Professional Documents
Culture Documents
Launcher
Launcher
- - Incoming transmission - -
�
General,
Several of our loyal supporters have passed along intelligence that has allowed the
Generals Intelligence Agency to uncover and repair several glitches in your Zero
Hour tactical software. Your software has been updated accordingly.
Good luck.
- - End transmission - -
1. COMMAND CENTER CRASH- fixed the crash that would occur when upgrading a fake GLA
command center.
2. GARRISONED BUNKER CRASH- fixed the crash that would occur when a stealth bomber
attacked a garrisoned bunker or palace.
4. WORKERS STOPPING- fixed the problem that would cause GLA workers to stop
gathering resources when buying the Fortified Building Upgrade.
5. GLA CAPTURING OPPONENT�S COMMAND CENTER- fixed an issue that caused the user�s
general�s powers to become un-clickable after he captured an opponent�s command
center.
6. COLONEL BURTON- fixed the bug where he could destroy aircraft by knife-attack.
7. TANK HUNTER- his explosives no longer disappear when he dies. Instead, they
explode.
9. USA AIR FORCE GENERAL- the rangers are now specific to the faction, rather than
being the default USA rangers.
10. COMANCHES- now get the red rocket trails when they achieve heroic rank.
11. TEXT CHANGES- the tooltip for the Laser Defense Turret now indicates the
correct power usage.
12. TOXIN GENERAL- Anthrax bomb now has Gamma toxin by default.
13. BOMB TRUCK DISGUISED AS AVENGER- now uses the correct Avenger Model.
b. PILOT- displays upgrade cameos for chemical suits and advanced training.
c. COMANCHE-
i. Blades no longer collide with anything.
ii. Rocket pod �instant damage speed� removed.
d. CHINOOK-
i. No longer takes damage from flashbangs.
i. SPY DRONE- now displays the upgrade cameo for drone armor.
k. SENTRY DRONE-
i. Benefits from drone armor upgrade granting 25% bonus.
l. AVENGER-
i. Laser turret no longer has sight range.
ii. Composite armor upgrade has been removed.
iii. Now displays cameo for hellfire drone.
iv. Damage received vs. jet missiles improved from 30% to 23%.
v. Fixed the bug where the map would become slightly uncovered when building an
avenger.
vi. Locomotor has been corrected.
m. BATTLE DRONE- Increased vehicle repair rate from 5 to 10 points per second.
c. SUPPLY DROP ZONE- now displays upgrade cameo for supply lines.
d. SUPPLY DROP ZONE- - now displays upgrade cameo for supply lines.
f. KING RAPTOR- laser guided missile only increased damage by 12% rather than 25%
for the other factions.
g. AURORA-
i. Bomb damage increased from 900 to 1000.
ii. Bomb damage radius increased from 70 to 100.
h. CARPET BOMBER- now has to be activated in the general�s experience menu (Level 1
� experience point). Is deployed from the Strategy Center.
a. AURORA ALPHA-
i. New unique model.
ii. Secondary attack damage decreased from 1000 to 900.
iii. Secondary attack range decreased from 100 to 70.
e. Avenger-
i. Now available without the Strategy Center.
ii. Decreased price from 2400 to 2000.
a. PROPAGANDA TOWER- now displays the upgrade cameo for subliminal messaging.
b. INTERNET CENTER- now displays the upgrade cameo for satellite hack 1 and 2.
c. GATTLING TANK- experience required to level up is more spread out (gets to level
2 sooner and to level 3 later).
d. INFERNO CANNON-
i. It only takes three shots to trigger a napalm firestorm (down from six).
e. NAPALM MISSILES-
i. Now inflicts burning death instead of explosion death.
ii. Range reduced from 320 to 300.
a. MINI GUNNER-
i. Now displays upgrade cameo for capture building.
ii. Reduced price from 400 to 350.
iii. Range reduced from 125 to 115.
c. ATTACK OUTPOST-
i. Now displays the upgrade cameo for subliminal messaging
ii. Decreased slots from 10 to 8.
iii. Decreased included Tank Hunters from 4 to 3.
iv. Decreased health from 350 to 300
v. Decreased heal rate to 1% (non-upgraded) and 2% (upgraded).
d. ASSAULT HELIX-
i. Decreased health from 300 to 265.
