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The Division 2 Gear Attribute sheet

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DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most
up-to-date files that reside on the server.

Change Log:
2019-03-24: First published
2019-04-05: Launched Gearsets for patch 1.1 (WT5). Updated Weapon damage ranges.
2019-04-08: Updated weapon ranges again. Using the UI for verification is incredibly unreliable - DONT TRUST IT. Added
gearsets to the equipment models tab
2019-04-19: Added native armor ranges for gear. These values cover nearly every gear model available.
2019-05-17: Updated dmg ranges for TU3, added new gear sets, revised talents, exotic weapons, exotic weapon mods, and
gear attribute availability. Still working on new gear models and normalized dmg numbers. Attribute ranges to come shortly!
2019-05-22: Added high end gear mod attribute ranges
2019-05-26: Added mask attribute ranges
2019-05-27: Added Attribute rolls for the remaining slots
Credits:
-Major thanks to DocHoliday324 for graciously providing data access. Without him, none of this
would be possible.
-Sheng for a ton of data entry work
-Zenitect/Passeri_ for help with backend gear & stat allocation formulas

Additional Links:
The Division 2 Gear Search - A searchable & filtered list of all gear
www.divisionfieldguide.com - made by DocHoliday324 (WIP for Division 2)
Division 2 Map - by The_Mighty_Tspoon - no affiliation, just some great work!
GS500
Mask Body Armor Backpack Gloves Knee Pads Holster
Native Armor 19686 - 24061 39372 - 48122 36456 - 43747 19686 - 24061 24608 - 30076 27889 - 34086

Crit Chance ✓ ✓ ✓ ✓ ✓ ✓
Crit Damage ✓ ✓ ✓
Headshot Damage ✓
Weapon Damage ✓ ✓
SMG Damage % ✓
Assault Rifle Damage % ✓
Offensive
Shotgun Damage % ✓
LMG Damage % ✓
Pistol Damage % ✓
Rifle Damage % ✓
Marksman Rifle Damage % ✓
Damage vs Elites ✓
Armor ✓ ✓ ✓
Armor % ✓ ✓ ✓
Armor Regen ✓ ✓
Armor on Kill ✓
Defensive
Health ✓ ✓ ✓ ✓ ✓ ✓
Health % ✓ ✓ ✓ ✓ ✓
HP on Kill ✓
Hazard Protection ✓ ✓
Skill Haste/Cooldown ✓ ✓ ✓ ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible
value. Columns shown cover all mask model variations.
GS500 Mask Mask Mask Mask Mask Mask
Native Armor Min Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686 19686
Talent Slot 1 None Common Active Common Active None
# of attributes 3 2 2 3 3 2
Crit Chance 9.5% 9.5% 10% 8.5% 9% 11%
Crit Damage x x x x x x
Headshot Damage x x x x x x
Weapon Damage x x x x x x
SMG Damage % x x x x x x
Assault Rifle Damage % x x x x x x
Offensive
Shotgun Damage % x x x x x x
LMG Damage % x x x x x x
Pistol Damage % x x x x x x
Rifle Damage % x x x x x x
Marksman Rifle Damage % x x x x x x
Damage vs Elites 49% 48% 51% 43% 45% 55%
Armor x x x x x x
Armor % x x x x x x
Armor Regen x x x x x x
Armor on Kill x x x x x x
Defensive
Health 27104 26474 28148 23532 25020 30492
Health % 12.5% 12% 13% 11% 11.5% 14%
HP on Kill 13552 13237 14074 11766 12510 15246
Hazard Protection 49% 47% 50% 42% 45% 55%
Skill Haste/Cooldown 15% 14% 15% 13% 13% 16%
Utility
Skill Power 487 476 506 423 450 548
Gila Guard Gila Guard
Richter & Kaiser Richter & Kaiser
Yaahl Gear Yaahl Gear
China Light China Light
Applicable Gear Models: Badger Tuff Sokolov Concern Sokolov Concern Gearsets
Providense Defense Providense Defense
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all chest model variations.

GS500 Chest Chest Chest Chest Chest Chest Chest Chest Chest
Native Armor Min Min Min Min Min Min Min Min Min
Native Armor Roll 39372 39372 39372 39372 39372 39372 39372 39372 39372
Talent Slot 1 Active Common Active Common Active Common Common Active None
Talent Slot 2 None None None None None None Common Common None
# of attributes 2 2 3 3 4 4 3 3 3
Crit Chance 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Crit Damage 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Headshot Damage 28% 27% 25% 24% 21.5% 21% 22.5% 23.5% 25.5%
Weapon Damage 18% 17.5% 16% 15.5% 14% 14% 15% 15% 16.5%
SMG Damage % x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x
LMG Damage % x x x x x x x x x
Pistol Damage % x x x x x x x x x
Rifle Damage % x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x
Damage vs Elites x x x x x x x x x
Armor 51916 50628 46147 45003 40379 39377 42256 43400 47750
Armor % 36.5% 35.5% 32.5% 31.5% 28% 27.5% 29.5% 30.5% 33.5%
Armor Regen x x x x x x x x x
Armor on Kill x x x x x x x x x
Defensive
Health 67491 65817 59992 58504 52493 51191 54932 56420 62075
Health % 30.5% 29.5% 27% 26.5% 24% 23% 25% 25.5% 28%
HP on Kill x x x x x x x x x
Hazard Protection x x x x x x x x x
Skill Haste/Cooldown x x x x x x x x x
Utility
Skill Power 1213 1183 1079 1052 944 920 988 1014 1116
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear Petrov Defense Petrov Defense
Applicable Gear Models: Alps Summit Alps Summit Fenris Group AB Fenris Group AB Gearsets
Overlord Armaments Overlord Armaments Sokolov Concern Sokolov Concern
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all
backpack model variations.
GS500 Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack
Native Armor Min Min Min Min Min Min Min Min
Native Armor 32810 32810 32810 32810 32810 32810 32810 32810
Talent Slot 1 None Common Active Common Active Common Active None
Talent Slot 2 None Common Common Common Common Common Common None
# of attributes 4 2 2 3 3 4 4 3
Crit Chance 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Crit Damage 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Headshot Damage x x x x x x x x
Weapon Damage 12.5% 14% 14.5% 12.5% 12.5% 11% 11% 14.5%
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor 35700 39719 41007 35306 36451 30893 31894 40800
Armor % 25% 28% 28.5% 24.5% 25.5% 21.5% 22.5% 28.5%
Armor Regen x x x x x x x x
Armor on Kill x x x x x x x x
Defensive
Health 46411 51636 53310 45898 47386 40161 41463 53041
Health % 21% 23% 24% 20.5% 21% 18% 18.5% 24%
HP on Kill x x x x x x x x
Hazard Protection x x x x x x x x
Skill Haste/Cooldown 25% 28% 29% 25% 25% 22% 22% 29%
Utility
Skill Power 834 928 958 825 852 722 745 954
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Alps Summit Alps Summit Richter & Kaiser Richter & Kaiser
Applicable Gear Models: Badger Tuff Petrov Defense Petrov Defense Gearsets
Airaldi Holdings Airaldi Holdings Providence Defense Providence Defense
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest
possible value. Columns shown cover all glove model variations.
GS500 Gloves Gloves Gloves Gloves Gloves
Native Armor Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686
Talent Slot 1 Common Active Common Active None
# of attributes 1 1 2 2 2
Crit Chance 7% 7.5% 5% 5.5% 8%
Crit Damage x x x x x
Headshot Damage x x x x x
Weapon Damage x x x x x
SMG Damage % 11% 12% 8% 9% 12%
Assault Rifle Damage % 11% 12% 8% 9% 12%
Offensive
Shotgun Damage % 11% 12% 8% 9% 12%
LMG Damage % 11% 12% 8% 9% 12%
Pistol Damage % 11% 12% 8% 9% 12%
Rifle Damage % 11% 12% 8% 9% 12%
Marksman Rifle Damage % 11% 12% 8% 9% 12%
Damage vs Elites x x x x x
Armor x x x x x
Armor % x x x x x
Armor Regen 3263 3573 2267 2546 3607
Armor on Kill x x x x x
Defensive
Health 19581 21441 13605 15279 21640
Health % 9% 9.5% 6% 7% 9.5%
HP on Kill x x x x x
Hazard Protection 35% 38% 24% 27% 39%
Skill Haste/Cooldown x x x x x
Utility
Skill Power 352 385 245 275 389
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear
Alps Summit Alps Summit
Applicable Gear Models: China Light China Light Gearsets
Airaldi Holdings Airaldi Holdings
Overlord Armaments Overlord Armaments
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover
all kneepad model variations.
GS500 Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads
Native Armor Min Min Min Min Min Min Min
Native Armor Roll 24608 24608 24608 24608 24608 24608 24608
Talent Slot 1 Common Active Common Active Common Active None
Talent Slot 2 None None None None Common Common None
# of attributes 1 1 2 2 1 1 1
Crit Chance 7.5% 8% 6.5% 7.5% 6% 6.5% 9%
Crit Damage x x x x x x x
Headshot Damage x x x x x x x
Weapon Damage x x x x x x x
SMG Damage % x x x x x x x
Assault Rifle Damage % x x x x x x x
Offensive
Shotgun Damage % x x x x x x x
LMG Damage % x x x x x x x
Pistol Damage % x x x x x x x
Rifle Damage % x x x x x x x
Marksman Rifle Damage % x x x x x x x
Damage vs Elites x x x x x x x
Armor 15903 17333 14312 15600 12469 13900 19337
Armor % 11% 12% 10% 11% 8.5% 9.5% 13.5%
Armor Regen 3446 3756 3101 3380 2702 3012 4190
Armor on Kill x x x x x x x
Defensive
Health 20673 22533 18606 20280 16209 18069 25138
Health % x x x x x x x
HP on Kill x x x x x x x
Hazard Protection x x x x x x x
Skill Haste/Cooldown 11% 12% 10% 11% 9% 10% 14%
Utility
Skill Power 372 405 335 365 291 325 452
Gila Guard Gila Guard
China Light China Light
Overlord Armaments Overlord Armaments
Applicable Gear Models: Providense Defense Providense Defense Sokolov Concern Sokolov Concern Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all holster model
variations.
