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AN INDUSTRIAL REVOLUTION COMPONENTS

Brass: Birmingham tells the story of


competing entrepreneurs in the West
Midlands during England’s Industrial
Revolution, between the years 1770-1870.
During the game, you will expand your
empire by establishing canals and rails, and
building and developing various industries,
including Cotton Mills, Coal Mines, Iron 8 × Wild cards 64 × Location and 4 × Player Aids
Works, Manufacturers, Potteries, and (4 × Wild location, 4 × Wild industry) Industry cards
Breweries.

VIDEO & DIGITAL TUTORIALS 1 × Board


Are you more of a visual learner? We’ve got
you covered. Open your web browser and
head over to roxley.com/brass-tutorial for
tutorials on how to play!
4 × VP Markers 30 × Coal cubes 15 × Beer barrels

CREDITS
Game Design: Martin Wallace
Game Development: Gavan Brown & Matt Tolman
Illustration & Graphic Design: David Forest & Lina 4 × Player Mats
Cossette, Damien Mammoliti, Gavan Brown
Expert Player Advisor: Edward Chen
Rulebook Writing & Editing: Simon Rourke, Gavan 67 × Money tokens
Brown, Matt Tolman, Michael Van Biesbrouck, Orin 4 × Income Markers 18 × Iron cubes (Or Deluxe Edition: 70 Iron Clays)
Bishop, Ricky Patel, Daniel Danzer
Rulebook Feedback & Criticism: Adam Allett, Dan
Le, Dave Thomas, David Goldfarb, David Werner,
Gimo Barrera, Graeme Edgeler, Jeff Lee, Jered Biard,
John Merlino, Jørgen Grøndal, Mark Nichols, Mikolaj
Sobocinski, Sam Lambert 4 × Character tiles
Historical Advisor: Judith Bennett
Rulebook Lead Translators: Alexandre Limoges 7 Coal Mines
11 Manufacturers 11 Cotton Mills 7 Breweries 5 Potteries 4 Iron Works
(French), Ketty Galleguillos (Spanish), Daniel Danzer
(German), Andrea Mondani & Guido Marzucchi
(Italian)
Rulebook Translation Feedback & Criticism:
Raphaël Biolluz, Marielle Dessel, Andréa Trépanier,
Marco Ghitti, Marco Paccagnella, Raffaele Mesiti,
Nicolas De les Essarts, Christophe Fergeau, Xabier
Pérez, and Daniel Gómez 56 × Link tiles (14 per colour) 180 × Industry tiles (45 per colour) 9 × Merchant Tiles

Copyright 2018 Roxley Games. This rule book is a living document.


All Rights Reserved Worldwide. Download the latest version from roxley.com/brass-birmingham-rulebook
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I N D U S T R I A L R E V O L U T I O N H I S T O R I C A L F I G U R E S

