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Agility↑ 1 Very slightly improves chance to hit and avoid being hit. Default — —
Agility↑ 2 Slightly improves chance to hit and avoid being hit. Adaptability I Surveyors Kill 2 enemies under 4 rounds.
Agility↑ 3 Moderately improves chance to hit and avoid being hit. Adaptability I Mimics Kill 3 enemies under 3 rounds (3 Reflex Flans).
Agility↑ 4 Greatly improves chance to hit and avoid being hit. Adaptability II Trailblazers Kill 2 enemies under 3 rounds (2 Reflex Flans).
Master
Agility↑ 5 Massively improves chance to hit and avoid being hit. Adaptability II Kill 3 enemies under 2 rounds (3 Reflex Flans).
Improvisers
Slightly increases the ability points awarded for completing Negotiation- Kill 2 enemies under 4 rounds without using MP (2
Bonus AP 1 Speakers
a quest. Teamwork Tonberries).
Moderately increases the ability points awarded for Negotiation- Kill 3 enemies under 4 rounds without using MP (3
Bonus AP 2 Lectors
completing a quest. Teamwork Tonberries).
Greatly increases the ability points awarded for completing Negotiation- Kill 2 enemies under 3 rounds without using MP (2
Bonus AP 3 Advocates
a quest. Teamwork Tonberries).
Slightly increases the clan points awarded for completing a
Bonus CP 1 General Training I Trainees Kill 5 enemies.
quest.
Moderately increases the clan points awarded for
Bonus CP 2 General Training I Professionals Kill 6 enemies in 4 rounds.
completing a quest.
Greatly increases the clan points awarded for completing a
Bonus CP 3 General Training I Veterans Kill 6 enemies in 3 rounds.
quest.
Slightly increases the experience points awarded for Examine the Urn 4 times in 4 rounds while facing 4
Bonus EXP 1 Teamwork-Aptitude Hands of Steel
completing a quest. enemies.
Moderately increases the experience points awarded for Examine the Urn 6 times in 4 rounds while facing 5
Bonus EXP 2 Teamwork-Aptitude Hands of Gold
completing a quest. enemies.
Greatly increases the experience points awarded for Examine the Urn 7 times in 3 rounds while facing 5
Bonus EXP 3 Teamwork-Aptitude Hands of Divinity
completing a quest. enemies.
Adaptability- Survive 2 rounds facing 4 enemies while upholding the
Bonus Gil 1 Slightly increases the gil awarded for completing a quest. Followers
Negotiation law (Harming the weak).
Moderately increases the gil awarded for completing a Adaptability- Survive 2 rounds facing 6 enemies while upholding the
Bonus Gil 2 Compromisers
quest. Negotiation law (Harming the weak).
Adaptability- Survive 3 rounds facing 6 enemies while upholding the
Bonus Gil 3 Greatly increases the gil awarded for completing a quest. Catalysts
Negotiation law (Harming the weak).
Debuff Resistance Aptitude-
Grants immunity to Poison. Travelers
1 Adaptability
Debuff Resistance
Grants immunity to Blind. Teamwork-Aptitude Hands of Silver
2*
Debuff Resistance Adaptability-
Grants immunity to Silence. Outriders
3* Negotiation
Debuff Resistance Negotiation-
Grants immunity to Immobilize and Disable. Champions
4* Teamwork
Debuff Resistance Defeat enemies in 3 rounds with 2 reinforcements in
Grants immunity to Confuse, Charm, and Toad. General Training II Legends
5* round 2.
Empowered Bangaa units receive bonuses to Attack, Defense, and
Aptitude I Grease Monkeys
Bangaa other attributes.
Gria units receive bonuses to Attack, Defense, and other
Empowered Gria Teamwork II Comrades
attributes.
Empowered Hume units receive bonuses to Attack, Defense, and other
General Training I Novices
Humes attributes.
Empowered Moogle units receive bonuses to Attack, Defense, and
Adaptability I Scouts
Moogles other attributes.
Empowered Nu Nu mou units receive bonuses to Attack, Defense, and
Negotiation I Hagglers
Mou other attributes.
Viera units receive bonuses to Attack, Defense, and other Kill 2 Mimics (Gloves) while upholding the law (Any ability
Empowered Viera Teamwork I Acquaintances
attributes. used must consume MP).
Privilege Effect Trial Title Title Details
Units with no other reaction ability set will counter enemy Negotiation- Kill 2 enemies (Tonberries) in 2 rounds while upholding
Always Counter Master Judicers
attacks. Teamwork the law (Not using MP).
Kill 2 enemies (Deadly Nightshade) while upholding the
Safe Keeping Prevents items from being stolen or destroyed. Negotiation II Mediators
law (Grouping).