Professional Documents
Culture Documents
YOUR
GAME
Let’s play a game, shall we?
The rules are simple: you try to escape from my maze, I’ll try to
devour your identity, if you succeed you are free to get rid of
me, throw me away, even set me on fire. However, if I succeed,
your mind and soul is mine until you find another player that
agrees to play with me.
To accept this terms simply write your name in the owner’s list
beside this column, this will be the only letters you will
write in this book, however you can underline, draw, doodle
this book to leave hints to the next owner of this booklet.
Right from the first paragraph I’ll ask you to pay a letter of
your name to move further in the story, simply draw a circle
around it to pay.
Do not read the paragraphs without following the rules, I’ll
know when you do and I’ll punish you for doing it.
What do you say? Oh, your name is not long enough to have a
chance? Okay, I’ll give you some passepartout to compensate,
there are some icons representing a key in the list of names, if
your name do not reach to cover those keys you can use them as
if they were any letter of the alphabet.
When you don’t have any more letter to spend just go to the last
paragraph of this booklet and follow my instructions.
Are you game?
Deal.
Now write your name on the list and move on the first chapter
of the next page, and remember: when you are unsure on what you
can do or cannot do, always come back here and read back the
rules.
OWNER’S LIST
1. You start this journey in a room full of old weird stuff,
the sunlight shines through the big window right behind
you, casting stark shadows on the many objects that
populate this room, objects from different periods of
history. By a first glance you’d say this place is just a
badly curated studio, however a to a closer look you’ll
come to the conclusion that this place it’s more like a
Wunderkamer, a room where nobles and rich people of the
early years of the last century used to show
unconventional items and memorabilia from all corners
of the world. This place looks awkward and familiar
together, as if many things you have long time forgotten
had been placed randomly one over the other, as you look
around some elements catch your eyes in the mess: a metal
arrow, a big lense, a thin cog