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Rendering and Material Assignment

Rendering and Material Assignment


1. Assigning materials – materials browser
2. Assign through layers
3. Materials texture : ON
4. Adjust the materials mapping
Render settings
Exposure
Quality
Output resolution: 640x480, 800x600, 1024x768,1280x960,1400x1050, 1600x1024, 1600x1200,
1920x1080, 2048x1080, 4096x2160, 4096x4096(max); 4:3 or 16:9
Adjust materials
Materials edit: set the scale, brightness if present
Reflectivity: direct and oblique
Transparency: Amount, Image fade, Translucency, refraction
Self illumination: Filter colour, Luminance, colour temp
Bump: Amount
Tint
Adjust lighting
Natural lighting or default lighting
Set the exposure settings: Contrast, Brightness
Set location for sunlight/natural lighting, locate Portlouis, set the time, sun status:ON, intensity factor.
Shadow settings
Adjust the shadows: Full shadows, No shadows, Ground shadows
Advanced settings
Insert the background: Sun and sky
Set the viewpoint presets to 215 from x-axis, 10 on XY plane.
Adjust the intensity of the sky
Adjust the height of the horizon, disk scale and haze
Adjust the ray tracings: Max depth, Max reflections, Max refractions

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