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im p le

A s e to
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ev itio n
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KNO
K YO R ROLE
NOW YOU
Rugby is a game for players of all shapes and sizes. That’s because
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KNOW YOUR ROLE

PROP (NO. 1&3)


SCRUM SCRUM
TIGHT HEAD
LOOSE HEAD
OUR BALL: BE THE CORNER-
OUR BALL: CREATE THE CHANNEL
STONE OF THE SCRUM
FOR THE STRIKE, PROTECT OUR
THEIR BALL: DISRUPT THEIR HOOKER
HOOKER
THEIR BALL: DISRUPT THEIR
TIGHT HEAD

NEL FOR
KEEP THE HIPS
AND FEET CREATE A CHAN
RATE ER TO STRIKE
SQUARE TO GE NE THE HOOK
UG H
MORE POWER THE BALL THRO

LINEOUT
.. SUPPORT JUMPERS
DRIVE THROUGH ON THEIR BALL

attack DEFENCE
.. CLEAR OUT THREATS AT RUCKS
CARRY THE BALL CLOSE TO .. DEFEND CLOSE TO THE RUCK
THE BREAKDOWN
MAKE AGGRESSIVE TACKLES

x factor
.. WIN TURNOVERS

. TACKLE ONE OF THEIR BACKS


OFFLOAD IN THE TACKLE
KNOW YOUR ROLE

HOOKER (NO. 2)
LINEOUT
IN DEFENCE
LIFT OR SUPPORT A JUMPER
OR COVER THE 5m CHANNEL

2 IN ATTACK
1
THROW ACCURATELY FIRST
FOLLOW THROW FOR CATCH
AND DRIVE SUPPORT

3 4

DRAGGING IT BACK
STRIKE FOR THE BALL BY

MINANT
PUT THE DO
FINGERS BACK

SCRUM
SPREAD THE HAND AT THE
TH E BALL B A LL
ACROSS OF THE

IN DEFENCE
DISRUPT THEIR HOOKER’S
STRIKE BY EITHER
CHALLENGING FOR THE BALL
OR SCRUMMAGING HARD ON
THEIR HOOKER

IN ATTACK KEEP THE AR


MS AND
RGET XED
STRIKE THE BALL AND THEN LO OK AT THE TA HANDS RELA
E THROW
SCRUMMAGE HARD BEFORE TH

attack DEFENCE
CLEAR OUT THREATS AT RUCKS WIN LOOSE BALL
ION FROM
BE AN ATTACKING OPTION BE AGGRESSIVE IN THE TACKLE
THE EDGE OF RUCKS

x factor
WIN TURNOVERS
BE LIKE A FOURTH BACK ROW
PLAYER IN OPEN PLAY
KNOW YOUR ROLE

LOCK
FORWARD (NO. 4&5)
SCRUM LINEOUT
IN ATTACK
IN ATTACK ROW BY BEIN
G
FIRST, BUT WIN YOUR TH
SCRUMMAGE ORT QUICK OFF TH
E GROU N D
KLY TO SUPP
BREAK QUIC AY YOUR
THE PHASE PL
AY DON’T GIVE AW MP
TO JU
IN DEFENCE
INTENTIO N

HARD TO HEL
P IN DEFENCE
SCRUMMAGE PPOSITION
DISRUPT THEI
RB A LL WATCH THE O TO
KNOW WHEN
F TH E SCRUM JUMPERS TO
GET OUT O E
GET INTO TH JUMP
QUICKLY TO T OF THE THR
OW
DEFENSIVE LI N E GET IN FRON EO U T
EIR LIN
TO DISRUPT TH

BREAK FROM THE SCRUM


AND BE IN POSITION TO
SUPPORT THE NEXT PHASE
BEAT YOUR
LINEOUT MARKER
OVER THE GROUND
AND INTO THE AIR

DEFENCE
MATCH UP AGAINST THE BIG
RUNNERS IN THE DEFENSIVE
LINE
attack
x factor
CLEAR OUT THREATS AT THE
RUCK
BE AGGRESSIVE GOING
TAKE THE HIGH BALL FROM THE FORWARD WITH THE BALL
KICK OFFS
ATTACK THE GAIN LINE WITH
THE BALL IN HAND, AND BE
READY TO USE YOUR SIZE TO
OFFLOAD OUT OF CONTACT
KNOW YOUR ROLE

