Professional Documents
Culture Documents
OBJECTIVES:
To get familiar with different vocabulary about different sports.
Board Scissors
YOUNGEST:
Warm-up or Pre-activity:
Getting to know you: It is an ice breaker activity for a group of children who don't
know each other well.
. We will start the session with a welcoming activity. This activity consists of:
Children stand in a circle. An adult starts off the game by throwing a ball at
someone in the circle and asking a question at the same time - such as "What's
your name?", "Do you have a brother or sister?", "What's your favourite colour?"
and so on. The person who catches the ball must answer the question and then
throw it on and ask their own question.
During activity:
Activity: Create your own Opposite Book. Students will create their own Opposite
book. They will color them and the teacher will cut out the pages to form the book.
Students will color the French Flag and the teacher will staple straws on the paper
flag and they will get a French paper flag to bring it at home.
OLDEST:
Warm-up or Pre-activity:
Getting to know you: It is an ice breaker activity for a group of children who don't
know each other well.
Instructions:
Cut the Strauss. These will be the “beads” for the bracelets.
Introduce the beads onto the string. This is also great hand-eye coordination
practice for toddlers.
Once all the beads have been added, tie the string.
During activity:
French Flag: Students will color the French Flag and the teacher will staple straws
on the paper flag and they will get a French paper flag to bring it at home.
Post activity:
TUESDAY
Material needed:
YOUNGEST:
Place the roll onto a paper plate that has been covered in a thin layer of
tempera or finger painting. For the fireworks, students will use four
rolls/plates – red, white, blue, and a glittery mix of all three colors.
Studets just take the roll, dip the fringe in the paint, and stamp it onto your
paper. Add a small amount of glitter to the wet paint to finish off the ‘fireworks’
effect
Post-activity:
OLDEST:
Students will do “Salt painted fireworks” (sal y acuarela) After starting the activity
students will watch the video about how to make salt fireworks. Students begin by
tracing the fireworks with your glue. After they finish tracing every line, they
will sprinkle on your salt. Students will pour a generous amount of salt. They can
paint your fireworks with watercolors
Post-activity:
After Cleaning up everything , students will go outsider to play the game: “Hula
Hoops and Freeze tag”
WEDNESDAY
“Computer games Day”
YOUNGEST:
Teacher will provide students some tablets in order to play some computer games
in them.
OLDEST:
Pre- activity:
Teacher will give their students a worksheet with some vocabulary information
about Sports.
During activity:
After the brainstorming and talking about sport vocabulary students will practice
some listenings about Sports from: starters, movers and flyers.
Post-activity:
Teacher will provide students some tablets in order to play some computer games
in them.
THURSDAY
YOUNGEST:
Pre-activity:
Activity:
During activity:
TRACK RACE: Each player lines up at the start line and race by placing the
heel of one foot against the toe of the next. The first one to the end of the
track and back wins. (carrera)
HIGH JUMP: Each contestant takes a deep breath and whistles. The
contestant who holds the note the longest wins.
HIGH DIVE: Each player stands on a chair (or faces the chair back-rest and
then kneels chair seat) with ten clothes pins and drops them into an empty
bottle. The player that gets the most wins. Source: allthedaze.com
Post activity:
A person is “it,” that person closes his or her eyes and counts to a certain Lumber
(10,20…) without looking and then he or she tries to find the others. Sometimes
there is a home base that you can run to and tag, becoming “safe,” sometimes you
just wait to be found.
OLDEST:
Pre-activity:
Activity:
During activity:
TRACK RACE: Each player lines up at the start line and race by placing the
heel of one foot against the toe of the next. The first one to the end of the
track and back wins.
HIGH JUMP: Each contestant takes a deep breath and whistles. The
contestant who holds the note the longest wins.
HIGH DIVE: Each player stands on a chair (or faces the chair back-rest and
then kneels chair seat) with ten clothes pins and drops them into an empty
bottle. The player that gets the most wins. Source: allthedaze.com
Post activity:
Finally, students will go outsider and play “Squat, squat, scat”. (This is a ‘version”
of Duck, Duck, Goose).
Instructions:
FRIDAY
“MOVIE DAY”
YOUNGEST:
Pre-activity:
Japanese Flag: Students will color the Japanese Flag and the teacher will staple
straws on the paper flag and they will get a Japanese paper flag to bring it at home.
