Professional Documents
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Have feedback? Message @spydr101#5067 on discord, or /u/spydr101 on reddit for sheet info
DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most
up-to-date files that reside on the server.
Change Log:
2019-03-24: First published
2019-04-05: Launched Gearsets for patch 1.1 (WT5). Updated Weapon damage ranges.
2019-04-08: Updated weapon ranges again. Using the UI for verification is incredibly unreliable - DONT TRUST IT. Added
gearsets to the equipment models tab
2019-04-19: Added native armor ranges for gear. These values cover nearly every gear model available.
2019-05-17: Updated dmg ranges for TU3, added new gear sets, revised talents, exotic weapons, exotic weapon mods, and
gear attribute availability. Still working on new gear models and normalized dmg numbers. Attribute ranges to come shortly!
2019-05-22: Added high end gear mod attribute ranges
2019-05-26: Added mask attribute ranges
2019-05-27: Added Attribute rolls for the remaining slots
Credits:
-Major thanks to DocHoliday324 for graciously providing data access. Without him, none of this
would be possible.
-Sheng for a ton of data entry work
-Zenitect/Passeri_ for help with backend gear & stat allocation formulas
Additional Links:
The Division 2 Gear Search - A searchable & filtered list of all gear
www.divisionfieldguide.com - made by DocHoliday324 (WIP for Division 2)
Division 2 Map - by The_Mighty_Tspoon - no affiliation, just some great work!
GS500
Mask Body Armor Backpack Gloves Knee Pads Holster
Native Armor 19686 - 24061 39372 - 48122 36456 - 43747 19686 - 24061 24608 - 30076 27889 - 34086
Crit Chance ✓ ✓ ✓ ✓ ✓ ✓
Crit Damage ✓ ✓ ✓
Headshot Damage ✓
Weapon Damage ✓ ✓
SMG Damage % ✓
Assault Rifle Damage % ✓
Offensive
Shotgun Damage % ✓
LMG Damage % ✓
Pistol Damage % ✓
Rifle Damage % ✓
Marksman Rifle Damage % ✓
Damage vs Elites ✓
Armor ✓ ✓ ✓
Armor % ✓ ✓ ✓
Armor Regen ✓ ✓
Armor on Kill ✓
Defensive
Health ✓ ✓ ✓ ✓ ✓ ✓
Health % ✓ ✓ ✓ ✓ ✓
HP on Kill ✓
Hazard Protection ✓ ✓
Skill Haste/Cooldown ✓ ✓ ✓ ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible
value. Columns shown cover all mask model variations.
GS500 Mask Mask Mask Mask Mask Mask
Native Armor Min Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686 19686
Talent Slot 1 None Common Active Common Active None
# of attributes 3 2 2 3 3 2
Crit Chance 9.5% 9.5% 10% 8.5% 9% 11%
Crit Damage x x x x x x
Headshot Damage x x x x x x
Weapon Damage x x x x x x
SMG Damage % x x x x x x
Assault Rifle Damage % x x x x x x
Offensive
Shotgun Damage % x x x x x x
LMG Damage % x x x x x x
Pistol Damage % x x x x x x
Rifle Damage % x x x x x x
Marksman Rifle Damage % x x x x x x
Damage vs Elites 49% 48% 51% 43% 45% 55%
Armor x x x x x x
Armor % x x x x x x
Armor Regen x x x x x x
Armor on Kill x x x x x x
Defensive
Health 27104 26474 28148 23532 25020 30492
Health % 12.5% 12% 13% 11% 11.5% 14%
HP on Kill 13552 13237 14074 11766 12510 15246
Hazard Protection 49% 47% 50% 42% 45% 55%
Skill Haste/Cooldown 15% 14% 15% 13% 13% 16%
Utility
Skill Power 487 476 506 423 450 548
Gila Guard Gila Guard
Richter & Kaiser Richter & Kaiser
Yaahl Gear Yaahl Gear
China Light China Light
Applicable Gear Models: Badger Tuff Sokolov Concern Sokolov Concern Gearsets
Providense Defense Providense Defense
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all chest model variations.
GS500 Chest Chest Chest Chest Chest Chest Chest Chest Chest
Native Armor Min Min Min Min Min Min Min Min Min
Native Armor Roll 39372 39372 39372 39372 39372 39372 39372 39372 39372
Talent Slot 1 Active Common Active Common Active Common Common Active None
Talent Slot 2 None None None None None None Common Common None
# of attributes 2 2 3 3 4 4 3 3 3
Crit Chance 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Crit Damage 24% 23.5% 21.5% 21% 19% 18.5% 19.5% 20% 22%
Headshot Damage 28% 27% 25% 24% 21.5% 21% 22.5% 23.5% 25.5%
Weapon Damage 18% 17.5% 16% 15.5% 14% 14% 15% 15% 16.5%
SMG Damage % x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x
LMG Damage % x x x x x x x x x
Pistol Damage % x x x x x x x x x
Rifle Damage % x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x
Damage vs Elites x x x x x x x x x
Armor 51916 50628 46147 45003 40379 39377 42256 43400 47750
Armor % 36.5% 35.5% 32.5% 31.5% 28% 27.5% 29.5% 30.5% 33.5%
Armor Regen x x x x x x x x x
Armor on Kill x x x x x x x x x
Defensive
Health 67491 65817 59992 58504 52493 51191 54932 56420 62075
Health % 30.5% 29.5% 27% 26.5% 24% 23% 25% 25.5% 28%
HP on Kill x x x x x x x x x
Hazard Protection x x x x x x x x x
Skill Haste/Cooldown x x x x x x x x x
Utility
Skill Power 1213 1183 1079 1052 944 920 988 1014 1116
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear Petrov Defense Petrov Defense
Applicable Gear Models: Alps Summit Alps Summit Fenris Group AB Fenris Group AB Gearsets
Overlord Armaments Overlord Armaments Sokolov Concern Sokolov Concern
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all
backpack model variations.
