Professional Documents
Culture Documents
8
Run Defense
Clint Uttley
Defending the run at any level of football is the foundation for playing
great defense. A football team’s ability to stop the run will determine
the overall success of that football team. Defense wins
championships. Generally, the number-one goal for most defensive
football teams is to stop the run; I personally put that ahead of
creating turnovers and pressuring the quarterback. Your defense’s
ability to control the line of scrimmage and win short yardage and
goal-line situations will have a direct impact on the outcome of a
football game.
By stopping the run and controlling the line of scrimmage, you will
also neutralize a team’s play-action passing game and will force
teams to drop back and throw the football in situations when they
wanted to run the ball. At this point the defense has taken control of
the game.
BASE DEFENSE
The base defense is the system you practice and play the majority of
times. There are many schools of thought when it comes to
implementing a base defense. As a coach, consider what type of
athletes you have and then decide what scheme best fits your
personnel.
FIGURE 8.1 4-3 Base.
The two most common schemes in Canada are the 4-3 defense
(figure 8.1), which features four defensive linemen and three
linebackers, and the 3–4 defense (figure 8.2), which features three
defensive linemen and four linebackers. (Another version of the 3–4
has Will and Sam at the same depth as the inside linebackers.)
FIGURE 8.2 3–4 Base.
It’s important to determine what scheme will best fit your athletes.
Both schemes have advantages and disadvantages. The 4-3 is
effective for occupying most or all of the offensive linemen blocking
defensive linemen so the linebackers are free to make tackles. If you
have a group of good-size defensive linemen, the 4-3 is a good
option. The 3–4 can be a more dynamic system because the
offensive linemen do not know which linebackers will attack gaps or
where they will come from. If you have a strong and athletic group of
linebackers and a big-bodied nose tackle who can fill both A gaps,
the 3–4 is a good option.
General
Even-numbered alignment: nose to nose
Odd-numbered alignment: split crotch inside or outside
A gap: Between centre and guard
B gap: Between guard and tackle
C gap: Between tackle and tight end or slotback
D gap: Outside tight end or slotback
Defensive Linemen
The starting point for the defensive lineman is reaction. Use drills to
teach defensive linemen how to defend these blocks:
Base block (man inside of defensive player blocks him)
Down block (man outside of defensive player blocks him)
Reach block (man inside of defensive player attempts to get
outside of defensive player to block him)
Double team (two offensive players block one defensive player)
Traps/pulls (man moves horizontally behind other offensive
players to block the side of a defensive player)
Pass block (man is pass protecting)
See figure 8.5 for the blocks for the defensive end and figure 8.6
for the blocks for the nose tackle.
FIGURE 8.5 Blocks for the defensive end.
FIGURE 8.6 Blocks for the nose tackle.
Linebackers
For linebackers, the starting point is teaching proper reaction to the
four different types of flow (figure 8.7):
FIGURE 8.7 Keys for linebackers versus four types of flow: (a) fast flow—both
backs going outside the offensive tackle immediately, (b) hard flow—both backs
attacking the line of scrimmage in the same flow, (c) split flow—one back attacking
the line of scrimmage and the other going on a pitch path, or backs going in
opposite directions, (d) counter flow—backs starting in one direction and the ball
ultimately going in the opposite direction.
Versus fast flow, shuffle laterally, and mirror the inside shoulder
of the ball carrier.
Versus hard flow, shuffle and scrape hard downhill to meet the
ball carrier at the line of scrimmage.
Versus split flow, key the fullback.
Versus counter flow, shuffle, read, and react. (The outside
linebacker away from the initial flow should be patient before
reacting.)
The fullback typically dictates flow, so the Mike linebacker should
key the fullback.
FIGURE 8.8 Setting the front versus two-back sets: (a) base versus fullback set
strong, (b) base versus FB set weak.
FIGURE 8.9 Setting the front versus one-back sets: (a) base versus gun strong,
(b) base versus pistol.
FIGURE 8.11 Hokie: (a) versus flow strong, (b) versus flow weak.
