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ChemOkey: A Game To Reinforce Nomenclature


Nusret Kavak*
Chemistry Department, Gazi Faculty of Education, Gazi University, Ankara 06500, Turkey
*
S Supporting Information

ABSTRACT: Learning the symbolic language of chemistry is a difficult task that


can be frustrating for students. This article introduces a game, ChemOkey, that
can help students learn the names and symbols of common ions and their
compounds in a fun environment. ChemOkey, a game similar to Rummikub, is
played with a set of 106 plastic or wooden tiles. The object of ChemOkey is to
create the formulas and names of ionic compounds from tiles on which the names
and formulas of common cations and anions are written. With ChemOkey,
students can learn the symbols and names of common ions and acquire a level of
familiarity with the electroneutrality principle and the names and formulas of ionic
compounds.

KEYWORDS: High School/Introductory Chemistry, First-Year Undergraduate/General, Physical Chemistry,


Hands-On Learning/Manipulatives, Humor/Puzzles/Games, Nomenclature/Units/Symbols, Student-Centered Learning

S ymbols are extensively used in teaching and learning


chemistry and these symbolic representations take a wide
variety of forms.1 Learning the symbolic language of chemistry
■ PLAYING THE GAME
The 106 tiles are placed face down on the table and thoroughly
is difficult and wearisome for many students. Using games in mixed. Each player takes 13 tiles from the table (the player
the chemistry classroom can provide engaging and alternative chosen to play first takes 14 tiles). Then, the rest of the tiles are
methods of instruction. Games are excellent methods of active left face down in the center of the table.
learning and have been used in various chemistry courses to The object of the game is to collect tiles to make sets as
enliven lectures and recitations; they are excellent for review, shown in Figure 1. A set consists of a chemical formula and the
practice, and having fun.2−5 Games used for a variety of name of the chemical compound and may require four or five
concepts have been described previously in this Journal.6 A symbol and name tiles. The tiles composing the formula and
game, “ChemOkey”, that helps students learn the symbols and name of one ionic compound must be made from the tiles that
names of many inorganic compounds, is presented. are held by an individual player. The joker tiles can represent

■ EQUIPMENT
ChemOkey, a game similar to Rummikub, is played with a set
either a missing symbol or name tile. For example, Figure 1B
illustrates the use of a joker to replace the fluoride tile. A player
wins when he or she is able to make two sets of four tiles (as in
of 106 plastic or wooden tiles consisting of 26 cation symbol Figure 1A or 1B) and one set of five tiles (as in Figure 1C).
Except during his or her turn, each player has 13 tiles. The
tiles, 26 cation name tiles, 26 anion symbol tiles, 26 anion name first player begins the play by discarding one tile, face up. After
tiles, and two joker tiles. The ChemOkey tiles should be this, each player in a clockwise direction, may either take the
prepared by the teacher or students. To make the ChemOkey tile just discarded by the previous player or draw the next tile
tiles, the names and symbols of 13 different common cations from the supply in the center of the table and then must discard
one unwanted tile. This continues until a player forms a
and anions are written on paper rectangles of 32 mm × 23 mm. winning hand. Discarded tiles are placed to the right of the
Each combination of symbol and name should be written twice. player who discarded them, in a stack, so that only the most
recent discard in the stack is visible.


These papers are then affixed to Rummikub tiles. An example
of one possible complete ChemOkey set is shown in the
SCORING
Supporting Information.
Each player begins the game with 20 points. When a player
ChemOkey is almost always played by four players, although
wins a round, each of the other players loses 2 points. If the
it is possible for two or three people to play. Each player has a round ends without any player forming a winning hand, there is
rack to store tiles without revealing them to the other players,
similar to that used in Scrabble.
© XXXX American Chemical Society and
Division of Chemical Education, Inc. A dx.doi.org/10.1021/ed3000556 | J. Chem. Educ. XXXX, XXX, XXX−XXX
Journal of Chemical Education Activity

Figure 1. The samples of the quadruple and quinary sets.