During activity:
Material needed:
Printable shark puppet template
Coloring pencils
scissors
glue
Instructions:
First of all, students will cut out the straps. Secondly, Students will make 3 folds
along the lines on the printable. After making the folds, students can cut out the
shark. Then they glue the straps on the back of the shark (over the inside of the
mouth part), one on top and one on bottom.
Finally, teacher will play the songo n youtube: “Baby Shark Song”.
Post-activity:
Students will play football after teacher teaches them some vocabulary about this
sport in English.
Referee
Goalkeeper
Football players
Football
Football field/ stadium
OLDEST:
Pre-activity:
Japanese Flag: Students will color the Japanese Flag and the teacher will staple
straws on the paper flag and they will get a Japanese paper flag to bring it at home.
During activity:
After decorating the flags, the teacher will give to the students a worksheet with
some vocabulary about handball and football.
Post- activity:
Materials Needed:
Printable template
Crayons
Instructions:
After printing out the template on the paper, teacher will provide some crayons
for the students in order to start with the activity. Then, students will fold along
the upper lip line. The fold needs to run across the whole width of the paper. Make
sure the fold down to the bottom lip line and press the paper down to flatten it.
TUESDAY
https://www.activityvillage.co.uk/japanese-fan-craft
https://www.activityvillage.co.uk/make-a-chinese-farm-workers-hat
YOUNGEST:
Pre- activity
Students will do some craft-work: They will do Japanese fans and Japanese hats.
Popsicle sticks
Pens/paints
Glue
Instructions:
Decorate the paper however you choose. Students can paint the fans with crayons
or watercolor paintings. When it gets dry the teacher or students can draw over
the top in Japanese script or flowers.
Now they will glue 4 popsicle sticks together in a fan shape about 1cm from the
end.
Finally. stick the decorated paper to the other ends of the sticks.
Tie a piece of string to a pencil. Hold the string in the centre of the card. Hold the
pencil so the string is taut and pull it round the centre to draw a circle.
Cut out the circle. Now cut out a segment of the circle - about one sixth of the total,
as shown below.
With the gold pen or paint, colour the middle of the hat and draw a line around the
outside edge. Perhaps you could decorate the hat with Chinese calligraphy
characters (our calligraphy cards will give you some ideas.
Bend the edges of the hat together to form a cone and glue or tape in place. Attach
a wide ribbon inside if you wish.
Post- activity:
“Hopscotch”
Use some sidewalk chalk and make a hopscotch grid. Number the squares from
one to nine. Pick a rock that is good for tossing. Small ones can bounce too much,
and larger ones are hard to throw. Start by tossing the rock onto Square 1. Hop
over the rock and hop with a single foot or both feet all the way to the end. Turn
around and come back, stopping on Square 2. Balancing on one foot, pick up the
rock in Square 1 and hop over Square 1 to the start. Continue this pattern with
Square 2. And so on. If you toss your rock and miss the correct square, your turn is
over.
Equipment: Hopscotch grid, rock or beanbag.
“Chinese Jump-Rope”
This game requires three people, or just one or two people with really good chairs.
It is easily done inside, assuming a sturdy floor. This game resembles regular jump
rope in that you jump. A lot. But you jump in a pattern. Two people (or chairs) put
their feet inside the rope and stretch them out, standing far enough apart for the
third person to jump between them. The third person, or jumper, faces one of the
people holding the rope and jumps in a pattern of left, right, inside, outside and on
the ropes. What pattern you use is up to you, but all the players should use the
same one. The game is started with the rope around the ankles. Once the jumper
does the jump correctly, the rope is moved up to the calves. Then to the knees, then
the thighs. Usually it doesn’t get any farther than that. Once you miss, it is someone
else’s turn.
Equipment: A stretchy-type rope or 5 to 6 meters of rubber bands tied together in
a circle.
OLDEST:
https://thecraftyclassroom.com/crafts/japan-crafts-for-kids/japan-paper-fan-
craft/
Pre-activity:
Students will do some craft-work: They will do Japanese fans and Japanese hats.
Materials needed:
Instructions:
Step 1:
Color in your picture. Use Colored Pencils because this fan is very detailed.
Step 2:
Turn your fan over and glue a popsicle stick to the back as shown.
Step 3:
For extra strength, you can add two more sticks to make a "Y" shape. Using
hot glue is a quick way to get these finished, but should only be used by
teacher or older students.
During activity:
The teacher will provide students some worksheets for working on handball and
football vocabulary.
