Professional Documents
Culture Documents
Index
Preface • In-depth support
Warm-up • Contact
Concepts • Concepts
Crosses • Breaking the barrier
Concentration exercises • Working in pairs
Interception • Bumper cars
Crosslinking • Starting the ball
Grab and go • Bump and pass
Traffic • Continuous Maul
Butterfly • Speed in the channel
Pac Man • Bumping and abrading
Fast ball • Crazy Max
Ball handling • Tackle
Exercise tunnel • Concepts
Touch and run • Front
Passing at speed • From the side
Left and right options • Tackle and chase
Alignment exercise • Defense from behind
Speed and agility • Reaction / Speed
Catching the ball inside a circle • Speed grid
Running into the gaps • Counter attack
Variations of spaces • Concepts
The viper • Turning a bad ball into a good one
Support • Attacking space
Concepts • Hunting the rabbit
Square • Games
In one channel (line) • Concepts
Fan exercise • Game:Guardians (tackles)
Two attackers vs. an advocate • Game: Follow the boss (physical
Fixing / attracting the marker fitness and skills)
Resisting the tackle • Game: The kicker vs. the team
• Backs & Forwards
Gaining ground in the tackle
PREFACE
This manual contains 50 exercises and games related to Rugby skills. I have assigned names to
each of these exercises in relation to the people who gave me the idea, or to the exercises
themselves.
The intention of assigning names to the exercises is to facilitate the Coach's task, acting as a
"trigger", and making them easier to remember.
Coaches should ensure that they are thoroughly familiar with the drills before having them
practice in the field.
Special emphasis should be placed on the KEY FACTORS that I have included in each exercise.
I would like to express my sincere gratitude to Gareth Giles for his constant encouragement and
support. Special thanks also to Koos Beukes, for planting the initial seed that became this manual,
as well as to all the Coaches I have observed over the years.
Finally and most importantly, I want to thank my Creator for his guidance and inspiration, and
allowing me to be part of this magnificent game.
Francois de Bruin.
WARM-UP
Warm-up and stretching exercises are vital, not only to prevent injuries but also to achieve the
correct muscle tone for each practice session. Warm-up exercises should be performed without a
ball, in relatively small spaces and should be fun.
The warm-up should be started at a slow pace and gradually intensified, ensuring that the heart
rate is increased before stretching.
Large muscle masses should be exercised first in the stretching routine, with each stretching
sequence lasting 20 to 30 seconds.
"The success of any practice session depends on the quality of the stretching exercises."
Exercise N° 1
WARM-UP: CROSSOVERS
Key Factors
Key Factors
• Players must remember who to
weigh and who to receive from.
• Ask for the ball.
• Emphasis on concentration.
Variants
WARM-UP: INTERCEPTION.
Key Factors
• Stand still and pass, then
follow the pass.
• Direct passes only.
• Do not attempt to use high or
balloon passes to beat
defenders.
Variants
• Use "palomita" passes (in
"dive").
• Use three defenders.
• Use two balls.
Exercise N° 18
WARM-UP: CROSSLINKING.
Equipment: 1 ball.
Duration: 10 to 15 minutes.
N° of players: 10 or more.
Playing area: One quarter court.
Key Factors
• Pass only when the receiving player asks for the ball.
• Start as soon as possible to achieve maximum speed.
• The receivers keep their hands at chest level.
• Passers bend their knees and make accurate passes
using their wrists and fingers.
Exercise N° 18
WARM-UP: GRAB AND GO.
Key Factors
• Take small steps.
• Carrying the ball in two
hands.
• Lean to the left, and go
to the right.
• The ball carrier varies its
rhythm.
Variants
• Ball to the floor in the
changes.
• Pick up any other ball.
• Pass to the waist in the
changes.
WARM-UP: TRAFFIC.
Key Factors
• Ask for the ball in
advance.
• Body position: low.
• Show your hands.
• Avoid contact with other
players.
Variants
• Ball down - ball up.
• Use "hanging" passes.
