Professional Documents
Culture Documents
Contents
Army Men PAZCIK- Domaine Expansion..........................................................................1
Suggested Limits for models in a Unit:..............................................................22
REINFORCEMENTS PHASE:.....................................................................................22
Ambush:.........................................................................................................................22
Portal Reinforcements:.............................................................................................22
Raft Reinforcements...................................................................................................23
MOVEMENT PHASE:....................................................................................................24
Update to Unit Movement affected by Terrain:..............................................24
Flyers:..............................................................................................................................24
Flyers attacking Units in Defended Obstacles..................................................25
SPECIAL ATTACKS......................................................................................................25
Fire Attacks....................................................................................................................25
Flame Shot!...................................................................................................................25
Magical Attacks............................................................................................................25
Death Strike:................................................................................................................26
SPECIAL RULES............................................................................................................26
Dauntless Update:......................................................................................................26
Update to Cavalry Rule.............................................................................................26
Weak against Spears:...............................................................................................26
Armed with Pikes.........................................................................................................27
-1, -2, -3 or -4 to Armour/Numb Saves:...........................................................27
Ignores Armour Saves:............................................................................................27
Crazed:............................................................................................................................27
Critters:...........................................................................................................................27
Hit and Run....................................................................................................................28
Diehards..........................................................................................................................28
Vehicle/Juggernaut:...................................................................................................28
Vehicle Damage Roll:................................................................................................29
Light Armour:...............................................................................................................29
Busting a Transport Vehicle:..................................................................................29
Update to Astronaut Zombie Moon Buggy Stats:..........................................29
Update to Astronaut Shuttle Stats:.....................................................................30
Tank Blast:....................................................................................................................30
CLOSE COMBAT PHASE:...........................................................................................30
Attacking Vehicles/Juggernauts in Close Combat:........................................30
Run AWAY! Run AWAY!.............................................................................................31
Charging Units in Cover, Defenders get I9.......................................................31
Reflex Shots = Gets them when Charged and not in CC............................31
Reflex Shots: Always 1 shot Maximum per model........................................32
Chariots- The Impact Hits are the Bonus..........................................................32
Concerning Artillery: Models with the Artillery Rule.....................................32
Cannon Update: Wounds Caused.........................................................................32
Grapeshot Update:.....................................................................................................32
Shooting at Artillery with a Cannon.....................................................................32
Shooting at Artillery with Blast Weapons..........................................................33
Shooting at Artillery with Infantry, Flyers & Cavalry....................................33
Fighting Artillery in Close Combat........................................................................33
Commandeering Artillery.........................................................................................33
Special Cannon Ammo:............................................................................................34
Close Combat Phase (Optional):...........................................................................36
Concerning Artillery: Models with the Artillery Rule.....................................37
Borne of Desperation:...............................................................................................38
We Don’t Need No Water:.......................................................................................39
He’s Worth a Lot to Me:...........................................................................................39
Let’s Get Looting!:......................................................................................................40
Watch Towers:.............................................................................................................40
Raiding Party!...............................................................................................................41
The War for Domaine................................................................................................46
Army Backgrounds.....................................................................................................46
Geography of Domaine.............................................................................................47
Armies of Domaine: Links.......................................................................................48
Geography of Pachik- The Plastic World............................................................51
Army Men PAZCIK- Links.........................................................................................53
Cloven:............................................................................................................................55
Cloven CORE Units:....................................................................................................55
Cloven Specialist Units:............................................................................................57
Cloven Heavy Units:..................................................................................................58
Shadow Cloven:...........................................................................................................60
Shadow Cloven CORE Units:..................................................................................60
Shadow Cloven Specialist Units:...........................................................................61
Shadow Cloven Heavy Units:.................................................................................62
Clay Cloven:..................................................................................................................64
Clay Cloven CORE Units:..........................................................................................64
Clay Cloven Specialist Units:..................................................................................65
Clay Cloven Heavy Units:........................................................................................66
Grey Cloven:.................................................................................................................68
Grey Cloven CORE Units:.........................................................................................68
Grey Cloven Specialist Units:.................................................................................69
Grey Cloven Heavy Units:.......................................................................................70
Maroon Cloven:............................................................................................................72
Maroon Cloven CORE Units:...................................................................................72
Maroon Cloven Specialist Units:............................................................................73
Maroon Cloven Heavy Units:..................................................................................74
Flesh Cloven:................................................................................................................76
Flesh Cloven CORE Units:........................................................................................76
Flesh Cloven Specialist Units:................................................................................78
Cloven Horde:...............................................................................................................82
Cloven Horde CORE Units:......................................................................................82
Cloven Horde Specialist Units:..............................................................................83
Cloven Horde Heavy Units:.....................................................................................84
Cloven Bestiary:..........................................................................................................86
Cloven Bestiary Heroic Units (Compulsory):....................................................86
Cloven Bestiary CORE Units:..................................................................................87
Cloven Bestiary Specialist Units:..........................................................................91
Cloven Bestiary Heavy Units:.................................................................................95
Camelot:.........................................................................................................................98
Camelot CORE Units:.................................................................................................98
Camelot Specialist Units:.........................................................................................99
Camelot Heavy Units:.............................................................................................100
Royalist Camelot:......................................................................................................102
Royalist Camelot CORE Units:.............................................................................102
Royalist Camelot Specialist Units:......................................................................103
Blue Camelot:.............................................................................................................104
Blue Camelot CORE Units:.....................................................................................104
Blue Camelot Specialist Units:.............................................................................105
Blue Camelot Heavy Units:...................................................................................105
Yellow Camelot:.........................................................................................................107
Yellow Camelot CORE Units:.................................................................................107
Yellow Camelot Specialist Units:.........................................................................108
Yellow Camelot Heavy Units:...............................................................................108
Green Camelot:..........................................................................................................110
Green Camelot CORE Units:.................................................................................110
Green Camelot Specialist Units:..........................................................................111
Green Camelot Heavy Units:................................................................................111
Red Camelot:..............................................................................................................113
Red Camelot CORE Units:......................................................................................113
Red Camelot Specialist Units:..............................................................................114
Red Camelot Heavy Units:....................................................................................114
Shadow Camelot:......................................................................................................116
Shadow Camelot CORE Units:..............................................................................116
Shadow Camelot Specialist Units:......................................................................117
Shadow Camelot Heavy Units:............................................................................118
Royal Camelot:...........................................................................................................119
Royal Camelot CORE Units:..................................................................................119
Royal Camelot Specialist Units:..........................................................................120
Royal Camelot Heavy Units:.................................................................................121
Chivalric Camelot:....................................................................................................123
Chivalric Camelot CORE Units:............................................................................123
Chivalric Camelot Specialist Units:....................................................................124
Chivalric Camelot Heavy Units:...........................................................................125
Cursed Provence:......................................................................................................128
Defenders of Lorraine:............................................................................................129
Defenders of Lorraine Heroic Units:..................................................................130
Peasant Knight Crusade:........................................................................................133
Slavers of Babylon:..................................................................................................135
Slavers of Babylon CORE Units:..........................................................................135
Slavers of Babylon Specialist Units:..................................................................137
Slavers of Babylon Heavy Units:........................................................................139
Red Slavers of Babylon:.........................................................................................142
Red Slavers of Babylon CORE Units:.................................................................142
Red Slavers of Babylon Specialist Units:.........................................................143
Red Slavers of Babylon Heavy Units:...............................................................144
Shadow Slavers of Babylon:.................................................................................145
Shadow Slavers of Babylon CORE Units:.........................................................145
Shadow Slavers of Babylon Specialist Units:.................................................146
Shadow Slavers of Babylon Heavy Units:.......................................................147
Elven Pirates...............................................................................................................149
Elven Pirates- CORE Units:...................................................................................149
Elven Pirates- Specialist Units:............................................................................150
Elven Pirates- Heavy Units:..................................................................................154
Red Elven Pirates:....................................................................................................162
Red Elven Pirates- CORE Units:..........................................................................162
Red Elven Pirates- Specialist Units:...................................................................163
Red Elven Pirates- Heavy Units:.........................................................................164
Purple Elven Pirates:................................................................................................165
Purple Elven Pirates- CORE Units:.....................................................................165
Purple Elven Pirates- Specialist Units:..............................................................166
Purple Elven Pirates- Heavy Units:....................................................................167
Pink Elven Pirates:....................................................................................................170
Pink Elven Pirates- CORE Units:..........................................................................170
Pink Elven Pirates- Specialist Units:..................................................................171
Pink Elven Pirates- Heavy Units:........................................................................172
Turq Elven Pirates:...................................................................................................175
Turq Elven Pirates- CORE Units:.........................................................................175
Turq Elven Pirates- Specialist Units:.................................................................176
Turq Elven Pirates- Heavy Units:........................................................................177
Blue Elven Pirates:...................................................................................................180
Blue Elven Pirates- CORE Units:.........................................................................180
Blue Elven Pirates- Specialist Units:..................................................................181
Blue Elven Pirates- Heavy Units:........................................................................182
Shadow Elven Pirates:............................................................................................185
Shadow Elven Pirates- CORE Units:..................................................................185
Shadow Elven Pirates- Specialist Units:..........................................................186
Shadow Elven Pirates- Heavy Units:.................................................................187
Pirate Elves of Pleasure Island:...........................................................................190
Pirate Elves of Pleasure Island Heroic Units:.................................................191
Pirate Elves of Pleasure Island CORE Units:..................................................193
Pirate Elves of Pleasure Island Specialist Units:...........................................195
Pirate Elves of Pleasure Island Heavy Units:.................................................198
Mercenaries for Fame:............................................................................................199
Mercenary HEROIC Units (Optional):................................................................200
Mercenary CORE Units:..........................................................................................201
Mercenary Specialist Units:...................................................................................205
Mercenary Heavy Units:.........................................................................................211
Silver Mercenaries:...................................................................................................215
Silver Mercenary CORE Units:..............................................................................215
Silver Mercenary Specialist Units:......................................................................216
Silver Mercenary Heavy Units:............................................................................217
Shadow Mercenaries:..............................................................................................219
Shadow Mercenary CORE Units:.........................................................................219
Shadow Mercenary Specialist Units:.................................................................221
Shadow Mercenary Heavy Units:........................................................................222
Grey Mercenaries:....................................................................................................224
Grey Mercenary CORE Units:...............................................................................224
Grey Mercenary Specialist Units:........................................................................226
Grey Mercenary Heavy Units:..............................................................................227
Green Mercenaries:..................................................................................................229
Green Mercenary CORE Units:.............................................................................229
Green Mercenary Specialist Units:.....................................................................230
Green Mercenary Heavy Units:............................................................................232
Yellow Mercenaries:.................................................................................................234
Yellow Mercenary CORE Units:............................................................................234
Yellow Mercenary Specialist Units:....................................................................235
Yellow Mercenary Heavy Units:...........................................................................237
Red Mercenaries:......................................................................................................239
Red Mercenary CORE Units:.................................................................................239
Red Mercenary Specialist Units:.........................................................................240
Red Mercenary Heavy Units:................................................................................242
Orange Mercenaries:...............................................................................................243
Orange Mercenary CORE Units:..........................................................................243
Orange Mercenary Specialist Units:..................................................................244
Orange Mercenary Heavy Units:.........................................................................246
Maroon Mercenaries:...............................................................................................248
Maroon Mercenary CORE Units:..........................................................................248
Maroon Mercenary Specialist Units:..................................................................250
Maroon Mercenary Heavy Units:.........................................................................251
Turq Mercenaries:.....................................................................................................253
Turq Mercenary CORE Units:................................................................................253
Turq Mercenary Specialist Units:........................................................................254
Turq Mercenary Heavy Units:..............................................................................256
Blue Mercenaries:.....................................................................................................258
Blue Mercenary CORE Units:................................................................................258
Blue Mercenary Specialist Units:........................................................................259
Blue Mercenary Heavy Units:...............................................................................261
Clay Mercenaries:.....................................................................................................263
Clay Mercenary CORE Units:................................................................................263
Clay Mercenary Specialist Units:........................................................................264
Clay Mercenary Heavy Units:...............................................................................266
Tan Mercenaries:.......................................................................................................268
Tan Mercenary CORE Units:..................................................................................268
Tan Mercenary Specialist Units:..........................................................................270
Tan Mercenary Heavy Units:................................................................................271
Purple Mercenaries:.................................................................................................273
Purple Mercenary CORE Units:............................................................................273
Purple Mercenary Specialist Units:....................................................................274
Purple Mercenary Heavy Units:...........................................................................276
Swamp Mercenaries:...............................................................................................278
Swamp Mercenary CORE Units:..........................................................................279
Swamp Mercenary Specialist Units:..................................................................280
Swamp Mercenary Heavy Units:.........................................................................282
Royalist Mercenaries:..............................................................................................284
