Agawang Sulok Number of Players: 5, 7, or 9 Where to play: outdoors or gymnasium A rectangular playground is marked off on the ground or floor. Diagram A is for five players, B for seven players, and C for nine players. All the players but one (the tagger) stay in the corner and on the bases. The tagger stands in the middle of the ground. The players in the corners will try to exchange places by dashing across from place to place. The tagger must try to secure a corner or base by rushing to any when it is vacant. In order to confuse the tagger, the players on the bases may leave their bases and suddenly rush back to them, as if stealing a base. Whenever the tagger secures a base, the odd player becomes the tagger for the next game. This game is sometimes called "Vende, Vende Candela." 2. Luksong-Tinik 4 to 8 players Outdoors, gymnasium The players are divided into two equal teams. Two players are chosen as mothers of the teams. The rest of the players are children. The mothers are supposed to be high jumpers, for the object of the game is for players to able to jump the height of the hands placed one on top of the other without touching them. The first to jump will be decided by the mothers, who toss a slipper or wooden shoe. The mother who wins the toss will have the first jump, and the other team players will be the taya (on base). Two players on the base will sit facing each other with their right feet touching. The jumpers jump over the feet. Then one hand is placed above the feet with palms and fingers open, then another, and so on until all the fingers are piled one on top of the other. Before an additional hand is placed all the players must have jumped over the file. Oftentimes, the hand of another player is placed at the gap to prevent the jumpers from jumping over it. Sometimes, five hands are used and a fourth player is called upon to fill the file of the hands. When the jumpers jump over the hands without touching the hands with any part of their body, or dress, the game is repeated and they will be the jumpers again. If the mother's

to and fro. "Tubig!" This means a night (a point) is scored in favor of his team. the teams exchange places. PALO SEBO 2 to 10 or more players Outdoors This game is played by boys during a town fiesta or on special occasions. It usually contains money or toys. If a runner is tagged while crossing a line or while trying to cross. The losers carry the winners on their backs. 4. PENALTIES: 1."children" (rest of the team) touch the hands while jumping over them. 2.k. divided into four equal parts. and will be the runners of the next game. The winners pat the hands of losers 10 to 20 or more times. Number 1 can go anywhere to tag the runners. The winner is the one who succeeds in reaching and untying the prize. Long and straight bamboo poles are greased and polished to make them smooth and slippery. The taggers stand on lines 1. 2.a. then the team will have to take the place of the team on base. 2. Before they are set upright. Anyone who fails to reach the top is disqualified. B for 8 or more players. The objective of the runners is to get through all the lines (1. The team which scores three consecutive "nights" (or three points) is the winner. But if it is the mother who fails. As soon as one of the runners crosses line 3. Winning the toss entitles the players on that team to be runners. Diagram A is for 6 players. 3. 3) back and forth without being tagged. Tubigan or Harangang Taga 6 to 8 or more players Outdoors The players are divided into two teams of equal number. he returns to line 1 and calls out. . Taggers 1 and 2 tag the runners as they cross their lines or as they get near them. and 3. The ground is marked off in a rectangle about five to six meters. Patintero a. its is considered a "fault" (an error). and the mother will jump for them. The contestants try to climb the poles to secure the prizes. a small bag containing the prize is tied at the end of every pole.