Sir Richard Arkwright Eliza Tinsley James Watt Robert Owen


(23 December 1732 – 3 August 1792) (17 January 1813 – 17 January 1882) (30 January 1736 – 25 August 1819) (14 May 1771 – 17 November 1858)
Taught to read and write by his cousin, Following the death of her husband Tinkering with models and ship’s Falling in love with Caroline Dale, daughter
Arkwright began as an apprentice barber, Thomas and his father, along with the instruments at his father’s workbench from to the owner of the New Lanark mill
but after an early widowing his business death of her eldest of six children, Tinsley an early age, Watt left for Glasgow at 17 to co-founded by Richard Arkwright, Owen
ambitions grew, and his second marriage continued both her late husband and her learn to make measuring instruments such convinced his business partners to purchase
provided the funds to pursue wigmaking. late father-in-law’s businesses in the Black as scales and compasses, and befriended the mill. He ran it with great success, but
When wigs fell out of fashion, he turned Country as one under her own name. The the chemist Joseph Black. In his 30s, while displeased his partners with egalitarian
repairing a model of the Newcomen steam activities such as paying wages to his
to textiles and made improvements on Eliza Tinsley company produced nails for
engine used widely for pumping water out workers over a four month period in which
the spinning jenny with the clockmaker horseshoes, and chains and anchors for of mines, Watt noticed that the design
John Kay. Taking his business to the ships, the latter of which would become the mills were closed during the War of
wasted energy on cooling and reheating 1812. An avid scholar, Owen became critical
small village of Cromford, Arkwright the focus as motor vehicles replaced the cylinder, and he improved upon it by of prevailing religious thought on human
encouraged weavers with large families to horses. Chainmaking was a particularly adding a separate condenser which would self-determinism, and he developed his
move there and work in his mill, including male-dominated industry, but Tinsley revolutionize the steam engine. However he own philosophy that one’s circumstances
children as young as seven. Arkwright excelled, employing around 4000 workers, was unable to make progress on this venture are largely the result of external forces, and
pioneered the use of the steam engine with and she established an offshoot company for several years as he was busy at his day that therefore education and philanthropy
textile machinery, a precursor to Edmund in Australia. Many of Tinsley’s employees job surveying Scottish canals. This changed should be paramount in society. He
Cartwright’s development of the power were women and young girls, and she when English manufacturer Matthew undertook a variety of social reform
loom. In his later years, after an extended fought against government efforts to restrict Boulton took an interest in his patent, projects such as lobbying for workers and
court battle, Arkwright lost many of his women, and girls under 14, from working and Watt moved to Birmingham to form children’s rights and for an 8-hour work
patents and his domination of the textile in the nail and chainmaking industries, a partnership that would last 25 years and day, and temporarily left Britain to found
industry, but shortly after this he was arguing that “the conditions of both spread his improved steam engine across a socialist commune in America called
knighted. Ambitious, religiously devout, and trades are favourable to moral and physical the world of industry. Though a somewhat New Harmony. The experiment was an
at times difficult to work with, Arkwright’s health.” Known as “The Widow,” Tinsley feeble businessman on his own (Watt once economic failure that bankrupted Owen,
said he “would rather face a loaded cannon but it did produce one of the first public
ingenuity and organizational skills would was respected for her industry expertise. than settle an account or make a bargain”),
make him known as the “father of the She sold the company at 58, but it would libraries and a free school open to both boys
he was greatly respected by his peers, and and girls, and his philosophies are deeply
modern industrial factory system.” continue operating under her name into the the basic unit of power, the “watt,” bears
21st century. woven into socialist movements within the
his name. United States.