BLINDSIDE
SCRUM FLANKER
fL
IN ATTACK
SCRUMMAGE
BE AVAILA B
HARD WITH YO
LE TO TA K
UR PROP
E THE BALL
ON AT THE
E OPENSIDE
(NO. 6)
DOWN ON TH
FIRST BREAK LINDSIDE
PP O RT FROM A B
T
Y TO SU
BE READ
BACK ROW M
OVE
LINEOU
IN DEFENCE P TO DISRUPT
IT H YOUR PRO
IN ATTACK
E H A R D W
DRIV
TION SCRUM
THE OPPOSI SITION PLAY
ER E JUMPER,
NATED OPPO PPORTING TH
COVE R A D ES IG
OVES WORK ON SU PR OTECT THE
BACK ROW M EN B E A B A RRIER TO
FROM THEIR FROM AN
TH
E D EF ENSIVE LI N E SCRUM HALF A LINEOUT
HO LD TH TO DRIVE INTO
OPENSIDE M
OVE FF BE PREPARED
RST RUCK O
R SI DE OF THE FI MAUL
IN DEFENCE
C O VE R FA
PHASE
FROM FIRST EOUT OR
R TH E B A C K OF THE LIN
COVE
VERTHROWS
LOOK FOR O RIVE
LOCK CATCH AND D
DISRUPT THE ALL WHEN IT
FLANKER R TH E IN SI DE OF THE B
COVE UT
OM THE LINEO
IS MOVED FR R
NATIVE JUMPE
BE AN ALTER
PROP
6

SCRUMMAGE HARD ON YOUR PROP

attack COVER THE FAR SIDE OF THE RUCK AFTER


THE FIRST PHASE

DEFENCE
CLEAR RUCKS
BE STRONG OVER THE BALL
AND ON THE BALL
BE A BALL CARRYING OPTION
FROM THE EDGE OF THE RUCK,
CK, BE AN AGGRESSIVE AND
INSIDE 10 DESTRUCTIVE TACKLER

x factor
BE IN THE FRONT LINE OF THE
DEFENCE
COVER THE FAR SIDE OF THE
RUCK AFTER THE FIRST PHASE
BE THE “WORKHORSE”, NOT THE
“SHOW PONY”
BREAK THE TACKLE LINE WITH
THE BALL
WIN BACK THE TACKLE BALL
KNOW YOUR ROLE

OPENSIDE
FLANKER (NO. 7)
SCRUM
IN ATTACK
SCRUMMAGE
HARD WITH YO
UR PROP
NSIDE BREA
KDOWNS
LINEOUT
IN ATTACK
R ST AT O PE
BE THE FI M A BLINDSID
E
A N O PT IO N FOR 9 FRO THROWS
B E
OVE COVER OVER KS MOVE,
BACK ROW M TO M EET THE BAC
IN DEFENCE
RU N O U T NE
S YOUR TRY LI
P TO DISRUPT NOT TOWARD
H YOUR PRO
IN DEFENCE
H A R D W IT
DRIVE IN
THEIR SCRU
M ROWS
M THEIR HER LOOSE TH
E IN SI D E RUNNER FRO LOOK TO GAT NNEL IF
COVER TH PASSING CHA
BACK ROW M
OVE GET INTO THE A R
THE INSIDE THEIR 9 IS SL
OW TO C LE
TH EI R 10 AND COVER FOLLOW
ATTAC K
K TH EI R 10 AND THEN
AT TA C THE FIELD
PASS ALL ACROSS
INSIDE THE B

WIN TURNOVERS IN THE TACKLE 10

ATTACK THE 10 AND THEN


COVER ACROSS FIELD AS
THE BALL IS PASSED

DEFENCE DEFENDING FROM THE BACK OF THE LINEOUT

MAKE TACKLES, DON’T WAIT FOR THEM


WIN TURNOVER BALL BY ANTICIPATING
attack
THEIR ATTACK AND COMPETING AT THE
TACKLE BE ON THE BALL, EITHER
AS A PASSING OPTION OR

x factor
SUPPORTING A BREAK
BE A LINK BETWEEN BACKS
AND FORWARDS
HANDLE LIKE A BACK
BE EVERYWHERE ON THE PITCH
BE AS HAPPY IN THE “DARK
PLACES” AS IN THE OPEN FIELD
KNOW YOUR ROLE

numbEr 8
NumbEr
SCRUM LINEOUT
IN ATTACK
FIRST IN ATTACK
SCRUMMAGE CK FOR 9 TO G OPTION
O L TH E B A LL AT THE BA BE A JUMPIN RIVE
CONTR CATCH AND D
MAKE EASY
PASS
CK UP FOR A BE PART OF A
IN DEFENCE
LA TE B A LL FOR EASY PI
MANIP U
ACK OF THE
BACK ROW M
OVE WS TO THE B
A BACK ROW COVER THRO
LO A D OPTION FOR
BE A N O FF OVE LINEOUT
SE BACKS M VE OPTION IF
THE
MOVE OR CLO BE A DEFENSI U T THE BALL
IN DEFENCE
BACK LINE C
O PP O SI TI O N
CE
RUM IN DEFEN BACK
LOCK THE SC K ER IF THEY USE
A
R TH E IN SI DE ATTAC
COVE
OVE
BACK ROW M ER IF THEY M
OVE BE AGGRESSIVE TAKING THE BALL FORWARD
VE R IN SI D E YOUR FLANK
CO
IDE
THE BALL W

