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INSTITUTE CUM GAME & ANIMATION

STUDIO
INTRODUCTION:

 Animation is an integral part of entertainment. Entertainment in India comprising films and television
are among the leading in the world and a testing zone for aspiring animators. Only trained animators
are capable of creating special effects that we see on screens. The growth of Gaming and Animation is
becoming bigger day by day in India.
AIM:

 The aim of the project is to create a Animation and Gaming center with creative and interactive spaces
of art and architecture.
OBJECTIVES:

 To design a building with international standards for gaming and animation centre.
 To provide proper fuctional and structural for all the functions.
 To maintain balance between workspace and recreation space for the efficiency of the inhabitants.
 Provide high end facilities related to the animation and gaming technology.
PROJECT JUSTIFICATION:

 Today almost all the fields are using graphics and animation. Like newspaper ,magazine ,advertisement ,television
,movies ,etc .
 And games are also used for recreational way and it will increasing the brain functions.
 Main purpose of the project is to make awareness about the gaming and animation to create more employment.
METHODOLOGY:

 Literature study
 Live casestudy
 Selection of site
 Site analysis
 Data collection
 Concept/Zoning
 Preliminary Design
 Final design
SITE SELECTION & JUSTIFICATION:

Chennai,Taminadu.

JUSTIFICATION:
Chennai is the fast growing urban area and it’s a perfect hub for the gaming and animation centre.
CASESTUDY:

 Arknemisis gaming hub,Chennai.


 Hammplay studios,Chennai.
 Global institute of gaming and animation,Chennai.

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