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Fantasy Combatants

The Rising Son


A warrior masked in full body armor all that is known about him is that he comes from the east
where the sun rises. Who could this warrior be?

The Drunken Master


A large monk with a jovial demeanor, he carries around his own giant mug of alcohol for
pleasure and professional reasons. He uses the power in his Ki to ignites the alcohol.

The Demon Chef


Wielding large weaponized instruments of the kitchen he will cook any beast and will hunt down
each one to prove it. When faced with more human foes he will still cook their goose.

The Giant Alligator


He swings a giant and exotic weapon around as if it were light in his hands. Combining the resourcefulness
of the weapon as well as the sheer strength makes him a deadly combatant.

The Guardian
While normally tasked with keeping the peace there is one who plays judge, jury, and executioner. His
brand of justice might not be widely accepted but it is efficient.

The Monster
A huge man for his kind his nickname is not entirely exaggerated. He need only use his sheer strength to
beat down his opponents. Even his own body is armored by his hard muscles.

The Dirge Bard


A musician of violence he fights to a dark tune of his making. Using his modified instrument as a weapon
he will find the right tempo to crush his opponent.
Hangman
makes use of an intricate array of acrobatics combined with rigging techniques. It is also versatile, since the ropes
enable him to increase the reach of his attacks - be it long-ranged, mid-ranged, or even melee - and even attack
multiple targets at once, giving Hangman an advantage at battle, be it group combat or one-on-one.

Rope Action Round Turn: Ropes grab several enemies from opposing directions with somewhere Hangman in
between before pulling all ropes together, causing the victims to slam (usually head-first) against one another. Can
be done while jumping off from a higher place above the targets.

Rope Action Bowline Knot: A long-range attack where Hangman launches rope that ties around an opponent's
wrist.

Punishment: Gone Fishing: Hangman flips a foe over him and slams him into the floor.

Rope Action Half-Knot Air Drive: An attack similar to Bowline Knot, only rope ties around an opponent's neck
instead, choking them before he/she is slammed into the floor.

Rope Action Figure 8 Knot: Mid-ranged multi-directional attack. Eight ropes with their knotted tightly shoot out
like fists in eight directions. Can be used to hit the same target at once.

Rope Action Timber Hitch Tug: Hangman jumps into the air, somersaults, and unleashes several ropes grab the
hair of a giant enemy and the force of Hangman's fall pulls the enemy down.

Rope Action Top Knot: Submission technique. A rope spirals upwards and around an enemy, and by pulling with
enough force (either by Hangman alone or with the help of others), the enemy spins like a top and eventually
collapses from dizzyness.

Half Knot Air Drive: A much grander version of its predecessor. Ropes coil around several enemies, allowing
Hangman to slam them into the ground.

Shrouds and Rat-Line Knot: A net of rope slams into several enemies.

Pipe Hitch Knives: Hangman launches a rope with a row of knives tied into it (with the blades jutting out
alternatively) in an attempt to cut or slash the target.

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