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EMAG DRAOB

?TAHW SSEUG
BACKGROUND

THIS BOARD
GAME WAS
MADE BY A
BUNCH OF
GRADE 10 GROUP FOUR
STUDENTS. IT'S
AN
MARTIN ANG
EDUCATIONAL KIEFE CHU
BOARD GAME CHARLES TAN
LILLIAN CHEN
THAT WOULD ALTHEA NG
MAKE LEARNING ARINE TAN

FUN. 
ON YOUR TURN
HOW TO WIN
1. Roll the dice and
The first to reach the move your animal.
end wins. SET UP
2. Where did you land?
if you land on:

WHAT'S THE GAME ABOUT 1.Each player chooses


an animal and place ACTION SPACE
GUESS WHAT? is a game
it on start. Get an action card
that tests your knowledge! from the pile and do
Beat your friends and 2. Place the question the action mentioned.
answer the most correctly. cards and bad cards
on the board.
QUESTION SPACE
CONTENTS 3. Youngest player
Get a question card
1. Dice
starts, continue from the pile. Answer
2. 4 Animals to the left. incorrectly, you get a
3. 15 Question cards, bad card.
10 bad cards, 10 action
cards BLANK SPACE
4. Board Free space, don't do
anything!

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