Isambard Kingdom Brunel George Stephenson Sir Henry Bessemer Eleanor Coade
(9 April 1806 – 15 September 1859) (9 June 1781 – 12 August 1848) (19 January 1813 – 15 March 1898) (3 June 1733 – 16 November 1821)
At the age of 15, Brunel’s father Marc was After the death of his wife and daughter, Like Isambard Kingdom Brunel’s father, Bringing her up a devout Baptist, Coade’s
sent to a debtors’ prison, but his debts the 25-year-old Stephenson, having no Bessemer’s father Anthony was forced to parents were both successful merchants.
were paid by the British government formal education, left for Scotland to find flee France during the French Revolution. Her grandmother Sarah Enchmarch had
when he made it known that the Tsar had work but returned to West Moor when his Anthony had become a member of run the family textile business in Tiverton
the Académie des sciences at 26 for his
offered him a position as an engineer in father was blinded in a mining accident. improvements on the optical microscope, with 200 employees, using spies to acquire
Russia. Brunel studied in France under When he offered to improve the mine’s and made his fortune in Britain with a new manufacturing techniques, and was
the clockmaker Abraham Louis Breguet. deficient pumping engine, Stephenson process for making gold chains. Bessemer’s known for travelling around town in a
Upon returning to England he became was made enginewright and became first innovation mirrored his father’s sedan chair. After Coade’s family moved
an assistant on Marc’s project to create a an expert in steam-engine technology. affinity for gold. After carefully analyzing to London, she ran her own linen draper
tunnel under the Thames, but a nearly- His Northumberland accent made him bronze powder from Nuremberg, used in business at age 30. Six years later she
fatal flooding incident put the 22-year-old unpopular with the scientific community, the manufacture of gold paint, he reverse purchased an artificial stone business from
out of commission for several months. and when he presented his design for a engineered the process and created a series the struggling Daniel Pincot, but fired him
This didn’t stop Brunel from becoming safer mining lamp that would not cause of six steam-powered machines that could within two years for “representing himself
one of the most prolific engineers in explosions, the Royal Society accused manufacture the powder. He later developed as the chief proprietor.” Her ceramic
history, creating tunnels, bridges, railways, a him of stealing the concept from parallel- a cheap system of creating steel by blowing stoneware called “Coade’s Lithodipyra”
portable hospital, and a vacuum-powered inventor Humphry Davy. But Stephenson’s air through molten pig iron to burn off went on to be used in over 700 sculptures
impurities. The goal was initially to reduce
‘atmospheric railway’, though unfortunately big claim to fame was his contribution to the cost of military ordnance, but this across the globe, many of them overseen
for the latter the leather flaps sealing the rail transport, and the invigoration of the technique of affordable steel revolutionized by the sculptor John Bacon, though she
vacuum pipes were eaten by rats. His ‘Great rail industry. At age 40 he began work on structural engineering and made bridges worked with a number of high-profile
Western’ was the first steamship to conduct the first public railway, and his locomotive and railroad tracks, previously reliant designers and architects as it allowed her to
transatlantic service, and his ‘Great Eastern’ known as ‘Stephenson’s Rocket’ won a on wrought and cast iron, much safer. produce multiple copies of their designs.
was the largest ship ever built up to that competition by achieving the record speed Bessemer pioneered over 100 inventions The South Bank Lion may be Coade’s
time, but Brunel died of a stroke at 53 just of 36 miles per hour, which led some to in the fields of metalworking and glass, most iconic piece, but her product was
before her maiden voyage. Brunel is known fear that such speeds would cause women’s including a steamship cabin on gimbals also used for the Gothic screen of St
today as an engineering giant. uteruses to literally fly out of their bodies. intended to stay level to prevent seasickness George’s Chapel, and in the restoration of
Thankfully this did not occur. which was sadly lost at sea, and he gained Buckingham Palace.
considerable commercial success leveraging
his innovations.

