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FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

SECTION 1 – ADMINISTRATIVE ISSUES


1.1 Attendance and apologies
1.2 Nomination of Chairperson
1.3 Minutes of the last meeting (to be agreed and accepted as a true record)
1.4 Matters arising from the minutes (not covered elsewhere on the agenda)

SECTION 2 – REPORTS
2.1 Senior Referee Bestiary Report – See appendix 1
2.2 Senior Referee Guilds Report - See appendix 1
2.2 Senior Referee Religion Report – See appendix 1
2.3 Senior Referee Magic Report – See appendix 1
2.4 CC Report – See appendix 1
2.5 Treasurer Report – See appendix 1
2.6 Secretary Report – See appendix 1
2.7 President Report – See appendix 1
2.8 Web-Co Report – See appendix 1

SECTION 3 – VOTING MATTERS – See Appendix 2 for Submission Forms.


3.1 Knights of Pain to be added to IC Bestiary
Addition of the Knights of Pain to the bestiary
Submitted by Maidenhead, Seconded by SR Bestiary

A) Add the Knights of Pain stat sheet to the NPC section of the standard bestiary and the Order of Pain to the Religions section
of the Referees Guide:
A) Yes
B) No
C) Abstain

If Yes
a) Exclude the red text of the rules document making the order a mirror of the Ithronian Black Order
b) Include the red text of the rules document making the order a mirror of the Axirian Black Order
c) Abstain

B) Also if Yes
Update the Death Knight bestiary entry to include Pain Knight
1. Yes
2. No
3. Abstain

If Yes
1. Include envenomed weapon as written on the stat sheet
2. Remove envenomed weapon from the stat sheet and include ritual of envenom weapon as an option for the
death knight’s daily abilities
3. Remove envenomed weapon from the stat sheet entirely.
4. Abstain

3.2 Inclusion of the enchanting rules as an appendix to the referees guide


Inclusion of the enchanting rules as an appendix to the referees guide
Submitted by Maidenhead, Seconded by Portsmouth

Add the existing document “Magic-Item-Creation-1.7.2.doc” as an appendix of the referees guide

VOTE : YES / NO / ABSTAIN


FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

3.3 Mercenary Skill – Knockback – Increase its usage


As per the feedback from the play-test, the suggestion of increasing the skill usage from once a day to three times a day was
discussed by Derby Branch, and we feel that this is a reasonable and proportionate tweak to the skill.

Submitted by Derby, Seconded by Nottingham

Increase the usage of the Mercenary intermediate skill “Knockback” from once per day to three times per day.

1. Yes
2. No
3. Abstain

Additionally if this vote is successful, add the caveat that the skill can only be taken once.

1. Yes
2. No
3. Abstain

3.4 Flat of the Blade – Standardisation


A suggestion to standardise the “Flat of the Blade” skill so that it works as per the “Subdue” call with
no exceptions.

Submitted by Derby, Seconded by Nottingham

To standardise the “Flat of the Blade” skill, so that it functions identically to the “Subdue” call.

1. Yes
2. No
3. Abstain
3.5 Renaming Weapon Bonding
A simple renaming of two similar effects to counter some of the confusion between 'Bound' weapons
and 'Bonded' items.

Submitted by St Helens, Seconded by SR Magic

To change the name and references of the 'Weapon Bonding' spell to 'Weapon Link'

Items referred to as 'Bound' will then be solely in reference to items which have been subject to the Enchanters 'Ritual of
Binding'. Items referred to as 'Linked' will then be in reference to this spell or similar effects that allow someone to resist spells
used against their linked item.

To further help against the perpetual game disruption of people being called out for resisting spells against their equipment, a
suggested NB may be added with the spell and users can be encouraged to use the call:

“My <item> is linked and I resist that spell”

1. Yes
2. No
3. Abstain
FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

3.6 Let elves have facial hair


Elves are the only race that is physrepped by removing something rather than adding a prosthetic. Requiring someone to
shave their beard just so they have access to a fictional race for one day a week adds nothing to the game and denies people
fun.
I am reliably informed that “back in the old days” it was insisted that people who played elves also had to have blonde hair
and be tall and slender. If we can overlook those physical characteristics, we can overlook a beard/stubble.