Royalist Mercenary CORE Units:.........................................................................284
Royalist Mercenary Specialist Units:.................................................................285
Royalist Mercenary Heavy Units:........................................................................286
Mercenaries for Gold:..............................................................................................287
Mercenaries for Gold HERO Units (Compulsory):.........................................287
Mercenaries for Gold HERO Units:.....................................................................287
Mercenaries for Gold CORE Units:......................................................................290
Mercenaries for Gold Heavy Units:....................................................................294
Dwarf Mercenary HEROIC Units (Compulsory):...........................................296
Ogre Mercenary HEROIC Units (Compulsory):..............................................298
Norker Mercenary HEROIC Units (Compulsory):..........................................299
Naval Elf Mercenary HEROIC Units (Compulsory):......................................300
Naval Elf Mercenary CORE Units:.......................................................................301
Orc Mercenary HEROIC Units (Compulsory):................................................302
Elf Pirate Mercenary HEROIC Units (Compulsory):.....................................303
Rancor Mercenaries:................................................................................................304
Rancor Mercenary CORE Units:...........................................................................304
Rancor Mercenary Specialist Units:...................................................................307
Rancor Mercenary Elite Units:..............................................................................311
Rancor Mercenary HEROIC Units:......................................................................314
Rancor Mercenary Heavy Units:..........................................................................319
Bandits:.........................................................................................................................323
Bandit CORE Units:..................................................................................................323
Bandit Specialist Units:...........................................................................................324
Jungle Amazons:.......................................................................................................325
Jungle Amazon Heroic Units (Compulsory):...................................................325
Jungle Amazon CORE Units:.................................................................................326
Jungle Amazon Specialist Units:.........................................................................328
Jungle Amazon Heavy Units:................................................................................329
Mountain Dwarves....................................................................................................330
Mountain Dwarf Heroic Units:..............................................................................331
Mountain Dwarf CORE Units:................................................................................332
Mountain Dwarf Specialist Units:........................................................................335
Mountain Dwarf Heavy Units:..............................................................................343
Blue Mountain Dwarves:........................................................................................352
Blue Mountain Dwarf CORE Units:.....................................................................352
Blue Mountain Dwarf Specialist Units:..............................................................353
Blue Mountain Dwarf Heavy Units:....................................................................355
Green Mountain Dwarves.......................................................................................358
Green Mountain Dwarf CORE Units:..................................................................358
Green Mountain Dwarf Specialist Units:..........................................................359
Green Mountain Dwarf Heavy Units:.................................................................360
Royalist Mountain Dwarves:.................................................................................364
Royalist Mountain Dwarf CORE Units:..............................................................364
Royalist Mountain Dwarf Heavy Units:.............................................................365
Silver Mountain Dwarves:......................................................................................366
Silver Mountain Dwarf CORE Units:...................................................................366
Silver Mountain Dwarf Specialist Units:...........................................................367
Silver Mountain Dwarf Heavy Units:.................................................................368
Red Mountain Dwarves:.........................................................................................372
Red Mountain Dwarf CORE Units:......................................................................372
Red Mountain Dwarf Specialist Units:...............................................................373
Red Mountain Dwarf Heavy Units:.....................................................................374
Purple Mountain Dwarves:....................................................................................376
Purple Mountain Dwarf CORE Units:.................................................................376
Purple Mountain Dwarf Specialist Units:..........................................................377
Purple Mountain Dwarf Heavy Units:................................................................378
Maroon Mountain Dwarves:..................................................................................382
Maroon Mountain Dwarf CORE Units:...............................................................382
Maroon Mountain Dwarf Specialist Units:.......................................................384
Maroon Mountain Dwarf Heavy Units:..............................................................385
Turq Mountain Dwarves:........................................................................................388
Turq Mountain Dwarf CORE Units:.....................................................................388
Turq Mountain Dwarf Specialist Units:.............................................................389
Turq Mountain Dwarf Heavy Units:....................................................................390
Vengeful Mountain Dwarves:...............................................................................394
Vengeful Mountain Dwarf Heroic Units:...........................................................395
Vengeful Mountain Dwarf CORE Units:.............................................................396
Vengeful Mountain Dwarf Specialist Units:.....................................................398
Vengeful Mountain Dwarf Heavy Units:...........................................................402
Mountain Dwarf Sailors...........................................................................................405
Mountain Dwarf Sailor CORE Units:...................................................................405
Mountain Dwarf Sailor Specialist Units:...........................................................406
Mountain Dwarf Mining Expedition:...................................................................407
Green Horde Beard Hunters:................................................................................410
Throne of Vengeance:.............................................................................................414
Throne of Vengeance Heroic Units (Compulsory):......................................414
Throne of Vengeance CORE Units:.....................................................................415
Throne of Vengeance Specialist Units:.............................................................416
Throne of Vengeance Heavy Units:...................................................................417
Grey Beards of Old:.................................................................................................418
Grey Beards of Old Heroic Units (Compulsory):...........................................418
Grey Beards of Old CORE Units:.........................................................................419
Grey Beards of Old Specialist Units:.................................................................419
Grey Beards of Old Heavy Units:........................................................................421
Dwarven Engineers Guild:.....................................................................................423
Dwarven Engineers Guild Heroic Units (Compulsory):..............................423
Dwarven Engineers Guild CORE Units:.............................................................423
Dwarven Engineers Guild Specialist Units:.....................................................424
Dwarven Engineers Guild Heavy Units:...........................................................426
Dauntless Dwarf Brotherhood:............................................................................430
Dauntless Dwarf Brotherhood Heroic Units....................................................431
Dauntless Dwarf Brotherhood CORE Units:....................................................434
Dauntless Dwarf Brotherhood Specialist Units:............................................435
Dauntless Dwarf Brotherhood Heavy Units:...................................................436
Coastal Mountain Dwarfs:......................................................................................437
Coastal Mountain Dwarf Heroic Units (Compulsory):.................................437
Coastal Mountain Dwarf CORE Units:...............................................................438
Coastal Mountain Dwarf Specialist Units:........................................................439
Coastal Mountain Dwarf Heavy Units:..............................................................441
Drunken Mountain Dwarves:................................................................................447
Drunken Mountain Dwarf CORE Units:.............................................................447
Drunken Mountain Dwarf Specialist Units:.....................................................448
Drunken Mountain Dwarf Heavy Units:............................................................451
Mountain Dwarf Gatehouse Garrison:..............................................................452
Green Horde Giant Goaders:................................................................................456
Mountain Dwarf Veterans of the Ziggurat:.....................................................460
Green Horde Ziggurat Climbers:.........................................................................463
Mountain Dwarf Volcanic Trekkers:...................................................................466
Volcanic Pleasure Daimon Alliance:...................................................................468
Elven Navy...................................................................................................................473
Elven Navy CORE Units:.........................................................................................473
Elven Navy Specialist Units:.................................................................................476
Elven Navy Heavy Units:........................................................................................480
Red Elf Navy:..............................................................................................................484
Red Elven Navy CORE Units:................................................................................484
Red Elf Navy Specialist Units:..............................................................................485
Red Elf Navy Heavy Units:....................................................................................486
Royalist Elven Navy:................................................................................................487
Royalist Elven Navy CORE Units:........................................................................487
Royalist Elven Navy Specialist Units:................................................................488
Blue Elven Navy:.......................................................................................................489
Blue Elven Navy CORE Units:...............................................................................489
Blue Elven Navy Specialist Units:.......................................................................490
Blue Elven Navy Heavy Units:.............................................................................491
Elven Navy of Blood:...............................................................................................493
Elven Continental Marine Corp:...........................................................................494
Elven Continental Marine Corp Heroic Units:.................................................494
Elven Continental Marine Corp CORE Units:..................................................496
Elven Continental Marine Corp Specialist Units:..........................................497
Elven Continental Marine Corp Heavy Units:.................................................498
Blood Daimons...........................................................................................................499
Blood Daimon CORE Units:...................................................................................499
Blood Daimon Specialist Units:...........................................................................499
Blood Daimon Heavy Units:..................................................................................500
Shadow Blood Daimons:........................................................................................502
Shadow Blood Daimon CORE Units:..................................................................502
Shadow Blood Daimon Specialist Units:..........................................................503
Shadow Blood Daimon Heavy Units:.................................................................503
Red Blood Daimons:................................................................................................505
Red Blood Daimon CORE Units:..........................................................................505
Maroon Blood Daimons:.........................................................................................506
Maroon Blood Daimon CORE Units:...................................................................506
Maroon Blood Daimon Specialist Units:...........................................................507
Maroon Blood Daimon Heavy Units:..................................................................507
Martial Daimons:.......................................................................................................509
Cossacks.......................................................................................................................511
Cossack Heroic Units:..............................................................................................511
Cossack CORE Units:...............................................................................................513
Cossack Specialist Units:.......................................................................................515
Cossack Heavy Units:..............................................................................................516
Red Cossacks..............................................................................................................517
Red Cossack CORE Units:......................................................................................517
Red Cossack Specialist Units:..............................................................................517
Red Cossack Heavy Units:.....................................................................................518
Blue Cossacks.............................................................................................................519
Blue Cossack CORE Units:.....................................................................................519
Blue Cossack Specialist Units:.............................................................................519
Blue Cossack Heavy Units:....................................................................................520
Maroon Cossacks.......................................................................................................521
Maroon Cossack CORE Units:...............................................................................521
Maroon Cossack Specialist Units:.......................................................................522
Maroon Cossack Heavy Units:.............................................................................522
Aztec Dinosaurs:.......................................................................................................523
Aztec Dinosaur CORE Units:.................................................................................523
Aztec Dinosaur Specialist Units:.........................................................................526
Aztec Dinosaur Heavy Units:................................................................................528
Green Aztec Dinosaurs:..........................................................................................536
Green Aztec Dinosaur CORE Units:....................................................................536
Green Aztec Dinosaur Specialist Units:............................................................537
Green Aztec Dinosaur Heavy Units:..................................................................538
Blue Aztec Dinosaurs:.............................................................................................543
Blue Aztec Dinosaur CORE Units:.......................................................................543
Blue Aztec Dinosaur Specialist Units:...............................................................544
Blue Aztec Dinosaur Heavy Units:......................................................................545
Red Aztec Dinosaurs:..............................................................................................550
Red Aztec Dinosaur CORE Units:........................................................................550
Red Aztec Dinosaur Specialist Units:................................................................551
Red Aztec Dinosaur Heavy Units:.......................................................................551
Orange Aztec Dinosaurs:.......................................................................................553
Orange Aztec Dinosaur CORE Units:.................................................................553
Orange Aztec Dinosaur Specialist Units:.........................................................554
Orange Aztec Dinosaur Heavy Units:................................................................555
Yellow Aztec Dinosaurs:.........................................................................................560
Yellow Aztec Dinosaur CORE Units:...................................................................560
Yellow Aztec Dinosaur Specialist Units:...........................................................561
Yellow Aztec Dinosaur Heavy Units:..................................................................562
Shadow Aztec Dinosaurs:......................................................................................567
Shadow Aztec Dinosaur CORE Units:................................................................567
Shadow Aztec Dinosaur Specialist Units:........................................................568
Shadow Aztec Dinosaur Heavy Units:...............................................................569
Purple Aztec Dinosaurs:.........................................................................................574
Purple Aztec Dinosaur CORE Units:...................................................................574
Purple Aztec Dinosaur Specialist Units:...........................................................575
Purple Aztec Dinosaur Heavy Units:..................................................................576
Aztec Dinosaurs: Army of the Sun.....................................................................581
Aztec Dinosaurs: Army of the Snake................................................................584
Aztec Dinosaurs: Army of Bone..........................................................................586
Aztec Dinosaurs: Army of the Jaguar...............................................................588
Aztec Dinosaurs: Army of Water.........................................................................590
Aztec Dinosaurs: The Unshakeable:..................................................................592
Aztec Dinosaurs: The Feathered Ones.............................................................594
Aztec Dinosaurs: Army of the Temple..............................................................596
Aztec Dinosaur- Army of the Temple CORE Units:......................................596
Aztec Dinosaur- Army of the Temple Specialist Units:..............................597
Aztec Dinosaur- Army of the Temple Heavy Units:.....................................599
Rumble in the Jungle Units:..................................................................................600
Conquistador Pikemen for Hire- CORE:...........................................................601
Defenders of the Portal:.........................................................................................602
Defenders of the Portal Heroic Units:...............................................................603
Defenders of the Portal CORE Units:.................................................................604
Defenders of the Portal Specialist Units:.........................................................604
Defenders of the Portal Heavy Units:...............................................................605
Pox Daimons...............................................................................................................606
Pox Daimon CORE Units:.......................................................................................607
Pox Daimon Specialist Units:...............................................................................608
Pox Daimon Heavy Units:......................................................................................608
Green Pox Daimons:................................................................................................611
Green Pox Daimon CORE Units:..........................................................................611
Green Pox Daimon Specialist Units:..................................................................612
Green Pox Daimon Heavy Units:........................................................................612
Yellow Pox Daimons:...............................................................................................614
Yellow Pox Daimon CORE Units:.........................................................................614
Yellow Pox Daimon Specialist Units:.................................................................615
Yellow Pox Daimon Heavy Units:........................................................................615
Swamp Pox Daimons:.............................................................................................617
Swamp Pox Daimon CORE Units:.......................................................................617
Swamp Pox Daimon Specialist Units:...............................................................618
Swamp Pox Daimon Heavy Units:......................................................................618
Clay Pox Daimons:...................................................................................................620
Clay Pox Daimon CORE Units:.............................................................................620
Clay Pox Daimon Specialist Units:.....................................................................620
Clay Pox Daimon Heavy Units:............................................................................621
Contagion Daimons:................................................................................................623
Mountain Ogres:........................................................................................................626
Mountain Ogre CORE Units:..................................................................................626
Mountain Ogre Specialist Units:..........................................................................627
Mountain Ogre Heavy Units:................................................................................628
Mountain Ogre Allied Units:..................................................................................632
Green Mountain Ogres (Kobolds):.....................................................................634
Green Kobold CORE Units:....................................................................................634
Green Kobold Heavy Units:...................................................................................634
Red Mountain Ogres.................................................................................................635
Red Mountain Ogre CORE Units:.........................................................................635
Red Mountain Ogre Specialist Units:.................................................................635
Red Mountain Ogre Heavy Units:.......................................................................635
Blue Mountain Ogres:..............................................................................................636
Blue Mountain Ogre CORE Units:.......................................................................636
Blue Mountain Ogre Specialist Units:................................................................637
Blue Mountain Ogre Heavy Units:......................................................................637
Clay Mountain Ogres................................................................................................640
Clay Mountain Ogre CORE Units:........................................................................640
Clay Mountain Ogre Specialist Units:................................................................641
Clay Mountain Ogre Heavy Units:......................................................................641
