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0==================================0

/ The Main Story \+++++++++++++++++++\


0==========================================================================\
| >MSY1. Carl Johnson +
0==========================================================================/

His story begins at his house which is represented by the CJ icon within
Ganton. His missions are pretty easy since they are designed to help you get
started within the game.

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/ Carl Johnson \
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| >CRJ1. Big Smoke 0
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\ Carl Johnson /
0+=+=+=+=+=+=0

When CJ finally enters his mother's house, he finds it in disarray.


Overwhelmed with emotion he picks up his mother's picture and sits it on the
dining room table so he can stare at it for awhile.

However, he is suddenly confronted by someone who thinks CJ is a thief


looking for trouble. But CJ recognizes this person as Big Smoke, a friend of
the family. After a few moments Big Smoke recognizes him and they hug and
talk. Later, they leave the house and head to the cemetery to meet up with
the others.....

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/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ2. Sweet and Kendl 0
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| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Big Smoke takes CJ to the cemetery where he meets up with his big brother
Sweet, sister Kendl and fellow Families member Ryder. Unfortunately for
Carl, Sweet is a little upset that CJ didn't make it to the funeral and
still pissed he ran out on Brian's funeral years ago.

This arguing upsets Kendl and she goes off to see her boyfriend Cesar who
is Mexican. This doesn't sit too well with Sweet and the two argue.

But she still walks off. Sweet is very upset that everything has gone bad
in the hood. When CJ asks why then Sweet points out the graves of fellow
members who have met an untimely end at the hands of a rival gang: the
Ballas.

Afterward, they all head back to the car but are ambushed by the Ballas.
They manage to destroy the car and now CJ and the rest have to ride bikes
back to the hood.....

0========0
| Weapons \
0=======================>
SMG.

0=========0
| The Plan \
0=======================>

Ride the bike back to Ganton while keeping close to your group. Don't get
too far behind or ahead. However, the Ballas will chase you in their car.
You can either try to outrace them or, better still (if you have enough
ammo), let them cut in front of you and blast the car to smithereens.

When you manage to get back to the red circle at CJ's neighborhood then you
will successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

In addition, if you own the PS4 Version, then you should also get the
{Getting Started} Trophy.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, Sweet will call you on your cell phone and explain that the
groups that used to be part of the Families have split and are fighting
amongst themselves.

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ3. Ryder 0
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| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Carl heads over to Ryder's house where he finds him loading up a gun. Ryder
is upset that the local pizza place has covered up the graffiti tags he put
on the place and wants to teach them a lesson. CJ decides to tag along.....

0=========0
| The Plan \
0=======================>

Get into Ryder's car to begin the mission. Your first stop is Reece's
Barber Shop in Idlewood. When you enter the place then you can choose from
a variety of hairstyles. Usually the most expensive hairstyles will gain
you the most Respect.

If you've spent some time playing the horses at the Inside Track Betting
then money will be no object. I chose the Cornrow for CJ.

After getting your haircut then meet up with Ryder who is smoking outside.
The comments he makes about your haircut will vary depending on which one
you get. He suggests that you get something to eat while he finishes up
with his smoke.
Enter the Well Stacked Pizza and get something to eat. It can be anything
on the menu but it should be noted that the largest meals will contain the
most Fat.

After choosing your meal then Ryder will try to rob the place. But the guy
behind the counter recognizes him and is not impressed. Worse, while CJ and
Ryder argue, the pizza guy pulls out a Shotgun and shoots at them. Now you
two have to make it back to Ganton. Get back in Ryder's car and go back to
his house.

You don't need to face the pizza guy, just drive back to Ryder's house to
successfully end the mission (Although one time I shot the guy in the face
with a Silenced 9mm Pistol). Ryder also mentions that Sweet has also been
upset about the tags and suggests that CJ see him.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, all of the remaining restaurants, Barber Shops, and Tattoo


Parlors open up (and will appear on the in-game map). You may want to go
around and check these places out before going on to the next mission.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS24. Trophy Hunting (Part 2) (PlayStation 4 Version) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

There are a couple of easy Trophies you can acquire after completion of
"Ryder" - {Represent} and {Metrosexual}.

Go back to Reece's Barber Shop but enter the Tattoo Parlor next to it
instead. Get a Grove St. tattoo to get the {Represent} Trophy. Now exit the
Tattoo Parlor and enter the Barber Shop.

As for {Metrosexual} you need to spend $7,000 worth of clothing, tattoos, and
hairstyles to get it. At this point you should have gotten the most expensive
haircut (either the Flattop or Cornrow) for CJ. That's $500. Then there is
the new tattoo you just got. That's about $150 for a total of $650.

For the rest what you need to do is to alternate between the Flattop and
Cornrow haircuts. If you got the Flattop during "Ryder" then get the Cornrow.
After exiting the Barber Shop then immediately go back in and select the
Flattop. Just keep going back and forth alternating haircuts until the
Trophy pops up.

Now on to the next character.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY2. Sweet Johnson +
0==========================================================================/

Sweet Johnson is the big brother of Carl Johnson and is the leader of the
Grove Street Families gang. He is still upset over the death of his mother
and CJ's return to Los Santos hasn't helped matters since there are still
wounds over Brian's death that have not yet healed.

However, he is willing to give CJ a second chance at things. His missions can


be found at his house which is next to CJ's house.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
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| >SWN1. Tagging Up Turf 0
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| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

When you talk to Sweet then he will hand you a Spray Can so you can hit up
some tags in the nearby hoods. He also decides to team up with you on this
mission.....

0=========0
| The Plan \
0=======================>

If you've done all 100 Graffiti Tags prior to doing the Main Story Missions
then you will see that six of your Tags have been uncovered so you can do
this mission. But it will have no negative effect on this mission or your
game status.

First, drive off to Idlewood. The game will instruct you on how to make a
tag since the game designers wanted you to go through this mission first
before doing the Graffiti Tags. Get the remaining two Tags in this area
then go back to Sweet's car. Now drive to East Los Santos. There are three
more Tags in this area.

However, if you want, then you can take advantage of your unlimited ammo
for your Spray Can and get all of the remaining Tags in Los Santos before
doing these three Tags in East Los Santos. It will take awhile to get them
all in one run but you won't have to worry about running out of spray
paint.

Back in East Los Santos, get the first one on the restaurant and head to
the alley where the second one is located. The second Tag has a couple of
Ballas nearby. Instead of confronting them, quickly do it and run. If
you try to confront them with the Spray Can then you will more than likely
attract the attention of a Cop.

For the third Tag you will be instructed on climbing the fence to get to
it. After getting the Tag then you need to jump down and enter Sweet's car.
Then drive back to Sweet's house to successfully complete the mission.

0=======0
| Reward \
0=======================>
Respect Gained plus $200.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, a Spray Can Icon will now appear in CJ's room at The Johnson
House. Whatever amount of Spray Can "ammo" you had before you started the
mission you will have 500-500 when you finish. You will also get a phone
call from Officer Hernandez, who works with Tenpenny and Pulaski, warning
CJ not to leave town.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN2. Cleaning The Hood 0
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| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet is upset that drugs have crippled the Families. He then tells CJ and
Ryder to clean up the hood.....

0========0
| Weapons \
0=======================>

Any melee weapon.

0=========0
| The Plan \
0=======================>

Ryder tells CJ to drive over to a friend's house. The house belongs to


B-Dup and Big Bear and Ryder wants them to help out in cleaning the hood
even though they haven't seen each other for awhile. Get into the Greenwood
and drive over to the apartment.

However, when they arrive, they find that B-Dup has become a Crack Dealer.
Worse, they also discover that Big Bear has become an addict and B-Dup has
turned him into his own personal slave. CJ and Ryder can not count on B-Dup
being friends with them anymore. After leaving then they decide to find
some Crack Dealers to bust.

The game will then instruct you to go just north of B-Dup's apartment where
a Crack Seller is selling Crack to one of the homies. Confront him and use
any weapon to take him down. Me, I used my Silenced 9mm Pistol and shot him
in the face before he could finish talking to me.

Ryder recognizes him as an ex-member of one of the rival gangs and knows
where he lives. The place is in Idlewood not far from where they are. Go
there and barge in. Your next task is to beat up on the dealer and all of
the other gang members that confront you.

It is best to use a melee weapon like a Baseball Bat instead of a gun. I


found out the hard way when I accidentally shot Ryder in the ruckus (ouch).
After beating up everybody then head back to Sweet's house to successfully
complete the mission.
0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN3. Drive Thru 0
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| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

The guys decide they want some food and CJ is the one to drive them to the
nearest Cluckin' Bell.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

Drive over to the Cluckin' Bell in Willowfield. On the way, the guys talk
about the death of CJ's mom. They also talk about a green Sabre that ran
from the scene.

When they get to the restaurant then a cutscene will play showing them
ordering their food. However, a Ballas car has spotted them and they decide
to go after them. Chase the Ballas car. Ryder and Sweet will help out with
their weaponry while Big Smoke decides to eat instead. You can help out
with your SMG in drive-by mode.

Once you get the Ballas car in flames then get away before it blows up.
Usually the car will blow up before any Ballas can flee.

Now drive back to Sweet's house. Big Smoke has eaten all of the food,
including Ryder's meal, during the ruckus. After getting back to Sweet's
house then take Big Smoke back to his. He lives in Idlewood not far from
Reece's Barber Shop. After dropping him off then the mission ends
successfully.

0=======0
| Reward \
0=======================>

Respect Gained plus $200.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Sweet will then call CJ and tell him that he needs to build up his physique
to get more respect. This will open up the Los Santos Gym (plus the gyms in
San Fierro and Las Venturas). And this will lead into the next chapter.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS25. Gyms |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Before using any of the Gyms you will need to have some Fat on you, from the
restaurants and Snack and Sprunk Machines, to convert into muscle. There are
a total of five Gyms you can use to work out CJ:

>>Santa Maria Beach (Los Santos)


******************************
This one was pointed out earlier in the guide.

>>Ganton Gym (Los Santos)


***********************

>>Madd Dogg's Crib (Los Santos)


*****************************
You gain access to the Gym within the mansion after completion of the
mission "A Home In The Hills". Thanks to Dan Stephen for the find.

>>Cobra Martial Arts (San Fierro)


*******************************
Although this is opened now you won't be able to safely access it until
after completion of the mission "The Green Sabre".

>>Below the Belt Gym (Las Venturas)


*********************************
Although this is opened now you won't be able to safely access it until
after completion of the mission "Yay Ka Boom Boom".

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

When you use a Gym there are several activities you can do:

0===========================================================================0
| Stationary Bike | You use this to increase your Stamina and burn off |
| | extra Fat without adding Muscle. There are ten levels |
| | you can select to help you get the most from using the |
| | bike. |
|-----------------+---------------------------------------------------------|
| Treadmill | You use this to increase your Stamina and burn off |
| | extra Fat without adding Muscle. There are ten levels |
| | you can select. The higher you go, the faster CJ has to |
| | run to keep up otherwise he will fall off the |
| | Treadmill. |
|-----------------+---------------------------------------------------------|
| Bench Press | You use this to gain Muscle. Select the weight you want |
| | to try and tap the Run and Attack Buttons alternatively |
| | and quickly to make CJ do reps. |
|-----------------+---------------------------------------------------------|
| Dumbbells | You use this to gain Muscle. Select the weight you want |
| | to try and tap the Run and Attack Buttons alternatively |
| | and quickly to make CJ do reps. |
0===========================================================================0

**NOTE: If you own the PS4 Version, and you haven't already done so earlier
at the Santa Maria Beach Gym, then doing either a Bench Press or a
Dumbbell activity should get you the {Get a Pump} Trophy.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Inside each of the three main Gyms there is a Trainer you must defeat in
order to learn new fighting moves and get closer to 100% Completion. But you
must have at least 20 to 25% Muscle before you are allowed to fight a Trainer
- in the case of the Ganton Gym - the Boxing Trainer.

When you get enough Muscle (past the Buff stage) then talk to the Boxing
Trainer to challenge him. Beat him and you will learn new moves from him. The
easiest way to beat him is to Target him and punch him around.

After you knock him down onto the canvas then start stomping him. Keep
stomping him and you will beat him since stomping him won't let him get off
the canvas. After beating the Boxing Trainer then he will teach you the new
moves.

You will also need to learn Martial Arts moves at Cobra Martial Arts (San
Fierro Gym) and Kickboxing moves at the Las Venturas Gym for 100% Completion.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN4. Nines and AK's 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

After some discussion, the Families decide that need some better firepower
to go up against the other gangs. Smoke recommends Emmet, an old friend of
his that deals with firearms.....

0========0
| Weapons \
0=======================>

9mm Pistol (provided).

0=========0
| The Plan \
0=======================>

CJ and Smoke head into Willowfield to find Emmet. After nearly getting
their heads blown off by him then you begin what is basically a training
mission. The instructions on the screen show you how to target with the
9mm Pistol. Just follow along. This mission is easy but even easier if you
managed to max out your 9mm Pistol Skill beforehand.

In addition, the 9mm Pistol used for this mission has unlimited ammo. But,
if you leave Emmet's area, then you will no longer have unlimited ammo. You
will have ten rounds for the 9mm Pistol. However, if you return to Emmet's
area, then your 9mm Pistol will return to its unlimited ammo status.
If you haven't upgraded your 9mm Pistol Skill, and it is recommended for
the Ammu-Nation Challenge later in the game, then this is a good place to
do it.

For the PS2 version you can just drag a car from the nearby streets into
Emmet's area and shoot at the tire until you reach Hitman Weapon Skill
Level.

For the Xbox version you will need to shoot out the nearby lights and
cardboard boxes for starters. You can also go into the nearby streets to
shoot cars and people. Then return to Emmet's area to restore your ammo.

When you complete the targeting exercises then head back to Big Smoke's
house to drop him off. When you do that then you will get a call from Sweet
who is upset that you haven't gotten some colors yet. You will now be
instructed to head over to the Binco store nearby.

The Families' color is green so I went and got the Green Hoody, Green
Jeans, and a Green Rag Back. After dressing up in the gang's colors and
leaving the store then the mission is successfully completed.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, all of the ProLaps, Bincos, and SubUrbans open up (and will
show up on the in-game map).

Also, regardless of what Handgun you had before the mission (and whatever
amount of ammo it had), it will be replaced by the 9mm Pistol you used in
the mission (with minimum ammo). Plus, a 9mm Pistol Icon will open up at
Emmet's place.

You will also open up Big Smoke's set of missions but those will be done
later.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN5. Drive-By 0
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| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet wants to pop some Ballas and needs CJ to drive the gang into their
turf.....

0========0
| Weapons \
0=======================>

SMG.
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

This is the earliest mission where you can take advantage of an Early
Exploration Exploit.

When the mission starts, do *NOT* enter Sweet's car. Just go away from the
area on foot and take a nearby car so you can explore and go into Unwelcome
Areas. There are plenty of pedestrians around so you can massacre them with
impunity if you desire.

If you own the PS4 Version then this is also a good time to get lots of
victims for {The Los Santos Slayer} Trophy.

Go to Las Venturas, get a Firetruck, and go up and down the sidewalks on


The Strip. The game tends to generate lots of victims here so you can get
lots of them. The fact that you don't have to deal with Cops makes this
part easier. Try to get between 1,500 and 2,000 to make it easier to get
the rest later.

This is also a good time to get the {Double or Nothing} Trophy. Go to any
Casino that has a roulette table to get it.

0=========0
| The Plan \
0=======================>

Get in the car and drive into Ballas turf. After the short cutscene ends
then drive near the first Ballas group and let your gang take care of them.
You can also get in on the action too by using your Sub-Machine Gun.

You will also notice a status line indicating the health of the car. If you
get it too low then your car will be destroyed and the mission will be
failed. But you can break away from the carnage and go to the Idlewood Pay
'N' Spray to get it repaired so you can go and finish things up.

After getting rid of the first group of Ballas then a second group will
appear just north of where you finished the first one. After getting rid of
the second group then a third group will appear in Glen Park.

After getting rid of the third group then you will get a 2-Star Wanted
Rating and you have to head to the Idlewood Pay 'N' Spray to get rid of it.
After removing the Wanted Rating then go back to Sweet's house to
successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained plus $500.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also open up Ryder's set of missions but I will do those later.
0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN6. Sweet's Girl 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet is with his girl at Playa Del Seville and needs to be rescued from
the Seville Boulevard set.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.

0======0
| Notes \
0=======================>

Get some Sniper Rifle Ammo from the Interglobal Television Studios.

0=========0
| The Plan \
0=======================>

Get a vehicle and drive over to Playa Del Seville before Sweet is killed.
When using the Sniper Rifle then you can get out of your vehicle long
before you get there and snipe all five assailants from a distance without
taking any damage. You can also get in close and use the SMG but you will
probably lose some armor in the process.

After killing the assailants then you will need a four-door car and place
it in the red circle. The Greenwood the Seville set was using in their
attack is perfect. Just get in and back up a little bit to get it in the
red circle.

But now the Seville set wants to give chase. Just go straight through the
group of cars before they can get going. Then make your way back to Sweet's
house to successfully complete the mission so he can settle some
"unfinished business".

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN7. Cesar Vialpando 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0
Sweet and Kendl have another argument about Kendl's boyfriend Cesar. Kendl
leaves and Sweet wants CJ to follow her.....

0=========0
| The Plan \
0=======================>

Head over to a garage in Willowfield. After you arrive there, you will be
greeted by the garage owner who gives CJ a lowrider, a Savannah, with
hydraulics as payback for a favor he owes to Sweet. After getting the car
then back it up into the Mod Garage.

Here you can customize the car any way you want. After customizing the car
then head over to the lowrider meeting. When you get to the meeting then
you are asked to make a wager. After making the wager then you begin a
rhythm based mini-game.

You use your Right Analog Stick for this mini-game. At the bottom of the
screen is a circle. You will see arrows moving across the bottom of the
screen. You must move the stick in the direction of the arrow when the
arrow is in the circle.

You gain points when you time things just right. You must have more points
than your opposition in order to win the wager. Even if you're not good at
rhythm games this isn't a difficult mission. After winning the wager then
CJ confronts Cesar. After some talking, Cesar convinces CJ that he is good
with Kendl and they shake hands.

0=======0
| Reward \
0=======================>

Whatever money you win in the wager.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also open up the Loco Low Co. mod garage in Willowfield. However,
only certain cars can be modded here:

>>Savannah (the car you were just given).


>>Broadway.
>>Voodoo.
>>Remington.
>>Blade.
>>Tornado.
>>Slamvan.

In addition, you will get a call from Cesar telling CJ about illegal street
racing. This will open up Cesar's house in El Corona. Save your new
lowrider in the El Corona Safehouse. In addition, you open up the Lowrider
Challenge which can be done at Unity Station. I am not going to be covering
it since it does not contribute toward 100% Completion.

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY3. Cesar Vialpando +
0==========================================================================/

Cesar is Kendl's boyfriend. Outside of Kendl, his main interest is lowriders


and street racing. He only has one mission in Los Santos and that can be
picked up at his home in El Corona.

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO1. High Stakes, Low Rider 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

CJ meets up with Cesar so he can participate in an illegal street race.....

0======0
| Notes \
0=======================>

Was inspired by a suggestion from The Illusionist who told me that you
could use a Broadway for this race.

0=========0
| The Plan \
0=======================>

You need a lowrider car for this race. Although you could use the one used
in the previous mission (Savannah), you can use any lowrider car that can
be modded at Loco Low Co. (look at the list above from the previous mission
- but you can't use the Slamvan because it won't be found until later in
the game).

I should also note that you do not have to modify it first. You can drive
it "plain".

After starting the mission with any lowrider car of your choice then follow
Cesar to the race and get in the yellow circle to begin.

There are five other cars with you and you must finish first to
successfully complete the mission. It should be noted that the Savannah
doesn't handle very well. When you smack into something, like a light pole,
then you will end up being spun 180 degrees most of the time.

After some experimentation I found, just like The Illusionist, that the
best car to use, because it doesn't spin out so easily, is the Broadway
(take the one sitting behind the Going Gas Station in Idlewood - where you
would normally start the Pimping Mission).

When you start the race then you will head west toward Santa Maria Beach.
After you get onto the main road then go into the left side to avoid the
other contestants. When you turn right and head north along the wide road
then go onto the left side and as fast as possible to gain position.

When you turn left at the tunnel then you will go through a series of right
and left turns. The last turn will put you on the pier itself.
If you are not too far behind, or better still, ahead, then put the pedal
to the metal to get to the finish line. If you are behind then it is
possible to finish in first place by making a mad dash on the pier. The
mission is successfully completed when you win the race.

0=======0
| Reward \
0=======================>

$1,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Now let's head on over to.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY4. Big Smoke +
0==========================================================================/

Big Smoke is a friend of the Johnson family and a loyal member of the Grove
Street Families even though he no longer lives on Grove Street. He has four
missions and can be picked up at his house in Idlewood.

0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK1. OG Loc 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Big Smoke /
0=========0 0=+=+=+=+=0

Big Smoke needs to pick up a member of the Family who is just getting out
of prison.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

Drive over to Los Santos Police HQ to pick up Jeffery, er, OG Loc. When you
finally see him you realize that he is a young high-strung gangster
wanna-be. He wants to take down some fool who has stolen his rhymes.

Drive OG Loc over to East Los Santos. While driving there OG Loc will tell
you that his parole officer has lined him up with a job: "hygiene
technician".

When you get to East Los Santos then go up and ring the doorbell. The
cutscene that plays explains that OG Loc wants to take down the person
inside, Freddy, not because he has stolen his rhymes but took advantage of
him when he "dropped the soap". Now Freddy is making a run for it on his
motorcycle. You and OG Loc now give chase on the provided motorcycle.

This part is hard because of the long winding path Freddy takes to elude
you. Fortunately, Freddy will slow down in spots to allow you to catch up
so he can taunt you. Still, if you get slowed up a lot, then you will lose
Freddy and fail the mission. Use your SMG, in addition to OG Loc's machine
gun, to kill Freddy.

If you can't manage to kill Freddy during the chase then it will eventually
end at the basketball courts in East Los Santos. However, Freddy has three
other Vago friends and all four of them will fire on you.

But it may be easier to let the chase finish here than trying to kill
Freddy during it because he will be off his bike and standing still. Get
off your bike and kill all four, including Freddy, with your SMG.