2 3
BOARD SETUP 6 Place 1 beer barrel on each beer
barrel space beside a (non-blank)
PLAYER AREA SETUP 6 Place your Victory Point (VP)
Marker on the “0” space of the
Merchant tile I . Progress Track X .
G 1 Take a Player Mat.
Place the board on either the day or 7 Place 1 black cube on each space of 7 Place your Income Marker on the
1 the Coal Market J , leaving 1 of 2 Take £17 from the Bank P . “10” space of the Progress Track
night side.
the £1 spaces open. Y .
2 For a player count of less than 4, 3 Choose a coloured Character tile.
remove all cards and Merchant tiles 8 Place 1 orange cube on each space 8 Draw 8 cards from the Draw Deck;
that show a player count greater than of the Iron Market K , leaving both this is your Hand. Do not reveal
of the £1 spaces open. H 4 Place the matching coloured Link your Hand to other players.
your number of players, and return tiles in your player area Q .
them to the box. Place the remaining cubes and beer Draw 1 additional card from the
9 Stack the matching coloured 9
The 2-player ( ), 3-player ( ), barrels beside the board; this is the D I 5 Draw Deck and place it face down
General Supply L . Industry tiles (which consist of in your player area; this is your
and 4-player ( ) counts are E Cotton Mills R , Coal Mines S ,
shown in the bottom right corner on Discard Pile.
10 Place the money beside the board; Iron Works T , Manufacturers U
the front of the cards A and along this is the Bank M . , Potteries V , and Breweries W ) After all players have set up their player
the top of the merchant tiles B . on their appropriate slots on your area, shuffle all players’ Character tiles
Player Mat. The side of the tiles together and place them in a random order
with the black top half should be on the Turn Order Track Z .
face down.
B
L
C

J K

D U
3 Separate the Wild Location C and
Wild Industry D cards and place
them face up on 2 of the Card Draw
Areas.
Shuffle the remaining cards and Y
4
place them face down on the
remaining Card Draw Area E ; this
is the Draw Deck. M T
R V
5 Shuffle the remaining Merchant tiles,
and place 1 (face up) on each of the
Merchant spaces marked with the
number of players in your game F ,
located near the edges of the board.
S
Result: In a 2 player game, no
Merchant tiles are placed in
LOCATION BANNERS N W