GS500 Holster Holster Holster Holster Holster Holster Holster Holster
Native Armor Min Min Min Min Min Min Min Min
Native Armor Roll 27889 27889 27889 27889 27889 27889 27889 27889
Talent Slot 1 None None None Common Active Common Active None
# of attributes 1 2 3 1 1 2 2 2
Crit Chance 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Crit Damage 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Headshot Damage x x x x x x x x
Weapon Damage x x x x x x x x
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor x x x x x x x x
Armor % x x x x x x x x
Armor Regen x x x x x x x x
Armor on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Defensive
Health 45536 40983 36429 41072 42932 32947 34621 40983
Health % 20.5% 18.5% 16.5% 18.5% 19% 15% 15.5% 18.5%
HP on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Hazard Protection x x x x x x x x
Skill Haste/Cooldown 25% 23% 20% 23% 24% 18% 19% 23%
Utility
Skill Power 819 737 655 739 772 593 623 737
Douglas & Harding Douglas & Harding
"Morar" Holster System "Morar" Holster System
Gila Guard
Richter & Kaiser Richter & Kaiser
Richter & Kaiser
Jaivardhan Thigh Rig Jaivardhan Thigh Rig
Providence Defense
Applicable Gear Models: Airaldi Holdings Petrov Defense Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding
Wyvern Wear Wyvern Wear
Wyvern Wear
"Didactyl" Pad Holster "Didactyl" Pad Holster
Murakami Industries
Airaldi Holdings Airaldi Holdings
Hera Pouch-Holster Hera Pouch-Holster
Slot Availability
Base set Set Name Mask Chest BackpackGloves Holster Kneepads Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical - ✓ ✓ ✓ - - 5.0% Protection From Elites 10.0% Extra Incoming Healing 10.0% Weapon Handling
Golan Gear LTD ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 10.0% Protection From Elites 8.0% Armor
Gila Guard ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Armor 20.0% Hazard Protection 15.0% Pulse Skill Power
Richter & Kaiser GmbH ✓ - ✓ - ✓ - 10.0% Hazard Protection 20.0% Pistol Damage 15.0% Shield Skill Power
Petrov Defense Group - ✓ ✓ - ✓ - 10.0% LMG Damage 15.0% Turret Skill Power 10.0% Cooldown Reduction
Yaahl Gear ✓ ✓ - ✓ - - 10.0% Weapon Handling 8.0% Hazard Protection 5.0% Weapon Damage
China Light Industries Corporation ✓ - - ✓ - ✓ 10.0% Explosives Damage 10.0% Shotgun Damage 10.0% Cooldown Reduction
Overlord Armaments - ✓ - ✓ - ✓ 10.0% Rifle Damage 7.5% Armor 7.0% Damage to Elites
Brand Set Providence Defense ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Skill Power 8.0% Health 5.0% Weapon Damage
Badger Tuff ✓ - ✓ ✓ - - 7.0% Damage to Elites 15.0% Armor on Kill 15.0% Chem Launcher Skill Power
Douglas & Harding ✓ - - - ✓ ✓ 5.0% Accuracy 10.0% Critical Hit Damage 7.0% Critical Hit Chance
Fenris Group AB - ✓ - - ✓ ✓ 10.0% Assault Rifle Damage 10.0% Protection From Elites 20.0% Health on Kill
Alps Summit Armament - ✓ ✓ ✓ - - 10.0% Cooldown Reduction 5.0% Skill Power 15.0% Hive Skill Power
Wyvern Wear ✓ - ✓ - ✓ ✓ 7.0% Critical Hit Damage 15.0% Drone Skill Power 10.0% Critical Hit Chance
Sokolov Concern ✓ ✓ - - - ✓ 10.0% SMG Damage 8.0% Critical Hit Damage 15.0% Seeker Skill Power
Airaldi Holdings - - ✓ ✓ ✓ - 10.0% Accuracy 10.0% Headshot Damage 10.0% Marksman Rifle Damage
Murakami Industries ✓ ✓ ✓ ✓ ✓ ✓ 8.0% Health 10.0% Hazard Protection 15.0% Firefly Skill Power
Patch Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)
Kills with weapons adds either:
(15) Incendiary
Every 30 seconds, all combat resources (armor kits, special and normal ammo,
Ongoing Directive 20.0% Weapon Handling 25.0% Burn Damage 25.0% Bleed Damage (15) Explosive
grenades) are picked up from an area of 40m around the player.
(7) Shock
bullets to a random weapon slot.
Kills by a skill reset your other skill cooldown. Repairing A
Enemies that go near (3m radius) the players placed skills (hive, turrets, pulse friendly agent from no armor resets all your skill cooldowns
1.1 Hardwired 20.0% Skill Health 20.0% Skill Damage 20.0% Skill Power sensor) get Shocked/Disrupted after a brief buildup with accompanying (once per 15s). When any skill completes its cooldown or
sparks. Can occur every 10s. reaches full charges, gain 10% skill damage and 10% skill
healing for 15 seconds.
When you shoot an enemy, apply a defuff to them. Debuffs are applied in the
order of Red/White/Blue, cycling every 2 seconds. Shooting an enemy with all three colors of debuffs will also
10.0% Protection From
True Patriot 10.0% Damage to Armor 10.0% Total Armor Red debuff decreases damage dealt by the target by 10%. deal 50% of damage to nearby (10m) enemies with at least
Elites
White debuff restores armor per bullet to players that shoot the target. one debuff on them.
Blue debuff grants an amount of skill haste (10%) when hit.
Explosions caused by the player stacks a bombardier buff.
Negotiators Dilemma
Launch a grenade at the target that depleted your armor, can occur once Each stack of the buff grants Party/Raid members +10%
*Requires Demolitionist 10,000 Armor on Kill 30% Health 30% Explosive Resistance
every 3 seconds explosives damage and the player with 10% bonus armor for
Specialization
10s.
When killing an enemy, trigger a small pulse from their
Tip of the Spear
Crossbow bolts are equipped with proximity detonators. location.
*Requires Survivalist 20% Pulse Skill Power 20% Cooldown Reduction 20% Proectection From Elites
On impact, bolts trigger a 9m pulse. Party/Raid members deal 20% extra damage to pulsed
TU3 Specialization
targets
Dead Man’s Hand:
Flip a card by shooting an enemy with your Marksman Rifle, headshots flip
Aces & Eights
two. Sheriffs Favor: Effects of Dead Man’s Hand are applied to all
*Requires Sharpshooter 20.0% Weapon Handling 20.0% Weapon Accuracy 10% Marksman Rifle Damage
Full House increases clip size by {4}% for 10 seconds of your Party/Raid members
Specialization
4 of A Kind grants 30% bonus armor for 10 seconds
Aces & Eights grants the next 5 bullets 100% damage
Item Type Type Talent Requirements Description
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 20%
Mask
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Spotter 5 or more Utility Damage increased to Pulsed enemies by 20%
Defensive Centered 4 or more Defense Headshot kills grant status effect immunity for 10 seconds
Causing Status Effect on a enemy has a chance to spread that same Status Effect to the nearest Enemy within 10m. Can only
Active
Utility Creeping Death 4 or less Offense occur once every 15s
Utility Trauma Requires a Marksman Rifle or RifleHeadshots
Equippedhave a 15% chance to Blind enemies for 3 seconds. 15s cooldown in PVP
Utility Dialed In N/A After aiming your weapon stability is increased by [25]% of your Weapon Accuracy for [5] seconds. (values TBD?)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Chest
Shotgun/SMG/AR
Offensive Berserk 7 or more Offense For every 20% of your armor bar missing, weapon damage is increased by 10%
Offensive Unstoppable Force 7 or more Defense After a kill your Weapon damage is increased by 2% for every 25000 armor of your maximum armor. Buff lasts for 10 seconds
Defensive Bloodsucker 11 or more Defense Depleting an enemy's armor adds a stack of +20% bonus armor for 5s. Max stack is 5
Active Defensive Payload 4 or less Defense Destroying an enemy asset increases explosive damage by 50% for 15s.
No other active talents affecting armor
After your
kits armor breaks it is repaired by 70% and using an Armor Kit within 7s does not consume the Armor Kit. Can occur
Defensive Unbreakable 11 or more Defense once every 60 seconds.
Grenade radius is increased by X meters (varies based on grenade type). Grenades that kill an enemy are refunded (Can occur
Utility Mad Bomber 4 or less Utility once every 60s)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Back Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive On the Ropes 7 or more Utility While all Skills are on cooldown Weapon Damage is increased by 25%
Defensive Efficient No other active talents affecting armor
Using akits
Armor Kit while at 0 armor has a 50% chance to not consume the armor kit
Active Utility Tech Support 6 or more Utility Kills by active skills grant +25% Skill Damage and Skill Duration for 10s
Back

Active
Utility Skilled 6 or more Utility Skill kills have a 25% chance to reset all active skill cooldowns
Utility Safeguard 4 or less Offense Killing a target grants a 50% bonus to repairing and healing effects for 5s
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Gloves Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Wicked 4 or more Offense Damage is increased by 10% against Status effected enemies
Offensive Obliterate 4 or more Offense Destroying a targets armor increases Critical Hit Damage by 25% for 5 seconds
Offensive Opportunistic Marksman/Shotgun Destroying an enemy's weak spot increases its damage taken from all source by 10% for 20s
Offensive Compensated 3 or less Offense Weapon Damage is increased by 15% when you have less than 20% Critical Hit Chance.
Active AR/SMG/LMG
Defensive Clutch 4 or less Defense Critical hits restore 20% health per hit and 1% armor per hit based on what you are missing.
Utility Terminate 5 or more Utility Destroying a targets Armor increases Skill Damage by 35% for 15 seconds
Utility To Order N/A Grenades can now be "cooked" by holding the fire button, making them explode earlier
Utility Knee Cap 4 or Less Utility Shooting a Enemy in the legs has a 15% chance to apply Bleed Status Effect.
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Holster Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Killing an enemy who is affected by a Status Effect has a chance to fill the remaining ammo in the magazine with a random
Offensive Reassigned N/A Special Ammo type for 3 seconds. Can only happen once every 45 seconds.
Swapping to your Sidearm within 3 seconds of a kill increases Weapon damage by 20% for the entire magazine of the sidearm.
Offensive Gunslinger 5 or less Defense Buff is lost on weapon swap or when the player exits combat.
Active
Offensive Bloodlust 9 or more Offense Swapping to another weapon within 3 seconds after a kill, increases all weapon damage by 35% for 5s.
