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bS Supporting Information
ABSTRACT: “Element Cycles” is an activity designed to reinforce correlation of essential
elements and their different forms in the ecosystem. Students are assigned essential elements
to research as homework, then share results, and construct game boards with four ecosphere
sections: geosphere (earth), hydrosphere (water), atmosphere (air), and biosphere (life).
The outside track is marked with essential elements, and “transition cards” move elements
between ecosystem sections. Students play the game, individually or in teams, to reinforce
understanding of the biogeochemical cycles. As players proceed through the ecosystem, they
are shunted randomly between sections and must answer questions about the elements. The
winner is the first student to successfully pass through the entire ecosystem. The game can be
tailored to different grade levels by varying card complexity and game-board terminology.
This game format is also adaptable to other chemical concepts. Cost for one game setup is
less than $10. Average time required to complete one game is about 12 min. One class period
is required for Internet research (if done in class), and one period is needed to share results
and construct gameboards and cards. Alternatively, the teacher can construct the materials and only one class period is used for the
activity.
KEYWORDS: Elementary/Middle School Science, High School/Introductory Chemistry, Environmental Chemistry, Humor/
Puzzles/Games, Internet/Web-Based Learning, Atmospheric Chemistry, Bioinorganic Chemistry, Geochemistry, Student-
Centered Learning, Water/Water Chemistry
Each track section now has 4 blank spaces and 4 spaces labeled
with element symbols. Total assembly time is about 20 min.
Twelve index cards in each of four different colors are selected
for a total of 48 cards. Three cards of each color are labeled with the
symbol for each of the four elements C, N, P, and S. Each set of cards
of one color is assigned to one of the “spheres”. Each of the three
cards with the symbol of one particular element from one sphere is
taken and labeled with the phrase “go to ___sphere”, which is the
respective different sphere. For example, if the element is carbon and
the cards are from the biosphere, the three cards say “go to
atmosphere”, “go to geosphere”, and “go to hydrosphere”. Because
there is no P in atmosphere, the three P cards from other spheres say
“go to atmosphere, not present, return to start”. The P cards in
atmosphere send players to other spheres. A template for the cards is
Figure 1. Illustration of game board for elementary students (an available in the Supporting Information.
overhead or computer projection of this illustration is helpful when
introducing the game to students). Play the Game
The cards for each sphere are shuffled and placed on the board
in their respective sphere (the colored triangle). The class is
addition to the students’ textbook, are the Environmental randomly divided into groups of five students or less for each
Literacy Council Web site3 and the WebElements Web site.4 game board. A pair of dice is thrown to determine who the
• Study sheet or chart of assigned elements for students to “Ecosystem Regulator” will be and the order in which they play,
complete as assignment prior to class. with high score becoming the Regulator, second high score
• Index cards: 1 pack containing 4 colors of cards for each playing first, and so forth. In case of a tie, students throw again
game board. until the tie is broken. A game piece is then selected by each
• White poster board (1 per game board): Ecosystems can be student. A sticker or some other token is given to the Regulator
colored in and decorated with markers or covered with because he or she does not get to play the game for this round.
construction paper (4 colors each for each game board) or The geosphere corner serves as the starting point. Each player
sections of colored poster board. rolls one die and proceeds clockwise through the geosphere as
• One pair of dice per board. per the number of spaces indicated by the die (maximum of six).
• Game pieces: These can be colored buttons, coins with If the student lands on an element, he or she must draw a card
sticky colored dots, or other tokens. with the symbol of that element, read it, show it to the other
group members, and go to the beginning (corner) of the indica-
’ PROCEDURE ted sphere. The student must then properly identify the chemical
form of that element in the new sphere or he or she misses his or
Preparation for Activity her next turn. If the student answers correctly, he or she stays on
Each student is given a worksheet with one or more essential the board. If the answer is not correct, the student moves his or
elements to research for roles in the ecosystem and the biogeo- her game piece off of the board for one turn. The Regulator holds
chemical cycle(s). The student researches his or her elements the information key for the form of element in each sphere as
using books and online sources. This may be done at school or at obtained from the previously completed worksheets and rules
home, depending on the resources available to the student. All whether the player keeps or loses a turn. If a question arises about
students share results to complete their worksheets correctly. the legality of an answer, the teacher is the ultimate authority.
The card is returned to the deck, which is reshuffled.
Construction of Game Board The first student to complete the circuit and return to the
A standard white poster board is cut into a square shape geosphere is the winner. However, all members of the group
(22 in. 22 in.) to be used as the game board. A black felt-tip should be allowed to complete their turn, and if other students
marker or crayon is used to draw lines 3 in. from the outer edges also complete the circuit during the same turn, a winner can be
of the board to form the game track (Figure 1). The center decided by rolling the dice again or by a coin flip. Note that being
sections of the tracks (16 in.) are divided into 8 sections by sent back to the beginning of the geosphere by a card does not
drawing lines across the tracks at 2 in. intervals. Diagonal lines are count as a win; it is actually a penalty because the player must start
drawn connecting the inside corners of the central area. Each of the circuit again from the beginning. A winner must actually make it
the four central triangular areas is covered with construction through the sphere preceding the geosphere to reach the finish.
paper of a different color or is colored with markers of different This game is random because a winner might occur with as
colors. A 3 in. 3 in. square of each color is cut and is used it to little as three rounds of play (a rare occurrence) or the game can
cover the right-hand corner of the board next to the central require several rounds. Therefore, one classroom management
triangle of the same color. One area and matching corner is strategy is to allocate a certain time period for playing the game
labeled as earth (geosphere), a second is labeled as water and to declare overall winners based on the number of games
(hydrosphere), the third is labeled as air (atmosphere), and the won by each individual student. If a game must be ended before a
fourth is labeled as life (biosphere). The earth corner is the start winner is declared, all players, including the Regulator, roll dice to
and finish of the game. One rectangle in each of the four sections determine the winner. The random nature of the game makes
of track is randomly labeled with the symbol C for carbon. The outcomes unpredictable, so this keeps all students occupied for
same is done for each of the other three elements: N, P, and S. the entire period.