GS500 Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack
Native Armor Min Min Min Min Min Min Min Min
Native Armor 32810 32810 32810 32810 32810 32810 32810 32810
Talent Slot 1 None Common Active Common Active Common Active None
Talent Slot 2 None Common Common Common Common Common Common None
# of attributes 4 2 2 3 3 4 4 3
Crit Chance 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Crit Damage 16.5% 18.5% 19% 16.5% 17% 14.5% 15% 19%
Headshot Damage x x x x x x x x
Weapon Damage 12.5% 14% 14.5% 12.5% 12.5% 11% 11% 14.5%
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor 35700 39719 41007 35306 36451 30893 31894 40800
Armor % 25% 28% 28.5% 24.5% 25.5% 21.5% 22.5% 28.5%
Armor Regen x x x x x x x x
Armor on Kill x x x x x x x x
Defensive
Health 46411 51636 53310 45898 47386 40161 41463 53041
Health % 21% 23% 24% 20.5% 21% 18% 18.5% 24%
HP on Kill x x x x x x x x
Hazard Protection x x x x x x x x
Skill Haste/Cooldown 25% 28% 29% 25% 25% 22% 22% 29%
Utility
Skill Power 834 928 958 825 852 722 745 954
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Alps Summit Alps Summit Richter & Kaiser Richter & Kaiser
Applicable Gear Models: Badger Tuff Petrov Defense Petrov Defense Gearsets
Airaldi Holdings Airaldi Holdings Providence Defense Providence Defense
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest
possible value. Columns shown cover all glove model variations.
GS500 Gloves Gloves Gloves Gloves Gloves
Native Armor Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686
Talent Slot 1 Common Active Common Active None
# of attributes 1 1 2 2 2
Crit Chance 7% 7.5% 5% 5.5% 8%
Crit Damage x x x x x
Headshot Damage x x x x x
Weapon Damage x x x x x
SMG Damage % 11% 12% 8% 9% 12%
Assault Rifle Damage % 11% 12% 8% 9% 12%
Offensive
Shotgun Damage % 11% 12% 8% 9% 12%
LMG Damage % 11% 12% 8% 9% 12%
Pistol Damage % 11% 12% 8% 9% 12%
Rifle Damage % 11% 12% 8% 9% 12%
Marksman Rifle Damage % 11% 12% 8% 9% 12%
Damage vs Elites x x x x x
Armor x x x x x
Armor % x x x x x
Armor Regen 3263 3573 2267 2546 3607
Armor on Kill x x x x x
Defensive
Health 19581 21441 13605 15279 21640
Health % 9% 9.5% 6% 7% 9.5%
HP on Kill x x x x x
Hazard Protection 35% 38% 24% 27% 39%
Skill Haste/Cooldown x x x x x
Utility
Skill Power 352 385 245 275 389
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Yaahl Gear Yaahl Gear
Alps Summit Alps Summit
Applicable Gear Models: China Light China Light Gearsets
Airaldi Holdings Airaldi Holdings
Overlord Armaments Overlord Armaments
Providence Defense Providence Defense
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover
all kneepad model variations.
GS500 Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads
Native Armor Min Min Min Min Min Min Min
Native Armor Roll 24608 24608 24608 24608 24608 24608 24608
Talent Slot 1 Common Active Common Active Common Active None
Talent Slot 2 None None None None Common Common None
# of attributes 1 1 2 2 1 1 1
Crit Chance 7.5% 8% 6.5% 7.5% 6% 6.5% 9%
Crit Damage x x x x x x x
Headshot Damage x x x x x x x
Weapon Damage x x x x x x x
SMG Damage % x x x x x x x
Assault Rifle Damage % x x x x x x x
Offensive
Shotgun Damage % x x x x x x x
LMG Damage % x x x x x x x
Pistol Damage % x x x x x x x
Rifle Damage % x x x x x x x
Marksman Rifle Damage % x x x x x x x
Damage vs Elites x x x x x x x
Armor 15903 17333 14312 15600 12469 13900 19337
Armor % 11% 12% 10% 11% 8.5% 9.5% 13.5%
Armor Regen 3446 3756 3101 3380 2702 3012 4190
Armor on Kill x x x x x x x
Defensive
Health 20673 22533 18606 20280 16209 18069 25138
Health % x x x x x x x
HP on Kill x x x x x x x
Hazard Protection x x x x x x x
Skill Haste/Cooldown 11% 12% 10% 11% 9% 10% 14%
Utility
Skill Power 372 405 335 365 291 325 452
Gila Guard Gila Guard
China Light China Light
Overlord Armaments Overlord Armaments
Applicable Gear Models: Providense Defense Providense Defense Sokolov Concern Sokolov Concern Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding Douglas & Harding
Wyvern Wear Wyvern Wear
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all holster model
variations.