Handball Vocabulary:
https://quizlet.com/63184958/team-handball-vocabulary-flash-cards/
Centerline Goalkeeper restraining line
Attack Block
https://www.activityvillage.co.uk/football-vocabulary
Post-activity:
After decorating the fans and Hats, the teacher will give to the students a
worksheet with some vocabulary about handball and football.
“Hopscotch”
Use some sidewalk chalk and make a hopscotch grid. Number the squares from
one to nine. Pick a rock that is good for tossing. Small ones can bounce too much,
and larger ones are hard to throw. Start by tossing the rock onto Square 1. Hop
over the rock and hop with a single foot or both feet (to follow the hopscotch
pattern) all the way to the end. Turn around and come back, stopping on Square 2.
Balancing on one foot, pick up the rock in Square 1 and hop over Square 1 to the
start. Continue this pattern with Square 2. And so on. If you toss your rock and
miss the correct square, your turn is over.
Equipment: Hopscotch grid, rock or beanbag.
WEDNESDAY
“Games Day”
YOUNGEST:
Pre-activity:
Students will g oto the playground to play this outdoor games: Handball and
football.
During activity:
Students will do some craft-work: “Dragon puppet from Red Ted Art”.
https://www.redtedart.com/chinese-new-year-craft-dragon-puppet-free-
printable/
Materials needed:
Paper for printing
Red paper for the body
Pens or crayons
Lollipop sticks
Glue & scissors
Instructions:
First of all, teacher will show students some photos about the final product.
1) Print out your dragon printable– there is a double sided head, to fold later and a
double side tail part. 4 feet – so that you can stick them together and that your
dragon looks great from both sides.
3) Once they are finished colouring, cut out the shapes. When they have cut the
head out fold it over by the mouth and then they can cut out the “mouth space”, so
students can some tissue paper fire.
4) Students use a sheet of A4 paper cut into three equal strips – each strip was for
one body. Children will manage with instructions (fold, turn over, fold, turn over,
fold…).
5) Glue the dragon’s head, tail, feet and lollipop sticks to your body.
OLDEST:
Pre-activity:
Students will use some tablas for playing some computer games.
During activity:
Materials needed:
Instructions:
2. Fold along all the dashed lines on the design. Make sure the folds are crisp. We
run a craft stick over the folds to make them crisp in no time.
6. Fold over the other side, covering the “glue” one, and press together for the glue
to set.
8. Cut out all the accessories. The fiery ears, the moustaches and fierce teeth. Glue
the accessories to your printable chinese dragon puppet.
Post activity:
The goal of the game is to single highhandedly get everyone else with out going
down themselves.
It is a no teams dodge-ball game, everyone starts out on the edge of the boundary
or against the wall with the balls in the middle and when the leader yells/whistles
the start the students run for the balls. Once some one has a ball they are aloud to
take tree steps before they have to throw the ball. So the key is to pick it up and
throw it before people have time to run away.
If some one is hit they sit down right where they are. If the ball carrier has run out
of steps they can call the name of a person sitting down and have them hold the
ball for them. They can then run free and then call on that person again for them to
throw the ball back. Once the thrower has the ball back he/she now have three
more steps. The sitter can only hold one ball at a time and can not be partial. That
is even if the thrower is the one that got them down, they have to hold his/her ball
and try to give it back to that same person.
When the person is hit by a ball and goes down all of the people that he/she got
down stand back up and are now in the game. In addition any balls that they were
holding for other people become theirs to use. If some one goes down and still has
a ball being held by a sitter the sitter gives the ball the first standing person to run
up an d claim it. If a ball is caught the thrower has to sit down even if it was
intercepted while it was being given to a sitter. The sitter has to try to get the ball
back to it's owner when he/she calls for it.
FRIDAY
https://diyprojects.com/toilet-paper-roll-craft-projects-for-kids/
http://www.dltk-kids.com/world/japan/m-koinobori.htm
Materials needed:
3 toilet paper rolls per children string, thin ribbon or wool
Double sided tape a printer
Tissue paper. something to color with
White paper. scissors
Dowel glue
Twine paper
toilet paper roll Optional: pencil or straw
single hole punch
Instructions:
Firstly, print out the craft template of choice. Students have to color th escales
Thirdly, glue the large rectangular piece on first to cover the tube.
Now, glue the eyes on either side of the tube so the straight edge of the eye lines up
with the straight edge of the tube.
Then, glue the fins on either side of the tube. Glue the eyes.