• Use passes by putting
the ball in the receiver's
stomach.
• Ball on the floor, lift any other ball, not your own.
WARM-UP: BUTTERFLY.
Key Factors
• Running fast and
turning abruptly.
• The ball carrier calls
for the scissors pass.
• Pass with both
hands.
Variants
• Incorporate a second
ball, starting at cone
B.
• Practice a rake after
the scissors.
• Use a "dove" pass
after crossing.
WARM-UP: PAC-MAN.
Key Factors
Variants
• Choose two teams and make a competition with the same exercise.
• Use "dove" passes.
Exercise N° 18
WARM-UP: "FAST BALL".
Key Factors
· Ask for the ball.
· Moving space while calling for the ball.
Variants
· Pass more below the knees.
· Use more defenders than attackers.
Exercise N° 10
• Start with a 5 m tunnel. with cones spaced approx. 8 mts. Jl to J6 remain in the cones,
looking into the tunnel.
• J7 asks Jl for a ball and passes it to J2.
• J7 continues running down the tunnel, asks J3 for a second ball and passes it to J4.
• J7 keeps the run, then asking for the ball from J5 and passing it to J6.
• J7 is added to the end of the opposite tail.
• J8 repeats the exercise in the opposite direction.
• Alternate feeders (Jl to J6).
Key Factors
Variants
• Use two
players at the same
time.
• Bringing the cones closer together increases the pressure.
• Adding static defenders.
Exercise N° 11
Key Factors
• Show the
reception area:
fingers extended.
• Touch one cone at
a time.
• Ask in advance for
a pass.
• Do not turn your
back to the ball,
look at the ball
throughout the
entire
exercise.
• Hands "loose" and
hips aligned forward.
• Ensure that the passages of the working person are directed by the right and left hand
respectively.
Variants
Exercise No. 12
Key Factors
Equipment: 1 ball.
Duration: 10 minutes.
N° of players: 4 or 5.
Playing area: One quarter court.
Key Factors
Variants
Key Factors
• Keep the hips aligned
towards the front.
• Show the hands ("the
target").
• Ask for the ball.
• All players start when
J2 asks J1 for the pass.
• The players on the
outside maintain their
depth.
Variants
• Perform the same
exercise in the opposite
direction: both hands.
• To make skips.
• Making scissors.
• Working against the
clock.
Key Factors
Variants
• Have players go out at shorter intervals; have enough balls ready at the J5 and J6
positions.
Exercise N° 18
BALL HANDLING: CATCHING THE BALL INSIDE A CIRCLE (AIR BALLS, UNDER PRESSURE).
Equipment: 1 ball.
Duration: 10 minutes.
N° of players: 4 to 10.
Playing area: Radius of 20 mts.
Key Factors
Variants
• To make J2 act in
order to increase the
pressure on Jl.
• The Coach rolls the
ball on the floor.
• The coach bounces the ball as hard as possible.
BALL HANDLING: RUNNING INTO THE GAPS.
(Career with depth)
Equipment: 1 ball.
Duration: 10-15 minutes.
N° of players: 10 or 15.
Playing area: Half court.
Exercise N° 18
DESCRIPTION OF THE EXERCISE
• The players line up in two parallel lines so that the players in line 2 are behind and
between the players in line 1.
• Line 1 players start running forward passing the ball along the line, while line 2 follows
behind.
• When the ball reaches the last player on line 1, it is passed "hung" to the last player on line
2, who bursts through the spaces.
• Line 1 now follows behind line 2.
• The exercise continues.
Key Factors
Variants
• The receiver coming in from behind can ask for a short or long pass.
• Use three lines of players.
• Vary the distance between players.
Exercise N° 18
DESCRIPTION OF THE EXERCISE
Key Factors
Variants
Exercise No. 19
• The players start in the direction of the channel and 2 meters apart.
• Jl starts with the ball and is passed quickly along the line to J4. Each player supports in
depth after passing.
• J4 supports the ball outside cone A, and continues running without the ball.
