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Scouting Nobility
Ranger (+10 Ranged) Warlord (+10 Melee)
Field Marshal (Attack +10%) Lord Commander (+2 Morale All)
XXX Guildmaster (Ignore 66% MR)
Guildmaster (Ignore 66% MR) XXX
Prophet (Spiritual Armor) Cardinal (Ressurrection +15%)
Seer (Scouting Radius +2) Wizard King (Bad Luck on Melee)
Ninja (Random Curses) Dark Lord (Bad Morale on Melee)
Fire Diviner (Fire Spells +20%) Witch King (Fear on Melee)
Bard (Maximum Luck) Beast Lord (Summon Wolf & Tiger +20%)
Life Order
Paladin (Death Ward) Battle Mage (+20% Magic Fist & Ice Bolt)
Crusader (Maximum Morale) Illusionist (+20% Illusion Spells)
Prophet (Spiritual Armor) Seer (Scouting Radius +2)
Cardinal (Ressurrection +15%) Wizard King (Bad Luck on Melee)
XXX Monk (Chaos Ward)
Monk (Chaos Ward) XXX
Dark Priest (Vampiric Touch) Shadow Mage (Blur +50% Ranged Defense)
Heretic (Ignore All Wards) Wizard (Spell Cost -2)
Summoner (Summoning +10XP) Enchanter (Illusion & Summon Spells +20%)
Death Chaos
Assassin (Speed & Movement +3) Fireguard (Fire Resistence)
Reaver (Magic Mirror) Pyromancer (Fire Shield)
Ninja (Random Curses) Fire Diviner (Fire Spells +20%)
Dark Lord (Bad Morale on Melee) Witch King (Fear on Melee)
Dark Priest (Vampiric Touch) Heretic (Ignore All Wards)
Shadow Mage (Blur +50% Ranged Defense) Wizard (Spell Cost -2)
XXX Lich (Turns Undead)
Lich (Turns Undead) XXX
Demonologist (Summon Demons +50) Warlock (Spell Points +20)
Nature
Beastmaster (Summon Wolf +20%)
Warden (Defense +10%)
Bard (Maximum Luck)
Beast Lord (Summon Wolf & Tiger +20%)
Summoner (Summoning +10XP)
Enchanter (Illusion & Summon Spells +20%)
Demonologist (Summon Demons +50)
Warlock (Spell Points +20)
XXX