One interesting option, according to Glen T. Winstein who was given this
information by Anurag Sinha, is when the chase begins, then get off of the
bike. Then go out into the street and toward Freddy. Freddy will be waiting
for you. You can whip out any weapon and shoot him but you can't destroy
him.

However, shooting Freddy counts towards your Weapon Stats so you can
upgrade your weapons here if you want to. But doing this, out here in the
street, will attract Police attention.

If you get close enough to Freddy then he will tear off. You can run back
to the bike and zip off without OG Loc. This will speed up your bike which
will allow you to catch up to Freddy and get closer to him so you can
destroy him quicker.

If you destroy him during the chase then a couple of interesting things
happen. First, when you get the cutscene with OG Loc and CJ together, then
it will be in East Los Santos, where the chase would end, regardless of
where you killed Freddy.

And second, any nearby cars will stand still. In addition, if you drive
further away from the nearby cars, then there will be no cars on the road.
There will be peds but no cars. The only exceptions are Police vehicles
when you have a Wanted Rating. When you finally find and pick up OG Loc
then things slowly start to return to normal.

After killing Freddy, regardless of method, then take OG Loc to his job
which is the Burger Shot in Marina. After dropping him off then the mission
ends successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You also open up OG Loc's set of missions which leads to.....


0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY5. OG Loc +
0==========================================================================/

The Man Formerly Known As Jeffery is a high strung wanna-be gangster rapper
who is now out of prison and working as a "hygiene technician" (read:
dishwasher) over at the Burger Shot in Marina. This is also where you pick up
his missions.

0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC1. Life's A Beach 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ OG Loc /
0=========0 0+=+=+=0

OG Loc wants to start advancing his music career and needs a really nice
sound system. He tells CJ of a beach party nearby that has what he
needs.....

0========0
| Weapons \
0=======================>

Silenced 9mm Pistol.

0======0
| Notes \
0=======================>

Added some new information based on a YouTube video. You may want to get a
homie and take him with you to OG Loc.

0=========0
| The Plan \
0=======================>

You need to pick this mission up between 22:00 and 6:00. After the
cutscene ends then head down to the beach party. When you get there you
will find the van with the DJ doing her thing behind it. The van is locked,
indestructible (which means you can't knock off the doors and drive off),
and you can't even move it by ramming a car into it. And, of course, you
can't kill anybody.

There are two ways to go about this mission depending on your style:

>>Dance the Night Away


********************
Go up to the DJ, talk to her, and give two positive answers. This
will start a dancing mini-game using the four main face buttons. Like
the Lowrider mini-game in the mission "Cesar Vialpando" you have to
press the correct button when it gets into the circle. Timing each
button correctly will get you the most points.
You need 4,000 points to progress further in the mission. There are
some long chains of button presses during the middle and later stages
of the song. This is where you can trip up the most. If you don't get
4,000 points then you will fail the mission.

The pattern never changes so, if you fail, then you have a better
idea of the pattern so you can do better next time. Just focus on the
bottom of the screen and ignore everything else. This will make it a
bit easier.

If you get 4,000+ points then you are invited into her office (which
is her van - press D-Pad (Right) again to give a positive response).
Then get in the van and drive off.

>>For Those With Two Left Feet


****************************
This method comes from TheDeliciousGaming who posted a video of it
using the PC Version (and I verified this on the PS2 AO Version).
Basically this trick allows you to skip the dancing sequence
altogether. Before you start the mission you will need to get a homie
from Grove Street and take him with you.

When you get to the van then try to enter the vehicle from the
drivers side. Of course, you can't open the door but continue to try.
This will prompt your homie to enter the van on the passenger side.
Naturally he will have no problem getting into the vehicle.

Just as he opens the door then disband the gang. When CJ starts
telling him goodbye then immediately crouch. It is important to note
that this trick will *NOT* work properly unless he is crouched. After
crouching then quickly get about 40 feet in front of the van.

At this point your homie will do one of two things:

--He will stay in the passenger seat.

--He will get out but re-enter the van, move into the drivers seat,
and honk for you to join him.

With your back to the van then switch to your Silenced Pistol, enter
target mode, and rotate the reticle towards your homie. If you enter
target mode while facing the van then you risk possibly auto
targeting the DJ through the vehicle and ending up with a mission
failure.

Target your homie's head and fire one shot to kill him. He will then
fall out of the vehicle leaving the door open in the process. Then
get in the van and drive off.

After you drive off then you have to take it to a lock-up in Commerce. The
other partygoers will give chase so put the pedal to the metal. After the
van is in the lock-up then the mission is completed successfully.

0=======0
| Reward \
0=======================>
Respect Gained.

0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC2. Madd Dogg's Rhymes 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ OG Loc /
0=========0 0+=+=+=0

OG Loc needs CJ to steal the rhyme book of a big star rapper named Madd
Dogg. He decides to do it if it will shut off Loc's awful rapping.....

0========0
| Weapons \
0=======================>

--Knife (provided).
--Silenced 9mm Pistol.

0======0
| Notes \
0=======================>

If you own the PS4 Version then killing the first guard which should also
get you the {Assassin} Trophy.

0=========0
| The Plan \
0=======================>

You have to sneak inside the mansion where you found Oyster [LS-Y2] and
steal Madd Dogg's Rhyme Book. Enter the mansion through the main entrance.
This mission also provides a tutorial on stealth. You are forced to use the
Knife and can't switch to any other weapon at this point.

Kill the first guard. Then, after being told on how to use the shadows,
then kill the second guard. After hiding from the third guard then sneak
out and stealth kill him.

Now crouch and get past the next two guards. As you get near the Rhyme
Book then you will also find a room with Body Armor and a nearby guard.
Kill the guard and steal the Rhyme Book.

After doing that then you can now use your other weapons. Switch to your
Silenced 9mm Pistol. The guards will be carrying Silenced 9mm Pistols from
this point on so you can get some additional ammo when you kill guards.

If you take the time to explore the mansion you will find an exercise room,
VidGame Machines, and additional Body Armor (on the second floor).Make your
way back to the main entrance killing any guards along the way. After
exiting the mansion then take the provided bike and ride back to the Burger
Shot to successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Officer Tenpenny which will open up.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY6. C.R.A.S.H. +
0==========================================================================/

C.R.A.S.H., which stands for Community Resources Against Street Hoodlums, is


the anti-gang Police unit led by Officer Tenpenny. He wants CJ to do some of
his dirty work for him and it can be picked up by the Donut Shop in Market.

0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH1. Burning Desire 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

Officer Tenpenny wants CJ to torch some gangbanger in East Los Santos.....

0========0
| Weapons \
0=======================>

Molotovs (provided).

0======0
| Notes \
0=======================>

Doing the Firefighter Mission and obtaining the Fireproof Feature prior to
doing this will help greatly here.

0=========0
| The Plan \
0=======================>

Go and get the Molotovs in Downtown Los Santos. You are given twenty
Molotovs to do the mission with. Now drive over to the house in East Los
Santos. You have to throw the Molotovs through the five windows to destroy
the house and kill the gangbanger. There are several Vagos around the
house. Just use the Molotovs against them.

If you run out of Molotovs then more will generate so you can complete the
mission. Having the Fireproof Feature will really help out here.

After throwing Molotovs through all five windows then you will see a
cutscene of a girl in danger within the burning building. Now you have to
rescue her. Go into the house and make your way to the stairs in the back
then to her room.

The flames are too intense but there is a Fire Extinguisher in the
downstairs kitchen. Go and get it. Go back up to her room and aim the
extinguisher and the base of the flame to put it out.

Now the both of you have to get out of there but the house is collapsing.
The two of you have to go through several rooms to get out of the house
putting out some flames along the way. Make sure that the girl is behind
you as you progress through the house and toward the door.

After the two of you get out of the burning house then you have to take her
to her house just outside of Grove Street. As you park the car at her
house, you find out her name: Denise Robinson. After you drop her off then
the mission will end successfully.

0=======0
| Reward \
0=======================>

Nothing other than the fact that Denise is your Girlfriend regardless of
whether you wanted one or not. If you own the PS4 Version you can now start
dating her so you can get enough progress to get the {Home Run} Trophy but
you can get this automatically much later in the game if you choose to
wait.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Sweet. A member of the Family was selling
crack to some of the homies and now is hiding out in Glen Park with his new
Balla friends.....

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN8. Doberman 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet wants you to take over Glen Park and flush out a traitor.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

Drive over to the Downtown Ammu-Nation to pick up the mission. Go inside


and have a look around. Go up to the counter and see what you can buy. If
you have a lot of money then you can get a lot of ammo for your guns.

Next, go over to Glen Park. You will note that the Glen Park area is
colored purple in the radar. You are then instructed to start a gang war so
you can take over Glen Park.

Kill about three Ballas to start a gang war. When the gang war starts then
all of the pedestrians and nearby cars disappear. In addition, Health and
Body Armor Icons will randomly appear in the streets surrounding the area.
The Ballas come in three waves. With each successive wave, they get better
weapons. After destroying all three waves then you win the territory.

It is best to find a place where they can only get at you through one path
so you can funnel them for easy kills. Backyards are pretty good for this.
After completing the third wave then the traitor will come out of his
house. Chase him down and kill him to successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also open up all of the Ammu-Nations and the Ammu-Nation
Challenge. But it is best to wait until after Las Venturas is opened up
before doing the Challenge because that is when all of the Challenges are
available. At this point only two of the four Challenges are available.

In addition, you can now start taking over territories. However, it is best
to wait until later in the game to start doing this for reasons I will
explain later.

But, if you own the PS4 Version.....

Taking over territories will involve fighting and killing gang members.
This is another good way to get victims towards {The Los Santos Slayer}
Trophy. You can get about 1,000 this way. You may want to scroll down to
the Territory Acquisition section to find information on how best to deal
with gang warfare.

And, speaking of territories.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS26. Defending Territories |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you look on your in-game map you will find several areas of Los Santos
that are color coded:

>>Green - Grove Street Families.


>>Purple - Ballas.
>>Yellow - Vagos.

Each of these areas are controlled by a gang. You can take over a territory
by going over to a rival area and shoot three gang members to start a gang
war. Conversely, your own areas can be attacked as well.
When not on missions, you may get a warning that a rival gang is trying to
take over your territory. This only occurs when your territory is bordering a
rival territory. You need to get over to the disputed territory and kill all
of the rival gang members to keep it yours. If you don't get there in time
then you will lose influence but not really lose the territory.

A nifty little trick is that if you have a Taxi or any vehicle that you can
do vehicle missions in, you can press Activate Vehicle Mission to start the
mission and then press Activate Vehicle Mission again to turn it off. When
you turn off the mission then the takeover will end and the territory is
still yours.

If you acquire all fifty three territories then you won't be getting any more
attacks from rival gangs. But, as I just said, you don't want to do that yet.

For now, let's go back to the Main Story.....

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN9. Los Sepulcros 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet wants to make a major hit on the Ballas during the funeral of a
fallen gang member.....

0========0
| Weapons \
0=======================>

SMG.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

After you jump the wall and are given instructions on what you can do with
your gang then tell them to stay put and jump over the wall again to go
exploring. You can still get Wanted Ratings but there will be no Cops on
the street to harass you. Go to the Pay 'N' Spray near the Cemetery to get
rid of the Wanted Ratings before finishing the mission.

If you own the PS4 Version and went and got a lot of victims during the
mission "Drive-By" and doing gang warfare when taking over territories then
you should go back to Las Venturas to get the remaining victims for {The
Los Santos Slayer} Trophy.

Even if you don't want to get all of them now then do at least some and
finish this task off when you take over territories again later in the
game.

0=========0
| The Plan \
0=======================>
This mission can only be picked up between 9:00 and 17:00.

The game will instruct you on how to recruit members. Switch to your Melee
Weapon and target the gang members. Recruit them, get in the car, and drive
over to Los Sepulcros. You will have about four minutes to get to the point
on the radar.

After getting there then you will have to jump the wall and join Sweet and
the other gang members. The person targeted for elimination is Kane and he
will be wearing Body Armor. Get your new members to follow you and attack
Kane. He will have friends at the funeral also so let your homies deal with
them so you can focus on Kane.

Get him before he can get away. Because of the armor, it will take quite a
few rounds for you to kill him.

After you kill Kane then take care of the rest of the Ballas. Then get into
the car with Sweet making sure that the rest of the homies (assuming any
survive) get in with you. Then hightail back to Sweet's house to
successfully complete the mission (the Pay 'N' Spray is optional).

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Now let's go back to Tenpenny.....

0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH2. Gray Imports 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

Officer Tenpenny wants CJ to check out a warehouse near Ocean Docks where
the Ballas and the Russians are making a deal.....

0========0
| Weapons \
0=======================>

--Silenced 9mm Pistol.


--SMG.
--Sniper Rifle (+50 rounds).
--Molotovs.

0======0
| Notes \
0=======================>

I found another method to doing this if you have the Fireproof Feature.
0=========0
| The Plan \
0=======================>

After starting the mission then drive to the yellow marker in Ocean Docks.
The best way is through the flood control channel. When you get to the
marker then you will see a red circle at the top of the ramp that leads
into the flood control channel.

There are two methods depending on your style:

>>The Standard Method


*******************
According to reader Bob Smith, after the cutscene, then turn right
then turn left at the next intersection. Park your car behind the
warehouse, close to the Keypad, and get out of the car. Climb onto
the car then jump over the wall. Go south alongside the east side of
the warehouse and head to the Keypad.

As you get near it then be on the lookout for the guards. Kill them
with your SMG as they appear. When you clear out enough of the guards
then jump onto the landing and shoot the Keypad with any weapon to
open the door.

When the door opens then you will be greeted by three gunmen. Kill
them and proceed inside. You now have to get to the upper office but
must go through a few corridors on the lower level killing gunmen as
you go.

After you shoot all of the gunmen then you are told to go up to the
office where the Russians and the Ballas are dealing. Go up the
stairs and kil the Balla in the entrance. Then go to the wall about
six feet left of the door.

This will trigger the second Balla and the Russian within the office.
Do *NOT* enter the office. Wait for the Balla to either exit the
office or get into position for you to shoot him.

After you kill the Balla then go back near the wall left of the
entrance. If you angle yourself correctly you will see the Russian
just standing there inside the office through the sliver of the
entrance. Switch to your Sniper Rifle and fire at him through this
opening.

It will take several shots but, once you kill the Russian, then the
mission is completed successfully.

>>With The Fireproof Feature


**************************
I came up with this other method while playing the Remastered Version
and is an improvement over the previous one but requires the
Fireproof Feature to pull off. You should have at least ten Molotovs
just to be safe in addition to the Sniper Rifle.

After the cutscene at the warehouse then turn left to go to the main
road nearby then turn right at the intersection. The big blue
building should be to your right. Where the blue building ends is a
beige wall. Park your vehicle where the wall and building meet. Climb
your vehicle and then to the top of the wall. Do *NOT* drop down to
the other side.

Switch to your Sniper Rifle and make sure there are no Cops around
before doing anything else. When it is clear then aim at the
warehouse across from where you are. You should easily pick off the
Keypad from here. After destroying the Keypad then the Russian should
appear on your radar.

Drop back down and re-enter your vehicle. Drive along the wall and
get as close as you can to the stairs leading to him. Jump over the
wall and go up the stairs to the closed door. Switch to your
Molotovs, get right up against the door, and toss one.

Because you are right up against the door your arm will glitch
through it and you'll toss the Molotov inside. This will set the
Russian aflame. You'll see him move around on your radar as he runs
in pain. However, it will take more than one Molotov to kill him.

Wait for him to stop moving then toss another one. As you are doing
this you need to keep an eye open for any guards that will run up to
attack you. Kill them with any weapon if they approach you. After
about six to eight Molotovs then you'll finally kill the Russian and
successfully complete the mission.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is also the last of C.R.A.S.H.'s missions.....for now. From here,


let's finish up with OG Loc.....

0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC3. Management Issues 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ OG Loc /
0=========0 0+=+=+=0

Madd Dogg's manager is blackballing OG Loc and he wants CJ to get rid of


him.....

0=========0
| The Plan \
0=======================>

You need to come between 12:00 and 5:00 to do this mission.

Drive to the Burger Shot in Vinewood where one of the chauffeurs for Madd
Dogg's manager is eating. You have to steal his car and meet up with the
other drivers before 22:00. The game will state that you need to damage the
car to force the driver out so you can take it then head to a Pay 'N' Spray
to repair the damage. But I came up with a much better method of acquiring
the target vehicle.

From your starting position, head east all the way to the main road. When
you get there then turn left and drive past the Downtown Ammu-Nation. Then
drive up the incline just north of the Ammu-Nation. When you get to the top
of this incline then you should get to an intersection and you will get a
phone call from OG Loc about the target car. At this intersection, turn
left.

You should see two black cars with a large gap between them on the right
side of the road (you should also see the Walk of Fame on both sides of
this road). After you pass these two cars then head to the *SECOND*
intersection then stop just before you get there.

Get out of your car, run into the intersection and head north in the
*ONCOMING* lane. Stop roughly partway up the hill. You should notice that
the target vehicle is heading towards you. When he gets to you then he will
stop (he won't run over you). When he stops then just jack the vehicle from
him and drive away before he can shoot at you.

After acquiring the target vehicle then you need to drive over to the
awards ceremony to pick up the manager. If you damage the car even in the
slightest then you will have to go back to the Pay 'N' Spray.

After you meet up with the other drivers then you will have to park in the
red circle as close to the curb as possible. When you do that then you will
drive over to the ceremony while keeping in-between the two security cars
in the motorcade.

Stop at the award ceremony to let in the manager. After the cutscene ends
then quickly drive off. Now you have to drive the car off the Verona Beach
Pier (to kill the manager - he can't swim). The two security cars will give
chase to stop you.

If you jump off of the Pier and the security cars see you then you must
kill all of the security personnel, from both cars, to complete the
mission. To save you that issue what you need to do is drive a little bit
away from the awards ceremony then stop. Usually one of the security cars
will stop next to you.

Drive-by it to make it flame then drive off before it explodes. Do the same
to the other security car. When both security cars are destroyed then you
can safely drive to the Pier to get rid of the manager.

When you get on the Pier then the game will tell you to go as fast as you
can and jump out at the last second. But you can just drive off the Pier,
land in the water, and get out of the sinking vehicle to successfully
complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=0
/ OG Loc \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >OLC4. House Party 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ OG Loc /
0=========0 0+=+=+=0

OG Loc quits his job at Burger Shot and violates his parole in the process.
But, before he goes back to prison, he wants to throw one last party.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

OG Loc will suggest that you get new clothes and a haircut but you don't
need to do any of that. The party will start at 20:00 and end at 5:00.

When the time is at 20:00 then you will get a phone call from OG Loc. CJ
doesn't feel like being there but OG Loc will state that there has been a
disaster: the microphone is broken. So CJ changes his mind and decides to
attend.

But, when CJ arrives, he finds that they managed to find a replacement


microphone and OG Loc is doing his rapping. The problem is that OG Loc's
rapping is so awful that he has managed to drive the homies into the street
where they are chilling out.

Suddenly, another member of the Families comes up on a bike. The Ballas are
approaching with a large group and looking to attack. The Families gather
the homies and blockade the street with their cars as the Ballas approach.
When the Ballas get to the blockade then a shootout begins.

Now you have to kill all of the Ballas. The first wave consists of the
group near the blockade. Another wave comes from the top of the bridge.

The last wave comes from the south and north part of the cul-de-sac.
Despite their numbers this isn't a very hard mission to do. If you have
Hitman Weapon Skill Level for your SMG then this is a bit easier. After you
have killed the last Balla then the mission ends successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now purchase the Silenced 9mm, Sawn-Off Shotgun, and
SMG at all Ammu-Nations. And this will also end OG Loc's line of missions.
I will now move on to Big Smoke.....

0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK2. Running Dog 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Big Smoke /
0=========0 0=+=+=+=+=0

Big Smoke needs to pick up a cousin of his from Mexico and wants CJ to tag
along.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

When you get to the meet in East Los Santos you realize that his "cousin"
Mary is slang for weed and Big Smoke wants some. The two guys they approach
are uncooperative so Big Smoke ambushes one of them with a Baseball Bat.

The other guy now runs and you have to chase him down. You also need to use
the Super Sprint feature to catch up to him. If you maxed out your Stamina
or completed the Burglar Mission (for the Infinite Stamina Feature) then
this mission is really easy.

Climb over the short fences, go north instead of following him to the
Liquor store (you will be shot at by some Vagos) and close in on him on
the railroad tracks. Target and kill him with your SMG to end the mission
successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK3. Wrong Side Of The Tracks... 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Big Smoke /
0=========0 0=+=+=+=+=0

Big Smoke wants to follow a lead that will put them "deep in the game".....

0========0
| Weapons \
0=======================>

--M4 (150 rounds).


--Sniper Rifle (40 rounds).

0======0
| Notes \
0=======================>

You may want to get a couple of AK-47s then go to Los Santos International
Airport and get the M4 at the west end of the runway. You may also want to
get Hitman Weapon Skill on the M4 prior to doing the mission.

Reader Lowell R. had an additional option to one of the "Who Needs Big
Smoke?" method:

"I like the method where you head north and wait for the train, but what
has the train operator ever done to you? All he's trying to do is make a
living and take care of his family. I didn't use the M4 or the sniper
rifle. The M4 may be powerful and fast, but the minigun is POWERFUL AND
FAST. I just dove along the suggested route, stopped at the wall, had CJ
pull himself up onto that roof thing extending out from the wall (to get
a better angle; I think it can also be done from the ground if you don't
waste any time. Then just wipe out the Vagos as they approach. The train
operator is unharmed and the train is undamaged and goes on its way."

0=========0
| The Plan \
0=======================>

There are three methods for completing this mission depending on your
style:

>>The Standard Method


*******************
When the mission starts then drive over to Unity Station. From there,
you will see some Vagos getting on the top of the train engine and
make a getaway.

After that then you are supposed to board the Sanchez, let Big Smoke
get on and chase the train so Big Smoke can shoot off the Vagos. The
best way to do this is to stay on the right side of the right
railroad track. This will give Big Smoke the best angle to kill the
Vagos quickly.

If done correctly then he will be able to kill the last Vago shortly
after entering the tunnel. After killing the last Vago then take Big
Smoke home to successfully complete the mission.

>>Who Needs Big Smoke?


********************
When the cutscene with the Vagos getting on the train ends then get
on the Sanchez as quickly as possible and speed off *WITHOUT* letting
Big Smoke on.