Warrington G & Nottingham H . In addition to helping players


In a 3-player game, no Merchant tiles find locations on the board, the
are placed in Nottingham H . colours of the location banners
also indicate which Location cards
are in the Draw Deck. This varies P
O
with the player count:
• 2 players: blue N and teal O Z
coloured Location cards are not
in the Draw Deck.
• 3 players: teal O coloured
F Location cards are not in the
Draw Deck. X
• 4 players: all Location cards are
in the Draw Deck. Q

4 5
P L A Y I N G T H E G A M E E N D O F E R A M A I N T E N A N C E

THE GOAL ACTION LIST END OF ROUND END OF CANAL & RAIL ERA END OF CANAL ERA
The game is played over 2 eras: For each action, you may choose to perform After all players have taken their Each era ends following the round in which Perform the following additional steps at the
the Canal Era (1770-1830) and one of the following (you may perform the turn, perform the following before all players use the final cards in their Hands. end of the Canal Era:
the Rail Era (1830-1870). The same action twice): moving on to the next round: H
When this occurs, perform the following
winner is the player who has the
1 Build - Place one of steps: 3 Remove Obsolete
most Victory Points (VPs) following the end 1 Determine turn Industries
your Industry tiles onto order for the next Score Canal/Rail Links
of the Rail Era. VPs are scored at the end 1 Remove all level 1
of each era for your Link tiles and flipped
the board, paying the
round Rearrange the
£ 20 For each of your Link tiles G , Industry tiles from
appropriate cost and C score 1 VP for each displayed in
Industry tiles. Character tiles on the Turn B the board J (not
consuming any required adjacent locations, by advancing your
Order Track. from Player Mats),
coal / iron. VP Marker along the Progress Track
• The player who spent the least and return them to
2 Network - Expand N H . Remove Link tiles from the
£ 6 the box. All level 2 or
ROUNDS your canal or rail
network by adding Link
money this round will go first
next round B , and so on, B
C board as they are scored. greater Industry tiles remain on the
board K .
Each era is played in tiles to the board. while the player who spent the D 2 Score Flipped Industry
rounds, which continue
most will go last C . Tiles 4 Reset Merchant Beer
until both the Draw Deck 3 Develop - Gain • If multiple players have spent After all players have Place 1 beer barrel L on each
access to higher-level an equal amount, their relative
£ 20 removed their Link
and players’ Hands are empty beer barrel space beside a
industries by removing turn order remains the same C tiles, score the VPs
exhausted. There are C (non-blank) Merchant tile M .
Industry tiles from your C . shown in the bottom
exactly 8/9/10 rounds per
Player Mat. left corner of your
era in a 4/3/2-player game. • Afterwards, take all money L
Sell - Flip your built flipped Industry tiles (those with a
During each round, players 4 from the Character tiles, and
black top half), by advancing your
take turns in the order of Cotton Mill, place it back into the Bank D .
their Character tiles on the Manufacturer, and/or This resets the money spent, VP Marker along the Progress Track
H . Unflipped Industry tiles I do
Turn Order Track. Pottery tiles, by selling ready for the next round. M
to a Merchant, and not score.
consuming beer if necessary. Note: If you score more than 100
I 5 Shuffle Draw Deck
5 Loan - Take a £30 loan VPs, record the additional points Shuffle all players’ Discard Piles
from the Bank, and move 2 Take Income • If you have a shortfall by starting another loop of the together and place the cards face
your Income Marker 3 Take money from the Bank equal to when paying negative Progress Track. down on the appropriate Card Draw
your income level. **Exception:
PLAYER TURNS income levels (not spaces)
backwards. Income is not collected at the end of
income, you must acquire
money by removing one
Area N .
Remember: The bottom card of
On your turn, perform a total of 2 actions. the final round of the game.** or more of your Industry
6 Scout - Discard 2 additional tiles (not Link tiles) from each Discard Pile will be face down,
**Exception: During the first round of cards from your Hand and replace • Your income level is the number G K
the board; each being worth and needs turning over before
the Canal Era, each player performs only 1 them with 1 Wild Industry and 1 displayed on the coin beside your
half of its cost, rounded shuffling.
action.** Wild Location card. Income Marker’s current location on the
Progress Track E . down. You keep any excess
• For each action you perform, money. G
**Exception: You may not perform
you must discard a card from
your Hand and place it face
this action if you already have a Wild
card in your Hand.**
• If you have no way to pay
a shortfall, lose 1 VP (if G J
WINNING THE GAME
up on top of your Discard possible) for each £1 you are After performing Rail Era scoring:
Pile. short.
• The player with the most VPs is declared
**Exception: Wild cards are placed back Passing - You may choose to pass E the winner.
onto their Card Draw Areas.** instead of performing an action, but must Note: You may remove any of your
still discard a card for each action you pass. Industry tiles, but must stop as soon as • Ties are broken, first by the highest
• After all of your actions income, and then by the most money
have been completed, refill Spending Money • If your income level is negative F , you you have acquired enough money to
must pay that amount of money to the cover the shortfall. You may not sell remaining.
your Hand back up to 8 Any time you spend money A
cards with cards from the to perform an action, you Bank. Industry tiles for any reason other than G • If still tied, those players draw.
Draw Deck. must place it on top of your paying for a shortfall.
• Place all money spent during your turn Character tile A on the
on top of your Character tile on the Turn Order Track. Placing
Turn Order Track. spent money here, rather
• Once the Draw Deck has been than in the Bank, will allow
exhausted, your Hand will decrease each you to determine the
players’ turn order for the F
round until you have no cards left.
next round.
6 B
7
G A M E P L A Y C O N C E P T S A C T I O N S

