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NOT 

YOUR 
GAME 
   
Let’s play a game, shall we? 
The rules are simple​: you try to escape from my maze, I’ll try to 
devour your identity, if you succeed you are free to get rid of 
me, throw me away, even set me on fire. However, if I succeed, 
your mind and soul is mine until you find another player that 
agrees to play with me. 
To accept this terms simply write your name in the owner’s list 
beside this column, this ​will be the only letters you will 
write in this book​, however you can ​underline​, ​draw​, ​doodle 
this book to ​leave hints​ to the next owner of this booklet. 
Right from the first paragraph I’ll ask you to ​pay a letter​ of 
your name to move further in the story, ​simply draw a circle 
around it to pay. 
Do not read the paragraphs without following the rules, I’ll 
know when you do and I’ll punish you for doing it. 
What do you say? Oh, your name is not long enough to have a 
chance? Okay, I’ll give you some ​passepartout ​to compensate, 
there are some icons representing a key in the list of names, if 
your name do not reach to cover those keys you can use them as 
if they were any letter of the alphabet. 
When you don’t have any more letter to spend just go to the last 
paragraph of this booklet and follow my instructions. 
 
Are you game? 
Deal. 
 
Now write your name on the list and move on the first chapter 
of the next page​, and remember: when you are unsure on what you 
can do or cannot do, always come back here and read back the 
rules.   
OWNER’S LIST 

 
1​. You start this journey in a room full of old weird stuff, 
the sunlight shines through the big window right behind 
you, casting stark shadows on the many objects that 
populate this room, objects from different periods of 
history. By a first glance you’d say this place is just a 
badly curated studio, however a to a closer look you’ll 
come to the conclusion that this place it’s more like a 
Wunderkamer, a room where nobles and rich people of the 
early years of the last century used to show 
unconventional items and memorabilia from all corners 
of the world. This place looks awkward and familiar 
together, as if many things you have long time forgotten 
had been placed randomly one over the other, as you look 
around some elements catch your eyes in the mess: a metal 
arrow, a big lense, a thin cog 

Pay a Consonant of your name to touch the cog and go to 


paragraph 2. 
Pay a Vowel of your name to Inspect the arrow and go to 3. 
Pay a “S” of your name, if you have any, to grab the lense 
and go to 5.  
 
2​. When you touch the cog you feel pierced somewhere and 
scream, the cog drops of from the dusty book “principia 
mathematica”, the 137th edition, where was precariously 
standing, you check yourself for cuts or wounds but you 
are okay, the cog sits there on the floor staring at you as 
if it was a surprised eye from an old mechanical robot. 
Pay a Consonant to keep staring at the cog-eye and go to 4 
Pay a Vowel to look away from the cog-eye and go to 6 
Pay a “A”, if you have any, to kick the cog-eye away and 
never see it around again and go to 10 
 
3​. This item looks like a part of a bigger gizmo, some 
indicator of pressure, temperature or whatever, you look 
around to see if it fits somewhere just for the sake of 
doing something, and you spot a broken mechanical 
engine, it’s clear that the thing is completely out of 
function because the tubes are all out of place, another 
thing clear is: this engine was somehow steam propelled, 
o sign of electricity or aethyr propulsion.  
Pay a Consonant to look away from the engine and go to 6 
Pay a Vowel to look for a place to fit the arrow and go to 9 
Pay an “L”, if you have any, to use the arrow as a dart to 
hit the engine and go to 15   
 
4​. The cog-eye you keep staring at winks at you, may be 
the sun glared at it, maybe you had a moment of 
daydreaming, it is nothing to give any importance. You 
look around to distract yourself from this event and 
suddenly you feel awkwardly watched, as if may invisible 
creatures were spying on you. You take a deep breath 
turning around to see if an exit door is available but 
there is no sign of it, maybe behind that big wooden 
closet there is one but it is highly improbable, you 
finally realise this room don’t even exist for real, it is 
some surreal hallucination. You move on one corner to 
look at this place from another perspective and oh boy! 
This place seemed far more small than you thought, from 
the corner you now clearly see this room must be at least 
4 reeds by 5.  
Pay a Consonant to keep staring at the room and go to 8 
Pay a Vowel to move near the closet and go to 12 
Pay a “E” to scream as loud as you can and go to 20 
 