Killing a enemy with your sidearm instantly replenishes 50% armor based on your maximum armor. This can only happen once
Defensive Blacksmith 7 or more Defense every 15 seconds
Utility Fill'er Up N/A Reloading from empty reloads all weapons.
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common

Knee
Pads
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Knee Utility Destructive N/A Explosive Damage increased by 20%
Pads Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
After staying in cover for 3 seconds, Armor repairs by 5% of your max Armor every second. Exiting cover stops armor recovery if
Defensive Patience 6 or more Defense in combat.
Defensive Entrench Rifle/Marksman Headshots while in cover repair your armor by 10% of your maximum armor.
Active
Utility Calculated 7 or more Utility Killing a enemy while in cover reduces active skill cooldowns by 20%
Utility Braced N/A Weapon Handling is increased by 25% for 10 seconds after entering cover. Buff is lost when the player exits cover.
Utility Cloaked 5 or less Utility When armor drops below 0, enemy electronics within 10m cannot track you for 10s. Can occur once every 30s
Talents Gear Mods Attributes
Type Brand Gear Name Total Slot 1 Slot 2 Total Protocol + System Total Protocol System Total Fixed Attribute
Search by Slot Search by Brand Search by Name Qty Common Active Common Active Qty Offensive Defensive Utility Offensive Defensive Utility Offensive Defensive Utility Qty Attribute #1 Attribute #2 Attribute #3 Attribute #4
Mask
Mask Golan Gear LTD Emet Mask 2 0 0 0 0 1
Mask Gila Guard Javelina Mask 1 1 0 0 1 1 2
Mask Gila Guard Javelina Mask Replica 1 1 0 0 1 1 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather 1 0 0 0 0 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather Replica 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask Replica 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 Replica 1 0 0 0 0 2
Mask Providence Defense Field Protective Mask 1 0 0 0 0 2
Mask Badger Tuff Combat Mask "Cete" 0 0 0 0 0 3
Mask Badger Tuff Combat Mask "Cete" Replica 0 0 0 0 0 3
Mask Badger Tuff Salvaged Combat Mask "Cete" 0 0 0 0 0 3
Mask Douglas & Harding "Lomond" Medium Breather 1 0 0 0 0 2
Mask Douglas & Harding "Lomond" Medium Breather Replica 1 0 0 0 0 2
Mask Douglas & Harding Salvaged "Lomond" Medium Breather 1 0 0 0 0 2
Mask Wyvern Wear "Maxillam" Respirator 1 0 0 0 0 2
Mask Sokolov Concern Special Operations Mask 1 0 0 0 0 3
Mask Sokolov Concern Salvaged Special Operations Mask 1 0 0 0 0 3
Mask Murakami Industries "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Julius's "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Salvaged "Mengu" Face Protection 1 0 0 0 0 2
Mask Ongoing Directive Gatherers Mask 0 1 0 0 1 1 2
Mask True Patriot Heft Grade A Mask 0 0 0 0 0 2
Mask Hard Wired "Rhodeswood" AR Mask 0 0 0 0 0 2
Chest 0 0 0 0
Chest 5.11 Tactical TacLite Plate Carrier 1 2 2 0 0 1 1 3
Chest Golan Gear LTD Chatzatz Chest 1 2 0 2 0 1 1 2
Chest Gila Guard Armadillo Vest 1 3 1 2 0 1 1 1 3
Chest Gila Guard Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Gila Guard Salvaged Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Petrov Defense Group Ops Armor 1 1 0 0 1 1 4
Chest Petrov Defense Group Ops Armor Replica 1 1 0 0 1 1 4
Chest Petrov Defense Group Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Petrov Defense Group Salvaged Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Yaahl Gear Ranier Vest 1 2 0 2 0 1 1 3
Chest Yaahl Gear Ranier Vest Replica 1 2 0 2 0 1 1 3
Chest Yaahl Gear Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Yaahl Gear Salvaged Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest Replica 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments Salvaged "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Fortitude" Plate Carrier 1 2 1 1 0 1 1 3
Chest Providence Defense Body Armor System 1 2 0 1 1 1 1 3
Chest Providence Defense Body Armor System Replica 1 2 0 1 1 1 1 3
Chest Providence Defense Counterforce Vest 1 2 1 1 0 1 1 3
Chest Providence Defense Salvaged Counterforce Vest 1 2 1 1 0 1 1 3
Chest Fenris Group AB Harnesk Armor 2 1 0 0 1 1 3
Chest Fenris Group AB Harnesk Armor Replica 2 1 0 0 1 1 3
Chest Fenris Group AB Förstärkt Breastplate 2 1 0 1 0 1 3
Chest Fenris Group AB Salvaged Förstärkt Brest Plate 2 1 0 1 0 1 3
Chest Fenris Group AB Stridväst Combat Vest 2 1 1 0 0 1 3
Chest Alps Summit Armament Reinforced Utility Vest 1 3 0 2 1 1 1 1 2
Chest Alps Summit Armament X-TREYME Pro Ribcage 1 3 1 1 1 1 1 1 2
Chest Sokolov Concern Lightweight Ballistic Vest 1 1 1 0 0 1 4
Chest Sokolov Concern Lightweight Ballistic Vest Replica 1 1 1 0 0 1 4
Chest Sokolov Concern Escorter Combat Harness 1 1 0 1 0 1 4
Chest Murakami Industries "Tatami" Cuirass 1 2 0 1 1 1 1 3
Chest Murakami Industries Pelle's "Tatami" Cuirass 1 2 0 1 1 1 1 3
XP Kill Bonus
XP Weakpoint Kill
Chest Ongoing Directive Resource Harness 0 2 0 0 2 1 1 3 XP Headshot Kill
Blast Damage
Grenade Damage
Chest True Patriot Appleton Body Armor 0 2 0 2 0 1 1 3
Chest Hard Wired "Serpentine" Array Vest 0 2 2 0 0 1 1 3
Backpack 0 0 0 0
Backpack 5.11 Tactical RUSH24 Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical #N/A 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Nitro Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Prime Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH12 Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH72 Backpack 2 1 0 0 1 1 3
Backpack 5.11 Tactical AMP24 2 1 0 0 1 1 3
Backpack Golan Gear LTD Chemar Backpack 3 1 0 1 0 1 2
Backpack Gila Guard Gila Inventory System 2 2 1 1 0 1 1 3
Backpack Gila Guard Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Gila Guard Salvaged Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Richter & Kaiser GmbH Ancile Rucksack 2 1 0 0 1 1 3
Backpack Richter & Kaiser GmbH Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Salvaged Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Duban Fitted Hauler 2 1 1 0 0 1 3
Backpack Petrov Defense Group TacSack 2 0 0 0 0 4
Backpack Petrov Defense Group TacSack Replica 2 0 0 0 0 4
Backpack Petrov Defense Group Support Weapons Bag 2 0 0 0 0 4
Backpack Petrov Defense Group Salvaged Support Weapons Bag 2 0 0 0 0 4
Backpack Providence Defense Tactical 48h Backpack 2 1 0 0 1 1 3
Backpack Providence Defense Police SW Backpack 2 1 1 0 0 1 3
Backpack Providence Defense Salvaged Police SW Backpack 2 1 1 0 0 1 3
Backpack Badger Tuff Long Range Pack "Sett" 0 1 0 0 1 1 4
Backpack Badger Tuff Long Range Pack "Sett" Replica 0 1 0 0 1 1 4
Backpack Badger Tuff Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Salvaged Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Roamer Pack "Sow" 0 1 1 0 0 1 4
Backpack Alps Summit Armament Mountain Hiking Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Mountain Hiking Pack Replica 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Salvaged Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Element Outdoors Rucksack 2 2 0 0 2 1 1 2
Backpack Wyvern Wear "Trapezius" Go-bag 2 1 0 0 1 1 3
Backpack Wyvern Wear "Scapula" Bug-out Bag 2 1 0 1 0 1 3
Backpack Wyvern Wear "Pygostyle" Sack 2 1 0 0 1 1 3
Backpack Airaldi Holdings Apollo Operator Pack 2 1 0 0 1 1 2
Backpack Airaldi Holdings Apollo Operator Pack Replica 2 1 0 0 1 1 2
Backpack Airaldi Holdings Demeter Quick-Stash 2 1 1 0 0 1 2
Backpack Murakami Industries "Sashimono" Backpack 2 1 0 0 1 1 3
Backpack Murakami Industries "Sashimono" Backpack Replica 2 1 0 0 1 1 3
Backpack Murakami Industries "Horo" CarryBack 2 1 0 1 0 1 3
Backpack Exotic Acosta's GoBag 0 0 0 0
Bleed Resistance
Blind/Deaf
Resistance
Burn Resistance
Backpack Ongoing Directive Loadout Frame 0 2 0 0 2 1 1 3 Poison Resistance
Disrupt Resistance
Shock Resistance
Ensnare Resistance
Disorient Resistance
Backpack True Patriot Driver Excursion Pack 0 1 0 1 0 1 3
Backpack Hard Wired "Abberton" Dynamo Carrier 0 1 1 0 0 1 3
Gloves 0 0 0 0
Gloves 5.11 Tactical Station Grip Gloves 1 0 0 0 0 2
Gloves 5.11 Tactical #N/A 1 0 0 0 0 2
Gloves Golan Gear LTD Ayal Gloves 2 0 0 0 0 1
Gloves Gila Guard Diamondback Gloves 1 1 0 0 1 1 2
Gloves Gila Guard Diamondback Gloves Replica 1 1 0 0 1 1 2
Gloves Yaahl Gear Shasta Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Olympic Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Salvaged Olympic Gloves 1 0 0 0 0 2
Gloves China Light Industries Corporation ST 520 1 0 0 0 0 2
Gloves China Light Industries Corporation Salvaged ST 520 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves Replica 1 0 0 0 0 2
Gloves Providence Defense Tactical Assault Gloves 1 0 0 0 0 2
Gloves Badger Tuff Durability Gloves "Meles" 0 0 0 0 0 3
Gloves Badger Tuff Durability Gloves "Meles" Replica 0 0 0 0 0 3
Gloves Alps Summit Armament Climbing Gloves 1 1 1 0 0 1 1
Gloves Alps Summit Armament Climbing Gloves Replica 1 1 1 0 0 1 1
Gloves Alps Summit Armament Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Alps Summit Armament Salvaged Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Airaldi Holdings Heracles Dexterity Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Heracles Dexterity Gloves Replica 1 0 0 0 0 1