Moving Coal and Iron to the Building If You Have No Tiles


FLIPPING INDUSTRY TILES G BUILD ACTION 2 Take the lowest level tile L of the
chosen industry from your Player Market on the Board
At the end of each era, E Mat and place it (the side with the If you build either a: If you have no Industry or
J Performing the Build action allows you to
flipped Industry tiles score black top half face down) on an Link tiles on the board, you
I place Industry tiles onto a location on the • Coal Mine that is connected
VPs. When flipped, they have H undeveloped space in your chosen may (as an action) discard:
board. to any Merchant space
a black top half and a VP icon build location, obeying the following
To perform the Build action: rules: (even those without • An Industry card to build
in the bottom left corner.
Merchant tiles); or the matching Industry
1 Discard an appropriate card. Unlike • If possible, place it on a tile in any location with
Different Industry tiles are other actions, which allow you to use space displaying only N • Iron Works, regardless
an undeveloped space
flipped in different ways: any card from your Hand, the Build that industry’s icon M . of whether or not it is
displaying that industry’s icon;
action requires an appropriate card connected to a Merchant
• Cotton Mills, • Otherwise, place it on a space: • Any card to build a Link tile
Manufacturers, and be discarded face up onto your on any undeveloped line on
space displaying that
Potteries: Flipped when A Discard Pile: You must immediately move as
industry’s icon with M 1 the board.
you perform a Sell action. **Exception: Wild cards are placed another industry’s icon many cubes as possible from the
back onto their Card Draw Area.** N .
Industry tile to available spaces in
• Coal Mines, Iron Works, F its associated Market (filling the
and Breweries: Flipped • Location card • If no undeveloped spaces display your most expensive spaces first). Farm Breweries
when the last resource K May be used to build industry’s icon, you may not place it
is removed from the B any Industry tile at the in that location. **Exception: (see 2 For each cube moved, collect the There are 2 unnamed
tile. This often happens location named on the “Overbuilding”)** corresponding amount of money locations, each with 1 space
during an opponent’s turn. card, even if the location displayed on the coin to the left displaying a Brewery icon;
side of its Market space P . these are Farm Breweries.
CONSUMING COAL D
C
is not a part of your
network.
3 The cost of the Industry tile you are
building is displayed, to the left of its If the last cube is moved from • You may only build in
Coal is required to build rail CONSUMING BEER • Wild Location
slot, on your Player Mat O . Pay 3
your Industry tile to its Market, flip these locations using a
INCREASING YOUR INCOME Links and certain Industry tiles.
You may be required to consume beer when card
May be played as any
money onto your Character tile on
the Turn Order Track, and consume
the Industry tile Q and advance
your Income Marker along the
Brewery Industry card or a
Wild Industry card.
Whenever your income is To consume coal, a rail Link or Industry tile selling cotton, manufactured goods, or any required iron and coal O . Progress Track by the number of
must be connected to a source of coal (after pottery; or when performing the Network Location card. This does Remember: If coal is required, the • A Link tile is required to
increased, immediately advance spaces shown in the bottom right
your Income Marker along the
Progress Track A by the
it is placed).
CONSUMING IRON action during the Rail Era. The amount
required, if any, will be shown in the top
not include the 2 Farm
Breweries (see “Farm
location you are building in must be
connected to a source of coal (see
corner of the tile.
connect Cannock to the Farm Brewery
to its left.
Coal must be consumed from: Iron is required to perform the Develop right corner of the Industry tile. Breweries”). “Consuming Coal” and “Connected
number of spaces (not income
levels) shown. 1 The closest (fewest Link tiles distant) action, and to build certain Industry tiles.
Beer may be consumed from • Industry card Locations”).
connected unflipped Coal Mine F To consume iron, an Industry tile does not May be used to build the If you built a:
**Exception: You cannot increase your (owned by any player). If multiple any of the following sources: Industry tile matching 4
need a connection to a source of iron.
income level above level 30.** Coal Mines are equally close, choose Your unflipped Breweries J . an icon shown in the top Coal Mine or
one. If a Coal Mine runs out of Iron must be consumed from: 1 corner of the card, in a Iron Works
These do not need to be connected
coal, and you need more, choose the to the location where the beer is location that is a part of Place coal or iron
1 Any unflipped Iron Works H onto the Industry • A Link tile placed between
YOUR NETWORK next closest Coal Mine. Consuming
coal in this way is free.
(owned by any player); it does not
have to be the closest. If you need
required.
An opponent’s unflipped Brewery
your network.
• Wild Industry
tile, equal to the quantity
shown in the bottom
Kidderminster and Worcester also
connects both locations to the Farm
A location on the board is considered to be If you are not connected to an more than 1 iron, you can consume
2 P
2 K . These must be connected to card right corner of the tile. Brewery to their left. A second Link
a part of your network if at least one of the unflipped Coal Mine, you can each iron from a different Iron the location where the beer is tile is not required; nor may it be placed
May be played as any Brewery
following is true: purchase coal from the Coal Market Works. Consuming iron in this way required. there.
Industry card. Place 1 beer barrel on
G , starting at the cheapest price. is free.
• The location contains one or more of The space beside a Merchant tile that the Industry tile if it is
your Industry tiles B ;
This requires a connection to a
If there are no unflipped Iron
3
icon (shown on the 2 you are selling to (see “Action - built during the Canal
• The location is adjacent to one or more Works, you can purchase iron from Sell”). Era, or 2 beer barrels if
Warrington, Shrewsbury,
of your Link tiles C . the Iron Market I , starting at the it is built during the Rail Era.
Nottingham, Gloucester, and When multiple beer barrels are required,
cheapest price. If the Iron Market is
Oxford Merchants around the edge each beer may be consumed from a different
empty, you can still purchase iron for
of the board). If the Coal Market is £6 / source. O
.
empty, you can still purchase coal for
CONNECTED LOCATIONS £8 / . Consumed iron cubes are placed back into Consumed beer barrels are placed back into
the General Supply.
L
Q
Two locations are considered “connected” the General Supply.
Consumed coal cubes are placed back into
to each other if you can trace a route of the General Supply. Historical Note: These industries generally Historical Note: Unpolluted drinking
Link tiles (owned by any player) from one required iron in low volumes, so it could also water was in short supply in expanding Note: Coal and iron cubes may only be sold
location D to the other E . Historical Note: Coal was required in settlements, so beer was often the purest and to their Markets during the action when their
be transported via horse and wagon.
large quantities, so a robust transportation safest drink available. Industry tile is built. They are never sold to
network was critical. their Markets in later turns.
8 9
A C T I O N S A C T I O N S