5​. When you take the lense a peaceful feel pervades you, as 
if you downloaded an unbearable weight. 
Pay a Consonant to look around with a peaceful mind and 
go to 10 
Pay a Vowel to use the lens as a missile to hit an object 
and go to 15 
Spend a “O” to look through the lense and go to 25 
 
6​. Uh… What do we have here: a Zman Operator Diploma, a 
profession that no longer exist, no one can make a zuz out 
of it nowadays that we have the aethyr counters. You look 
at the year of graduation and something's not right: it is 
5 year from now, in the future. 
Pay a Consonant to keep looking around and go to 12 
Pay a Vowel to turn around the frame and go to 18 
Pay a “C” to break the glass protecting it and go to 30 
 
7​. ​So... you really thought you could cheat this game by 
reading it through without me knowing it right? Well you 
must be really bold or really naive, either way go back to 
the paragraph you were before and Pay a letter of your 
choice for this mischievous act you did. 
 
8​.You really like staring at things uh?! Well beware 
because if you keep looking long enough then things will 
start looking at you back. The room at first seemed messy 
and with no apparent logic but after a deeper look a 
scheme started to emerge: the room was clearly filled with 
faces, you heard right, faces composed of objects arranged 
in a way that no matter where you were standing they make 
sense as happy, frowny, peaceful, angry, puzzled faces 
with one thing in common, they were all looking back at 
you 
Spend a Consonant to do nothing at all and wait, then go 
to 16  
Pay a Vowel to start moving objects to mess things up and 
go to 24 
Pay a “I” to start speaking to one of the faces and go to 40 
 
9​. After few tries you finally find a place where the arrow 
fits perfectly, you had to pop out some tubes and pull 
them back but it was worth it, there is nothing better 
than fixing something, even if the whole gizmo is not 
even far from being fixed. 
Pay a Consonant to search for other part to fix the engine 
and go to 18 
Pay a Vowel to inspect further the engine and go to 27 
Pay a “P” to bump the engine a little bit and go to 45 
 
10​. When you look around you notice behind you the 
window from where the sun comes is cracking up, like a 
slow motion lightning bolt the cracks are covering the 
window. 
Pay a Consonant to observe the phenomenon and go to 20 
Pay a Vowel to speed up the process by breaking the glass 
with a blow and go to 30 
Pay an “H” to try a fixing spell on it and go to 50 
 
 
11​. I can see you doing it right now, you are cheating the 
game under my nose and you thought you could get away 
with it without a punishment, Pay a letter of your name 
and go back to your last paragraph. 
 
12​. You walk by the closet to check if it hides a door 
behind, you seem to spot a ray of light but the closet 
seems welded to the ground. 
Pay a Consonant to figure out a way to move the closet and 
go to 24 
Pay a Vowel to look through the keyhole of the closet, 
then go to 36 
Pay a “I” to look inside the closet and go to 60   
 
13​. We need to talk about rules and being a good player, 
you are cheating this game by reading this trough and 
this is not fair, it hurts even me. Please follow the code 
of behaviour expected from every person that can call 
themselves a player. Pay any letter of your name and go 
back to your last paragraph. 
 
14​. You’d better go back and play a fair game, don’t be so 
stupid to think I’m not seeing you reading through 
without following the rules. 
Pay any letter of your name and go back to your last 
paragraph. 
 