Grey Mountain Ogres:.............................................................................................644
Grey Mountain Ogre CORE Units:.......................................................................644
Grey Mountain Ogre Specialist Units:...............................................................645
Grey Mountain Ogre Heavy Units:.....................................................................646
Hungry for Battle:.....................................................................................................648
Iron Bulls:....................................................................................................................650
Kobold Tribe (Mountain Ogres):..........................................................................652
Kobold Army (Mountain Ogres):.........................................................................654
Kobold Army (Mountain Ogres) CORE Units:.................................................654
Kobold Army (Mountain Ogres) Specialist Units:.........................................656
Kobold Army (Mountain Ogres) Heavy Units:...............................................656
Toasted Halfling Masters:......................................................................................659
Toasted Halfling Masters CORE Units:..............................................................659
Toasted Halfling Masters Specialist Units:......................................................661
Toasted Halfling Masters Heavy Units:.............................................................662
Green Horde:..............................................................................................................664
Green Horde CORE Units:......................................................................................664
Green Horde Specialist Units:..............................................................................671
Green Horde Heavy Units:....................................................................................675
Blue Horde:.................................................................................................................684
Blue Horde CORE Units:.........................................................................................684
Blue Horde Specialist Units:.................................................................................686
Blue Horde Heavy Units:........................................................................................688
Shadow Horde:..........................................................................................................692
Shadow Horde CORE Units:..................................................................................692
Shadow Horde Specialist Units:..........................................................................694
Shadow Horde Heavy Units:.................................................................................696
The Green Tide:.........................................................................................................700
Green Tide CORE Units:.........................................................................................700
Green Tide Specialist Units:..................................................................................702
Green Tide Heavy Units:........................................................................................704
The Yellow Horde:.....................................................................................................707
Yellow Horde CORE Units:.....................................................................................707
Yellow Horde Specialist Units:.............................................................................709
Yellow Horde Heavy Units:....................................................................................711
The Red Horde:..........................................................................................................714
Red Horde CORE Units:..........................................................................................714
Red Horde Specialist Units:..................................................................................716
Red Horde Heavy Units:.........................................................................................718
Drunken Kobolds:.....................................................................................................719
Drunken Kobold CORE Units:...............................................................................719
Drunken Kobold Specialist Units:.......................................................................722
Drunken Kobold Heavy Units:..............................................................................724
Denizens of the Underground:.............................................................................727
Kobold Pirates:...........................................................................................................729
Kobold Pirate CORE Units:.....................................................................................729
Kobold Pirate Specialist Units:.............................................................................731
Kobold Pirate Heavy Units:...................................................................................732
Insane Chained Horde:...........................................................................................733
Cave Kobold Caravan:............................................................................................734
Cave Kobold Caravan CORE Units:....................................................................734
Cave Kobold Caravan Specialist Units:............................................................735
Cave Kobold Caravan Heavy Units:...................................................................737
Alter Orc Veterans of the Forest:.......................................................................740
Alter Orc Veterans of the Forest Heroic Units:..............................................740
Alter Orc Veterans of the Forest CORE Units:...............................................741
Alter Orc Veterans of the Forest Specialist Units:.......................................743
Alter Orc Veterans of the Forest Heavy Units:..............................................743
Forest Horde:..............................................................................................................746
Forest Horde CORE Units:.....................................................................................746
Forest Horde Specialist Units:..............................................................................748
Forest Horde Heavy Units:....................................................................................749
Green Horde Beard Hunters:................................................................................750
Green Horde Giant Goaders:................................................................................754
Green Horde Ziggurat Climbers:.........................................................................758
Sewer Rats...................................................................................................................761
Sewer Rat CORE Units:...........................................................................................761
Sewer Rat Specialist Units:...................................................................................764
Sewer Rat Heavy Units:.........................................................................................769
Shadow Sewer Rats:................................................................................................780
Shadow Sewer Rat CORE Units:.........................................................................780
Shadow Sewer Rat Specialist Units:..................................................................781
Shadow Sewer Rat Heavy Units:........................................................................783
Clay Sewer Rats.........................................................................................................786
Clay Sewer Rat CORE Units:.................................................................................786
Clay Sewer Rat Specialist Units:.........................................................................787
Clay Sewer Rat Heavy Units:...............................................................................788
Red Sewer Rats:........................................................................................................792
Red Sewer Rat CORE Units:..................................................................................792
Red Sewer Rat Specialist Units:..........................................................................793
Red Sewer Rat Heavy Units:................................................................................794
Yellow Sewer Rats....................................................................................................796
Yellow Sewer Rat CORE Units:............................................................................796
Yellow Sewer Rat Specialist Units:.....................................................................797
Yellow Sewer Rat Heavy Units:...........................................................................798
Swamp Sewer Rats..................................................................................................802
Swamp Sewer Rat CORE Units:..........................................................................802
Swamp Sewer Rat Specialist Units:...................................................................803
Swamp Sewer Rat Heavy Units:.........................................................................805
Purple Sewer Rats:...................................................................................................809
Purple Sewer Rat CORE Units:.............................................................................809
Purple Sewer Rat Specialist Units:.....................................................................810
Purple Sewer Rat Heavy Units:...........................................................................811
Mutated Sewer Rats:...............................................................................................815
Mutated Sewer Rat Heroic Units (Compulsory):...........................................815
Mutated Sewer Rat CORE Units:.........................................................................815
Mutated Sewer Rat Specialist Units:.................................................................818
Mutated Sewer Rat Heavy Units:........................................................................819
Sewer Rat Assassins:..............................................................................................821
Sewer Rat Assassins Heroic Units:.....................................................................822
Sewer Rat Assassins CORE Units:......................................................................823
Sewer Rat Assassins Specialist Units:..............................................................824
Sewer Rat Assassins Heavy Units:.....................................................................825
Pleasure Daimons.....................................................................................................827
Pleasure Daimon CORE Units:.............................................................................827
Pleasure Daimon Specialist Units:......................................................................828
Pleasure Daimon Heavy Units:............................................................................829
Purple Pleasure Daimons:......................................................................................831
Purple Pleasure Daimon CORE Units:...............................................................831
Purple Pleasure Daimon Specialist Units:........................................................831
Purple Pleasure Daimon Heavy Units:..............................................................832
Pink Pleasure Daimons............................................................................................834
Pink Pleasure Daimon CORE Units:....................................................................834
Pink Pleasure Daimon Specialist Units:............................................................834
Pink Pleasure Daimon Heavy Units:..................................................................835
Tan Pleasure Daimons.............................................................................................837
Tan Pleasure Daimon CORE Units:.....................................................................837
Tan Pleasure Daimon Specialist Units:.............................................................837
Tan Pleasure Daimon Heavy Units:...................................................................838
Blue Pleasure Daimons...........................................................................................840
Blue Pleasure Daimon CORE Units:...................................................................840
Blue Pleasure Daimon Specialist Units:...........................................................840
Blue Pleasure Daimon Heavy Units:..................................................................841
Beauty Daimons:.......................................................................................................843
Volcanic Pleasure Daimon Alliance:...................................................................845
German Empire:........................................................................................................850
German Empire CORE Units:................................................................................852
German Empire Specialist Units:........................................................................858
German Empire Heavy Units:..............................................................................864
Royalist Empire:........................................................................................................880
Royalist Empire CORE Units:................................................................................880
Royalist Empire Specialist Units:........................................................................881
Royalist Empire Heavy Units:...............................................................................881
Red Empire:................................................................................................................883
Red Empire CORE Units:........................................................................................883
Red Empire Specialist Units:................................................................................884
Red Empire Heavy Units:.......................................................................................885
Blue Empire:...............................................................................................................886
Blue Empire CORE Units:.......................................................................................886
Blue Empire Specialist Units:...............................................................................887
Blue Empire Heavy Units:......................................................................................888
Yellow Empire:...........................................................................................................891
Yellow Empire CORE Units:...................................................................................891
Yellow Empire Specialist Units:...........................................................................892
Yellow Empire Heavy Units:..................................................................................893
Shadow Empire:........................................................................................................895
Shadow Empire CORE Units:................................................................................895
Shadow Empire Specialist Units:........................................................................896
Shadow Empire Heavy Units:...............................................................................897
Green Empire:............................................................................................................900
Green Empire CORE Units:....................................................................................900
Green Empire Specialist Units:............................................................................901
Green Empire Heavy Units:..................................................................................902
Purple Empire:...........................................................................................................904
Purple Empire CORE Units:...................................................................................904
Purple Empire Specialist Units:...........................................................................905
Purple Empire Heavy Units:..................................................................................906
Grey Empire:..............................................................................................................908
Grey Empire CORE Units:......................................................................................908
Grey Empire Specialist Units:..............................................................................909
Grey Empire Heavy Units:.....................................................................................910
Infernal Empire:........................................................................................................913
Imperial Engineers Guild:......................................................................................914
Imperial Engineers Guild CORE Units:..............................................................915
Imperial Engineers Guild Specialist Units:......................................................916
Imperial Engineers Guild Heavy Units:............................................................917
Mighty Men of Ryazan:...........................................................................................919
Mighty Men of Ryazan Heroic Units:.................................................................920
Mighty Men of Ryazan CORE Units:...................................................................921
Mighty Men of Ryazan Specialist Units:...........................................................923
Mighty Men of Ryazan Heavy Units:..................................................................925
Halfling Defenders of Volga-Bulgaria:..............................................................927
Halfling Defender Heroic Units (Compulsory):..............................................927
Halfling Defender CORE Units:............................................................................927
Halfling Defender Specialist Units:.....................................................................929
Halfling Defender Heavy Units:...........................................................................930
Imperial Vermin Cult:..............................................................................................931
Imperial Cult of Beasts:.........................................................................................934
Imperial Cult of Beasts CORE Units:.................................................................935
Imperial Cult of Beasts Specialist Units:.........................................................936
Imperial Cult of Beasts Heavy Units:................................................................937
The Emperor’s Guard:.............................................................................................938
Emperor’s Guard Heroic Units (Compulsory):...............................................939
Emperor’s Guard CORE Units:.............................................................................940
Emperor’s Guard Specialist Units:......................................................................944
Emperor’s Guard Heavy Units:............................................................................945
Dead Egyptians..........................................................................................................946
Dead Egyptian CORE Units:..................................................................................946
Dead Egyptian Specialist Units:..........................................................................948
Dead Egyptian Heavy Units:.................................................................................949
Shadow Dead Egyptians:.......................................................................................955
Shadow Dead Egyptian CORE Units:.................................................................955
Shadow Dead Egyptian Specialist Units:.........................................................956
Shadow Dead Egyptian Heavy Units:...............................................................957
Yellow Dead Egyptians:..........................................................................................959
Yellow Dead Egyptian CORE Units:....................................................................959
Yellow Dead Egyptian Specialist Units:............................................................960
Yellow Dead Egyptian Heavy Units:...................................................................961
Royalist Dead Egyptians:.......................................................................................963
Royalist Dead Egyptian CORE Units:.................................................................964
Royalist Dead Egyptian Heavy Units:...............................................................964
Red Dead Egyptians:...............................................................................................965
Red Dead Egyptian CORE Units:.........................................................................965
Red Dead Egyptian Specialist Units:.................................................................966
Blue Dead Egyptians:..............................................................................................967
Blue Dead Egyptian CORE Units:........................................................................967
Blue Dead Egyptian Heavy Units:.......................................................................969
Aristocratic Dead Egyptians:................................................................................971
Magic Daimons...........................................................................................................973
Magic Daimon CORE Units:...................................................................................973
Magic Daimon Specialist Units:...........................................................................974
Magic Daimon Heavy Units:..................................................................................974
Pink Magic Daimons:...............................................................................................976
Pink Magic Daimon CORE Units:.........................................................................976
Pink Magic Daimon Specialist Units:.................................................................976
Pink Magic Daimon Heavy Units:........................................................................977
Blue Magic Daimons:...............................................................................................979
Blue Magic Daimon CORE Units:.........................................................................979
Blue Magic Daimon Specialist Units:.................................................................979
Blue Magic Daimon Heavy Units:........................................................................980
Tan Magic Daimons..................................................................................................982
Tan Magic Daimon CORE Units:..........................................................................982
Tan Magic Daimon Specialist Units:..................................................................983
Tan Magic Daimon Heavy Units:.........................................................................983
Warped Daimons:.....................................................................................................985
Army of Darkness:....................................................................................................987
Army of Darkness CORE Units:...........................................................................988
Army of Darkness Specialist Units:...................................................................993
Army of Darkness Heavy Units:........................................................................1000
Turq Army of Darkness:.......................................................................................1023
Turq Army of Darkness CORE Units:...............................................................1023
Turq Army of Darkness Specialist Units:.......................................................1024
Turq Army of Darkness Heavy Units:.............................................................1025
Blue Army of Darkness:.......................................................................................1027
Blue Army of Darkness CORE Units:...............................................................1027
Blue Army of Darkness Specialist Units:.......................................................1028
Blue Army of Darkness Heavy Units:..............................................................1028
Green Army of Darkness:....................................................................................1030
Green Army of Darkness CORE Units:............................................................1030
Green Army of Darkness Heavy Units:..........................................................1031
Tan Army of Darkness:.........................................................................................1032
Tan Army of Darkness CORE Units:................................................................1032
Tan Army of Darkness Specialist Units:.........................................................1033
Tan Army of Darkness Heavy Units:...............................................................1033
Swamp Army of Darkness:.................................................................................1034
Swamp Army of Darkness CORE Units:.........................................................1035
Swamp Army of Darkness Specialist Units:.................................................1035