In addition to this, cut about a dozen strips of tissue paper or ribbon about twice as
long as your cardboard tube. The template includes some paper strips that you can
use if you don't want to use tissue or ribbon.
Moreover, glue or tape the tissue paper onto the cardboard tube on the opposite
end from the eyes.
And finally, punch two holes, on opposite sides of the cardboard tube, and tie a
piece of wool to each hole and use wool to hang your carp up.
Post- activity:
Free time.
YOUNGEST:
Teacher will show the students where Germany is on the Europe Map.
German Flag: Students will color the German Flag and the teacher will staple
straws on the paper flag and they will get a Japanese paper flag to bring it at home.
Post activity:
Teacher will blindfold all the students, set them a distance apart from each other,
spin them gently/slowly around, and then turn them loose.
They must find their friends, link arms, and then find the rest of their friends.
They will have a good time shuffling around and bumping into each other!
“Time Trial”
Material needed:
Chalks
Instructions:
Divide the group into two teams - one starts in the middle of the playing area (size
depends on number of players) and the other team spreads themselves around the
outside of the playing area.
Once the game starts the outside team has to try to get the players on the other
team "out" by throwing balls at them. The team that stays in the longest wins!
OLDEST:
Post-activity:
Teacher will show the students where Germany is on the Europe Map.
German Flag: Students will color the German Flag and the teacher will staple
straws on the paper flag and they will get a Japanese paper flag to bring it at home.
TUESDAY
YOUNGEST:
“Ultimate Frisbee”
“Egg Races”
Form two teams. Give every player a spoon. Give each team a plastic egg. To play,
teams carry their egg from the starting line to a turnaround point and back again,
then pass it to a teammate to repeat the process. If the egg is dropped, the player
must stop and retrieve it. Whichever team gets the egg back and forth the fastest
wins.
Materials needed: Eggs, spoons
“Soccer relay”
“Egg Races”
Form two teams. Give every player a spoon. Give each team a plastic egg. To play,
teams carry their egg from the starting line to a turnaround point and back again,
then pass it to a teammate to repeat the process. If the egg is dropped, the player
must stop and retrieve it. Whichever team gets the egg back and forth the fastest
wins.
Materials needed: Eggs, spoons
OLDEST:
“Ultimate Frisbee”
“Egg Races”
Form two teams. Give every player a spoon. Give each team a plastic egg. To play,
teams carry their egg from the starting line to a turnaround point and back again,
then pass it to a teammate to repeat the process. If the egg is dropped, the player
must stop and retrieve it. Whichever team gets the egg back and forth the fastest
wins.
Materials needed: Eggs, spoons
“Soccer relay”
WEDNESDAY
YOUNGEST:
Instructions:
You'll need to set up the chairs (one per student) in a fashion that they can be
easily counted off but still faces a central location (like a half/whole circle, two
inward facing lines... etc.) Then have all the students take a seat and then number
the seats from 1 to the last chair being the highest number (IE if you have 14 chairs
right to left it will be 1 -14). Make sure the students remember the number their
chair has.
The leader starts the game by announcing "The Prince of Paris has lost his hat and
number '__' has it!", you then start counting to 5. The person in the seat with the
number accused has to stand up and say "No sir not I sir, number '__' has it!" you
then start counting to 5 again and the newly accused repeats the process.
If a person does not stand up by the count of five then they must take the last seat
and everyone behind them moves up (example: if #3 gets booted then #4 becomes
the new #3 and #5 becomes the new #4 and so on. #1 & 2 don't move). Once
everyone has moved a new round begins. Remember that it is the seats that are
numbered so when everyone moves up a seat their number drops by 1. The goal is
to trip up the people with lower numbers than you so that you can make your way
to number 1.
Standing up when their number isn't called (if 6 is called and 5 stands up, 5 is
booted)
As you go through a few rounds and your students get the hang of it here are some
things to keep it fun:
1. Speed up your calling/counting (Start out very clear and understood and work
your way toward sounding like an auctioneer with a caffeine overdose)
2. When calling out the number of the accused point at someone else ("...& Number
3 has it!!!!" while pointing at number 10)
3. When counting to 5 walk toward a person who is not the accused as if you are
waiting for them to stand up (pretty much slight variation of the last one)
4. Change the piece of clothing that is being stolen, mention how naked the prince
feels
5. Give one of your older students/other leaders a tern as the caller because you
are going to lose your voice if this goes on for to long
6. You can boot for tripping up/stuttering on their "no sir not I sir" but the extent it
takes to be booted would be at the callers descression
“Secret Dancer”
A fun group game, sure to provide a whole lot of laughs. Might be suitable for a
disco night at your youth group!