GS500 Holster Holster Holster Holster Holster Holster Holster Holster
Native Armor Min Min Min Min Min Min Min Min
Native Armor Roll 27889 27889 27889 27889 27889 27889 27889 27889
Talent Slot 1 None None None Common Active Common Active None
# of attributes 1 2 3 1 1 2 2 2
Crit Chance 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Crit Damage 16.5% 14.5% 13% 14.5% 15.5% 12% 12.5% 14.5%
Headshot Damage x x x x x x x x
Weapon Damage x x x x x x x x
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor x x x x x x x x
Armor % x x x x x x x x
Armor Regen x x x x x x x x
Armor on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Defensive
Health 45536 40983 36429 41072 42932 32947 34621 40983
Health % 20.5% 18.5% 16.5% 18.5% 19% 15% 15.5% 18.5%
HP on Kill 22768 20491 18214 20536 21466 16474 17311 20491
Hazard Protection x x x x x x x x
Skill Haste/Cooldown 25% 23% 20% 23% 24% 18% 19% 23%
Utility
Skill Power 819 737 655 739 772 593 623 737
Douglas & Harding Douglas & Harding
"Morar" Holster System "Morar" Holster System
Gila Guard
Richter & Kaiser Richter & Kaiser
Richter & Kaiser
Jaivardhan Thigh Rig Jaivardhan Thigh Rig
Providence Defense
Applicable Gear Models: Airaldi Holdings Petrov Defense Fenris Group AB Fenris Group AB Gearsets
Douglas & Harding
Wyvern Wear Wyvern Wear
Wyvern Wear
"Didactyl" Pad Holster "Didactyl" Pad Holster
Murakami Industries
Airaldi Holdings Airaldi Holdings
Hera Pouch-Holster Hera Pouch-Holster
Slot Availability
Base set Set Name Mask Chest BackpackGloves Holster Kneepads Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical - ✓ ✓ ✓ - - 5.0% Protection From Elites 10.0% Extra Incoming Healing 10.0% Weapon Handling
Golan Gear LTD ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 10.0% Protection From Elites 8.0% Armor
Gila Guard ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Armor 20.0% Hazard Protection 15.0% Pulse Skill Power
Richter & Kaiser GmbH ✓ - ✓ - ✓ - 10.0% Hazard Protection 20.0% Pistol Damage 15.0% Shield Skill Power
Petrov Defense Group - ✓ ✓ - ✓ - 10.0% LMG Damage 15.0% Turret Skill Power 10.0% Cooldown Reduction
Yaahl Gear ✓ ✓ - ✓ - - 10.0% Weapon Handling 8.0% Hazard Protection 5.0% Weapon Damage
China Light Industries Corporation ✓ - - ✓ - ✓ 10.0% Explosives Damage 10.0% Shotgun Damage 10.0% Cooldown Reduction
Overlord Armaments - ✓ - ✓ - ✓ 10.0% Rifle Damage 7.5% Armor 7.0% Damage to Elites
Brand Set Providence Defense ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Skill Power 8.0% Health 5.0% Weapon Damage
Badger Tuff ✓ - ✓ ✓ - - 7.0% Damage to Elites 15.0% Armor on Kill 15.0% Chem Launcher Skill Power
Douglas & Harding ✓ - - - ✓ ✓ 5.0% Accuracy 10.0% Critical Hit Damage 7.0% Critical Hit Chance
Fenris Group AB - ✓ - - ✓ ✓ 10.0% Assault Rifle Damage 10.0% Protection From Elites 20.0% Health on Kill
Alps Summit Armament - ✓ ✓ ✓ - - 10.0% Cooldown Reduction 5.0% Skill Power 15.0% Hive Skill Power
Wyvern Wear ✓ - ✓ - ✓ ✓ 7.0% Critical Hit Damage 15.0% Drone Skill Power 10.0% Critical Hit Chance
Sokolov Concern ✓ ✓ - - - ✓ 10.0% SMG Damage 8.0% Critical Hit Damage 15.0% Seeker Skill Power
Airaldi Holdings - - ✓ ✓ ✓ - 10.0% Accuracy 10.0% Headshot Damage 10.0% Marksman Rifle Damage
Murakami Industries ✓ ✓ ✓ ✓ ✓ ✓ 8.0% Health 10.0% Hazard Protection 15.0% Firefly Skill Power
Patch Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)
Kills with weapons adds either:
(15) Incendiary
Every 30 seconds, all combat resources (armor kits, special and normal ammo,
Ongoing Directive 20.0% Weapon Handling 25.0% Burn Damage 25.0% Bleed Damage (15) Explosive
grenades) are picked up from an area of 40m around the player.
(7) Shock
bullets to a random weapon slot.
Kills by a skill reset your other skill cooldown. Repairing A
Enemies that go near (3m radius) the players placed skills (hive, turrets, pulse friendly agent from no armor resets all your skill cooldowns
1.1 Hardwired 20.0% Skill Health 20.0% Skill Damage 20.0% Skill Power sensor) get Shocked/Disrupted after a brief buildup with accompanying (once per 15s). When any skill completes its cooldown or
sparks. Can occur every 10s. reaches full charges, gain 10% skill damage and 10% skill
healing for 15 seconds.
When you shoot an enemy, apply a defuff to them. Debuffs are applied in the
order of Red/White/Blue, cycling every 2 seconds. Shooting an enemy with all three colors of debuffs will also
10.0% Protection From
True Patriot 10.0% Damage to Armor 10.0% Total Armor Red debuff decreases damage dealt by the target by 10%. deal 50% of damage to nearby (10m) enemies with at least
Elites
White debuff restores armor per bullet to players that shoot the target. one debuff on them.
Blue debuff grants an amount of skill haste (10%) when hit.
Explosions caused by the player stacks a bombardier buff.
Negotiators Dilemma
Launch a grenade at the target that depleted your armor, can occur once Each stack of the buff grants Party/Raid members +10%
*Requires Demolitionist 10,000 Armor on Kill 30% Health 30% Explosive Resistance
every 3 seconds explosives damage and the player with 10% bonus armor for
Specialization
10s.