Submitted by Bristol, Seconded by Plymouth

Elves no longer have to be clean-shaven:


1. Yes
2. No
3. Abstain

3.7 Make bind slots need to be used for all items with active abilities
The increase in material items that have “active” effects without needing bind slots is removing the whole point bind slots
were created in the first place – to stop people stacking lammies and items. All items that have a beneficial “magical” effect
(such as prot. poison, protection from possession, etc.) should take up a bind slot. Only items like double weapons, balanced
weapons and extra hit armour should be able to be used without binding them.

Submitted by Bristol, Seconded by Plymouth

Make all items with active abilities take up a bind slot:


1. Yes
2. No
3. Abstain

3.8 Make ronish magical/ancient language only


Getting plot documents out is difficult when very few people can read ronish at speed. The tendency
is for people to put paper in their bags to decode later which is tricky if the document was meant to
be used to help with the current mission. Keep ronish for casting and perhaps for ancient documents,
but use the standard alphabet for everyday documents.

Submitted by Bristol, Seconded by Plymouth

Confine ronish to being the alphabet of casting:


1. Yes – and ancient documents
2. Yes – just casting
3. No
4. Abstain

3.9 Scout Research- Jury Rig Bow


Submitted by SR Guilds, Seconded by SR Religion

Basic Scout Skill


A warped bow can be reinforced with wood scavenged from the area and waxed twine (costing -/6). If it’s warped a second
time it cannot be fixed again except by a smith able to repair bows/mending spells.

VOTE: YES/NO/ABSTAIN

3.1 Ritual of Death Gate


Fourth Order Necromantic spell for opening and closing of portals

Submitted by SR Guilds, Seconded by SR Magic

Restricted Spell (Quest)


Caster either opens or closes a portal/gate/rift that connects to or from the plains of the dead (including the Utterdark). It will
close any portal/gate/rift that does not have a unique (Senior Referee Bestiary approved and lammied) closure condition. If
FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

the caster knows a specific location on Mithra or the plains of the dead, they may cause the portal to open to that location
(i.e. The Black Spire Library, The Deeper Well, Norham town square etc).

The spell closes any portal/gate/rift to or from the plains of the dead permernantly, unless a lammie for the portal can be
produced by the referee with the extra closure conditions. **No exceptions**.

Opening a portal requires 12pts of Soulfire and two *Nexus Gems* or *Essence Crystals* (Full) to power it. The gate will be no
larger than 7 feet diameter and will last no longer than 15 minutes/1 encounter unless agreed with Senior Referee Bestiary
(see notes).

The caster may end their own portals before the end of the duration.

Range: Ritual

Necromancy 7/12 Soulfire 4th Order/R


Activating Phrase:** "...Do I create a portal to the plains of the dead/Do I close this portal to the plains of the dead!".
Note: Unless the portal opening is approved in advance with Senior Referee Bestiary, the player will only be able to keep it
open for a short period of time (15 minutes/1 encounter) before it closes, and anyone who has gone through and not returned
is stranded on the plains of the dead. This could well mean that characters are trapped on the otherside and dead. Should any
character be stranded on the plains of the dead through this spell, contact Senior Referee Bestiary as soon as possible.

When created, the caster may (with Senior Referee Bestiary approval) establish the duration, entry rules, power required and
closing requirements for a portal. A high cost in soulfire may be required for more powerful or long lasting portals and the
caster may be required to provide a mechanism for keeping the gate powered

VOTE:
To pass the spell “Death Gate”
YES/NO/ABSTAIN

If NO.
To pass the spell “Death Gate” as Two spells
1) To Close Portals to/from the plains of the dead
YES/NO/ABSTAIN
2) To Open Portals to/from the plains of the dead
YES/NO/ABSTAIN

3.11 Mercenary Research- Adrenaline Rush


Submitted by SR Guilds, Seconded by SR Religion

Adrenaline Rush
Intermediate Mercenary Skill
Once per day the Mercenary becomes immune to Freeze for 15 minutes/1 encounter. The ability is activated when the first
freeze spell would effect them (ie they can resist freeze spells and it would not trigger this ability).

VOTE: YES/NO/ABSTAIN

3.12 Crowan – Greater Parry


Adding prayer of Greater Parry
Submitted by SRK&R, Seconded by St Helens

To add the spell Greater Parry to the Crowan spell List.

VOTE: YES/NO/ABSTAIN

3.13 Devotee changes


FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

To change the current rules of Devotees.