Set up the group to stand in a circle, and choose one player to be the detective.
Send the detective outside.
When the detective has left the room, choose a player to be the "secret dancer".
They will need to pick a dance move and everyone will then start copying them.
When everyone is dancing, the detective is called back into the room and has three
guesses to choose who to original dancer is.
To make things interesting, the secret dancer then needs to change dance move,
and everyone needs to change with them. This allows the detective to discover the
secret dancer.
“Shoe Talk”
Often at the start of a youth camp or youth group year there are many people who
don't know each other. Even the leaders often don't know many of kids. What's
needed is a good ice breaker game which doesn't put too much pressure on
everyone.
I played this group game at a camp recently and it was a fantastic icebreaker idea.
2. Get each half of the group to line up against opposite sides of the room or hall.
3. Get each person to take of 1 shoe and make a pile of their team's shoes.
4. Get each person from one team to come a select a random shoe from the other
team's pile and then find the person that shoe belongs to.
5. Once they have found their match, have a question ready so each person in the
pair can ask each other a get to know each other a little bit better. Make sure you
don't leave this time too long, but don't make it too short either, give both people a
chance to answer.
6. Get the other team to do the same process with the first team's pile of shoes.
OLDEST:
Instructions:
You'll need to set up the chairs (one per student) in a fashion that they can be
easily counted off but still faces a central location (like a half/whole circle, two
inward facing lines... etc.) Then have all the students take a seat and then number
the seats from 1 to the last chair being the highest number (IE if you have 14 chairs
right to left it will be 1 -14). Make sure the students remember the number their
chair has.
The leader starts the game by announcing "The Prince of Paris has lost his hat and
number '__' has it!", you then start counting to 5. The person in the seat with the
number accused has to stand up and say "No sir not I sir, number '__' has it!" you
then start counting to 5 again and the newly accused repeats the process.
If a person does not stand up by the count of five then they must take the last seat
and everyone behind them moves up (example: if #3 gets booted then #4 becomes
the new #3 and #5 becomes the new #4 and so on. #1 & 2 don't move). Once
everyone has moved a new round begins. Remember that it is the seats that are
numbered so when everyone moves up a seat their number drops by 1. The goal is
to trip up the people with lower numbers than you so that you can make your way
to number 1.
Standing up when their number isn't called (if 6 is called and 5 stands up, 5 is
booted)
As you go through a few rounds and your students get the hang of it here are some
things to keep it fun:
1. Speed up your calling/counting (Start out very clear and understood and work
your way toward sounding like an auctioneer with a caffeine overdose)
2. When calling out the number of the accused point at someone else ("...& Number
3 has it!!!!" while pointing at number 10)
3. When counting to 5 walk toward a person who is not the accused as if you are
waiting for them to stand up (pretty much slight variation of the last one)
4. Change the piece of clothing that is being stolen, mention how naked the prince
feels
5. Give one of your older students/other leaders a tern as the caller because you
are going to lose your voice if this goes on for to long
6. You can boot for tripping up/stuttering on their "no sir not I sir" but the extent it
takes to be booted would be at the callers descression
“Secret Dancer”
A fun group game, sure to provide a whole lot of laughs. Might be suitable for a
disco night at your youth group!
Set up the group to stand in a circle, and choose one player to be the detective.
Send the detective outside.
When the detective has left the room, choose a player to be the "secret dancer".
They will need to pick a dance move and everyone will then start copying them.
When everyone is dancing, the detective is called back into the room and has three
guesses to choose who to original dancer is.
To make things interesting, the secret dancer then needs to change dance move,
and everyone needs to change with them. This allows the detective to discover the
secret dancer.
“Shoe Talk”
Often at the start of a youth camp or youth group year there are many people who
don't know each other. Even the leaders often don't know many of kids. What's
needed is a good ice breaker game which doesn't put too much pressure on
everyone.
I played this group game at a camp recently and it was a fantastic icebreaker idea.
2. Get each half of the group to line up against opposite sides of the room or hall.
3. Get each person to take of 1 shoe and make a pile of their team's shoes.
4. Get each person from one team to come a select a random shoe from the other
team's pile and then find the person that shoe belongs to.
5. Once they have found their match, have a question ready so each person in the
pair can ask each other a get to know each other a little bit better. Make sure you
don't leave this time too long, but don't make it too short either, give both people a
chance to answer.
