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Privilege Effect Trial Title Title Details

Agility↑ 1 Very slightly improves chance to hit and avoid being hit. Default — —
Agility↑ 2 Slightly improves chance to hit and avoid being hit. Adaptability I Surveyors Kill 2 enemies under 4 rounds.
Agility↑ 3 Moderately improves chance to hit and avoid being hit. Adaptability I Mimics Kill 3 enemies under 3 rounds (3 Reflex Flans).
Agility↑ 4 Greatly improves chance to hit and avoid being hit. Adaptability II Trailblazers Kill 2 enemies under 3 rounds (2 Reflex Flans).
Master
Agility↑ 5 Massively improves chance to hit and avoid being hit. Adaptability II Kill 3 enemies under 2 rounds (3 Reflex Flans).
Improvisers
Slightly increases the ability points awarded for completing Negotiation- Kill 2 enemies under 4 rounds without using MP (2
Bonus AP 1 Speakers
a quest. Teamwork Tonberries).
Moderately increases the ability points awarded for Negotiation- Kill 3 enemies under 4 rounds without using MP (3
Bonus AP 2 Lectors
completing a quest. Teamwork Tonberries).
Greatly increases the ability points awarded for completing Negotiation- Kill 2 enemies under 3 rounds without using MP (2
Bonus AP 3 Advocates
a quest. Teamwork Tonberries).
Slightly increases the clan points awarded for completing a
Bonus CP 1 General Training I Trainees Kill 5 enemies.
quest.
Moderately increases the clan points awarded for
Bonus CP 2 General Training I Professionals Kill 6 enemies in 4 rounds.
completing a quest.
Greatly increases the clan points awarded for completing a
Bonus CP 3 General Training I Veterans Kill 6 enemies in 3 rounds.
quest.
Slightly increases the experience points awarded for Examine the Urn 4 times in 4 rounds while facing 4
Bonus EXP 1 Teamwork-Aptitude Hands of Steel
completing a quest. enemies.
Moderately increases the experience points awarded for Examine the Urn 6 times in 4 rounds while facing 5
Bonus EXP 2 Teamwork-Aptitude Hands of Gold
completing a quest. enemies.
Greatly increases the experience points awarded for Examine the Urn 7 times in 3 rounds while facing 5
Bonus EXP 3 Teamwork-Aptitude Hands of Divinity
completing a quest. enemies.
Adaptability- Survive 2 rounds facing 4 enemies while upholding the
Bonus Gil 1 Slightly increases the gil awarded for completing a quest. Followers
Negotiation law (Harming the weak).
Moderately increases the gil awarded for completing a Adaptability- Survive 2 rounds facing 6 enemies while upholding the
Bonus Gil 2 Compromisers
quest. Negotiation law (Harming the weak).
Adaptability- Survive 3 rounds facing 6 enemies while upholding the
Bonus Gil 3 Greatly increases the gil awarded for completing a quest. Catalysts
Negotiation law (Harming the weak).
Debuff Resistance Aptitude-
Grants immunity to Poison. Travelers
1 Adaptability
Debuff Resistance
Grants immunity to Blind. Teamwork-Aptitude Hands of Silver
2*
Debuff Resistance Adaptability-
Grants immunity to Silence. Outriders
3* Negotiation
Debuff Resistance Negotiation-
Grants immunity to Immobilize and Disable. Champions
4* Teamwork
Debuff Resistance Defeat enemies in 3 rounds with 2 reinforcements in
Grants immunity to Confuse, Charm, and Toad. General Training II Legends
5* round 2.
Empowered Bangaa units receive bonuses to Attack, Defense, and
Aptitude I Grease Monkeys
Bangaa other attributes.
Gria units receive bonuses to Attack, Defense, and other
Empowered Gria Teamwork II Comrades
attributes.
Empowered Hume units receive bonuses to Attack, Defense, and other
General Training I Novices
Humes attributes.
Empowered Moogle units receive bonuses to Attack, Defense, and
Adaptability I Scouts
Moogles other attributes.
Empowered Nu Nu mou units receive bonuses to Attack, Defense, and
Negotiation I Hagglers
Mou other attributes.
Viera units receive bonuses to Attack, Defense, and other Kill 2 Mimics (Gloves) while upholding the law (Any ability
Empowered Viera Teamwork I Acquaintances
attributes. used must consume MP).
Privilege Effect Trial Title Title Details

