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This activity develops the students’ drop-shot and lunging Badminton Return the
abilities. It is a competition challenge and targets the drop-shot; court or racquet head to a
rewarding attacking and defensive skills. neutral position
This is an ‘authentic’ drill that replicates recovering an active
similar space
in front of the
stance ‘back’ from the net after a drop-shot.
body. This allows
It is called ‘Crocodile’ because students need to have quick feet Up to four
to get clear of the drop-zone (river) for the next shot or they get
you to change
players on
caught (by the crocodile). from backhand to
one court.
Authentic Environment
forehand quickly
How to play Two per side;
Students need to keep the shuttle ‘alive’ by performing half court. Learn to identify
consecutive drop-shots. Only one leg is allowed to be in the One per side; which leg best
‘Drop-zone’ during play. Both players need to have both feet full court. suits entering the
outside of the ‘Drop-zone’ before play commences, and after
‘Drop-zone’ for
each drop-shot.
Play is commenced with a serve anywhere into the ‘Drop zone’ Racquets specific shots
Shuttles
Points are scored as a pair and as an individual During one-on-
(first to 11) one challenges,
Marking
drop-shots across
Pair scoring criteria or
the net diagonally
Points are awarded to a pair for: other to away from your
• The total amount of consecutive, high quality drop shots record and opponent force
(drop shots that do not float too high above the net – assess
anything over six inches is too high)
them to move
students’ greater distances,
Individual scoring current and increasing your
Points are awarded to a player if they: progressive chances of
• Play an unreturnable drop shot ability. winning a point
• Flick a poor drop-shot from their opponent into the drop-
zone (a flick is a fast backhand or forehand wrist-smash) Keep the knees
• Their opponents places both feet in the drop-zone bent and use fast,
• Their opponent does not remove their lunging leg from the light footwork
drop-zone before their next shot
Increased complexity
This game is much harder one-on-one using a full court (double
line optional)
2 Drill Equipment Teaching cues/
Teaching focus
Drill: Clearing the Court (Shaded area indicates the playing zone for the activity)
Skills: Clearing shots; deception, strength, timing, co-ordination and movement
Time frame: 5-10 minutes
This activity develops students’ ability to target the Badminton Return racquet
back of the court during play, as well as moving to an court or head to a neutral
optimal court position ( ‘centre mark’). It is a similar space position for quick
competition challenge and targets clearing shots and change of arm
position
fast footwork; rewarding attacking and strategic skills. Two players
This is an ‘authentic’ drill that replicates a very on one court.
Try to avoid
important skill in badminton of clearing the shuttle to Can be playing a
the back court during a rally and court positioning. modified backhand clearing
with four shot unless
How to play players; two strength and
Students serve from the mark. per side. technique are
Points are only awarded if the shuttle lands within the very good
drop-zone. Once any shot has been made, students Racquets
must touch the centre mark before striking the Shuttles Practise ‘around
shuttle again. the head’ clearing
shots – where the
Marking
Points are scored as an individual shuttle is hit by
criteria or
(first to 11) an overhead
other to forehand that
record and travels over the
Individual scoring assess opposite
Points are awarded to a player if they; students’ shoulder.
• Play an unreturnable clearing shot that lands into current and
the ‘Drop-zone’ progressive Practise clearing
• If a rally is won without landing in the drop-zone, ability. shots from below
service is won, but no points awarded. net height to hide
Marking tape your shot
Increased complexity selection
to highlight
A variation of this drill could allow students to ‘flick’ centre mark.
into the drop-zone, weak shots from anywhere on the Intercept the
court. Scoring points still must land in the drop-zone. shuttle before it
passes behind
This would enhance reaction time targeting soft play.