CONTROL THE BALL AT THE BACK OF THE


SCRUM FOR 9 TO MAKE AN EASY PASS
attack
BE AN AGGRESSIVE BALL
CARRIER
LINK THE FORWARDS WITH THE

DEFENCE
BACKS

LINE UP TO TACKLE BIGGER PLAYERS AT


RUCKS
x factor
IMPOSE YOURSELF AT THE TACKLE BE A DECISION MAKER: BACK ROW MOVES,
COLLISION AREA DIRECTION OF PLAY
BOSS THE KICK OFF RECEIPT
COVER THE BACKFIELD FOR KICKS FROM THE
KICK OFF OR KICK AND CHASE
KNOW YOUR ROLE

SCRUM HALF (NO. 9)


SCRUM T
K LINEOU
IN ATTAC VES BETWEEN BACKS
ATE THE MO
COMMUNIC
AND FORWA
RDS
8 ON WHEN
TO IN ATTACK WEEN BACK
S
K W IT H TH E NUMBER N IC AT E TH E MOVES BET
WO R COMM U
E BALL RDS
RELEASE TH LE TO THE AND FORWA AS THE BALL
E G R O U N D IF POSSIB K UP THE 5M LINE
PASS OFF TH QUICKNESS. DON’T PIC STAY C LO SE TO
FO R
FLY HALF IS THROWN R THE BALL
TO
AND PASS IDE W H ET HER TO CLEA TO O R IS K Y
E DEC IT IS
IN DEFENC N9 THE BACKS
OR HOLD IT IF

HARASS TH
E OPPOSITIO
H AND SIDE S
CRUMS TRY
TO
IN DEFENCE N WIN THE B
ALL COVER
R IG H T PP O SI TI O UT
ON THE IR CHANNE L ONCE THE O F THE LINEO
E PASSING LLOW IN D THE BACK O
GET INTO TH SCRUMS FO ACRO SS B EH
N BALL
LE FT HAND SIDE N D ON R ANY STOLE
ON TH E IR UND OR STA BE READY FO
E IR S CR U M HALF RO C K FE E T
TH BA
SIDE AT THE
THE OTHER

AT THEIR LEFT HAND AT THEIR


SIDE SCRUM, HARASS RIGHT HAND SIDE
THEIR 9 AND SCRUM, GET ROUND TO
TARGET THEIR 10 HELP COVER 10

9
9 SCRUM
SCRUM

10
10

attack
SOMETIMES PEEL AWAY FROM THE SIDES
OF RUCKS TO INTEREST DEFENDERS

CONTROL THE ATTACK IN AS MANY


PHASES OF PLAY AS POSSIBLE
LISTEN TO THE FLY HALF TO HEAR DEFENCE
WHEN AND WHERE TO PASS
MIX PASSING WITH RUNS AND KICKS CONTROL THE DEFENCE AROUND THE
BE THE LINK BETWEEN FORWARDS EDGES OF RUCKS AND MAULS
AND BACKS COVER THE FIELD BEHIND THE FIRST
LINE OF DEFENCE

x factor
HAVE A MIX OF BEING A BACK AND FORWARD IN
YOUR OUTLOOK
BE ABLE TO BOX KICK
BE THE LOUDEST PLAYER ON THE PITCH
COMBINE BEING A FEISTY FIGHTER WITH A
GENEROUS TEAM PLAYER
KNOW YOUR ROLE

FLY HALF (NO. 10)


