Rendering and Material Assignment discusses assigning materials from the materials browser or through layers, adjusting material properties like texture, mapping, scale, brightness, reflectivity, transparency, self-illumination, bump, and tint. It also covers adjusting lighting settings like exposure, shadows, and advanced settings for the background, viewpoint presets, sky intensity, horizon, and ray tracing parameters.
Rendering and Material Assignment discusses assigning materials from the materials browser or through layers, adjusting material properties like texture, mapping, scale, brightness, reflectivity, transparency, self-illumination, bump, and tint. It also covers adjusting lighting settings like exposure, shadows, and advanced settings for the background, viewpoint presets, sky intensity, horizon, and ray tracing parameters.
Rendering and Material Assignment discusses assigning materials from the materials browser or through layers, adjusting material properties like texture, mapping, scale, brightness, reflectivity, transparency, self-illumination, bump, and tint. It also covers adjusting lighting settings like exposure, shadows, and advanced settings for the background, viewpoint presets, sky intensity, horizon, and ray tracing parameters.
Rendering and Material Assignment discusses assigning materials from the materials browser or through layers, adjusting material properties like texture, mapping, scale, brightness, reflectivity, transparency, self-illumination, bump, and tint. It also covers adjusting lighting settings like exposure, shadows, and advanced settings for the background, viewpoint presets, sky intensity, horizon, and ray tracing parameters.
1. Assigning materials – materials browser 2. Assign through layers 3. Materials texture : ON 4. Adjust the materials mapping Render settings Exposure Quality Output resolution: 640x480, 800x600, 1024x768,1280x960,1400x1050, 1600x1024, 1600x1200, 1920x1080, 2048x1080, 4096x2160, 4096x4096(max); 4:3 or 16:9 Adjust materials Materials edit: set the scale, brightness if present Reflectivity: direct and oblique Transparency: Amount, Image fade, Translucency, refraction Self illumination: Filter colour, Luminance, colour temp Bump: Amount Tint Adjust lighting Natural lighting or default lighting Set the exposure settings: Contrast, Brightness Set location for sunlight/natural lighting, locate Portlouis, set the time, sun status:ON, intensity factor. Shadow settings Adjust the shadows: Full shadows, No shadows, Ground shadows Advanced settings Insert the background: Sun and sky Set the viewpoint presets to 215 from x-axis, 10 on XY plane. Adjust the intensity of the sky Adjust the height of the horizon, disk scale and haze Adjust the ray tracings: Max depth, Max reflections, Max refractions