6. Get the other team to do the same process with the first team's pile of shoes.
THURSDAY
YOUNGEST:
OLDEST:
Computer games
Los alumnos buscarán información sobre Alemania y los distintos deportes que se
practican. Harán un mural que explicarán a los pequeños del grupo.
FRIDAY
“Movie day”
https://iheartcraftythings.com/wp-content/uploads/2017/05/Giraffe-
Finger-Puppets-Pattern.pdf
http://2ndgradesnickerdoodles.blogspot.com/2014/07/giraffes-cant-dance-book-
chat-fun.html
https://www.pinterest.co.uk/pin/28921622585616696/
http://syncopatedmama.blogspot.com/2017/02/giraffes-cant-dance-roll-dance-
die-free.html
YOUNGEST:
Pre-activity:
Teacher will start the session with a brainstorming about animals students know.
During activity:
Teacher will read the story: “Giraffes can dance” and students will listen to some
songs about wild animals.
Activity:
Materials needed:
yellow and brown cardstock brown yarn
paper markers
cream colored cardstock paper hole punch
circle punch scissors
brown paint glue
small googly eyes
Instructions:
2. Punch two circles in the bottom of the larger circle for the finger puppet
holes. Now glue the giraffe neck onto the large circle and the smaller circle
on top of the neck for the giraffe head. Next glue on your snout,
ears, horns and googly eyes.
3. Punch out two brown holes with your hole punch and glue them onto
your snout. Cut off a few small pieces of brown yarn and glue them on top
of the giraffe’s head. Use your markers to draw a mouth on your giraffe.
5. Pour a small amount of brown paint onto a paper plate. Dip the finger
into the paint and use it to make fingerprints all over the giraffe, making
the giraffe spots.
6. Finally, place two fingers into the holes at the bottom of the puppet and
you can walk your giraffe around and have fun imaginative play with your
adorable giraffe puppet.
Post activity:
Southafrican flag: Students will color the Southafrican Flag and the teacher will
staple straws on the paper flag and they will get a Japanese paper flag to bring it at
home.
OLDEST:
Pre- activity:
Vocabulary about animals: Brainstorming about what our students know about
wild animals.
During activity:
Post activity:
Southafrican flag: students will color the flag and use a straw.
Extra activity: Los alumnos mas mayores buscarán información sobre el Mundial
celebrado en este país y realizarán un mural que expondrán delante del resto de
los alumnos.
TUESDAY
YOUNGEST:
Pre-activity:
Student will do some craft-work about Africa. They will make some African Masks.
After that they will listen to and dance some typical songs from Africa.
The first activity students will do in this part of the session will be the following
one:
Students just roll a die with the characters and the actions to do. They play a song
from the appropriate music style and then boogie on down until the tunes taper
off.
The next player rolls the die and everyone moves to that melody. The game
continues until the jams run out (feel free to find your own) or everyone's too
pooped to polka anymore.
When students finish the die game they will play some instruments such as:
xylophones, Worden sticks and drums. Teacher will choose some activities from
my book: 101 musical activities.
OLDEST:
WEDNESDAY
YOUNGEST:
OLDEST:
Pre- activity:
https://www.easypeasyandfun.com/night-and-day-agamograph-template/
Materials needed:
Printable template
Coloring supplies
Scissors
Scoring tool (we use a wooden skewer)
Glue
Instructions:
Color the agamogarph with your markers. Use scissors and cut the
agamograph along the outer line. Take the wooden skewer and score along the
lines of each alternating image. Start folding the night and day craft. Turn the
whole page face down and start folding the first piece of the agamograph “puzzle”
using an accordion fold technique. Press each piece firmly.
THURSDAY
YOUNGEST:
“Spud”
Give everyone a number (1-however many players there are). Have a leader throw
a ball in the air and say one of the numbers that was given, that person has to
retrieve the ball, while that person is getting the ball, everyone else runs in the
other direction, once the person gets the ball and says "spud" no one can move
(including the person who's number got called) then (whiteout moving) the
person throws the ball at someone, if it hits them, they have a 'letter' (S) they can
try and doge the ball by ducking or leaning, but they can't pickup their feet.
The ball can hit more than one person per round. Then the leader throws the ball
in the air, calls out a different number and the whole thing start again. If you get hit
again then you have SP, then SPU, then SPUD and you're out.
This is loads of fun when you have 10-20 people playing, but however many work.