1113 dx.doi.org/10.1021/ed100576a |J. Chem. Educ. 2011, 88, 1112–1115
Journal of Chemical Education ACTIVITY
Table 1. Scores on Homework, Pretest, and Posttest for Pre-AP and Regular Chemistry Classes
Homework Average Pretest Average Posttest Average Performance Change
Class Type Number of Students Homework Compliance (%) (%) (%) (%)
Chemistry 16 13/16 36 44 46 2
16 12/16 39 36 47 11
17 11/17 41 31 54 23
Sum/Average 49 39 37 48 12
An appropriate prize or reward system may be chosen by the their homework assignments, their retention levels on the pretest
teacher if desired. were only about 40%. After a brief review of the correct answers
and a period of playing the game, the posttest scores rose to
’ RESULTS AND DISCUSSION approximately 55%, which indicates that playing the game
reinforced the student’s retention of the material. However, we
The effectiveness of this game as a learning tool was tested in a
did not have an opportunity to compare these results against a
classroom environment. Ninety-five students, mostly second-
control group.
year high school students, participated in the activity. The classes
consisted of three sections of pre-AP chemistry and three
sections of regular chemistry, which included some students ’ CONCLUSION
with special needs. Only one 45-min class period was available for Much of the learning involved in this activity occurs when the
the activity. All students were given a list of elements to research students research their assigned elements to locate and record
as a homework assignment on Monday. Because the students their biogeochemical cycles. Students should observe in which
were high school level, they were allowed to select their own portions of the periodic table the essential elements are located.
reference sources. On Wednesday the assignments were col- They should discover, during their research process, that their
lected and the students given a brief pretest to assess their level of bodies require basic chemical elements to function properly, and
mastery of the material from this learning strategy. After a brief these elements are found in many foods. They also learn where
review of the correct answers, the students were presented with and how to find information about chemical elements. The game
the game, allowed to play a moderate level game for 1520 min, can also be modified easily by the instructor by changing content
and given a posttest. and complexity to accommodate students of different grade
The students and teacher enjoyed the activity, and no beha- levels.
vioral problems were noted among the students. The reactions of Constructing and playing the game serves to reinforce the
the students to the competitive game atmosphere were interest- learning process through further exposure to the knowledge
ing: the students quickly developed an interest in learning obtained through the student’s own research. When the game
the correct answers so that they could monitor the results of was evaluated in an actual classroom setting, student scores
the other players. Some groups (mostly athletes) were quite were improved compared to their scores prior to the activity.
competitive, whereas other groups tended to coach each other. Therefore, this game can serve as an inexpensive, enjoyable, and
The random nature of the game kept the students interested effective teaching and learning tool.
when the faster groups played second or third games. Results of
the testing are shown in Table 1. ’ ASSOCIATED CONTENT
Homework scores were significantly higher in the pre-AP
chemistry classes, although pretest class averages were not bS Supporting Information
improved to the same extent. Apparently these students applied Student handout for the homework assignment; instructions
themselves more to completing the assignment than to mastering to build the game board; examples of the playing cards; pre- and
the material. However, pre-AP chemistry students did show a posttest; rules for the game; photos of the activity; homework key
larger improvement in their posttest scores. Five out of six classes for the instructor. This material is available via the Internet at
showed marked improvement in their level of mastery of the http://pubs.acs.org.
material on the posttest. The sixth class, one of the regular
chemistry classes, showed only minimal improvement. It is ’ AUTHOR INFORMATION
interesting to note that this class also had an unusually high
pretest average, although their homework average was not Corresponding Author
remarkable and their posttest scores were approximately the *E-mail: schultz@tarleton.edu.
same as those of the other regular chemistry classes.
It is unfortunate that only one class period was available for
this project to be tested, because a large portion of the learning ’ ACKNOWLEDGMENT
process occurs during construction of the game board and This game was originally developed in response to the
element cards. Although the students averaged about 50% on American Chemical Society 2008 “Chemvention” challenge to
1114 dx.doi.org/10.1021/ed100576a |J. Chem. Educ. 2011, 88, 1112–1115
Journal of Chemical Education ACTIVITY
’ REFERENCES
(1) Texas Essential Knowledge and Skills (TEKS): Science, for Kinder-
garten through Grade 12, Texas Education Agency, Austin, TX, 2002,
concepts 5.6, 5.7, 6.7, 7.7, 8.9, 112.45 (11, 12).
(2) Russell, J. V. J. Chem. Educ. 1999, 76, 481–484 (review of 67
games).
(3) Literacy Council Web site. www.enviroliteracy.org/subcategory.
php/198.html (accessed Apr 2011).
(4) WebElements Web site. www.webelements.com (accessed Apr
2011).