Submitted by SR K&R , seconded by CC

Vote 1: To add the proposed rules for Devotees as written, if this vote fails, will then vote on each section of the rules in turn.
Yes / No / Abstain

Vote 2: To add the following to the devotee rules: “ If a devotes social standing is higher in the faith then any other guild, then
they will be provide with free weapon and armour repairs, free scrolls and cards”

Yes / No / Abstain

Vote 3a: To change “hobbie” devotees max rank from D5 to D3

Yes / No / Abstain

Vote 3b: if Vote 3a pass, to add the following rules:


To change the power of devotees to the following:
D1 – 1
D2 – 2
D3 – 4
D4 – 6
D5 – 8
D6 – 10
D7 – 12
Yes / No / Abstain

Vote 3c: if Vote 3a pass, to add the following rules:


D4 – Brother / Sister – Gains the ability to double stack one layer of metal armour.
D6 – Father / Mother – Gains the ability to double stack two layers of metal armour. Note the rose order will not gain this
ability until they are able to in their rules set at top rank.

Yes to all / D4 – Single stack only /D6 – Double stack only/ Abstain

Vote 4: To allow a D7 – Mother / Father Militant to create charge scrolls of up to 2 points pf power following the outlined rules
in the play test. Grey knight Devotes D7, and D7 Roses can make scrolls. They will be payed for by the church, but will have to
be paid for if used by other, same as a priest.

3.14 Longstorian – Light Foot


Adding prayer of Light Foot
Submitted by SRK&R, Seconded by Peterborough

To add the spell Light Foot to the Longstorian spell List.

VOTE: YES/NO/ABSTAIN

3.15 Seraklan – Mother / Father Rank Ability


Changing the Seraklan mother / father rank ability to hide faith vocals
Submitted by SRK&R, Seconded by Peterborough

To change the Seraklan mother / father rank ability from immunity to befriend to the following.
“Followers of Seraklan are able to pose as members of other faiths, as such Seraklan has given them
the power to change what people here. When casting prayers and rituals they may use any other
god’s name (except Sidhe) to cast their spells”.

VOTE: YES/NO/ABSTAIN

3.16 Change of the Templar Tabard


FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

Changing the heraldry on the Templar tabards.


Submitted by SRK&R , Seconded by SR Guilds

To change Templar tabard from the current cross. While it is historically more accurate it can cause issues within the real
world.

The proposed change is for each of the 3 paths to have a different symbol:
Marshall knights – a set of scales
Hospitaller knights – A chalice
Liberian knights – a burning torch.
They will also be able to have the pillar of the Templar order as a common symbol.

People who have the old heraldy will be allowed to keep them, with the idea of phasing everything over to the new in time.

VOTE: YES/NO/ABSTAIN

3.17 Traldan Heal Limb


Adding heal limb to the Traldan spell list
Submitted by SRK&R, Seconded by Peterborough

To add the spell heal limb to the Traldan spell List.

VOTE: YES/NO/ABSTAIN

3.18 The update of the web guidelines


Update the current web guidelines with the new 2018 ones.
Submitted by President, Seconded by Webco

Vote: Update the current web guidelines with the new 2018 ones.

VOTE: YES/NO/ABSTAIN

SECTION 4 – DISCUSSION POINTS


4.1 Player attitudes towards healing, with reference to Physicians carrying the costs
A discussion regarding the attitudes of players towards carrying and using healing supplies, with
FOOLS AND HEROES LIVE ROLEPLAY SOCIETY

EXECUTIVE COUNCIL MEETING, 27 OCTOBER 2018

AGENDA

specific reference to the large burden placed upon physicians (and their purses).

Submitted by SR Guilds, Seconded by St Helens

The RC has over time noticed that there is a significant burden being placed on Physicians for not
only performing, but also funding the bulk of the healing on missions. Its noted that some players are
not only failing to provide minimal healing for their own characters, but are doing so while at the
same time being significantly wealthy.
At the same time it is noted that while the “healing fund” is being well supplied for fests, it is usually
with the same half dozen players providing the bulk of the funding.

4.2 Spain Branch – Discussion


As discussion of the current performance/future viability of the spanish branch
Submitted by President , Seconded by Secretary

Following recent events concerning Spain Branch, a general discussion as to the future of the spanish branch.

SECTION 5 – ANY OTHER BUSINESS


5.1 Date and location of next meeting

To be decided.

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