Professional Documents
Culture Documents
Game: AT-43
Pub: Rackham Entertainment (2006)
All images and information Copyright © RACKHAM,1996-2010.
All rights reserved.
AT-43 is a registered trademark owned by RACKHAM.
v1
ONI Unit cards
v1 initial release
Mar 2010
An Infantry slot may be used to field either a unit of Soldiers or a Support unit.
An AFV slot may be used to field either a unit of Striders or a unit of Vehicles.
A MercForce company gains double the Weapons of R & D’s AFVs can continue to The units of a V-SWAT company cannot be
normal amount of RP. shoot even if their SP is zero. designated as targets of Overwatch! fire.
A Support unit slot may be used to field a Support unit.
INDICATES FIGURE REPLACES A STANDARD FIGHTER.
Each objective controlled by a MercForce Once per turn, each opponent can force A V-SWAT company loses the game if
ONI PLATOON PATTERNS
company earns the company one less VP the R & D player to re-roll one damage test. during any Control Phase (starting with the
(to a minimum of one). All of the dice for the current test are fourth) it has fewer VP than the opposing
re-rolled, and the new dice results replace army. If the game consists of more than
Platoon Pattern the old dice results. 2 players, the V-SWAT company retreats
from the battlefield and its units are
Infantry unit (no zombies) () ! Platoon Pattern removed from play.
Infantry unit (no zombies) () AFV unit ( / ) ! Platoon Pattern
or AFV unit ()
Infantry unit (zombie) () Infantry unit (zombie) ( / ) !
Infantry unit ( / ) or AFV unit ()
Infantry unit ( / ) Infantry unit ( / )
Infantry unit ( / )
AFV unit ( all ) or AFV unit () Infantry unit (zombie) ( / )
Infantry unit ( / ) Infantry unit or AFV unit ( / )
or AFV unit ()
Infantry unit or AFV unit ( / )
Infantry unit ()
or AFV unit ()
70 OFFICER OF ANY SUPER ZOMBIE UNIT 70 OFFICER OF ANY INFANTRY UNIT 130 OFFICER OF ANY ONI KORPS UNIT
B. SAMEDI J. PRIEST NATALYA ‘BOKOR’ BOKOV
1 3 1 5 6 3 7 9 3
14 - 5 4 14 7 3 4 14 7 5 4
OFFICER OF ANY SUPER ZOMBIE UNIT
SAMURAI B. SAMEDI
DAIMYO J. PRIEST
Standard Ranged Standard Ranged Standard Ranged
Zombie gun 1 3 1/1 3 4/1 Contamination Laser rifle 5 1/0 - 5/1 Sniper rifle 10 1/0 - 8/1 Sniper
Indirect fire
Zombie gun 2 3 1/1 3 4/1 Contamination
Indirect fire
ADDED TO UNIT
225 OFFICER OF ANY LIGHT ENFORCERS UNIT 410 SOLO VEHICLE UNIT (+ 1-3 MDs) 690 SOLO VEHICLE UNIT (+ 1 HBT)
B. SAMEDI J. PRIEST NATALYA ‘BOKOR’ BOKOV
ABOARD ‘SAT.NIGHT SPECIAL’ ABOARD ‘LIMO’ ABOARD ‘VLAD’
3 1 - 5 6 3 7 9 1
DOES NOT COUNT TOWARDS ITS NUMBER OF AFVS
20 9 13 5 30 7 14 5 25 9 16 5
Standard Ranged
Standard Ranged Standard Ranged
Hvy maser cannon 7 2/1 - 17/3 Maser effect
Light MGauss 1 4 6/0 - 7/1 Medium graser 7 2/0 - 15/2
Equipment & Abilities
Light MGauss 2 4 6/0 - 7/1
SOLO VEHICLE UNIT
Claws & fangs 1 4 1/0 - 5/1 Claws & fangs 1 4 1/0 - 5/1
Claws & fangs 2 4 1/0 - 5/1 Claws & fangs 2 4 1/0 - 5/1
175
175
Equipment & Abilities
EXTRA FIGHTER 20
EXTRA FIGHTER 20
Equipment & Abilities Zombie Syndrome
Zombie Syndrome A shooting unit must spend 1 LP to shoot at a unit of super
zombies.
8 FIGHTERS
8 FIGHTERS
A shooting unit must spend 1 LP to shoot at a unit of super
8 FIGHTERS
8 FIGHTERS
zombies. Bio-Explosive
Bio-Contaminator Autodestruct: One or more fighters may be sacrificed
during the unit’s activation. The explosion has area of effect
Contamination: Any enemy fighter eliminated reurns to play
of 2, centered on each of the sacrificed fighters, and a
as a Contaminator virus zombie.
Penetration/Damage of 12/1.