CONCLUSION
Keep these points in mind as a guide for coaching players on
defense. Let your personnel dictate the scheme. Make sure that your
athletes have the appropriate physical traits to be able to play your
scheme effectively. Put your players in a position to succeed and
keep it simple. Examine your scheme and make sure the drills in
individual periods match the scheme from a technique standpoint.
This is where it is very important for all of the position coaches on
defense to be consistent with the defensive coordinator and the
techniques used on the team. Make sure you incorporate a pursuit
period, tackling circuit, and turnover circuit into your defensive
practice structure. Get to know your players! They all learn and
retain information differently; it is your job as a coach to identify what
type of learner each player is. Draw your scheme on the board,
watch video, walk through the scheme, and then execute
assignments at full speed.
Teach the game, respect the game, and be a mentor to your
players.
CHAPTER
9
Pass Defense
Scott Brady
FIGURE 9.2 Cover 3 zones with the ball spotted on the left hash marks.
Blitz a defensive back. If you blitz a short zone player, you are
vacating a zone. The flats are the zones farthest from the
quarterback, so blitzing the player that usually covers the flats leaves
the offense with a long throw to make a completion.
COVER 1
Cover 1 is a man-to-man defense in which every eligible receiver is
covered by a specific defender. There is also at least one free player,
usually the safety, covering the deep middle of the field, which is why
it is called cover 1. If you are playing with a four-player defensive line
and are not blitzing an extra player, you will also have another free
player, usually the middle linebacker, who can cover the short middle
of the field.
With a man-to-man defense, eligible receivers are usually counted
from the outside in on both sides of the offense. The widest receiver
is #1, the next receiver is #2, and so on. (This includes the running
backs.) Typically, cornerbacks cover the #1 receivers, halfbacks
cover the #2 receivers, and outside linebackers cover the #3
receivers (running backs) in a balanced formation (same number of
receivers on each side of the offense; figure 9.3).
Similar to cover 3, the coach has the option of blitzing a player to
increase pressure on the quarterback. The blitzing player will almost
always be a linebacker. Since the middle linebacker has no man-to-
man responsibilities, he is an easy player to blitz. The outside
linebackers and halfbacks need to know if the middle linebacker is
blitzing because they won’t have any help on an inside breaking
pass route. An outside linebacker can also blitz, and then the middle
linebacker would need to cover the open receiver.
FIGURE 9.3 Cover 1 matchups.
COVER 0
Cover 0 is a man-to-man defense with no free players. Six players
cover the six eligible receivers, and the other six players pressure
the quarterback (instead of just the usual four defensive linemen
pressuring the quarterback). Cover 0 is built off of cover 1. The six
players in man-to-man coverage need to know who is blitzing, and
then the players who would normally be free (the safety and one of
the linebackers) need to cover the remaining receivers.
There are many combinations of cover 0 blitzes that can be run:
two linebackers, a halfback and a linebacker, the safety and a
linebacker, and so on. Figure 9.4 shows a 43 Base Cover 0 Mac and
Will (MoW) blitz and illustrates the responsibilities of the coverage
players.
Cover 0 is a very aggressive defense that provides opportunities
to make a big play (sacking the quarterback) but also increases the
risk of giving up a big play (a receiver beating a pass coverage
player who has very little help to make the tackle). It also has the
same liabilities as cover 1 in defending the run, though the blitzers
may be able to make the tackle on a run play behind the line of
scrimmage.
QUARTERS COVERAGE
Mount Allison University is a base quarters coverage team within a
4-2-6 defensive structure. We play quarters coverage 60 to 65
percent of the time in base situations over the course of a season.
While it is important to have changeups in the defensive package in
order to keep the offense off-balance, it is crucial to the success of
the defense that players develop a high level of understanding,
confidence, and proficiency when playing the base defense. At
Mount Allison, we believe that a dominating defense requires a
simple and effective approach to attacking offenses. Our defensive
philosophy is simple:
Dominate the run.
Eliminate the long pass.
Create takeaways.
By focusing on these three goals, we have created a dominating
defense that plays extremely fast, physically, and with maximum
aggression.
