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Scenario 6: Sewer City Blues!

By Dic Lombardi
Inspired by Gorka Morka
Below Marienburg runs a massive networks of sewers, tunnels and secret Passages. Some are inhabited by
bandits, or trolls or massive settlements of Skaven, such as Bitter Stink. Some of these tunnels are huge, filling
and emptying with the tide, washing in lost cargo and artefacts from the Marienburg Harbour and the World Pond
beyond. the Tunnels are extremely dangerous, prone to flash flooding, stalked by mutants and sometimes
worse...
terrain special rules
The scenario should be played on a 2’ x 6’ board. It takes The Stampede: somethings coming. You can all hear it,
in a massive empty Sewer Tunnel with walls on either side, but the darkness of the tunnel masks its form. It may be a
these may be placed on the board or represented as the flash flood, the tide, a gigantic ratamari, or maybe its the
edge of the board as the only effect on gameplay is you legendary chaos spawn “Old Faithful”, but every warrior
cannot exit from those sides. The Tunnel should be knows if they fall behind; its real bad news. To represent
populated by the 3 types terrain but sparsely, with 6 pieces the warbands constantly running, at the end of the round
on the board. Have more terrain on hand for the game as roll 3D6”, all terrain moves that far towards the Back
explained below. Edge, and D3 more terrain pieces are placed on the Front
edge, at least 3” from each other.
Logs: dead logs litter the floor, 4” to 6” long, these may be Any warrior that goes off the back edge of the board is
vaulted by a warrior who collides with one during stamped taken OOA as they are trampled.
phase by passing an initiative test.
Run!: the warbands are focused on outrunning the
Wreckage: large wrecked ships and such (2” to 4” around) stampede, and to represent this, they ignore the no running
that can be mounted. Any warrior climbing atop a boulder, within 8” of an enemy.
does not need to roll on the injury table if carried off the Any warrior in combat, carrying an artefact without a
board. wheel barrow, knocked down or stunned does not “run” in
the stampede phase and therefore move the same D6”
Trash: piles of rubbish and dead bodies. half movement inches backwards as the terrain does.
through trash terrain, any warrior inside the terrain during
the Stampede phase gets carried back with the terrain. Collision course: Any terrain that moves into a warrior
during the stampede phase knocks them down as they run
head first into it, they move the remainder of the distance
set up with the terrain and are knocked down next to it.
The warband with the slowest movement rate deploys 12”
from the “back edge” of the board, the back edge is one of The Artefacts: do not roll for which Booty Items are in
the 2’ sides, they are deployed with 3 wheel barrows the game until after the battle, they are currently encased in
containing Booty disgusting rubbish and feces and therefore must be moved
by wheelbarrow or carried at half speed as per usual crate
The other warband is deployed on the “back edge” of the rules.
board, with all members touching the edge.

ending the game


starting the game Due to the fact there is nowhere to run, there are no rout
The warband closest to the back edge takes the first turn tests.

When the 3 artefacts have left the board by any means the
game is over.

The warband with the most warriors to make it off the


front end wins the game.

experience
+1 Survives. If a Hero or Henchman group survives They
gain +1 Experience

+1 Winning Leader. The leader of the winning warband


gains +1 Experience

+1 Phew!. Any Hero successfully exiting the board


+1 Experience

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