SCRUM
IN ATTACK
EXPLOIT THE
10M SPACE B
ETWEEN LINEOUT
THE BACKLIN
ES
DING ON IN ATTACK
PLAYS DEPEN 20M SPACE
VARY YOUR P THE EXPLOIT THE
SITION . K EE E BACKLINES
THE FIELD PO G BETWEEN TH
DEFENCE GU
ES SI N THE BACK OF
GET OUTSIDE
IN DEFENCE
DERS AT THE
THEIR DEFEN
E
THE OPENSID TION 10 LINEOUT
WORK WITH
IN DEFENCE
C O VE R O PPOSI
FLANKER TO
NELS UR BACK
AND 12 CHAN ENCE WORK WITH YO NEOUT TO
MIDFIELD DEF TH E LI
LEAD UP THE OUT OF PLAYER IN E INSIDE
ALL COMES O N TH
WHEN THE B DRIF T O U T
THE SCRUM EIR CENTRE
TO TACKLE TH MOVE GATHER
BE PREPARED CK ROW BE READY TO
OM A BA B A LL
NUMBER 8 FR TURNOVE R

13
10 12
9

USE KICKS TO GAIN


TERRITORY AND APPLY
AP 20m
PRESSURE
10

attack
IN DEFENCE, WORK WITH THE BACK OF THE
LINEOUT TO COVER THEIR 12
IN ATTACK, GET OUTSIDE THE BACK OF THE
LEAD THE ATTACKING STRATEGY LINEOUT AND EXPLOIT THE 20m GAP
BRING FORWARDS AND BACKS INTO THE

DEFENCE
GAME FROM THE SECOND PHASE
KEEP THE OPPOSITION DEFENCE
GUESSING WITH KICKS, RUNS AND PASSES

PROTECT YOUR CHANNEL IN

x factor
DEFENCE
BE PREPARED TO TACKLE
FORWARDS WHO RECEIVE POP
ATTACK THE GAIN LINE WHEN YOU RUN BALLS FROM THEIR 10
WITH THE BALL USE KICKS TO RELIEVE
CHANGE YOUR DEPTH SO YOU CAN BE PRESSURE
EITHER CLOSE TO THE GAIN LINE OR
FURTHER BACK
KICK WELL WITH BOTH FEET
KICK DROP GOALS
KNOW YOUR ROLE

CENTRE (NO. 12&13)


SCRUM
IN ATTACK
HOLD YOUR
RUN SO YOU
EP TH
ARE LINEOUT
IN ATTACK
O M D
ATTACKING FR T
SELF A THREA SPACE BETW
EEN
MAKE YOUR M EA NS YOU EXPLOIT THE
M O VE C E BY
EVEN IF THE THE ATTACK
A ND D EF EN
E BALL AND
DON’T GET TH RUNNING SH
ARP ANGLES
IN DEFENCE
IT H TH E PA SS
GW
LINE NOT DRIFTIN
IN DEFENCE
D ACROSS IN
MOVE UP AN
ER
WITH YOUR 10 ER STAY IN LINE
WITH THE OTH
E YOUR OTH
KNOW WHER CENTRE AND
10
CENTRE IS THE SPACE
CLOSE DOWN
TA CK AND
BETWEEN AT
C E Q U IC K LY
DEFEN

SCRUM

10 12 13 10

12
IN DEFENCE, MOVE UP AND ACROSS AS A LINE

DEFENCE USE SHARP ANGLES TO BEAT DEFENDERS

BE AGGRESSIVE IN THE TACKLE,


THE MIDFIELD WILL NEVER BE
PENETRATED
COMPETE FOR TURNOVER BALL,
ESPECIALLY STRAIGHT AFTER attack
OPPOSITION SCRUMS OR
LINEOUTS BEAT YOUR OPPOSITE NUMBER WITH
CHANGES OF ANGLE AND PACE

x factor
RELEASE THE OUTSIDE BACKS WHEN
THEY ARE IN SPACE

OFFER A KICKING OPTION


BE THE DEFENSIVE CAPTAIN
ALWAYS LOOK TO BREAK THE
GAIN LINE AND OFFLOAD FROM
FIRST PHASE PLAYS
KNOW YOUR ROLE

BLINDSIDE
WINGER (NO. 11 or 14)
SCRUM LINEOUT
IN ATTACK
IF THE BALL
GOES OPEN, IN ATTACK ’S
R FULL BACK
’S R FULL BACK
EITHER COVE K GOES EITHER COVE B A C K G O ES
B A C FULL
POSITION (IF
FU LL
THE POSITION (IF M A K E THE
E), OR MAKE INTO THE LIN
E) , O R
INTO THE LIN C K ATTACK
EXTRA MAN
IN AT TA EXTRA MAN IN
IN DEFENCE IN DEFENCE
E WITH THE E 15M LINE TO
COMMUNICAT STAND ON TH
FLANKER (6) COVER BOX K
ICKS
BLINDSIDE WHEN
OUTSIDE MA
N IN POSITION
STAY ON THE EITHER STAY O PE N TO
ES
THE BALL GO CKS,
CH BACK ATTA
COVER SWIT LL B A C K
R FU
OR FILL IN FO
TOUCHLINE