FIGURE 9.5 Inside 1/4 defender: (a) inside receiver releases vertical, (b) inside
receiver releases outside, (c) inside receiver releases inside.
The inside receiver releases inside (figure 9.5c): The inside 1/4
defender slowly backpedals off the ball while keying the inside
receiver. When the inside receiver releases inside, the inside 1/4
defender looks to rob any inside breaking route by the outside
receiver. The inside 1/4 defender can aggressively jump any inside
breaking routes by the outside receiver because the read defender is
in position to control the outside receiver on any vertical route.
FIGURE 9.6 Outside 1/4 defender: (a) inside and outside receivers both release
vertical, (b) inside receiver releases vertical, outside receiver stops or releases
inside, (c) inside receiver releases outside, (d) inside receiver releases inside.
The inside receiver releases outside (figure 9.6c): The outside 1/4
defender shuffles while keying the inside receiver. When the inside
receiver releases outside, the outside 1/4 defender drops the outside
receiver and maintains outside leverage on the inside receiver
running to the flat. To buy time for the safety to run over the top of
the outside route, it’s crucial that the outside 1/4 defender jam and
funnel the outside receiver toward the safety before leveraging the
flat. If the inside receiver releases outside and then runs vertical, the
outside 1/4 defender must carry the vertical of the inside receiver.
The inside receiver releases inside (figure 9.6d): The outside 1/4
defender shuffles while keying the inside receiver. When the inside
receiver releases inside, the outside 1/4 defender moves his key to
the outside receiver. If the outside receiver continues vertical, the
outside 1/4 defender must stay on top of the receiver and squeeze
through his outside hip in order to defend against any vertical route.
The inside 1/4, outside 1/4, and lock defenders are all primary
deep responsibility defenders in quarters coverage. The other two
techniques are used by the underneath coverage defenders. While
all of our deep responsibility players are concerned with pass-first, all
of our underneath defenders are run-first defenders and their
coverage responsibility is lessened to allow them to focus on
executing their run assignments first.
FIGURE 9.8 Curl defender: (a) inside receiver releases vertical, (b) inside
receiver releases vertical while outside receiver stops or releases inside, (c) inside
receiver releases outside, (d) inside receiver releases inside, (e) receiver who
starts the play in the backfield releases outside.
A receiver who starts the play in the backfield releases outside
(figure 9.8e): The curl defender drops on a 45-degree angle to the
inside hip of the inside receiver. If any receiver leaving the backfield
attempts to cross the face of the curl defender, the curl defender
must maintain outside leverage on the route. If the receiver attempts
to cross his face and then continue vertically upfield, the curl
defender must match the route of the receiver all the way down the
field.
CONCLUSION
The chapter provides an overview of how quarters coverage has
evolved to combat the threats presented by modern offenses, and it
provides ideas about how to implement quarters coverage as part of
a defensive system. Quarters is a very time-intensive coverage to
teach, but it’s worth the investment for the many advantages that
quarters coverage creates in defending both the run and pass.
Perfecting our ability to play quarters coverage has been a critical
factor in our program’s recent success. We will continue to rely
heavily on it as we seek to dominate opposing offenses in coming
years.
CHAPTER
10
Defensive Play Calling
Greg Marshall
PLANNING
The planning stage begins with breaking down the opponent’s game
film. At the professional or U Sports levels, coaches usually break
down at least the last three games played. Depending on the amount
of time between games, which is not always a constant in the CFL, it
may be ideal to add a game or two. Especially if we have played this
opponent already, we will look at what they have done versus us in
the past. A breakdown this in-depth may not be possible at the youth
or high school levels. But at least be sure to study the opponent’s
last game and any previous games between their team and yours.
While breaking down the opponent’s film, we gather information
on backfield sets, the formations the team likes to use, the types of
plays they like to run, where on the field they’re likely to run certain
plays or play types, and the team’s play tendencies by down and
distance. With the heavy emphasis on passing in the CFL, two vital
components of our breakdown are the types of pass protection the
opponent likes to use and the various route combinations in their
passing game.