That's right, leave him behind. The first thing you will notice is
that you are going much faster without him riding with you so you can
zip ahead of the train. However, if you get too far ahead, then you
will fail the mission.

But I am not going very far ahead anyway. Follow the track and go
through the long left turn. Right after the turn is a road crossing.

Just to the left is a small ramp. This goes up to an elevated walkway


then to a wide bridge railing. After climbing that then you will see
another small ramp that will lead you to the top of the 24 Hour Motel
in Idlewood.

Once you are on top of the Motel then get off the bike. From here,
you can jump on top of the train as it passes. Don't get too close to
the edge of the roof though, you might jump over the train and land
on the ground instead.

If you make it to the top of the train then switch to your M4 and
target and shoot the Vagos. The Vagos are pretty tough (they will
quite a few shots to take down) but, because you are on top of the
train instead of on the bike, then they will just stand there making
it a lot easier to kill them.

The M4 is easily the best weapon to take down the Vagos. It is


powerful and fast. And you do need to kill them quickly while on the
train.

Why? Because if you don't kill them quickly then you will be knocked
off the train by a low hanging pedestrian bridge in East Los Santos.
It should be noted that you can't use explosive weapons on the Vagos
(even the RPG).

After you kill the Vagos then jump off the train then grab another
vehicle. Based on information provided to me by Willum Hardy you can
use any vehicle to pick up Big Smoke instead of the Sanchez you use
in the mission. After picking him up then drive Big Smoke over to his
house to successfully complete the mission.

>>Sniping the Train Operator


**************************
Then there is this method created by GTA_Phreak:

What he did was drive *NORTH* instead of following the train then
head east toward the 24 Hour Motel. He stopped on the road
intersection just north of the Motel (a Glendale that the train runs
into during the mission also appears here).

According to GTA_Phreak, the train won't go fast until you get close
to it. So, by going this route which takes you away from the train
but not far enough to get a mission failure, then the train moves
slowly. When you get to the intersection just north of the 24 Hour
Motel then stop and get off the bike and switch to your Sniper Rifle.

At this point you will see the train just making the turn. What you
need to do is snipe the train operator. When you do that then the
train will stop and the Vagos will be helpless.

From your vantage point (*DON'T* get close to the train or it will
move again) snipe the Vagos (it will take four rounds from the Sniper
Rifle to take each one down).

After that, either take Big Smoke back to his place (if you let him
on the bike) or go and get him (if you didn't let him on the bike),
then take him back to his place to successfully complete the mission.
0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+0
/ Big Smoke \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >BSK4. Just Business 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Big Smoke /
0=========0 0=+=+=+=+=0

Big Smoke wants CJ to ride along with him for a little errand.....

0========0
| Weapons \
0=======================>

Micro SMG (provided).

0======0
| Notes \
0=======================>

Get about 500+ rounds for your Sub-Machine Gun.

0=========0
| The Plan \
0=======================>

Drive over to Downtown. Along the way Big Smoke will tell CJ about one of
his cousins who got laid out by some Russians. Big Smoke now wants some
payback. The place you end up at is the Atrium. After the cutscene ends,
you now have to barge in.

When you do that then you will be assaulted by several Russians who are
trying to kill Big Smoke. You will also notice that whatever Sub-Machine
Gun you had in your inventory will be replaced by the Micro SMG. Having
Hitman Weapon Skill Level will also help you because that will allow you to
duel-wield the Micro SMG.

After killing all of the Russians in the lobby then get the Body Armor Icon
and follow Big Smoke outside. Now you have to kill more Russians. Quickly
target each one and kill them.

Now the hardest part of the mission begins. You and Big Smoke are on a
motorcycle with Big Smoke driving. You now have to shoot at the pursuing
Russians. They will come at you with motorcycles and cars. Your targets
will be constantly moving which is why this is difficult.

The chase will wind through the Downtown streets and continue through the
flood control channel. Then it will go through a tunnel and end at East
Beach. You also have a bike health line to keep an eye on. If it is reduced
to zero then the bike will explode killing both of you and the mission will
be failed.
When dealing with bikes, shoot the driver which will cause the bike to wipe
out. When dealing with cars, shoot the passenger. The driver will not
shoot. This will make it easier to pick through your targets. Take
advantage of explosive barrels when going through East Beach near the end
of the chase.

If you manage to make it through in one piece then the mission will be
completed successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will notice that you will end up with the Micro SMG with 80 rounds of
ammo. If you had a lot of ammo for your Sub-Machine Gun of choice prior to
this mission then you will lose it (and you would have to go back to
Ammu-Nation to replace).

In addition, this will also end Big Smoke's line of missions. I will now
move on to.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY7. Ryder +
0==========================================================================/

Ryder is one of the more loyal members of the Grove Street Families and is
always smoking blunts and dissing CJ. He has three missions and they are
mostly about acquiring weapons for the Families. He can be found next door to
The Johnson House.

0+=+=+0
/ Ryder \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYD1. Home Invasion 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ryder /
0=========0 0=+=+=0

Ryder wants to steal guns from some old retired military guy instead of
relying on Emmet. CJ decides to go along.....

0========0
| Weapons \
0=======================>

--Any melee weapon.


--AK-47.
--M4.

0=========0
| The Plan \
0=======================>

You need to come between 12:00 and 20:00 to do this mission.

Get into the Boxville and head over to Colonel Furhberger's house in East
Beach. You have about eight minutes to get the guns before daylight. When
you get there then get inside the house to get the guns. You have to be
quiet while inside the house otherwise you wake up the Colonel and fail the
mission. Trying to kill the Colonel will also fail the mission.

There are five crates of guns in the house but you only need to steal
three. There's one in the living room, one in the kitchen, one at the top
of the stairs, one near the bedroom door, and one inside the bedroom.
There's no bonus for getting all five so get the ones in the living room,
kitchen, and at the top of the stairs. Crouch and get the crates.

While crouching you can move faster without making sound. Once you pick up
a crate then you will stand and you must move slowly to prevent making
noise.

According to Stefan Cvetkovic if you have your AK-47, M4, or Baseball Bat
weapon selected then you can walk faster without making more noise and save
some time.

Take the crate outside to the Boxville. Drop it into the truck by pressing
the Enter Vehicle Button then head back inside. After getting all three
then go to the drop-off garage in Playa Del Seville to successfully
complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

At the end of this mission you are told about the Burglar Mission which can
be done in either of the three major cities. However, as you already know
at this point, you can do this mission prior to doing the Main Story.

0+=+=+0
/ Ryder \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYD2. Catalyst 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ryder /
0=========0 0=+=+=0

While CJ is visiting Ryder, Officer Tenpenny drops in to give the boys a


hard time. He also gives them an assignment that involves a train.....

0========0
| Weapons \
0=======================>
SMG.

0=========0
| The Plan \
0=======================>

Get in Ryder's truck and head north. When you get to the train then you
will see that the Vagos have beaten them to it. Get out and get rid of the
Vagos with the SMG. After that then the Ballas come to try to take the
train. Get rid of the four Ballas. After that then get on the train. The
train will now begin to move.

You have to throw crates from the train to Ryder following along in his
truck. You use the Target button to power up and throw. You have to hit
Ryder to get the crate in the truck. You also have to deposit ten crates
and a minute and a half to do it in.

This is the hardest part of the mission. Ryder is a moving target and you
don't have a lot of time. He is fairly close for the first part of this
run. It gets harder as you move faster and along the curves. He will get
closer to you near the latter end of the tracks.

After you successfully get ten crates to Ryder then you will end up with a
3-Star Wanted Rating. Go to the Idlewood Pay 'N' Spray to get rid of it.
Then head back to Ryder's house to successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+0
/ Ryder \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >RYD3. Robbing Uncle Sam 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Ryder /
0=========0 0=+=+=0

Ryder wants to hit the local National Guard to steal some weapons and CJ
decides to join in.....

0========0
| Weapons \
0=======================>

SMG.

0======0
| Notes \
0=======================>

Tweaked some things a bit based on info given to Glen T. Winstein by Anurag
Sinha. Glen then shared that info with me.

0=========0
| The Plan \
0=======================>

Get into the truck and head over to Ocean Docks. When you get into the red
circle then you will see a small cutscene with the National Guard.
After that then get out of the truck.

Instead of heading to the gate, run back up the way and go around the large
building that is to your left when you park. Strangely enough, even though
this is supposed to be a military facility, there are no walls between the
large building and the water so you can go around this building instead of
climbing the wall.

Once you are near the armory then you will be attacked by guards. Kill the
three outside the armory and by the main gate. Then shoot the lock to the
armory and kill the two guards within. Also inside are four crates and a
Forklift.

One of my readers, Joshua Frech, suggested to me that you can move the four
crates to the entrance of the armory and move two additional crates outside
to where the other four are before you let Ryder in. This will speed up the
loading process when he backs the van up so you can reduce damage to him
because all of the crates you need are right there ready to be loaded up.

If you explore all of the nearby area you will see that there are a lot of
crates outside the armory. All in all, there are seventeen crates. You can
actually destroy the crates, using a melee weapon or hitting it with
another crate (when in the Forklift), to get weapons and health.

Shoot the lock to the gate to let Ryder in. He will park the truck and
stand guard while you load it up. Use the Right Analog Stick to move the
lift up and down on the Forklift. You have to load six crates into the
truck. Get to a crate and lift the crate about halfway up then drive to the
back of the truck to deposit it.

Every so often Ryder will be attacked by the guards. When you either see a
guard coming to attack or you hear shooting then drive the Forklift between
the guard and Ryder and drive-by the guard before he can kill Ryder. If
Ryder dies then the mission is failed.

One way to reduce the number of soldiers you have to deal with, prior to
letting Ryder in, is to take the crates that are outside the armory and use
them to block the bottom of the two sets of stairs near the gate. Anurag
Sinha noted that the crates were more effective than using the Mesa which I
was using before.

Carefully line three of the crates, side by side, per set of stairs to
block them off. The soldiers come down these two stairs but, if they are
blocked off, then they can't reach Ryder.

After acquiring all six crates then CJ gets back in the truck and you need
to go to the lock-up where Emmet is at in Willowfield. The guards give
chase but they are fairly easy to lose even though you have the option to
throw crates off the truck to slow them down.

The best path to get to the lock-up is after the intersection at the end of
the bridge you will see the pink building that has the TG Stages logo on it
to your right. Right after the building is a chain link fence. Where the
chain link fence ends turn right. This will lead you right to Emmet's.
After reaching the lock-up safely then the mission ends successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This is also the last mission for Ryder so now I will go back to Sweet.....

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN10. Reuniting The Families 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Sweet decides it is time to finally reunite the Families and put an end to
the base slinging once and for all......

0========0
| Weapons \
0=======================>

--Shotgun (provided - with 60 rounds).


--SMG (1,500+ rounds).

0======0
| Notes \
0=======================>

You may also want to get a high Weapon Skill Level for the AK-47 or M4
prior to doing the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The are two points within the mission where you can leave to do some
exploring:

The first one is right after the cutscene of the Cops raiding the Motel.
Just leave the area when you regain control and ignore the SWAT.

The second one is when you are on the roof with Sweet. Kill the SWAT guys
on the chopper *BUT* leave the chopper alone. Jump off the roof or go down
the stairs to begin exploring. Don't worry about Sweet, he'll be okay.
He'll eventually shoot the chopper down himself and will wait for you to
come back.

This exploit will render San Andreas a ghost state (no peds or vehicles in
the street - except for parked cars). A good way to explore without any
interference from anybody. If you own the PS4 Version then this also means
that you can't add any victims towards {The Los Santos Slayer} Trophy
because there is nobody to kill.

0=========0
| The Plan \
0=======================>

Drive over to the Jefferson Motel where the meeting is being held at. After
dropping off Sweet then the Los Santos Police Department barges in and
starts storming the place. Big Smoke and Ryder want to split but CJ needs
to rescue Sweet. You are then given a Shotgun with plenty of ammo however,
I just switch back to my trusty SMG.

Go into the Motel and to the upper level. When you turn the corner and
start going down the main hallway for Rooms 1-4 then you will see a woman
going from right to left between rooms. If you go inside the room she went
into then she will give you a kiss and restore your health.

Sounds good doesn't it? Not really.

Even though the game doesn't use a number system for health I will, for the
sake of example, say that your maximum health at the start of the game is
100 points and that the absolute maximum is 150. If your health is below
100 points then her kiss will bring it back up to 100 points regardless of
your current max health.

However, if your health is above 100 points, then her kiss will bring it
*DOWN* to 100 points. This means that if your health is 130 points you will
*LOSE* 30 points of health by kissing her. My recommendation is to not kiss
her unless your health is real low.

You can also use the Sprunk Machine at the beginning of this stage (in the
lobby) to help restore your health.

Take it slow and kill off the SWAT guys as they appear. At the next corner,
SWAT guys will rappel down from the skylight. There will also be some more
SWAT guys in the hallway for Rooms 5-8 that you need to take care of. After
killing them then go upstairs to the level above you for some Body Armor.

Proceed down the hallway for Rooms 5-8 and to the next corner. As you get
there then you will encounter some more SWAT (there are some on the upper
level as well) and another woman who will run past you. Follow her for a
kiss if you are low on health. Unlike in the previous corner, there is no
Body Armor on the upper level.

Proceed down the hallway for Rooms 9-12 and kill any SWAT that appear.
Sweet can be found on the room on the right at the end of the hallway. Once
you make it to Sweet then the next phase of the mission begins. Now the two
of you are on the roof. You must deal with a helicopter with four SWAT
members hanging on the sides.

Target and kill all four SWAT members then focus on the helicopter itself.
There is a health line for Sweet and, if it disappears, then he dies and
the mission is failed. But you can usually get through this with him not
having any damage.
After killing the SWAT guys then destroy the SWAT chopper. After destroying
the helicopter then the last phase begins. Follow Sweet and go back down to
ground level. Then Big Smoke and Ryder show up. You can finally leave the
motel but the Police will give chase.

Now you have to protect the vehicle just like in the earlier mission "Just
Business". You are also given an AK-47 to use for this stage of the
mission. If you have a high Weapon Skill Level for the AK-47 then you will
have a faster firing rate and increased range.

It's more difficult to hit the Police gunmen but you can destroy their cars
pretty quickly. Focus near the gunman. If you can hit him, good. If you
can't, then at least you can do damage to their car and destroy it which
will damage and slow down the other pursuers.

The path is a long and winding one with the targets constantly shifting.
You also have to keep your eye on the car health meter. If it disappears
then the car is destroyed and the mission is failed. When the gun jams then
you are at the end of the path. Watch the cinematic and afterwards the
mission is completed successfully.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will lose whatever Assault Rifle you had when you started the mission
with either the AK-47 or the M4.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN11. The Green Sabre 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Bolstered by their recent successes, Sweet wants to gather the homies and
do some major banging on the Ballas. They're going to meet under the
Mulholland Intersection and Sweet wants CJ to get armed. As CJ leaves, he
gets a call from Cesar who has something very important to show him. With
some reluctance, CJ agrees to meet him.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.
--Mini-Gun.

0======0
| Notes \
0=======================>
You may want to get a minimum of 60 rounds for the Sniper Rifle prior to
doing the mission.

0=========0
| The Plan \
0=======================>

Go to the blip under the freeway which starts a cinematic. Cesar points to
an area just across the street. CJ is unimpressed when two Ballas come out
of a door. But he is later shocked when he sees Big Smoke and Ryder
following them. Then out comes Officer Tenpenny and a green Sabre. The same
green Sabre that was seen at the time of Mrs. Johnson's murder.

Big Smoke has sold the Families out and CJ needs to tell Sweet of his
treachery. CJ then suddenly realizes that Sweet is walking into a trap. He
tells Cesar to get Kendl and find a safe place. Now CJ must get to Sweet
before he is killed.

Get out of the car and get back into the car you came up with. Get to the
Mulholland Intersection as fast as you can. There is a Sweet health line.
If it disappears then Sweet dies and the mission is failed. However, you
still can get there in plenty of time to save him.

When you get there then CJ tells Sweet of Big Smoke's betrayal. Sweet wants
CJ to get out of there but CJ refuses. He is tired of running and now is
going to fight back. At this point you have to kill all of the Ballas.
There are many of them outside of their cars.

A full health bar and full armor is pretty much required for this mission.
Quickly target and kill the Ballas. After that then another Ballas car will
show up. Kill all of the Ballas and another Ballas car will show up. Kill
those Ballas and you will successfully complete the mission.

Another way is to use the Sniper Rifle. Get to a safe distance and kill the
Ballas with the weapon. When the vehicles show up then shoot the vans to
make them blow up and kill the bulk of them. Do the same with the last car
then mop up any survivors.

If you took advantage of an Early Exploration Exploit and acquired a


Mini-Gun then this mission becomes much easier since you can easily blow up
the Balla cars before any of them can get out.

After successfully defending Sweet from the Ballas then the Police finally
show up and both CJ and Sweet are captured. This leads into.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS27. The Aftermath |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

CJ finds himself inside a Police car with Officers Tenpenny and Pulaski. He
has been hooded so he couldn't see where he was being taken. When the hood is
removed CJ realizes that he is in a remote area.

CJ is also informed that Sweet is in a prison hospital recovering from his


wounds and is awaiting trial. He also finds out that Big Smoke has been
working for Tenpenny for a long time and that street loyalty is so much
bullshit as the corrupt officer bluntly puts it.

Tenpenny then gives CJ a Camera and an assignment. He wants CJ to kill a


snitch somewhere near Mount Chiliad and wants evidence of the kill. If CJ
disobeys then Sweet will face a hard time in prison. CJ has no choice but to
do Tenpenny's bidding.

And now the next phase of the story begins.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS28. Orientation |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

You are now in Angel Pine which is in Whetstone County of the Badlands
region. As of right now the Badlands and San Fierro area are officially open
and ready for exploration. As you look at the in-game map you find that all
of the Safehouses in Red County that you couldn't have earlier are now ready
for purchase. You can also go back to Los Santos if you want.

You will also find that all of the territories that Grove Street Families had
will be lost. So, if you went and took over territories after the mission
"Doberman", then your efforts will be wasted.

If you own the PS4 Version then it should be noted that by the time you get
to this point then you should also have the {All Dressed Up for San Fierro}
Trophy.

All of your weapons are gone but there is a Ammu-Nation in Angel Pine so you
can get them back. You also have a Camera with unlimited "ammo" which will
make it easier to do the San Fierro Photo-Ops if you haven't already done so
with one of the Early Exploration Exploits.

You should also go and get a Sniper Rifle for the next mission. You can go
back to Los Santos or, if you did all of the San Fierro Photo-Ops (regardless
of whether or not you used any of the Early Exploration Exploits), then you
can go to the Xoomer Garage Safehouse in San Fierro to get one.

You are given a free Safehouse near the C.R.A.S.H. icon and there is another
Safehouse in Angel Pine that you can, and should, purchase. Now is the time
to save the game and start exploring this new region of San Andreas.

/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA4. Badlands and San Fierro |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/

The Badlands area is sparsely populated and very hilly. A good place to get
away from it all. The main landmark is the largest mountain in San Andreas:
Mount Chiliad. The largest town in Badlands is the small town of Angel Pine
and this is where you start out at for the next phase of the story.

San Fierro, based on San Francisco, is to the north of the Badlands area. A
tightly packed and hilly metropolis. Very diverse in their neighborhoods and
very liberal in their attitudes. With lots of things to see and do it is a
tourist paradise.

Now let's get started by going over the.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR1. Badlands / San Fierro Safehouse List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here's a rundown of the Safehouses you can acquire in the Badlands and San
Fierro area:

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Badlands |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Angel Pine Trailer Park Safehouse


*********************************
Location: Southeast part of Angel Pine.
Price: None.
Available: After completion of the mission "The Green Sabre".
Map: (F-2).
-----------------------------------------------------------------------
Notes: A basic save point. But there is a Sanchez parked nearby that
you can use.

>>Angel Pine Safehouse


********************
Location: North part of Angel Pine.
Price: $20,000.
Available: After completion of the mission "The Green Sabre".
Map: (F-1).
-----------------------------------------------------------------------
Notes: A basic save point.

>>Whetstone Safehouse
*******************
Location: North part of Whetstone County across the river northeast of
the Shady Creeks area.
Cost: $100,000.
Available: After completion of the mission "The Green Sabre".
Map: (E-2).
-----------------------------------------------------------------------
Notes: A basic save point.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Xoomer Garage Safehouse


***********************
Location: East Doherty across the street west from Cranberry Station.
Price: None. You get this by successfully completing the mission
"Farewell, My Love.....".
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-2).
-----------------------------------------------------------------------
Notes: Has a car garage. Also has multiple Weapon Icons that will spawn
outside (south end) during the course of the game.

>>Paradiso Safehouse
******************
Location: Northwest part of San Fierro.
Cost: $20,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-1).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

>>Calton Heights Safehouse


************************
Location: Southeast part of Calton Heights on the west end of the
crooked street.
Cost: $100,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-1).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

>>Chinatown Safehouse
*******************
Location: Northwest part of Chinatown.
Cost: $20,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-1).
-----------------------------------------------------------------------
Notes: A basic save point.

>>King's Safehouse
****************
Location: On the very east end of Queen's at the Vank Hoff at the Park
Hotel.
Cost: $50,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-1).
-----------------------------------------------------------------------
Notes: A hotel suite. No garage.

>>Hashbury Safehouse
******************
Location: Southern part of Hashbury.
Cost: $40,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (D-1).
-----------------------------------------------------------------------
Notes: Has a huge car garage for storing multiple vehicles.

>>Doherty Safehouse
*****************
Location: South part of Doherty two blocks south of the Xoomer Garage
Safehouse.
Cost: $20,000.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (D-2).
-----------------------------------------------------------------------
Notes: A basic save point.

If you have been collecting cars for the Import / Export Car Lists (done
later in the game) then you can start moving them from Los Santos to San
Fierro so the cars will be closer to where they need to go after completion
of the mission "Are You Going To San Fierro?".

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR2. Badlands / San Fierro Points of Interest List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Below is a list of Points of Interest (excluding restaurants and Safehouses)


in the Badlands and San Fierro area. Some of these places will appear on the
in-game map during the course of the game:

0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Whetstone |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Angel Pine Ammu-Nation


**********************
Location: Near the center of Angel Pine.
Map: (F-1).

>>Angel Pine Sheriff's Office


***************************
Location: At the northwest side of Angel Pine.
Map: (F-1).
-----------------------------------------------------------------------
Notes: This is where you will end up if you are Busted anywhere in the
Badlands area.