The player who finishes Parts I and II is the winner. The first hopper will begin in her moon. if 4 or 8 players. diagram A is used. then the second part is started. PIKO or BUAN-BUAN 2. The first player is determined as follows: The players stand on the corners of the playground. but instead of hopping. If the second player fails or makes a mistake. Numbers 2 and 5 = dibdib (chest). choose their own moon. shell. The pamato and the player's foot must not touch any of the lines. Numbers 3 and 4 = pakpak (wings). . In hopping. gymnasium If two players are playing. the first time he begins in his moon. Part II. Then she throws it again in 2. PENALTY: The winner pats the loser's hand rather heavily from ten to thirty times according to the agreement. or fruit peeling. to take the pamato. Every player plays the game twice. The game goes on as in Part I. When he is through. Numbers 1. and the other player will have his turn. The next nearest is second and so on. Care must be taken in throwing the pamato into their exact places. and 8 = buan (moon). before starting the game. then player number one will resume the game. Should the pamato or the player's foot touch the line. and 6. After throwing the pamato. 6. back and forth. The second part of the game is exactly the same as Part I. the player walks with his eyes looking towards the sky. This is called bantilan (patting). he stops. The players. She throws her pamato in her moon and then hops inside and kicks the pamato out of the moon. Whoever succeeds in putting the pamato at the intersection of the diagonals has the first play. he steps in.5. 4 or 8 players Outdoors. At every step. in hopping and in kicking it out. the othe rplayer will have his turn. he asks. 7. She hops in and kicks it out after each throw. and hops again on 5 and 6. and each one throws his or her stone. "Have I stepped on the line?" Should he step on the line. Part I. is used for pamato (object to be thrown). she hops on either left or right foot but lands on both feet when she reaches 3 and 4. then in 5. diagram B is used. and the second time in his opponent's moon. without looking at the ground. A flat stone.

He is then moved about to many places in order to be confused before he is realeased to look for the stick or pamato. At the center of the circle are sticks. 7. 6. This is called hanapan (to look for something). the prisoner must put back the tin in upright position before he can tag the any of the players attempting to recover their "pamato". If the "cats" succeed in stealing the "bones" from the "dog" without being tagged. who are the pusa ("cats").Another kind of penalty is the following: The winner blindfolds the loser and takes him to different places. The prisoner can tag the players while recovering their "pamato" within the throwing line only. the one tagged becomes the "dog" of the next game. The goal of the "cats" is to take the "bone" from the "dog" without being tagged or touched by him." The "cats" may tease him by stepping in and out of the circle. Everybody tries to knock the tin down. One player is chosen as the aso ("dog") and stays inside the circle guarding the "bones". An empty tin or plastic container (the size of an 8 or 12 oz. Should he be tagged by the prisoner before he reaches the throwing line. slippers. tins) is placed in upright position 6 or 8 meters from the throwing line. the same player remains as the "dog" in the next game. The "dog" may tag the "cats" with his feet or his hands. If he succeeds in tagging any one of the "cats". stay outside the circle. As soon as the can is knocked down. . They take turns throwing their "pamato" at the empty tin. others attempt to steal the "bones". A player is chosen as the prisoner. He drops it at the command of the winner.a TUMBANG PRESO 5-10 or more players Outdoors or gymnasium Each player is provided with a large throw-away object (could be slippers or a shoe) called "pamato". he becomes the prisoner in the next game.k. The other players stand at the throwing line. The other players. guarding the empty tin or container. While he is busy trying to tag some of the "cats". PRESOHAN a. After each throw. but he must remain seated by the "bones. a player must recover his "pamato". PUSA AT ASO 10 to 20 or more players Indoors or outdoors A large circle is marked on the ground or floor. and other objects which represent the "bones". The loser takes a stick or his pamato with him.

The one caught will be the it in the next game. This is an interesting game since the players start laughing. he tries to catch any one of the players. He is made to turn three times before he is left alone.8. they call out "It!" or any other way to give some hints to the it to search for the rest of the players through their voices. TAGUAN (Hide and Seek) 2 to 20 or more players Indoors or outdoors One player is chosen as the it. The it goes to search for them. They may keep silent. The player who is first found will be the new it (the searcher) in the next round. the players should either laugh or stop laughing when the object lands on the ground. who are not blindfolded and make noises or sometimes touch and tickle the it. he exchanges places with him. When the it hears the call. it would be very hard for many to suppress their laughter immediately if the coin lands on the side that the players are supposed to stop laughing. TAWANAN (Laughing Game) 20 to 50 or more players Outdoors or indoors I. TAKIP-SILIM (Blind Man) 5 to 10 or more players Playground. based on the agreement of the rest of the players. they call out "It!". When he succeeds in catching or tagging any one of the players. and when securely hidden. The other players then hide. All the players are seated around in an irregular order. He remains at a base determined by all the players. Before the game starts. When all are ready. 9. 10. . The game ends when all of the players are found. He is to be the it. gymnasium One player is blindfolded with a handkerchief or a piece of cloth. and. in order to make him believe that they are far from him. Those who are hiding may repeat the call at their own discretion. if they wish. The leader tosses up a coin. all agree as to which side of a two-sided object (a coin for example) should allow them to laugh or stop laughing.