your body
3 Drill: Backhand drilling/flicking (Shaded area indicates the playing zone for the activity)
Skills: Backhand, reaction time, flicks
Time frame: 5-10 minutes
Backhand grip
This activity develops students’ reaction time, Badminton Return racquet
backhand variation and flicking skills (fast, low court or head to a neutral
backhand position
trajectory shots, flicked from the wrist, which in this similar space for quick change of
game are aimed at their opponents). arm position
It is a competition challenge and targets backhand Up to four
shot choices; rewarding attacking and defensive skills. players on Practice keeping
This is an ‘authentic’ drill that replicates a very one court. the face of the
racquet facing your
important skill in badminton of fast reaction time with Two per side; opponent, with the
the backhand technique close to the net. half court. racquet more
upright (vertical) to
How to play Racquets the floor
Students can only use a backhand grip and backhand Shuttles
returns. The aim of this drill is to hit your opponent in Your racquet
the chest with the shuttle using only backhand drives should work
Marking through an arc in
(no overhead smashes). The shuttle cannot go more criteria or front of your body
than one metre from your opponent’s body in any other to from one side to
direction. Ideally the feet do not move. record and the other
A backhand grip and backhand technique must be assess
used at all times, irrespective of where the shuttle is Try to aim close to
students’ your opponents
going. current and body; this will
progressive reduce power and
Points are scored as an individual minimise lever
(first to 11) ability.
control in taller
Individual scoring players
Increased complexity
This game can also be played using the doubles court
which uses a shorter service line and enforces more
consideration on service choice and demonstration.
5 Drill: Cut-throat (Shaded area indicates the playing zone for the activity)
Skill: Game-play, deception, awareness, speed, arousal control and stamina
Time frame: 5-10 minutes
This activity develops student’s ability to adapt their skills, Badminton Keep returning
undermine spatial positioning of opponents improving court or the racquet head
stamina, shot selection and tactics. similar space to a neutral
It is a competition challenge and targets poor shot choices; position in front
rewarding attacking, defensive and strategic skills. of the body. This
Three players
This is an ‘authentic’ drill that creates a highly competitive allows you to
Open environment
on one court.
environment for students to compete in, due to having two change from
opponents to play against; lessening court space, shot backhand to
options and reaction time. Racquets forehand quickly
Shuttles
How to play Target placement
This game is one player against two. Marking of the shuttle
The rules of this game are that only the single player criteria or between the
serves, and only the server can win points. other to doubles players
The single player is challenging two players, so the single record and to confuse them
player can hit the shuttle into the full court; (double’s assess and force them to
rules). The two doubles players can only hit the shuttle call shots
students’
into the single player’s court (single’s rules).
current and
Once the single player has lost a point, the players rotate in Low, fast shots
an anti-clockwise direction, with the doubles player on the progressive with a minimal
right hand side rotating to the singles court, and the other ability. parabolic flight-
players moving into the next playing space. path will give
This activity enforces the rules of singles and doubles in a your opponents
competitive environment. Students will find it difficult to less time to get
beat two players as it is harder to find free space on the the racquet to the
court. Conversely, students playing doubles against a shuttle
singles player will often forget to call for their shots and
talk to each other during play. Make your
opponent move
Individual scoring by hitting into
(First server to win 7 points)
open space.
Standard rules apply, modified that the singles player can
play the doubles court, whereas the doubles players can
only play the singles court.
6 Drill: Half-court singles (Shaded area indicates the playing zone for the activity)
Skills: Game-play, deception, awareness, speed, arousal control and stamina
Time frame: 5-10 minutes
Focus on short
points with
‘killing’ shots to
save energy
11 Drill: Ghosting (Shaded area indicates the playing zone for the activity)
Skills: Replication of perfect shots, imagery, arousal and space of play area and stamina
Time frame: 2-6 minutes
This activity develops students’ ability to recall, create Badminton Players need to
and vary technical skills in an assessable environment. court or commit to their
This is an ‘authentic’ drill that replicates game-play in similar space movements and
a continuous environment. use their head to
follow the
Teachers may opt to have students performing this Two/one
imagined flight-
drill use it as a warm-up, peer assessment with a players on
path of the
template of specific skills to be shown or skills called one court. shuttle.
out by the teacher.
Students find this drill very hard to do well and Racquets Focus on changes
fatigue onsets very quickly. of hand grip, use
Marking of the head and
How to play criteria or racquet to follow
Imagination is key to this drill. Students play without other to the imagines
a shuttle against an imaginary opponent who always record and shuttle’s flight-
returns their shots. Footwork and perfect shot assess path, fast,
balanced
practise are always shown. students’
footwork and
Changes of hand grip, use of the head and racquet to current and
awareness of
follow the imagined shuttle’s flight-path, fast, progressive space
balanced footwork and awareness of space, stamina ability.
and specific technique are all assessable criteria; as
well as commitment to the task.
Increased complexity
Teachers can also adapt this drill by calling shots for
the students to play for a specific time frame.