You are on page 1of 5

4500 Pts - Infernal Dwarves

No Name
Army

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Type Cost


Overlord 1 3 7 4 4/6 5 3 4 4 10 1+ /5+ In 526.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Fan the Flames: The
Overlord and all model parts in the same unit, except mounts, gain Hatred.;
General; Inspiring Presence: Units within 12" (18" if TP) may use General's
Leadership; Infernal Armour; Plate Armour. The wearer gains Ward Save
(5+) against Flaming Attacks. ; Shield
Onyx Hammer Hand Weapon. Attacks made with this weapon gain +2 Strength. Attacks [110.0]
with this weapon have Multiple Wounds (D3) against models which are
Flammable.
Dragon Mantle Wearer has Innate Defence (5+). [50.0]
Sprout of Rebirth Wearer has regeneration (4+). [80.0]
Vizier 1 3 6 4 5 5 3 3 3/6 9 3+ /5+ In 354.0
Infantry; Sturdy; Relentless; Chosen of Ashuruk; Infernal Armour; Plate
Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ;
Shield; Battle Standard; Hold Your Ground!: Units w/in 12" (18" if TP) may
re-roll failed Ld tests of any kind, such as Break tests, Rally test, Fear
tests, Panic tests and so on.
Axe of Battle The wielder has 6 Attacks when using this weapon, but can never wound on [60.0]
better than 3+.
Ring of Desiccation All enemy units in base contact with the bearer�s model are Flammable., [70.0]
Models on foot only
Gauntlets of Madzhab The wearer gains +1 Strength. Each to-hit roll of �1� by the wearer is [20.0]
resolved against the wearer's unit. This can never hit the wearer itself, unless
the wearer is mounted and not part of a combined unit.

PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Prophet Master 1 3 4 4 4 5 3 2 2 9 3+ 4/5+ In 610.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Wizard Master; 4 Learned
Spells; Knows 4 Learned Spells from a chosen Path. ; The Alchemy;
Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against
Flaming Attacks.
#AlchA: Alchemical Fire Hex. Attribute spell. Range 18". Lasts one Turn. The Target gains [0.0]
Flammable against Close Combat attacks. Alchemy
#Alch0: Quicksilver Hex. Missile. Damage. 8+ to cast, Range 24"; Target suffers D3+1 hits with [0.0]
Metalshifting. Alchemy
Lash
#Alch1: Word of Iron Augment. 6+ to cast, Range 24". Lasts one Turn. The Target gains +1 to its [0.0]
Armour Save OR 9+ to cast, The Target gains +2 to its Armour Save
Alchemy
#Alch2: Molten Copper Hex. Missile. Damage. 7+ to cast, Range 24"; Target suffers 2D6 S2 hits [0.0]
with Armour Piercing (3) and Flaming Attacks OR 10+ to cast, Range 48",
3D6 hits. Alchemy
#Alch3: Corruption of Hex. 8+ to cast, Range 24" OR 11+ to cast, Range 48". Permanent. The [0.0]
Target suffers -1 to its Armour Save. Alchemy
Tin
#Alch4: Silver Spike Hex. Missile. Damage. 8+ to cast, Range 18"; OR 11+ to cast, Range 36". [0.0]
The Target suffers one hit with Strength 6(3), Armour Piercing (6), Multiple
Wounds (D3), and Penetrating. Alchemy
#Alch5: Transmutation Hex. 9+ to cast, Range 24" OR 12+ to cast, Range 48". Lasts one turn. The [0.0]
Target's attacks cannot receive St bonuses from its CC Weapons. Mundane
to Lead
Shooting Weapons wielded by the Target unit suffer -1 Strength. This only
affects a model�s equipment and its St, not any special rules. Alchemy
#Alch6: Glory of Gold Augment. 10+ to cast, Range 18". Lasts one Turn. The Target gains Magical [0.0]
Attacks, Flaming Attacks, and Armour Piercing (+1). Alchemy
Lucky Shield Shield. Discount the first hit the wearer�s model suffers while wielding the [10.0]
shield (One use Only). If the bearer is hit by several simultaneous attacks,
the bearer may choose which attack to ignore.
Talisman of Supreme Wearer has Ward Save (4+). [100.0]
Shielding
PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Wand of Stability One use only. The bearer may add a free additional Magic Dice to one of its [40.0]
dispel rolls, after seeing the dispel roll.
Citadel Guard 29 3 4 4 4 4 1 2 1 9 3+ /5+ In 775.0
Infantry; Relentless; Chosen of Ashuruk; Sturdy; Scoring; Infernal Armour;
Plate Armour. The wearer gains Ward Save (5+) against Flaming Attacks. ;
Shield; Veteran Magic Standard; +1CR; Musician; Allows swift reforms.
Enemy march tests within 8" suffer -1 to Ld.
Flaming Standard At the start of each Round of Combat, and before shooting with a bearer�s [45.0]
unit, the banner may be activated. If it is, the bearer's unit�s non-special
Close Combat and Shooting Attacks have Flaming Attacks. Effects last for
the duration of the phase.
Champion 1 3 5 3 4 4 1 2 2 9 3+ /5+ In [20.0]
Infernal Armour; Plate Armour. The wearer gains Ward Save (5+) against
Flaming Attacks.
Hobgoblins 38 4 3 3 3 3 1 3 1 6 5+ In 478.0
Infantry; Unruly; Opportunist: When fighting an enemy unit in the flank or
rear gain +1 To Hit as long as they are not themselves being attacked in
their flank or rear; Scoring; Bow; Range 24". S3. Volley fire.; Light Armour;
Armour Save (6+); Shield; +1 AS; Parry (foot models only); Standard; +1CR;
Musician; Allows swift reforms. Enemy march tests within 8" suffer -1 to Ld.
Champion 1 4 3 3 3 3 1 3 2 6 5+ In [20.0]
Infernal Engine 1 6 6 7 7 2 3+ Ch 480.0
Chariot; Unbreakable; Towering Presence; Grinding Attacks (D3) (Steam
Boiler only); # Full Steam Ahead!: During the the Compulsory Moves may
opt to engage its boiler. If it does so, the unit may not shoot the turn and
gains Random Movement (3D6), with the following exception: The initial pivot
may only be a maximum of up to 45� to either side from its starting
position. It cannot move into base contact with a unit that ws not within
Front Arc before initial pivot; #Ponderous: Due to its ponderous speed the
Infernal Engine may not Declare Charges, Pursuit or Overrun; Impact Hits
(+1); Shrapel Guns; Volley Gun (D6+2) Artillery Weapon with Range 18�,
Strength 6, Quick to Fire, Multiple Wounds (D3); Daemonic Infusion; Any
PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Panic Test it causes to enemy units through 25% casualties is taken with a
-1 Leadership modifier. Model gains Magical Attacks (crew not)
Crew 3 4 3 3 4 2 1 9 [0.0]
Kadim Titan 1 8 5 3 7 6 6 5 6/7 8 5+ 5+ Mo 600.0
Monster; Towering Presence; Terror; Daemonic Instability; Otherworldly;
Fireborn; Volcanic Embrace: all attacks (even special) are Flaming Attacks.
In addition btb models suffers S4 hit with In0; Innate Defence (5+); Searing
Rage: Each time the model fails a Frenzy test it adds +1 Attack to the
additional attacks granted by Frenzy. If Frenzy is lost then so are these
additional attacks; Lord of Flame: The model gains Divine Attacks against
models with Fireborn.; Frenzy; Model parts with Frenzy have +1 Attack and
are Immune to Psychology. Frenzy ends when unit loses combat.
Taurukh Anointed 3 7 4 3 5/7 5 3 3 3 9 3+ MB 668.0
Monstrous Beast; Innate Defence (6+); Thunderous Charge; Chosen of
Ashuruk; Scoring; Great Weapon; Requires Two Hands. +2 Strength.
Strikes at initiative 0.; Heavy Armour; Shield; +1 AS; Parry (foot models
only); Standard; +1CR; Musician; Allows swift reforms. Enemy march tests
within 8" suffer -1 to Ld.
Champion 1 7 4 3 5/7 5 3 3 4 9 3+ MB [20.0]
Total Army Cost: 4491.0 Pts.
Notes:
Relentless: Infantry unit entirely composed of models with this rule may Mv x3 when marching instead of x2. This is
extended to other situations where a move is limited by twice the Movement value of the model, such as Wheeling,
Reforming, Moving Characters within a Unit and so on.
Unruly: -1 Ld to rolls on following tests: Restrain, Frenzy, Restrain Pursuit.If in horde formation roll 3 dice for panic tests
and discard the highest
Chosen of Ashuruk: Automatically pass Fear tests (but suffers -1Ld). Consider all other units without this rule as
Insignificant and will not use their Enginer rule on models without this rule.
Sturdy: Thundereus Charge. Do not suffer -1 to hit penalty durin stand & shoot

Models in Army: 79

PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Characters (<=40%) 3 n/a 1490.0 310.0 33%
Core (>=25%) 2 n/a 1253.0 3247.0 27%
Special (<=100%) 1 n/a 668.0 3832.0 14%
Barrage (<=20%) 0 n/a 0.0 900.0 0%
Bound_and_Binders (<=35%) 2 n/a 1080.0 495.0 24%
Magic Item Summary 10 n/a 585.0 n/a 13%

Roster c reated with Army Builder - Copyright (c ) 1998-2001 by Lone Wolf Development, Inc.

PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com

You might also like