When killing an enemy, trigger a small pulse from their
Tip of the Spear
Crossbow bolts are equipped with proximity detonators. location.
*Requires Survivalist 20% Pulse Skill Power 20% Cooldown Reduction 20% Proectection From Elites
On impact, bolts trigger a 9m pulse. Party/Raid members deal 20% extra damage to pulsed
TU3 Specialization
targets
Dead Man’s Hand:
Flip a card by shooting an enemy with your Marksman Rifle, headshots flip
Aces & Eights
two. Sheriffs Favor: Effects of Dead Man’s Hand are applied to all
*Requires Sharpshooter 20.0% Weapon Handling 20.0% Weapon Accuracy 10% Marksman Rifle Damage
Full House increases clip size by {4}% for 10 seconds of your Party/Raid members
Specialization
4 of A Kind grants 30% bonus armor for 10 seconds
Aces & Eights grants the next 5 bullets 100% damage
Item Type Type Talent Requirements Description
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 20%
Mask
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Spotter 5 or more Utility Damage increased to Pulsed enemies by 20%
Defensive Centered 4 or more Defense Headshot kills grant status effect immunity for 10 seconds
Causing Status Effect on a enemy has a chance to spread that same Status Effect to the nearest Enemy within 10m. Can only
Active
Utility Creeping Death 4 or less Offense occur once every 15s
Utility Trauma Requires a Marksman Rifle or RifleHeadshots
Equippedhave a 15% chance to Blind enemies for 3 seconds. 15s cooldown in PVP
Utility Dialed In N/A After aiming your weapon stability is increased by [25]% of your Weapon Accuracy for [5] seconds. (values TBD?)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Chest
Shotgun/SMG/AR
Offensive Berserk 7 or more Offense For every 20% of your armor bar missing, weapon damage is increased by 10%
Offensive Unstoppable Force 7 or more Defense After a kill your Weapon damage is increased by 2% for every 25000 armor of your maximum armor. Buff lasts for 10 seconds
Defensive Bloodsucker 11 or more Defense Depleting an enemy's armor adds a stack of +20% bonus armor for 5s. Max stack is 5
Active Defensive Payload 4 or less Defense Destroying an enemy asset increases explosive damage by 50% for 15s.
No other active talents affecting armor
After your
kits armor breaks it is repaired by 70% and using an Armor Kit within 7s does not consume the Armor Kit. Can occur
Defensive Unbreakable 11 or more Defense once every 60 seconds.
Grenade radius is increased by X meters (varies based on grenade type). Grenades that kill an enemy are refunded (Can occur
Utility Mad Bomber 4 or less Utility once every 60s)
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Vital N/A Health increased by 20%
Defensive Hardened N/A Armor increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Common
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Back Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive On the Ropes 7 or more Utility While all Skills are on cooldown Weapon Damage is increased by 25%
Defensive Efficient No other active talents affecting armor
Using akits
Armor Kit while at 0 armor has a 50% chance to not consume the armor kit
Active Utility Tech Support 6 or more Utility Kills by active skills grant +25% Skill Damage and Skill Duration for 10s
Back
Active
Utility Skilled 6 or more Utility Skill kills have a 25% chance to reset all active skill cooldowns
Utility Safeguard 4 or less Offense Killing a target grants a 50% bonus to repairing and healing effects for 5s
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Utility Destructive N/A Explosive Damage increased by 20%
Gloves Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Offensive Wicked 4 or more Offense Damage is increased by 10% against Status effected enemies
Offensive Obliterate 4 or more Offense Destroying a targets armor increases Critical Hit Damage by 25% for 5 seconds
Offensive Opportunistic Marksman/Shotgun Destroying an enemy's weak spot increases its damage taken from all source by 10% for 20s
Offensive Compensated 3 or less Offense Weapon Damage is increased by 15% when you have less than 20% Critical Hit Chance.
Active AR/SMG/LMG
Defensive Clutch 4 or less Defense Critical hits restore 20% health per hit and 1% armor per hit based on what you are missing.
Utility Terminate 5 or more Utility Destroying a targets Armor increases Skill Damage by 35% for 15 seconds
Utility To Order N/A Grenades can now be "cooked" by holding the fire button, making them explode earlier
Utility Knee Cap 4 or Less Utility Shooting a Enemy in the legs has a 15% chance to apply Bleed Status Effect.
Offensive Critical N/A Critical Hit Damage increased by 5%
Offensive Surgical N/A Critical Hit Chance increased by 5%
Offensive Precise N/A Headshot Damage increased by 15%
Offensive Devastating N/A Weapon Damage increased by 5%
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Common
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Holster Utility Destructive N/A Explosive Damage increased by 20%
Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
Killing an enemy who is affected by a Status Effect has a chance to fill the remaining ammo in the magazine with a random
Offensive Reassigned N/A Special Ammo type for 3 seconds. Can only happen once every 45 seconds.
Swapping to your Sidearm within 3 seconds of a kill increases Weapon damage by 20% for the entire magazine of the sidearm.
Offensive Gunslinger 5 or less Defense Buff is lost on weapon swap or when the player exits combat.
Active
Offensive Bloodlust 9 or more Offense Swapping to another weapon within 3 seconds after a kill, increases all weapon damage by 35% for 5s.
Killing a enemy with your sidearm instantly replenishes 50% armor based on your maximum armor. This can only happen once
Defensive Blacksmith 7 or more Defense every 15 seconds
Utility Fill'er Up N/A Reloading from empty reloads all weapons.
