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Arthas
_____________________________________________ Mora
______________________________________________
character name
character name player
player
Paladin 1
_____________________________________________ Human
________________ LG
______________ Heironeous
______________
®
DEX
dexterity 16 3 AC
armor class 19 = 10+ 4 + 2 + 3 + 0 + 0 + 0 + 0
DAMAGE REDUCTION
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 14 2 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
13 1 TOUCH 13 FLAT-FOOTED 16 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 12 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 3 = 3 + 0
CHA 12 1
modifier
DEX MISC □ Appraise ■ int ______ 1
1.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 3
3.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 1
1.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
2
FORTITUDE 2 = 0 + 2 + 0 + 0 + □ Climb ■ str* 2.0
______ = ______+______+______
(constitution) 2 1.0
3.0 = ______+______+______
□ Concentration ■ con ______
REFLEX
(dexterity) 3 = 0 + 3 + 0 + 0 + □ Craft ■ ( _______________) int 1.0 1
______ = ______+______+______
1
1.0 = ______+______+______
WILL □ Craft ■ ( _______________) int ______
1 = 0 + 1 + 0 + 0 + 1
(wisdom) □ Craft ■ ( _______________) int 1.0
______ = ______+______+______
1
0.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 1 4.0
5.0 = ______+______+______
______
1 RESISTANCE 0 cha
1
0.0 = ______+______+______
□ Disable Device int ______
1
1.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 3 = 1 + 2 + 0 + 0 3.0 3
modifier □ Escape Artist ■ dex* ______ = ______+______+______
TOTAL BASE ATTACK STRENGTH SIZE MISC 1
1.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
1.0 1
□ Gather Information ■ cha ______ = ______+______+______
1
0.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1 3.0
4.0 = ______+______+______
□ Heal ■ wis ______
Longsword +3 1d8 x2 3
3.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 1
1.0 = ______+______+______
□ Intimidate ■ cha ______
2
2.0 = ______+______+______
mele Slashing crit with 19/20 □ Jump ■ str* ______
Nobility 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Royalty
Knowledge ( ___________) int 0.0 = ______+______+______
______
Religion 1 3.0
4.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 1
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Shortbow +4 1d6 x3 1
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
RANGE TYPE NOTES □ Listen ■ wis ______ 1
1.0 = ______+______+______
3
3.0 = ______+______+______
60ft piercing □ Move Silently ■ dex* ______
3
0.0 = ______+______+______
□ Open Lock dex ______
20 arrows
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 1
□ Perform (______________) cha 0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
1
0.0 = ______+______+______
______
1
0.0 = ______+______+______
□ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
3
3.0 = ______+______+______
□ Ride ■ dex ______
1.0 1
□ Search ■ int ______ = ______+______+______
1 3.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
3
0.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 1
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1
1.0 = ______+______+______
□ Spot ■ wis ______
1 1.0
2.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 2
□ Swim ■ str* 2.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Tumble dex* ______
1
0.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
3.0 3
□ Use Rope ■ dex ______ = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
0 0
2ND
58 116 175 175 350 875
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
common
5TH
MONEY dwarvish
6TH
cp — 0
sp — 0 7TH
gp — 94 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.