Gloves Airaldi Holdings Persephone Precision Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Salvaged Persephone Precision Gloves 1 0 0 0 0 1
Gloves Murakami Industries "Kote" Hand Guards 1 0 0 0 0 2
Gloves Murakami Industries "Yugake" Firearm Gloves 1 0 0 0 0 2
Gloves Ongoing Directive CQB Fist Guards 0 1 0 0 1 1 2
Gloves True Patriot Ross Hand Protectors 0 0 0 0 0 2
Gloves Hard Wired "Molesey" ESD Gloves 0 0 0 0 0 2
Holster 0 0 0 0
Holster Golan Gear LTD Shomer Holster 1 1 0 0 1 1 1
Holster Gila Guard Jackrabbit Holster 0 2 2 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster Replica 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Jaivardhan Thigh Rig 1 1 1 0 0 1 1
Holster Richter & Kaiser GmbH Salvaged Jaivardhan Thigh Rig 0 1 1 0 0 1 2
Holster Petrov Defense Group Drop Leg Holster 0 0 0 0 0 3
Holster Petrov Defense Group Drop Leg Holster Replica 0 0 0 0 0 3
Holster Providence Defense Modular Holster 0 1 1 0 0 1 2
Holster Providence Defense Modular Holster Replica 0 1 1 0 0 1 2
Holster Douglas & Harding "Morar" Holster System 1 1 0 0 1 1 1
Holster Douglas & Harding "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Douglas & Harding Salvaged "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Fenris Group AB Fodral Holster 1 0 0 0 0 2
Holster Fenris Group AB Fodral Holster Replica 1 0 0 0 0 2
Holster Fenris Group AB Salvaged Fodral Holster 1 0 0 0 0 2
Holster Wyvern Wear "Talon" Tactical Holster 0 1 0 0 1 1 2
Holster Wyvern Wear "Talon" Tactical Holster Replica 0 1 0 0 1 1 2
Holster Wyvern Wear "Didactyl" Pad Holster 1 1 1 0 0 1 1
Holster Wyvern Wear Salvaged "Didactyl" Pad Holster 0 1 1 0 0 1 2
Holster Airaldi Holdings Artemis Fast Draw Holster 0 1 1 0 0 1 1
Holster Airaldi Holdings Hera Pouch-Holster Combo 1 1 1 0 0 1 1
Holster Airaldi Holdings Salvaged Hera Pouch-Holster Combo 0 1 1 0 0 1 1
Holster Murakami Industries "Haidate" Thigh System 0 1 0 0 1 1 2
Holster Murakami Industries Katinka's "Haidate" Thigh System 0 1 0 0 1 1 2
Holster Ongoing Directive Special Ammo Holster 0 2 0 0 2 1 1 2
Holster True Patriot Young Low-Friction Holster 0 1 0 1 0 1 2
Holster Hard Wired "Ullswater" Proxy Rig 0 1 1 0 0 1 2
Kneepads 0 0 0 0
Kneepads Golan Gear LTD Nahar Knees 2 1 0 1 0 1 1
Kneepads Gila Guard Sidewinder Kneepads 1 2 0 2 0 1 1 1
Kneepads China Light Industries Corporation HX 02 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation HX 02 Replica 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation Salvaged HX 02 1 1 1 0 0 1 1
Kneepads Overlord Armaments "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Overlord Armaments Salvaged "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Providence Defense Urban Warfare Kneepads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads Replica 1 1 1 0 0 1 1
Kneepads Fenris Group AB Knäskydd Knee Protectors 2 0 0 0 0 1
Kneepads Wyvern Wear "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Wyvern Wear "Patella" Knee Cups Replica 1 1 1 0 0 1 1
Kneepads Wyvern Wear Salvaged "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Sokolov Concern Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Sokolov Concern Nimble Knee Protectors Replica 1 0 0 0 0 2
Kneepads Sokolov Concern Salvaged Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Murakami Industries "Suneate" Knee Braces 1 1 0 1 0 1 1
Kneepads Murakami Industries "Suneate" Knee Braces Replica 1 0 0 0 0 1
Kneepads Murakami Industries Salvaged "Suneate" Knee Braces 1 0 0 0 0 1
Kneepads Exotic Sawyer's Kneepads 0 0 0 0
Kneepads Ongoing Directive Knee Poleyn 0 2 1 0 1 1 1 1
Kneepads True Patriot Sheridan Kneelers 0 1 0 1 0 1 1
Kneepads Hard Wired "Strines" Stabilizing Pads 0 1 1 0 0 1 1
GS500 Mods Offensive Protocol Offensive System
Mod Name Offensive Protocol: Critical Offensive Protocol: Precision Offensive System: Firearms Offensive System: Dexterity
Fixed Attribute (HE
Weapon Damage 0.5% - 4% 0.5% - 4% 0.5% - 4% 0.5% - 4%
Only)
[Weapon Type] Crit Hit Chance 0.5% - 3% x x x
[Weapon Type] Crit Hit Damage 0.5% - 3% x x x
Critical Range 0.5% - 5.5% x x 0.5% - 5.5%
Optimal Range 2% - 11% 2% - 11% x 2% - 11%
Offensive
Weapon Headshot Damage x 1% - 6.5% x x
(pick 2)
[Weapon Type] Damage % x x 2% - 9% x
Damage Done To Armor x x 1% - 3% x
Damage Done To Health x x 1% - 3% x
Weapon Handling x x x 1.5% - 10.5%

Defensive Protocol Defensive System


Mod Name Defensive Protocol: Resilience Defensive Protocol: Stamina Defensive System: Resistance Defensive System: Mending
Fixed Attribute (HE
Health 1924 - 15386 1924 - 15386 x x
Only)
Fixed Attribute (HE
Bonus Armor x x 1479 - 11835 1479 - 11835
Only)
[Status] Resist 6% - 42% x 6% - 42% x
Armor On Kill x 962 - 7693 x 962 - 7693
Armor Regen x 321 - 2564 x 321 - 2564
Health Regen x 4% - 28% x x
Incoming Healing x 1% - 8.5% x x
Defensive
Skill Proxy Health x 3.5% - 27.5% x x
(pick 2)
Crit Chance Resiliance x x 1% - 8.5% x
Bonus Armor % x x x 2% - 9%
Damage Taken From Elites x x x 2% - 9%
Explosive Resistance x x x 2.5% - 20.5%
Health Regen x x x 4% - 28%

Utility Protocol Utility System


Mod Name Utility Protocol: Repository Utility Protocol: Intensity Utility System: Electronics Utility System: Assist
Fixed Attribute (HE
Skill Power 35 - 277 35 - 277 35 - 277 35 - 277
Only)
Blast Damage 1% - 8.5% x x x
Grenade Damage 1% - 8.5% x x x
XP Headshot Kill 1% - 8.5% x x 1% - 8.5%
XP Kill Bonus 1% - 8.5% x x 1% - 8.5%
Utility
XP Weakpoint Kill 1% - 8.5% x x 1% - 8.5%
(pick 2)
Utility
(pick 2)
[Status] Duration x 1% - 8.5% x 1% - 8.5%
Outgoing Healing x x 1% - 8.5% x
[Skill] Skill Power x x 96 - 769 x
Reload Speed x x x 1.5% - 10.5%
Type Weapon Lore Talent Slot Description
Accuracy increases by 2% per shot as you continuously fire, up to +100%
For tireless defense and service in the wake of Eagle's Strike Active Headshot kills grant +100% Reload Speed, +35% Damage and the Tenacity buff for 10s
our shared national tragedy, we present this Tenacity is increased by 1% for body shots and 5% for headshots
to Odessa Sawyer. May she always rise to
AR Eagle Bearer 20-80% of damage taken is delayed until the buff expires.
meet the challenges in her path.
Tenacity Active All of the total delayed damage is reduced for each enemy killed while the buff is active, up to100% with 3 kills.
[Hidden] 20% of tenacity damage reduction is removed on reload.
- The People of the Theater Settlement'
Protected Fire Holstered While holstered, gain +10% bonus armor while firing your current weapon.
After hitting the same enemy 10 times, that enemy is inflicted with Plague of the Outcasts.
Plague of the Outcasts Active Whenever an enemy with Plague of the Outcasts is killed, they leave a 5m toxic cloud for 10 seconds that deals 400% weapon damage
“You will suffer as we suffered.” per second to anyone inside and inflicts them with Pestilence.
LMG Pestilence This debuff reduces healing received by 50% for 10 seconds.
- Former Quarantined Outcast Pestilence Active Whenever an enemy with Pestilence would be downed, they are instead instantly killed.
The debuff is removed if the enemy is repaired to full armor.
Outcast Resilience Holstered While holstered, gain 20% bonus armor for 5 seconds whenever you are affected by blind, bleed, or burning.
Gain 100% damage to hostile electronics.
“This gave me liberty as it gave others death. Liberty Active
While aiming, enemy weak points and hostile electronics are highlighted.
Respect it, and it will respect you.”
Pistol Liberty After destroying an enemy's weak point or hostile electronics, your next bullet deals 500% weapon damage. If that shot kills an enemy,
Blind Justice Active
-General Ridgeway, upon giving his sidearm to your magazine is refilled and grants 100% weapon damage for the entire magazine.
a subordinate. Independence Holstered While holstered, destroying weakpoints refills 20% of your current weapon's magazine.
Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman
Sweet Dreams Active
“Who are you to disagree?” debuff for 5 seconds.
Sweet Dreams
Sandman Active This debuff prevents the enemy from using armor kits and from receiving healing from any source.
- Unknown Outcast Engineer
Evasive Holstered While equipped, dodging reloads 25% of your current weapon's magazine.
Shotgun
Landing a melee attack on an enemy after swapping to this weapon grants 35% bonus armor for 5 seconds and applies the Sandman
Lullaby Active
“Sleep tight, motherfucker.” debuff for 5 seconds.
Lullaby
Sandman Active This debuff prevents the enemy from using armor kits and from receiving healing from any source.
- Roach, Hyenas Councilmember
Evasive Holstered While equipped, dodging reloads 25% of your current weapon's magazine.
Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing. The time to reach max weapon
Counter-Sniper Active
damage is reduced whenever a shot does not kill an enemy it hits.
"I watch the watchmen.”
MMR Nemesis Aiming at an enemy marks them as your nemesis for 15 seconds, letting you see them through walls.