Claws & fangs 1 4 1/0 - 5/1 Claws & fangs 1 4 1/0 - 5/1
Claws & fangs 2 4 1/0 - 5/1 Claws & fangs 2 4 1/0 - 5/1
250
250
Equipment & Abilities
EXTRA FIGHTER 20
EXTRA FIGHTER 20
Equipment & Abilities Zombie Syndrome
Zombie Syndrome A shooting unit must spend 1 LP to shoot at a unit of super
zombies.
12 FIGHTERS
12 FIGHTERS
8 FIGHTERS
8 FIGHTERS
A shooting unit must spend 1 LP to shoot at a unit of super
zombies. Bio-Explosive
Bio-Contaminator Autodestruct: One or more fighters may be sacrificed
during the unit’s activation. The explosion has area of effect
Contamination: Any enemy fighter eliminated reurns to play
of 2, centered on each of the sacrificed fighters, and a
as a Contaminator virus zombie.
Penetration/Damage of 12/1.
+10 +15 +25
SUPER ZOMBIE SUPER ZOMBIE SUPER ZOMBIE
‘REANIMATOR ALPHA’ ‘REANIMATOR ALPHA’ ‘REANIMATOR ALPHA’
SAMURAI BUSHI SHOMYO
1 2 1 2 2 2 3 4 2
14 - 5 5 14 - 5 5 14 - 5 5
+40 +60
SUPER ZOMBIE SUPER ZOMBIE
‘REANIMATOR ALPHA’ ‘REANIMATOR ALPHA’
DAIMYO SHOGUN
5 6 3 5 9 3
OFFICER REPLACES A STANDARD FIGHTER
14 - 5 5 14 - 5 5
1 2 1 2 2 2 3 4 2
14 - 5 5 14 - 5 5 14 - 5 5
+40 +60
SUPER ZOMBIE SUPER ZOMBIE
‘REANIMATOR BETA’ ‘REANIMATOR BETA’
DAIMYO SHOGUN
5 6 3 5 9 3
OFFICER REPLACES A STANDARD FIGHTER
14 - 5 5 14 - 5 5
6 TROOPERS INCLUDING
Close Combat Autoshotgun 2 3 1/1 - 5/1
Buzzsaw 4 1/1 - 7/1 1 Special Weapon
225
225
EXTRA FIGHTER 35
EXTRA FIGHTER 40
8 FIGHTERS
1 Specialists
1 Specialist
Medic First Aid. Once per round save member of the unit.
Medic First Aid. Once per round save member of the unit.
Z-Demolitionist Explosives Once per round, specialist can
Zombie Master Contamination to all weapons of this unit. inflict one damage point to a fighter or terrain element in
Eliminated enemies return as virus zombies in a new unit. contact with him.
SUPER ZOMBIE ‘REANIMATOR ALPHA’
12 TROOPERS INCLUDING
Close Combat Autoshotgun 2 3 1/1 - 5/1
Buzzsaw 4 1/1 - 7/1 2 Special Weapons
12 FIGHTERS 450
12 FIGHTERS 475
EXTRA FIGHTER 35
EXTRA FIGHTER 40
1 2 1 2 2 2 3 4 2
14 5 5 4 14 5 5 4 14 5 5 4
Laser rifle 6 1/0 - 5/1 Laser rifle 6 1/0 - 5/1 Laser rifle 6 1/0 - 5/1
Close Combat Close Combat Close Combat
Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1 Combat knife 4 1/0 - 3/1
+40 +60
ONI KORPS UN ONI KORPS UN
DAIMYO SHOGUN
5 6 3 5 9 3
OFFICER REPLACES A STANDARD FIGHTER
ONI KORPS UN OFFICERS
14 5 5 4 14 5 5 4
1 2 1 2 2 2 3 4 2
14 5 5 4 14 5 5 4 14 5 5 4
Sonic rifle 5 1/1 - 5/1 Sonic rifle 5 1/1 - 5/1 Sonic rifle 5 1/1 - 5/1
Close Combat Close Combat Close Combat
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
+40 +60
ONI KORPS TH ONI KORPS TH
DAIMYO SHOGUN
5 6 3 5 9 3
OFFICER REPLACES A STANDARD FIGHTER
ONI KORPS TH OFFICERS
14 5 5 4 14 5 5 4
STANDARD UNIT
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
6 TROOPERS INCLUDING
6 TROOPERS INCLUDING
1 Special Weapon 1 Special Weapon
200
EXTRA FIGHTER 30
EXTRA FIGHTER 30
1 Specialist 1 Specialist
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s Mechanic Repair. At the beginning or end of his unit’s
6 FIGHTERS
6 FIGHTERS
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
his own). The AFV regains 1 SP in a desired location, and a his own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen.
Equipment Equipment
Triple Lens Helmet Ignore enemy Stealth ability. Triple Lens Helmet Ignore enemy Stealth ability.