Offensive Hard Hitting N/A Damage to Elites increased by 10%
Defensive Insulated N/A Hazard Protection increased by 10%
Defensive Restorative N/A Health on Kill increased by 10%
Defensive Self Adjusting N/A Armor Regeneration increased by 20%
Common
Knee
Pads
Common
Utility Empowered N/A Skill Power increased by 10%
Utility Surge N/A Reduces Skill Cooldown by 10%
Knee Utility Destructive N/A Explosive Damage increased by 20%
Pads Utility Capacitive N/A Battery Life for Skills increased by 20% (increases skill duration)
After staying in cover for 3 seconds, Armor repairs by 5% of your max Armor every second. Exiting cover stops armor recovery if
Defensive Patience 6 or more Defense in combat.
Defensive Entrench Rifle/Marksman Headshots while in cover repair your armor by 10% of your maximum armor.
Active
Utility Calculated 7 or more Utility Killing a enemy while in cover reduces active skill cooldowns by 20%
Utility Braced N/A Weapon Handling is increased by 25% for 10 seconds after entering cover. Buff is lost when the player exits cover.
Utility Cloaked 5 or less Utility When armor drops below 0, enemy electronics within 10m cannot track you for 10s. Can occur once every 30s
Talents Gear Mods Attributes
Type Brand Gear Name Total Slot 1 Slot 2 Total Protocol + System Total Protocol System Total Fixed Attribute
Search by Slot Search by Brand Search by Name Qty Common Active Common Active Qty Offensive Defensive Utility Offensive Defensive Utility Offensive Defensive Utility Qty Attribute #1 Attribute #2 Attribute #3 Attribute #4
Mask
Mask Golan Gear LTD Emet Mask 2 0 0 0 0 1
Mask Gila Guard Javelina Mask 1 1 0 0 1 1 2
Mask Gila Guard Javelina Mask Replica 1 1 0 0 1 1 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather 1 0 0 0 0 2
Mask Richter & Kaiser GmbH Svalinn Heavy Breather Replica 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask 1 0 0 0 0 2
Mask Yaahl Gear Cascades Mask Replica 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 1 0 0 0 0 2
Mask China Light Industries Corporation MJ 54 Replica 1 0 0 0 0 2
Mask Providence Defense Field Protective Mask 1 0 0 0 0 2
Mask Badger Tuff Combat Mask "Cete" 0 0 0 0 0 3
Mask Badger Tuff Combat Mask "Cete" Replica 0 0 0 0 0 3
Mask Badger Tuff Salvaged Combat Mask "Cete" 0 0 0 0 0 3
Mask Douglas & Harding "Lomond" Medium Breather 1 0 0 0 0 2
Mask Douglas & Harding "Lomond" Medium Breather Replica 1 0 0 0 0 2
Mask Douglas & Harding Salvaged "Lomond" Medium Breather 1 0 0 0 0 2
Mask Wyvern Wear "Maxillam" Respirator 1 0 0 0 0 2
Mask Sokolov Concern Special Operations Mask 1 0 0 0 0 3
Mask Sokolov Concern Salvaged Special Operations Mask 1 0 0 0 0 3
Mask Murakami Industries "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Julius's "Mengu" Face Protection 1 0 0 0 0 2
Mask Murakami Industries Salvaged "Mengu" Face Protection 1 0 0 0 0 2
Mask Ongoing Directive Gatherers Mask 0 1 0 0 1 1 2
Mask True Patriot Heft Grade A Mask 0 0 0 0 0 2
Mask Hard Wired "Rhodeswood" AR Mask 0 0 0 0 0 2
Chest 0 0 0 0
Chest 5.11 Tactical TacLite Plate Carrier 1 2 2 0 0 1 1 3
Chest Golan Gear LTD Chatzatz Chest 1 2 0 2 0 1 1 2
Chest Gila Guard Armadillo Vest 1 3 1 2 0 1 1 1 3
Chest Gila Guard Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Gila Guard Salvaged Iguana Hauberk 1 3 0 2 1 1 1 1 3
Chest Petrov Defense Group Ops Armor 1 1 0 0 1 1 4
Chest Petrov Defense Group Ops Armor Replica 1 1 0 0 1 1 4
Chest Petrov Defense Group Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Petrov Defense Group Salvaged Crew-Adapted Chest Rig 1 1 0 1 0 1 4
Chest Yaahl Gear Ranier Vest 1 2 0 2 0 1 1 3
Chest Yaahl Gear Ranier Vest Replica 1 2 0 2 0 1 1 3
Chest Yaahl Gear Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Yaahl Gear Salvaged Glacier Bay Vest 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Pointblank" Protection Vest Replica 1 2 0 2 0 1 1 3
Chest Overlord Armaments "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments Salvaged "Big Drum" Body Armor 1 2 1 1 0 1 1 3
Chest Overlord Armaments "Fortitude" Plate Carrier 1 2 1 1 0 1 1 3
Chest Providence Defense Body Armor System 1 2 0 1 1 1 1 3
Chest Providence Defense Body Armor System Replica 1 2 0 1 1 1 1 3