Nemesis Active
- Phaedra "Puck" Lao, Black Tusk sniper Your shots gain 5% damage to your nemesis for each second they are marked, to a max of 50%.
Preparation Holstered While holstered, gain 25% headshot damage when scoped with your current weapon.
Incessant Chatter Active Every shot landed grants 1% rate of fire to a max of 60%. This resets on reload.
“They say I never know when to shut the hell
Kills with this weapon refill 20% of its magazine and grants a buff for 10 seconds.
up, but that's just the spice talking.”
SMG Chatterbox Box Magazine Active While the buff is active, every shot landed increases magazine capacity by 1 to a max of 60. Killing a target consumes the buff to fully
refill the increased magazine.
- Dime, Hyenas Councilmember
Blabbermouth Holstered While holstered, reloading your weapon within 5 seconds after a kill grants 20% rate of fire for 10 seconds.
Binary Trigger Active This weapon is equipped with a binary trigger that fires on trigger pull and release.
"Some people say I lack empathy. They're Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all
wrong. What I lack is mercy." primers on the enemy it hits.
Merciless Guerrilla Warfare Active
Each primer detonated gains 75% damage per primer detonated.
- Zodiac, Hyenas Councilmember Only one enemy can have primers and at most 5 primers can be embedded.
Brutality Holstered While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.
Rifle
Binary Trigger Active This weapon is equipped with a binary trigger that fires on trigger pull and release.
"Maintaining power requires one to be Pulling the trigger fires primer rounds that stay embedded in an enemy. Releasing the trigger fires detonator rounds that detonate all
ruthless. Absolutely ruthless." primers on the enemy it hits.
Ruthless Guerrilla Warfare Active
Each primer detonated gains 75% damage per primer detonated.
- Mayhem, Hyena Councilmember' Only one enemy can have primers and at most 5 primers can be embedded.
Brutality Holstered While holstered, landing a shot has a 5% chance to deal 20% damage as explosive damage.
DPS/DPM (relative per wep type)
Optimal Long Crit Distance Crit Distance Mag Reload Speed Headshot Weapon Bonus Burst DPS DPM (sustained,
Type Variant Weapon RPM Normalized Damage GS440 (Crafted) GS450 GS500
Range Range Min Max Size (ms) Multiplier (based on GS500) (RPM * DMG) Includes reloads)
None Base AR 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322
ACR 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 91.23%
ACR
ACR-E 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 91.23%
F2000 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 75.55% 81.37%
F2000 F2000 Replica 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 75.55% 81.37%
Shield Splinterer – F2000 27 105 10 45 850 30 1800 1.55 +29% Health Dmg 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 75.55% 81.37%
AUG A3-CQC 27 105 10 45 680 30 1800 1.55 +29% Health Dmg 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 71.77% 96.16%
AUG
Invisible Hand – AUG A3-CQC 27 105 10 45 680 30 1800 1.55 +29% Health Dmg 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 71.77% 96.16%
AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 5472 - 6688 10575 - 12948 10687 - 13062 13358 - 16327 76.00% 94.58%
Military AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 5472 - 6688 10575 - 12948 10687 - 13062 13358 - 16327 76.00% 94.58%
AK-47 Black Market AK-M 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 5472 - 6688 10575 - 12948 10687 - 13062 13358 - 16327 76.00% 94.58%
Black Market AK-M Replica 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 5472 - 6688 10575 - 12948 10687 - 13062 13358 - 16327 76.00% 94.58%
Survivor AK-47 31 105 10 45 600 30 2200 1.55 +29% Health Dmg 5472 - 6688 10575 - 12948 10687 - 13062 13358 - 16327 76.00% 94.58%
FAL 32 105 10 45 650 20 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 61.28%
FAL SA-58 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 91.23%
FAL
Tactical SA-58 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 91.23%
FAL SA-58 Para Replica 27 105 10 45 650 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 72.22% 91.23%
FAMAS 2010 28 105 10 45 900 30 1900 1.55 +29% Health Dmg 4080 - 4986 7885 - 9654 7968 - 9739 9960 - 12173 85.00% 82.07%
Famas
AR FAMAS 2010 Replica 28 105 10 45 900 30 1900 1.55 +29% Health Dmg 4080 - 4986 7885 - 9654 7968 - 9739 9960 - 12173 85.00% 82.07%
Military G36 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 75.00% 82.35%
G36 C 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 75.00% 82.35%
G36
G36 Enhanced 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 75.00% 82.35%
G36 Enhanced Replica 32 105 10 45 750 30 2000 1.55 +29% Health Dmg 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 75.00% 82.35%
Police M4 27 105 10 45 850 30 2100 1.55 +29% Health Dmg 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 75.55% 69.93%
M4 Police M4 Replica 27 105 10 45 850 30 2100 1.55 +29% Health Dmg 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 75.55% 69.93%
Eagle Bearer 35 70 10 45 750 30 2200 1.55 +29% Health Dmg 5760 - 7040 11132 - 13630 11249 - 13749 14061 - 17186 100.00% 100.00%
EMT P416 26 60 10 45 750 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 87.50% 96.08%
Hazmat P416 26 60 10 45 750 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 87.50% 96.08%
POF416 JTF P416 26 60 10 45 750 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 87.50% 96.08%
Military P416 26 60 10 45 750 30 2000 1.55 +29% Health Dmg 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 86.92%
Custom P416 G3 26 60 10 45 750 30 2000 1.55 +29% Health Dmg 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 83.34% 91.51%
Mk16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 72.92% 95.70%
SOCOM Mk16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 72.92% 95.70%
MK16
Tactical Mk 16 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 72.92% 95.70%
Tactical Mk 16 Replica 27 105 10 45 625 30 2000 1.55 +29% Health Dmg 5040 - 6160 9740 - 11926 9843 - 12030 12304 - 15038 72.92% 95.70%
CTAR-21 27 105 10 45 900 30 2100 1.55 +29% Health Dmg 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 75.00% 65.62%
TAR21
The Railsplitter – CTAR-21 27 105 10 45 900 30 2100 1.55 +29% Health Dmg 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 75.00% 65.62%
None Base LMG 40 80 10 50 580 100 5500 1.65 +15% Out of cover Damage 5760 - 7040 11132 - 13630 11249 - 13749 14061 - 17186
MG5 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 100.00% 32.36%
HK121 Infantry MG5 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 100.00% 32.36%
Infantry MG5 Replica 30 105 10 50 800 50 5600 1.85 +15% Out of cover Damage 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 100.00% 32.36%
M249 B 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 6000 - 7333 11596 - 14198 11718 - 14322 14647 - 17902 95.49% 88.02%
Tactical M249 Para 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 6000 - 7333 11596 - 14198 11718 - 14322 14647 - 17902 95.49% 88.02%
Military MK46 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 6000 - 7333 11596 - 14198 11718 - 14322 14647 - 17902 95.49% 88.02%
M249
Military MK46 Replica 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 6000 - 7333 11596 - 14198 11718 - 14322 14647 - 17902 95.49% 88.02%
October Fifth - M249 B 35 100 10 50 550 100 5600 1.65 +15% Out of cover Damage 6000 - 7333 11596 - 14198 11718 - 14322 14647 - 17902 95.49% 88.02%
Pestilence 40 80 10 50 550 100 5500 1.65 +15% Out of cover Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 76.39% 71.66%
Classic M60 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 6720 - 8213 12987 - 15901 13124 - 16041 16405 - 20050 97.22% 100.00%
LMG Military M60 E4 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 6720 - 8213 12987 - 15901 13124 - 16041 16405 - 20050 97.22% 100.00%
M60 Black Market M60 E6 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 6720 - 8213 12987 - 15901 13124 - 16041 16405 - 20050 97.22% 100.00%
Classic M60 Replica 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 6720 - 8213 12987 - 15901 13124 - 16041 16405 - 20050 97.22% 100.00%
Black Market M60 E6 Replica 40 80 10 50 500 100 5500 1.65 +15% Out of cover Damage 6720 - 8213 12987 - 15901 13124 - 16041 16405 - 20050 97.22% 100.00%
Classic RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 90.28% 71.31%
Military RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 90.28% 71.31%
RPK
Black Market RPK-74 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 90.28% 71.31%
Black Market RPK-74 Replica 28 105 10 50 650 45 2500 1.65 +15% Out of cover Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 90.28% 71.31%
Military L86 LSW 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 93.20% 52.71%
Custom L86 A2 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 93.20% 52.71%
SA80
Custom L86 A2 Replica 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 93.20% 52.71%
Tabula Rasa - Military L86 LSW 32 105 10 50 610 30 2500 1.65 +15% Out of cover Damage 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 93.20% 52.71%
None Base Pistol 16 50 0 30 250 9 1600 2 None 5760 - 7040 11132 - 13630 11249 - 13749 14061 - 17186
Px4 Storm Type F 16 50 0 30 380 17 1700 2 None 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 89.82% 90.89%
Px4 Px4 Storm Type T 16 50 0 30 380 17 1700 2 None 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 89.82% 90.89%
Px4 Storm Type T Replica 16 50 0 30 380 17 1700 2 None 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 89.82% 90.89%
X-45 16 100 0 30 400 10 1700 2 None 7823 - 9562 15121 - 18514 15280 - 18676 19100 - 23344 90.66% 51.85%
FNX45
FNX45 X-45 Tactical 16 100 0 30 400 15 1700 2 None 7823 - 9562 15121 - 18514 15280 - 18676 19100 - 23344 90.66% 77.21%