Seeq units receive bonuses to Attack, Defense, and other


Empowered Seeq Aptitude II Craftsmen
attributes.
Libra** Reveals the location of all traps on the field. Adaptability II Contrivers
Very slightly increases critical hit rate and chance of
Luck 1 Default —
an Opportunity Command.
Slightly increases critical hit rate and chance of an Slay 4 enemies while upholding the law against targeting
Luck 2 Negotiation I Barterers
Opportunity Command. distant units.
Moderately increases critical hit rate and chance of an Slay 6 enemies in 3 rounds while upholding the law
Luck 3 Negotiation I Orators
Opportunity Command. against targeting distant units.
Greatly increases critical hit rate and chance of an
Luck 4 Negotiation II Conciliators
Opportunity Command.
Massively increases critical hit rate and chance of an Master
Luck 5 Negotiation II
Opportunity Command. Negotiators
Defeat enemies in 4 rounds with 1 reinforcement in round
Move↑ 1 Increases Move stat by 1. General Training II Adepts
3.
Master Defeat enemies in 3 rounds with 3 reinforcements in
Move↑ 2 Increases Move stat by 2. General Training II
Adventurers round 2.
Aptitude- Gather 5 Shining Lights in 3 rounds while facing 5
MP Channeling Increases magick regeneration to 20 MP per turn. Master Explorers
Adaptability enemies.
Examine the Urn 8 times in 3 rounds while facing 5
MP Efficiency Halves the MP cost of all abilities. Teamwork-Aptitude Master Hands
enemies.
Non-Elemental Adaptability- Master Survive 3 rounds facing 6 enemies while upholding the
Renders all attacks non-elemental.
Attacks Negotiation Intercessors law (Harming the weak).
Very slightly increases damage dealt and decreases
Power↑ 1 Default —
damage taken.
Slightly increases damage dealt and decreases damage Examine 6 barrels on the map to find the winning barrel in
Power↑ 2 Aptitude I Machinists
taken. 3 rounds.
Moderately increases damage dealt and decreases Examine 6 barrels on the map to find the winning barrel in
Power↑ 3 Aptitude I Dabhands
damage taken. 2 rounds.
Greatly increases damage dealt and decreases damage Find the winning barrel of 6, in 3 rounds, while being
Power↑ 4 Aptitude II Wrights
taken. attacked by 4 enemy Bombs.
Massively increases damage dealt and decreases damage Find the winning barrel of 6, in 2 rounds, while being
Power↑ 5 Aptitude II Master Artificers
taken. attacked by 5 enemy Bombs.
Regen Grants slight HP regen per turn. General Training I Journeymen Kill 6 enemies.
Defeat Zaghnal in 4 rounds with 2 reinforcements in
v Grants moderate HP regen per turn. General Training II Braves
round 3.
Defeat enemies in 4 rounds with 3 reinforcements in
Regenga Grants large HP regen per turn. General Training II Heroes
round 2.
Speed↑ 1 Very slightly increases speed. Default —
Kill 4 enemies (Mimics) while upholding the law (Not
Speed↑ 2 Slightly increases speed. Teamwork I Relations
using MP).
Kill 6 enemies (Mimics) in 3 rounds while upholding the
Speed↑ 3 Moderately increases speed. Teamwork I Old Friends
law (Not using MP).
Boon Kill 4 Yellow Chocobos in 3 rounds, without any Smash
Speed↑ 4 Greatly increases speed. Teamwork II
Companions Gauge going over 60%.
Kill 6 Yellow Chocobos in 3 rounds, without any Smash
Speed↑ 5 Massively increases speed. Teamwork II Master Allies
Gauge going over 60%.
Smash Gauge Aptitude-
Slightly increase the rate at which the Smash Gauge fills. Prospectors
Bonus 1 Adaptability
Smash Gauge Moderately increase the rate at which the Smash Gauge Aptitude-
Pioneers
Bonus 2 fills. Adaptability
Smash Gauge Aptitude-
Greatly increase the rate at which the Smash Gauge fills. Voyagers
Bonus 3 Adaptability
Privilege Effect Trial Title Title Details

Units with no other reaction ability set will counter enemy Negotiation- Kill 2 enemies (Tonberries) in 2 rounds while upholding
Always Counter Master Judicers
attacks. Teamwork the law (Not using MP).
Kill 2 enemies (Deadly Nightshade) while upholding the
Safe Keeping Prevents items from being stolen or destroyed. Negotiation II Mediators
law (Grouping).

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