>>Angel Pine Medical Center


*************************
Location: At the northwest side of Angel Pine.
Map: (F-1).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Wasted anywhere in the
Badlands area.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
0---------------------------------------------------------------------------0
| Clothes Stores |=========================================| Clothes Stores |
0---------------------------------------------------------------------------0

>>Juniper Hill Binco Clothes Store


********************************
Location: At the north side of Juniper Hill.
Map: (C-1).

>>Downtown Zip Clothes Store


**************************
Location: Directly across the intersection northeast of the Downtown
Burger Shot.
Available: After completion of the mission "Are You Going To San
Fierro?".
Map: (C-2).

>>Downtown Victim Clothes Store


*****************************
Location: East of the Financial Well Stacked Pizza and directly across
the intersection northeast of the Big Pointy Building.
Available: After completion of the mission "Learning To Fly"
(Completion of Flight School).
Map: (C-2).

>>Hashbury SubUrban Clothes Store


*******************************
Location: In central Hashbury next door to Hemlock Tattoo.
Map: (A-6).

0---------------------------------------------------------------------------0
| Grooming |=====================================================| Grooming |
0---------------------------------------------------------------------------0

>>The Barbers Pole Barber Shop


****************************
Location: In the center of Queens.
Map: (C-1).

>>Hemlock Tattoo
**************
Location: In central Hashbury.
Map: (D-1).

0---------------------------------------------------------------------------0
| Car Mods and Repair |===============================| Car Mods and Repair |
0---------------------------------------------------------------------------0

>>Juniper Hollow Pay 'N' Spray


****************************
Location: At the south side of Juniper Hollow.
Map: (B-1).

>>Downtown Pay 'N' Spray


**********************
Location: At the southeast side of Downtown just behind Wang's Autos.
Map: (C-2).
>>Downtown TransFender
********************
Location: Next door to the Downtown Pay 'N' Spray.
Map: (C-2).
Notes: This is where you can have your vehicle modified to impress
other people.

>>Wheels ArchAngels
*****************
Location: Just southwest of the Ocean Flats Cluckin' Bell.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you can have your vehicle modified to impress
other people.

0---------------------------------------------------------------------------0
| Bars and Clubs |=========================================| Bars and Clubs |
0---------------------------------------------------------------------------0

>>Gaydar Station Club


*******************
Location: Near the northeast corner of the road intersection just south
of The Barbers Pole.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you can take Girlfriends to go dancing or dance by
yourself. From The Barber's Pole, go to the nearby three-way
intersection and head south. About halfway down this short
street you should see the Gaydar Station Club entrance to your
left.

>>Misty's
*******
Location: In south Garcia just north of Cobra Martial Arts.
Map: (D-1).
-----------------------------------------------------------------------
Notes: This run-down place is where one can play a game of Pool.

0---------------------------------------------------------------------------0
| Gun Shops |===================================================| Gun Shops |
0---------------------------------------------------------------------------0

>>Ocean Flats Ammu-Nation


***********************
Location: Just southeast of the Ocean Flats Cluckin' Bell.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you can purchase weapons and Body Armor. This is
also where you can do the Ammu-Nation Challenge.

0---------------------------------------------------------------------------0
| Hospitals |===================================================| Hospitals |
0---------------------------------------------------------------------------0

>>San Fierro Medical Center


*************************
Location: In the center of Santa Flora.
Map: (C-1).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Wasted anywhere in San
Fierro.

0---------------------------------------------------------------------------0
| Police Stations |=======================================| Police Stations |
0---------------------------------------------------------------------------0

>>San Fierro Police Station


*************************
Location: At the southeast side of Downtown near the south end of the
Garver Bridge.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Busted anywhere in San
Fierro.

0---------------------------------------------------------------------------0
| Other |===========================================================| Other |
0---------------------------------------------------------------------------0

>>Cobra Martial Arts


******************
Location: In south Garcia.
Map: (D-1).
-----------------------------------------------------------------------
Notes: This is where you can gain muscle to alter your appearance to
build up your health related stats or to learn new fighting
moves from the trainer.

>>Cranberry Train Station


***********************
Location: Just east of Doherty and across the street east of the Xoomer
Garage Safehouse.
Map: (C-2).
-----------------------------------------------------------------------
Notes: This is where you can catch a train to quickly go from one area
of San Andreas to another. However, you have to wait until after
completion of the mission "Yay Ka-Boom-Boom" to ride a train.

>>"Blood Bowl" Stadium Event


**************************
Location: At Corvin Stadium in Foster Valley.
Map: (D-1, D-2).
-----------------------------------------------------------------------
Notes: This Stadium Event is available after completion of the mission
"The Green Sabre".

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR3. Badlands / San Fierro Weapon, Item, and Food Locations |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter, by area and neighborhood, are the Weapon, Handheld
Items, Gifts, Apparel Items, Body Armor, Police Bribe, and Food locations for
the Badlands and San Fierro region:

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Badlands |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Mount Chiliad |===========================================| Mount Chiliad |
0---------------------------------------------------------------------------0

0==============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: At the top of Mount Chiliad at the north side of the parking
area.
Map: (E-1).

0===========0
| Body Armor \
0=====================================>

>>Location: At the top of Mount Chiliad at the east side of the parking
area.
Map: (E-1).

0---------------------------------------------------------------------------0
| Angel Pine |=================================================| Angel Pine |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Golf Club
*********
Location: In a garage on the southwest side of Angel Pine.
Map: (F-1).
Directions: From the entrance of the Angel Pine Cluckin' Bell, go west
and across the street. You should see an alley with a blue
dumpster-like object at its entrance.

Go west through the alley and to the next street. Just off
to your right, and across the street, is a house with a
short white picket fence. This house also has an open
garage where you can find the weapon.

>>Micro SMG
*********
Location: Behind the gray trailer southeast from the Angel Pine Trailer
Park Safehouse.
Map: (F-2).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: Behind a red trash container next to the "Lovin' A Loan"
building and directly across the street northwest of the
Angel Pine Cluckin' Bell.
Map: (F-1).

0===========0
| Body Armor \
0=====================================>

>>Location: Behind a wall just south of the Angel Pine Safehouse (and just
before J&J's Restaurant).
Map: (F-1).

0=============0
| Police Bribe \
0=====================================>

>>Location: In an alleyway southwest of the Angel Pine Safehouse.


Map: (F-1).
Directions: From the Angel Pine Safehouse, go southeast and turn left at
the intersection. Then follow the road curve and stop at the
next intersection. Near the north corner of this intersection
is an alley where you can find the Bribe.

0============0
| Food Stands \
0=====================================>

>>Location: At the street corner across the intersection northwest of the


Angel Pine Sheriff's Office.
Map: (F-1).

0---------------------------------------------------------------------------0
| Shady Creeks |=============================================| Shady Creeks |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Flamethrower
************
Location: In a small group of trees on the east side of Shady Creeks
near where the dirt road splits.
Map: (F-2).
Directions: From the Angel Pine Trailer Park Safehouse, go east, across
the road, and onto the dirt road going past the southeast
end of the Angel Pine Sawmill. Keep heading northeast and
follow the dirt road. After awhile, you should encounter a
shack. Just past it is a three-way intersection of dirt
roads. Turn right and head down the hill.
At the bottom you should reach a large dirt bridge. After
crossing it and starting uphill then you should see a group
of trees ahead and to the left. The weapon can be found in
the middle of this group of trees.

0=============0
| Police Bribe \
0=====================================>

>>Location: On a small dirt bridge on the east side of Shady Creeks.


Map: (E-2).
Directions: From the Angel Pine Trailer Park Safehouse, go east, across
the road, and onto the dirt road going past the southeast end
of the Angel Pine Sawmill. Keep heading northeast and follow
the dirt road. After awhile, you should encounter a shack.

Just past it is a three-way intersection of dirt roads. Turn


right and head down the hill. At the bottom you should reach
a large dirt bridge. Once you get to this large dirt bridge
then turn left and follow the water's edge. After a short
distance you should encounter a smaller dirt bridge. The
Bribe can be found in the middle of this bridge.

0---------------------------------------------------------------------------0
| Whetstone |===================================================| Whetstone |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shovel
******
Location: By a pile of coal on the east side of the Angel Pine
Junkyard.
Map: (E-2).
Directions: From the Angel Pine Safehouse, go southwest and turn right
at the next intersection. Go all the way to the three-way
intersection at the end of the road near the base of Mount
Chiliad then turn right.

Follow the road until you see an area with huge machinery
on the left side of the road. This is the Angel Pine
Junkyard. Enter the Junkyard but go close to the south wall
as you proceed east through the facility.

After climbing over some large blocky stuff then you should
see a very large container crate and a pile of junk to your
left. Turn left at the corner at the east end of the
container crate and you should see the weapon.

>>Desert Eagle
************
Location: Inside one of the buildings within the Angel Pine Junkyard.
Map: (E-2).
Directions: From the Angel Pine Safehouse, go southwest and turn right
at the next intersection. Go all the way to the three-way
intersection at the end of the road near the base of Mount
Chiliad then turn right.

Follow the road until you see an area with huge machinery
on the left side of the road. This is the Angel Pine
Junkyard. Enter the Junkyard but go northeast. Go under the
large green ramp and climb over the small pile of junk.

After that then you should see a pair of large buildings.


Go through the entrance of the *LEFT* building and turn
left to find the weapon in the corner.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: In front of the Xoomer Gas Station just northwest of the
Whetstone 24-7.
Map: (F-2).

0=====0
| 24-7 \
0=====================================>

>>Location: On the main highway southeast of Angel Pine.


Map: (F-2).

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Flint County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Back O Beyond |===========================================| Back O Beyond |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Rifle
*****
Location: On top of a large rock.
Neighborhood: Back O' Beyond.
Map: (F-2).
Directions: From the Angel Pine Trailer Park Safehouse, go east, across
the road, and onto the dirt road going past the southeast
end of the Angel Pine Sawmill. Keep heading northeast and
follow the dirt road.

After awhile, you should encounter a shack. Just past it is


a three-way intersection of dirt roads. Turn right and head
down the hill. At the bottom you should reach a large dirt
bridge.

After crossing it and starting uphill then you should


eventually come to a large fork of dirt roads. From this
point turn right and follow the road until you come to a
wooden bridge. Beyond it is a road bridge that goes
overhead.

Go under this bridge then immediately turn left and climb


the incline until you are level with the paved road. Just
off to your right is a large rock which is part of a larger
rock formation. The weapon can be found on the top of this
rock.

0---------------------------------------------------------------------------0
| Beacon Hill |===============================================| Beacon Hill |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Cane
****
Location: Near a white shack at a farmhouse in the middle of Beacon
Hill.
Map: (E-3).
Directions: From the Flint Intersection area, head north and past RS
Haul. Go over the bridge crossing the railroad tracks and
past the three-way intersection after it. Continue until
you see another three-way intersection.

Turn right and follow the short road until you come to
another three-way intersection. Turn left and you will go
under a road bridge. Continue forward and look for a dirt
road which should be to your left.

Turn left, go up the dirt road, and turn left at the next
intersection of dirt roads. This should lead you to a
farmhouse with a large windmill. To your left should be
small white shack where you can find the weapon nearby.

0---------------------------------------------------------------------------0
| Flint County |=============================================| Flint County |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Flamethrower
************
Location: In front of a group of shacks just west of Beacon Hill..
Map: (E-3).
Directions: From the Flint Intersection area, head north and past RS
Haul. Go over the bridge crossing the railroad tracks and
past the three-way intersection after it. Continue until
you see another three-way intersection.

Turn right and follow the short road until you come to
another three-way intersection. Turn left and you will go
under a road bridge. Continue forward until you see the
railroad bridge.

When you see this bridge then look to your right. You
should see a group of small shacks with a large parking
area. The weapon can be found at the southmost shack.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: At the end of a hairpin turn just south of the railroad
tracks.
Map: (E-3).
Directions: From the Flint Intersection area, head north and past RS
Haul. Go over the bridge crossing the railroad tracks and
past the three-way intersection after it. Continue until
you see another three-way intersection.

Turn right and follow the short road until you come to
another three-way intersection. Turn left and you will go
under a road bridge. Continue forward until you see the
railroad bridge.

Go under the railroad bridge and continue forward. Then go


up the first hairpin turn and head north. Continue forward
and to the second hairpin turn where you can find the gift
on the outside part.

>>Cane
****
Location: Near the southeast corner of the RS Haul building.
Map: (E-3).

>>Flowers
*******
Location: In front of the gas station next door south of the RS Haul
building.
Map: (E-3).

>>Flowers
*******
Location: On the top level in the middle of the Flint Intersection.
Map: (E-3).

>>Flowers
*******
Location: Behind the 69 Gas Station in southeast Flint County.
Map: (F-4).

0=============0
| Hot Dog Vans \
0=====================================>
>>Location: At the 69 Gas Station in southeast Flint County.
Map: (F-4).

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. San Fierro |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Gant Bridge |===============================================| Gant Bridge |
0---------------------------------------------------------------------------0

0==============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: At the top of the north bridge support tower.
Map: (B-1).

0---------------------------------------------------------------------------0
| Battery Point |===========================================| Battery Point |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Tec-9
*****
Location: Underneath the Gant Bridge south bridge support just north of
the fort.
Map: (B-1).

0---------------------------------------------------------------------------0
| Esplanade North |=======================================| Esplanade North |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Micro SMG
*********
Location: At the west side of Pier 69 north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Esplanade North Well Stacked Pizza.
Map: (B-2).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

>>Camera
******
Location: On the west side of Pier 69 just north of the Esplanade North
Well Stacked Pizza.
Map: (B-2).

>>Camera
******
Location: On the top level (west side) of the parking garage southwest
of Pier 69.
Map: (B-2).
Directions: From the entrance of Pier 69, head south through the
intersection with signal lights. After you turn right, and
follow the road curve, then you should see a large white
structure to your right. This is the parking garage. Go up
to the top level to find the item.

0---------------------------------------------------------------------------0
| Palisades |===================================================| Palisades |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>M4
**
Location: In the backyard of some houses directly west of Tuff Nuts
Donuts.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head west and
to the next intersection. At the southwest corner of this
intersection is Tuff Nuts Donuts. Go to the west side of
Tuff Nuts Donuts then head directly west until you get to
the street. Across the street should be a group of houses.

Go to the south side of this group of houses and head west


to the backyard. At the south part of this backyard is a
large tree where you can find the weapon nearby.

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: Behind the Tuff Nuts Donuts building.
Map: (B-1).
Directions: From the entrance of the Paradiso Safehouse, head west and
to the next intersection. At the southwest corner of this
intersection is Tuff Nuts Donuts. On the west side of the
building is where you can find the item.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: At the north of the fountain in the park.
Map: (B-1).
Directions: From the entrance of the Paradiso Safehouse, head west and
to the next intersection. At the southwest corner of this
intersection is Tuff Nuts Donuts. At the northwest corner
of this intersection is the entrance to the park. Head
north into the park and you will eventually get to a lake.

Continue forward and you will get to a smaller lake with a


large fountain. To the north is a group of white wooden
canopies that shelter the path leading north. The gift can
be found next to the entrance to this group of canopies.

>>Flowers
*******
Location: In front of a group of houses.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head west and
to the next intersection. At the southwest corner of this
intersection is Tuff Nuts Donuts. Go west through the
intersection and to where the road merges with another one
then turn south. To your right you should see a group of
houses.

Now continue forward until you reach the last group (which
should be the fourth group from this road merge). The gift
can be found in the front of this group of houses.

0===========0
| Body Armor \
0=====================================>

>>Location: Close to a rock wall.


Map: (B-1).
Directions: From the entrance of the Paradiso Safehouse, head west and to
the next intersection. At the southwest corner of this
intersection is Tuff Nuts Donuts. Go west through the
intersection and to where the road merges with another one
then turn south. To your right you should see a group of
houses.

Now continue forward until you reach the last group (which
should be the fourth group from this road merge). Go west
along the south side of these houses and you should drop down
to a lower area.

Turn right and proceed north. There should be a rock wall to


your right. The Armor can found near this rock wall after
some distance.

0---------------------------------------------------------------------------0
| Juniper Hollow |=========================================| Juniper Hollow |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Juniper Hollow Burger Shot.
Map: (B-1).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of the Xoomer Gas Station next door south of the
Juniper Hollow Pay 'N' Spray.
Map: (C-1).

0================0
| Sprunk Machines \
0=====================================>

>>Location: At the Xoomer Gas Station next door south of the Juniper Hollow
Pay 'N' Spray (x2).
Map: (C-1).

0---------------------------------------------------------------------------0
| Calton Heights |=========================================| Calton Heights |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Brass Knuckles
**************
Location: Behind some car garages northwest of the Calton Heights
Safehouse.
Map: (C-1).
Directions: From the entrance of the Calton Heights Safehouse, turn
west and head to the nearby signal lights then turn right.
Then turn left at the next set of signal lights.

As you proceed down this road then you should see a parking
area to your left. You should also see a long white
building of nothing but car garages. On the south side of
this building is where you can find the weapon.

>>Tec-9
*****
Location: Near a big tree west of the Calton Heights Church.
Map: (B-1).
Directions: From the entrance of the Calton Heights Safehouse, turn
east and head down the crooked street to the next
intersection then turn left. Stop when you get to the
three-way intersection with a major road.

At the north side of this intersection is the Calton


Heights Church. Just past the wall on the west side of the
Church is a large tree. The weapon can be found next to
this tree.

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: Behind some car garages northwest of the Calton Heights
Safehouse.
Map: (B-2).
Directions: From the entrance of the Calton Heights Safehouse, turn
east and head down the crooked street to the next
intersection then turn left. Stop when you get to the
three-way intersection with a major road. At the north side
of this intersection is the Calton Heights Church. The item
can be found at the west side of the Church.

>>Camera
******
Location: Near a car garage directly east of the Calton Heights
Safehouse at the east end of the crooked road.
Map: (C-2).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: Just northeast of the Calton Heights Safehouse along one of
the turns of the crooked road.
Map: (C-1).

0=============0
| Police Bribe \
0=====================================>

>>Location: In the alley north of the Calton Heights Church.


Map: (B-2).
Directions: From the entrance of the Calton Heights Safehouse, turn east
and head down the crooked street to the next intersection
then turn left. Stop when you get to the three-way
intersection with a major road. At the north side of this
intersection is the Calton Heights Church.

From this intersection, turn right then turn left at the next
three-way intersection which is at the southeast corner of
the Calton Heights Church. Continue forward to the next
three-way intersection then stop.

At the north side of this intersection is a large green and


white building. Next door west of this building is a large
white building. The Bribe can be found in the alley between
these two buildings.

0---------------------------------------------------------------------------0
| Downtown |=====================================================| Downtown |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Sniper Rifle
************
Location: On top of the roof across the street south of Otto's Autos.
Map: (B-2).
Directions: From the entrance of Pier 69, head southeast and to the
next three-way intersection where the road starts to curve.
At the northwest corner of this intersection is Otto's
Autos.

At the southwest corner of this intersection is a large


building with a reddish top and a mostly white base. The
weapon can be found on the roof of this building near the
street corner.
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Downtown Burger Shot.
Map: (C-2).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

>>Camera
******
Location: In the lobby of ZomboTech.
Map: (C-2).
Directions: From the entrance of the Downtown Burger Shot, go south to
the next intersection. Near the southwest corner of this
intersection you should see an large open door. This leads
into ZomboTech. Further inside you should see a large
double-helix sculpture. The item can be found just
northwest of this sculpture.

0======0
| Gifts \
0=====================================>

>>Cane
****
Location: In front of the Victim Clothes Store.
Map: (C-2).

0---------------------------------------------------------------------------0
| Financial |===================================================| Financial |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Financial Well Stacked Pizza.
Map: (C-2).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

>>Camera
******
Location: At the northwest corner of the base of the Big Pointy
Building (directly across the street southeast of the
Financial Well Stacked Pizza).
Map: (C-2).

0==============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: At the top of the Big Pointy Building (directly across the
street southeast of the Financial Well Stacked Pizza).
Map: (C-2).
Directions: The entrance for this building is on the south side.

0---------------------------------------------------------------------------0
| Esplanade East |=========================================| Esplanade East |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

>>Location: On the lower dock by the boat southeast of Pier 69.


Map: (B-2).
Directions: From the entrance of Pier 69, head southeast. Once you get
past the parking lot for Pier 69 then look to your left. You
should see some trees and a building with a large green
garage door. Head towards this building but go along the
right side.
As you go along the right side of this long building then you
should encounter some stairs which should be to your right.
Go down the stairs to the lower level and you should see the
boat and the Armor.

0---------------------------------------------------------------------------0
| Garver Bridge |===========================================| Garver Bridge |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: On the Garver Bridge (north walkway) southwest of the south
bridge support tower.
Map: (C-2).

0==============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: On top of the south bridge support tower for the Garver
Bridge.
Map: (C-2).

0---------------------------------------------------------------------------0
| Kincaid Bridge |=========================================| Kincaid Bridge |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Mini-Gun
********
Location: On the top of the south concrete bridge support for the
Kincaid Bridge.
Map: (C-2).
-----------------------------------------------------------------------
**NOTE: You *CANNOT* acquire this weapon until you complete the mission
"Yay Ka-Boom-Boom" (which will open the Desert and Las Venturas
area). Until you do that the Mini-Gun will be surrounded by a
forcefield (because of the roadblock) that you can't get
around, even by landing on it.

In addition, this Mini-Gun can only be acquired by helicopter,


Parachute, Jetpack, or Hydra.

0---------------------------------------------------------------------------0
| Santa Flora |===============================================| Santa Flora |
0---------------------------------------------------------------------------0
0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: At the northeast corner of the lower level parking garage for
the San Fierro Medical Center.
Map: (C-1).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In the backyard of a house.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head east
along the sidewalk until you reach a tree. Then turn right
and cross the street. Continue forward and you will go down
a hill.

Keep going until you reach the back of a building. Turn


right and you should see an opening for the fence of a
backyard to the house next to this building. Head forward
and into the backyard then turn left to find the gift.

0=============0
| Police Bribe \
0=====================================>

>>Location: In the middle of a large path.


Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head southwest
and cross the street to enter a pathway going south. Turn
left at the corner of the fence and you should see the Bribe
ahead of you.