• J3 picks up the ball, puts it inside cone B and continues running.
• J3 lifts the ball and places it outside cone C, continuing his run. Jl lifts the ball, while the
rest of the players realign.
• Quick passes along the line and repeat in the opposite direction.
Key Factors
• Players MUST
run while passing.
• Players will
indicate what they
will do, e.g., "ball
up" or "down".
• Maintain the
forward run after
having supported
the ball,
"feinting"
between the
cones.
Variants
SUPPORT
With the fastest game played at a fast pace, all players need to appreciate the importance of
SUPPORT.
When performing repetitive supportive exercises, remember the following:
The goal of every team should be to outnumber its opponents in every situation on the court.
Your performance in a loose game situation is more important than being classified as a back or
forward.
Yagya Sakier.
Exercise N° 20
SUPPORT: SQUARE.
J1-J5 in a column between the cones A/B facing the inside of the grid.
Jl begins by passing to J2. He then runs diagonally across the grid toward cone C in a
"race" against the ball.
J2, J3, J4 and J5 do the same until they are all positioned along the B/C line. Repeat the
exercise.
Remain still and pass. Running only after passing the ball. Ask for the ball. Lax" hands.
Speed with hands
(use wrists and
fingers). Pass at
knee level. Pass
over the head.
Touch the floor at
intervals during
the diagonal run.
Bring the heels to
the buttocks during
the race. Use
10/15/20
players, each
group with its own ball.
SUPPORT: IN ONE
CHANNEL (LINE).
Equipment: 10 cones, 1
ball.
Duration: 15 minutes.
N° of players: 3 per
group.
Playing area: Channels of
10 x 40 meters.
• 2 -N°
Exercise 20
3 meters before Jl reaches the defender, he runs directly towards a cone to attract
the defender to the side.
• Jl passes "hung" to J2 who repeats the move before he gives a "hung" pass to J3.
• Continue the exercise.
Key Factors
Variants
• If the defender does not follow the attacker to the side, the attacker should practice a
• and keeping the ball, beat the mark by running straight ahead.
Exercise N° 20
Key Factors
Variants
Exercise N° 20
Key Factors
Variants
Exercise N° 24
Exercise N° 20
Key Factors
• When Jl starts his run the other players must maintain their depth.
• Move the defender to one side, "fix" him before passing.
• Good communication is essential.
Variants
• If the defender is not attracted to the mark, beat him with a feint and do not pass the ball.
• Use a variety of passes: "hanging", overhead, etc.
Exercise No. 25
Exercise N° 20
Key Factors
Variants
• The ball catcher can put the ball on the ground while moving forward.
• The next player can pick up the ball and continue running.
Exercise N° 26
Key Factors
• Tackled players
MUST control the
ball: bring it from the
chest, to the ground,
• to the next player.
• The tackler must have
his head behind the
tackled.
• Leg thrust with
straight back.
• Strong grip with arms.
Variants
Exercise N° 27
• The players form three lines (5 meters apart) opposite each other and have corresponding
numbers (line A=Attackers, line B=Defenders, line C=Supporters).
• When a number is designated, the three players with that number run around the cones.
The A-line player picks up a ball near the cone and runs towards the try line.
• The player on line B tries to stop the player on line A who passes to the player in support
of line C who scores.
• All three players return and join a different line.
• Repeat the exercise.
Key Factors
• "Luring" the
defender. ("fix
it").
• The player in
support must ask
for the ball.
• The attacking
player must slow
down his run to
wait for support.
Variants
• Varying the
distance between
the lines of
players for the
purpose of
increasing or
decreasing the
distance between
the lines of
players.
pressure.
• Use scissor
crosses.
• Make contact: the support starts the ball.
CONTACT
More time should be spent beating defenders than making contact with them.
However, rugby is a contact game and therefore contact situations must be practiced correctly.
Avoid putting too much emphasis on slow-moving contact situations, although they are
important, and ideally work harder in contact situations where the ball is recycled at a higher
speed.