15​. You miss the target and now the object’s ricochet is 
going to hit the glass of a framed certificate. 
Pay a Consonant to do nothing and go to 30  
Pay a Vowel to avoid the collision and go to 45 
Pay an “F” to scream “stop!” and go to 90  
 
16​. You gently sit at the corner of the room, passively 
watching the faces, they are not common faces, they are 
your faces, they are always the same face, your face, and 
they are not even looking at you, they are looking 
through you, you now remember that sense of piercing you 
had, that sting was not inflicted on your body, was 
directed to your core part of you, it poisoned a down deep 
part of your inner self, opening an opportunity to see 
things as they are. Now that feeling of being bite seems 
like aeons ago, you must react to the venom inside you, 
you must act, move, take a stance against the face, your 
face, your many faces. 
Spend a Consonant to take a moment of reflection and go to 
32 
Spend a Vowel to stand up and change perspective, then go 
to 48 
Spend a “O” to start crying and go to 80 
 
17​. You look around and there is a mirror, you see a 
person into the mirror, but is a cheater and you do not 
identify as that person, so please don’t do it. Pay any 
letter of your name and go back to your last paragraph. 
 
18​. On the back side an incision mark the wood of the 
panel: “look for the reciprocal square power of the 
analytical continuation in the complex plane of the 
mapping of convergent sums of integer”, some pencil 
scribblings beside completed the picture 
Pay a Consonant to search for a book that could explain 
this jargon words and go to 36  
Pay a Vowel to stay away from this jargon words and look 
around for a way out, then go to 54 
Pay a “I” and look closer to decipher those scribblings go 
to 90 
 
19​. Stop it!!! This is not one of those games where you win 
by lateral thinking or those new age things that are so 
popular these days. Pay any letter of your name and go 
back to your last paragraph. 
 
20​. The window explode into a thousand pieces as if a 
soprano had sung the highest note on her scale, a stormy 
wind freeze the air and gives you a bright memory of a 
night spent in the forest when you were fighting the 
Golem war. You find surprised and scared together, 
especially because the explosion led somehow to the 
falling of a pile of papers scribbled with an unfamiliar 
alphabet. 
Pay a Consonant to feel the breeze and spend some thoughts 
for the people that died that night, then go to 40 
Pay a Vowel to pick up the obscure paper from the floor 
and go to 60 
Pay an “X” to cast a fixing spell and go to 100 
 
21​. Again!?! Well if you are not one of those people that 
can follow rules well I don’t know what to do anymore, put 
away this little booklet and go copy a class test or 
something… Pay any letter of your name and go back to 
your last paragraph. 
 
24​. You use a metal bar to lever away the closet to find 
just a mirror behind, while the dust you made settle down 
again you see your self-reflection through the mirror, 
you look way older than you remember. 
Pay a Consonant to look closer and go to 48 
Pay a Vowel to speak to yourself and go to 72 
Pay a “U” to break the mirror and go to 120  
 
25​. Holy shit, what you see through the lense is 
astonishing, no words are capable of describing it, all 
you can think is this place is unreal, but now you can 
feel the fresh air tickling your skin, the warm sun 
inviting you in, all the burdens of your life are lifted 
here, nothing can compromise your happiness here. 
Pay a Consonant to break the lense and go to 50 
Pay a Vowel to remove the lense from your eye and go to 75 
Pay a “U” to step into heaven and go to 125  
 
27​. Wait a second, you know this type of motor! It is an 
Odradek maker, you didn’t recognise it at first glance 
because it is an old model, probably made before the Golem 
war. You had one new model at the Academy, nobody used to 
operate it anymore back then, Odradeks are now out of 
fashion, replaced by domesticated hellions. You wonder if 
you can squeeze one more Odradek out of it, just to have 
some company while you figure yourself out of here. 
Pay a Consonant to search for a way to fix this machine 
and go to 54 
Pay a Vowel to mechanically force the Engine to move and 
go to 81 
Pay a “R” to name the machine using the Hilkot Procedure 
and go to 135 
 
28​. Nope you are not allowed to read this, if you do this, 
as you are doing right now, it means you are cheating, and 
that’s not fair. 
Pay any letter of your name and go back to your last 
paragraph. 
 
30​. There is no turning back, the glass is on the floor, 
you notice a small parcel of paper, handwritten, fall 
down. 
Pay a Consonant to look at the parcel without touching it, 
then go to 60 
Pay a Vowel to take the parcel and read it, then go to 90 
Pay a “T” to take the parcel without reading it and go to 
150  
 
31​. Why are you reading this through? No way! Cheating is 
not a thing for a smart person like you. 
Pay any letter of your name and go back to your last 
paragraph. 
 