BUILD ACTION (CONTINUED) Overbuilding


Sometimes you are allowed to replace an
SELL ACTION Merchant Beer Bonuses
Merchant beer may only be consumed
LOAN ACTION DEVELOP ACTION 2 Remove 1 or 2 Industry tiles from
your Player Mat, and return them
to the box. Each Industry tile is
Canal Era Building already placed Industry tile with a higher- Performing the Sell action allows you to flip as part of a Sell action. If you consume a Performing the Loan action Performing the
removed separately and does not
level tile of the same industry type (you built Cotton Mill, Manufacturer, and Pottery Merchant beer, you also receive the bonus allows you to acquire more Develop action allows
• You may have a maximum of 1 Industry need to be of the same industry,
must still pay the necessary build costs). tiles. Selling requires: displayed beside that Merchant tile’s location: money. Loans are never repaid, you to remove Industry
tile per location, but may have an but must be the lowest level tile of
This is known as Overbuilding. When but instead lower your income tiles from your Player
Industry tile in the same location as • Connection to a Merchant tile. the chosen industry (as it is
other players. Overbuilding: • Develop (Gloucester) level. Mat. This allows
removed) G .
• Beer (usually). Remove 1 of the lowest level you to gain access to
If the tile you are replacing is your own To perform the Loan higher-level Industry tiles Consume 1 iron for each tile
tiles of any industry from your action: G
A : To perform the Sell action: Player Mat. without having to build all of removed (see “Consuming Iron”).
• You may Overbuild any Industry tile. **Exception: You cannot remove a 1 Discard any card from the lower-level tiles of that Potteries and the G
1 Discard any card from your Hand industry.
• If there are any iron / coal cubes on the and place it face up onto your
Pottery tile showing a [lightbulb_icon] your Hand, and place it Lightbulb Icon
(see “Potteries and the Lightbulb face up onto your
tile being replaced, place them back into Discard Pile. Discard Pile.
To perform the Develop action: Pottery tiles that show a
Icon”).** icon may not be developed.
the General Supply. Discard any card from your Hand,
**Exception: Wild cards are placed • Income (Oxford)
**Exception: Wild cards 1 These tiles may only be
If the tile you are replacing is owned by are placed back onto their and place it face up onto your
back onto their Card Draw Area.** Advance your Income Marker Discard Pile. removed from your Player Mat through
an opponent B : Card Draw Area.**
Choose 1 of your unflipped 2 spaces along the Progress use of the Build action. They must be
• You may Overbuild only a Coal Mine or 2 **Exception: Wild cards are placed
Cotton Mill, Manufacturer Track. 2 Take £30 from the bank, removed before you can access the
an Iron Works. back onto their Card Draw Area.**
and move your Income higher-level Pottery tiles.
C , or Pottery tiles, that is
• Victory Points Marker 3 income levels
• There must be no resource cubes on the
entire board, including in its Market, of
connected to a Merchant tile (Nottingham and (not spaces) backwards
the same type as the Industry tile being
featuring that industry’s icon D . Shrewsbury) down the Progress Track
Advance your VP Marker Network During Canal Era:
replaced.
Remove overbuilt Industry tiles from the
3 Consume the required
amount of beer, shown
along the Progress Track by the
number of spaces indicated.
F . Place your Income
Marker on the highest F
NETWORK ACTION • You may not build rail Links. J
game, and return them to the box (they will in the top right corner space within the lower Performing the Network • You may build canal Links on
• Industry tiles with a to the left of not score VPs). Players do not lose income of the Industry tile. If • Money (Warrington) income level. action allows you to place undeveloped canal lines I .
their slot on your Player Mat may not or VPs if their Industry tiles are overbuilt. there is a beer barrel Receive £5 from the Bank. **Exception: You Link tiles, which expand
be built. E on the space beside cannot take a loan your network and gain
the Merchant tile you are selling to, if it will take your • You may build a maximum of 1 canal
you access to new locations.
you may consume this beer as part income level below Link for £3.
Rail Era Building of the Sell action, and collect the -10.** To perform the Network Network During Rail Era:
Merchant beer bonus (see “Merchant action:
• You may build multiple Industry tiles in Beer Bonuses”). • You may not build canal Links.
each location. 1 Discard any card from your Hand,
and place it face up onto your • You may build rail Links on
4 Flip the Industry tile
and advance your
SCOUT ACTION Discard Pile. undeveloped railroad lines J .
I H
Income Marker Performing the Scout action **Exception: Wild cards are placed
C • You may build 1 rail Link for £5.
along the Progress Track by the allows you to acquire Wild back onto their Card Draw Area.**
A number of spaces shown in the cards, which provide increased • You may build a maximum of
2 Place a Link tile on an undeveloped 2 rail Links for £15, if you also
bottom right corner of the tile. flexibility in where you may line on the board H . The placed
C build. The Wild Industry card consume 1 beer. This beer must
Link tile must be adjacent to a be consumed from a Brewery
B 5 You may go back to step 2 and can be played as any Industry card. The location that is a part of your
repeat the process for each of your Wild Location card can be played as any (not a Merchant beer).
network. Remember: If consuming beer from
unflipped Industry tiles (including Location card. When discarded, a Wild
those of a different industry). **Exception: If you have no another player’s Brewery, it must be
card is placed back onto its Card Draw
Industry or Link tiles on the board, connected to the second rail Link (after J
Area, not onto your Discard Pile.
Note: You cannot perform the you may place a Link tile on any it is placed).
Sell action if you cannot consume To perform the Scout action: undeveloped line (you must still • You must consume 1 coal for each
the required beer (see “Consuming consume coal if building a rail rail Link built (see “Consuming Coal”
E Discard any 3 cards from your
Beer”). 1 Link).** Remember: Each rail Link is placed I
Hand, and place them face up onto
your Discard Pile. separately and must be connected to a
source of coal (after it is placed).
• Industry tiles with a to the left of 2 Take 1 Wild Location and 1 Wild
their slot on your Player Mat may not Industry card.
be built. To remove these tiles (and D Note: You may not perform this
access the higher-level tiles) you must action if you already have a Wild
perform the Develop action. card in your Hand.