Chest Providence Defense Counterforce Vest 1 2 1 1 0 1 1 3
Chest Providence Defense Salvaged Counterforce Vest 1 2 1 1 0 1 1 3
Chest Fenris Group AB Harnesk Armor 2 1 0 0 1 1 3
Chest Fenris Group AB Harnesk Armor Replica 2 1 0 0 1 1 3
Chest Fenris Group AB Förstärkt Breastplate 2 1 0 1 0 1 3
Chest Fenris Group AB Salvaged Förstärkt Brest Plate 2 1 0 1 0 1 3
Chest Fenris Group AB Stridväst Combat Vest 2 1 1 0 0 1 3
Chest Alps Summit Armament Reinforced Utility Vest 1 3 0 2 1 1 1 1 2
Chest Alps Summit Armament X-TREYME Pro Ribcage 1 3 1 1 1 1 1 1 2
Chest Sokolov Concern Lightweight Ballistic Vest 1 1 1 0 0 1 4
Chest Sokolov Concern Lightweight Ballistic Vest Replica 1 1 1 0 0 1 4
Chest Sokolov Concern Escorter Combat Harness 1 1 0 1 0 1 4
Chest Murakami Industries "Tatami" Cuirass 1 2 0 1 1 1 1 3
Chest Murakami Industries Pelle's "Tatami" Cuirass 1 2 0 1 1 1 1 3
XP Kill Bonus
XP Weakpoint Kill
Chest Ongoing Directive Resource Harness 0 2 0 0 2 1 1 3 XP Headshot Kill
Blast Damage
Grenade Damage
Chest True Patriot Appleton Body Armor 0 2 0 2 0 1 1 3
Chest Hard Wired "Serpentine" Array Vest 0 2 2 0 0 1 1 3
Backpack 0 0 0 0
Backpack 5.11 Tactical RUSH24 Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical #N/A 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Nitro Backpack 2 1 1 0 0 1 3
Backpack 5.11 Tactical All Hazards Prime Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH12 Backpack 2 1 0 1 0 1 3
Backpack 5.11 Tactical RUSH72 Backpack 2 1 0 0 1 1 3
Backpack 5.11 Tactical AMP24 2 1 0 0 1 1 3
Backpack Golan Gear LTD Chemar Backpack 3 1 0 1 0 1 2
Backpack Gila Guard Gila Inventory System 2 2 1 1 0 1 1 3
Backpack Gila Guard Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Gila Guard Salvaged Big Horn Pack 2 2 0 1 1 1 1 3
Backpack Richter & Kaiser GmbH Ancile Rucksack 2 1 0 0 1 1 3
Backpack Richter & Kaiser GmbH Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Salvaged Aegis Knapsack 2 1 0 1 0 1 3
Backpack Richter & Kaiser GmbH Duban Fitted Hauler 2 1 1 0 0 1 3
Backpack Petrov Defense Group TacSack 2 0 0 0 0 4
Backpack Petrov Defense Group TacSack Replica 2 0 0 0 0 4
Backpack Petrov Defense Group Support Weapons Bag 2 0 0 0 0 4
Backpack Petrov Defense Group Salvaged Support Weapons Bag 2 0 0 0 0 4
Backpack Providence Defense Tactical 48h Backpack 2 1 0 0 1 1 3
Backpack Providence Defense Police SW Backpack 2 1 1 0 0 1 3
Backpack Providence Defense Salvaged Police SW Backpack 2 1 1 0 0 1 3
Backpack Badger Tuff Long Range Pack "Sett" 0 1 0 0 1 1 4
Backpack Badger Tuff Long Range Pack "Sett" Replica 0 1 0 0 1 1 4
Backpack Badger Tuff Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Salvaged Winter Carryall "Bergmann" 0 1 0 1 0 1 4
Backpack Badger Tuff Roamer Pack "Sow" 0 1 1 0 0 1 4
Backpack Alps Summit Armament Mountain Hiking Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Mountain Hiking Pack Replica 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Salvaged Trekking Elite Pack 2 2 1 0 1 1 1 2
Backpack Alps Summit Armament Element Outdoors Rucksack 2 2 0 0 2 1 1 2
Backpack Wyvern Wear "Trapezius" Go-bag 2 1 0 0 1 1 3
Backpack Wyvern Wear "Scapula" Bug-out Bag 2 1 0 1 0 1 3
Backpack Wyvern Wear "Pygostyle" Sack 2 1 0 0 1 1 3
Backpack Airaldi Holdings Apollo Operator Pack 2 1 0 0 1 1 2
Backpack Airaldi Holdings Apollo Operator Pack Replica 2 1 0 0 1 1 2
Backpack Airaldi Holdings Demeter Quick-Stash 2 1 1 0 0 1 2
Backpack Murakami Industries "Sashimono" Backpack 2 1 0 0 1 1 3
Backpack Murakami Industries "Sashimono" Backpack Replica 2 1 0 0 1 1 3
Backpack Murakami Industries "Horo" CarryBack 2 1 0 1 0 1 3
Backpack Exotic Acosta's GoBag 0 0 0 0
Bleed Resistance
Blind/Deaf
Resistance
Burn Resistance
Backpack Ongoing Directive Loadout Frame 0 2 0 0 2 1 1 3 Poison Resistance
Disrupt Resistance
Shock Resistance
Ensnare Resistance
Disorient Resistance
Backpack True Patriot Driver Excursion Pack 0 1 0 1 0 1 3
Backpack Hard Wired "Abberton" Dynamo Carrier 0 1 1 0 0 1 3
Gloves 0 0 0 0
Gloves 5.11 Tactical Station Grip Gloves 1 0 0 0 0 2
Gloves 5.11 Tactical #N/A 1 0 0 0 0 2
Gloves Golan Gear LTD Ayal Gloves 2 0 0 0 0 1
Gloves Gila Guard Diamondback Gloves 1 1 0 0 1 1 2