0---------------------------------------------------------------------------0
| Juniper Hill |=============================================| Juniper Hill |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Remote Explosives
*****************
Location: At the top of a small ramp.
Map: (C-4).
Directions: From the entrance of the Juniper Hollow Binco Clothes
Store, go west along the road at the three-way intersection
at the front of the store. Go up the hill and stop at the
next intersection. At the northwest corner of this
intersection is a small ramp where you can find the weapon
at the top.
0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: At the east end of the large alley across the street directly
west of the Chinatown Safehouse.
Map: (C-1).

0===========0
| Body Armor \
0=====================================>

>>Location: At the west side of the SupaSave store.


Map: (C-1).
Directions: From the entrance of the Juniper Hollow Binco Clothes Store,
go south along the road and to the next intersection. At the
southwest corner of this intersection is a large building
with SupaSave logos on it. At the west side of the main
building, and near the far wall that borders the nearby
street, is the Armor.

0---------------------------------------------------------------------------0
| Chinatown |===================================================| Chinatown |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Katana
******
Location: In a dead-end alley.
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go west along
the sidewalk then turn left. Go forward along the sidewalk
and to the three-way intersection.

About fifty feet south of the southeast corner of this


intersection is the entranceway into a large alley. Turn
left into this alley and stop when you get to some green
awnings (which should be to your left). Look left to find
another alley. The weapon can be found at the end of this
alley.

0============0
| Food Stands \
0=====================================>

>>Location: In the middle of the block south of the Chinatown Safehouse


(x5).
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go west along
the sidewalk then turn left. Go forward along the sidewalk
and to the three-way intersection.
About fifty feet south of the southeast corner of this
intersection is the entranceway into a large alley. Turn left
into this alley and stop when you get to some green awnings
(which should be to your left).

Look right to find another alley (with shopping carts). Go


forward from here and head down the stairs. When you get to
the bottom of the stairs then turn left to find five Stands.

0---------------------------------------------------------------------------0
| City Hall |===================================================| City Hall |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: In the middle of the metal sculpture in the park at the
center of City Hall.
Map: (C-1).

0======0
| Gifts \
0=====================================>

>>Cane
****
Location: Near the front of the west building at City Hall.
Map: (C-1).

0============0
| Food Stands \
0=====================================>

>>Location: Just northeast of the metal sculpture in the park at the center
of City Hall.
Map: (C-1).

0---------------------------------------------------------------------------0
| Queens |=========================================================| Queens |
0---------------------------------------------------------------------------0

0==========================0
| Snack and Sprunk Machines \
0=====================================>

>>Location: Inside the Gaydar Station Club.


Map: (C-1).
Directions: From The Barber's Pole Barber Shop, go to the nearby
three-way intersection and head south. About halfway down
this short street you should see the Gaydar Station Club
entrance to your left. Go inside the Club where you will find
a Sprunk Machine by the front door with another in the back
next to a Snack Machine.
0---------------------------------------------------------------------------0
| King's |=========================================================| King's |
0---------------------------------------------------------------------------0

0=============0
| Police Bribe \
0=====================================>

>>Location: Underneath a scaffold.


Map: (C-2).
Directions: From the Xoomer Garage Safehouse, stay on the sidewalk and
head north to the next intersection (which should be at the
northeast corner of the Construction Site).

At the northwest corner of this intersection you should see a


building with a yellow fence. Cross the street and head north
until you reach the end of the yellow fence. Do a U-turn
around the end of the fence and you should see the Bribe
under the scaffolding.

0===============0
| Snack Machines \
0=====================================>

>>Location: At the north side of a large white building.


Map: (C-1).
Directions: From the Xoomer Garage Safehouse, stay on the sidewalk and
head north to the next intersection (which should be at the
northeast corner of the Construction Site).

From here, turn left and go to the *SECOND* four-way


intersection and stop. At the southeast corner of this
intersection is a large white building. You should also be at
the west end of the parking lot for this building. The
Machine can be found against the wall of this building near
your position.

0---------------------------------------------------------------------------0
| Easter Basin |=============================================| Easter Basin |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Flamethrower
************
Location: On the south end of the large docked ship just north of the
Easter Bay Airport.
Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east along
the road and down the hill. Follow the road to its end. At
the end are some signal lights and the entrance to a
docking area. Go forward past the lights then turn left
and to the railroad tracks.
Once at the railroad tracks then turn right and follow
them. It will lead you to a large ship (with a large yellow
crane nearby). Take the stairs leading up to the decks of
this ship and head southwest. The weapon can be found in
the east corner.

>>Tear Gas
********
Location: On the west end of the lower cargo deck inside the Aircraft
Carrier at Easter Basin Naval Station.
Map: (C-2).
Directions: Land a helicopter on the deck near the door at the conning
tower. Enter the carrier then turn right and head down the
stairs.

When you get to the bottom of the stairs then continue


forward and go down the next set of stairs then go through
the door. Turn right to see a group of wooden crates. The
weapon can be found at the east side of these crates.
-----------------------------------------------------------------------
**NOTE: You will get an automatic 4-Star Wanted Rating for flying over
the Aircraft Carrier and you will have to fight off Cops inside
if you want the weapon.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: At the south side of the Xoomer Gas Station across the street
west of the Easter Basin Naval Station.
Map: (C-2).

>>Camera
******
Location: At the edge of the dock by the north end of the large docked
ship just north of the Easter Bay Airport.
Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east along
the road and down the hill. Follow the road to its end. At
the end are some signal lights and the entrance to a
docking area. Go forward past the lights then turn left and
to the railroad tracks.

Once at the railroad tracks then turn right and follow


them. It will lead you to a large ship (with a large yellow
crane nearby). Go northeast and under the crane then stop
at the water's edge. Turn left to find the item nearby.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: At the south end of the ruined bridge section near the south
Map: (C-2).
Directions: From the entrance of the Downtown Cluckin' Bell, head east
to the road curve. But, instead of turning, continue east
onto the grass and to the north end of the ruined bridge
section. Turn right and head down to the south end to find
the gift.

0=============0
| Police Bribe \
0=====================================>

>>Location: On the railroad tracks west of the Xoomer Gas Station (which is
across the street west of the Easter Basin Naval Station).
Map: (C-2).

0==========================0
| Snack and Sprunk Machines \
0=====================================>

>>Location: In one of the rooms of the upper cargo deck inside the Aircraft
Carrier at Easter Basin Naval Station.
Map: (C-2).
Directions: Land a helicopter on the deck near the door at the conning
tower. Enter the carrier then turn right and head down the
stairs.

When you get to the bottom of the stairs then turn right,
take a few steps then turn right again to go through another
door. Go forward and through the next door. Then turn right
to find a Snack Machine next to a Sprunk Machine.
-------------------------------------------------------------------------
**NOTE: You will get an automatic 4-Star Wanted Rating for flying over
the Aircraft Carrier and you will have to fight off Cops inside.

0---------------------------------------------------------------------------0
| Ocean Flats |===============================================| Ocean Flats |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shovel
******
Location: In front of a beige and white house facing the beach.
Map: (C-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then turn right at the
next four-way intersection and turn left at the three-way
intersection where this road ends.

Look to your left. Just down the street is a tree. Just


before that is a street light. Between these two landmarks
is a beige and white house. The weapon can be found in
front of this house.
>>SMG
***
Location: In the back yard of a light green house.
Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.

About halfway through the block is a large alley. Turn left


to go into this alley. Continue forward until you get to a
point between two green dumpsters. Ahead of you is a Police
Bribe.

To your right is a telephone pole. Just beyond it is the


entrance to a backyard. Go through this entrance and you
should see a light green house. The weapon can be found in
the corner where a wooden fence and the house meet.

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: In the back area on the south side of the Ocean Flats
Cluckin' Bell.
Map: (C-1).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In an alley north of the Avispa Country Club.
Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.

About halfway through the block is a large alley. Turn left


to go into this alley. Continue forward until you get to a
point between two green dumpsters. Ahead of you is a Police
Bribe.

Continue ahead past the Police Bribe and to the south end
of the alley. Here you will find another pair of green
dumpsters. The gift can be found by the dumpster to your
right.

>>Cane
****
Location: At the top of the stairs in a backyard.
Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.

About halfway through the block is a large alley. Turn left


to go into this alley. Continue forward until you get to a
point between two green dumpsters. Ahead of you is a Police
Bribe. Continue ahead past the Bribe and to the south end
of the alley. Here you will find another pair of green
dumpsters.

By the dumpster to your right are some Flowers. Next to


the dumpster to your right is the entrance to a backyard.
Enter this backyard and follow the path to the stairs where
you can find the gift.

>>Cane
****
Location: In the backyard of a green house.
Map: (C-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then go to the next
four-way intersection and continue forward through it.

As you head forward then look to your right. Just ahead of


you should be a large tree. Just beyond this tree is a
telephone pole. This telephone pole is at the entrance to
an alley. Turn right into this alley and stop at the
three-way intersection within.

At the west side of this intersection is a green dumpster.


Right next to it is the entrance to a backyard. Go through
this entrance into the backyard of a green house where you
can find the gift.

>>Cane
****
Location: In the backyard of a blue house.
Map: (D-1).
Directions: From the entrance of the Ocean Flats Ammu-Nation, head west
through the intersection and turn left at the three-way
intersection where the road ends. Then go to the next
four-way intersection and continue forward through it.

After that then stop at the next four-way intersection. At


the southeast corner of this intersection should be the
Ocean Flats Church. From here, continue forward and look to
your right. About halfway down this block should be an
entranceway into a large alley.

Turn right into this alley and stop at the four-way


intersection within. At the southwest corner of this
intersection is a green dumpster.
Right next to it is the entrance to a backyard. Now go
south to the *NEXT* backyard entrance. Enter this backyard
and you should see a blue house. The gift can be found in
this backyard.

0===========0
| Body Armor \
0=====================================>

>>Location: In a backyard north of the Avispa Country Club.


Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.

About halfway through the block is a large alley. Turn left


to go into this alley. Continue forward until you get to a
point between two green dumpsters. Ahead of you is a Police
Bribe.

Continue ahead past the Police Bribe and to the south end of
the alley. Here you will find another pair of green
dumpsters. By the dumpster to your right are some Flowers.
Next to the dumpster to your left is the entrance to a
backyard. Enter this backyard then turn south to find the
Armor in the corner of the fence.

0=============0
| Police Bribe \
0=====================================>

>>Location: In a large alley.


Map: (D-1).
Directions: From Hemlock Tattoo in Hashbury, head south then turn right
at the next intersection. Continue forward until you reach
the next intersection then stop. At the northwest corner of
this intersection is the Ocean Flats Church. Head forward
through this intersection and look to your left.

About halfway through the block is a large alley. Turn left


to go into this alley. Continue forward until you get to a
point between two green dumpsters. The Bribe can be found
ahead of you.

0---------------------------------------------------------------------------0
| Hashbury |=====================================================| Hashbury |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Katana
******
Location: In an underground pedestrian tunnel.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes Store,
head west across the street and into the park. Continue
forward until you reach the empty booths then turn right.

As you continue forward then you will go down a set of


stairs to the lower street level then down another set of
stairs leading to an underground pedestrian tunnel. About
halfway through this tunnel you can find the weapon.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: On the lower level of the Cemetery.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes Store,
head south to the next intersection then turn right. Go
down the hill and stop at the next intersection. At the
northeast corner of this intersection is the Cemetery.

Turn right and head north on the sidewalk until you get to
the nearest entrance then go inside and continue north
inside the Cemetery. The gift can be found about halfway
through the Cemetery.

>>Cane
****
Location: In the small park across the street west of the SubUrban
Clothes Store / Hemlock Tattoo (at the southwest corner).
Map: (D-1).

0=============0
| Police Bribe \
0=====================================>

>>Location: In the alley, at the top of the stairs, south of the Hashbury
Safehouse.
Map: (D-1).
Directions: From the entrance of the Hashbury Safehouse, head south and
to the corner. The wall ahead of you are the stairs. Turn
right and head west until you find the bottom of these stairs
then head up to find the Bribe at the top.

0============0
| Food Stands \
0=====================================>

>>Location: In the small park across the street west of the Hashbury
SubUrban Clothes Store.
Map: (D-1).

0---------------------------------------------------------------------------0
| Garcia |=========================================================| Garcia |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Baseball Bat
************
Location: At the south baseball diamond inside the park.
Map: (C-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Go through the four-way
intersection then follow the road curve east and stop at
the next three-way intersection.

At the northwest corner of this intersection is the main


park within Garcia. There are two baseball diamonds here.
The weapon can be found at the south baseball diamond above
home plate.

>>Desert Eagle
************
Location: In a walled off section in an alley.
Map: (C-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Go through the four-way
intersection then follow the road curve east and stop at
the next three-way intersection.

At the east side of this intersection is a large teal


building. Just north of that is another building with pink
colored business on one corner (Chack's). Next door to
Chack's to the north is a yellow colored business
(STW:Books). Next to it to the north is a large alley.

Angle northeast into the alley and you should also go


through an entry into a walled off section. Head east after
entering this section to find the weapon in the corner.

>>Chainsaw
********
Location: Inside the northwest corner of the FinalBuild Construction
lot next door north of the Garcia Burger Shot.
Map: (D-1).

>>9mm Pistol
**********
Location: In an alley.
Map: (D-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Go through the four-way
intersection then follow the road curve east and stop at
the next three-way intersection.

At the east side of this intersection is a large teal


building. At the south side of this building is an alley
(you should also see a business called The Pink Oboe).
Head east into this alley then turn right at the corner.
Proceed forward until you see where the alley begins to
narrow. The weapon can be found in the corner just to the
left of where the alley narrows.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Garcia Burger Shot.
Map: (D-1).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

>>Camera
******
Location: Next to the entrance of the Garcia Burger Shot.
Map: (D-1).

0==============0
| Apparel Items \
0=====================================>

>>Thermal Goggles
***************
Location: Inside of Zero RC (southeast corner) after completion of the
mission "Black Project".
Map: (C-1).

0===========0
| Body Armor \
0=====================================>

>>Location: In the corner of an alley.


Map: (D-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Then turn right at the four-way
intersection. About halfway down this block you should see a
"Hashbury & Garcia Joint Festival" banner.

Just before this banner, to your left, should be an alley.


Turn left and go into this alley. Head forward until you
reach the wall then turn right. The Armor should be in the
next corner ahead of you.

0============0
| Food Stands \
0=====================================>

>>Location: Between the two baseball fields inside the main park.
Map: (C-1).
Directions: From the entrance of the Garcia Burger Shot, get onto the
nearby road, and head north. Go through the four-way
intersection then follow the road curve east and stop at the
next three-way intersection.

At the northwest corner of this intersection is the main park


within Garcia. There are two baseball diamonds here. The
Stand can be found between the two baseball diamonds at the
edge of the parking lot.

0---------------------------------------------------------------------------0
| Doherty |=======================================================| Doherty |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Pool Stick / Flamethrower


*************************
Location: Underneath a drooping floor of a ruined building at the
Construction Site.
Map: (C-1).
Directions: From the entrance of the Xoomer Garage Safehouse, go north
and turn left when you reach the corner of the Safehouse.
Continue forward and up the hill into the Construction
Site. Continue forward until you reach the end of the large
dirt road (that leads back to the street).

Just southwest of this point you should see a still


standing part of a ruined building with a drooping floor.
Go under this drooping floor to find the two weapons side
by side.

>>Chainsaw
********
Location: On the second floor of a ruined building at the Construction
Site.
Map: (C-1).
Directions: From the entrance of the Xoomer Garage Safehouse, go north
and turn left when you reach the corner of the Safehouse.
Continue forward and up the hill into the Construction
Site. Continue forward until you reach the end of the large
dirt road (that leads back to the street).

From here, turn right and head past the large crane and
small buildings. Eventually you will find another ruined
building. When you get to this building then you can see
the weapon on the second floor (use the ramp nearby to
access it).

>>Shotgun
*******
Location: At the south end of a building.
Map: (D-2).
Directions: From the entrance of the Doherty Safehouse, head east
through the intersection, down the hill, and across the
railroad tracks. As you get near the gentle curve then you
should see two large white tanks ahead of you.
Head towards these tanks. Go between the tanks and the
nearby building north of them. Turn left at the corner and
you should see the weapon at the next corner.

0===========0
| Body Armor \
0=====================================>

>>Location: At the north side of Shady / Solarin Industries.


Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east through
the intersection, down the hill, and across the railroad
tracks. Then head past the three-way intersection and turn
left at the next four-way intersection.

As you head forward then you should cross over some railroad
tracks. After that, you should see the large Shady / Solarin
Industries building to your left. You should also see a tall
white wall that borders this building that runs parallel to
the street. Proceed forward and, when this wall ends, there
should be a chain-link fence.

Proceed to the end of this fence and you should find the
driveway to the large parking area at the north side of the
building. Head southwest from here to find the Armor at the
northwest corner of the building.

0=============0
| Police Bribe \
0=====================================>

>>Location: In a walled lot south of the Harry Plums building.


Map: (D-2).
Directions: From the entrance of the Doherty Safehouse, head east through
the intersection, down the hill, and across the railroad
tracks. Then turn right at the next three-way intersection.

As you proceed forward then you should see a medium sized


brick building with a Harry Plums sign on it on the east side
of the street. Just before this building is an entrance to a
small parking area. Enter this parking area and turn left to
find the Bribe.

0---------------------------------------------------------------------------0
| Cranberry Station |===================================| Cranberry Station |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: Inside Cranberry Station at the south side of the building
near the ticket booth.
Map: (C-2).
0================0
| Sprunk Machines \
0=====================================>

>>Location: Outside the entrance to Cranberry Station.


Map: (C-2).

0---------------------------------------------------------------------------0
| Avispa Country Club |===============================| Avispa Country Club |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Golf Club
*********
Location: Beside the main entrance to the Avispa Country Club building
on the northwest side.
Map: (D-1).

>>Chainsaw
********
Location: In the tennis courts north of the main Avispa Country Club
building.
Map: (D-1).

>>Remote Explosives
*****************
Location: In an angled corner at the south side of the main Avispa
Country Club building.
Map: (D-1).

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: At the main entrance to the Avispa Country Club building on
the northwest side.
Map: (D-1).

0=============0
| Police Bribe \
0=====================================>

>>Location: In the middle of the main road tunnel that runs underneath the
Golf Course.
Map: (D-1).

0---------------------------------------------------------------------------0
| Missionary Hill |=======================================| Missionary Hill |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: At the northwest corner of the parking lot for the SAN News
building at the top of Missionary Hill.
Map: (D-1).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: Inside one of the hairpin turns, the first one, going up
Missionary Hill from the main intersection south of the
Avispa Country Club.
Map: (D-1).

0=============0
| Police Bribe \
0=====================================>

>>Location: Inside one of the hairpin turns, the second one, going up
Missionary Hill from the main intersection south of the Avispa
Country Club.
Map: (D-1).

0============0
| Food Stands \
0=====================================>

>>Location: At the parking lot across the street east of the SAN News
building at the top of Missionary Hill.
Map: (D-1).

0---------------------------------------------------------------------------0
| Foster Valley |===========================================| Foster Valley |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Nightstick
**********
Location: Near the top of the pedestrian bridge just northwest of
Corvin Stadium.
Map: (D-1).

>>AK-47
*****
Location: At the southwest side of the shopping mall style office
complex.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.

At the southeast corner is a long shopping mall style


office complex. From here, proceed forward to the next
intersection which should be at the center of this
building.

Starting from the southeast corner of this intersection,


head south along the sidewalk until you see a cove with
some large rocks to your left. Enter this cove and go
behind the rocks to find the weapon.

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: In the loading dock of a building in south Foster Valley.
Map: (E-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.

At the southeast corner is a long shopping mall style


office complex. From here, proceed forward to the four-way
intersection at the south end of this complex.

At the southeast corner of this intersection is a building


with a rounded corner. Turn left from this intersection
and, just before you get to the road curve going north,
then you should see the loading dock area to your right.
Turn right into this loading dock and you should find the
item at the end.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: On the top level of the shopping mall style complex.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.
At the southeast corner is a long shopping mall style
office complex. From here, proceed to the side of the
building, climb the black railing ledge then onto the top
level. Go south and you should find the gift at the end of
the first large planter you encounter.

0==============0
| Apparel Items \
0=====================================>

>>Night Vision Goggles


********************
Location: In the middle of the shopping mall style office complex after
completion of the mission "Breaking The Bank At Caligula's".
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, head west, go under the main road bridge, and
cross the railroad tracks. Just after the railroad tracks
is a road fork where two roads merge. Turn left and go
southeast down this road then stop at the next
intersection.

At the southeast corner is a long shopping mall style


office complex. From here, proceed forward to the next
intersection which should be at the center of this
building. Turn left and you should see the item under the
north end of the pedestrian bridge that connects the two
halves of this complex.

0=============0
| Police Bribe \
0=====================================>

>>Location: Under the elevated freeway east of Corvin Stadium in northeast


Foster Valley.
Map: (D-2).

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: Under the bridge at the west freeway exit loop in south Foster
Valley.
Map: (E-2).

0================0
| Sprunk Machines \
0=====================================>

>>Location: Around Corvin Stadium (x10).


Map: (D-1, D-2).

0============0
| Food Stands \
0=====================================>

>>Location: Near the football sculpture at the northwest side of Corvin


Stadium (x2).
Map: (D-1).
0---------------------------------------------------------------------------0
| Easter Bay Airport |=================================| Easter Bay Airport |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Heat-Seeking RPG
****************
Location: In-between some large tanks.
Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter
Bay Airport, follow the road northeast to the Guard Shack
that leads into the Airport grounds. Go northeast past the
Guard Shack and through the gates then head east into the
tunnel leading up to the Airport grounds. Angle northeast
and head toward the northeast edge of the Airport.

As you near the edge then you should see a pair of medium
sized hangars and three large tanks with rounded ends next
to them and to the right. In-between a couple of these
tanks is where you can find the weapon.

0===============0
| Handheld Items \
0=====================================>

>>Camera
******
Location: At the southwest corner of the three-way intersection at the
entrance to Easter Bay Airport.
Map: (D-2).

0===========0
| Body Armor \
0=====================================>

>>Location: By the road wall near the parking garage entrance.


Map: (D-2).
Directions: From the three-way intersection at the entrance to Easter Bay
Airport, follow the road northeast to the Guard Shack that
leads into the Airport grounds. But, just when you get to the
shack, then turn right and follow the road. Eventually you
will get to the entrance to the parking garage.