X-45 Tactical Replica 16 100 0 30 400 15 1700 2 None 7823 - 9562 15121 - 18514 15280 - 18676 19100 - 23344 90.66% 77.21%
Military M9 16 50 0 30 350 15 1900 2 None 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 77.86% 67.78%
Military M9 16 50 0 30 350 15 1900 2 None 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 77.86% 67.78%
M9
Military M9 Replica 16 50 0 30 350 15 1900 2 None 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 77.86% 67.78%
Officer's M9 A1 16 50 0 30 350 20 1900 2 None 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 77.86% 89.71%
Desert Eagle 16 50 0 30 150 8 1900 2 None 19199 - 23465 37106 - 45432 37498 - 45830 46871 - 57286 83.43% 89.89%
Desert Eagle Survivalist D50 16 50 0 30 150 8 1900 2 None 19199 - 23465 37106 - 45432 37498 - 45830 46871 - 57286 83.43% 89.89%
Liberty 16 50 0 30 150 8 1900 2 None 21359 - 26105 41280 - 50544 41716 - 50986 52144 - 63731 92.81% 100.00%
M1911 12 38 0 30 310 7 1700 2 None 11135 - 13610 21522 - 26351 21749 - 26582 27185 - 33226 100.00% 51.73%
Pistol M45A1 12 38 0 30 310 7 1700 2 None 11135 - 13610 21522 - 26351 21749 - 26582 27185 - 33226 100.00% 51.73%
M1911
Tactical M1911 12 38 0 30 310 7 1700 2 None 11135 - 13610 21522 - 26351 21749 - 26582 27185 - 33226 100.00% 51.73%
Tactical M19 Replica 12 38 0 30 310 7 1700 2 None 11135 - 13610 21522 - 26351 21749 - 26582 27185 - 33226 100.00% 51.73%
First Wave PF45 14 40 0 30 370 12 1700 2 None 7440 - 9093 14379 - 17605 14530 - 17759 18162 - 22198 79.74% 58.91%
PF45 Custom PF45 14 40 0 30 370 15 1700 2 None 7440 - 9093 14379 - 17605 14530 - 17759 18162 - 22198 79.74% 73.29%
Lightning Rod - Custom PF45 14 40 0 30 370 15 1700 2 None 7440 - 9093 14379 - 17605 14530 - 17759 18162 - 22198 79.74% 73.29%
93R 16 50 0 30 1100 20 1700 2 None 3120 - 3813 6030 - 7383 6093 - 7447 7617 - 9309 99.42% 41.51%
93R
Sharpshooters 93R 16 50 0 30 1100 20 1700 2 None 3120 - 3813 6030 - 7383 6093 - 7447 7617 - 9309 99.42% 41.51%
Snubnosed Diceros 18 36 0 30 180 6 1800 2 None 16319 - 19945 31540 - 38618 31873 - 38956 39840 - 48693 85.09% 61.05%
Diceros 18 36 0 30 180 6 1800 2 None 16319 - 19945 31540 - 38618 31873 - 38956 39840 - 48693 85.09% 61.05%
Rhino
Diceros Replica 18 36 0 30 180 6 1800 2 None 16319 - 19945 31540 - 38618 31873 - 38956 39840 - 48693 85.09% 61.05%
Diceros Special 18 36 0 30 180 6 1800 2 None 16319 - 19945 31540 - 38618 31873 - 38956 39840 - 48693 85.09% 61.05%
586 Magnum 18 36 0 30 160 6 1800 2 None 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 53.39% 43.00%
Orbit - 586 Magnum 18 36 0 30 160 6 1800 2 None 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 53.39% 43.00%
Magnum
Police 586 Magnum 18 36 0 30 160 6 1800 2 None 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 53.39% 43.00%
Police 586 Magnum Replica 18 36 0 30 160 6 1800 2 None 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 53.39% 43.00%
None Base 16 45 0 20 110 8 650 1.45 +144% Melee Damage 38400 - 46928 74216 - 90864 74992 - 91664 93742 - 114572
ACS-12 14 24 0 20 300 20 2000 1.45 +144% Melee Damage 13440 - 16424 25976 - 31800 26248 - 32080 32810 - 40100 40.38% 100.00%
AA12
Rock n' Roll - ACS-12 14 24 0 20 300 20 2000 1.45 +144% Melee Damage 13440 - 16424 25976 - 31800 26248 - 32080 32810 - 40100 40.38% 100.00%
Black Market SASG-12 S 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 17280 - 21120 33392 - 40888 33744 - 41248 42184 - 51558 31.15% 43.48%
Black Market SASG-12 S Replica 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 17280 - 21120 33392 - 40888 33744 - 41248 42184 - 51558 31.15% 43.48%
SASG-12 SASG-12 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 17280 - 21120 33392 - 40888 33744 - 41248 42184 - 51558 31.15% 43.48%
Tactical SASG-12 K 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 17280 - 21120 33392 - 40888 33744 - 41248 42184 - 51558 31.15% 43.48%
Tsunami - Tactical SASG-12 k 14 30 0 20 180 7 2100 1.45 +144% Melee Damage 17280 - 21120 33392 - 40888 33744 - 41248 42184 - 51558 31.15% 43.48%
Firemans Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Marine Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Super 90 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Super 90
Super 90 Replica 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Tactical Super 90 SBS 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Tactical Super 90 SBS Replica 16 45 0 20 160 8 600 1.45 +144% Melee Damage 23040 - 28160 44528 - 54520 45000 - 55000 56245 - 68743 36.92% 29.22%
Engraved Double Barrel Sawed Off 11 18 0 20 200 2 900 1.45 +144% Melee Damage 49920 - 61008 96472 - 118128 97496 - 119160 121864 - 148944 100.00% 42.41%
Shotgun
Double Barrel Sawed Off Shotgun 11 18 0 20 200 2 900 1.45 +144% Melee Damage 49920 - 61008 96472 - 118128 97496 - 119160 121864 - 148944 100.00% 42.41%
Double Barrel
Double Barrel Shotgun 11 18 0 20 200 2 900 1.45 +144% Melee Damage 49920 - 61008 96472 - 118128 97496 - 119160 121864 - 148944 100.00% 42.41%
Double Barrel Shotgun Replica 11 18 0 20 200 2 900 1.45 +144% Melee Damage 49920 - 61008 96472 - 118128 97496 - 119160 121864 - 148944 100.00% 42.41%
Custom M870 MCS 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
Custom M870 MCS Replica 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
Hunter M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
M870 Express 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
M870
M870 Express Replica 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
Military M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
Police M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
Cuélebre – Military M870 14 40 0 20 75 5 700 1.45 +144% Melee Damage 42240 - 51624 81632 - 99952 82496 - 100824 103116 - 126030 31.73% 45.53%
SPAS-12 16 45 0 20 70 8 650 1.45 +144% Melee Damage 46080 - 56320 89056 - 109040 89992 - 109992 112490 - 137487 32.31% 53.33%
SPAS-12 Replica 16 45 0 20 70 8 650 1.45 +144% Melee Damage 46080 - 56320 89056 - 109040 89992 - 109992 112490 - 137487 32.31% 53.33%
Spas-12
Lullaby 10 35 0 20 70 8 650 1.25 +144% Melee Damage 55680 - 68048 107608 - 131752 108744 - 132912 135925 - 166130 39.04% 64.44%
Sweet Dreams 10 35 0 20 70 8 650 1.25 +144% Melee Damage 55680 - 68048 107608 - 131752 108744 - 132912 135925 - 166130 39.04% 64.44%
None Base 60 80 10 70 98 11 2400 1+bonus +138% Headshot Damage 28798 - 35198 55659 - 68149 56246 - 68746 70306 - 85929
SOCOM Mk20 SSR 60 80 10 70 275 20 1900 1+bonus +138% Headshot Damage 13439 - 16426 25974 - 31803 26248 - 32081 32810 - 40100 70.00% 64.52%
SCAR
SOCOM MK20 SSR Replica 60 80 10 70 275 20 1900 1+bonus +138% Headshot Damage 13439 - 16426 25974 - 31803 26248 - 32081 32810 - 40100 70.00% 64.52%
M700 Carbon 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 30.44% 51.12%
M700 Carbon Replica 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 30.44% 51.12%
M700 M700 Tactical 42 100 10 70 54 7 1800 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 30.44% 51.12%
Model 700 60 80 10 70 54 7 900 1+bonus +138% Headshot Damage 35518 - 43411 68646 - 84050 69371 - 84786 86711 - 105979 36.33% 18.31%
Model 700 Replica 60 80 10 70 54 7 900 1+bonus +138% Headshot Damage 35518 - 43411 68646 - 84050 69371 - 84786 86711 - 105979 36.33% 18.31%
Paratrooper SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 16799 - 20532 32468 - 39753 32810 - 40102 41012 - 50125 82.73% 35.54%
SVD Surplus SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 16799 - 20532 32468 - 39753 32810 - 40102 41012 - 50125 82.73% 35.54%
Commando - Paratrooper SVD 34 100 10 70 260 10 2200 1+bonus +138% Headshot Damage 16799 - 20532 32468 - 39753 32810 - 40102 41012 - 50125 82.73% 35.54%
Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
MMR
SRS
MMR
SRS A1 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
SRS
SRS A1 Replica 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
Pinprick - Covert SRS 42 100 10 70 60 7 2200 1+bonus +138% Headshot Damage 29518 - 36078 57051 - 69852 57653 - 70464 72064 - 88077 33.55% 42.23%
Classic M44 Carbine 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 33598 - 41064 64936 - 79507 65621 - 80203 82024 - 100251 35.00% 25.74%
Classic M44 Carbine Replica 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 33598 - 41064 64936 - 79507 65621 - 80203 82024 - 100251 35.00% 25.74%
M44 Hunting M44 60 100 10 70 55 5 600 1+bonus +138% Headshot Damage 34558 - 42237 66791 - 81778 67496 - 82495 84367 - 103115 36.00% 26.47%
Custom M44 60 100 10 70 55 5 1900 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 31.00% 35.39%
Custom M44 Replica 60 100 10 70 55 5 1900 1+bonus +138% Headshot Damage 29758 - 36371 57514 - 70420 58121 - 71037 72650 - 88794 31.00% 35.39%
SR-1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
DSR-1 SR-1 Replica 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
Adrestia SR1 60 80 10 70 60 5 1900 1+bonus +138% Headshot Damage 29038 - 35491 56123 - 68716 56715 - 69318 70892 - 86645 33.00% 34.66%
AWM Nemesis 60 80 10 70 50 5 2400 1+bonus +138% Headshot Damage 105593 - 129058 204083 - 249878 206237 - 252067 257789 - 315074 100.00% 100.00%
None Base 22 42 0 30 900 50 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754
Converted SMG-9 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
SMG-9 Converted SMG-9 Replica 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
Converted SMG-9 A2 20 40 0 30 825 32 1700 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 88.39% 60.61%
MP5A2 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5-N 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5
MP5 ST 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
MP5 ST Replica 16 42 0 21 800 32 1800 1.5 +14.5% Critical Hit Chance 4320 - 5280 8349 - 10222 8437 - 10312 10546 - 12889 85.71% 57.27%
PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 80.96%
PP-19