Gloves Gila Guard Diamondback Gloves Replica 1 1 0 0 1 1 2
Gloves Yaahl Gear Shasta Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Olympic Gloves 1 0 0 0 0 2
Gloves Yaahl Gear Salvaged Olympic Gloves 1 0 0 0 0 2
Gloves China Light Industries Corporation ST 520 1 0 0 0 0 2
Gloves China Light Industries Corporation Salvaged ST 520 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves 1 0 0 0 0 2
Gloves Overlord Armaments "Neptune" Protection Gloves Replica 1 0 0 0 0 2
Gloves Providence Defense Tactical Assault Gloves 1 0 0 0 0 2
Gloves Badger Tuff Durability Gloves "Meles" 0 0 0 0 0 3
Gloves Badger Tuff Durability Gloves "Meles" Replica 0 0 0 0 0 3
Gloves Alps Summit Armament Climbing Gloves 1 1 1 0 0 1 1
Gloves Alps Summit Armament Climbing Gloves Replica 1 1 1 0 0 1 1
Gloves Alps Summit Armament Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Alps Summit Armament Salvaged Hybrid FL Gloves 1 1 0 0 1 1 1
Gloves Airaldi Holdings Heracles Dexterity Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Heracles Dexterity Gloves Replica 1 0 0 0 0 1
Gloves Airaldi Holdings Persephone Precision Gloves 1 0 0 0 0 1
Gloves Airaldi Holdings Salvaged Persephone Precision Gloves 1 0 0 0 0 1
Gloves Murakami Industries "Kote" Hand Guards 1 0 0 0 0 2
Gloves Murakami Industries "Yugake" Firearm Gloves 1 0 0 0 0 2
Gloves Ongoing Directive CQB Fist Guards 0 1 0 0 1 1 2
Gloves True Patriot Ross Hand Protectors 0 0 0 0 0 2
Gloves Hard Wired "Molesey" ESD Gloves 0 0 0 0 0 2
Holster 0 0 0 0
Holster Golan Gear LTD Shomer Holster 1 1 0 0 1 1 1
Holster Gila Guard Jackrabbit Holster 0 2 2 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Pridwen Holster Replica 0 1 0 0 1 1 2
Holster Richter & Kaiser GmbH Jaivardhan Thigh Rig 1 1 1 0 0 1 1
Holster Richter & Kaiser GmbH Salvaged Jaivardhan Thigh Rig 0 1 1 0 0 1 2
Holster Petrov Defense Group Drop Leg Holster 0 0 0 0 0 3
Holster Petrov Defense Group Drop Leg Holster Replica 0 0 0 0 0 3
Holster Providence Defense Modular Holster 0 1 1 0 0 1 2
Holster Providence Defense Modular Holster Replica 0 1 1 0 0 1 2
Holster Douglas & Harding "Morar" Holster System 1 1 0 0 1 1 1
Holster Douglas & Harding "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Douglas & Harding Salvaged "Awe" Thigh Mag/Holster 0 1 1 0 0 1 2
Holster Fenris Group AB Fodral Holster 1 0 0 0 0 2
Holster Fenris Group AB Fodral Holster Replica 1 0 0 0 0 2
Holster Fenris Group AB Salvaged Fodral Holster 1 0 0 0 0 2
Holster Wyvern Wear "Talon" Tactical Holster 0 1 0 0 1 1 2
Holster Wyvern Wear "Talon" Tactical Holster Replica 0 1 0 0 1 1 2
Holster Wyvern Wear "Didactyl" Pad Holster 1 1 1 0 0 1 1
Holster Wyvern Wear Salvaged "Didactyl" Pad Holster 0 1 1 0 0 1 2
Holster Airaldi Holdings Artemis Fast Draw Holster 0 1 1 0 0 1 1
Holster Airaldi Holdings Hera Pouch-Holster Combo 1 1 1 0 0 1 1
Holster Airaldi Holdings Salvaged Hera Pouch-Holster Combo 0 1 1 0 0 1 1
Holster Murakami Industries "Haidate" Thigh System 0 1 0 0 1 1 2
Holster Murakami Industries Katinka's "Haidate" Thigh System 0 1 0 0 1 1 2
Holster Ongoing Directive Special Ammo Holster 0 2 0 0 2 1 1 2
Holster True Patriot Young Low-Friction Holster 0 1 0 1 0 1 2
Holster Hard Wired "Ullswater" Proxy Rig 0 1 1 0 0 1 2
Kneepads 0 0 0 0
Kneepads Golan Gear LTD Nahar Knees 2 1 0 1 0 1 1
Kneepads Gila Guard Sidewinder Kneepads 1 2 0 2 0 1 1 1
Kneepads China Light Industries Corporation HX 02 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation HX 02 Replica 1 1 1 0 0 1 1
Kneepads China Light Industries Corporation Salvaged HX 02 1 1 1 0 0 1 1
Kneepads Overlord Armaments "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Overlord Armaments Salvaged "Dingson" Protection Pads 1 1 1 0 0 1 1
Kneepads Providence Defense Urban Warfare Kneepads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads 1 1 1 0 0 1 1
Kneepads Douglas & Harding "Tay" Protective Pads Replica 1 1 1 0 0 1 1
Kneepads Fenris Group AB Knäskydd Knee Protectors 2 0 0 0 0 1
Kneepads Wyvern Wear "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Wyvern Wear "Patella" Knee Cups Replica 1 1 1 0 0 1 1
Kneepads Wyvern Wear Salvaged "Patella" Knee Cups 1 1 1 0 0 1 1