Once we finish gathering this data, the defensive staff puts
together the scouting report that will be given to each player and
coach. With all the technology that is available to analyze the
information from film breakdowns, you have to decide what
information is most useful to you and your players. Be careful of
paralysis by analysis. Too much information can be confusing to
players. Provide them with the main tendencies of your opponent
and how you want them to react or adjust.
Two items should be part of the scouting report: a personnel sheet
and an offensive summary sheet. The personnel sheet is basically a
depth chart showing the opponent’s starting lineup and backups by
position. The information on each player can be as basic as his
height, weight, and experience level, or you may wish to include
some analysis of each player’s strengths and weaknesses as well.
Using this page as an introduction will help familiarize players with
their opponent. Often they will have some information to add
because they have faced this opponent before or may have
previously played with some of your opponent’s players somewhere
before joining your team.
The offensive summary sheet is important in a couple of ways.
First, studying this page should give the players a basic
understanding of the opposing team’s offense. By looking at the
page’s various sections, they should be able to tell if the opponent
favors running or throwing the ball, the opponent’s favorite plays,
and the opponent’s tendencies based on down and distance, field
position, and formation.
Second, the defensive coaches should be able to take the
information on this sheet and start to formulate their game plan.
Figure 10.1 gives us material for a couple of great examples. By
looking at the data found in the down and distance section for all
second downs, a few important pieces of information can be gained.
This opponent ran 53 total plays on second down with 4 or more
yards to go for a first down, and 47 of those plays have been passing
plays. Also, on second down and 3 yards or less for a first down, this
opponent ran 18 total plays, with 15 of them being running plays.
These are both strong tendencies that should influence the calls that
the defensive coordinator would make in these situations. Another
example of how the defensive coordinator could use this sheet is
found in the backfield set tendencies section. This opponent ran a
total of 64 plays with two– running back sets (Roger/Louie gun,
Roger/Louie, I, and split gun), and 54 of those plays involved run
action (42 runs and 12 play-action passes). Again, this is a strong
tendency, and the defensive coordinator would probably make calls
that are best designed to defend against these types of plays when
there are two running backs in the game. If you use a video service
like Hudl, you can run reports to generate this kind of data as long as
you have tagged (entered) all of the information on your game film.
FIGURE 10.1 Sample offensive breakdown.
IMPLEMENTING
The next step is implementing the game plan. It is critical to decide
what information the players should have, what they must learn and
keep in mind about the opponent. You should plan out each film
session, meeting, walk-through, and practice so you can maximize
the teaching you want to get done.
During the practice week, challenge the players the way they’ll be
challenged in the game. Don’t always script for success when
drawing up your practice cards; put the players in some difficult
situations. You will have the opportunity to make corrections in
meetings, walk-throughs, or the next practice. Players will feel better
prepared because you have controlled the environment and given
them confidence that they can be successful if they pay attention to
the game plan.
When teaching players about their opponent’s offense, go beyond
individual plays and underline concepts. It’s common for an offense
to change formations, thereby disguising their intentions while
probably creating different matchups for the defense. But often the
old and new formation will fall under the same play concept. If your
players recognize the concept—say, a pass route combination—the
switch shouldn’t cause confusion. For them to recognize the
concept, teach it to the entire secondary and linebacking corps.
In the example shown in figure 10.2, the offense is running a
strong-side option route combination with the #3 receiver as the
intended receiver to the field. In this example, the offense is forcing
three different defenders to cover this route combination against
three different offensive players. By changing their formation, the
offense is forcing different positions to defend this route, but the
offense’s intent has not changed. By teaching this concept to the
entire group, you have prepared them to succeed no matter what
formation or alignment the offense uses to run this route
combination.
It is important to identify and understand the type of pass
protection the opponent is using. For defensive players to be
successful rushing the passer (individually or as part of a stunt or
blitz package), they need to know what type of pass protection they
are working against. They should also know how mobile the
quarterback is and if he is right- or left-handed. Most quarterbacks
scramble to their throwing hand side when feeling pressure, so it is
important for players to be aware of this tendency.
