1. Assigning materials – materials browser 2. Assign through layers 3. Materials texture : ON 4. Adjust the materials mapping Render settings Exposure Quality Output resolution: 640x480, 800x600, 1024x768,1280x960,1400x1050, 1600x1024, 1600x1200, 1920x1080, 2048x1080, 4096x2160, 4096x4096(max); 4:3 or 16:9 Adjust materials Materials edit: set the scale, brightness if present Reflectivity: direct and oblique Transparency: Amount, Image fade, Translucency, refraction Self illumination: Filter colour, Luminance, colour temp Bump: Amount Tint Adjust lighting Natural lighting or default lighting Set the exposure settings: Contrast, Brightness Set location for sunlight/natural lighting, locate Portlouis, set the time, sun status:ON, intensity factor. Shadow settings Adjust the shadows: Full shadows, No shadows, Ground shadows Advanced settings Insert the background: Sun and sky Set the viewpoint presets to 215 from x-axis, 10 on XY plane. Adjust the intensity of the sky Adjust the height of the horizon, disk scale and haze Adjust the ray tracings: Max depth, Max reflections, Max refractions