32​. You close your eyes to focus yourself more on what to 
do next, while thinking you almost fall asleep and lose 
your balance, when you open your eyes again suddenly all 
make sense, all faces you previously seen are gone, the 
room is almost empty now, all the stuff that you were 
considering other than the room is the room now, the 
things are the room, and you are the room too, when you 
look at yourself you see an object as the ones that 
surrounds you, you feel peaceful and happy to be part of 
something bigger than you, something more coherent, you 
fit perfectly into something important, you are 
something, somewhere, somehow… 
Draw a line through your name and go to 301 
 
36​. You see a book, you can see the title in the spine: 
principia mathematica, 137th edition​, the date of 
publication is today, makes you feel weird. When you open 
the furniture where was stored and open the book you find 
it is a mirror instead, not a book, you feel relieved for a 
moment, but the relief instantly leaves the room to 
surprise and wonder because the mirror itself says: 
“close me!!!” 
Pay a Consonant to speak back and go to 72 
Pay a Vowel to close it and feed it to an old shredder, 
then go to 108 
Pay a “D” to order the book to decipher the scribblings 
and go to 180  
 
37.​ I feel something about you and your overall attitude 
toward this book, you believe you are smarter than me! You 
thought that you could read this through without being 
noticed by me, well… you were simply wrong.  
Pay any letter of your name and go back to your last 
paragraph. 
 
40​. They speak back at you, all of them, some are 
whispering, some others are screaming, some just laugh, a 
few of them are crying. None of this make sense to you, you 
would like to reply to all of them, if only they’d stop 
speaking altogether you at least could understand what 
they were saying. 
Pay a consonant to wait for the voices to stop and go to 80 
Pay a Vowel to focus on just one voice, the one that speaks 
more firmly, then go to 120 
Pay a “S” and go to 200 
 
45​. Nothing works the way you wanted to, but luck is on 
your side today and the bump didn’t hurt a thing, you look 
at the floor and you notice some marks, from the window to 
the machine, they are written in a language you do not 
know, but in a way they are familiar, as if you had carved 
it but had no memory of it. 
Pay a Consonant to look closely at the marks and go to 90 
Pay a Vowel to try to recall if you made this marks and go 
to 135 
 
48​. You make some steps closer and what you see terrifies 
you, the closer you go the older you become, as if you were 
on a weird aging machine. 
Pay a Consonant to stop moving forward and go to 96 
Pay a Vowel to move backward and go to 144 
Pay a “E” to move forward and go to 240 
 
49​. Beautiful number forty-nine I agree, but not a number 
you are supposed to read, it’s private! Stay away! Daaamn I 
hate cheaters… don’t make me hate you. 
Pay any letter of your name and go back to your last 
paragraph. 
 
50​. The glass breaks and an unstoppable wind storms the 
room, you barely manage to stay up by grappling a piece of 
furniture nearby you, you try to cast a void spell to stop 
the wind, but it’s a dangerous spell, and the last time you 
casted a spell like this was years ago during the golem 
war. 
Pay a Consonant to prepare for the spell-casting and go to 
100 
Pay a Vowel to cast the spell immediately and go to 150 
 
54​. You wander around to find many broken things, things 
you could adjust but… you keep looking and returning on 
that Odradek Maker, after some hesitation you finally 
decide to fix it with a series of pieces you just found 
around the room, it is time to see if and how it works you 
switch it on and…  
Pay a Consonant to fuel the machine with some papers you 
have found and go to 108 
Pay any letter to fuel the machine with nothing and go to 

 
63​. If you managed to read until this point you should 
already know that this paragraph could not be a valid 
one, only a trap for those of you that likes to cheat your 
way through. 
Pay any letter of your name and go back to your last 
paragraph. 
 