Swamp Army of Darkness Heavy Units:........................................................1035
Royalist Army of Darkness:................................................................................1036
Royalist Army of Darkness CORE Units:........................................................1037
Royalist Army of Darkness Heavy Units:.......................................................1037
Purple Army of Darkness:....................................................................................1038
Purple Army of Darkness CORE Units:...........................................................1038
Purple Army of Darkness Specialist Units:...................................................1039
Purple Army of Darkness Heavy Units:..........................................................1040
Shadow Army of Darkness:................................................................................1041
Shadow Army of Darkness CORE Units:........................................................1042
Shadow Army of Darkness Specialist Units:................................................1042
Shadow Army of Darkness Heavy Units:.......................................................1043
Red Army of Darkness:........................................................................................1045
Red Army of Darkness CORE Units:................................................................1045
Red Army of Darkness Specialist Units:........................................................1046
Red Army of Darkness Heavy Units:...............................................................1046
Grey Army of Darkness:.......................................................................................1047
Grey Army of Darkness CORE Units:..............................................................1047
Grey Army of Darkness Specialist Units:.......................................................1048
Grey Army of Darkness Heavy Units:.............................................................1048
Drowned Army of Darkness................................................................................1049
Drowned Army of Darkness Heroic Units- Compulsory:.........................1049
Drowned Army of Darkness CORE Units:......................................................1050
Drowned Army of Darkness Specialist Units:..............................................1051
Drowned Army of Darkness Heavy Units:.....................................................1053
Army of the Dead Forest:....................................................................................1054
Army of the Dead Forest Heroic Units:..........................................................1054
Army of the Dead Forest CORE Units:............................................................1056
Army of the Dead Forest Specialist Units:....................................................1058
Army of the Dead Forest Heavy Units:..........................................................1060
Dead Camelot:.........................................................................................................1061
Dead Camelot CORE Units:.................................................................................1061
Dead Camelot Specialist Units:.........................................................................1062
Dead Camelot Heavy Units:................................................................................1063
Aristocratic Army of the Night:..........................................................................1064
Aristocratic Army of the Night Heroic Units:................................................1065
Aristocratic Army of the Night CORE Units:.................................................1068
Aristocratic Army of the Night Specialist Units:..........................................1070
Aristocratic Army of the Night Heavy Units:................................................1072
Death Knights:.........................................................................................................1073
Death Knight Heroic Units:.................................................................................1073
Death Knight CORE Units:...................................................................................1074
Death Knight Specialist Units:...........................................................................1083
Death Knight Heavy Units:..................................................................................1089
Silver Death Knights:............................................................................................1100
Silver Death Knight CORE Units:......................................................................1100
Silver Death Knight Specialist Units:..............................................................1101
Silver Death Knight Heavy Units:.....................................................................1103
Shadow Death Knights:........................................................................................1107
Shadow Death Knight CORE Units:..................................................................1107
Shadow Death Knight Specialist Units:..........................................................1109
Shadow Death Knight Heavy Units:.................................................................1111
Red Death Knights:................................................................................................1115
Red Death Knight CORE Units:..........................................................................1115
Red Death Knight Specialist Units:..................................................................1116
Red Death Knight Heavy Units:.........................................................................1117
Blue Death Knights:...............................................................................................1118
Blue Death Knight CORE Units:.........................................................................1118
Blue Death Knight Specialist Units:.................................................................1120
Blue Death Knight Heavy Units:........................................................................1122
Pink Death Knights:...............................................................................................1126
Pink Death Knight CORE Units:.........................................................................1126
Pink Death Knight Specialist Units:.................................................................1128
Pink Death Knight Heavy Units:........................................................................1130
Bound Monster Host (Frozen North):..............................................................1134
United Death Knights:...........................................................................................1139
Pleasure Knights:....................................................................................................1140
Pleasure Knight CORE Units:..............................................................................1140
Pleasure Knight Specialist Units:......................................................................1141
Pleasure Knight Heavy Units:.............................................................................1142
Pox Knights:..............................................................................................................1144
Pox Knight CORE Units:........................................................................................1144
Pox Knight Specialist Units:................................................................................1146
Pox Knight Heavy Units:.......................................................................................1147
To the Strongest:....................................................................................................1149
Death Knight Heroic Units:..................................................................................1152
Traitors of the Frozen North:..............................................................................1156
Traitors of the Frozen North Heroic Units:....................................................1156
Traitors of the Frozen North CORE Units:.....................................................1157
Traitors of the Frozen North Specialist Units:..............................................1158
Traitors of the Frozen North Heavy Units:....................................................1159
The Strongest:.........................................................................................................1160
The Strongest Heroic Units:................................................................................1160
The Strongest CORE Units:.................................................................................1161
The Strongest Specialist Units:.........................................................................1163
The Strongest Heavy Units:................................................................................1165
Fay Elves.....................................................................................................................1167
Fay Elf CORE Units:................................................................................................1167
Fay Elf Specialist Units:........................................................................................1170
Fay Elf Heavy Units:...............................................................................................1173
Orange Fay Elves:...................................................................................................1178
Orange Fay Elf CORE Units:................................................................................1178
Orange Fay Elf Specialist Units:........................................................................1179
Orange Fay Elf Heavy Units:...............................................................................1180
Yellow Fay Elves......................................................................................................1182
Yellow Fay Elf CORE Units:..................................................................................1182
Yellow Fay Elf Specialist Units:..........................................................................1183
Yellow Fay Elf Heavy Units:................................................................................1184
Red Fay Elves...........................................................................................................1186
Red Fay Elf CORE Units:.......................................................................................1186
Red Fay Elf Specialist Units:...............................................................................1187
Red Fay Elf Heavy Units:......................................................................................1188
Green Fay Elves:.....................................................................................................1189
Green Fay Elf CORE Units:..................................................................................1189
Green Fay Elf Specialist Units:...........................................................................1190
Green Fay Elf Heavy Units:.................................................................................1191
Grey Fay Elves:........................................................................................................1193
Grey Fay Elf CORE Units:.....................................................................................1193
Grey Fay Elf Specialist Units:.............................................................................1194
Grey Fay Elf Heavy Units:....................................................................................1195
Clay Fay Elves..........................................................................................................1197
Clay Fay Elf CORE Units:......................................................................................1197
Clay Fay Elf Specialist Units:..............................................................................1198
Clay Fay Elf Heavy Units:.....................................................................................1199
Turq Fay Elves:........................................................................................................1201
Turq Fay Elf CORE Units:.....................................................................................1201
Turq Fay Elf Specialist Units:.............................................................................1202
Turq Fay Elf Heavy Units:....................................................................................1203
Blue Fay Elves:........................................................................................................1205
Blue Fay Elf CORE Units:......................................................................................1205
Blue Fay Elf Specialist Units:..............................................................................1206
Blue Fay Elf Heavy Units:....................................................................................1207
Royalist Fay Elves:.................................................................................................1209
Royalist Fay Elf Core Units:................................................................................1209
Royalist Fay Elf Specialist Units:.......................................................................1210
Royalist Fay Elf Heavy Units:.............................................................................1210
Fay Elf Wild Hunters:.............................................................................................1211
Fay Elf Wild Hunter CORE Units:.......................................................................1211
Fay Elf Wild Hunter Specialist Units:...............................................................1212
Fay Elf Wild Hunter Heavy Units:.....................................................................1212
United Daimon Host...............................................................................................1213
United Daimon Host CORE Units:.....................................................................1215
United Daimon Host Specialist Units:.............................................................1216
United Daimon Host Heavy Units:....................................................................1218
Chaotic Daimon Host:...........................................................................................1224
Chaotic Daimon Host CORE Units:...................................................................1224
Chaotic Daimon Host Specialist Units:...........................................................1225
Chaotic Daimon Host Heavy Units:..................................................................1226
Beyond the Dark Portal:.......................................................................................1229
Defenders of the Portal:.......................................................................................1232
The Summoned:......................................................................................................1236
The Summoned CORE Units:..............................................................................1237
The Summoned Specialist Units:......................................................................1238
The Summoned Heavy Units:............................................................................1239
The Legion of Darkness:......................................................................................1241
Legion of Darkness Heroic Units (Compulsory):........................................1242
Legion of Darkness Heroic Units:.....................................................................1243
Legion of Darkness CORE Units:.......................................................................1247
Legion of Darkness Specialist Units:...............................................................1250
Legion of Darkness Heavy Units:......................................................................1251
Suggested Limits for models in a Unit:
Suggested Limit for Infantry is 30
Suggested Limit for 2pt & 3pt Infantry is 40
Suggested Limit for Cavalry is 20
Suggested Limit is 3 for Artillery Units
REINFORCEMENTS PHASE:
Ambush:
Unit can arrive as Reinforcements in Turns 2 – 5 as Raft
Reinforcements would (i.e. from either side but NOT on a
Raft), except on a 5-6 they can appear ANY table edge,
including behind the enemy lines.
Portal Reinforcements:
Blood Daimon, Pox Daimon, Magic Daimon and Pleasure
Daimon Units and United Daimon Host Units can arrive as
Reinforcements through Portals and can be teleported onto
the battlefield within ‘6’ of a friendly Daimon unit. The
friendly units act as beacon for the portal technology to
focus in on. This is the only default Army Men- Domaine
Army which is assumed to have access to Portal Technology.
Flyers:
Can jump over Terrain and/or units but cannot land on them
with the exception of Defended Obstacles (Towers, Castle
Walls, Buildings, can attack in Close Combat within ‘6’ of a
friendly model in base-to-base contact with an enemy Unit
rather than within ‘2’ as normal. Flyers have Dodge Saves
as they are assumed to be always in the air, swooping down
on enemy units below to swipe, claw at and slash them and
are temporarily vulnerable to enemy sword swipes, spear
thrusts etc.
Flyers attacking Units in Defended Obstacles
Flyers can land on Castle Walls and can ALWAYS attack
those manning the walls in Close Combat. Similarly they can
land at the top of the Tower and attack the inhabitants. They
can also land in the ruins of a Building (or smash through
the windows) and attack the Building defenders in Close
Combat. Bear in mind that Flyers are always flapping their
wings and diving down to claw at and pick up and drop their
foes so if they do not all fit when attacking a unit in a
Defended Obstacle, it does not matter as they will still all
attack.
SPECIAL ATTACKS
Fire Attacks
Causes 2 wounds if unsaved to targets with ‘Weak against
Fire’, ignores their Numb Saves (Trolls, Ice Mammoths) AND
can re-roll wounds against models in a Defended Obstacle
(Tower or Building, NOT Castle Walls). Fire attacks ignore
the Dodge Saves of Tree models (Tree Guardians, Walkers
and Giants) in the Fay Elves Army.
Flame Shot!
Any attack which uses the ‘9’ teardrop Flamethrower
Template automatically ignores Cover Saves.
Magical Attacks
Damages units with Spirits rule as normal and ignores their
Numb Saves
Death Strike:
Ignores Armour and Numb Saves, Deals 2 Wounds to
models which have 2 or more Wounds in their profile.
Caused by a roll of 6 to Wound in Close Combat
SPECIAL RULES
Dauntless Update:
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution). If models from the enemy
unit/units has weapons that modify their Armour Save
AND/OR Numb Save, these wounds that the Dauntless takes
will be modified in light of this. Lances cannot be used in this
way. For example, 10 Red Knights lose a combat by 3 and
take 3 Wounds, easy enough to pass with a 4+ Armour Save
but the enemy unit of Blue Miners with 2 Handed Pickaxes
reduce Armour Saves by -2 so now the Red Knights will be
taking 3 Wounds and saving on a 6
Crazed:
A unit that is ‘Crazed’ must charge in the Close Combat
Phase if there is an enemy unit within range, ideally the
closest enemy unit. If the Charge is not in Range, the unit
does NOT move. If the enemy unit tested for this Crazed
Charge was in Cover, they will get Reflex Shots as normal if
allowed. Models who charge further such as Cavalry will
have a greater distance to worry about where enemies may
place units that are going to hold them up or grind them
down.
Critters:
Placed on a large base (40mm in diameter if Circular or a
40mm Square) which fits very small models packed onto the
base.
Hit and Run
Models with ranged weapons (Heavy, Automatic and Fast
Firing) are allowed to Run AFTER they have fired in the
Shooting Phase)
Diehards
All units with this rule can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
If a unit with ‘Diehards’ is part of a combat involving
multiple units, they will become the bravest combined unit.
For example, 5 Knights of Camelot and 5 Knights of
Glastonbury Tor lose a combat by 3, now in this scenario the
Knights of Camelot do not have Diehards, but the other
Knights do, so these two units, who lost together, now both
have Diehards as the ‘Diehards’ inspire their comrades to
hang in there or die together. So now they roll 2D6 and can
re-roll the result.
Vehicle/Juggernaut:
When attempting to wound a model with this rule, add D6 to
the Strength of your attack. If it matches the Toughness of
the Vehicle or Juggernaut then it will score a wound on it.
However, if the Strength of your attack is even 1 higher
than the Vehicle/Juggernaut Toughness, then you can make
a Vehicle Damage Roll (VDR)
Vehicle Damage Roll:
Roll a D6, on a 3 it will Destroy Weapon and the
Vehicle/Juggernaut can no longer fire 1 weapon of your
choice. On a 4 it will Immobilize the Vehicle/Juggernaut
and it can no longer move in the Movement Phase or Run or
perform a Victory Run. On a 5 the Vehicle/Juggernaut will be
Destroyed and lose ALL of its remaining wounds and be
removed from the table. On a 6 the Vehicle/Juggernaut will
go BOOM and causes 1 S4 hit (Fire attack) to ALL models
within D6 of the Vehicle/Juggernaut, measured from the
base of a Juggernaut or the outer hull of a Vehicle.
Light Armour:
If a model has this rule, add +1 to your result on your VDR
(Vehicle Damage Result) rolls.
Tank Blast:
This attack will cause 5 wounds for each Unsaved wound
against models with ‘Critters’ rule. Any Attack, event or
explosion which is ‘5’ or more in area automatically has
‘Tank Blast’.
Grapeshot Update:
Heavy Cannon: S4, -1 to Armour Saves, Can be fired instead
of normal Cannon balls, Light Cannon: S3, -1 to Armour
Saves, can be fired instead of normal Cannon balls
Commandeering Artillery
If the Crew of Artillery is slain, the Artillery is removed and
assumed to be destroyed. However, if your Army includes
models of the same unit, it can be crewed by your own
Artillery Crew instead. This is where ‘Optional Campaign
Rules’ (Army Men PAZCIK v2.0, page 10) become very
relevant, as each battle won by your army will gain you all
of the surviving Artillery Crew members, so these spare
Artillery Crew could be used to replace your own (as
Reinforcements) in battle or to take over enemy Artillery
who are playing the same Army as you.
Half-Measure of Gunpowder:
Heavy, Guess ‘12’ to ‘30’, Do not roll a D6 before Firing, S7,
Deals 3 Wounds if Unsaved, Cannonball Bounces ‘4’,
Ignores Armour Saves. Mobile Light Cannon Guess is ‘12’
to ‘24’.
Chained Shot
Heavy, Guess ‘12’ to ‘30’, S6, Deals D6+1 Wounds if
Unsaved, Hits models in an area the width of two Dice,
Cannonball Bounces ‘4’, Ignores Armour Saves, Roll a D6
before Firing and on a 1 or 2 your Cannon explodes and 3
Crew are killed. Mobile Light Cannon Guess is ‘12’ to ‘24’.
Iron Bolt:
Single Shot, Heavy, ‘24’, S6, Deals 4 Wounds, Ignores
Armour Saves
Precise Shot:
Normal shot (Single Shot for Ballistae), Heavy, ‘48’, Re-roll
miss in Shooting against 1 enemy model
Special Catapult and Mortar Ammo:
Missile Shower:
Normal shot but models under the Blast suffer 2 Hits each at
S4 -2 to Armour Saves, Roll a D6 before Firing and on a 1 or
2 your Catapult breaks apart and 3 Crew are flattened.
Flaming Missile:
Normal shot but models under the Blast suffer S4 Hits -1 to
Armour Saves each which are Fire Attacks. Buildings and
Woods or other terrain which can be set on fire (Orc Huts,
Wooden Barricades) are set on fire if hit. Any models inside
a Building or Wood suffers a S4 Hit which is a Fire Attack
The Yellow Pox Daimons have W2, but if they were joined by
a unit of 10 Pox Daimons (W1) or Swamp, Clay or Green Pox
Daimons (W1), the Pox Daimon could decide to allocate all
15 Wounds to them so that their % casualties will be lower,
17.5% to be precise (7/40). If the Pox Daimon player
allocated 10 Wounds to the unit/s with 1 Wound each, their
% casualties would be considerably higher, 32.5% precisely
(12/40, as the remaining 5 Wounds would only remove 2
Yellow Pox Daimons).
Concerning Artillery: Models with the Artillery Rule
Grapeshot of BOOM!
When choosing to fire ‘Grapeshot’ with your Cannon in the
Shooting Phase, roll a D6. On a 1, it counts as a Misfire and
will not fire Grapeshot: it will immediately result in a
Detonate the Cannon!, except that the Cannon explodes
where it is standing, no models will move into base-to-base
contact with the Cannon or its crew but some may die.
Borne of Desperation:
To even the scales when you willingly face an enemy army
who has a larger army than yours (points wise), you gain 1
Act of Desperation for every +100pts your opponent’s army
exceeds your own army’s points value. For example, if a
German Empire (1500pts) faced the Imperial Vermin Cult
(3000pts), the German Empire would get 15 Acts of
Desperation (100 x 15 = 1500). Alternatively, you could be
in a Campaign Battle (like ‘Infernal Halls’ with 750pts of
Mountain Dwarfs escaping through 1500pts of Daimons)
where your opponent has more Points than you and you
wish to make the battle more balanced or easier for newbies
You can rescue the Prisoner/s that an enemy unit has taken
if you destroy this enemy unit in Close Combat. The
Prisoners will be released and the enemy loses these
Prisoner Tokens.
Let’s Get Looting!:
When you move into enemy Buildings, you can Loot it once
it is empty of enemy inhabitants at the end of the Close
Combat Phase. NOTE: You can still choose to set the
Building on Fire after or before you Loot it… Roll a D6 and
Consult the Looting Table below to see the result of your
Looting Attempt:
Watch Towers:
Grants I9 in Close Combat, 4+ Cover Save, Dauntless in
Cover AND Re-rolls misses in Close Combat. Also allowed to
re-roll misses when taking Reflex Shots from the Watch
Tower (normally Reflex Shots can NEVER be re-rolled). You
can also place 1 Artillery model on top of a Watch Tower.
Raiding Party!
1) Dead of Night
2) Let’s Get Looting!
3) Forward Unto Dawn
4) Off The Boats!
5) To the Victor goes the Spoils
6) Drive Them Back!
NOTE: Defender units are right miffed after all the Looting &
Pillaging, Prisoners taken and burning of Buildings over this
Campaign and re-roll misses against all Attacker (Raiders)
units in Close Combat in this Battle. Units which already re-
roll misses by default gain a further +1 to Hit in Close
Combat (1 still fails)
The War for Domaine
Domaine is a plastic world, like Pachik: the Plastic World,
which is a magical world that mirrors the land masses of our
own world, Earth, except that is entirely made out of plastic
and the scale of the war for a plastic world is enormous.