Now stand under the yellow Parking sign then go southeast.


You should see the curved wall for the road you just came
down on. Follow this wall and you should find the Armor in
the corner.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR4. Before Going Back To The Story |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/
Before I resume with the Main Story Missions I am going to do various tasks
and challenges. If you haven't done the Ambulance Mission yet, you can now go
and do it here at Angel Pine. The patients stay within the Angel Pine city
limits which makes it much easier to do it.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR5. Oysters (Badlands) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For those who decided to wait until getting to the Badlands area to get
Oysters, here is the Oyster list:

0---------------------------------------------------------------------------0
| Flint County (FLC) |+++++++++++++++++++++++++++++++++| Flint County (FLC) |
0---------------------------------------------------------------------------0

[FLC-Y21] - Location: In the northwest corner at the north end of the beach
in Los Santos Inlet.
Map: (E-3).

[FLC-Y22] - Location: Under the southernmost road bridge, for the main
highway, in Flint County.
Map: (F-2).

[FLC-Y23] - Location: Under the old wooden bridge just north of Oyster
[FLC-Y22].
Map: (F-2).

0---------------------------------------------------------------------------0
| Whetstone (WST) |+++++++++++++++++++++++++++++++++++++++| Whetstone (WST) |
0---------------------------------------------------------------------------0

[WST-Y24] - Location: Under the bridge east of Mount Chiliad and the Angel
Pine Junkyard.
Map: (E-2).

[WST-Y25] - Location: Under the middle of the main highway bridge connecting
Mount Chiliad and San Fierro.
Map: (D-1, E-1).

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR6. Mount Chiliad Challenge |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

At the top of Mount Chiliad, just north of Angel Pine, is a Mountain Bike. If
you get on it between 7:00 and 18:00 then you will trigger the Chiliad
Challenge.

The Challenge consists of three downhill bike races. You must finish first in
one race before you can do the next. By successfully completing all three
races then you will inch closer to 100% Completion.
The higher your Cycling Skill, the easier this will become because you won't
fall off your bike as easily.

The first race is the Scotch Bonnet Yellow Route. You go up against five
other bikers in this race. It will take some time to get used to the bike as
you go downhill. It may be tempting to pedal really fast on the
straight-aways but that will cause you to wipe out at the curves and lose
position.

Let gravity speed you along and brake carefully at the curves. This will
allow you to keep up with the pack or keep you ahead if you are in front.
There are guardrails to keep you from flying off the course and, if you are
unlucky to fall off, then you will be placed near where you tumbled.

And, no, you can't use your Sub-Machine Gun on the other competitors. You
will be automatically disqualified if you do.

When you start to see Angle Pine then you are nearing the end of the race.
There is one last hairpin turn to make before going on a long straightaway to
the Finish Line. Here you can cut loose to get ahead or stay ahead.

The second race is the Birdseye Winder. Like the first race, you go up
against five other bikers. The same strategy applies to this course as in the
last one. One difference in this course is that there are no guardrails for
most of the race so you will need to be more careful so you don't fly off.

The third and final race is the Cobra Run. Here you go up against just two
other bikers and you start way behind them. This course is shorter but
harder. You will need to use your brake a lot because of the wooden walkway
you have to go on in the first part of the course.

After that, it gets easier. Once you navigate the one hairpin turn on the
course then you can start to speed up because the course will straighten out
and you can catch up to the other competitors so you can finish first.

If you get frustrated trying to win any of these races there is a sneaky
method you can use to win the race (as posted on the GameFAQs Message Boards
by TheLegendaryOne).

Let all of your competitors finish ahead of you. Stop just short of the
Finish Line. The race doesn't end until you cross the line. Look ahead of you
and you should see your opponents sitting there.

Get off your bike and use your Sniper Rifle to snipe them. You can get
disqualified for shooting them during the race but, once they cross the
Finish Line, then you can do what you want to them.

You will notice that as you kill each competitor then you will climb up in
the standings. Once you kill all of them then you will be in first place. Get
back on the bike and cross the line to finish first and win the race.

However, if you are really behind the others, then you may find that some of
the other competitors won't be at the finish line when you get there. Some of
them will leave the area and head out toward the Angel Pine Junkyard.

If you're fortunate then you may find them hanging around the wall by the
Junkyard. But, if you go past the entrance to the Scrap Yard, then you will
be disqualified. The thing to do here is go to the trees before the Junkyard,
get off of your bike and snipe them. But, if they aren't there, then you will
lose the race because you won't be able to complete the exploit.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR7. Oysters (San Fierro) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For those who decided to wait until getting to the San Fierro area to get
Oysters, here is the Oyster list:

0---------------------------------------------------------------------------0
| San Fierro (SNF) |+++++++++++++++++++++++++++++++++++++| San Fierro (SNF) |
0---------------------------------------------------------------------------0

[SNF-Y26] - Location: Underneath the bow of the Aircraft Carrier at Easter


Basin Naval Station.
Map: (C-2).
-----------------------------------------------------------------
**NOTE: Entering this area will get you an automatic 4-Star
Wanted Rating. This is best acquired with any of the
Early Exploration Exploits covered earlier.

[SNF-Y27] - Location: In the middle dock of the covered boathouse southwest


of [SNF-Y26] at the Easter Basin Naval Station.
Map: (C-2).
-----------------------------------------------------------------
**NOTE: Entering this area will get you an automatic 4-Star
Wanted Rating. This is best acquired with any of the
Early Exploration Exploits covered earlier.

[SNF-Y28] - Location: Under the stern of the ship southwest of Oyster


[SNF-Y27].
Map: (C-2).

[SNF-Y29] - Location: At the south side of the south bridge support tower for
the Gant Bridge.
Map: (B-1).

[SNF-Y30] - Location: Under the bow of the ship northeast of San Fierro.
Map: (B-2).

[SNF-Y31] - Location: Under the stern of the ship east of the Gant Bridge.
Map: (B-1).

[SNF-Y32] - Location: In the small lake directly south and across the freeway
from the Avispa Country Club.
Map: (D-1).

[SNF-Y33] - Location: Under the north bridge support tower for the Garver
Bridge.
Map: (B-2).

[SNF-Y34] - Location: At the end of the main runway for the Easter Bay
Airport.
Map: (C-3).

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR8. San Fierro Photo-Ops |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Scattered around San Fierro and surrounding areas are what is known as
Photo-Ops. There are fifty of them and they can only be collected by using a
Camera.

There are nineteen Camera Icons that can be found in San Fierro you can use
to get and fill your Camera with film. As noted earlier, the Camera is a
Handheld Item and will replace any other Handheld Item you may already have.

You can only see the Photo-Op icon by looking through the Camera. The
Photo-Ops are easier to spot during the nighttime because they will be
glowing purple clouds in front of certain places.

If you are having trouble finding Photo-Ops then you can wait until you have
done the missions "Black Project" or "Breaking The Bank At Caligula's" to
unlock the Thermal Goggles and Night Vision Goggles respectively. You can
find the glow of the Photo-Ops regardless of the time of day when you use
either of the two Goggles.

However, I do recommend the use of the Night Vision Goggle over the Thermal
Goggles. You can see your surroundings better.

The best time to do Photo-Ops (other than by using any of the Early
Exploration Exploits) is after completion of the mission "The Green Sabre"
but before doing the mission "Badlands". Here you are given a Camera with an
unlimited roll of film so you don't have to worry about trying to find Camera
Icons to refill your Camera.

After you find a Photo-Op then zoom in a little and click the Camera to
acquire it. On some Photo-Ops you don't have to actually see it to get it
(this is handy when doing long range shots) while others are a little bit
picky.

And, because you can do long range shots, you don't have to be right next to
a Photo-Op to acquire it. This makes acquiring all fifty pretty easy.

You will get $100 per Icon and a $100,000 bonus for getting all fifty. You
will also spawn the following Weapon Icons at the Xoomer Garage Safehouse
where you start the San Fierro missions later on in the game:

>>Grenades
>>Sniper Rifle
>>Shotgun
>>Micro SMG

Listed below, by neighborhood, is the Photo-Op list for San Fierro. The Map
co-ordinates refer to the printed map that comes included with the game disc.
Landmarks are based off of icons on the in-game map, easily notable land or
city features, or other Photo-Ops.
It should be noted that, if you use an Early Exploration Exploit, then
Safehouses, Gyms, and Arena Events won't appear on the in-game map (consult
the map that comes with your copy). The same goes for Ammu-Nations if you do
an Early Exploration Exploit before the mission "Doberman" and for certain
Clothes Stores.

0---------------------------------------------------------------------------0
| Gant Bridge (GBR) |+++++++++++++++++++++++++++++++++++| Gant Bridge (GBR) |
0---------------------------------------------------------------------------0

[GBR-P1] - Location: Halfway up on the south side of the south support tower
for the Gant Bridge.
Map: (B-1).

0---------------------------------------------------------------------------0
| San Fierro Bay (SFB) |+++++++++++++++++++++++++++++| San Fierro Bay (SFB) |
0---------------------------------------------------------------------------0

[SFB-P2] - Location: At the top of the mast for the ship east of the Gant
Bridge.
Map: (B-1).

0---------------------------------------------------------------------------0
| Esplanade North (EPN) |+++++++++++++++++++++++++++| Esplanade North (EPN) |
0---------------------------------------------------------------------------0

[EPN-P3] - Location: At the conning tower of the USS Numnutz which is moored
west of Pier 69.
Map: (B-2).

[EPN-P4] - Location: In front of the sign at the entrance of Pier 69.


Map: (B-2).

[EPN-P5] - Location: At the top of the rock formation next to and just
southeast of Pier 69.
Map: (B-2).

0---------------------------------------------------------------------------0
| Financial (FNC) |+++++++++++++++++++++++++++++++++++++++| Financial (FNC) |
0---------------------------------------------------------------------------0

[FNC-P6] - Location: Near a large building east of the Calton Heights Church.
Map: (B-1).
Directions: From the entrance of Pier 69, head south through the
nearby intersection. Follow the winding road up the
hill until you reach the next four-way intersection.
At the southwest part of this intersection is a large
clearing (and the Calton Heights Church). Head forward
from here and to the next three-way intersection.

At the southeast corner of this intersection is a


large building with criss-crossing girders. The
Photo-Op can be found about halfway up the north side
of this building.

[FNC-P7] - Location: Above the transmission tower at the top of the Vank Hoff
Hotel.
Map: (C-2).
Directions: The Vank Hoff Hotel is across the street east of the
Financial Well Stacked Pizza. This Photo-Op can be
best acquired from the top of the Big Pointy Building
across the street south from the Hotel.

0---------------------------------------------------------------------------0
| Calton Heights (CLH) |+++++++++++++++++++++++++++++| Calton Heights (CLH) |
0---------------------------------------------------------------------------0

[CLH-P8] - Location: Above the lamppost at the east tunnel entrance near the
Calton Heights Church.
Map: (B-1).
Directions: From the entrance of the Calton Heights Safehouse,
turn east and head down the crooked street to the
next intersection then turn left.

Stop when you get to the three-way intersection with a


major road. At the north side of this intersection is
the Calton Heights Church. Just west of this
intersection is the east entrance to the road tunnel.
The Photo-Op can be found above a lamppost near this
tunnel.

[CLH-P9] - Location: In the air over the middle of the crooked road about
halfway down the hill and just east of the Calton
Heights Safehouse.
Map: (C-1).

0---------------------------------------------------------------------------0
| Juniper Hollow (JNH) |+++++++++++++++++++++++++++++| Juniper Hollow (JNH) |
0---------------------------------------------------------------------------0

[JNH-P10] - Location: In front of the rotating Burger Shot sign for the
Juniper Hollow Burger Shot.
Map: (B-1).

0---------------------------------------------------------------------------0
| Downtown (DTN) |+++++++++++++++++++++++++++++++++++++++++| Downtown (DTN) |
0---------------------------------------------------------------------------0

[DTN-P11] - Location: Above a statue in a park.


Map: (C-2).
Directions: From the corner entrance of the Downtown Burger Shot,
look north. You'll see a small park across the
street. In the middle of the park is a tall pillar
with a statue of a baseball player on top. The
Photo-Op can be found at the top of the statue near
the front.

[DTN-P12] - Location: Inside a large double-helix sculpture.


Map: (C-2).
Directions: From the entrance of the Downtown Burger Shot, go
south to the next intersection. Near the southwest
corner of this intersection you should see an large
open door. This leads into ZomboTech. Further inside
you should see a large double-helix sculpture. The
Photo-Op can be found inside this sculpture.

[DTN-P13] - Location: Between two large buildings.


Map: (C-2).
Directions: From the entrance of the Downtown Cluckin' Bell, look
to the southwest. You'll see two large white
buildings, one tall and one shorter. The Photo-Op can
be found between these two buildings.

[DTN-P14] - Location: Directly in front of the clock tower.


Map: (C-2).
Directions: From the Financial Well Stacked Pizza, head east all
the way to the three-way intersection where this
street ends. At the east side of this intersection is
a large white building with a clock tower. The
Photo-Op can be found floating in front of this clock
tower.

[DTN-P15] - Location: On the southwest side, about a third of the way up, of
the south bridge support tower for the Garver Bridge.
Map: (C-2).

0---------------------------------------------------------------------------0
| Garver Bridge (GVB) |+++++++++++++++++++++++++++++++| Garver Bridge (GVB) |
0---------------------------------------------------------------------------0

[GVB-P16] - Location: On the southwest side, almost all the way to the top,
of the north bridge support tower for the Garver
Bridge.
Map: (B-2).

0---------------------------------------------------------------------------0
| Palisades (PLS) |+++++++++++++++++++++++++++++++++++++++| Palisades (PLS) |
0---------------------------------------------------------------------------0

[PLS-P17] - Location: In the middle of the giant doughnut on top of Tuff Nuts
Donuts.
Map: (C-1).
Directions: From the entrance of the Paradiso Safehouse, head
west and to the next intersection. At the southwest
corner of this intersection is Tuff Nuts Donuts. The
Photo-Op can be found in the middle of the giant
doughnut.

0---------------------------------------------------------------------------0
| Juniper Hill (JPH) |+++++++++++++++++++++++++++++++++| Juniper Hill (JPH) |
0---------------------------------------------------------------------------0

[JPH-P18] - Location: Above the entrance to the SupaSave store.


Map: (C-1).
Directions: From the entrance of the Juniper Hollow Binco Clothes
Store, go south along the road and to the next
intersection. At the southwest corner of this
intersection is a large building with SupaSave logos
on it. The Photo-Op can be found above the entrance
which is on the south side of the main building.
0---------------------------------------------------------------------------0
| Chinatown (CHT) |+++++++++++++++++++++++++++++++++++++++| Chinatown (CHT) |
0---------------------------------------------------------------------------0

[CHT-P19] - Location: Above the Chinatown Gateway just west of the Chinatown
Safehouse.
Map: (C-1).

[CHT-P20] - Location: Near the corner of a Chinese style building.


Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go
west, through the Gateway and turn south. Go south
and stop when you reach the three-way intersection at
the bottom of the hill.

At the northeast corner of this intersection is a


white building with green and red Chinese trim. The
Photo-Op can be found at the corner by this building.

0---------------------------------------------------------------------------0
| City Hall (CHL) |+++++++++++++++++++++++++++++++++++++++| City Hall (CHL) |
0---------------------------------------------------------------------------0

[CHL-P21] - Location: Near the top of the dome on the west side of the main
City Hall building.
Map: (C-1).

[CHL-P22] - Location: Above the entrance to the main City Hall building on
the opposite side of Photo-Op [CHL-P21].
Map: (C-1).

0---------------------------------------------------------------------------0
| Queens (QNS) |+++++++++++++++++++++++++++++++++++++++++++++| Queens (QNS) |
0---------------------------------------------------------------------------0

[QNS-P23] - Location: Halfway up the northwest side of the Vank Hoff Hotel
(King's Safehouse).
Map: (C-1).

[QNS-P24] - Location: Near ground level in front of the Vank Hoff Hotel
(King's Safehouse).
Map: (C-1).

[QNS-P25] - Location: Above the entrance to the Queens Movie Theater.


Map: (C-1).
Directions: From The Barber's Pole Barber Shop, go to the nearby
three-way intersection and head south. Stop when you
get to the next three-way intersection at the end of
this short street. At the northwest corner of this
intersection is the Queens Movie Theater. The
Photo-Op can be found floating near the entrance.

0---------------------------------------------------------------------------0
| King's (KNG) |+++++++++++++++++++++++++++++++++++++++++++++| King's (KNG) |
0---------------------------------------------------------------------------0

[KNG-P26] - Location: Above the chimney at the west part of the Trolley
Station.
Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go
west, through the Gateway and turn left. Go forward
and stop when you reach the three-way intersection at
the bottom of the hill.

At the south side of this intersection is the Trolley


Station. On the west side of the main building is a
very large chimney. The Photo-Op can be found above
this chimney.

[KNG-P27] - Location: Near the top of an antique looking tower.


Map: (C-1).
Directions: From the entrance of the Chinatown Safehouse, go
east, up the hill and turn right at the signal
lights. From here, go down the hill and stop at the
*SECOND* four-way intersection.

At the southwest part of this intersection you will


see a building with an awning that is part of a store
called "W's". Go onto the grass across the street
from "W's".

Look up towards the "W's" building. There is an


antique looking tower that is part of this building.
The Photo-Op can be found near the top of this tower.

[KNG-P28] - Location: At the top of a tall building.


Map: (C-2).
Directions: From the Downtown Cluckin' Bell, head west, go
through the four-way intersection and turn left at
the next three-way intersection.

From this point go forward and stop at the *SECOND*


three-way intersection. At the southwest corner of
this intersection you should see a very large tall
building. At the top of this building should be four
spires. The Photo-Op can be found above these spires.

0---------------------------------------------------------------------------0
| Easter Basin (ESB) |+++++++++++++++++++++++++++++++++| Easter Basin (ESB) |
0---------------------------------------------------------------------------0

[ESB-P29] - Location: Above the sign for the Xoomer Gas Station across the
street west of the Easter Basin Naval Station.
Map: (C-2).

[ESB-P30] - Location: On the bridge, in front of the conning tower, of the


Aircraft Carrier at Easter Basin Naval Station.
Map: (C-2).
-----------------------------------------------------------------
**NOTE: You will get an automatic 4-Star Wanted Rating for flying
over the Aircraft Carrier. This Photo-Op is best acquired
from the end of the main runway at Easter Bay Airport.

[ESB-P31] - Location: High above the south side of a dry-dock building.


Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east
along the road and down the hill. Follow the road to
its end. At the end are some signal lights and the
entrance to a docking area. Go forward past the
lights then turn left and to the railroad tracks.

Once at the railroad tracks then turn right and


follow them. It will lead you to a large ship (with a
large yellow crane nearby). Just northwest of the
ship is a large dry-dock building with a blue roof.
The Photo-Op can be found floating above the south
end.

0---------------------------------------------------------------------------0
| Ocean Flats (OFL) |+++++++++++++++++++++++++++++++++++| Ocean Flats (OFL) |
0---------------------------------------------------------------------------0

[OFL-P32] - Location: At the base of the spire at the north part of the Ocean
Flats Church.
Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
left. Go down the hill and stop at the next
intersection.

At the southeast corner of this intersection is the


Cemetery. At the southwest corner of this
intersection is the Ocean Flats Church. The Photo-Op
can be found floating at the base of the spire at the
north part of this Church.

[OFL-P33] - Location: Above the entrance to the Hippy Shopper.


Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
left. Go down the hill and stop at the next
intersection.

At the southeast corner of this intersection is the


Cemetery. At the northeast corner of this
intersection is the Hippy Shopper. The Photo-Op can
be found floating above the entrance.

0---------------------------------------------------------------------------0
| Hashbury (HSB) |+++++++++++++++++++++++++++++++++++++++++| Hashbury (HSB) |
0---------------------------------------------------------------------------0

[HSB-P34] - Location: Above the lower level of the Cemetery.


Map: (D-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
left. Go down the hill and stop at the next
intersection.

At the southeast corner of this intersection is the


Cemetery. Turn left and head south on the sidewalk
until you get to the nearest entrance then go inside
and continue south inside the Cemetery. The Photo-Op
can be found floating about the Flowers Icon about
halfway through the Cemetery.

0---------------------------------------------------------------------------0
| Boulevard (BVD) |+++++++++++++++++++++++++++++++++++++++| Boulevard (BVD) |
0---------------------------------------------------------------------------0

[HSB-P35] - Location: In front of a banner.


Map: (C-1).
Directions: From the entrance of the Hashbury SubUrban Clothes
Store, head north to the next intersection then turn
right. Head up the hill and, just before you get to
the next intersection, then you will see a "Hashbury
& Garcia Joint Festival" banner above the street. The
Photo-Op can be found in front of this banner.

0---------------------------------------------------------------------------0
| Garcia (GRC) |+++++++++++++++++++++++++++++++++++++++++++++| Garcia (GRC) |
0---------------------------------------------------------------------------0

[GRC-P36] - Location: Floating above home plate for the north baseball
diamond in the main park.
Map: (C-1).
Directions: From the entrance of the Garcia Burger Shot, get onto
the nearby road and head north. Go through the
four-way intersection then follow the road curve east
and stop at the next three-way intersection.

At the northwest corner of this intersection is the


main park within Garcia. There are two baseball
diamonds here. The Photo-Op can be found floating
above home plate on the north baseball diamond.

[GRC-P37] - Location: On the north side, in front of the FinalBuild


Construction sign, for the construction project next
door north of the Garcia Burger Shot.
Map: (D-1).

0---------------------------------------------------------------------------0
| Doherty (DHR) |+++++++++++++++++++++++++++++++++++++++++++| Doherty (DHR) |
0---------------------------------------------------------------------------0

[DHR-P38] - Location: Above the center of the large yellow construction crane
at the Construction Site north of the Xoomer Garage
Safehouse.
Map: (C-1).

[DHR-P39] - Location: Between two white tanks.


Map: (C-2).
Directions: From the entrance of the Doherty Safehouse, head east
through the intersection, down the hill and across
the railroad tracks. As you get near the gentle curve
then you should see two large white tanks ahead of
you.
Head towards these tanks. Go between the tanks and
the nearby building north of them. Turn right and you
should see the Photo-Op in front of the tanks.

0---------------------------------------------------------------------------0
| Cranberry Station (CRS) |+++++++++++++++++++++++| Cranberry Station (CRS) |
0---------------------------------------------------------------------------0

[CRS-P40] - Location: Underneath the shelter above the railroad tracks.