ii. Can now build special bunker and drop napalm bombs.
a. RADIATION FIELDS
i. Changed ambient sound to toxic ambient sound.
ii. Reduced health from 120 to 100 allowing medics to clean them up faster.
iii. Increased lifetime from 2.5 seconds to 10 seconds.
iv. Now uses toxic FX on death.
v. Reduced geometry radius from 10 to 6.
vi. Damage radius is now smaller.
b. HELIX- now displays upgrade cameo for nuke bomb.
c. MIG- removed upgrade cameo for black napalm, since it is not available.
f. TROOPCRAWLER- Now contains the Tank General�s Red Guard rather than base
China�s.
a. TROOPCRAWLER-
i. Increased price from 1200 to 1400.
ii. Now contains the Tank General�s Red Guard rather than base China�s.
b. GATTLING TANK- evened out the experience points needed to level up (0 � 80 � 200
� 300).
a. QUAD CANNONS-
i. Now 50% more resistant to fire damage.
ii. Damage with the AP upgrade is now sequentially higher after each weapon crate
upgrade. Previously, damage was slightly reduced after the second upgrade.
b. ALL BUILDINGS- now display upgrade cameo for fortified structure (when
appropriate).
e. BATTLE BUS-
i. Transported units can directly target air units.
ii. Decreased speed from 75 to 70.
h. TECHNICAL-
i. Cannon (salvage upgrade) damage now has different properties.
ii. Machine gun damage reduced from 15 to 10.
iii. Damage increases when purchasing AP Bullets after the second salvage upgrade.
a. SCUD STORM, SCORPION- now displays upgrade cameo for Anthrax Beta.
g. MARAUDER TANK-
i. Armor increased from 430 to 500.
ii. Weapon range increased from 150 to 170.
a. Most units that can commit suicide only explode when committing suicide and not
when they are destroyed.
b. TECHNICAL-
i. Increased build time from 3 to 5 seconds.
ii. With the demolition upgrade, the technical can only explode by manual command.
e. MARAUDER TANK-
i. Health increased from 430 to 500.
ii. Weapon range increased from 150 to 170.
d. MARAUDER TANK-
i. Health increased from 430 to 500.
ii. Weapon range increased from 150 to 170.
Issues addressed:
30. MISSING PARTICLE EFFECTS - Fixed instances of missing particle effects during
certain explosions.
Issues addressed:
2. TUNNEL NETWORK SPEED � Reduced the build time of GLA Tunnel Networks to match
that of Generals.
3. IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics
for multiplayer ranks and battle honors in Generals Online.
4. NEW COMMAND LINE PARAMETERS � Added �-quickstart� and �-mod� command line
parameters to the Zero Hour executable.
5. BALANCE FIXES � Addressed balance issues for Jarmen Kell, the Pathfinder, and
the Alpha Aurora Bomber.
7. CHINA HACKER FIX � Addressed an issue that caused Hackers located inside an
Internet Center to stop hacking indefinitely after the structure is attacked by a
Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped.
8. ADJUSTED CHAT SOUND EFFECT � Tweaked the audio cue for the communicator to only
alert users to an incoming chat message. The audio cue will no longer sound for any
non-chat related messages.
9. TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now
correctly displays a five-minute recharge time, instead of two minutes. Also fixed
text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank
upgrades.
10. CRASH BUGS � Addressed bugs that caused the game to crash if you drop a bunker
buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in
mission GLA05 with any more than 14 units.
11. BLACK LOTUS EXPLOIT � Fixed an issue that caused Black Lotus to capture
buildings as she is moving.
12. GLA BUILDING DESTRUCTION � Units now no longer have to be given three separate
orders to completely destroy a single GLA structure.
13. GATTLING WEAPONS FIX � All Gattling weapons can no longer be made to fire
through structures by force-firing.
14. STEALTH UNITS � Fixed an issue that caused certain stealth units to appear on
an enemy�s radar occasionally.
15. GENERALS CHALLENGE DIFFICULTY � The Generals Challenge campaign will no longer
reset its difficulty when restarting a new campaign with one already in progress.
16. NUKE GENERAL MAP FIX � Addressed an issue that caused the Nuke General AI to
build multiple Nuke Silos on top of each other.