Imagine for a moment how big the Earth would be to a 1.5
inch plastic soldier, where anything and everything can be
melted down into more plastic soldiers, buildings, tanks and
fortifications. There a number of portals scattered
throughout Domaine which connect to Pachik, but by using
these portals for invasions of the Plastic World, they risk
plastic armies being sent back through these portals,
bolstered by the ranks of the invaders with strange new
abilities and constitutions. The Fay Elves still recall with
terror the attack of hundreds of Yellow Fay Elf Archers
attacking in waves. They did not have the intimate
knowledge and affinity with the forest, but they had
numbers to spare: an entirely alien method of war.
Army Backgrounds
These can be found in on the Army Men PAZCIK Facebook
page in the Albums section of each army, as it will take quite
some time to gather even a small number of models for
each army and colour variant subdivision.
Geography of Domaine
Neutral Territories
African Continent
Madagascar, Indonesia, PNG, Philippines
Indian Subcontinent
Australia & New Zealand
China, Japan, Korea, Indochina, Mongolia
Armies of Domaine: Links
These links are dated 9 May, 2018. Each link will have its
own links to the Colour variants of each army (e.g. Red,
Blue, Clay, Shadow etc).
Cloven:
https://www.facebook.com/media/set/?
set=a.414958151982446.1073741871.323288694482726&t
ype=3
Camelot
https://www.facebook.com/media/set/?
set=a.430415393770055.1073741872.323288694482726&t
ype=3
Slavers of Babylon:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1195196453958608
Elf Pirates
https://www.facebook.com/media/set/?
set=a.453589211452673.1073741912.323288694482726&t
ype=3
Mountain Dwarfs
https://www.facebook.com/media/set/?
set=a.453588738119387.1073741911.323288694482726&t
ype=3
Elf Navy
https://www.facebook.com/media/set/?
set=a.453589391452655.1073741913.323288694482726&t
ype=3
Blood Daimons
https://www.facebook.com/media/set/?
set=a.453592054785722.1073741916.323288694482726&t
ype=3
Cossacks: Still on their way, army list still included
Aztec Dinosaurs
https://www.facebook.com/media/set/?
set=a.414957818649146.1073741870.323288694482726&t
ype=3
Pox Daimons
https://www.facebook.com/media/set/?
set=a.486675921477335.1073741956.323288694482726&t
ype=3
Mountain Ogres
https://www.facebook.com/media/set/?
set=a.499969930147934.1073741961.323288694482726&t
ype=3
Green Horde
https://www.facebook.com/media/set/?
set=a.499970996814494.1073741963.323288694482726&t
ype=3
Sewer Rats
https://www.facebook.com/media/set/?
set=a.462889023856025.1073741929.323288694482726&t
ype=3
Pleasure Daimons:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1190280937783493
German Empire
https://www.facebook.com/media/set/?
set=a.453590031452591.1073741915.323288694482726&t
ype=3
Dead Egyptians
https://www.facebook.com/media/set/?
set=a.453589614785966.1073741914.323288694482726&t
ype=3
Magic Daimons:
https://www.facebook.com/pg/armymenpazcik/photos/?
tab=album&album_id=1190278141117106
Army of Darkness
https://www.facebook.com/media/set/?
set=a.499970223481238.1073741962.323288694482726&t
ype=3
Death Knights
https://www.facebook.com/media/set/?
set=a.499972013481059.1073741964.323288694482726&t
ype=3
Fay Elves
https://www.facebook.com/media/set/?
set=a.453588098119451.1073741910.323288694482726&t
ype=3
Tan Nation
https://www.facebook.com/media/set/?
set=a.330735207071408.1073741837.323288694482726&t
ype=3
The Undead
https://www.facebook.com/media/set/?
set=a.330736850404577.1073741839.323288694482726&t
ype=3
Blue Nation
https://www.facebook.com/media/set/?
set=a.330737497071179.1073741842.323288694482726&t
ype=3
Yellow Empire
https://www.facebook.com/media/set/?
set=a.330738787071050.1073741843.323288694482726&t
ype=3
Orange Nation
https://www.facebook.com/media/set/?
set=a.330743317070597.1073741845.323288694482726&t
ype=3
Royalist Kingdom
https://www.facebook.com/media/set/?
set=a.330743603737235.1073741846.323288694482726&t
ype=3
Maroon Nation
https://www.facebook.com/media/set/?
set=a.330744050403857.1073741847.323288694482726&t
ype=3
Red Nation
https://www.facebook.com/media/set/?
set=a.330746450403617.1073741851.323288694482726&t
ype=3
Purple Nation
https://www.facebook.com/media/set/?
set=a.330747060403556.1073741852.323288694482726&t
ype=3
Turq Nation
https://www.facebook.com/media/set/?
set=a.330747447070184.1073741853.323288694482726&t
ype=3
Ghoul Army
https://www.facebook.com/media/set/?
set=a.330745013737094.1073741849.323288694482726&t
ype=3
Grey Nation
https://www.facebook.com/media/set/?
set=a.330739477070981.1073741844.323288694482726&t
ype=3
Silver Army
https://www.facebook.com/media/set/?
set=a.330744600403802.1073741848.323288694482726&t
ype=3
Shadow Army
https://www.facebook.com/media/set/?
set=a.330737240404538.1073741841.323288694482726&t
ype=3
Green Nation
https://www.facebook.com/media/set/?
set=a.375928279218767.1073741863.323288694482726&t
ype=3
Clay Army
https://www.facebook.com/media/set/?
set=a.376194195858842.1073741864.323288694482726&t
ype=3
Swamp Nation
https://www.facebook.com/media/set/?
set=a.376196819191913.1073741866.323288694482726&t
ype=3
Cloven:
Dividida:
Gespalten:
Horde Migration:
migració horda:
horde migration:
When Running in the Shooting Phase, Cloven Units can Run
D6 + 2. This also applies to their colour variant units (e.g.
Shadow, Clay, Grey and Maroon).
Seeing Shadows
(veru Ombres)
(sehen Schatten)
Shadow Cloven models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(sense por)
(unerschrocken)
ALL Shadow Cloven models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blast Furnace
(d’alt forn)
(hochofen)
Fire attacks are only S2 against Clay Cloven models
Professionals
(Professionals)
(Profis)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Cloven
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Lightning Reflexes
(Reflexos de llampec)
(Blitzartige Reflexe)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Volley Fire
(feu volée)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(retrancher)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Deadly Accurate
(précision mortelle)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Seeing Shadows
(vois les Ombres)
Shadow Camelot models are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(Intrépide)
ALL Shadow Camelot models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Ballad Jester: Moves ‘9’- T3, W1, S3, I3, A2, 2+ Dodge
Save, Comedian of the People (Can only join units listed
in the Hymn of the Holy Grail), Can leave the Peasant Knight
Hero at any time & Move ‘6’ and join units as per Comedian
of the People. Ballad Jester can leave a Close Combat in this
manner, Laughing Stock (Enemy units within ‘6’ of the
Ballad Jester suffer -1 to Hit in Close Combat), Always
suffers a -1 to Hit penalty in Close Combat
Defenders of Lorraine Heroic Units:
Limit of 2 Knight Lords of Camelot
Limit of 1 Knightly Standard Bearer (Foot or Mounted)
Seeing Shadows
(gölgeler görmek)
Shadow Slavers of Babylon models are ALWAYS hit by
enemy models on a 4+ in Shooting and Close Combat
(except Snipers and Zombie models, who hit them on 3+).
Some models will have a ‘+1 to hit Bonus in Close
Combat’ rule and this will make them hit Shadow Units on a
3+.
Dauntless
(Yılmaz)
ALL Shadow Slavers of Babylon models have the Dauntless
rule. If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Red Cloaked Pirate Elf with Twin Blades: 8pts, Moves ‘9’
T3, W1, S3, I5, A2, 5+ Dodge Save
Red Elven Pirates- Heavy Units:
Limit of 15 Elite Pirate Elves (1 Unit)
Limit of 40 Venom Sword Riders
Limit of 40 Masked Gladiator Elves with Whips
Sands of Time
(grenn sab nan tan)
Purple Elf Pirate Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Dauntless
(Dauntless)
ALL Turq Elf Pirate models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Seeing Shadows
(wè lonbraj)
Shadow Elven Pirate models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Dauntless)
ALL Shadow Elven Pirate models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Elven Speed:
(vitès farfade)
When Running (Shooting Phase or Victory Run) ALL Elven
Pirate units can move ‘D6’ + ‘2’
Portal Reinforcements:
(Portair Renfort)
Pleasure Daimon Reinforcements from this army can arrive
through Portals and can be teleported onto the battlefield
within ‘6’ of a friendly Pleasure Daimon unit. The friendly
units act as beacon for the portal technology to focus in on.
Unnatural Speed:
(Vitesse Aritificiel)
When Running (Shooting Phase OR Victory Run), Pleasure
Daimon units from this army can move ‘D6’ + ‘3’
Pirate Elves of Pleasure Island Heroic Units:
Limit of 1 Pirate Elf Banner Bearer
Limit of 4 Pirate Elf Pleasure Mages
Limit of 2 Pirate Elf Pleasure Mage Lords
Armoured
(Corrazato)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Seeing Shadows
(Vedende de Ombra)
Shadow Mercenary models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Intrepido)
ALL Shadow Mercenary models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Professionals
(Professionisti)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey
Mercenaries Model stats in each case. This rule does NOT
apply to Dodge Saves, which cannot be modified.
Grey Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears, -1 to Armour Saves
Deadly Accurate
(Mortale Accurata)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Mercenary Ogre with Club & Axe: 30pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears
Diehards
(Irriducibili)
All Orange models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit
statistics.
Lightning Reflexes
(Riflessi Fulminei)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
(Intrepido)
ALL Turq Mercenary models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blue Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Blast Furnace
(Altoforno)
Fire attacks are only S2 against Clay Mercenary models
Clay Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Tan Mercenary Ogre with Club & Axe: 32pts, Moves ‘9’-
T4, W3, S4, I2, A4, 5+ Dodge Save, Weak against Spears
Sands of Time
(Sabbie del Tempo)
Purple Mercenary Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Slow:
(Lento)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry or units that move ‘9’)
Uninhibited:
(Disinibito)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Dogged:
(Accanito)
Unit is allowed to move and shoot with all weapons,
including Heavy weapons. This applies to ALL Swamp
Mercenary models with ranged weapons.
Swamp Mercenary CORE Units:
Volley Fire
(Raffica di Fuoco)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Trincerare)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Elven Speed:
(Haltia Nopeus)
When Running (Shooting Phase or Victory Run), Elven Navy
Units (not including colour variants: Red, Blue or Royalist)
can Run D6+2
Elven Speed:
(vitès farfade)
When Running (Shooting Phase or Victory Run) ALL Elven
Pirate units can move D6 + ’2’
Iron Heart Tank Driver has Volley Pistol (Auto, ‘10’ S4, 6
shots, Reduces Armour by -2, Also used in Close Combat so
Driver has S4 I3 A6 in Close Combat and A7 on a Charge),
Shooting hits like Snipers (so Hits on 2+ in Close Combat)
AND Reflex Shots (S4, -2 to Armour Saves, 6 Shots)
Bandits:
Sturdy:
(Cadarn)
All Mountain Dwarf units (including Colour units: Blue,
Green, Royalist, Silver, Maroon, Turq, Purple and Red) with
2 Handed weapons are I1 rather than the usual I0 as they
are very strong for their height and build but do NOT get I2
on the Charge.
Bearded Fury:
(Ilid Barfog)
Mountain Dwarf units with this rule get +1 Strength when
they charge, and the resulting Armour Save modifiers (e.g.
-1, -2) will always be included.
Wall of Steel:
(Wall o Ddur)
Mountain Dwarf units with this rule have a 5+ Dodge Save in
Close Combat ONLY from fighting defensively behind their
shields which cover much of their stocky bodies.
Crazy Pilot: When the Flying Machine loses its last wound
in Close Combat, place a ‘5’ blast template over it and any
model touched by it will suffer a S4 hit. However, if the
Flying Machine was destroyed at any other time, then the
Pilot will fly it 4D6 inches towards the unit that removed its
last wound and detonate when it reaches base-to-base
contact with it or where the 4D6 ends if it falls short of the
target.
Dwarven Heavy Inferno: 140pts
inferno trwm corrach
-T4, W1, S3, I2, A1, 6+ Armour Save (3 Dwarf Crew)
-T7, W1, S0, I0, A0, No Save (Inferno)
Heavy Inferno: Automatic, ‘9’ teardrop Flamethrower
Template, S5, -3 to Armour Saves, Fire attacks, Deals 2
Wounds if unsaved, Can alternatively use Inferno
Launcher (Up to ‘12’, does NOT need line of sight to target,
Auto, place the ‘9’ teardrop template from where it lands
within ’12’ range, S5, -3 to Armour Saves, deals 2 wounds if
unsaved), roll a D6 before firing Inferno Launcher, on a 1
the Dwarven Heavy Inferno explodes and its crew die with
it. Slow, Diehards, Artillery, Grapeshot (Heavy Inferno)
Bearded Fury: Blue Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Deadly Accurate
(Marwol Gywir)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Volley Fire
(tân foli)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Entrench)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Armoured
(Arfog)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Bearded Fury: Red Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Sands of Time
(Tywod o Amser)
Purple Mountain Dwarf Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Lightning Reflexes
(atgyrchau melt)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
(Dauntless)
ALL Turq Mountain Dwarf models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Bearded Fury: Turq Mountain Dwarf units with this rule get
+1 Strength when they charge, and the resulting Armour
Save modifiers (e.g. -1, -2) will always be included.
Sturdy:
All Vengeful Mountain Dwarf units with 2 Handed weapons
are I1 rather than the usual I0 as they are very strong for
their height and build but do NOT get I2 on the Charge.
Crazy Pilot: When the Flying Machine loses its last wound
in Close Combat, place a ‘5’ blast template over it and any
model touched by it will suffer a S4 hit. However, if the
Flying Machine was destroyed at any other time, then the
Pilot will fly it 4D6 inches towards the unit that removed its
last wound and detonate when it reaches base-to-base
contact with it or where the 4D6 ends if it falls short of the
target.
Ancestral Hatred:
(Casineb Teulol)
Mountain Dwarf Sailor units re-rolls misses against Green
Horde units in Close Combat
Sturdy:
(Cadarn)
Mountain Dwarf Sailor units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
If the Green Horde wins ‘Into the Mines!’, they gain +200pts
to spend on units with ‘Cave Kobold’ in their unit title for
Scenario 3- Let’s Get ‘Em! If the Mountain Dwarfs wins ‘Into
the Mines!’, they gain +150pts to spend in Scenario 4- Get
that Dwarf!’
