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Player Aid-Squad Actions and Movement
Player Aid-Squad Actions and Movement
C. Cast Spells. (Only Creatures with Spellcasting ability may do) (p.13)
− Any Squad with a Spell and a Spellcaster may cast Spells as an Action. A Spellcaster can cast as many
Spells as they have item use. Spells can also be cast during Combat without the use of the Spellcasting
action. Squads can move before and/or after use of the Spellcasting action.
D. Excavation/Collapse. (Only Creatures with Digging Ability may do) (p.14-16 and
p.22)
− Once digging has begun a Squad cannot perform any other Action or Movement until the Excavation
or Collapse is accomplished.
− Creatures also cannot move out from Squad if they have performed digging as an Action on a turn.
− If the Action has not occurred on a turn, Creatures within the Excavating Squad - including Creatures
with digging ability - can move away from the Excavating Squad into a new or existing Squad, but at
least one Creature with digging ability within the Excavating Squad must remain to continue the
Excavation action.
− If an Excavating Squad is attacked in combat and survives, it can continue Excavating as normal.
− After placing the excavation tile, the Excavating Squad can at this time move one space into the
new area.
I. Subdue (p.21)
− After Combat with Wandering Monster(s), squad can Subdue defeated monster(s). Squad performing
Subdue Action cannot move for the rest of the turn.
− A newly subdued squad cannot conduct an Action or move after being subdued - other than
move off a Spawn Pit alone, or join any friendly squads, size permitting.