10 12 13
USE THE TOUCHLINE AS
ANOTHER DEFENDER
11 14
15

DEFENCE
USE THE TOUCHLINE AS YOUR
FRIEND IN DEFENCE

attack
CHECK THE NUMBERS AND
HANG BACK IF YOU CAN FOR
THE BOX KICK
BE READY TO CHASE A BOX
KICK

x factor
LOOK TO BRING THE BALL
BACK INFIELD WHEN CLOSE TO
THE TOUCHLINE
BE LIKE A SECOND FULL BACK
LOOK FOR EXTRA WORK IN
ATTACK BY COMING OFF YOUR
WING
KNOW YOUR ROLE

OPENSIDE
WINGER (NO. 11 or 14)
SCRUM LINEOUT
IN ATTACK AN SEE WHEN
TO IN ATTACK OUT THEIR
YO U R R U N, SO YOU C A C E IS LD YO U R W IDTH TO DRAW
HOLD E THE SP HO
E AND WHER
ACCELERAT TO RUN IN WINGER AUSE THERE
LL BACK SP CE
A
E CENTRE (1
3) N D TOO DEEP BEC
GIV E TH E FU
D THE OUTSID D O N ’T STA EEN YOU AND
U A N SPACE BETW
BETWEE N YO IS PLENTY OF
IN DEFENCE
LINE
THE TACKLE

COMMUNICAT
E WITH 13 15 IN DEFENCE
AN, UNLESS R KICK
YO U R OUTSIDE M HOLD BACK FO
STAY O N LL IS PASSED
STEP IN NE IF THE BA
TELLS YOU TO COME INTO LI
BY THEIR 10

BACK YOUR PACE TO BEAT YOUR


OPPOSITE MAN

DRIFT

CALL OUT IF THERE IS AN OVERLAP AND


YOUR INSIDE BACKS NEED TO DRIFT
RUN IN AND OUT TO FIX HIM

DEFENCE CARRY THE BALL IN THE


OUTSIDE ARM
CALL OUT IF THERE IS AN ATTACKING
OVERLAP
COMMUNICATE WITH 13 AND 15 ON
WHETHER TO STEP IN OR STAY OUT attack
DON’T RUN INTO TOUCH

x factor
CALL FOR THE BALL IF THERE
IS AN OVERLAP
CARRY THE BALL IN THE ARM
CLOSEST TO TOUCHLINE
LOOK FOR CHIP AND CHASE TO
SCORE TRIES
BACK YOUR PACE OR YOUR SIDE
STEP TO BEAT YOUR OPPOSITE
MAN
KNOW YOUR ROLE

FULL BACK
SCRUM
(NO. 15)
IN
SET UP 30m
EIND THE
DEFENBCEH
BACK
RTHER
SCRUM, NO FU L LINE, IN LINE
LINEOUT
E
IN DEFENC
OA
THAN OWN G
R M OST LIKELY
WITH THEI EHIND YOUR
SET UP 20M B
KICKER TRE (13), NO
ALL LEAVES
THE OUTSIDE CEN R
WHEN THE B CK THAN YOU
IN LI N E W ITH IT FURTHER BA
SCRUM, MOVE GOAL LINE E,
IS MOVED WID
IF THE BALL VE R KICKS
CO
STAY BACK TO

OFF THE
10 12 13 TRY TO GET
TO TAKE THE
11 GROUND
14 HIGH BALL
15 KEEP THE EL
BOWS
MOVE WITH THE PASS TO COVER THE KICKS TOGETHER
DS THE
TURN TOWAR
SO IF THE
TOUCHLINE
OUT, IT
BALL SPILLS
W ARDS
GOES BACK
attack AND AWAY FR OM DANGER

DEFENCE
DON’T START IN THE ATTACKING
LINE
USE YOUR DEPTH TO PICK THE
BEST TIME TO ENTER THE LINE
COUNTER ATTACK IF THE ODDS WORK WITH WINGERS TO
ARE 1 V 1 COVER THE BACKFIELD KICKS
ACT AS THE LAST LINE OF
DEFENCE AGAINST A

x factor
BREAKTHROUGH - TAKE THE
MAN ON THE OUTSIDE
KICK AWAY FROM THE
OPPOSITION PACK
COMMUNICATE WITH YOUR
FRONTLINE DEFENCE ON
POSSIBLE WEAK AREAS
KICK WITH THE FOOT CLOSEST
TO TOUCHLINE

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