“Octopus”
Play as with dodge ball, but instead of sitting out to the side– players sit down
where they are tagged by the ball. From their sitting position, the octopus (tagged
kids) help with tagging any players who get close enough to be touched. If a player
is caught this way, they also sit down where they have been caught.
Teacher select one child to start the game and be the “stoplight”.
All the children line up on the other side of gym.
The ‘stoplight’ yells “Green light!” and the children lined up start running.
Object of game: The first one to make it to the stoplight wins and is now the
stoplight.
It gets tricky when the stoplight changes…
The stoplight can also call out “yellow light” which means the children can
only walk very slowly.
Variations to this game include yelling “red light” two times in a row, or adding
body movements. Say “green light” with your arms up one time and then say “red
light,” but throw your arms up again to confuse runners into thinking your body
language says “green light.”
Have all players join hands in a circle. Choose a ‘Cat’ and a ‘Mouse’.
The cat chases the mouse around and through the circle.
Players help the mouse but not the cat. When Mouse is caught a new Cat and Mouse
are chosen.
OLDEST:
“Tag”
It seems that everyone knows how to play tag, but just in case it wasn’t in your
childhood game playing repertoire, here is how you play. A group of kids decides
who will start out as being “it.” That person chases the other people around, trying
to tag one of them with their hand. The newly tagged person is now “it.” There is
often the rule of “no tag-backs” where you can’t tag the person who just tagged
you. The game ends when everyone is tired of playing.
“Freeze Tag”
This is a variation of Tag where if the person who is “it” tags you, you have to
freeze where you are. Another participant can tag you to unfreeze you.
FRIDAY
“Movie Day”
Madagascar 1-2
Racing stripes
YOUNGEST:
Pre-actvitiy:
Brazilian Flag: Students will color the Brazilian Flag and the teacher will staple
straws on the paper flag and they will get a Brazilian paper flag to bring it at home.
During activity:
Post activity:
“Musical Chairs”
In a circle, arrange chairs facing outward to total one fewer than the number of
players. An additional player needs to be in charge of the music. When the music
starts, the players walk around the chairs. When the music stops, players sit down
in the nearest chair as soon as they can. The one player who does not have a chair
is out. One of the chairs is then removed, and the game continues in this manner.
The player that sits in the final chair is the winner. This game is traditionally
played inside, but it can also be played outside with outdoor furniture and a
portable music player.
Equipment: Music player or person making music, chairs.
“Limbo”
Two players hold a soft rope or stick 3′ to 4′ long. Players take turns leaning
backward and shuffling under the rope. Lower the rope after each round.
OLDEST:
Brazilian Flag: Students will color the Brazilian Flag and the teacher will staple
straws on the paper flag and they will get a Brazilian paper flag to bring it at home.
“Musical Chairs”
In a circle, arrange chairs facing outward to total one fewer than the number of
players. An additional player needs to be in charge of the music. When the music
starts, the players walk around the chairs. When the music stops, players sit down
in the nearest chair as soon as they can. The one player who does not have a chair
is out. One of the chairs is then removed, and the game continues in this manner.
The player that sits in the final chair is the winner. This game is traditionally
played inside, but it can also be played outside with outdoor furniture and a
portable music player.
Equipment: Music player or person making music, chairs.
“Limbo”
Two players hold a soft rope or stick 3′ to 4′ long. Players take turns leaning
backward and shuffling under the rope. Lower the rope after each round. (Be sure
to play Limbo music!)
TUESDAY
YOUNGEST:
Volleyball Game
“Four Square”
This ball game is played on a square court further divided into four smaller
squares, numbered one through four. One player stands in each of the squares,
with the highest ranked player in number one, lowest in number four. You bounce
the ball among the players, bouncing once in the other person’s square before that
person catches it. When I played this as a kid, we had countless additional rules to
choose from. The person in square one got to choose the rules. Anyone who
violates the rules will have to move down in the ranking, or be eliminated with
another player rotating in to square four.
Equipment: A four square court or sidewalk chalk, a playground ball.
Half of the group are called foxes and the other half are named rabbits.
Rabbits are standing behind a line at one end of the play area. (home)
Foxes are scattered all over the gym.
Captain Rabbit leads his/her brood for a walk.
The leader of the foxes says : “Run Rabbit Run!”
OLDEST:
“Dodgeball”
The timeless classic game - dodgeball - requires little set up effort and is always a
winner. There are two ways to play it and they're both explained below:
Classic
Divide the playing area into two halves.