" The hawk sits down and chooses a fat one. and the rest of the players do the same. The hen and the other chickens prevent the hawk from catching the chicken. the rest will imitate. When the hawk discovers that the chicken had escaped. The captain straddle-jumps over the base player. "Will you let me buy one of your chickens?" The hen replies. After each successful jump by all the players. The rest of the players are chickens. The chickens are arranged one behind the other. Finally. The hen leads the chickens and goes around in search of food. the base player moves a pace farther from the base. and another as taya (base player). The base player stands one foot from the starting line on which a base is placed. 12.II. choose anyone you like. Should a player fail to do what the captain did. By varying the height of the throw. gymnasium One player is chosen as the hawk and another as the mother hen. or should he fail to touch the base before he jumps. When the hawk falls asleep. after bargaining for the price. He bends his trunk forward-downward and supports his body by putting his elbows on his thighs. The hawk meets them and tries to buy a chick from the hen. "Yes. The leader tosses up an object and makes it a requirement that all must laugh while the object is in the air and stop as soon as it falls on the floor. The hawk asks the hen. He then takes the chicken off and asks her to find grains of rice for his dinner. he pays the hen and takes the chicken with him. Whatever jump the captain takes. . Lawin at Sisiw (Hawk and Chickens) 10 to 20 or more players Outdoors. the chicken escapes and returns to the hen. Two parallel lines about five meters apart are marked off on the ground. or should he touch the base player with his feet while he is jumping. holding each other's waists. The rest of the players are jumpers. laughter may be long or short. gymnasium One of the players is chosen as captain of the team. 11. he becomes the new base player in the next game. VIOLA (Straddle Jump) 2 to 10 or more players Outdoors. one by one. he looks for her and chases her.

Bulong Pari (Whisper to the Priest) . 14.If the hawk succeeds in catching the chicken. Other players run from place to place and save themselves from being tagged by holding on to a fence. it is advisable to have two or three taggers at the same time. He drops it in such a way that the circle player is unaware of it being dropped. A player who does not discover that the handkerchief has been dropped behind him after one trip around the circle is chased by the dropper. The odd player walks around outside the circle formation with a handkerchief which he drops behind one of the circle players. Kapitang Bakod (Fence Tag) 10 to 20 or more players Outdoors One player is chosen as the tagger. If 30 or more players are playing. 13. Everybody in the circle must look toward the center and must not turn to look back. Then the same handkerchief-player drops the handkerchief in the next game. as a rapidly as possible. chases the one who dropped it. When the tagger touches or tags any one of the players who is not touching any bamboo or wood. noticing if he still has the handkerchief in his hand or not. or any object made of wood or bamboo. or they will watch the one walking around. a post. if he fails. the player tagged will be the next tagger. he quickly picks it up and. he takes her again and punishes her by making her dig around for rice grains. Iring-Iring (Drop the Handkerchief) 10 to 20 or more players Outdoors or indoors All players but one stand or sit in a circle. He is struck with the handkerchief until he reaches his place. The seated players may feel behind them to check whether or not the handkerchief was dropped. 15. he must take the latter's place in the circle of players. Once the circle player behind whom the handkerchief has been dropped becomes aware of the handkerchief. and he tries to buy another chicken. the game is started again. If the player who dropped the handkerchief is tagged before he reaches the vacant place left by the one chasing him.