10 11
T I P S A N D V A R I A N T S

THINGS TO REMEMBER BEGINNER TIPS


• Discard 1 card for every single action • Do not be afraid of taking loans. Your
you perform, including passing. income level at the end of the game is
• You can perform the same action twice not worth VPs. It is not uncommon
in a turn. For instance, you may place for experienced players to win the game
only 1 canal Link with the Network despite having a low income level.
action, but may use the Network action • Level 2 or greater Industry tiles are not
a second time to place another canal removed at the end of the Canal Era,
Link. so could score twice if built early. A
• During the Canal Era, each player may flipped level 3 Cotton Mill would score
place a maximum of 1 of their Industry a whopping 18 VPs over both eras. The
tiles in each location. Develop action is your friend.
• You may Overbuild any of your • Be careful when developing Breweries.
Industry tiles at any time. Remember that beer is required to
perform the Sell action, so having no
• You may also Overbuild opponents’
access to beer that belongs to you can be
Coal Mines/Iron Works, but only when
devastating to your long-term strategy.
there are no coal/iron cubes left on any
Industry tiles or in the Market. • Tiles with a to the left of their
slot on your Player Mat cannot be
• You must be connected to a to
built during the Rail Era. Try to build
sell cotton, manufactured goods, or
or develop at least 1 Coal Mine and 1
pottery; and to consume coal (but not
Iron Works during the Canal Era, so
iron) from the Market.
that you do not have to use a Develop
• You do not need to be connected to action during the Rail Era to clear these
consume your own Breweries’ beer, but industries from your Player Mat.
must be connected to other players’
• Figuring out how best to expand your
Breweries, or to Merchant beer (only
network at the beginning of the Rail Era
available when selling).
can be difficult for beginners. Expand
• A location must be a part of your your network by building rail Links
network for you to build there (unless to sources of coal. If you don’t have
you use that specific Location card or a access to any coal, build a Coal Mine.
Wild Location card).
• Unlike the other level 1 Industry tiles,
the level 1 Pottery tile may be built
during the Rail Era.

Players then score additional points as


INTRODUCTORY GAME follows:
Since Brass is such a deep game, some
1 Money
players may prefer to play a shorter
introductory game for their first experience.
Score 1 VP for =
every £4 in your
The introductory game plays exactly like the player area (up to a
full game, except you only play the Canal maximum of 15 VPs).
Era and there are additional scoring rules
to make players’ scores more closely reflect 2 Income level
Score VPs equal to
their success in the Canal Era.
your income level. If =
To play the introductory game, first, play the your income level is
entire Canal Era as normal, including the negative, you lose VPs.
end of Canal Era scoring.
3 Industry tiles
Score the points a second
time for all your level 2 or
greater Industry tiles.

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