Enhanced PP-19 16 42 0 30 700 53 2200 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 80.96%
AUG A3 Para XS 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Enhanced AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
AUG
Tactical AUG A3P 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Tactical AUG A3P Replica 18 34 0 30 725 25 1800 1.5 +14.5% Critical Hit Chance 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322 86.31% 49.87%
Tactical Vector SBR 9mm 15 42 0 30 1200 19 1600 1.5 +14.5% Critical Hit Chance 3360 - 4106 6494 - 7951 6562 - 8020 8202 - 10025 100.00% 30.12%
Vector SBR 9mm 15 42 0 30 1200 33 2300 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 31.13%
Vector
Vector SBR .45 ACP 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 33.87%
SMG
Vector SBR .45 ACP Replica 15 42 0 30 1200 25 1600 1.5 +14.5% Critical Hit Chance 2880 - 3520 5566 - 6815 5625 - 6875 7031 - 8593 85.72% 33.87%
MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 84.82% 63.01%
MP7
Margaret's Swap Chain - MP7 19 31 0 30 950 40 1700 1.5 +14.5% Critical Hit Chance 3600 - 4400 6957 - 8519 7031 - 8593 8788 - 10741 84.82% 63.01%
Black Market T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
T821 Black Market T821 Replica 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
Police T821 17 36 0 30 550 32 1600 1.5 +14.5% Critical Hit Chance 6240 - 7626 12059 - 14766 12187 - 14895 15233 - 18618 85.12% 91.80%
Police UMP-45 14 30 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 58.91%
UMP-45 Tactical UMP-45 14 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 51.39%
Tactical UMP-45 Replica 14 30 0 30 600 30 2300 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 51.39%
M1928 16 42 0 30 600 30 2000 1.5 +14.5% Critical Hit Chance 5280 - 6453 10204 - 12494 10312 - 12603 12889 - 15754 78.57% 58.91%
Thompson
Tommy Gun 16 42 0 30 800 50 2000 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 76.19% 70.97%
P90 15 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 3456 - 4224 6679 - 8178 6750 - 8249 8437 - 10312 77.15% 51.55%
P90 P90 Replica 15 42 0 30 900 50 2500 1.5 +14.5% Critical Hit Chance 3456 - 4224 6679 - 8178 6750 - 8249 8437 - 10312 77.15% 51.55%
The Chatterbox 15 42 0 30 700 60 2000 1.5 +14.5% Critical Hit Chance 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 79.16% 100.00%
MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
MPX Safety Distance - MPX 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
MPX (UPLAY) 16 42 0 21 850 30 1800 1.5 +14.5% Critical Hit Chance 3840 - 4693 7421 - 9086 7500 - 9166 9374 - 11457 80.95% 47.85%
None Base 50 80 10 60 240 10 1900 1.6 +15% Critical Hit Damage 4800 - 5866 9277 - 11358 9374 - 11458 11718 - 14322
ACR ACR SS 50 80 10 60 420 30 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 93.69%
Ruthless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 63.59% 94.30%
AKM
Merciless 50 80 10 60 260 30 2200 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 63.59% 94.30%
M16A2 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 51.63% 52.98%
M16
M16A2 Replica 32 105 10 60 400 30 2100 1.6 +15% Critical Hit Damage 4560 - 5573 8813 - 10790 8906 - 10885 11132 - 13605 51.63% 52.98%
Classic M1A 60 80 10 60 180 10 2500 1.6 +15% Critical Hit Damage 17279 - 21119 33395 - 40889 33748 - 41247 42184 - 51558 88.04% 56.96%
Socom M1A 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M1A
M1A CQB 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M1A CQB Replica 60 80 10 60 320 10 2500 1.6 +15% Critical Hit Damage 11039 - 13492 21336 - 26124 21561 - 26352 26951 - 32940 100.00% 36.74%
M4 50 80 10 60 360 30 2100 1.6 +15% Critical Hit Damage 8639 - 10559 16698 - 20445 16874 - 20624 21092 - 25779 88.04% 100.00%
M4 LVOA-C 50 80 10 60 380 30 2100 1.6 +15% Critical Hit Damage 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 87.77% 94.64%
LVOA-C Replica 50 80 10 60 380 30 2100 1.6 +15% Critical Hit Damage 8159 - 9973 15770 - 19309 15936 - 19478 19920 - 24347 87.77% 94.64%
Rifle
MDR Battle Rifle 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 9119 - 11146 17625 - 21580 17811 - 21769 22264 - 27211 92.93% 68.12%
MDR
MDR Battle Rifle Replica 28 80 10 60 360 20 2200 1.95 +15% Critical Hit Damage 9119 - 11146 17625 - 21580 17811 - 21769 22264 - 27211 92.93% 68.12%
Military MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
Scar Police MK17 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
Police MK17 Replica 50 80 10 60 275 20 1900 1.6 +15% Critical Hit Damage 11519 - 14079 22264 - 27259 22499 - 27498 28122 - 34372 89.67% 98.38%
SIG 716 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
SIG 716 Replica 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
SIG
SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
Artist's Tool - SIG 716 CQB 60 80 10 60 320 20 2100 1.6 +15% Critical Hit Damage 10079 - 12319 19481 - 23852 19686 - 24061 24607 - 30075 91.30% 78.53%
USC .45 ACP 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 63.19%
UMP
USC .45 ACP Replica 50 80 10 60 420 20 2000 1.6 +15% Critical Hit Damage 7680 - 9386 14842 - 18173 14999 - 18332 18748 - 22914 91.30% 63.19%
1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 23998 - 29331 46383 - 56790 46872 - 57288 58588 - 71608 67.93% 30.63%
Winchester
The Austrailian - 1886 28 80 10 60 100 5 650 1.6 +15% Critical Hit Damage 23998 - 29331 46383 - 56790 46872 - 57288 58588 - 71608 67.93% 30.63%
Available on
Talent Name AR LMG SMG MMR Shotgun Pistol Rifle Requirements Description
Critical Hits have a chance to return the bullet to the magazine, if a bullet is returned to the magazine the
next shot has 20% increased Damage. Buff lasts for 10 seconds. Buff is lost on reload, weapon swap, or
Boomerang - - - - - - x 5 or More Offense exiting combat.
Body shots increase the next Headshot's Damage by 20% for 10 seconds, stacks up to 10 times. Buff is lost
Breadbasket x x x x x x x 5 or More Offense on miss, reload, weapon swap, or when the player exits combat.
Close & Personal x x x x x x x 5 or More Offense Kills within 7m increase weapon damage by 35% for the next 5 seconds. Kills refresh the buffs duration.
Eyeless x x x x x x x N/A Deal 20% increased damage enemies affected by Blind.
Each Critical Hit increases the Reload Speed for this weapon by 3%. Stacks up to 20 times. Buff is lost on
Fast Hands x x x x x x x N/A weapon swap or when player is out of combat.
Killing a target that is downed with this weapon increases the Critical Hit Chance of the next weapon you
Finisher - - - - - x - 4 or Less Utility swap to within 3 seconds by 30% for 15 seconds.
Requires a Scope with 8x The first shot from a full magazine has [X]% increased body damage. This can only happen once every [X]
First Blood - - - x - - - magnification or higher seconds. Reloading a empty magazine removes the cooldown.
For every 10 bullets in magazine capacity, gain +2% rate of fire and +2% weapon damage for 5s when
Frenzy - x - - - - - 4 or Less Defense reloading from empty.
Ignited x x x x x x x N/A Deal 20% increased damage to enemies affected by Burning.
Killer x x x x x x x 5 or More Offense Killing an enemy with a critical hit grants 30% critical hit damage for 5s
Missed shots while in cover have a chance to return the bullet to the magazine. Magazine capacity is
Lucky Shot - - - x - x x N/A increased by 2% of the base magazine size, this stacks with Extended Magazine.
The top half of the magazine grants +20% rate of fire and -15% weapon damage
Measured x x x - - - - N/A The bottom half of the magazine granges -20% rate of fire and +30% Weapon Damage.
Requires a Scope with 8x
Naked - - - x - - - magnification or higher Headshot Damage is increased by 50% while you have no armor.
Near Sighted x - - - - - - 4 or Less Utility Recieve 35% Stability at the cost of -20% Critical strike range and -20% optimal range
After fully reloading, this weapon has increased handling for 10 seconds. Buff persists through reload. The
On Empty x - - - - - - 4 or More Defense buff is lost when swapping weapons or exiting combat.
Active Talent Optimist x x x x x x x 5 or Less Offense Weapon damage is increased by 3% for every 10% ammo missing from the magazine
For every 10% of your ammo missing, Optimal Range is increased by 20% but Weapon fire rate is decreased
Outsider - - x - - - - 4 or Less Offense by 2%.
Perpetuation x x x x x x x 5 or More Utility Headshot kills grant +5% Skill Duration for 10s.
Weapon Damage is increased for every shell loaded up to a total of 35%, if all shells are reloaded then
weapon damage is increased by an additional 5%. Buff lasts for 10 seconds. Damage increase is greater
Premeditated - - - - x - - 4 or Less Utility when the magazine capacity is lower. Swapping the weapon or reloading again resets the buff.
Killing a Target repairs your armor by 10% of your maximum armor over 5 seconds. If the kill was from a
Preservation x x x x x x x 7 or More Defense headshot, the repair is 20% of your maximum armor over 5 seconds.
After 3 consecutive kills with body shots, your magazine is refilled and weapon damage is increased by 50%
Pummel - - - - x - - 4 or More Offense for 7 seconds. This can be refreshed. Buff is lost when swapping weapons.
Ranger x x x x x x x 4 or Less Utility Weapon Damage is increased by 2% for every 5m you are from your target.
Reformation x x x x x x x 9 or More Utility Headshot kills increase Skill Repair and Healing by 50% for 20s
Headshots increase weapon damage by 5% for 5 seconds, this buff can stack 5 times. Once at max stacks
Rifleman - - - - - - x 4 or Less Defense each Headshot refreshes the duration of the buff. Non-Headshots remove this bonus.
Deal 20% increased damage to Status Effected enemies [Hidden - appears to be changed to only apply
Sadist x x x x x x x N/A bonus vs bleeding enemies]
Salvage - - - - - x - N/A Killing a target has a 50% chance to refill the magazine.