Let’s Get Em! When German Empire are facing the Green
Horde here, they will both have 1500pts available. NOTE: If
the Green Horde won ‘Into the Mines!’, they will have
1700pts available. The German Empire army must have 1+
unit of Nobles (2 Pistols or Repeater Rifles) and 1+ units of
Imperial German Woodsmen. Historically, the German
Empire consisted of these units, Imperial German
Swordsmen, Spearmen, Militia, Doomsayers and
Handgunners. The Green Horde army must include 1 unit
with ‘Cave Kobold’ in their unit title for every other unit
fielded. They also have Compulsory units listed in Green
Horde Beard Hunters, which also covers Scenario 1 to 4
(Forest Ambush etc). The victor of this otherwise standard
battle, ‘Let’s Get Em!’, will have +150pts available for
Scenario 4- Get that Dwarf! Place scattered Woods and a
Cave/Mine entrance on the battlefield as far as terrain is
concerned.
Get that Dwarf! When the German Empire are facing the
Green Horde here, they will both have 3000pts available.
NOTE: If the German Empire won ‘Let’s Get Em!', they will
have 3150pts available for this battle. The German Empire
must field 1+ units with ‘Knights’ in their unit description
(but NOT Bearded Knights) and can select up to 500pts of
CORE Mountain Dwarf units. NOTE: If the Mountain Dwarfs
won ‘Into the Mines!’ they will have +150pts, so up to
650pts of CORE Mountain Dwarf units are available. If the
Mountain Dwarf Miner Prospector survived ‘Into the Mines’,
he can be taken for 0pts. Historically, the German Empire
consisted of many Doomsayers, Knights of the Burning Sun,
Royal German Knights, Imperial German Swordsmen,
Woodsmen, Spearmen, Handgunners, an Imperial Mortar
and an Imperial Multi-Rocket Launcher. They also fielded
Mountain Dwarf Miners and Mountain Dwarfs with Axes.
There was also 1 Dauntless Dwarf with Twin Axes (Crazed)
& 5 Mountain Dwarfs who were attempting to restrain him
throughout the battle (0pts). The objective of this scenario is
to have the most units closest to the Dauntless Dwarf in the
centre of the battlefield. If it comes down to it, the player
with the most models (Fungal Greenies would count as 5
models each but all others count as 1 model) closest to the
Dauntless Dwarf (Crazed).
The Green Horde army must field the Alter-Orc War Chief
and his 10 Alter Orc Bodyguard (as per ‘Let’s Get Em!’).
NOTE: If the Green Horde won ‘Let’s Get Em!’, their army
will be 3150pts with normal restrictions for Green Horde.
Historically, the Green Horde Beard Hunters consisted of
many Kobolds with Spears, many Cave Kobolds with Spears
with a few Cave Kobold Death Balls, Trolls with Bone Clubs,
a Savage Giant, Orcs with Twin Blades and Jungle Kobolds
on Spiders. The victor of this battle wins the Campaign.
The Mountain Dwarfs will gain access to the Mine and
share the benefits with their German Empire allies.
Green Horde Beard Hunters:
The Green Horde army must field the Alter-Orc War Chief
and his 10 to 30 strong Alter Orc Bodyguard (as per ‘Let’s
Get Em!’). NOTE: If the Green Horde won ‘Let’s Get
Em!’, their army will be 3150pts with normal
restrictions for Green Horde. Historically, the Green
Horde Beard Hunters consisted of many Kobolds with
Spears, many Cave Kobolds with Spears with a few Cave
Kobold Death Balls, Trolls with Bone Clubs, a Savage Giant,
Orcs with Twin Blades and Jungle Kobolds on Spiders.
Throne of Vengeance:
Ancestral Hatred:
All Mountain Dwarf units from this army re-rolls misses
against Green Horde units in Close Combat
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Ancestral Hatred:
All Mountain Dwarf units from this army re-rolls misses
against Green Horde units in Close Combat
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Crazy Pilot: When the Flying Machine loses its last wound
in Close Combat, place a ‘5’ blast template over it and any
model touched by it will suffer a S4 hit. However, if the
Flying Machine was destroyed at any other time, then the
Pilot will fly it 4D6 inches towards the unit that removed its
last wound and detonate when it reaches base-to-base
contact with it or where the 4D6 ends if it falls short of the
target.
Ancestral Hatred:
All Mountain Dwarf units from this army re-rolls misses
against Green Horde units in Close Combat
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Ancestral Hatred:
All Mountain Dwarf units from this army re-rolls misses
against Green Horde units in Close Combat
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Enjoy the Sea Air (All Mountain Dwarf units in this army
Swims ‘2D6’ in Ocean)
Ancestral Hatred:
Drunken Mountain Dwarf units from this army re-rolls
misses against Green Horde units in Close Combat
Sturdy:
All Drunken Mountain Dwarf units with 2 Handed weapons
are I1 rather than the usual I0 as they are very strong for
their height and build but do NOT get I2 on the Charge.
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Bearded Fury:
Mountain Dwarf units with this rule get +1 Strength when
they charge, and the resulting Armour Save modifiers (-1 or
-2 for example) will always be included.
Wall of Steel:
Mountain Dwarf units with this rule have a 5+ Dodge Save in
Close Combat ONLY from fighting defensively behind their
shields which cover much of their stocky bodies.
Bash that Door Down! (This Green Horde army will receive
a Savage Giant for 0pts as soon as all 20 Red Gobs (from
the Mountain Dwarf Gatehouse Garrison Auxilia) are dead.
The Savage Giant emerges within Charging distance (‘6’) of
the Mountain Dwarf Gatehouse in your next Reinforcements
Phase and attacks the Gatehouse. The Gatehouse itself
which deal 2D6 S8 Hits to a Savage Giant which attacks it,
which will break open the Gate and knock the Savage Giant
back ‘12’, dealing a S6 -3 to Armour Save hit to all models
in its path.
Green Horde Giant Goader CORE Units:
Cave Kobold with Spear & Shield: 3pts
mızrak ve kalkan ile mağara cin
T3, W1, S3, I4, A1, 6+ Armour Save, S4 vs Cavalry, Re-
rolls misses against Mountain Dwarf Units in Close
Combat, Has -1 to Hit penalty in Close Combat always,
Night Terrors (When fighting at Night, they can Run up to
‘D6’ during the Reinforcements Phase)
Sturdy:
All Mountain Dwarf units with 2 Handed weapons are I1
rather than the usual I0 as they are very strong for their
height and build but do NOT get I2 on the Charge.
Bearded Fury:
Mountain Dwarf units with this rule get +1 Strength when
they charge, and the resulting Armour Save modifiers (-1 or
-2 for example) will always be included.
Wall of Steel:
Mountain Dwarf units with this rule have a 5+ Dodge Save in
Close Combat ONLY from fighting defensively behind their
shields which cover much of their stocky bodies.
Naval Elf Horse Chariot: 70pts, Moves ‘9’, 1-3 per Unit
merivoimien tonttu hevonen vaunuihinsa:
T4, W4, S3, I9, A4, 5+ Armour Save, D6 I9 S5 -2 Armour
Save hits on Charge ONLY then fights as normal, the S3 I9
A4 comes from 2 Elf Sailors and 2 Horses, Armed with 2
Longbows, Shooting hits like Snipers, Reflex Shots (S3),
Cavalry
Red Naval Elf Scout with Long Bow: 7pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers
Volley Fire
(Volley tulipalo)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Juurruttaa)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Royalist Naval Elf Scout with Long Bow: 9pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers, Volley Fire (2 Shots in
Shooting Phase), Entrench
Blue Naval Elf Scout with Long Bow: 9pts, Moves ‘9’
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Shooting hits like Snipers
Elven Speed:
When Running (Shooting Phase or Victory Run), Elven Navy
of Blood Units (not including colour variants: Red, Blue or
Royalist) can Run D6+2
Elven Speed:
(Haltia Nopeus)
When Running (Shooting Phase or Victory Run), Elven Navy
Units can Run ‘D6’ + ‘2’
Man Overboard!
Elven Navy Units in this army Swims ‘2D6’ in Ocean
Naval Elf Continental Scout with Long Bow: 9pts, Moves ‘9’
merivoimien tonttu Scout longbow:
T3, W1, S3, I5, A1, 5+ Dodge Save, Armed with Long
Bow, Reflex Shots (S3), Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Ambush, Re-rolls misses against Elf Pirate Units in
Close Combat, +1 to Cover Saves, +1 to hit Bonus in Close
Combat
Elven Continental Marine Corp Heavy Units:
Limit of 8 Naval Elf Sea Serpents
Limit of 4 Naval Elf Deck Ballistae
Seeing Shadows
(Videns Tenebras)
Shadow Blood Daimon models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Intrepidus)
ALL Shadow Blood Daimon models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Red Blood Daimon models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Lightning Reflexes
(Fulgur Reflexes)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Dauntless
ALL Maroon Blood Daimon models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Steppe Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
степовий гірський огр з клубом і сокирою
stepovyy hirsʹkyy ohr z klubom i sokyroyu
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears, Reduces Armour Saves by -1, Causes 1 I9 S4 hit
each on Charge ONLY, Snow Cones! (Moves through Snowy
terrain without penalty)
Lightning Reflexes
(рефлекси блискавки refleksy blyskavky)
Models with ranged weapons (Automatic and Fast Firing)
ALWAYS get Reflex Shots when Charged by an enemy unit.
This rule will always be included in a unit’s statistics if
applicable.
Acid Lizard & 3 Aztec Geckos: 50pts per team, Moves ‘9’
lagarto ácido e três lagartixas asteca
T4, W3, S5, I4, A2, 5+ Dodge Save, Acid Breath (Auto, ‘9’
teardrop Flamethrower Template, S3, -3 to Armour Saves),
Reflex Shots (Acid Breath), -1 to Armour Saves in Close
Combat; 3 Aztec Gecko Handlers have Spears and are T2,
W1, S3, I5, A1, 5+ Dodge Save with Poisoned Attacks AND
can be slain AFTER the Acid Lizard/Lizards have all been
destroyed, Gecko Handlers are S4 against Cavalry, Acid
Lizard is Weak Against Spears
Fire Lizard & 3 Aztec Geckos: 40pts per team, Moves ‘9’
lagarto de fogo e três lagartixas asteca
T4, W3, S5, I4, A2, 5+ Dodge Save, Fire Breath (Auto, ‘9’
teardrop Flamethrower Template, S4, Fire attacks), Reflex
Shots (Fire Breath), -1 to Armour Saves in Close Combat
3 Aztec Gecko Handlers have Spears and are T2, W1, S3, I5,
A1, 5+ Dodge Save with Poisoned Attacks AND can be slain
AFTER the Acid Lizard/Lizards have all been destroyed,
Gecko Handlers are S4 against Cavalry, Fire Lizard is Weak
Against Spears
Deadly Accurate
(Mortal Precisa)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Blue Aztec Gecko with Cudgel & Shield: 4pts, Moves ‘9’-
T2, W1, S3, I4, A1, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1
Red Aztec Gecko with Cudgel & Shield: 2pts, Moves ‘9’-
T2, W1, S3, I4, A1, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1
Diehards
(Obstinado)
All Orange models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
Seeing Shadows
(Vendo Sombras)
Shadow Aztec Dinosaur models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Destemido)
ALL Shadow Aztec Dinosaur models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Sands of Time
(Areias do Tempo)
Purple Aztec Dinosaur Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses.
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
Aztec Gecko with Cudgel & Shield: 4pts + 10, Moves ‘9’
gecko asteca com bastão e escudo
T2, W1, S3, I4, A2, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1, Diehards, +1 to Cover Saves,
Water Dwellers, Army of the Snake (Re-rolls misses
against ALL Sewer Rat units)
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
Aztec Gecko with Cudgel & Shield: 4pts + 15, Moves ‘9’
gecko asteca com bastão e escudo
T2, W1, S3, I4, A2, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1, Diehards, +1 to Cover Saves,
Water Dwellers, The Unshakeable (Dauntless)
+5, +10, +20 refers to +5pts per Unit, +10pts per Unit etc
Aztec Gecko with Cudgel & Shield: 4pts + 20, Moves ‘9’
gecko asteca com bastão e escudo
T2, W1, S3, I4, A2, 5+ Dodge Save, Poisoned Attacks,
Reduces Armour Saves by -1, Diehards, +1 to Cover Saves,
Water Dwellers, The Feathered Ones (5+ Dodge Save
against Magical Attacks)
Fire Lizard & 3 Aztec Geckos: 40pts per team, Moves ‘9’
lagarto de fogo e três lagartixas asteca
T4, W3, S5, I4, A2, 5+ Dodge Save, Fire Breath (Auto, ‘9’
teardrop Flamethrower Template, S4, Fire attacks), Reflex
Shots (Fire Breath), -1 to Armour Saves in Close Combat
3 Aztec Gecko Handlers have Spears and are T2, W1, S3, I5,
A1, 5+ Dodge Save with Poisoned Attacks AND can be slain
AFTER the Acid Lizard/Lizards have all been destroyed.
Gecko Handlers are S4 against Cavalry, Fire Lizard is Weak
Against Spears
Rumble in the Jungle Units:
Conquistador Pikemen, Aztec Lizards on Horned Beasts and
Drowned Night Zombies are available when fighting Aztec
Dinosaurs or when invading Central & South America
Deadly Accurate
(Dodelike Akkurate)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Slow:
(Stadig)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry)
Uninhibited:
(Ongeremd)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Blast Furnace
(Hoogond)
Fire attacks are only S2 against Clay Pox Daimon models
Plague of Flies:
(plaag van vlieë)
Contagion Daimon models are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+), works exactly like
Seeing Shadows
Deadly Accurate
(θανατηφόρα ακρίβεια thanati̱fóra akríveia)
(смртоносна точни smrtonosna točni)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Mountain Ogre with Club & Axe: 28pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears
Blue Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Blast Furnace
(υψικαμίνου ypsikamínou)
(високи печки visoki pečki)
Fire attacks are only S2 against Clay Mountain Ogre models
Clay Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, 5+ Numb Save, Weak
against Spears
Professionals
(επαγγελματίες epangelmatíes)
(професионалци profesionalci)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Mountain
Ogre Model stats in each case. This rule does NOT apply to
Dodge Saves, which cannot be modified.
Grey Mountain Ogre with Club & Axe: 30pts, Moves ‘9’
T4, W3, S4, I2, A4, 5+ Armour Save, Weak against
Spears, Reduces Armour Saves by -1
Fractious:
Units with this rule must roll a D6 at the beginning of their
Movement Phase. On a 1, they will Charge the closest unit
within ‘6’, friend or foe.
Endless Horde:
If a unit with this rule is defeated in Close Combat, it will
NOT cause any other friendly units in the same Close
Combat to be destroyed if they fail their CCR roll. They must
make their CCR roll separately and may yet survive.
Soup’s On!:
This unit has been captured by Mountain Ogres and assured
that unless they are victorious over their foes, they will be
the next meal. They fight with a desperation borne of
survival and to eat and cook many more meals in the future.
They re-roll misses against ALL units with ‘Halfling’ in their
unit title in Shooting and Close Combat.
