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AN INSTITUTE FOR- GAMING , ANIMATION , MEDIA & ENTERTAINMENT

NTRODUCTION:
TOPIC:
ANIMATION is the process of creating the continuous motion
and shape change illusion by means of rapid display of a sequence
of static images that minimally differ from each other.
The illusion — like in motion pictures in general — is thought to
rely on phi phenomenon
Animation has a lot of meanings and definitions. Some of them
are as mentioned below:
 The act, process, or result of imparting life, interest, spirit,
motion, or activity.
 The quality or condition of being alive, active, spirited, or
vigorous.
 The state of being full of life or vigor; liveliness.
 A simulation of movement created by displaying a series of
pictures, or frames.
 Animation is the rapid display of a sequence of static images
and/or objects to create an illusion of movement.

GAMING is the act of playing a game.


P URPOSE:
India has very few good schools which provide quality animation and gaming education. The lack of awareness about the
industry , people do not take up this industry as main stream .
The purpose of the campus is

• To bring together diverse and ideas in their environment


• To build spaces which promote social exchange to create potential for learning, experimenting

Architecture Is The Learned Game , Correct 1 GAME.ANIMATION.MEDIA.ENTERTAINMENT


And Magnificent Of Forms Assembled In The
Light BY: ASHWIN PREETHAM
- Le Corbusier 1001006
Why animation and gaming in architecture ??
 This Institute Provides A Basic Ground For People Who Are Interested In Animation And Gaming

 The learning environment encompasses the physical environment, pupil grouping and can help removing barriers to
learning

 The building provides a space where the education of animation and creativity is focused

 The institution provides models for encouraging high expectations for every people

AIMS:
 To design a fully facilitated institution which enhance creative education and
Creating a identity to the building, representing an animation and gaming institute.

OBJECTIVES:

Architectural:
 Collect and analyse data about building typologies, user groups etc.,

 To evolve an innovative space, comprehensively the functional & spatial


relationship between each function and spaces involved.

 To explore variety of areas which include


• Open spaces
• Semi open spaces
• Learning spaces

 To understand the interior quality of space


 To develop a design where new technologies can be adopted

2 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006
Social:
 Study the role of animation in this modern era.
 Collect and analyse data about user groups related with animation.
 Create awareness among the society about importance of animation.

LIMITATIONS OF DESIGN:
 Design requirements for the spaces shall be taken from the Time saver standards.

 Local Bye laws and Codes shall be taken in mind while designing.

 Design standards will be implemented by achieving much information from case


study's and desk study's.

 Design is restricted to only institutional buildings and amenities provided for a


nominal eductaion institute. (unlike commercial and office spaces are not being
deigned ,but prposed built up spaces are specified in the master plan).

SCOPE:
 No famous institution are developed in this stream in
hyderabad.

 To design this institution creatively using the aesthitic


values and design principals of architecture and creative
functioning spaces for animation and gaming zones.

 Create a hub of cultural activity & creative learning.

 Using the project budget effectively i.e( proposed 350 crores) .

 Understanding the articulation of spaces.

 To connect the open and semi open spaces, studying circulation pattern in relation.

3 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006
METHODOLOGY
GAME PARK –
AN INSTITUTE FOR GAMING AND ANIMATION

Literature study +
Desk study Case study
data collection

Critical analysis

Site selection

Site analyssis

Design programme

Conceptual design

Priliminary design

Detailed design
CASE STUDY & DESK STUDY
DESIGN DEVELOPMENT
 It is only through depth understanding of the design
 DSK Supinfocom International Campus (Pune)
 In includes the complete understanding of institution design
 Development is followed in some stages which includes  D J Academy of Design (coimbatore)
 Developing conceptual layouts
 Interior layouts
 Arrangement of plans  LASALLE College of the Arts(Singapore)
 Safety matters, spatial requirements
 Architectural needs related to style and functionality of  RAFFLES Design Institute (Singapore)
the building
4 GAME.ANIMATION.MEDIA.ENTERTAINMENT

BY: ASHWIN PREETHAM


1001006

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