no score. Play continues until any player’s score reaches zero. concluded that the ChemOkey game was more effective than
The player with the highest score at that time is the winner. the traditional assignment to assist in the learning of ionic


nomenclature.
RESULTS
The game was used at a science festival that was attended by
approximately 1000 high school students and 100 teachers to
■ DISCUSSION
This game provides an enjoyable way for a class to work
assess whether it was fun and aided learning. An informal poll together in groups to learn the formulas and names of 169
of attendees indicated that it was appreciated by both students different ionic compounds. The activity also supports learning
and teachers. Most teachers and students said that ChemOkey of less familiar compounds and those with less obvious
was fun. Also, the teachers said that the game can be a formulas and is more stimulating to students than traditional
productive use of class time and provided good reinforcement memorization techniques.
of nomenclature. In the language of chemistry, repeated letters are indicated by
The effectiveness of using the ChemOkey game to assist in numerical subscripts, so MgCl2 is written rather than MgClCl.
the learning of ionic nomenclature was tested. Two classes of However, many students do not understand why and when the
ninth grade students from a private urban high school were numerical subscripts are used. Therefore, they make mistakes
sampled. One of the classes functioned as the control group (n when they write the formulas of ionic compounds. This mistake
= 25) and the other class functioned as the experimental group can be minimized by using the ChemOkey game. Students who
(n = 24). The class selection was made randomly. Each class have combined ChemOkey tiles such as Mg2+, Cl−, Cl− and
received the same 1-h lecture about the nomenclature rules for written formulas such as MgCl2 may understand more clearly
ionic compounds by the same instructor who was not the the meaning of numerical subscripts in the formulas of ionic
researcher. After the instruction, in the experimental group, compounds. Students can also learn the electroneutrality
students played the ChemOkey game and the control group principle by means of the ChemOkey game.
students completed an assignment consisting of converting The results of this study suggest that ChemOkey is effective
chemical names to formulas and vice versa. Both groups were game in helping students learn chemical nomenclature and
allotted a 3-h laboratory session on their respective tasks. formula writing. Also, students learn ionic nomenclature more
An ionic nomenclature test, consisting of 50 questions about effectively when information is presented through the use of
converting chemical names to formulas and vice versa was given game. This is in agreement with the findings from other
before the lecture as pretest and after the game or assignment articles.6−9
as posttest to both groups. The control and experimental
groups’ pretest and posttest scores were analyzed by
independent sample t test (Table 1). Analysis of the data
■ ASSOCIATED CONTENT
* Supporting Information
S
showed that there was not a statistically significant difference
between the control and the experimental group in the pretest Detailed playing instructions for the game; a set of tiles; a
(t(47) = 0.377, p = 0.708). However, posttest results showed complete list of the possible ionic compounds. This material is
that there was a significant difference in favor of the available via the Internet at http://pubs.acs.org.
experimental group (t(47) = 5.368, p = 0.000). It was

Table 1. Results of Independent Samples t Test Comparing


■ AUTHOR INFORMATION
Corresponding Author
Mean Differences in Groups
*E-mail: nkavak@gazi.edu.tr.
Pretest Posttest
Notes
The authors declare no competing financial interest.


Groups Mean SD t Mean SD t
Control (n = 25) 20.44 3.87 32.72 3.53
Experimental 20.00 4.29 0.377 38.67 4.20 5.368a ACKNOWLEDGMENTS
(n = 24) I acknowledge the participation and contributions of the
a
Significantly different at 0.05 level. students who have played ChemOkey and given positive
B dx.doi.org/10.1021/ed3000556 | J. Chem. Educ. XXXX, XXX, XXX−XXX
Journal of Chemical Education Activity

feedback. I would also like to thank the reviewers for their


helpful and positive suggestion that have improved this article.

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(2) Koether, M. J. Chem. Educ. 2003, 80, 421−422.
(3) Greengold, S. J. Chem. Educ. 2005, 82, 547−548.
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(6) Russell, J. V. J. Chem. Educ. 1999, 76, 481−484.
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(8) Crute, T. D. J. Chem. Educ. 2000, 77, 481−482.
(9) Deavor, J. P. J. Chem. Educ. 1996, 73, 430.

C dx.doi.org/10.1021/ed3000556 | J. Chem. Educ. XXXX, XXX, XXX−XXX

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