60​. From what you can see on the paper there are some odd 
numbers and letters: (1+1i), (2-1i), (2+1i). 
Pay a Consonant to listen to your inner Math teacher and 
go to 120 
Pay a Vowel to pronounce out loud these scribblings and 
go to 180 
Pay a “I” to open the maths book you previously noticed 
and search for these formulas, then go to 300 
 
71​. You are wise and ambitious, well well well… you just 
have to write to a person this exact phrase: “I’m the zman!” 
Pay any letter to know who is the person to tell the 
phrase and go to 137, if you can’t go to 93 
 
72​.” who are you?”, you say looking at the mirror. The 
mirrors reply firmly: “look away from me or bad things 
will happen to you, only the zman operator can use me 
with no harm”,   
Pay a Consonant to look at the frame and reply: “I am the 
zman operator!” and go to 144 
Pay any letter to look away and go to 1 
 
75​. You almost broke the glass but was worth it, the damage 
would have been too high. Now that you feel safe again it’s 
better to start searching the room for something that 
could help, this disc for example, seems a perfect way to 
accompany the journey. You look at the cover: “Über die 
Anzahl der Primzahlen unter einer gegebenen Grösse”, 
nothing promising but… 
Spend a Consonant to put it on and listen it, then go to 
150 
Spend any letter to put it away and go to 1 
 
80​. You wait until it ends naturally and then you start 
confessing all your deeds until you have no voice to 
speak any longer, you feel emptied and relieved, as if you 
unloaded a big burden. Now that your sins are confessed 
you have nothing to hide, while you adjust the rope 
hanging from the closet, you hum an old song your granny 
used to sing, you whisper gently the refrain and jump 
down the stool. 
Draw a line through your name and go to 301 
 
81​. You force the mechanical parts to move, the engine 
sound like an old grumpy grandpa unwilling to move from 
his couch, but then you hear a stark sound coming from 
within the mechanism of the machine and a small Odradek 
pops out from the little cavity concealed below the main 
body of the engine, the Odradek looks exactly like a small 
miniature of you, is then that you realise your hand is 
stuck inside the machine, feeding it with your blood. The 
Odradek quickly move away from your sight hiding 
beneath the closet.  
Draw a line through your name and go to 301 
 
90​. From what you can see there are some odd numbers and 
letters: (1+1i), (2-1i), (2+1i). 
Pay a Consonant to keep thinking about it and go to 180 
Pay a Vowel to pronounce out loud these scribblings and 
go to 270 
 
93​. So you can’t spend any more letter uh!? I know I could 
lure you into one more trap… I guess you are now mine, go 
to 301 
 
100​. The wind rises above any human possibility to be 
stopped, by the time you are ready to cast your spell you 
are whirling endlessly looking at the whole room being 
sucked up and disappear. 
Draw a line through your name and go to 301 
 
108​. The machine switches on and starts popping out 
Odradeks every second with no intention to stop, the 
Odradeks starts crawling around, the faster ones jumping 
on and over the lower one, you’d like to stop the machine 
but the Odradeks won't allow you to do it, they are now 
blocking you on the floor and after few other minutes 
everything becomes pitch black, leaving only the noise of 
the odradeks mechanism squeaking and twirling around 
Draw a line through your name and go to 301 
 
120​. The voice is saying to you “you are in the territory 
of imaginary numbers, they have the power to drive you 
insane!” you try desperately to call for help but all you 
say is -1/12 and dissolve into the aethyr. 
Draw a line through your name and go to 301 
 
125​. You step in and you feel like gravity disappeared, 
everything is just like you expected, the grass, the sky, 
the trees, even the small things you didn’t think about. 
You make one more step and you hit the glass, an invisible 
glass at less than a smoot of distance, you sidestep to 
discover you are surrounded by this glass, you are 
trapped forever here. Only after what seems years you’ll 
finally realise you are trapped in a weird snow globe, a 
banal gift item piling dust. 
Pay any letter to go back to 1 
Draw a line through your name and go to 301 
 
135​. You follow the procedure and it seems to work well, 
then suddenly a light flashes the room and… Go to 1 
 