The game thus continues. It can be played on a sunny day or a moonlit night. the priest says. Agawan Base (Capture the Base) Participants: As many as possible . One player is chosen to be the priest and two others to be the leaders of teams A and B. he is allowed to approach. A runner saves himself from being tagged by staying in the shade. If many are playing. If it happens to be the very one whom the leader of team A mentioned. The priest stands or sits in front of the teams at about five meters from the two teams. Then he returns to his place and the priest calls out. 17. the game is made more interesting by having two or three taggers at the same time. PENALTY: Each of the players of the losing team carries one player of the winning team on his back to and fro as many times as agreed. The two teams stand in parallel lines facing each other. This game is also known in the Visayan region of the Philippines as "Honghonganay. "Lapit!" ("Approach!") One of the players of team B approaches him. The leaders of the teams stand at the head of the line. If he is not the one who was mentioned. Araw-Lilim (Day and Night) Number of players: 10 to 20 or more players Outdoors This game is played wherever there is light and shade. The one tagged becomes the tagger in the next game. He tries to tag or touch any one of the players who is in the light." 16. He whispers to the Priest the name of one of the players of team A. "Bung!" He then falls out of line and stays somewhere near the priest as a prisoner. . and the team which has no player left is the loser. One player is the tagger.the more the merrier.10 to 20 or more players Outdoors or indoors The players are divided into two teams with an equal number of players. The leader of team A goes to the priest and whispers one of the names of the players of the team B.

19. The holder of the ring guessed by the leader becomes the "it". He continues guessing until he succeeds in pointing at the person who holds it. and the loser has to run and shout again. he/she becomes a prisoner (POW) of the opposite team. The object of the game is for one team to try & capture the base of the other by reaching the other's home base first & tagging a pre-decided item (e. 20. The participants sit in a circle with both hands joined.g. and he takes the place of the leader. The game ends when a member of an opposing team manages to tag the symbol of the other team or when all the members of one team are captured by the other leaving their homebase free for the opposite team to attack & capture. Any number of players can play this game. Tagging has been substituted for airpistols/guns with water-soluble paint as ammunitions for the guns.without getting tagged by the defending members of the opposite team. The leader tries to guess where the ring is. Put the short stick on the hole with one end protruding out. all the while shouting "CHAAAAAAAAAAAAAAAAAAAAATO"! If he/she loses his breath while running. as many times as his winnings. the winner hits the small stick again from that point. A leader (IT) stays at the center.. A ring is secretly passed around by a member as they sing the bordon (you can substitute a song of your own here if you don't know the bordon song). Bordon Bordon is a parlor game usually played after prayers for the dead or during wakes. The winner then gets to hit the short stick. try and hit it again as far as it can go. starting from the hole. Sipa . A safety line is drawn between the two teams. Then measure the distance using the long stick as the yardstick. etc) symbolizing the opposite team . hit that end with the long stick and while the short stick is in the air. This game is similar to the Capture the Flag game which is the basis for the 90s adult game called Paintball Combat Game which has gained popularity over recent years.Participants are divided into two teams with equal number of team members. If the attacker gets tagged before he/she manages to get back to his/her safety zone or home base. a rock. The loser has to run from that distance back to the hole. a tree trunk. Chato Chato is played by digging a small hole on the ground and using 2 sticks . He/she can be rescued by his/her teammates if one of his/her teammates manage to get close to the base & tag the POW without getting tagged himself/herself by the guard or one of the defenders in the opposing team.a short and a long one. 18. A member of an opposing team who crosses the safety line into the territory of the other team can be chased & tagged by the team that owns that base.

that player becomes the new "it". First. The game is played as follows. Tumbang Preso This is a relatively simple game. For fairness. it is usually up to the other players to get their own "weapons" or slippers. the merrier. this would be a major opportunity for the "it" to chase everyone before the can is kicked. or something that can be knocked over easily from a distance. although the more. no more than that. it would be nice if the players had only two slippers to knock down the can. 21. Or if one gets close enough to the can without getting tagged. and the can is still in the upright position. The "it" of course can always put it back in the upright position. When a player is tagged. The rest of the players usually use their slippers to knock the can from a distance. Next. . The "it" will defend the can from being knocked down. Of course. The can has to be positioned in a particular area of responsibility. Position this can in the center of the game area (this will be it's home plate or base). find a can. This is then kicked (sipa) into the air by the player as many times as he can without the "sipa" falling on the floor. he can kick it and pick-up the rest of the "weapons" or slippers used. The rest of the players must then see to it that the can is always knocked down. the "it" can chase anyone and tag him/her. While it is in the upright position.Uses a coin-like object (washer) with colorful threads attached to it. At least 3 players are needed. select the "it" or the defender. Once all the players are out of slippers.

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