"The theme of Rugby is contact, staying on your feet and going forward: life is also contact,
staying on your feet and going forward."
Gareth Giles.
Exercise N° 29
Key Factors
Variants
• Corresponding players in each channel must work together until the end of the exercise.
• Each player lifts the ball, moves in against the first shield, moves back and places the ball
back where he/she picked it up.
• Continue to the next shield, lifting the second ball, shifting, backing and supporting the
ball.
• The player proceeds to the tackle pocket, and returns to the beginning to repeat the
exercise.
Key Factors
• Working together.
• Work fast.
• Recover quickly after contact.
• Being aggressive.
Variants
Exercise No.
31 • "Post race" between the two teams.
Exercise No.
31
CONTACT: "BUMPER CARS".
• Players are divided into groups and line up, facing each other in two rows, between the
cones.
• Jl of each group starts with the ball and crosses the grid before giving the ball to their
respective J2.
• On their way across the grid each player must "bump" at least two opposing players with
their hips.
• The exercise continues.
Key Factors
• Players must
maintain a low
body position.
• Carrying the ball
in two hands.
• Keep head
upright and eyes
open.
Exercise No.
31
CONTACT: "TEAR OFF THE BALL".
• J2 starts with the ball, with his back to the other players.
• Jl runs towards J2, tries to grab his arms and turn him 180 degrees to face J3 and J4.
• J3 rips the ball held by J2 and delivers it to J4 who scores.
• Players rotate positions and the exercise continues.
Key Factors
• J1 must lift J2 (separate him from the ground) and immobilize his arms if possible.
• J3 must shout: "mine".
• Jl should try to be and remain static.
Variants
• The ball striker can put the ball on the ground while moving forward.
• The next player may pick up the ball and continue running.
Exercise No.
31
Playing area: Square of 10 mts.
• Two players, each with a shield, are positioned facing each other, separated by about 10
meters.
• The rest of the players work in pairs with Jl (the ball carrier) running into a shield and
passing to J2 who runs around the first shield and makes contact with the opposite shield,
displacing it and passing the ball back to Jl.
Key Factors
Variants
• The ball carrier makes contact with the shield, puts the ball on the ground and moves past
it. The second player lifts the ball and repeats with the second shield.
• Use four players at the same time.
Exercise No.
31
CONTACT: CONTINUOUS MAUL.
• Jl and J2 in the group start with the ball, while the rest of the group, carrying shields, form
a close circle around them.
• Jl runs into contact with any of the defenders, moves and "arms" himself.
• J2 thrusts first with the shoulder forward over Jl and XX while continuing to thrust with
his legs.
• The circle of defenders stays close to the attackers at all times. J2, the one who "starts" the
ball, rolls out and advances to another defender and now Jl becomes the one who will look
for the ball and drive the formation.
• The defenders must prevent the attackers from moving them backwards while the
exchange between Jl and J2 continues for the established time span (i.e. 1.5 minutes).
• Once the time has expired Jl and J2 are added to the defenders' circle and two other
players repeat the exercise.
Key Factors
Variants
• Use three players: Jl makes contact, J2 starts the ball and J3 runs past.
Exercise No. 35
Key Factors
Variants
Exercise No.
31
CONTACT: BUMPING AND GRINDING.
• Jl runs and tackles the first tackle bag that has a ball on it.
• J2 lifts the ball, runs to the next bag and places the ball 2 mts. in front of the tackle bag,
then tackling the tackle bag.
• Jl meanwhile, lifts the ball and runs to the third bag, supporting the ball 2mts. in front of
the bags, tackling it later.
• J2 picks up this ball and runs to the last bag, supports the ball and tackles the bag.
• Jl picks up the ball and runs to the first shield, makes contact by driving and displacing
and gives a hanging pass to J2. J2 repeats with the second shield and hangs it for Jl who
scores.
• The next two players repeat the exercise.
Key Factors
• Good communication.
• Low body position.
• Being aggressive.
• Recover quickly after
each tackle.
