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FIVE GAMES

PHED103b

Submitted By: Christina C. Aure


Submitted To: Prof. Josefina S. Servida
1. Calahoyo, or Hole-In in english equivalent, is an outdoor game by two to ten players. Precise
focusing on is the ability created in this game on the grounds that the goal of every player is to
hit the anak (little stones or objects) with the utilization of the pamato (big, flat stone),
attempting to send it to the hole.

Equipment:

 Pamato or big, flat stone


 Little Stones or objects

Facilities and Mechanics:

A little hole is dug in the ground, and a throwing line is drawn inverse the hole (roughly 5 to 6
meters away from the said hole). A longer line is drawn between the gap and the throwing line.
Every player has a pamato and an anak. All the anak are set on the throwing line, and players
attempt to throw their pamato into the hole from the throwing line. The player whose pamato is in
the hole or closest to the hole will have the shot for the first throw. Utilizing the pamato, the first
thrower tries to hit the anak, endeavoring to send it to the hole. Players alternate in hitting
their anak until the point when one of them gets into the hole, with the players alternating an entire
round and so on. The game goes on until just a single anak is left outside the hole. All players who
get their anak inside the hole are the champs or winners, while the one with the anak left outside
the hole is the alila(loser) or muchacho.

Alila or Muchacho will be "punished" by all the winner/s as follows:

Winners stand at the throwing line with their anak past line A-B (longer line between hole and
throwing line). The champs hit their anak with their pamato. Themuchacho gets the pamato and
returns it to the owner. The victors continue throwing as the muchacho keeps on getting and
returning the pamato as a form of punishment. Champs who fail to hit their particular anak will
quit throwing. The goal is to tire the loser as punishment. At the point when all are through, the
game begins once more.
2. Boccia can be pronounced as botch-ya or botch-ee and also spelled as bocce – is a game
throwing a ball towards a target, first played by the ancient Egyptians with polished rocks. It
was originally designed to be played by people with cerebral palsy. It is derived from the Latin
word for "boss" – bottia. Now, the sport includes athletes with impairments that affect motor
skills.

Equipment:

 Wheelchairs
 Balls
 Ramps
 Pointers
 Assistive Devices (e.g. helmets)

Facilities:

Boccia is played indoors, on a court that is similar in size to a badminton court. The court includes
six throwing boxes, one for each athlete. Athletes must stay in their box during their turn.
Mechanics:
The game begins with a player throwing, rolling, propelling with their feet, or rolling down a ramp,
the white target ball, called the jack, onto the court.
Opponents then take turns trying to throw or bowl their game balls (six for each player per round)
as close as possible to the target ball. The basic principle is to score as many points as possible by
getting more of your own boccia balls closer to the jack than your opponent. The athlete, pair, or
team whose ball is closest to the jack scores one point, and receives an additional point for every
ball that sits closer to the jack than the opposition’s closest ball.

In matches for individual and/or a pair, four rounds (or ends) are played. In a match for a team of
three, six round are played. Whichever individual/team scores the most points, wins the match.
3. Hopscotch is a popular playground game in which players toss a small object into numbered
triangles or a pattern of rectangles outlined on the ground and then hop or jump through the
spaces to retrieve the object.

Equipment:

 Chalk or masking tape


 Markers for each person playing - pebble, bottle cap, shell, button, etc.

Facilities:
A Hopscotch court is made up of 10 connecting boxes or bases. The boxes should be about about
18” x 24" in size. Begin by drawing box #1. Draw two boxes over top of box 1, numbering them
# 2 and # 3. Proceed up from there with box 4, then 5 and 6 on top, then 7, and 8 and 9 on top, and
finally box #10.
Mechanics:

Each player chooses a marker, (a small stone or bean bag). The first player tosses their marker
onto base 1. Player hops over base 1 and lands onto bases 2 and 3 with one foot on each base,
making sure not to step into base 1. Player then jumps onto base 4 on one foot, then into bases 5
and 6 with one foot on each base. The player then hops onto base 7 on one foot, then bases 8 and
9 with one foot on each base. Player proceeds onto base 10 on one foot and turns around balancing
on the same foot. Player returns in reverse order to bases 2 and 3, bends forward to collect their
stone from base 1, then jumps over base 1 and off the Hopscotch court. The player then tosses their
stone onto base 2 and continues their turn, unless they miss, in which case the next player takes
their turn. Players begin each subsequent turn where they left off. Players never jump onto the base
where their stone has been tossed. The game continues like this with players advancing one base
each time, then reaching base 10 and returning successfully in reverse order to base #1. (When
a player has tossed to base 10, they hop to bases 8 and 9, bend forward to collect their stone from
base 10, and return in reverse order.)

If a player throws their marker on a line, it is the next player's turn. If a player hops on a line, that
player's turn is over, next player takes their turn.
4. Red Rover is a classic outdoor neighborhood and playground game that children have played
for years. It is a fun call-and-response game where teams form chains and try to run through
the opponent's chain. No equipment is required and it is most appropriate for elementary
school children. However, with the increasing concern for children’s safety, the game has been
deemed too rough for children by some and has been banned because of the risk of injury on
many school playgrounds.

Equipment:
None
Facilities:
As there is no necessary equipment needed, only an open area--preferably a grassy one to
effectively play the game.
Mechanics:
The game is played between two lines of players (usually called the "East" or "West" team,
although this does not relate to the actual relative location of the teams), usually positioned
approximately thirty feet apart. The game starts when the first team, in this example the "East"
team, calls a player out, by saying or singing a line like "Red rover, red rover, send [player on
opposite team] right over", or "Red rover, red rover, let [player on opposite team] come over", or
even "Red rover, red rover, I call [player on opposite team] over".
The immediate goal for the person called is to run to the other line and break the "East" team's
chain (formed by the linking of hands). If the player called fails to break the chain, they join the
"East" team. However, if the player successfully breaks the chain, they may select either of the
two "links" broken by the successful run, and take them to join the "West" team. The "West" team
then calls out "Red rover" for a player on the "East" team, and play continues. The game needs
five people to play at least, although this would be a very short game.
When only one player is left on a team, they also must try and break through a link. If they do not
succeed, then the opposing team wins. Otherwise, they are able to get a player back for their team.
5. Spud is a game for children and adults, where players try to eliminate each other by catching
and throwing an inflated and generally soft ball. It is related to "call ball" and "ball tag".

Equipment:
 Playground ball

Facilities:
A big open area which is a flat and grassy field

Mechanics:
To set up the Spud Game, have each player count off and remember their number. An optional
variation is to have more than one person per number. After everyone is assigned a number, have
each player group together in a bunch. One person starts with the ball in the center of the bunch.
At the beginning of each round, the person with the ball (who is in the center of the bunch) throws
the ball upwards to the sky while yelling a number. Everyone disperses and runs in all different
directions away from the bunch except for the person(s) whose number was called. The person
whose number was called catches the ball and then yells “Spud!” When he or she yells this,
everyone must freeze. The person with the ball then is allowed to take three giant steps toward any
player. He or she throws the ball and tries to hit someone. To dodge, players are allowed to move
all parts of their body except they may not move their feet at all. If a player is hit the first time, he
or she earns the letter “S”, eventually spelling the word S-P-U-D. The person who was hit becomes
the new thrower; otherwise, the thrower who missed earns a letter. The next round begins and play
continues. Whoever spells the letter S-P-U-D is out of the game; alternatively, if you do not wish
to eliminate players, you can set a time limit and whoever has the least amount of letters when
time expires is the winner.

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