Map: (C-2).

0---------------------------------------------------------------------------0
| Avispa Country Club (AVC) |+++++++++++++++++++| Avispa Country Club (AVC) |
0---------------------------------------------------------------------------0

[AVC-P41] - Location: Floating above the east side of the tennis courts.
Map: (D-1).

[AVC-P42] - Location: Near the top of the tower at the main entrance.
Map: (D-1).

0---------------------------------------------------------------------------0
| Easter Bay Airport (EBA) |+++++++++++++++++++++| Easter Bay Airport (EBA) |
0---------------------------------------------------------------------------0

[EBA-P43] - Location: In front of the large sign above the entrance to the
Airport.
Map: (D-2).

[EBA-P44] - Location: At the very top of the main control tower on the
Airport grounds.
Map: (D-2).

[EBA-P45] - Location: In-between some large tanks.


Map: (D-2).
Directions: From the three-way intersection at the entrance to
Easter Bay Airport, follow the road northeast to the
Guard Shack that leads into the Airport grounds.

Go northeast past the Guard Shack and through the


gates then head east into the tunnel leading up to
the Airport grounds. Angle northeast and head toward
the northeast edge of the Airport.

As you near the edge then you should see a pair of


medium sized hangars and three large tanks with
rounded ends next to them and to the right.
In-between a couple of these tanks is the
Heat-Seeking RPG Weapon Icon. The Photo-Op can be
found above the weapon.

0---------------------------------------------------------------------------0
| Red County (RDC) |+++++++++++++++++++++++++++++++++++++| Red County (RDC) |
0---------------------------------------------------------------------------0

[RDC-P46] - Location: Above the north end of the bridge that connects the
Badlands to the Panopticon.
Map: (D-3).

0---------------------------------------------------------------------------0
| San Fierro (SNF) |+++++++++++++++++++++++++++++++++++++| San Fierro (SNF) |
0---------------------------------------------------------------------------0

[SNF-P47] - Location: High above the north end of the main bridge connecting
Mount Chiliad to San Fierro.
Map: (D-1).

0---------------------------------------------------------------------------0
| Missionary Hill (MHL) |+++++++++++++++++++++++++++| Missionary Hill (MHL) |
0---------------------------------------------------------------------------0

[MHL-P48] - Location: On the west side, halfway up, of the large red and
white transmission tower, for SAN News, at the top of
the hill.
Map: (D-1).

0---------------------------------------------------------------------------0
| Foster Valley (FSV) |+++++++++++++++++++++++++++++++| Foster Valley (FSV) |
0---------------------------------------------------------------------------0

[FSV-P49] - Location: Floating just above one of the round office buildings.
Map: (D-1).
Directions: From the three-way intersection at the entrance to
Easter Bay Airport, head west, go under the main road
bridge, and cross the railroad tracks. Just after the
railroad tracks is a road fork where two roads merge.
Turn left and go southeast down this road then stop
at the next intersection.

Southwest from here are five large round office


buildings. The Photo-Op can be found floating just
above the roof of the building second from the north.
This can be acquired from the higher road to the east
that leads up to Missionary Hill.

[FSV-P50] - Location: High above the very north end of the shopping mall
office complex.
Map: (D-2).
Directions: From the three-way intersection at the entrance to
Easter Bay Airport, head west, go under the main road
bridge, and cross the railroad tracks. Just after the
railroad tracks is a road fork where two roads merge.
Turn left and go southeast down this road then stop
at the next intersection.

At the southeast corner is a long shopping mall style


office complex. The Photo-Op can be found high above
the north end of this complex.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Multiple Photo-Op Acquisitions |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Depending on where you place yourself you can acquire multiple Photo-Ops from
one position. Below is a list of places where you can get more than one
Photo-Op:

0===========================================================================0
| Gant Bridge | After acquiring Photo-Op [GBR-P1] then you can get |
| | Photo-Op [SFB-P2] by rotating east. |
|---------------------+-----------------------------------------------------|
| Esplanade North | Stand across the street west of Photo-Op [EPN-P4] |
| | to acquire it then look southeast to get Photo-Op |
| | [EPN-P5]. |
|---------------------+-----------------------------------------------------|
| Financial | From the top of the Big Pointy Building you can |
| | acquire as many as eleven Photo-Ops. They are |
| | [FNC-P7], [DTN-P14], [GVB-P16], [DTN-P11], |
| | [CLH-P9], [EPN-P4], [EPN-P5], [KNG-P28], [DTN-P13], |
| | [DTN-P15], and [CLH-P8]. |
|---------------------+-----------------------------------------------------|
| King's | From the rooftop of the building for [KNG-P28] you |
| | can acquire it then go to the southwest corner of |
| | the roof to acquire [KNG-P26], [KNG-P27], |
| | [QNS-P24], [GRC-P36], and [DHR-P38]. Then head to |
| | the southeast corner of the rooftop to acquire |
| | [CRS-P40], and [ESB-P31]. |
|---------------------+-----------------------------------------------------|
| Ocean Flats | Stand just north of Photo-Op [OFL-P33] then look |
| | south to acquire it and Photo-Op [HSB-P34] then |
| | look southwest to get Photo-Op [OFL-P32]. |
|---------------------+-----------------------------------------------------|
| Avispa Country Club | Stand in the parking lot and look north to acquire |
| | Photo-Op [AVC-P41] then rotate to look south and |
| | get Photo-Op [AVC-P42]. |
|---------------------+-----------------------------------------------------|
| Easter Bay Airport | Stand east of Photo-Op [EBA-P45] so you can acquire |
| | both it and Photo-Op [EBA-P44] then rotate west to |
| | get [RDC-P46]. |
0===========================================================================0

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR9. Hippy Shopper Courier Asset Mission |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

In Queens, parked outside the Hippy Shopper, is a bike (Freeway). By getting


on the Freeway then you activate the Hippy Shopper Courier Asset Mission.
Like the one in Los Santos, you are required to drop off packages at various
places around San Fierro then head back to the Hippy Shopper to complete the
run.

Doing the four runs for this Asset Mission won't take too long because the
Freeway is faster than the BMX. A high Bike Skill is helpful so you don't
fall off should you wreck.

And just like the one in Los Santos, you have to throw packages through the
red coronas shown on your map. You have do this Drive-By style using the Look
Left and Look Right buttons in conjunction with the Attack Button.
If you miss it then you can get a second chance by picking up the package and
trying again. Part of your score is determined by how many packages you bring
back to the Hippy Shopper when you complete a level.

There are a total of four runs to complete:

0============================0
| Course | C | P | Time |
0============================0
| Run #1 | 3 | 6 | 3 minutes |
|--------+---+---+-----------|
| Run #2 | 4 | 6 | 5 minutes |
|--------+---+---+-----------|
| Run #3 | 5 | 7 | 5 minutes |
|--------+---+---+-----------|
| Run #4 | 6 | 8 | 7 minutes |
0============================0

[ Legend; C = Coronas, P = Packages ]

For the last run go south toward the Avispa Country Club to get the one there
then head northeast to get some more. Then head west to get the rest then
back to the Hippy Shopper to complete the last run.

Upon completion you will gain a Money Icon outside the Hippy Shopper that
will generate maximum revenue of $2,000 per day.

It should also be noted that the Freeway is on one of the Export and Import
lists that you will be doing later in the game. So, after completion of this
Asset Mission, then go and save the motorcycle so you can use it complete one
of the car lists when you get to do them.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR10. NRG-500 Challenge |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Back where you can acquire Photo-Op [ESB-P31] is a dry-dock. Near some crates
by the edge, and under the roof, is a NRG-500 bike. Getting on it will
trigger the NRG-500 Challenge. There are eighteen Coronas that must be picked
up to successfully complete the Challenge.

You start with ten seconds and get ten additional seconds for each Corona
picked up. Most of them are on the ground or by a wall and are easy to get.
However, there are seven Coronas high above the edge and you must zoom up the
wall and fly up to get them.

Get all of the ones on the ground first to get enough time so you can go
after the ones in the air. Getting the ones in the air is pretty tough
(because they can be hard to line up and get the correct speed to get up and
acquire them) and it may take you several tries before successfully
completing this Challenge.

However, there is a little trick, from Glen Winstein, that can make this a
bit more tolerable. Go up to a corona but stop just before you get there.
Wait for the clock to count down to zero. When it reaches zero but, before
the corona disappears (to indicate a mission failure), then tag the corona.
If done right then you will get the ten seconds but the timer will no longer
be there. You now can do the challenge without worrying about running out of
time. If you damage the bike too much then you can run to the nearby Pay 'N'
Spray (near Cranberry Station) to repair your bike.

Successfully completing this Challenge will inch you closer to 100%


Completion. If you own the PS4 Version then completing this Challenge can
also get you the {Bike or Biker} Trophy. However, if you've followed the
order of this guide, then you should already have it for doing the BMX
Challenge earlier in the game.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR11. Blood Bowl (Corvin Stadium) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Down in the southern part of San Fierro, in Foster Valley, is Corvin Stadium.
Here you can do an Arena Event known as the Blood Bowl. The event is
similar to the BloodRing event in Vice City. You start with a thirty second
timer which counts down.

You then go around collecting markers, while getting knocked around by other
cars, to get additional time to push your total time over a minute so you can
successfully complete the event. It was pretty easy to do in Vice City.

But the Blood Bowl is much harder. For starters, each car, including yours,
has a gunman that will shoot at other competitors. Of course, you are being
shot at by others. There are repair icons that appear from time to time that
will allow you to repair your vehicle.

The main reason this is much harder is because the marker will constantly
jump around the place thus making it difficult for you to get. This is
because of the other cars aggressively going after the markers and getting
them before you do.

Don't be surprised if you go through several straight attempts before you can
actually get any markers period.

The best thing to do is just focus on the markers and not on trying to
destroy any cars. Any car that is destroyed will be immediately replaced.
Don't go out of your way to get repair icons unless you are seriously
damaged.

Once you successfully complete the Blood Bowl then you will inch closer to
100% Completion and the Bloodring Banger will spawn outside Corvin Stadium.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR12. Cobra Martial Arts (San Fierro Gym) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

And don't forget to make a visit to Cobra Martial Arts, in Garcia, to learn
new moves from the Martial Arts Trainer to get closer to 100% Completion.
And, according to Naveen Akshar, you don't have to completely knock him out.
Just push (or hit) him out of the ring to defeat him so you can learn new
moves.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

After rebuilding my arsenal and doing the above tasks then I am ready to
continue with the Main Story.....

0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH3. Badlands 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

Carl now has to go and kill a snitch hiding somewhere on Mount Chiliad and
take pictures as proof.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.

0======0
| Notes \
0=======================>

Re-acquire a Sniper Rifle and about 15+ rounds.

0=========0
| The Plan \
0=======================>

Get on the nearby Sanchez (if there is not one then get a nearby car) and
go to the blip near the base of the mountain. From there, go up to where
the yellow blip is (if you do not have a Sanchez, get one from the building
by the Finish Line for the Mount Chiliad Challenge).

As you get near the house then you'll see that it is guarded by four FBI
agents. Stay as close to the west edge of the plateau as possible and stop
at a point northwest of the house. Then use the Camera to look at the
house. If you stopped correctly then you should see the snitch through the
door. Switch to your Sniper Rifle and kill the snitch.
---------------------------------------------------------------------------
**IMPORTANT: Aim for the body *NOT* the head. If you shoot him in the head
then you will blow it off thus rendering him unidentifiable
and you will fail the mission.
---------------------------------------------------------------------------
After killing the snitch then zoom out a little bit. The four FBI agents
will make a beeline straight for you and will come into view of your sniper
scope. Pick them off as they appear.

After killing the agents then go over to the dead snitch, switch to your
Camera and take pictures. Then go back out, get on the bike and head for
the drop-off point to successfully complete the mission.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Later, you will get a call from Cesar. He will tell you to meet a cousin of
his at a diner in Dillimore.....

0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???1. First Date 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ ?????? /
0+=+=+=0

When Carl arrives at the diner, he finds a fiery hispanic woman fending off a
couple of rednecks. After they exit she introduces herself as Catalina.

Yes, *THAT* Catalina. The same one from "Grand Theft Auto III" and she is
every bit as bitchy and psychotic here as she was in Liberty City. As they
drive off she then informs Carl that she plans to take this county "for every
stinking cent". She has cased four soft targets to rob:

>>A Liquor Store in Blueberry.


>>A Bank in Palomino Creek.
>>A Betting Shop in Montgomery.
>>A Gas Station in Dillimore.

The thing here is that you can hit these targets in any order. But I'm going
to go for the nearest target which happens to be the Gas Station.....

0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$1. Tanker Commander 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ $$$$$$ /
0=========0 0+=+=+=0

Carl and Catalina try to rob the Gas Station but are thwarted by the
bulletproof glass. Catalina then decides upon another course of action.....

0========0
| Weapons \
0=======================>

--Heat-Seeking RPG.
--Remote Explosives.

0=========0
| The Plan \
0=======================>

Get in the truck. The game will instruct you on how to hook up the truck
with the gas tank. After hooking the truck up then speed down the street
ahead of you and take a right.
The destination is in Flint County but the path is pretty straightforward.
The station attendants will give chase and try to stop you however, if you
can get a good enough speed, then they will not be able to do much of
anything.

However, if you're having trouble dealing with the attendants, then you can
get rid of them before driving off. Once you have attached the cab to the
truck then the attendants will give chase. Get out of the cab and run
across the street. The attendants will be trying to detach the cab.

Switch to your Heat-Seeking RPG, lock onto the car and wait for it to turn
red. When they start backing away to try again then launch the rocket. It
should hit the car when it is far enough away from the cab so you don't
damage the cab in the explosion.

Another option is to use the Remote Explosives. Toss one onto the back end
of the attendant's car while he is underneath the tanker. Run far enough
away and switch to the Detonator. When he backs out to try again then
detonate the Remote Explosives when he is safely away from the tanker.

After the attendant's car has been destroyed then get back in the cab and
drive off uncontested. When you get to the RS Haul in Flint County,
regardless of method, then the mission is successfully completed.

0=======0
| Reward \
0=======================>

$5,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from someone called The Truth. He is an associate
of Officer Tenpenny and you can meet him at a hotel in Angel Pine.

In addition, you will also open up the RS Haul Trucking Asset Mission.
However, only six of the eight missions are available at this time. So I am
going to go over the Asset Mission later in the guide when I open up the
Desert and Las Venturas area.

Now let's move on to our next character.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY8. The Truth +
0==========================================================================/

The Truth is a drug growing, drug using hippy. He claims to know the truth
about everything but a lot of what he says sounds a lot like suspicious
government conspiracies. His first mission can be found at a hotel in Angel
Pine.....

0+=+=+=+=+0
/ The Truth \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TRH1. Body Harvest 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Truth /
0=========0 0=+=+=+=+=0

When Carl enters the hotel room, he finds Officer Tenpenny traveling back
in time to the Stoned Age. Tenpenny manages to introduce Carl to The Truth
despite being wasted. The Truth is upset about a survivalist farm
disturbing his peace and wants Carl to get a harvesting machine from
them.....

0======0
| Notes \
0=======================>

Back when they were still known as DMA Design, Rockstar North released a
game for the N64. In it, you had to save the earth from a relentless alien
species that had eaten mankind to the brink of extinction.

You had to go back in time to various points and stop them. You had large
countrysides to explore and you could grab any vehicle you needed to use
plus you had to do various missions in order to stop the invasions.

Sound familiar? You could say that the seeds for what would be later known
as "Grand Theft Auto III" were planted here.

And the name of this game?.....Body Harvest.

I also tried a new way to get to the Combine Harvester which is much
simpler than the old method that I was using before.

0=========0
| The Plan \
0=======================>

Get to the blip just outside the farm. You are instructed to get the
Combine Harvester near the back of the farm. You are also supposed to go
through the farm and take down the various workers to get at the harvester.

But there is a way to get to the Harvester without incurring any combat
from the workers. When you regain control then angle right and go over the
small hill by the large trees.

When you get to the fence then head east and go around the corner. Once
around the corner and going north then just head straight for the back of
the farm where the Combine Harvester is doing its work.

When the harvester is close enough then jump over the wall, run to it, and
jack it. After you get the harvester then go down the dirt road while
running over the workers as you go and back to the road. Turn left and then
turn right onto the next dirt road. Then follow this road back to The
Truth's farm to successfully complete the mission.

0=======0
| Reward \
0=======================>
Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now purchase Rifles and Remote Explosives at all
Ammu-Nations. You will also get a call from Cesar. Things have gone real
bad in Los Santos and there's a price on his head. Carl tells him to get
himself and Kendl out of the city and into Angel Pine.....

0=+=+=+=+=+=+=+=0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO2. King In Exile 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Cesar Vialpando /
0=+=+=+=+=+=+=+=0

This is not a mission but a cutscene in which Carl meets up with Cesar and
Kendl. Carl is informed that Big Smoke is the main pusher in Los Santos and
he gets shipments twice a week from San Fierro. Carl decides to keep an eye
out for these shipments.

It should be noted that on specific days Cesar will call Carl and let him
know about a shipment. You then have the option of going after it.
Fortunately, you do not need to go after these couriers for 100% Completion.
Therefore, I won't be going into any detail about them.

After leaving the trailer then Carl gets a call from an upset Catalina
demanding to know where he was. This also opens up.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY9. Catalina +
0==========================================================================/

Carl has to hook up with this psychotic woman once again and complete the
three remaining robberies in Red County. You can pick up her missions at her
hideout in Fern Ridge.

0+=+=+=+=0
/ Catalina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CTL1. First Base 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Catalina /
0+=+=+=+=0

In this cutscene, Catalina professes her feelings to Carl in a rather unusual


fashion. Afterwards, you can go ahead and continue robbing the targets she
cased. As before, you can hit the three remaining targets in any order. So I
am going to go the the furthest target which is.....

0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$2. Small Town Bank 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ $$$$$$ /
0=========0 0+=+=+=0

Catalina and Carl enter the Bank and begin robbing it.....

0========0
| Weapons \
0=======================>

--Shotgun (provided).
--SMG.

0=========0
| The Plan \
0=======================>

When you get to the bank then you will be put in charge of crowd control.
There are three bank employees and a guard that you have to keep watch
over. They have their hands raised in the air and will slowly put them
down. If one of them manages to put their hands down then the alarm will be
raised.

To keep that from happening, you have to target one of them and move the
reticle from person to person to keep their hands up. However, no matter
how fast you are, they will always manage to sound the alarm. So, the best
thing to do is to target and shoot the guard right away so he doesn't shoot
back at you.

Next, use the Shotgun and shoot open the ATM machines (three of them) and
get the cash. Then the two of you make your way through the back door and
down the alley. However, the Cops are waiting for you. Kill all the Cops
you see and get to the end of the alley. Then two Cops on motorcycles show
up. Kill the two Cops and get on the motorcycles.

Catalina leads the way and is going to be chased by two other motorcycle
Cops. Shoot the Cops to get them off her tail.

While you are trying to do that then you will have to make a bridge jump.
If you fail the jump and fall in the water then another motorcycle Cop will
show up on the shore. Kill him and take his bike so you can catch up to
Catalina.

Follow Catalina into Montgomery. The Cops then converge and knock her off
her bike. You have to kill all of the Cops then get back on the bike so you
can take Catalina back to her hideout to successfully complete the mission.

0=======0
| Reward \
0=======================>

$10,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Cesar. He informs Carl about street racers
from San Fierro who race in the countryside to get away from the Cops. He
wants you to get a fast car and meet him south of Montgomery. But, for now,
I am going to finish the rest of Catalina's missions.....

0+=+=+=+=0
/ Catalina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CTL2. Gone Courting 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Catalina /
0+=+=+=+=0

Carl and Catalina have a little get together at her hideout. She then
"punishes" him for not keeping in touch with her. After they finish up then
they go to continue robbing the remaining targets.....

0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$3. Local Liquor Store 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ $$$$$$ /
0=========0 0+=+=+=0

Both of them arrive at the Liquor Store (in Blueberry) just in time to see
it get robbed by another gang riding Quadbikes. As they get away, Catalina
shoots down one of them and now they must use the available Quadbike to
chase down the others.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

The mission here is to chase down the three remaining Quadbikes and kill
the riders. Catalina will do some shooting but you can speed things up by
using your SMG. The Quadbike handles a little differently than a regular
bike and can take some getting used to. Keep up with them the best you can.

When you manage to kill a rider he will drop a briefcase. You don't need to
pick it up when he drops it. You can get it when you are finished with the
others. You can't let them get too far ahead or too far behind otherwise
you will fail the mission.

One method and probably the best one, is to chase them but not kill them.
They will eventually lead you to a trailer park in north Las Colinas. There
they will dismount their Quadbikes. Get off of yours and quickly kill all
three would-be-robbers before they enter the hideout.

Then pick up the briefcases and take Catalina back to the hideout to
successfully complete the mission.

Another method recommended to me by Bragon the Bat is to find and use


another car (you can get a Ambulance from the Hospital in Montgomery during
the chase or, better yet, bring a Buffalo with you from the Fern Ridge
Safehouse). With this you can ram them off their bikes and run them over.
In addition, Catalina also has a better vantage point to shoot off the
riders.

0=======0
| Reward \
0=======================>

$1,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Catalina who wants you to get to her hideout
right away.....

0+=+=+=+=0
/ Catalina \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CTL3. Made In Heaven 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Catalina /
0+=+=+=+=0

Catalina, angry with Carl about him not being faithful to her, decides to
make their relationship strictly business.....

0+=+=+=0
/ $$$$$$ \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >$$$4. Against All Odds 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ $$$$$$ /
0=========0 0+=+=+=0

When they arrive at the Betting Shop (in Montgomery) then Catalina gives
Carl some Remote Explosives to help with their mission.....

0========0
| Weapons \
0=======================>

Remote Explosives (provided).

0=========0
| The Plan \
0=======================>

When you get inside then you are to blow open the door with the Remote
Explosives. Throw one on the door then go into the furthest corner and
detonate it. Once the door is blown off then go into the room and do the
same to the safe. After blowing open the safe then Carl will get the money
and the both of you exit the Betting Shop.

Now you have a 4-Star Wanted Rating and you must go to a Pay 'N' Spray to
get rid of it. The closest one is in Dillimore. Make your way to Dillimore,
while dodging the occasional Police vehicle, to use the Pay 'N' Spray.
After you get to the Pay 'N' Spray then use it and take Catalina back to
the hideout to successfully complete the mission.