Exercise No.
31
DESCRIPTION OF THE EXERCISE
Key Factors
• Communication.
• Short steps.
• Body position: low.
• Maximum speed.
Variants
THE TACKLE
Any tackle exercise should be done with extreme caution. Step-by-step progression is important
to give confidence to all players.
Exercise No.
31
Match physical sizes and work on key factors:
The modern game of low depth and high speed makes it even more important that every player
has the ability to tackle well. Coaches will have to spend much more time than before on tackling
and defensive skills.
When conducting tackle drills with tackle bags, Coaches must ensure that players communicate
well and are aggressive.
"Tackling is good, tackling and winning the ball is better; tackling, winning the ball and scoring
touchdowns is the optimum."
Francois de Bruin.
• Some players will be needed to hold the tackle bags, the rest will line up at the starting
point as shown in the diagram.
• On command, the players tackle each bag in turn.
• Once they have completed their tackles the players return to the end of the column from
which they started.
Key Factors
Variants
• Change the location of the bags and place them closer together.
Exercise No. 39
Exercise No.
43
TACKLE: FROM THE SIDE.
Key Factors
• Attacking balls.
• Impulse with the legs.
• Chin lifted right back.
• Strong grip with arms.
Variants
• Four players each hold a tackle bag at each corner of the grid.
• At the command, Jl runs and makes a tackle. When Jl goes to the second bag, J2 starts to
run.
• The exercise continues and the objective is for J2 to grab Jl before he returns with the rest
of the players.
Key Factors
Variants
Exercise No.
43
Exercise No. 41
• The defending player starts in line with the two attacking players J1 and J2.
• Jl starts to run with the ball, while the defender J3 tries to defend to try to
to prevent Jl and J2 from scoring.
• Repeat the exercise.
Key Factors
• The defender must try and get between the two attackers, isolating the player with the ball.
• Tackles from behind should be made slightly sideways.
• Attackers should try to place themselves in a position where a pass will put the defender
in a position where he or she will not be able to pass.
• offside.
Variants
TACKLE: REACTION/SPEED.
• It requires a player for to hold each tackle bag. The rest of the players are
aligned in two columns in right angle to the tackle bag line, as shown
in the diagram.
• Each bag of tackle is assigned a number; 1, 2, 3, 4, 5.
• The Coach asks two numbersand the first player of each line competitively attempts to
tackle the bag indicated by the Coach.
• For the same two players, the Coach designates two other tackle bag numbers, and the
pair of players quickly run to these bags and attempt to tackle them before the next set of
numbers is called.
• If a new number was called before the player tackles the tackle bag, that player abandons
the previous attempt, and immediately goes to the new bag whose number was called.
• After a set number of tackles the players return to the tail of the columns and the exercise
continues.
Key Factors
Variants
Exercise No.
43
TACKLE: SPEED GRID.
Equipment: 8 cones.
Duration: 15-20 minutes.
N° of players: 6 per group.
Playing area: 10 mts. square.
Key Factors
COUNTER ATTACK
Any ball that the opponent has kicked or lost must be fully exploited.
When practicing counter-attacking always ensure that all players get behind the ball as quickly as
possible.
Players should be encouraged to counter-attack through repetitive drills to assimilate the concepts
until they gain a high level of confidence.
The counter attack can only be successful if the VISUAL FIELD and CONFIDENCE are
combined with support and high skill levels.
"Never kick for the sake of kicking, kicking only to retain position or to relieve heavy
pressure."
Exercise No.
45
Exercise No. 44
Key Factors
Variants
• Four attacking players remain in the center of the grid facing the four cones and balls.
• Two defenders stand with their backs to the attackers, facing the cones that do not have
the ball.
• The Coach designates any number between 1 and 4 indicating which ball will be played
by the attacking team. The four players run backwards to position themselves behind the
marked ball. The defenders meanwhile, run around the A or B cones (designated by the
Coach).
• Attackers try to defeat defenders.
• Repeat the exercise.
Exercise No.
