408 VIOLANTE AND VEZZETTI

Figure 4 3D interactive threaded hole. [Color figure can be viewed in the online issue, which is available at
wileyonlinelibrary.com.]

Figure 5 Example of surface development test—which of the lettered edges on the object at the right are the same as the
numbered edges on the piece of paper at the left.

type of holes and their representation (threaded through hole, the countersink hole. Question 2. Draw a threaded blind hole).
threaded blind hole, clearance hole, counterbored holes, counter- These questions were evaluated on 5‐point rating scale. Moreover,
sink hole). Then 32 students have employed the conceptual maps the students evaluated the effectiveness of 3D interactive concept
for three Threaded assemblies normally taught in a basic map with a Likert‐type scale. Most of the students agreed that the
engineering drawing course (bolts, studs, and cap screws). In new approach were simple to use (Mean ¼ 4.58; SD ¼ 0.80),
particular, both groups were assigned two different type of concept stimulated the learning (Mean ¼ 4.22; SD ¼ 0.75) and facilitated
maps (2D concept maps and 3D interactive concept maps) for the understanding of the topic making it more intuitive (Mean ¼ 4.44;
learning of the topic “threaded fasteners”. The 2D concept maps SD ¼ 0.56) and less boring (Mean ¼ 4.03; SD ¼ 0.65). This
have been obtained from 3D interactive maps by replacing the 3D remarkable outcome encourages the use of these web‐based
interactive objects with 2D images. An example of these concept interactive concept map in educational contexts.
maps is shown in Figure 1. Table 1 shows the participants in the In order to evaluate which differences exist in learning
experiment. outcomes between students who use 2D concept map and 3D
interactive concept map and which is the role of the spatial ability
in the learning outcomes between the two groups, a two‐way
RESULTS AND DISCUSSIONS analysis of variance (ANOVA) was conducted (Table 2).
According to the results of the assessment test at the end of the
After the experiment, two groups were assessed with 10 questions experimental learning, the effects of the type of map and the spatial
(of the type, for example, Question 1. Indicate the representation of ability on the learning outcomes are shown in Table 2.
The Table 3 shows the results of ANOVA. They indicate that
learning outcomes are different in relation to type of concept map
Table 1 Participants (n ¼ 32) used (F ¼ 169 >> Fcrit ¼ 18.51, Pr < 0.05) and level of spatial
Group ability (F ¼ 289 >> Fcrit ¼ 18.51, Pr < 0.05).

Table 2 Summary of Learning Outcomes (Median Scores) Based on


2D concept map 3D concept map Total
“Map” and “Spatial Ability” Variables
Spatial ability 2D concept map 3D concept map
High 7 7 14
Low 9 9 18 High spatial ability 41.6 43.3
Total 16 16 32 Low spatial ability 38.6 40.8
WEB-BASED INTERACTIVE 3D CONCEPT MAPS 409

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WEB-BASED INTERACTIVE 3D CONCEPT MAPS 411

BIOGRAPHIES

Maria Grazia Violante is currently assistant Enrico Vezzetti received the Master Degree in
professor of Technical Drawing and Design Industrial Engineering from the Politecnico di
Tools for Industrial Engineering at the Depart- Torino in 1997, and the PhD Degree in
ment of Management and Production Engineer- Manufacturing Engineering from the University
ing of the Politecnico di Torino. From the same of Parma in 2001. In 1998 he was in the 3D
Politecnico she received her Master Degree in Printing Laboratory of the Massachusetts Insti-
Industrial Engineering. In 2006 she was a visiting tute of Technology, USA. He is currently
researcher at Wolfson School of Mechanical and associate professor of Technical Drawing and
Manufacturing Engineering‐ Loughborough Design Tools for Industrial Engineering at
University. She is author of technical papers on Department of Management and Production
product design and development and interactive learning environments. Her Engineering of the Politecnico di Torino. He is author of more than 80
research interest is focused on Product Lifecycle Management, Rapid technical papers on product design and development with specific attention
Prototyping, Computer Aided Design, Virtual Reality, and E‐learning. on reverse engineering, rapid prototyping, collaborative design and virtual
reality. His research interests include Computer Aided Design, Computer
Aided Inspection, 3D Scanners and Virtual Reality.

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