Tribal Wars:
(kabile savaşları)
Green Horde units can re-roll misses against colour variant
Horde units in Close Combat (or re-roll wounds if
specified for auto-hit units: “Tribal Wars: re-rolls
wounds”) (i.e. Blue Horde, Shadow Horde, Green Tide,
Yellow Horde and Red Horde). In addition to this, they can
re-roll misses in Close Combat against Slave Orcs and Slave
Kobolds of the Slavers of Babylon, and their colour variants
(Red Slave Orcs & Kobolds, Shadow Slave Orcs and
Kobolds).
Ogre with Axe & Club: 35pts per Ogre, Moves ‘9’
balta ve kulüp ile canavar
T4, W3, S4, I2, A4, 6+ Armour Save, Weak against
Spears, -1 to Armour Saves, Causes 1 I9 S4 impact Hit
each on Charge ONLY
Blue Kobold on Wolf with Spear & Bow: 9pts, Moves ‘9’
T4, W1, S3, I3, A1, 5+ Armour Save, 5+ Numb Save, S4 on
Charge, Armed with Bows, Cavalry, Has -1 to Hit penalty in
Shooting, Reflex and Close Combat always
Seeing Shadows
(gölgeler görmek)
Shadow Horde models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(korkusuz)
ALL Shadow Horde models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Deadly Accurate
(doğru ölümcül)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Red Kobold on Wolf with Spear & Bow: 6pts, Moves ‘9’-
T4, W1, S3, I3, A1, 5+ Armour Save, S4 on Charge, Armed
with Bows, Cavalry, Has -1 to Hit penalty in Shooting,
Reflex and Close Combat always
Fractious:
Units with this rule must roll a D6 at the beginning of their
Movement Phase. On a 1, they will Charge the closest unit
within ‘6’, friend or foe.
Tribal Wars:
Insane Chained Horde units can re-roll misses against colour
variant Horde units in Close Combat (or re-roll wounds if
specified for auto-hit units: “Tribal Wars: re-rolls
wounds”) (i.e. Blue Horde, Shadow Horde, Green Tide,
Yellow Horde and Red Horde). In addition to this, they can
re-roll misses in Close Combat against Slave Orcs and Slave
Kobolds of the Slavers of Babylon, and their colour variants
(Red Slave Orcs & Kobolds, Shadow Slave Orcs and
Kobolds).
Tribal Wars:
(kabile savaşları)
Alter Orc Veterans of the Forest units can re-roll misses
against all other Green Horde units in Close Combat (or re-
roll wounds if specified for auto-hit units: “Tribal
Wars: re-rolls wounds”) (e.g. Cave Kobold Caravan. Also
including Blue Horde, Shadow Horde, Green Tide, Yellow
Horde and Red Horde). In addition to this, they can re-roll
misses in Close Combat against Slave Orcs and Slave
Kobolds of the Slavers of Babylon, and their colour variants
(Red Slave Orcs & Kobolds, Shadow Slave Orcs and
Kobolds).
The Green Horde army must field the Alter-Orc War Chief
and his 10 to 30 strong Alter Orc Bodyguard (as per ‘Let’s
Get Em!’). NOTE: If the Green Horde won ‘Let’s Get
Em!’, their army will be 3150pts with normal
restrictions for Green Horde. Historically, the Green
Horde Beard Hunters consisted of many Kobolds with
Spears, many Cave Kobolds with Spears with a few Cave
Kobold Death Balls, Trolls with Bone Clubs, a Savage Giant,
Orcs with Twin Blades and Jungle Kobolds on Spiders.
Green Horde Giant Goaders:
Bash that Door Down! (This Green Horde army will receive
a Savage Giant for 0pts as soon as all 20 Red Gobs (from
the Mountain Dwarf Gatehouse Garrison Auxilia) are dead.
The Savage Giant emerges within Charging distance (‘6’) of
the Mountain Dwarf Gatehouse in your next Reinforcements
Phase and attacks the Gatehouse. The Gatehouse itself
which deal 2D6 S8 Hits to a Savage Giant which attacks it,
which will break open the Gate and knock the Savage Giant
back ‘12’, dealing a S6 -3 to Armour Save hit to all models
in its path.
Green Horde Giant Goader CORE Units:
Cave Kobold with Spear & Shield: 3pts
mızrak ve kalkan ile mağara cin
T3, W1, S3, I4, A1, 6+ Armour Save, S4 vs Cavalry, Re-
rolls misses against Mountain Dwarf Units in Close
Combat, Has -1 to Hit penalty in Close Combat always,
Night Terrors (When fighting at Night, they can Run up to
‘D6’ during the Reinforcements Phase)
Seeing Shadows
(ver sombras)
Shadow Sewer Rat models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Impávido)
ALL Shadow Sewer Rat models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blast Furnace
(De Alto Horno)
Fire attacks are only S2 against Clay Sewer Rat models
Clay Tunnel Rat with 2 Blades & Sling: 6pts, Moves ‘9’-
T3, W1, S3, I5, A2, 5+ Dodge Save, Armed with Slings
(Auto, ‘12’, S3, 2 shots)
Clay Rat Hulk (2 Rat Hulks, Whip Rat): 85pts, Moves ‘9’-
T4, W3, S5, I4, A4, 5+ Numb Save, Reduces Armour Saves
by -1, Crazed, Dauntless, Weak against Spears, Whip
Rats are T3 W1 S3 I4 A2 5+ Numb Save, armed with Whips
(can attack within ‘3’ of friendly Rat Hulk) and can only be
slain in Close Combat or targeted in Shooting once all the
Rat Hulks are dead
Red Tunnel Rat with 2 Blades & Sling: 4pts, Moves ‘9’-
T3, W1, S3, I5, A2, 5+ Dodge Save, Armed with Slings
(Auto, ‘12’, S3, 2 shots)
Red Rat Hulk (2 Rat Hulks, Whip Rat): 79pts, Moves ‘9’-
T4, W3, S5, I4, A4, No Save, Reduces Armour Saves by -1,
Crazed, Weak against Spears, Dauntless, Whip Rats are
T3 W1 S3 I4 A2 No Save, armed with Whips (can attack
within ‘3’ of friendly Rat Hulk) and can only be slain in Close
Combat or targeted in Shooting once all the Rat Hulks are
dead
Uninhibited:
(Desinhibida)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Slow:
(Lenta)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry or units that move ‘9’)
Dogged:
(Perseguido)
Unit is allowed to move and shoot with all weapons,
including Heavy weapons. This applies to ALL Swamp Sewer
Rat models with ranged weapons.
Sands of Time
(Arenas de Tiempo)
Purple Sewer Rat Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Rat Pack:
(Rata de Paquete)
When Running in the Shooting Phase, Sewer Rat Units can
Run D6 + 2
Sewer Rat Cavalry with Spear and Shield: 8pts, Moves ‘9’
Alcantarilla rata de caballería con lanza y
escudo
T4, W1, S3, I4, A1, 5+ Armour Save, Dauntless, Cavalry,
S4 -1 to Armour Saves on Charge, Leaping Rat is S3 I4 A2,
Run! Quick! (When an enemy unit Charges them, they may
Move up to ‘3D6’ away from them. If the enemy unit catches
the retreating Sewer Rat Cavalry they are destroyed)
Sewer Rat Assassins:
Rat Pack:
(Rata de Paquete)
When Running in the Shooting Phase, Sewer Rat Units can
Run ‘D6’ + ‘2’
Night Hunters:
(cazadores nocturnos)
When enemy units attempt to target a Sewer Rat unit with
this rule, they can only see ‘2D6’ x 3 (up to ‘36’) as they
only come out at night, nocturnal Vermin that they are
Unnatural Speed:
(Vitesse Aritificiel)
When Running (Shooting Phase OR Victory Run), Pleasure
Daimon units (not including colour variants: Purple, Pink,
Tan, Blue) can move D6+3
Sands of Time
(Sables du Temps)
Purple Pleasure Daimon Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Counter-Charge:
(Gegendalung)
(Счетчик – заряд Schetchik – zaryad)
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Ogre with Axe & Club: 35pts per Ogre, Moves ‘9’
Oger mit Axt und Club
людоед с топором и клуба lyudoyed s toporom i
kluba
T4, W3, S4, I2, A4, 6+ Armour, Weak against Spears, -1
to Armour Saves, Causes 1 I9 S4 impact Hit each on Charge
ONLY
Iron Heart Tank Driver has Volley Pistol (Auto, ‘10’ S4, 6
shots, Reduces Armour by -2, Also used in Close Combat so
Driver has S4 I3 A6 in Close Combat and A7 on a Charge),
Shooting hits like Snipers (so Hits on 2+ in Close Combat)
AND Reflex Shots (S4, -2 to Armour Saves, 6 Shots)
Artillery Train (4 Horses including Rider): 15pts, Move ‘12’
Artilleriezug (vier Pferde einschließlich Reiter)
T4, W4, S3, I3, A1, 6+ Armour Save, Cavalry, Rider is
Armed with Sword (Re-rolls misses in Close Combat),
Limbered Artillery (Cannons and Mortars can Move ‘12’
but cannot fire in the Shooting Phase unless ‘Dogged’), The
4 Warhorses are S3 I3 A4 in total
Get Out The Way! (Boiler ‘Iron Heart’ does not attack in
Close Combat but can use Front Hull Cannon AND Steam
Jets and this will count towards Wounds for Close Combat)
Iron Heart Tank Driver has Volley Pistol (Auto, ‘10’ S4, 6
shots, Reduces Armour by -2, Also used in Close Combat so
Driver has S4 I3 A6 in Close Combat and A7 on a Charge),
Shooting hits like Snipers (so Hits on 2+ in Close Combat)
AND Reflex Shots (S4, -2 to Armour Saves, 6 Shots)
Imperial Bombard ‘Iron Heart’ Tank: 370pts
kaiserliche Bombardierung des eisernen
Herzens
Moves ‘6’, Charges ‘6’- T10, W17, S6, I0, A0, No Save,
Dauntless, When attacking the Bombardier ‘Iron Heart
Tank’, add D6 to the Strength of your Attack. On a 6 to
Wound you ignore the T10 of the Tank. For every point over
10 (e.g. D6 + S5), you deal 1 Wound to the Tank. If your
attack deals 2, 3 or D6 Wounds (i.e. more than 1 Wound)
then add this to your total (D6 + Strength + Multiple
Wounds), Immune to Poisoned Attacks (treated as normal
attacks which do NOT wound automatically on a 6 to hit)
Armed with Hull Mortar (Guess ’6 – 24’, S3, ‘5’ circle blast,
Ignores Cover Saves, -1 to Armour Saves. Pick a unit, guess
a range and the ‘5’ blast will land at that range. See page 18
of Army Men PAZCIK Rulebook for ‘Firing a Mortar’),
Blunderbuss (Crew) (Auto, ‘9’ teardrop Flamer template,
S3, -1 to Armour Saves, Can also be used in Close Combat),
Reflex Shots (Boiler Steam Jet)
Volley Fire
(Volley Feuer)
(залпового огня zalpovogo ognya)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Verschanzen)
(закрепить zakrepit')
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s stats.
Seeing Shadows
(sehen schatten)
(видя тени vidya teni)
Shadow Empire models are ALWAYS hit by enemy models on
a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+). Some models will
have a ‘+1 to hit Bonus in Close Combat’ rule and this
will make them hit Shadow Units on a 3+.
Dauntless
(Unerschrocken)
(неустрашимый neustrashimyy)
ALL Shadow Empire models have the Dauntless rule. If this
unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Deadly Accurate
(tödlich genau)
(смертельно точным smertel'no tochnym)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Sands of Time
(Sand de Zeit)
(Пески времени Peski vremeni)
Purple Empire Models can re-roll misses once in Shooting
and Close Combat. Guess weapons (Cannons, Mortars) and
Bazookas are an exception to this rule. Any model which
cannot re-roll misses will have this included in their stats
and, as always, Reflex Shots cannot ever re-roll misses
Professionals
(Profis)
(профессионалы professionaly)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Empire
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Counter-Charge:
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Counter-Charge:
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Counter-Charge:
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Rat Pack:
When Running in the Shooting Phase, Sewer Rat Units can
Run D6 + 2
The Bell tolls for Thee:
Sewer Rat Units (does not include colour variants, who will
shatter: Shadow, Clay, Red, Yellow, Swamp) are Immune to
the ‘Death Bell’ Attack. The Death Bell WILL affect your
German Empire units though and their eardrums will burst!
Thug Life:
Imperial German units in the Imperial Cult of Beasts all gain
the ‘Ambush’ rule as they set traps for the German Empire
and rival Cloven Warbands.
Horde Migration:
When Running in the Shooting Phase, Cloven Units can Run
D6 + 2. This also applies to their colour variant units (e.g.
Shadow, Clay, Grey and Maroon).
Imperial Cult of Beasts CORE Units:
Imperial German Knights with Lances and Shields
Imperial German Woodsmen with Composite Bows
Imperial German Militia with 2 Assorted Weapons
Imperial German Swordsmen with Shields
Imperial German Spearmen with Shields
Imperial German Halberdiers
Imperial German Crossbowmen
Imperial German Handgunners
Cloven with Twin Axes
Cloven with Axes and Shields
Brayers with Spears and Shields
Armoured Cloven with 2H Axes (Limit of 1 unit per CORE
Cloven/Brayers unit)
Cloven Chariots
Hoofers
Minos with Twin Axes
Minos with 2H Axes
Imperial Cult of Beasts Specialist Units:
Limit of 80 Nobles with 2 Pistols (4 Units)
Limit of 80 Nobles with Repeater Rifles (4 Units)
Limit of 40 Norse Trolls (4 Units)
Limit of 40 Armoured Ogres with 2 Blades (4 Units)
Limit of 40 Armoured Ogres with 2H Axes (4 Units)
Limit of 80 Cloven Centaurs with Spears (4 Units)
Counter-Charge:
When a unit with this rule is Charged at any time, but is NOT
in Close Combat already, the unit will gain +1 Attack each
and +1 Initiative as is normal for a Charge as they launch a
counter-attack.
Griffon Moves ‘10’, T5, W4, S5, I5, A4, 5+ Dodge Save,
Dauntless, Flyers, Weak against Spears, -2 to Armour
Saves, Faithful to the Last! (If the German Emperor is
slain, the Griffon becomes Crazed and becomes A10, Re-
rolls misses in Close Combat against the unit which killed
the Emperor)
Sand Dwellers:
(smilšu iedzīvotāji)
Units with this rule can arrive as Reinforcements in
‘Braaaiinnnns’ way adapted from Page 8 of the Army Men
PAZCIK Rulebook: This Unit can arrive by breaking out of
the ground at a point which has already been reached by
friendly Dead Egyptian models
Seeing Shadows
(redzēt ēnas)
Shadow Egyptian Dead models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Bezbailīgs)
ALL Shadow Egyptian Dead models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Yellow Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Volley Fire
(Volley uguns)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Ierakties)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Dauntless
ALL Royalist Egyptian Dead models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Dauntless
ALL Red Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Dauntless
ALL Blue Egyptian Dead models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Sand Dwellers:
Units with this rule can arrive as Reinforcements in
‘Braaaiinnnns’ way adapted from Page 8 of the Army Men
PAZCIK Rulebook: This Unit can arrive by breaking out of
the ground at a point which has already been reached by
friendly Dead Egyptian models
Not from around Here: ALL Pink Magic Daimon Units have
Magical Attacks
Enemy units can target either the Bone King or the Dragon
at any time, and any attacks with a template (teardrop or
Blast) will hit both the Vyre Lord AND the Dragon. If the
Dragon is slain then the Vyre Lord is placed on the table (in
Close Combat if the Dragon was slain there) and can be
represented by a Vyre Knight if available, as he summons a
nightmarish mount to ride upon and becomes Cavalry.