COUNTER-ATTACK: "HUNTING THE RABBIT".
45
Equipment: 1 ball.
Duration: 15-20 minutes.
N° of players: 1 team.
Playing area: A full court.
• All players start behind the 22-meter line, 4-5 meters apart.
• At the sound of the whistle the players start to run towards the opposing goalpost passing
the
ball between them.
• At the second whistle the player with the ball and the two players closest to him suddenly
become attackers (rabbits).
• The three of them then turn and attack the rest of the team, running and passing each
other.
• The objective is to score goals on the initial 22-meter line, while the rest of the team tries
to stop the attackers.
Key Factors
Variants
Introduction of games
Combining well-organized drills with physical preparation means players can have fun while
improving their ball-handling and running skills.
It is important that the four E's remain firmly embedded in our modern approach.
• ENTERTAINMENT
• EMOTION
• DELIVERY
• EQUITY
Ian Mc Intosh
• The Jl "guards" the grid, the rest of the group lines up 10-15 meters further as indicated in
the diagram.
• Jl guards the area between the cones but can only move laterally.
• The other members of the group, one at a time, run toward Jl and attempt to pass using
evasive running.
• Jl tries to tackle the running backs, and each one he tackles becomes one of the defenders
and helps tackle the rest.
• The last runner in the group becomes the new guardian and the exercise continues.
Key Factors
Variants
Equipment: 6 balls.
Duration: 25 minutes.
N° of players: 20 or more.
Playing area: Full court.
• The team is divided into groups of 4 evenly distributed around the perimeter of the
playing field.
• The Coach participates in the highest skill group.
• All the groups trot in "single file" around the court, with the leaders of each group
carrying the ball.
• The Coach asks his group to develop a basic skill WIDE across the court, while the other
groups, still jogging, watch the demonstration.
• Once the group leader reaches the other side of the court, all groups develop the skill from
wherever they are positioned, working from sideline to sideline or try line to try line.
Assistant coaches must ensure that the key factors are met.
• When all groups have completed the skill, they will continue to jog around the perimeter
of the court while the group leader demonstrates a new skill.
Exercise No. 49
• J2 passes the ball to Jl who receives it and kicks it immediately down the court. J3 and J4
start behind J2 and try to charge the kick.
• 2EVERYONE else runs backwards to get behind the ball (in play).
• The first to arrive covering, lifts the ball and passes it to the next in support. EVERYONE
who has come in covering must have passed the ball before they can score on the try line.
• In the meantime (immediately after the kick) Jl runs around the outside of the cones, and
if he manages to return to the starting point before the attackers score, he is awarded a
goal.
• Repeat the exercise with J2 as kicker.
Key Factors
• ALL players
must be behind
the ball before
they can initiate
the counter
attack.
• ALL attackers
must be on the
try line when
they have scored
a goal.
• ALL players
must be within 22 meters
when kicking.
• EVERY attacker
must pass the ball at least
once before they can
score an
so much.
Exercise No. 50
Equipment: 1 ball.
Duration: 20-30 minutes.
N° of players: 15.
Playing area: One quarter court.
• Players line up as indicated in the diagram. The Backs start on the try line and the 5
forward Forwards start on the 22-meter line. The third lines start on the sides.
• No. 9 plays scrum-half for both forwards and backs.
• The Backs score on the 22-meter line and the Forwards score on the try line.
• The Backs start with the ball, (No. 9) and the FORWARDS DEFEND. As soon as
As soon as they have scored, the scrum half arrives, picks up the ball and starts attacking,
now THE BACKS DEFEND until the forwards have scored and play restarts from the
start.
• Repeat the exercise and if the game is stopped before a goal is scored, actions will be
restarted from the 22-meter line.
Key Factors
• Start alternately
from both sides
of the court.
• DO NOT
TACKLE
players, just take
them.
Variants
• The Backs
practice every play.
• The Coach asks
the Forwards
how he wants
them to attack, e.g., one to go to the ball, move, use ground ball (ruck), etc.