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ESX = nil

TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)

RegisterServerEvent('esx_ambulancejob:revive')
AddEventHandler('esx_ambulancejob:revive', function(target)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)

xPlayer.addMoney(Config.ReviveReward)
TriggerClientEvent('esx_ambulancejob:revive', target)
end)

RegisterServerEvent('esx_ambulancejob:heal')
AddEventHandler('esx_ambulancejob:heal', function(target, type)
TriggerClientEvent('esx_ambulancejob:heal', target, type)
end)

TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true,


true)

TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance',


'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})

ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath',
function(source, cb)

local xPlayer = ESX.GetPlayerFromId(source)

if Config.RemoveCashAfterRPDeath then

if xPlayer.getMoney() > 0 then


xPlayer.removeMoney(xPlayer.getMoney())
end

if xPlayer.getAccount('black_money').money > 0 then


xPlayer.setAccountMoney('black_money', 0)
end

end

if Config.RemoveItemsAfterRPDeath then
for i=1, #xPlayer.inventory, 1 do
if xPlayer.inventory[i].count > 0 then
xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0)
end
end
end

if Config.RemoveWeaponsAfterRPDeath then
for i=1, #xPlayer.loadout, 1 do
xPlayer.removeWeapon(xPlayer.loadout[i].name)
end
end

if Config.RespawnFine then
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_fine',
Config.RespawnFineAmount))
xPlayer.removeAccountMoney('bank', Config.RespawnFineAmount)
end

cb()

end)

ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb,


item)
local xPlayer = ESX.GetPlayerFromId(source)
local qtty = xPlayer.getInventoryItem(item).count
cb(qtty)
end)

RegisterServerEvent('esx_ambulancejob:removeItem')
AddEventHandler('esx_ambulancejob:removeItem', function(item)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem(item, 1)
if item == 'bandage' then
TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
elseif item == 'medikit' then
TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
end
end)

RegisterServerEvent('esx_ambulancejob:giveItem')
AddEventHandler('esx_ambulancejob:giveItem', function(item)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local limit = xPlayer.getInventoryItem(item).limit
local delta = 1
local qtty = xPlayer.getInventoryItem(item).count
if limit ~= -1 then
delta = limit - qtty
end
if qtty < limit then
xPlayer.addInventoryItem(item, delta)
else
TriggerClientEvent('esx:showNotification', _source, _U('max_item'))
end
end)

TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)


if args[1] ~= nil then
if GetPlayerName(tonumber(args[1])) ~= nil then
print('esx_ambulancejob: ' .. GetPlayerName(source) .. ' is
reviving a player!')
TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1]))
end
else
TriggerClientEvent('esx_ambulancejob:revive', source)
end
end, function(source, args, user)
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0},
"Insufficient Permissions.")
end, {help = _U('revive_help'), params = {{name = 'id'}}})

ESX.RegisterUsableItem('medikit', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem('medikit', 1)
TriggerClientEvent('esx_ambulancejob:heal', _source, 'big')
TriggerClientEvent('esx:showNotification', _source, _U('used_medikit'))
end)

ESX.RegisterUsableItem('bandage', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.removeInventoryItem('bandage', 1)
TriggerClientEvent('esx_ambulancejob:heal', _source, 'small')
TriggerClientEvent('esx:showNotification', _source, _U('used_bandage'))
end)

RegisterServerEvent('esx_ambulancejob:firstSpawn')
AddEventHandler('esx_ambulancejob:firstSpawn', function()
local _source = source
local identifier = GetPlayerIdentifiers(_source)[1]
MySQL.Async.fetchScalar('SELECT isDead FROM users WHERE
identifier=@identifier',
{
['@identifier'] = identifier
}, function(isDead)
if isDead == 1 then
print('esx_ambulancejob: ' .. GetPlayerName(_source) .. ' (' ..
identifier .. ') attempted combat logging!')
TriggerClientEvent('esx_ambulancejob:requestDeath', _source)
end
end)
end)

RegisterServerEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
local _source = source
MySQL.Sync.execute("UPDATE users SET isDead=@isDead WHERE
identifier=@identifier",
{
['@identifier'] = GetPlayerIdentifiers(_source)[1],
['@isDead'] = isDead
})
end)

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