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Secondary missions

The capital city of primus argon burns,


once a thriving colony city now lay in Slay the warlord, line breaker, first
ruin, amongst the carnage the traitor blood.
legions stalk the smoke filled streets
Mission special rules
slaughtering the remaining inhabitants,
but what do they search for, but all is Night fight, reserves, relic and Aflame
not lost the loyalist forces are race to the
Aflame
aid of this once glorious city.

Game length All pieces or terrain are either on fire or


a smoking ruin, before either side
The mission uses Variable game length. deploys, but after the loyalist has written
Primary objective down which buildings contain the
‘objectives’, roll a D6 for each piece of
Once all terrain has been placed but
terrain and refer to the following list:
before sides are picked, the player
considered the loyalist must write down 1-3 burning: the terrain is dangerous
which 3 pieces of terrain contain ‘the terrain
objectives’. After deployment, scouts
4-6 Smoking: add +1 to the cover save
and infiltrates etc, the loyalist player
for any unit in this terrain
places 3 imperial senators( guard sized
models) in these 3 buildings, the senators In addition, both burning and smoking
have sent out a destress signal , the buildings obscure all lines of sight when
problem is the traitors now know where trying to fire through them, so all shoots
they are also, each senator is treated as a taken through, in or out of buildings
relic and can be captured/escorted in the must be taken as snap shots.
same way as the relic is carried(refer to
Dawn of war deployment
relic rules), also if they do choose so the
traitors can kill the senator at any time
once in base to base, if this is done the
traitor receives 1 VPs and the senator is
removed from play, at the end of the
game each senator captured is worth 3
VPs .
Overkill (optional fluff): traitor world
eaters may never capture prisoners
instead the senator is removed on base
contact and 2VPs are given

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