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Another Eden Team Guide

PintBox

Overview
This guide aims to answer questions like:
- What set of characters should I level up?
- What characters should I aim for?
This guide will not contain a comprehensive list of character names, as what you have is more
important. Due to how gacha works, it’s nigh impossible to fill a missing role.

Basic Guideline

What to expect
To speak from personal experience, when I completed the main quest I had a team of Lv.55-ish,
with a mixture of 2 3* storyline, 4 4* and 2 5* characters. Even though a team consists of 6, it’s
still preferred to get 7-8 characters up to level, and change them based on situation.

You can expect to do 5 10-pulls through free chrono stones before the end of main quest; after
that it’s about 1.5 10-pulls per month.

Team Pattern
A basic team pattern, before you finish the main quest, would aim to include the following roles
in your team, in descending order of importance. Some characters would satisfy multiple roles,
for example AOE would also cover 1 DPS role.
- 2 Healers, in the case you need to switch to/from reserve.
- Both Physical mitigation and Magical mitigation, key against bosses.
- 1 AOE, to save you tremendous effort against trash mobs.
- 4 DPS, against boss.

An advanced team pattern, after you finish the main quest, should aim to farm the Another
Dungeons (Hard or Very Hard). Each dungeon would require some adjustments, with a team of
6, including
- 1 Healer, for obvious reason.
- 1-2 major DPS, like a 4* against boss weakness or a 5* with a neutral element.
- Either physical or magical mitigation, or both, if you cannot simply AF the boss down.
- 1 AOE, to save you tremendous effort against trash mobs.
- Fill other slots with DPS that fill your Guiding Light/Luring Dark; or characters that need
levelling.

Rarity
Rarity means a lot in this game. 5* characters at level 80 greatly trumps 4* characters in both
damage and survivability. Since 5* characters are still rare, “put all your 5* characters in team” is
unlikely going to be wrong.

Even though Class Change is possible, consider it as unavailable. You’ll be unlikely going to
have what it takes to upgrade more than 1-2 3*->4* before you complete the main quest;
although the material would be more readily available in the long term1. 4*->5* is pretty
impossible given the current drop rate of Chant Script.

It doesn’t matter much


At last, this game is relatively forgiving with regards to character building. Unless you’re doing
stupid things like not having a healer or not having equipment up-to-date (there’s weapon
collection achievements, so getting equipments up-to-date isn’t too much of a waste), it’s really
hard to screw things up.

Even if you made a wrong choice, it’s relatively easy to power level one character or two using
your exp scrolls (you’ll get some through character quests). Plus, after you’ve finished the main
quests, there isn’t much to do other than getting your entire roster to Lv.60.

Role Breakdown

Healer
Basically, anyone with a Heal skill. Rarity is the most important, since it would benefit both
character survivability and heal amount: 3* healers only have Heal(S) while 4* healers would
have Heal(M). Within the same rarity, the difference isn’t that big, pick whoever you have pulled,
or, you know, all of them.

It’s suggested to keep 2 healers levelled, so that you can utilize reserve to replenish MP.
However that’s more of a backup strategy when you’re really really out-damaged by the boss.

1
Before you can run VH, it takes approximately 0.5-1 week to get 30 Murmurs and 10 Prayers, but the
class book is random and may not match your 3*. I got Cyrus’s book on first run, but Riica took me a full
month. That being said, Aldo’s (and in the future, other story character’s) Class book can be received
through Side Quests.
Mitigation
AKA, why you want to choose Ciel as your initial 4*.

There are two types of mitigation: POW/INT Break or Resist (Physical or Elemental) Up.

Attack POW Break INT Break Phy Resist Elem. Resist

Null Physical Y N Y N

Elemental Physical Y N Y Matched Single and All

Null Magical N Y N Any Single and All

Elemental Magical N Y N Matched Single and All

- Within each category, only the largest buff/debuff would apply the full potential. The
remaining will have a greatly diminished return.
- Physical Resist and Elemental Resist stacks additively (for elemental physical); while
Offensive Break and Resist Up stacks multiplicatively.
- Due to how formulas work, Offensive Break has a much larger effect than Resist;
roughly POW/INT-20% gives about -50% damage.

This is important because it sustains you during a fight. A poverty setup is Ciel (Initial 4*
selection, POW Break, All Element Resist+) + Riica (Story, INT Break); although it’d be
preferred to include another magical mitigation or healer in the case Riica/Ciel is too busy. Miyu
would also fit this slot, but it’s not given out for free now.

Notice that Break skill has a chance to apply; while Resist skill doesn’t affect your reserve.
Mitigation through VC works as well. It applies 100% but only lasts 1T. You would want to have
a SPD advantage over the enemy to effectively use it, which doesn’t always happen.

This is a slot where you might need 4* characters would work for quite a while, since 5*
mitigation is extremely rare. That being said, 5* characters are still better at both SPD and
survivability.

AOE
The priority here is 5* >> 4* Elemental >> 4* Null-Elemental, because that’s how much damage
it would deal. Mages has an advantage over physical because they have a higher MP, providing
more sustainability; and they have slightly higher damage as well.
The free selection of Aldo and Miyu are not ideal, since they’re both non-elemental (Aldo gets a
fire-based AOE at 5* though). Since the initial 4* slot is likely going to Ciel, you likely need to
rely on gacha luck to get one here. If you don’t have any AOEs, the fights will be harder, but not
impossible.

In the long run, you might want 2 AOE characters, because enemies high-level dungeons like
Riftbreaker VH cannot be oneshotted by 1 AOE. But that might be a luxury at this moment
depending on what you have pulled.

DPS
Basically 5* that hits weakness > 4* that hits weakness ~= 5* that hits neutral > 4* that hits
neutral. Between each tier it’s 2x the damage, which is an extremely huge difference. If enemy
resists to an element, it would cut damage to ¼. Avoid that as much as possible. Notice that
null-elemental skills is dealing only ~60% damage compared to elemental skills, so it’s better to
change another available DPS than using a null-element skill.

For main quest teams, it’s preferred to choose a set of DPSs that cover the full base. Since
there’s a vast majority of DPS characters in gacha, it shouldn’t be hard. The story characters
does cover all elements, but they’re at only 3* by default; Side Quest 4* characters are gradually
being released, with the first one Diadera being Earth.

Within each category and element, there are some minor differences between characters. For
example, Cyrus has a 2-hit sleep attack (leaning defensive); Nikeh has a 2-hit water resist down
attack (leaning offensive); Rovella has only a 1-hit water with less MP usage. Even though
Cyrus and Nikeh are more powerful than Rovella, when boss has a water weakness it’s still
better to have Rovella over Aldo.

In the long run, consider setting up one DPS team for each element by bringing up multiple
characters of the element.

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