STANDARD UNIT
Combat knife 5 1/0 - 3/1 Combat knife 5 1/0 - 3/1
12 TROOPERS INCLUDING
12 TROOPERS INCLUDING
2 Special Weapons 2 Special Weapon
12 FIGHTERS 400
EXTRA FIGHTER 30
EXTRA FIGHTER 30
2 Specialists 2 Specialists
Medic First Aid. Once per round save member of the unit. Medic First Aid. Once per round save member of the unit.
Mechanic Repair. At the beginning or end of his unit’s Mechanic Repair. At the beginning or end of his unit’s
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
his own). The AFV regains 1 SP in a desired location, and a his own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen.
Equipment Equipment
Triple Lens Helmet Ignore enemy Stealth ability. Triple Lens Helmet Ignore enemy Stealth ability.
ZOMBIE TACARMA ‘GAMMA’ OFFICER
+10 +10 +10
1 2 1 1 2 1 1 2 1
OFFICER REPLACES A STANDARD FIGHTER
Laser gun 7 1/1 - 14/1 Laser gun 7 1/1 - 14/1 Laser gun 7 1/1 - 14/1
Zombie gun 3 1/1 3 4/1 Indirect fire Sonic gun 4 3/0 - 8/1 Mortar gun 4 1/0 4 6/1 Indirect fire
14 - 9 5 14 - 9 5 14 - 9 5
Laser gun 7 1/1 - 14/1 Laser gun 7 1/1 - 14/1 Laser gun 7 1/1 - 14/1
Zombie gun 3 1/1 3 4/1 Indirect fire Sonic gun 4 3/0 - 8/1 Mortar gun 4 1/0 4 6/1 Indirect fire
300
350
350
EXTRA FIGHTER 115
Zombie Syndrome
3 FIGHTERS
3 FIGHTERS
3 FIGHTERS
A shooting unit must spend 1 LP to shoot at a unit of super
3 FIGHTERS
3 FIGHTERS
3 FIGHTERS
zombies. Equipment & Abilities Equipment & Abilities
Zombie Gun Zombie Syndrome Zombie Syndrome
Contamination: Any enemy fighter eliminated reurns to play A shooting unit must spend 1 LP to shoot at a unit of super A shooting unit must spend 1 LP to shoot at a unit of super
as a Contaminator or Detonator virus zombie. zombies. zombies.
15 STD 175 . 175/ MAX 725 . 175/
LIGHT DESTROYER 1 LIGHT DESTROYER 4 LIGHT DESTROYERS
1 2 1
30 7 11 5
725
175
EXTRA VEHICLE 175
3 VEHICLES
Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s
1 VEHICLE
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen. destroyed location may be chosen.
Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle.
SAMURAI
30 7 11 5
Dual light MG 4 6/0 - 7/1 Dual light MG 4 6/0 - 7/1 Dual light MG 4 6/0 - 7/1
700
175
EXTRA VEHICLE 175
3 VEHICLES
Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s
1 VEHICLE
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen. destroyed location may be chosen.
Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle.
15 25 45
MEDIUM DESTROYER MEDIUM DESTROYER MEDIUM DESTROYER
SAMURAI BUSHI SHOMYO
1 2 1 2 2 2 3 4 2
30 7 14 5 30 7 14 5 30 7 14 5
Medium graser 7 2/0 - 15/2 Medium graser 7 2/0 - 15/2 Medium graser 7 2/0 - 15/2
90 105
MEDIUM DESTROYER MEDIUM DESTROYER
DAIMYO SHOGUN
MEDIUM DESTROYER OFFICERS
5 6 3 5 9 3
OFFICER REPLACES A STANDARD FIGHTER
30 7 14 5 30 7 14 5
375
EXTRA VEHICLE 375
Equipment & Abilities Equipment & Abilities
Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
1 VEHICLE
her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen.
Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle.
Closed Transport Closed Transport
3 4 2
25 7 16 5
Medium graser 7 2/0 - 15/2 Hvy maser cannon 7 2/1 - 17/3 Maser effect Hvy maser cannon 7 2/1 - 17/3 Maser effect
525
EXTRA VEHICLE 525
175
EXTRA VEHICLE 175
Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s Mechanic Repair At the beginning or end of her unit’s
1 VEHICLE
1 VEHICLE
activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including activation can repair a friendly AFV within 2.5cm (including
her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a her own). The AFV regains 1 SP in a desired location, and a
destroyed location may be chosen. destroyed location may be chosen. destroyed location may be chosen.
Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle. Vehicle Firing arc is front 180º from middle of vehicle.
STD 75 . 25/
3 MEDTEC
ONI
MEDTEC
MedTec containers are a secondary objective with
no VPs or RPs.
When a MedTec team enters the battlefield, the
container and 2 high walls (Size 2) are parachuted
in after the unit’s movement (but after possible
overwatch fire), out of contact with any miniature.
3 MEDTEC INCLUDING 3 SPECIALISTS
any company, regardless of origin. The medical the unit’s fighters comes back into the game.
ONI MEDTEC
175
EXTRA VEHICLE 175