Divide the group into two teams and designate one team to each half. To start the
game, each player must be touching the baseline of their half.
Along the half way line of the playing field, place all the balls you're going to be
using.
When the game starts, players can run to get the balls first and then the action
begins.
The aim of the game is to get the opposition team out by throwing the balls at
them. If a ball hits a player below the waist, they are eliminated and must sit out
for the rest of the round. If a player catches a ball on the full then one eliminated
player from their team may return to the game.
“Four Square”
This ball game is played on a square court further divided into four smaller
squares, numbered one through four. One player stands in each of the squares,
with the highest ranked player in number one, lowest in number four. You bounce
the ball among the players, bouncing once in the other person’s square before that
person catches it. When I played this as a kid, we had countless additional rules to
choose from. The person in square one got to choose the rules. Anyone who
violates the rules will have to move down in the ranking, or be eliminated with
another player rotating in to square four.
Number of Players: Four, unless you take turns.
Equipment: A four square court or sidewalk chalk, a playground ball.
WEDNESDAY
YOUNGEST:
Pre-activity:
During activity:
Post activity:
Freeze Dance
Choose one person to be in charge of the music. When the music starts, everyone
else dances, the crazier the better. When the music stops, the dancers must freeze
in their position. Anyone caught moving after that is out. Play continues until there
is one person left, the winner.
Equipment: Music player or person making music.
OLDEST:
Pre-activity:
THURSDAY
YOUNGEST:
Pre-activity:
During activity:
Post activity:
“Parachute”
Fun for kids of all ages, this game involves a large round parachute, preferably with
handles, with people holding the parachute all around the edges. It helps if
someone is in charge telling people what to do. Players can just ruffle the
parachute up and down a little bit, they can go all the way up and all the way down,
or all the way up and then run underneath, sitting on the edge of the parachute,
which can create a bubble of air with everyone inside. Players can also place light
objects such as wiffle balls or beanbags on top of the parachute, and make them
jump by ruffling the parachute. Also, one person can sit in the middle of the
parachute and everyone ruffles it near the ground. If there is a smooth floor and a
light child, the child can sit in the middle on top of the parachute and everyone else
can walk partway around still holding the parachute edge. Then everyone pulls
backward, spinning the child. There are countless variations.
Number of Players: Depends on the size of the parachute, but usually eight to ten.
Equipment: A play parachute.
OLDEST:
Pre-activity:
During activity:
Activities about the story:
Post activity:
“Parachute”
Fun for kids of all ages, this game involves a large round parachute, preferably with
handles, with people holding the parachute all around the edges. It helps if
someone is in charge telling people what to do. Players can just ruffle the
parachute up and down a little bit, they can go all the way up and all the way down,
or all the way up and then run underneath, sitting on the edge of the parachute,
which can create a bubble of air with everyone inside. Players can also place light
objects such as wiffle balls or beanbags on top of the parachute, and make them
jump by ruffling the parachute. Also, one person can sit in the middle of the
parachute and everyone ruffles it near the ground. If there is a smooth floor and a
light child, the child can sit in the middle on top of the parachute and everyone else
can walk partway around still holding the parachute edge. Then everyone pulls
backward, spinning the child. There are countless variations.
Number of Players: Depends on the size of the parachute, but usually eight to ten.
Equipment: A play parachute.
FRIDAY
“Movie Day”
R.I.O
YOUNGEST:
Students will do and color Matrioshkas using templates and cardboard glasses.
They will use wax crayons, scissors and cardboard glasses.
Post activity: https://youthgroupgames.com.au/search/s/page/3/
Materials Needed:
People and a spacious area.
Instrutions:
Everyone needs to pair up and one becomes the indian (pref. the smaller person)
while the other becomes a teepee.
You all form a circle with the teepees standing up holding the arms up high
forming a roof, while the indians sit in front of them cross-legged.
The leader shouts out Indians, they have to go through the legs of the teepee and
run around the circle and back under the legs till they are back where they were.
Last one is out.
The leader shouts Teepees, they all run around till they are back where they were.
Last one is out.
There is to be no pushing and no overtaking unless it's outside the slower runner.
OLDEST:
Students will do and color Matrioshkas using templates and cardboard glasses.
They will use wax crayons, scissors and cardboard glasses.
TUESDAY
Fitness Mania
“Freeze Tag”
This is a variation of Tag where if the person who is “it” tags you, you have to
freeze where you are. Another participant can tag you to unfreeze you.