137​. Send it to the address you find at the end of this 
booklet 
 
144​. ​You start this journey in a room full of old weird 
stuff, the sunlight shines through the big window right 
behind you, casting stark shadows on the many objects 
that populate this room, objects from different periods of 
history. By a first glance you’d say this place is just a 
badly curated studio, however a to a closer look you’ll 
come to the conclusion that this place it’s more like a 
Wunderkamer, a room where nobles and rich people of the 
early years of the last century used to show 
unconventional items and memorabilia from all corners 
of the world. This place looks awkward and familiar 
together, as if many things you have long time forgotten 
had been placed randomly one over the other, as you look 
around some elements catch your eyes in the mess: a metal 
arrow, a big lense, a thin cog. 
You look around realising all this happened before, the 
metal arrow, the cog, the lense are all traps nicely set up 
to lure you in, and make you forget who you really are and 
who you really can do. You are the zman operator, you just 
have to search for your inner aethyr… 
Well done human, you made it, you are free to go and keep 
your own identity. But before you go let me offer you 
this: instead of burning me leave me somewhere and I’ll 
give you the opportunity to gain a great power. 
Pay nothing and burn this booklet 
Pay any letter and go to 71 
 
150​. You realise too late what you did, those words brings 
you to the imaginary numbers plane, they have the power 
to drive you insane, you try desperately to write the 
counter-jinxes but all you write down is -1/12 before 
dissolving into the aethyr. 
Draw a line through your name and go to 301 
 
162​. The machine start feeding itself with aethyr of the 
room and after a while the only animated thing around is 
a little Odradek slowly crawling around. Your dead body 
lies near the machine dried out by the sudden aethyr 
consumption, now you look like a mummy  
Draw a line through your name and go to 301 
 
180​. You realise too late what you did, those words brings 
you to the imaginary numbers plane, they have the power 
to drive you insane, you try desperately to write the 
counter-jinxes but all you write down is -1/12 before 
dissolving into the aethyr. 
Draw a line through your name and go to 301 
 
200​. Her name is Sibyl, you recognised her voice, she was 
once the girl you loved and long time lost in the war, she 
always said to me: “we’ll meet again, trust me, we will” but 
you’ve never seen again. Not until now, you close your 
eyes and lean your head toward the source of the voice, 
the last thing you hear is a song sang by her voice, while 
the cold freezing wind drops your body temperature to a 
non returning point, you simply let it go. 
Draw a line through your name and go to 301 
 
240​. You move too close to it and find yourself on the 
deathbed breathing your last hiatus, you instantly 
crumble into dust, adding it to the already dusty room  
Draw a line through your name and go to 301 
 
270​. You realise too late that those “i” are imaginary 
numbers with the power to drive you insane, you try 
desperately to write the counter-jinxes but all you write 
down is -1/12 before dissolving into the aethyr. 
Draw a line through your name and go to 301 
 
300​. You discover on the book that those “i” are imaginary 
numbers with the power to drive you insane, you try 
desperately to close the book to avoid the worst, but 
before you close it a number posses you, it is -1/12, one 
of the most feared one, its power is too great to contain 
and you dissolve into the aethyr. 
Draw a line through your name and go to 301  
301​. You are now part of my room, I told you I would have 
devoured your identity and I did. I hope you enjoyed the 
journey, even if it didn’t turn out well for you. 
What do you say? I didn’t give you the chance to make it? 
Oh well you have your surname to spend too, don’t you? No 
problem, use your surname as a second chance and start 
again. Oh you spent your surname already?! That’s a shame!  
 
Well there is no other thing to do, then, You must let the 
cycle continue, give this Booklet to somebody else and 
persuade them to write their name on me… 
   
NOT YOUR GAME  
A “Legacy-style” choose-your-own-adventure book 
(second house print) 
 
Gameplay time: ​5-10 minutes 
Age: ​10 and up 
Number of players: ​1 at the time, up to 7 owners 
 
 
 
 
 
 
CREDITS 
Copy, Game & Graphic Design: Federico Latini 
Editing and Review: Simone Longobardi 
 
Special thanks goes to Paolo Mori, Carlo A. Rossi, 
Beniamino Sidoti for their support and wise tips. 
 
This game system is looking for a publisher, whether from 
the board games industry of the book/rpg industry, if you 
enjoyed it, please spread the word. 
 
For any question or suggestions email to:  
federico.latini@gmail.com 

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