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By Paul Toderas (Arvias)

Kingdom Death Monster – A Beginners Guide


Or 100 things I wish I knew before playing

Foreword: Please make sure to read the whole rulebook at least once. A number of these
"reminders" won't make any sense unless you've read the detailed explanation.

1) Survivors move through unoccupied spaces.


2) Monsters always attack first (unless stated otherwise)
3) Knocked down Survivors are not considered a Threat
4) Survivors can spend Survival to Dodge when they're Knocked Down
5) When you have to roll on the Serious Injury Table, all the remaining damage from
that HIT is canceled.
6) When you perform a Critical Wound on a Monster, all its Reactions are canceled.
7) If none of your Survivors survived a Showdown or a hunt, all their carried Resources
are lost.
8) Only reshuffle the Monster AI Deck if you have to draw an AI card and there's none
available.
9) Survivors cannot use Dodge while Attacking.
10) If a monster moves through a Survivor's space, that Survivor suffers Collision and is
Knock Down.
11) If the monster stops in the same spot where there's a survivor, apply Knock Down and
Knock Back 5.
12) When you Reveal a Monster AI Card and the AI Deck is Empty, you do not reshuffle
the AI Deck from the Discard Pile.
13) If the monster cannot reach you, it still moves its full move and ends its turn.
14) Returning to the settlement does not heal permanent injuries.
15) Endeavors are lost at the end of the settlement phase.
16) The First day card is played once and then is removed from the current campaign.
17) When you have to roll a d5, roll a d10 and divide the result in half rounded up.
18) Rolling a (Lantern) 10 is always a success and Rolling a 1 is always a failure.
19) Rule of Death – Rule of death is if two rules conflict with each other, pick the worst
one for the survivors. It doesn't mean you're required to always choose the worst
possible outcome in every situation. It only applies to situations that you cannot find a
way to resolve by reading the rules normally. But keep in mind, this applies only if
the problem arises during gameplay. After the game, you are supposed to find the
"correct" answer.
20) Even if your Movement is below 1 you can still move 1 space.
21) You must wound a monster at least once during a showdown in order to be able to
gain Weapon Proficiency (1 level)
22) A Survivor can have up to 3 Fighting Arts and Disorders. When a new is received,
either discard it or Replace it with an existing one.
23) If you lose the use of your Fighting Art, check the box. Uncheck when/if you regain
in.
24) Secret Fighting Arts count toward the maximum of 3.
25) Attribute modifier Tokens are removed at the end of the Showdown.
26) Retirement is not Death.
27) Gear cannot be rotated.
28) Gear can only be arranged during the settlement phase.
29) Survivors may not have duplicate gear.
By Paul Toderas (Arvias)

30) Survivors may have two identical Weapons, but only their affinities count. You can
still attack only with one Weapon. Some may have the Paired effect.
31) If you lose gear with affinity, the affinity is canceled immediately.
32) Monster Damage (and Tokens) does not affect the Damage values of Grab or Brain
Damage, for example.
33) Negative tokens cannot reduce a monster's attributes below 1.
34) Luck works differently for monsters. A lantern 10 is always considered a wound.
Regardless of the monster's toughness. It's not automatically a critical wound. For it to
be a critical wound, a) the Hit Location has to be critable b) the luck modifieres have
to be considered.The monster's basic action is not considered an AI Draw. So if a
monster has a +1 luck token you can't crit it on a 10 (unless the attacker also has
luck).
35) After a trap, just use the basic action card with targeting and all that.
36) If during targeting, a monster has no target, either perform its special (like Sniff) or
stop its turn.
37) If a Persistent Injury is triggered, ignore all the other text on the card.
38) Luck helps to score Critical Wounds. A Monster can be Critical Wounded even with a
roll of 9 if you have +1 Luck.
39) The small Black Start equals the monster's level.
40) If you gain a Resource and there's no card with that name in the Resource Deck, you
don't get it.
41) You can trade resources during a Hunt before revealing an event. During Showdown,
you have to be adjacent to the player to give resources. This can happen during a
move. Resources that are traded are not gained.
42) Resources cannot be taken on Hunts and Showdowns from settlements. Consumables
can.
43) You can't place more Terrain Tiles than what's available.
44) If collided with a Destructible Objects, suffer 1 damage and remove the object. When
a monster does the same, it destroys it.
45) Mineral and herb events can be added to the Hunt (once per Hunt).
46) When moving to an empty Hunt Event space, make a roll on the hunt event table. This
is true when you move backward.
47) Starvation must be resolved even if the monster is in that space.
48) Hunt Event revealer makes decisions and rolls dices.
49) Even if you could skip Overwhelming Darkness, you can't. It must be completed and
then continue moving. But you can't resolve it twice during the same Hunt.
50) During a hunt, if the gear is acquired and the gear grid is full, you may replace an old
one. Gear grid cannot be rearranged. If not cursed, that gear can be archived. Also
cannot be added to another survivor.
51) You can't trigger Severe Injuries during Hunt from event damage. But you can get
severe injuries or brain trauma from other special cases during the Hunt.
52) If you somehow must skip the next Hunt, you don't skip this one.
53) If you die on a Hunt, all your gear gets back to the settlement instantly. Except for all
Irreplaceable gear: that is archived.
54) If, during a Hunt, a monster moves into the space of survivors, then it ambushes them.
Start the Showdown, and the monster has two turns. When the survivors ambush the
monster due to a special rule, they set the terrain, monster, and survivors as they wish!
Ignore monsters setup rules
55) If the survivors die during the Hunt, trigger starvation and end the Hunt and Skip
Showdown.
By Paul Toderas (Arvias)

