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Animation and Gaming Hub Thesis Overview

The document outlines a thesis topic for an Animation and Gaming Hub at Rajalakshmi School of Architecture. The hub aims to provide proper education on animation and gaming through various facilities like an administrative office, exhibition hall, educational block, cafeteria, animation studio, and game development firm. It will enhance students' interests, skills, and abilities in animation and gaming, helping them gain self-confidence. The hub will be modeled after the Vancouver Institute of Media Arts in Canada and the Game City in Hyderabad.

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nithun kumar
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0% found this document useful (0 votes)
332 views3 pages

Animation and Gaming Hub Thesis Overview

The document outlines a thesis topic for an Animation and Gaming Hub at Rajalakshmi School of Architecture. The hub aims to provide proper education on animation and gaming through various facilities like an administrative office, exhibition hall, educational block, cafeteria, animation studio, and game development firm. It will enhance students' interests, skills, and abilities in animation and gaming, helping them gain self-confidence. The hub will be modeled after the Vancouver Institute of Media Arts in Canada and the Game City in Hyderabad.

Uploaded by

nithun kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

RAJALAKSHMI SCHOOL OF ARCHITECTURE

THESIS TOPIC :
ANIMATION AND GAMING HUB

INTRODUCTION:

Animation and gaming hub provides students with a methodological


and systematic knowledge of the concepts, preproduction, production
and testing stages of the information and technology resources and
services. They also design games and other animation features in this
hub.

AIM:

 To provide proper education on animation and gaming.

SCOPE:

 To enhance their interests, skills, and abilities.


 It can help young people gain self-confidence and self-esteem.

BASIC REQURIMENT:

 Administrative office
 Exhibition hall
 Educational block
 Cafeteria
 Apartment
 Animation studio
 Game development firm
 Sculpture court
 Open air theatre
 Library

NET CASE STUDY:

 Vancouver Institute of Media Arts,


canada.

LIVE CASE STUDY:

 Game city , hyderabed.

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