An example of this would be if the defensive coordinator called for
a weak-side blitz versus a right-handed quarterback. With the wide
side of the field to the quarterback’s right, the contain player on the
wide side should be aware that the quarterback is probably coming
his way when pressured. Using this knowledge, the contain player
should know that he must always maintain outside leverage on
potential blockers so he will be able to contain the quarterback on
this blitz. This would be the wrong time for the contain player to
gamble and make a move to the inside!
Commit practice and meeting time to these areas as well: the red
zone (when you are defending your own goal line area) and the
green zone (when your opponent is coming off his own goal line
area). Success in the red zone means you are limiting your
opponent’s point total, and success in the green zone creates
opportunities for your team to score. As your players get a better
understanding of the types of plays they have to defend in these
areas, their execution of your calls will improve.
FIGURE 10.2 Strong-side option route: (a) versus 31 set, (b) versus 32 set, (c)
versus 23 set.
EXECUTION
Finally, after many hours of film study, practicing, and meetings, it is
game day and time to execute the game plan. As the defensive
coordinator, it is your job to make the calls that will give the players
an opportunity to use their abilities to make plays and play with great
confidence. For the players, it comes down to knowing their job,
doing their job, trusting their teammates, and making a play when
they have the opportunity to make one.
During the course of the game, many factors can affect the calls
made: field position, weather, score, injuries, time in the game, and
offensive personnel. And you must be ready to adjust your calls as
the game progresses, both to keep your opponents off-balance and
to counter any new wrinkles they come up with.
You must also decide how you are going to communicate the
defensive call to the players on the field, and which player or players
are responsible to relay the call to the entire defensive group. Most
often the call is communicated by hand signals or by numbers that
match up with a list of calls on your defensive signal caller’s
wristband. The advantage of the wristband method is that the
numbers can be changed at any time, throwing off your opponent
(you would have to have a second set of wristband sheets to go with
your second call sheet if you wanted to change your numbers within
a game). The disadvantage is that your signal caller has to look at
his wristband, which can mean a hesitation of a few seconds.
On-field play-calling responsibilities naturally fall to the middle
linebacker or free safety because of their central location in the
defense, which is a factor versus no-huddle offenses. When
choosing which players to use, consider experience, reliability,
willingness to take control, communication skills, and the simple
ability to see. That last factor can be crucial. We had a middle
linebacker who had a hard time seeing signals from the bench. Until
we caught on to the problem and adjusted, there was more than one
occasion when our defense played something totally different from
what the defensive coordinator had signaled.
An option that is particularly effective against fast-paced offenses
is the muddle, in which all of the players look to the sideline for the
defensive call. The obvious benefit is that the call from the sidelines
can be swiftly communicated to the defense on the field. But
individual players may misread the signal or miss part of it. For this
reason, get the players to verbalize the call to their teammates to
verify that everyone is on the same page.
It is important for coaches and players to have procedures in
place for the sidelines and halftime. When players come off the field
after a series, they should go to a designated area on the bench
(unless they have an equipment or injury issue). This way the coach
doesn’t have to hunt anyone down before going over whatever
adjustments need to be made.
Communication between players and coaches, whether on the
sidelines or in the spotter’s booth, plays a vital role during the game.
Encourage players to speak to you or their position coach about
what is happening on the field. At halftime, be organized to maximize
the time to address any concerns, talk about what to expect, tell the
players what needs to be accomplished in the second half, and how
you’re going to do it.
The final piece to the puzzle when calling the game is to trust your
preparation in the film room and on the practice field. This will allow
you to be confident that you and your players are prepared for this
challenge. As the defensive play caller, you must get a feel for the
ebb and flow of the game so your decisions help the team.
CONCLUSION
Being effective as a defensive play caller starts and ends with detail.
You must have an in-depth understanding of your opponent, with a
special focus on their most effective plays and formations. From
there, consider what information your players should learn and what
information you have to keep in mind. Plan the meetings and
practices needed during the week for your players to feel prepared
and confident ahead of the game. Your knowledge of your opponent
will also give you the confidence to lead your players through the
week, and the ability to make the right calls at the right times during
the game. The more prepared you and your players are, the “luckier”
you will be on game day.