The document outlines the roles and responsibilities of team members - Ben, Connor, Douglas, and Sam - in designing a retro video game themed golf course. Ben is the project manager. Douglas is responsible for holes 1-3, Sam for holes 4-6, and Connor for holes 7-9. The course aims to make each hole feel like a level in a video game, with the first hole themed after Mario and incorporating obstacles from the game. Hole 2 is Donkey Kong themed, and hole 3 takes elements from Space Invaders. The document does not provide details for holes 4-6 or 7-9 but notes they will be themed after other retro games like Tetris and Pacman.
The document outlines the roles and responsibilities of team members - Ben, Connor, Douglas, and Sam - in designing a retro video game themed golf course. Ben is the project manager. Douglas is responsible for holes 1-3, Sam for holes 4-6, and Connor for holes 7-9. The course aims to make each hole feel like a level in a video game, with the first hole themed after Mario and incorporating obstacles from the game. Hole 2 is Donkey Kong themed, and hole 3 takes elements from Space Invaders. The document does not provide details for holes 4-6 or 7-9 but notes they will be themed after other retro games like Tetris and Pacman.
The document outlines the roles and responsibilities of team members - Ben, Connor, Douglas, and Sam - in designing a retro video game themed golf course. Ben is the project manager. Douglas is responsible for holes 1-3, Sam for holes 4-6, and Connor for holes 7-9. The course aims to make each hole feel like a level in a video game, with the first hole themed after Mario and incorporating obstacles from the game. Hole 2 is Donkey Kong themed, and hole 3 takes elements from Space Invaders. The document does not provide details for holes 4-6 or 7-9 but notes they will be themed after other retro games like Tetris and Pacman.
Responsible for central feature, store, entrance, ball and clubs store, bathrooms, scoring podium, tee off pad)
Hole Design Engineers:
Douglas (Responsible for hole #’s 1-3, drawing files)
Sam (Responsible for hole #’s 4-6, drawing files, created a podium)
Connor (Responsible for hole #’s 7-9, drawing files)
Overall Course Design, Flow, and Theme -Retro video games
-Each course feeling like a level in a video game
-Golfers flow from one “game” to the next
Entrance Clubs and Balls Shop Central Feature Bathrooms Podiums Hole 1: Mario Hole 1 is a par 3 hole that doesn’t allow the player to take an easy shot to get the hole. It requires the player to hit it hard enough over two hills, but not too hard on the second hill or the ball would fall back down. It uses Goomba’s and the green pipes from Mario to pose a threat and block the player, making it a challenging and fun hole. Hole 2: Donkey Kong Hole 2 is a par 4 hole that allows the player to risk their shot twice to try and make it below par. It takes the Donkey Kong items like the ladder and the barrels and makes them obstacles to make the course not so easy. It requires the player to have a steady and straight shot over a hill at the end to complete the hole while avoiding a downhill area at the beginning. Hole 3: Space Invaders Hole 3 is a par 4 hole that has a series of barriers that block the ball, like in the game. Two uphill areas made it so that patience and not too strong of a stroke is needed. The hole uses the barrier from the game to house a path, which can direct the ball much closer towards the end of the hole, but it risks an uphill and small entry do try and do so. The hole also uses the space invaders set up in the familiar game grid pattern to block the straight shot to the hole. Hole 4 Hole 5 Hole 6 Hole 7: Tetris Hole 8: Pacman Hole 9: Duck Hunt Completed Project Reflection - Team Norms - Communication - Design Changes/Edits/Corrections