Kneepads Sokolov Concern Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Sokolov Concern Nimble Knee Protectors Replica 1 0 0 0 0 2
Kneepads Sokolov Concern Salvaged Nimble Knee Protectors 1 0 0 0 0 2
Kneepads Murakami Industries "Suneate" Knee Braces 1 1 0 1 0 1 1
Kneepads Murakami Industries "Suneate" Knee Braces Replica 1 0 0 0 0 1
Kneepads Murakami Industries Salvaged "Suneate" Knee Braces 1 0 0 0 0 1
Kneepads Exotic Sawyer's Kneepads 0 0 0 0
Kneepads Ongoing Directive Knee Poleyn 0 2 1 0 1 1 1 1
Kneepads True Patriot Sheridan Kneelers 0 1 0 1 0 1 1
Kneepads Hard Wired "Strines" Stabilizing Pads 0 1 1 0 0 1 1
GS500 Mods Offensive Protocol Offensive System
Mod Name Offensive Protocol: Critical Offensive Protocol: Precision Offensive System: Firearms Offensive System: Dexterity
Fixed Attribute (HE
Weapon Damage 0.5% - 4% 0.5% - 4% 0.5% - 4% 0.5% - 4%
Only)
[Weapon Type] Crit Hit Chance 0.5% - 3% x x x
[Weapon Type] Crit Hit Damage 0.5% - 3% x x x
Critical Range 0.5% - 5.5% x x 0.5% - 5.5%
Optimal Range 2% - 11% 2% - 11% x 2% - 11%
Offensive
Weapon Headshot Damage x 1% - 6.5% x x
(pick 2)
[Weapon Type] Damage % x x 2% - 9% x
Damage Done To Armor x x 1% - 3% x
Damage Done To Health x x 1% - 3% x
Weapon Handling x x x 1.5% - 10.5%
9mm
Type Positive Attribute Negative Attribute
Loud Vent Brake 9mm +10% Optimal Range
9mm
Muzzle Brake 9mm +5% Damage to Elites
Osprey 9mm Suppressor +5% Critical Strike Chance
Small Suppressor 9mm +10% Accuracy
Compensator .45 +10% Stability
Flash Hider .45 +5% Crit Damage
Loud Vent Brake .45 +10% Optimal Range
45 ACP
Muzzle Brake .45 +5% Damage to Elites
Osprey .45 Suppressor +5% Critical Strike Chance
Small Suppressor .45 +10% Accuracy
Muzzle
Compensator 5.56 +10% Stability
Flash Hider 5.56 +5% Crit Damage
Large Suppressor 5.56 +10% Accuracy
5.56
Loud Vent Brake 5.56 +10% Optimal Range
Muzzle Brake 5.56 +5% Damage to Elites
Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range
Compensator 7.62 +10% Stability
Flash Hider 7.62 +5% Crit Damage
Large Suppressor 7.62 +10% Accuracy
7.62
Loud Vent Brake 7.62 +10% Optimal Range
Muzzle Brake 7.62 +5% Damage to Elites
Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range
Compact Coupled Laser Pointer +10% Headshot Damage
Compact Coupled Small Laser Pointer +10% Critical Strike Chance
Handstop +10% Reload Speed
Short Grip +5% Crit Damage
Underbarrel
Angled Grip +10% Stability
Laser Pointer +5% Critical Strike Chance
Small Laser Pointer +7% Critical Strike Chance
Vertical Grip +10% Accuracy
Weapon Type Weapon Mod Type Mod Name Attributes
Optics Eagle Eye Sight +10% Critical Strike Chance
Magazine Bullet Eyrie +30 Extra Rounds
AR Eagle Bearer
Underbarrel Talon Grip +10% Stability
Muzzle Jagged Beak +15% Crit Damage
Optics
Magazine Plagued Magazine +10% Rate of Fire
LMG Pestilence
Underbarrel Caution Tape +20% Weapon Handling
Muzzle Plagued Muzzle +25% Stability
Optics Liberty Sight +10% Critical Strike Chance
Magazine Liberty Grip +15% Damage to Elites
Pistol Liberty
Underbarrel Trigger Mechanism +15% Rate of Fire
Muzzle Liberty Customs +15% Stability
Optics Damaged Optics +15% Accuracy
Magazine Quick-loader +15% Reload Speed
Sweet Dreams
Underbarrel Hardened Grip +25% Optimal Range
Muzzle
Shotgun
Optics Outcast Optics +15% Accuracy
Magazine Quick Access Magazine +15% Reload Speed
Lullaby
Underbarrel Stunner +25% Optimal Range
Muzzle
Optics Nemesis digital scope +35% Headshot Damage
Magazine Nemesis Bolt +10% Reload Speed
MMR Nemesis
Underbarrel Nemesis Bipod +15% Damage to Elites
Muzzle Nemesis Barrel +15% Crit Damage
Optics Modified Optics +5% Critical Strike Chance
Magazine Chatterbox Magazine +10% Reload Speed
SMG Chatterbox
Underbarrel Chatterbox Cannister +15% Weapon Handling
Muzzle Chatterbox Muzzle +10% Critical Strike Chance
Optics Merciless Optics +10% Accuracy
Magazine Merciless Magazine +15% Reload Speed
Merciless
Underbarrel Merciless Grip +20% Weapon Handling
Rifle
Merciless
Weapon Type Weapon Mod Type Mod Name Attributes
Muzzle Merciless Muzzle +20% Stability
Rifle
Optics Unidentified Custom Russian Sight +10% Accuracy
Magazine Ruthless Magazine +15% Reload Speed
Ruthless
Underbarrel Ruthless Grip +20% Weapon Handling
Muzzle Mayhem’s Muzzle +20% Stability