Spike x x x x x x x 5 or More Utility Headshot kills grant +35% Skill Damage for 20s
Landing shots increases weapon handling. Landing enough shots removes the weapon handling bonus and
Steady Handed x x x x x x x 5 or Less Offense refills your magazine.
Strained x x x x x x x N/A Critical Hit Damage is increased by 5% for every 10% of your base maxmimum armor that is missing.
Unhinged - x - - - - - N/A Receive 20% weapon damage at the cost of -25% weapon handling
Swapping to this weapon increases Weapon Stability by 50% for 5 seconds. Kills while this buff is active
Unwavering - - x - - - - 4 or Less Defense refreshes the duration of the buff.
Killing an enemy with a status affect applied grants all group members within 15m 20% critical strike chance
Vindictive x x x x x x x 4 or Less Offense for 10s
Accurate x x x x x x x N/A Accuracy increased by 15%
Allegro x x x x x x x N/A Rate of Fire increased by 10%
Distance x x x x x x x N/A Optimal Range increased by 15%
Handling
Extra x x x x - x x N/A Magazine Capacity increased by 20%
Talent
Jazz Hands x x x x x x x N/A Reload Speed increased by 10%
Optimized x x x x x x x N/A Weapon Handling increased by 15%
Stable x x x x x x x N/A Stability increased by 15%
Cannon x x x x x x x Equipped While this weapon is equipped the players throwing distance is increased by 10%
While holstered, reloading from empty gives you 20% of your magazine back as free ammo. Can occur once
Double Duty x x x x x - x Holstered every 30s
Everlasting x x x x x - x Holstered While holstered, this weapon regenerates ammo while in cover.
Greased x x x x x x x Holstered While holstered, this weapon tucks away and increases weapon swap speed.
While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. This can only happen once
In Rhythm x x x x x x x Equipped every 60 seconds.
While holstered, this weapons handling talent is applied to the currently active weapon.
If the active weapon is an LMG, that weapon gets +5% reload speed.
If the active weapon is an SMG, that weapon gets +5% accuracy.
If the active weapon is an AR, that weapon gets +5% stability.
If the active weapon is a Shotgun, that weapon gets +5% rate of fire.
Equipped /
If the active weapon is a Rifle, that weapon gets +5% optimal range.
Holstered
If the active weapon is an MMR, that weapon gets +5% magazine size.
Talent
Overlap x x x x x x x Holstered If the active weapon is a Pistol, that weapon gets +5% handling.
Protected Deploy x x x x x x x Equipped While equipped, this weapon grants 10% bonus armor while deploying a skill
Protected Reload x x x x x x x Equipped Players receive 10% bonus armor while reloading
ReCharged x x x x x - x Equipped While at full armour skills have 25% increased duration and ammo
While equipped and in cover, all skill damage and healing is increased by 25% for 10s. Buff is lost when
Rooted x x x x x x x Equipped exiting cover. Can occur once per 25s
While equipped rolling removes on fire, bleed, and toxic status effects. Can only happen once every 60
Stop, Drop, and Roll x x x x x x x Equipped seconds.
Transmission x x x x x x x Holstered While holstered, shock status effects have a chance to transfer to nearby enemies.
Waskly x x x x x x x Holstered While holstered, you are able to resist multiple ensnare attempts.
Zen x x x x x x x Equipped Sitting in cover for 3 seconds removes any active blind or disorient status effects.
Type Positive Attribute Negative Attribute
Streamlined Iron Sights +10% Reload Speed
Weighted Iron Sights +10% Stability
Open Iron Sights +10% Accuracy
552 Holo Sight +10% Accuracy
Acog Scope (4x) +20% Optimal Range
C79 Scope (3.4x) +5% Damage to Elites
CQBSS Scope (8x) +30% Headshot Damage
Digital Scope +45% Headshot Damage -5% Crit Damage
MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed
Optic
VX1 Scope (12x) +35% Headshot Damage -10% Reload Speed
EXPS3 Holo sight +8% Damage to Elites
Low Reflex Sight +10% Damage to Elites -10% Optimal Range
PRO Red Dot Sight +5% Stability
Reflex Sight +20% Critical Range
Rugged Mini Reflex Sight +5% Critical Strike Chance
Russian Red Dot Sight +5% Crit Damage
Small RDS Scope +15% Stability -5% Accuracy
T2 Micro Red Dot Sight +10% Accuracy
Oversized 9mm Mag +10 Extra Rounds
Extended 9mm Mag +20 Extra Rounds -10% Reload Speed
9mm Segmented 9mm Mag +20% Reload Speed
Heavy Spring 9mm Mag +10% Crit Damage
Special Forces 9mm Mag +10% Damage to Elites
Extended .45 ACP Mag +10 Extra Rounds
Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed
45 ACP Short Spring .45 ACP Mag +20% Reload Speed
Force Feed .45 ACP Mag +10% Damage to Elites
Precision Feeding .45 ACP Mag +20% Stability
Light Extended 5.56 Mag +10 Extra Rounds
Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed
5.56 Tactical 5.56 Mag +10% Crit Damage
5.56
Type Positive Attribute Negative Attribute
Infantry 5.56 Mag +30% Optimal Range
Balanced Spring 5.56 Mag +20% Stability
Light Extended 7.62 Mag +10 Extra Rounds
Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed
7.62 Weighted 7.62 Mag +20% Stability
Precision 7.62 Mag +7% Headshot Damage
Thin 7.62 Mag +20% Reload Speed
Magazines Large Pouch +35 Extra Rounds
Tactical Small Pouch +20% Reload Speed
LMG Nimble Link Belt +5% Rate of Fire
Non-disruptive Link +10% Crit Damage
Calibrated Link +15% Stability
Compensated Integrated Spring +20% Reload Speed
Overbalanced Integrated Spring +20% Stability
Bolt Action
Stiff Integrated Spring +5% Damage
Underbalanced Integrated Spring +10% Damage to Elites
Tightly Packed Marksman Mag +5 Extra Rounds
Lightweight Marksman Mag +20% Reload Speed
MMR Compact Marksman Mag +10% Damage to Elites
Sturdy Marksman Mag +20% Stability
Mended Marksman Mag +20% Optimal Range
Extended Pistol Mag +11 Extra Rounds
Pistol Field Pistol Mag +30% Optimal Range
Police Pistol Mag +20% Reload Speed
Magnum Speed Loading Revolver Drum +20% Reload Speed
Hard Tubular Spring +5% Rate of Fire
Counter-Clockwise Tubular Spring +10% Damage to Elites
Flexible Tubular Spring +20% Reload Speed
Compensator 9mm +10% Stability
Flash Hider 9mm +5% Crit Damage

9mm
Type Positive Attribute Negative Attribute
Loud Vent Brake 9mm +10% Optimal Range
9mm
Muzzle Brake 9mm +5% Damage to Elites
Osprey 9mm Suppressor +5% Critical Strike Chance
Small Suppressor 9mm +10% Accuracy
Compensator .45 +10% Stability
Flash Hider .45 +5% Crit Damage
Loud Vent Brake .45 +10% Optimal Range
45 ACP
Muzzle Brake .45 +5% Damage to Elites
Osprey .45 Suppressor +5% Critical Strike Chance
Small Suppressor .45 +10% Accuracy
Muzzle
Compensator 5.56 +10% Stability
Flash Hider 5.56 +5% Crit Damage
Large Suppressor 5.56 +10% Accuracy
5.56
Loud Vent Brake 5.56 +10% Optimal Range
Muzzle Brake 5.56 +5% Damage to Elites
Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range
Compensator 7.62 +10% Stability
Flash Hider 7.62 +5% Crit Damage
Large Suppressor 7.62 +10% Accuracy
7.62
Loud Vent Brake 7.62 +10% Optimal Range
Muzzle Brake 7.62 +5% Damage to Elites
Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range
Compact Coupled Laser Pointer +10% Headshot Damage
Compact Coupled Small Laser Pointer +10% Critical Strike Chance
Handstop +10% Reload Speed
Short Grip +5% Crit Damage
Underbarrel
Angled Grip +10% Stability
Laser Pointer +5% Critical Strike Chance
Small Laser Pointer +7% Critical Strike Chance
Vertical Grip +10% Accuracy
Weapon Type Weapon Mod Type Mod Name Attributes
Optics Eagle Eye Sight +10% Critical Strike Chance
Magazine Bullet Eyrie +30 Extra Rounds
AR Eagle Bearer
Underbarrel Talon Grip +10% Stability
Muzzle Jagged Beak +15% Crit Damage
Optics
Magazine Plagued Magazine +10% Rate of Fire
LMG Pestilence
Underbarrel Caution Tape +20% Weapon Handling
Muzzle Plagued Muzzle +25% Stability
Optics Liberty Sight +10% Critical Strike Chance
Magazine Liberty Grip +15% Damage to Elites
Pistol Liberty
Underbarrel Trigger Mechanism +15% Rate of Fire
Muzzle Liberty Customs +15% Stability
Optics Damaged Optics +15% Accuracy
Magazine Quick-loader +15% Reload Speed
Sweet Dreams
Underbarrel Hardened Grip +25% Optimal Range
Muzzle
Shotgun
Optics Outcast Optics +15% Accuracy
Magazine Quick Access Magazine +15% Reload Speed
Lullaby
Underbarrel Stunner +25% Optimal Range
Muzzle
Optics Nemesis digital scope +35% Headshot Damage
Magazine Nemesis Bolt +10% Reload Speed
MMR Nemesis
Underbarrel Nemesis Bipod +15% Damage to Elites
Muzzle Nemesis Barrel +15% Crit Damage
Optics Modified Optics +5% Critical Strike Chance
Magazine Chatterbox Magazine +10% Reload Speed
SMG Chatterbox
Underbarrel Chatterbox Cannister +15% Weapon Handling
Muzzle Chatterbox Muzzle +10% Critical Strike Chance
Optics Merciless Optics +10% Accuracy
Magazine Merciless Magazine +15% Reload Speed
Merciless
Underbarrel Merciless Grip +20% Weapon Handling

Rifle
Merciless
Weapon Type Weapon Mod Type Mod Name Attributes
Muzzle Merciless Muzzle +20% Stability
Rifle
Optics Unidentified Custom Russian Sight +10% Accuracy
Magazine Ruthless Magazine +15% Reload Speed
Ruthless
Underbarrel Ruthless Grip +20% Weapon Handling
Muzzle Mayhem’s Muzzle +20% Stability

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