Death Pit: Enemy units who are NOT from the Army of
Darkness or Dead Egyptians suffer -1 to their CCR rolls
when they lose Close Combat. Units from the Army of
Darkness or Dead Egyptians gain +1 to Numb Saves (6+
Numb Save by default, 4+ Numb improves to 3+ etc.)
Hungry Dead:
(izsalcis miris)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!)
Dauntless
ALL Turq Army of Darkness models have the Dauntless rule.
If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Deadly Accurate
(nāvējoši precīza)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Slow:
(Lēni)
All Swamp units move like ALWAYS in terrain, and can pick
the highest of 2D6 when Moving and Charging. Any
exceptions to this rule will be included in the model’s
statistics (e.g. Cavalry)
Uninhibited:
(Nesavaldīgs)
If a Swamp unit with this rule is fired upon by an enemy unit
in the Shooting Phase, roll a D6. On a roll of 4+ that Swamp
unit will move D6 towards the unit which fired upon it,
around friendly and enemy units and terrain if need be. If
the Swamp unit contacts the enemy unit in this way, it will
count as Charging. Also, this move can be used to Link-Up
with another Swamp unit if it definitely will not reach the
enemy unit who fired at them AND ends its move within ‘2’
of this friendly unit as normal.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Anger of the Dead: The Undead (Army Men PAZCIK) ALL
have the ‘Angry Dead’ rule against Army of Darkness Units
and will re-roll wounds against them in Shooting AND Close
Combat
Volley Fire
(Volley uguns)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(ierakties)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Dead Shots:
(Miris šāvienu)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Shooting or
Reflex Shots. This does not apply to excess wounds (e.g. If
your unit killed 3 Kobolds with their missile weapons who
had 1 Wound each and you dealt 20 unsaved wounds, you
would gain 3 wounds for the unit and not 20!).
Hungry Dead:
(izsalcis miris)
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!)
Anger of the Dead: The Undead (Army Men PAZCIK) ALL
have the ‘Angry Dead’ rule against Army of Darkness Units
and will re-roll wounds against them in Shooting AND Close
Combat
Sands of Time
(Smiltis Laika)
Purple Army of Darkness Models can re-roll misses once in
Shooting and Close Combat. Guess weapons (Cannons,
Mortars) and Bazookas are an exception to this rule. Any
model which cannot re-roll misses will have this included in
their stats and, as always, Reflex Shots cannot ever re-roll
misses
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Seeing Shadows
(redzēt ēnas)
Shadow Army of Darkness models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Bezbailīgs)
ALL Shadow Army of Darkness models have the Dauntless
rule. If this unit is defeated in Close Combat, they receive 1
wound (which can be saved if available) for each wound that
they lost by, but the Dauntless unit will not be destroyed via
CCR (Close Combat Resolution)
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
Professionals
(speciālisti)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Army of
Darkness Model stats in each case. This rule does NOT apply
to Dodge Saves, which cannot be modified.
Hungry Dead:
Models with this rule add 1 Model to their unit with every
unsaved Wound caused or model destroyed in Close
Combat. This does not apply to excess wounds (e.g. If your
unit killed 3 artillery crew who had 1 Wound each and you
dealt 30 unsaved wounds, you would gain 3 wounds for the
unit and not 30!).
A Grave Matter:
(nopietna lieta)
At the start of the battle, place 2 Graves + 1 Grave for each
Aristocratic Vyre, Vyre Count or Vyre Lord. These Graves are
placed ‘6’ + ‘2D6’ onto the battlefield. (NOTE: If you have
already conquered this Province, you can place Graves
anywhere). Artistocratic Vyre Counts and Lords can use the
ability, ‘You Can Rest When You’re Dead!’ to summon Levy
Zombie Spearmen, Halberdiers or Crossbowmen within ‘6’ of
Graves in the Shooting Phase.
Aristocratic Army of the Night Heroic Units:
Limit of 4 Aristocratic Vyres (Wolf Howl)
Limit of 2 Aristocratic Vyre Counts (Wolf Howl)
Limit of 2 Aristocratic Vyre Lords (Bat Screech)
Limit of 1 Aristocratic Vyre Banner Bearer
Limit of 4 Dark Wraiths with Scythes
Limit of 4 Dark Knights with Swords and Shields
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Armoured
(Pansret)
Silver Models all have an Armour Save of at least 4+; this
will always be included in the unit’s statistics.
Seeing Shadows
(Se Skygger)
Shadow Death Knight models are ALWAYS hit by enemy
models on a 4+ in Shooting and Close Combat (except
Snipers and Zombie models, who hit them on 3+). Some
models will have a ‘+1 to hit Bonus in Close Combat’ rule
and this will make them hit Shadow Units on a 3+.
Dauntless
(Dauntless)
ALL Shadow Death Knight models have the Dauntless rule. If
this unit is defeated in Close Combat, they receive 1 wound
(which can be saved if available) for each wound that they
lost by, but the Dauntless unit will not be destroyed via CCR
(Close Combat Resolution)
Blue Norseman Chariot: 80pts, Moves ‘9’, T4, W4, S4, I3,
A2, 5+ Armour Save, 5+ Numb Save, Cavalry, D6+2 I8 S5
-2 to Armour Save Impact Hits on Charge Only, S4 I3 A2 -1
to Armour Save attacks come from 2 Norsemen with Flails
Pink Norseman Chariot: 82pts, Moves ‘9’, T4, W4, S4, I4,
A4, 5+ Armour Save, 5+ Numb Save, Cavalry, D6+2 I8 S5
-2 to Armour Save Impact Hits on Charge Only, S4 I3 A4 -1
to Armour Save attacks come from 2 Norsemen with Flails
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Blademaster:
(blad mästare)
Models with this rule hit like Snipers but in Close Combat (so
will hit on a 2+ in general, and on 3 or higher if the model
has penalties to hit, Shadows are hit on a 3+, Shadow Fen
Trolls are hit on 4+)
Elven Speed:
(elfa rapido)
When Running (Shooting Phase or Victory Run) Fay Elf Units
(not including colour variants: Orange, Yellow, Red, Green,
Grey, Clay and Turq) can move D6+2
Fay Elf Rider with Spear & Shield: 13pts, Moves ‘9’
fay elfo rajdanton per lanco kaj ŝildo
T4, W1, S3, I5, A1, 4+ Armour Save, Armed with Fay
Longbow, Reflex Shots (S4 -1 to Armour Saves), Shooting
hits like Snipers (2+ against normal models and 3+ against
Shadow units), S4 on Charge ONLY, -1 to Armour Saves in
Close Combat, Cavalry, Ambush, 4+ Cover Save in Woods,
+1 to wound in Close Combat (1 still fails)
Fay Elf Mage Rider with Magic Javelin: 20pts, Move ‘9’
fay elfo magiisto rajdanton per magio lancon
T4, W1, S3, I5, A2, 4+ Dodge Save, Cavalry, Magical
Attacks, Poisoned Attacks, Shooting hits like Snipers (2+
against normal models and 3+ against Shadow units),
Armed with Magic Javelins (Auto, ‘12’, S3, -3 to Armour
Saves, Magical Attacks, Poisoned Attacks), Reflex Shots
(Magic Javelins), +1 to wound in Close Combat (1 still fails)
Fay Elf Acrobat with Sword and Shield: 15pts, Moves ‘9’
fay elfo akrobato kun glavo kaj ŝildo
T3, W1, S3, I6, A2, 3+ Dodge Save, Death Strike, S4 on
Charge ONLY, +1 to hit Bonus in Close Combat, +1 to
wound in Close Combat (1 still fails)
Fay Elf Wild Cat Pack: 10pts per Wild Cat, Moves ‘9’
fay elfo sovaĝa kato
T3, W1, S4, I4, A2, No Save, -1 to Armour Saves in CC,
Cavalry
Diehards
(Diehards)
ALL Orange Fay Elf models can re-roll CCR (Close Combat
Resolution) Rolls if they lose Close Combat unless the
model has the Dauntless rule included in their unit statistics.
Yellow Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘9’- T4, W2, S4, I6, A3, 5+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Red Fay Elf Antler Knight with Spear & Blade: 18pts
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Deadly Accurate
(Mortigan Precisan)
ALL Green Models can re-roll all failed to Wound rolls in the
Shooting Phase and Close Combat Phase. This does NOT
include Reflex Shots.
Green Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Professionals
(Profesiuloj)
Reduces Enemy Save, whichever one they choose, by a
further -1 than usual. This will be covered in Grey Fay Elf
Model stats in each case. This rule does NOT apply to Dodge
Saves, which cannot be modified.
Grey Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Dauntless, -2 to Armour Saves, S5 on
Charge ONLY
Blast Furnace
(Alta Forno)
Fire attacks are only S2 against Clay Fay Elf models
Clay Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Dauntless
(Kuraĝa)
ALL Turq Fay Elf models have the Dauntless rule. If this unit
is defeated in Close Combat, they receive 1 wound (which
can be saved if available) for each wound that they lost by,
but the Dauntless unit will not be destroyed via CCR (Close
Combat Resolution)
Turq Fay Elf Archer with Elven Longbow: 7pts, Moves ‘9’
T3, W1, S3, I5, A1, 6+ Dodge Save, Armed with Elven
Longbow (Auto, ‘30’, S3, -1 to Armour Saves), Shooting
hits like Snipers
Turq Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘12’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, -1 to Armour Saves, S5 on
Charge ONLY
Blue Fay Elf Antler Knight with Spear & Blade: 20pts
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY
Blue Fay Elf Hawk Rider with Spear: 20pts, Moves ‘10’-
T4, W3, S3, I5, A2, 5+ Dodge Save, 5+ Numb Save, Flyers,
Cavalry, Rider is -1 to Armour Saves and S4 on Charge
ONLY, Hawk is S4 A2 -1 to Armour Saves
Volley Fire
(Pafaro Fajro)
Models with ranged weapons (Automatic or Fast Fire) often
have the ability to fire 2 shots instead of 1 in the Shooting
Phase, even at maximum range. Models who have this will
always have it included in the unit’s statistics.
Entrench
(Entrench)
Models with ranged weapons (Automatic or Fast Fire) often
get Reflex Shots whenever charged by an Enemy Unit while
in Cover. This will also always be included in the unit’s
statistics.
Elven Speed:
When Running (Shooting Phase or Victory Run) Fay Elf Wild
Hunter Units can move ‘D6’ + ‘2’
Running Wild:
If Peasant Hovels (Camelot) are present on a battlefield, this
drives the Fay Elf Wild Hunters into a rampage. They can re-
roll misses in Shooting and Close Combat against Camelot
Peasants, Camelot Soldiers, Archers & Squires, Peasant
Knights and Mounted Squires. Camelot Trebuchets are also
crewed by Peasants so they are also included.
Fay Elf Rider with Spear & Shield: 12pts, Moves ‘9’
fay elfo rajdanton per lanco kaj ŝildo
T4, W1, S3, I5, A1, 5+ Armour Save, Armed with Fay
Longbow, Reflex Shots (S4 -1 to Armour Saves), Shooting
hits like Snipers (2+ against normal models and 3+ against
Shadow units), S4 on Charge ONLY, -1 to Armour Saves in
Close Combat, Cavalry, Ambush, 4+ Cover Save in Woods,
+1 to wound in Close Combat (1 still fails), Running Wild
Fay Elf Antler Knight with Spear & Blade: 20pts
fay elfo Kornaro kavaliro kun lanco kaj klingo
Move ‘9’- T4, W1, S4, I6, A3, 4+ Dodge Save, Cavalry,
Magical Attacks, Crazed, Dauntless, -1 to Armour Saves,
S5 on Charge ONLY, +1 to hit Bonus in Close Combat, +1 to
wound in Close Combat (1 still fails), Running Wild
The Storm:
(Procellam)
(Die storm)
(Stuhi)
(La tempête)
Units in this Army do NOT have the following rules they
would normally have: Enemy of the Butcher (Pleasure
Daimons), Enemy of the Diseased: (Magic Daimons),
Enemy of the Illusionist (Pox Daimons) and Enemy of
the Hedonist (Blood Daimons)
Portal Reinforcements:
(Quaerere supplementum)
(portal versterkings)
(përforcimet portal)
(Portair Renfort)
United Daimon Host Reinforcements can arrive through
Portals and can be teleported onto the battlefield within ‘6’
of a friendly Pleasure, Pox, Magic or Blood Daimon unit. The
friendly units act as beacon for the portal technology to
focus in on.
Not from around Here:
(Unde et hic per circuitum)
(nie van hier rond)
(jo nga rreth këtu)
(Pas d’ici)
United Daimon Host Units have Magical Attacks, Pleasure
Daimon Units negate the rule ‘I9 in Cover’
Plague of Flies:
(Plaag van Vlieë)
Pox Daimon models (not including colour variants: Green,
Yellow, Swamp and Clay) are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+), works exactly like
Seeing Shadows
Unnatural Speed:
(Vitesse Aritificiel)
When Running (Shooting Phase OR Victory Run), ALL
Pleasure Daimon units can move D6+3
United Daimon Host CORE Units:
Blood Daimon with 2 Handed Sword: 10pts
cum sanguine, daemone duo manibus Gladius
T3, W1, S4, I4, A1, 5+ Dodge Save, Electric and Fire attacks
are S2 against them, Reduces Armour Saves by -3,
Dauntless, S5 on Charge ONLY, +1 to hit Bonus in Close
Combat
Plague of Flies:
Pox Daimon models (not including colour variants: Green,
Yellow, Swamp and Clay) are ALWAYS hit by enemy models
on a 4+ in Shooting and Close Combat (except Snipers and
Zombie models, who hit them on 3+), works exactly like
Seeing Shadows
Unnatural Speed:
When Running (Shooting Phase OR Victory Run), ALL
Pleasure Daimon units can move D6+3
The Summoned CORE Units:
Limit of 1 unit of Daimon Children of Pox per Pox Daimon
Overlord or unit of Pox Daimons
Legion Standards:
United Daimon Host units have improved Dodge Saves due
to the Banners of the Legion of Darkness.
Foul Magicks:
Magical Attacks IGNORE Dodge Saves for United Daimon
Host units in the Legion of Darkness.
Plague of Flies:
Pox Daimon units in the Legion of Darkness are ALWAYS hit
by enemy models on a 4+ in Shooting and Close Combat
(except Snipers and Zombie models, who hit them on 3+),
works exactly like Seeing Shadows
Unnatural Speed:
When Running (Shooting Phase OR Victory Run), ALL
Pleasure Daimon units can move D6+3
Legion of Darkness Heroic Units (Compulsory):