56) Monster S Cards are not added to the AI deck and must be placed face-up on the
control panel.
57) When receiving collateral damage, you're not considered a Target.
58) If a Monster wants to perform a Reach or Range attack, he moves the minimum
amount of spaces and performs the attack.
59) To place a monster is not considered moving it.
60) Damage from one hit is applied until the first time you would roll on the severe
injury. Any remaining damage from that hit is discarded.
61) After hit effects are applied before rolling, the Survivor hit location die.
62) Before damage effects are applied after rolling the hit location die.
63) You cannot spend survival during Monster Intimidate Actions.
64) Duration cards ignore AI deck manipulation except for wounding.
65) Damage dealt outside of the attack profile is not affected by monster attributes or
tokens.
66) When no Survivor Hit, Location is specified, then roll the hit die.
67) When healing, a monster moves the AI cards from the top of the wound deck under
the Ai deck.
68) If a Survivor ever moves through another Survivor's Space, they collide (knockdown
on separate species). If it ends inside the same spot, do the same and don't do Knock
Back 5.
69) If a Survivor is knocked into an Impassable Terrain, they suffer 1 damage.
70) If Monsters move into an Impassable Terrain, they destroy it (except indestructible).
71) A knocked down Survivor is not a threat.
72) If a survivor is knocked down during an attack, cancel the rest of its attack.
73) Monsters get back up at the start of the next turn or when somebody draws a new AI
Card / or when a Trap is triggered
74) Survivors have +3 accuracy on knocked down monsters.
75) If a monster is Knocked Down during a flow, then cancel all the remaining actions
76) A knocked down monster will be hit on a 3+. Regardless of your accuracy. Even if
you would normally hit on a 2.
77) If a Monster is Knocked Down, moods and traits still affect survivors unless stated
otherwise.
78) Survivors cannot deliberately move through monsters and survivors.
79) Survivors may react with survival after a wound was inflicted if there is a monster
reaction or a critical wound was inflicted, but before the card is discarded or when the
monster is knocked down.
80) Reactions are not performed if there was a critical strike.
81) When revealing Monster Hit Locations, those labeled with First strike cards are to be
resolved first. If multiple, you can choose
82) Placing a survivor is not considered a movement.
83) Luck can cause a Critical Wound but does not make it a Lantern 10. So even if a
monster has luck +1, a lantern 10 would still cause a Critical Wound.
84) You can only use one of each type of Survival action per Survivor per round (one
Survivor can't dodge over and over again.)

85) Always shuffle the Settlement Event deck during the update timeline phase.
86) The same Settlement Event cannot be played twice per settlement phase.
87) Endeavour is spent by a survivor, and all effects affect him or her.
88) A scripted nemesis encounter is a regular lantern year. You only skip the hunt b/c the
monster comes to you. But this also means after the Showdown a new LY starts with
By Paul Toderas (Arvias)

the remaining survivors considered returning survivors. In some cases you can trigger
a special showdown where the timeline doesn't proceed. The game will tell you when
this is the case.Survival limit gained from innovations are lost of said innovation is
lost.
89) When you get innovation, always add the consequences if possible.
90) "After damage" on cards get triggered even if your armor took 100% of the hit.
91) Technically, the Dash survival action does not give you a move action; it gives you a
horse (the knight/rook in chess) symbol that has to be used immediately. For that
reason, after you have already moved in your turn, you can do a Dash action that
gives you a horse symbol, so now with that horse symbol, you can use the lightning
bolt symbol you got at the beginning of your act and use a bow with Cumbersome on
it.
92) A pillar blocks ranged line of sight, but not reach - you can attack over a pillar with a
spear, but not with bows/darts.

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