0=======0
| Reward \
0=======================>

$2,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This will also complete all of Catalina's robbery missions. Then find a
fast car and save it before doing.....

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO3. Wu Zi Mu 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

When Carl gets to the starting line, south of Montgomery, then he is


introduced to an Asian gentleman named Wu Zi Mu. Woozie, as he likes to be
called, appears to be a nice enough gentleman. However, there is a race to
be done so Carl gets down to business.....

0======0
| Notes \
0=======================>

Have a fast car saved in a nearby garage and take it with you to the race.
The best one would be the Buffalo from the Fern Ridge Safehouse and park it
at the Palomino Creek Safehouse and save your game there before you do the
race.

I had a reader, Tim Stam, suggest to me that you can use any car for this
race. He preferred using the Coach because he could knock the other riders
out of the race. I decided to try the Firetruck because of its size and
speed. However, I found out that you cannot use Police and rescue vehicles
for this race. Bummer.

Another reader, Spike McCloud, had this suggestion for an alternate


vehicle:

"I found that the tanker without the trailer attatched worked the best
for me. It's really hijack if you go down the road a little, and they're
usually not too far away from the actual starting point. They can knock
out cars very easily, and they're pretty fast, if you know how to handle
them."

0=========0
| The Plan \
0=======================>

You go up against three other racers. When you start the race then cut to
the right as you get near the first checkpoint and get in first place right
off the bat. If you don't get the lead here then there is another
opportunity under the large rock outcropping where the road is wide enough
to pass up cars.

Driving on the dirt road makes the car handle a little differently than on
the road. After you get the lead then take it easy on the dirt road,
especially around corners.

Care must be taken when you get underneath the large road bridge. If you're
not careful turning while underneath the bridge then you can fly off into
the water and lose the race.

Another bad area is the EasterBoard Farm in Blueberry. Just stick to the
road and avoid going into any farm buildings. A nice shortcut is inside the
group of hairpin turns leading up The Panopticon. It is a short dirt road
with a Police Bribe in it.

After going up the hairpin turns on the Panopticon then you'll end up at
the shanty town area at the top. This is where the race will end. If you're
in first place when you get here then you'll win the race.

0=======0
| Reward \
0=======================>

$5,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You'll also get a business card from Woozie in case you find yourself in
San Fierro.

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO4. Farewell, My Love... 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

Catalina confronts Carl at the starting line and, after explaining her
bizarre method for expressing her love for someone, she breaks up with him.
She also introduces him to her new beau who looks strangely familiar. He is
GTA3 Guy / Fido / Claude Speed / or whatever-you-want-to-call-him. After
the introduction then it's time to race.....

0======0
| Notes \
0=======================>

You'll need to complete all of Catalina's robbery missions before you can
do this one.

0=========0
| The Plan \
0=======================>
The race starts where you ended the race in "Wu Zi Mu". You'll also note
that, regardless of what vehicle you came up with, you'll use a black
sports car (I believe it's the one you won from Woozie in the last race).

The course is exactly the same one as in the last race except you are going
in the opposite direction heading back to the farm south of Montgomery. The
same strategy from the last race pretty much applies here too. Don't forget
the nice little shortcut in the hairpin turns north of the starting line.

When you finally win the race then Catalina gives Carl the deeds to a
garage in San Fierro. After that then Carl and Catalina say their final
good-byes and the mission is successfully completed.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Later, you will get another call from The Truth which opens up his next
mission.....

0+=+=+=+=+0
/ The Truth \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >TRH2. Are You Going To San Fierro? 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Truth /
0=========0 0=+=+=+=+=0

After Carl gives The Truth the money he was promised then the sounds of a
helicopter fill the air. The Cops are on their way and the weed fields must
be destroyed before they get there.....

0========0
| Weapons \
0=======================>

--Sniper Rifle.
--RPG (provided).
--Flamethrower (provided).
--Remote Explosives.

0======0
| Notes \
0=======================>

You can make this mission easier by doing the Firefighter Mission and
obtaining the Fireproof Feature beforehand.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When you get into the Mothership then you can drive it around or leave it
to go exploring. Just don't take the Mothership to the marker in San
Fierro. With this exploit you can kill everyone, including Cops, without
getting any Wanted Ratings (that is, if you want to do any custom
rampages).
0=========0
| The Plan \
0=======================>

You have five and a half minutes to destroy the fields and you are given a
Flamethrower to torch them. Switch to another weapon, like the SMG and run
to the furthest point then switch back to the Flamethrower. You will also
be approached by a Police helicopter which will hover overhead.

Sweep the fields for a couple of seconds to start them flaming. They will
burn on their own after that.

If you have the Fireproof Feature then you can just wade into the fields
and set them ablaze. Quickly move from section to section keeping an eye on
the radar to see if you missed any.

After that then CJ will start to get a little high from the smoke but won't
cause any problems. But it is also at this point that CJ tells The Truth to
fire up the Mothership which is the name for The Truth's van. Head to one
end of the fields, arm your Sniper Rifle, and zoom in on the hovering
helicopter.

Now start shooting at the helicopter. You will notice that your scope will
move around due to your dizziness but be patient and take good shots. After
you shoot up the helicopter a bit then you will hear the engine slow down
which indicates the extensive damage you are doing. A few more shots will
destroy the chopper and it will go down not far from the Mothership.

This will make the mission easier since you don't have to worry about
destroying it after you clear the fields. It should also be noted that you
cannot destroy the chopper before The Truth enters the Mothership. If you
do then the chopper will drop onto The Truth and you will kill him and fail
the mission.

Another option to destroying the fields, as told to me by Apearsall20, is


to buy about sixty Remote Explosives. Then, when the mission starts, use
them instead of the Flamethrower. Scatter a few around some of the fields
then explode them. This will take a nice chunk out of some of the fields.
Repeat where necessary until the fields are destroyed.

Regardless of method, after destroying all of the fields, then go back to


The Truth who is sitting in the Mothership. Enter the Mothership then drive
to the Xoomer Garage in San Fierro, which you won from Catalina, to
successfully complete the mission.

If you did not destroy the chopper with the Sniper Rifle then The Truth
will give CJ a RPG to deal with it. The Truth then starts driving up the
road but stops after a short distance. Then use the Rocket Launcher to
destroy the chopper which is following the Mothership.

By the way, make sure that the Chopper is not too close to the van when you
blow it up. I found out the hard way that you can fail the mission if the
Chopper crashes near the van.

The flames from the downed Chopper will set the van on fire and it will
eventually explode, killing The Truth and failing the mission. But the
Sniper Rifle method of destroying the chopper makes this other method
unnecessary.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

CJ will also discover that the Xoomer Garage Safehouse is a dump and that
he feels he was duped by Catalina. Don't forget to buy the newly available
Safehouses in San Fierro. You should also consider moving any cars you have
saved for the Import / Export Car Lists from Los Santos to San Fierro.

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ4. Wear Flowers In Your Hair 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Carl blows a gasket about being duped. But Kendl calms him down and tells
him that they can make something out of this garage. When Carl asks about
getting mechanics to work here then The Truth intervenes. He knows about a
couple of guys who, despite their drug habits, are very good with
engines.....

0======0
| Notes \
0=======================>

According to reader Shee Soon Theng, the two dopers you pick up in this
mission, Dwaine and Jethro, are the same dopeheads you bought the Boathouse
from in "Grand Theft Auto: Vice City".

0=========0
| The Plan \
0=======================>

The first stop is the Xoomer Gas Station in Easter Basin where Jethro
works. When you get there then honk your horn and he will join you. The
second stop is the San Fierro Medical Center in Santa Flora. Here you sit
as a mysterious van passes by.

Next is the tram terminal in King's where Dwaine works at a hot dog van.
When you get there then honk your horn. Dwaine will join the garage but he
has some business to take care of and will join you there. Next stop is the
Police Station in Downtown. Again you sit as a mysterious van passes by. No
real explanation is given.

The next stop is in Garcia where an electronics expert, Zero, is sitting in


front of his shop. Honk your horn and he will get in the car. From there,
head back to the Xoomer Garage Safehouse to successfully complete the
mission.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Zero complaining about his landlord. His
landlord plans to sell his shop. However, CJ is looking to get some more
property. Go over to Zero RC to purchase the shop for $30,000. Shortly
thereafter Zero calls and this opens up the.....

0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST1. Zero RC 0
0==========================================================================/

Zero is a whiny electronics wizard who has his own shop in Garcia. He is
being badgered by a rival named Berkley who wants revenge on Zero who beat
him, fair and square, in a science fair many years ago. Zero has three
missions and they are some of the more aggravating tasks in the game.

0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA1. Air Raid 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Zero RC Asset /
0=========0 0=+=+=+=+=+=+=0

After explaining Berkley's hatred for Zero to CJ then Zero is beset by


swarms of small planes remote controlled by his hated rival.....

0========0
| Weapons \
0=======================>

Mini-Gun (provided).

0=========0
| The Plan \
0=======================>

It is best to wait until the daytime to do this mission so it will be


easier to see the approaching planes.

This mission takes place on the rooftop of Zero RC. Berkley is using remote
controlled planes to attack and destroy the four transmitters that Zero
owns. Carl is given a Mini-Gun to destroy the planes and protect the
transmitters. In addition, you can't move from your one spot during the
attack.

The attack lasts for three minutes and you must keep at least one
transmitter intact at the end of those three minutes. The best time to do
this mission is in the daytime so you can see the planes as they approach.

The planes will be carrying bombs to drop on the transmitters. I should


note that the bombs can be destroyed without destroying the plane. If you
see a black puff of smoke coming from underneath the plane then you have
destroyed the bomb and the plane becomes useless.
In addition, the red blips on the radar are *BOMBS* not the planes. Destroy
a bomb and the blip disappears. This information will allow you to go from
target to target quickly instead of wasting time trying to destroy planes
you don't need to.

With a minute left, things start to go crazy as multiple swarms of planes


attack. If you head into this last minute with all of your transmitters
intact then you should be okay. You'll end up losing a couple though in all
of the craziness but you can still succeed.

If you have at least one transmitter intact at the end of the three minute
attack then you'll successfully complete the mission.

0=======0
| Reward \
0=======================>

$3,000.

0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA2. Supply Lines... 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Zero RC Asset /
0=========0 0=+=+=+=+=+=+=0

After being paid an unwelcome visit by Berkley, and getting hung up by his
underwear, then Zero is encouraged, by CJ, to take revenge on Berkley by
destroying his couriers for his mail order business.....

0======0
| Notes \
0=======================>

In the past versions of the guide I mentioned that this mission was plagued
by Bad Design because you ran out of fuel a lot when trying to do this
mission. As it turns out, this mission did have a design flaw, or a bug,
that Rockstar went and corrected.

In the PS2 AO Version you used fuel regardless of what you did. You could
use the throttle all the way, you could glide, you could drive forwards and
backwards on the ground. It didn't matter, you always used fuel.

This made the mission rather frustrating for a lot of people. When the game
first came out, you could go to the message boards and find at least five
topics telling how much this mission sucked.

I got an e-mail from Andrew Petrie saying that you could glide without
using fuel. I first tried it out on the PS2 AO Version but that didn't
work. I tried it out on the Xbox AO Version and it did work. When I got the
Xbox SE Version then I found that it worked there also.

But, when it came time for the PS2 SE Version, would Rockstar fix this
mission the same way for that version? The answer is yes. So only the PS2
AO Version has the fuel problem that has been corrected on all other
versions.
0=========0
| The Plan \
0=======================>

I am going to break things down into three parts. The first part lists the
targets in the mission, the second part lists the PS2 AO Version strategy
and the third will list the strategy for the other versions.

0+=+=+=+=+0
| Targets |
0+=+=+=+=+0

>>Target #1 - Rides a bicycle and starts just south of Zero RC. Will bail
when shot at. Will attack the plane on foot.

>>Target #2 - Drives a van and starts just southwest of Zero RC. Will
bail when shot at. Will attack the plane on foot.

>>Target #3 - Drives a van and starts in Hashbury. Will speed up when


shot. A passenger will try to shoot down the plane from the
speeding van.

>>Target #4 - Rides a motorcycle and starts in King's. Will speed up when


shot at. A passenger will shoot at the plane from the
speeding bike.

>>Target #5 - Drives a van and starts in Downtown. Will bail when shot
at. Will not attack the plane on foot.

0+=+=+=+=+=+=+=+=+=+=+0
| PS2 AO Version only |
0+=+=+=+=+=+=+=+=+=+=+0

I tried some suggestions that I've seen on the message boards and, after
playing around with them, I've polished it into a fairly reliable strategy
to dealing with this mission. There is still some element of luck involved
so it won't work 100% of the time but I feel that this will increase your
chances of successful completion a bit.

This strategy is going to broken into three parts.

The first part involves dealing with the first three targets. The faster
you can get through part one, the better off you will be. As you take off
then angle left. You should see Target #2. Angle slightly downward and fire
off a burst. The driver should bail but leave him alone.

Angle slightly left and head down the street. You should see Target #1.
Shoot at him until he bails but leave him alone also.

Next, turn right and head west over the building (so the couriers can't get
a good shot at you). If you do everything correctly then by the time you
get across the street and into the park it should look like you have not
used up any fuel.

There are two reasons for doing the first two targets this way. One, this
is faster than trying to destroy them outright and second, this will keep
them from wandering outside the city limits while you take care of the
other three targets.

They will be chasing you instead of you chasing them. You will deal with
them in part three. As you enter into Hashbury then you should see Target
#3 which will attack you when it is shot at. Once you see him then let go
of the gas so you can glide and then start shooting him from afar.

This will reduce the chances of the van's gunner hitting you with gunfire.
After destroying him then quickly turn northeast.

This ends Part One. The faster you get through this, the more fuel you will
have for Part Two.

Part Two involves the two northernmost targets. Go for Target #5. This
target is the one most likely to get out of range by going north and by
destroying him quickly will keep things manageable.

When you see him then dive while shooting at him. By the time you get to
him then his van should be flaming. You'll probably end up on the ground by
the time the van explodes. Look and see if the courier exited his van.
If he did then turn your plane while on the ground and kill him. Another
option is to land behind him then shoot up his van to destroy it.

After that van is taken care of then lift off and go after Target #4. Land
behind them and get as close as you can. Make sure they are past an
intersection before doing anything.

Fire off a long burst and that should be enough to get the cycle flaming so
it will blow up. This is the toughest target because, when you fire on him,
then he will quickly speed off (and, if you are at an intersection, then he
will turn and get out of your line of fire).

Also, they are quite accurate with their machine guns so, if you try to
take them from the air, then you'll more than likely be shot down and fail
the mission. This ends Part Two.

The last part involves getting the last two couriers you caused to bail and
fly back to Zero RC. Hopefully you should have enough fuel to head back
towards the street by the park in Garcia (that also runs in front of Zero
RC).

Look and see on the map where the remaining two couriers are. Then land on
the ground near their position and let them come to you. They should still
be fairly close to Zero RC. Once you see a courier then angle your plane
and shoot them when they get close enough to you.

When you kill them both then fly up and land on Zero's rooftop to
successfully complete the mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| All Other Versions (PC - AO and SE, Xbox - AO and SE, PS2 - SE) |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Because you can glide without using fuel then this mission becomes much
easier. I usually try to get rid of the most difficult targets first so,
once I lift off from the roof of Zero RC, then I turn north and head for
Target #4.

I use the throttle just enough to get up above the buildings and then let
go so I can glide. When I get to Target #4 then I land behind them so I can
destroy them. This is actually the most difficult part of this mission.
Even though you are on the ground and just behind them they are tough to
destroy. And they are quite good with their machine guns too.

Once I know that they are past a signal light and going straight down a
street then I let out a long burst of machine gun fire. If they end up
being destroyed by that initial barrage, good. If not then I just let them
get way ahead then fly back up and get high above the street.

Once I am in glide mode then I chase them down but remain way behind them
so I can limit the damage they do. After they have been destroyed then I
move on to Target #5 in Downtown.

You can either land behind him or dive down while shooting to destroy
Target #5. From there, I go back to Hashbury and go after Target #3 which
is the second hardest to destroy.

Keep way behind him while firing, but remain in glide mode, so you can
limit the damage he does to you. After getting rid of him then I go after
the remaining two targets.

I usually go after Target #2 next. After taking care of him then I finish
up by landing behind Target #1 and then fire. I turn the plane slightly
while on the ground to aim my guns so I can get rid of the rider before he
can do any real damage to me.

After all of the targets are destroyed then I fly back up the roof of Zero
RC to successfully complete the mission. If you are real good at flying,
and knowing when to glide, then you can complete this mission with at least
80% fuel remaining. Some people have been known to do this mission with as
little as 5% fuel consumed.

0=======0
| Reward \
0=======================>

$5,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

And now, for Zero's last mission.....

0+=+=+=+=+=+=+0
/ Zero RC Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >ZRA3. New Model Army 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Zero RC Asset /
0=========0 0=+=+=+=+=+=+=0

Zero and Berkley engage in one last battle to determine who stays in San
Fierro.....
0======0
| Notes \
0=======================>

Glen T. Winstein says that the BradyGuide suggests dropping a bomb on


Berkley's helicopter at its base, when it is picking up a barrel, to
destroy it and prevent him from dropping any more barrels on the path.

However, doing it that way is difficult because Berkley's helicopter is


moving around when it is picking up a barrel and you have to score a direct
hit to destroy it. Still, this information still made this mission much
easier because there is another place where it is easier to destroy
Berkley's helicopter.

0=========0
| The Plan \
0=======================>

The "battle" takes place on a model battlefield. Each of the "combatants"


has a base (one on each side). In order for Zero to win he has to drive his
RC Bandit into Berkley's base. He also has to follow a long winding road to
get there and it has several obstacles in it.

This is where CJ comes into play. You have to fly an RC Goblin (helicopter)
that has a magnet attached to the bottom so you can move items into place
or out of the way. You fly down low to an object and press Attack to grab
it.

In Zero's base there are five metal planks and a regenerating bomb. The
planks are used to bridge gaps (there are two) and the bomb can be used on
the three tanks that are on Berkley's side of the field.

In addition to the three tanks, Berkley controls an RC Goblin which will


place barrels in the way of Zero's car. If Zero's RC Bandit gets too close
to the tanks then they will open fire on it and will most likely destroy
it.

Luckily, Zero has three Bandits (and you have three Goblins) but it takes
time to get back up the path and that's bad. That's because you have eight
minutes to clear a path and allow Zero to drive his Bandit into Berkley's
base.

When the mission starts the first thing you should do is get the bomb and
go forward (west on the compass). Ahead of you are two small hills. Go to
the one on the left and hover over the road near it. Hover high and angle
the camera so you are looking down on your shadow.

This is where Berkley will drop a barrel. As he hovers and drops down to
place the barrel then gently move above him and drop your bomb on Berkley's
helicopter to destroy it. It is important to point out that, unlike
yourself, Berkley only has one helicopter so, after destroying it, then he
can no longer drop barrels on the path. This will make things much easier.

After destroying Berkley's helicopter then grab the barrel he dropped, head
back toward Zero's base, drop the barrel in the water, then turn north and
grab the barrel that is currently blocking Zero's RC Bandit.
From here, head west toward Berkley's base and to the nearest tank.
Although it is suggested that you use the bomb to destroy the tanks, you
can use the barrel to destroy them as well.

However, it will take two drops of the barrel to get the tank to start
flaming so it will explode (the first drop will damage it). But it is
faster to drop the barrel on the tank twice then to fly back to the base to
grab a bomb and fly back to the tank.

So, when you get to the first tank, then drop the barrel from a good height
onto the tank then drop down to pick up the barrel, rise back up, then drop
it again onto the tank.

When you hear the whoosh of the flame, which indicates that the tank is
about to explode, then head north to the road curve and pick up the barrel
there. This will also get you away from the tank so you don't get damaged
in the explosion and further clear the path of obstacles.

At this point you should hear Zero complain about the first bridge gap.
Leave him alone for now.

After you pick up this new barrel then head to the tank closest to
Berkley's base. Use the barrel drop method to destroy this tank then head
southeast and grab the barrel near the last tank.

Go to the last tank and destroy it with the barrel. After you hear the
whoosh of the flame then head back to your base and grab a plank. Fly to
where Zero is at and drop the plank to bridge the gap. Next, fly back to
your base and grab another plank and bridge the second bridge gap.

After that then go and make sure that there are no more barrels in the path
and clear any that are. Then sit back and watch Zero's RC Bandit proceed.
After Zero's RC Bandit enters Berkley's base then Zero will finally banish
Berkley from San Fierro once and for all and successfully complete the
mission.

0=======0
| Reward \
0=======================>

$7,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This will also finish up all of the Zero RC Asset Missions. You will earn a
Money Icon outside Zero RC that will generate maximum revenue of $5,000 per
day. You will also open up the Beefy Baron mini-game. You pick this up in
the back of Zero's shop.

You will be given control of an RC Baron (like the one used in "Supply
Lines...") but has no fuel limit. You have about three minutes to destroy
as many of Berkley's vans as you can. You don't have to do this for 100%
Completion but it makes for a nice diversion (my record is 25).

By the way, if you have a Wanted Rating when you start Beefy Baron, then
you can get rid of it by playing through the mini-game.
0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ5. 555 We Tip 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Carl gets a call from Officer Tenpenny. Tenpenny wants Carl to take the
weed that they got from The Truth, put it in somebody's car, then call the
Cops using We Tip. Carl won't do it. Code of the Streets: you don't snitch.
But, when Tenpenny tells Carl that the intended victim is the DA (District
Attorney), then he is more than happy to participate.....

0========0
| Weapons \
0=======================>

Silenced 9mm Pistol.

0=========0
| The Plan \
0=======================>

Head on over to the blip across the street from the Vank Hoff Hotel in
Financial. Next, you have to go down to the parking garage and wait for the
valet. If you have a Wanted Rating and go down into the garage then you
will fail the mission.

After the valet gets out of the car then cap him and pick up the Valet
Uniform. Next, go up to the surface and to the red circle. You will then be
informed that the DA drives a blue Merit.

Get close to the roadway island and wait. Usually the first blue car that
comes up is the Merit. Take it and go. If another valet gets to it first
then jack it from him. You now have two and a half minutes to get back to
the Xoomer Garage Safehouse to plant the drugs. From there, you have to go
back to the entrance of the parking garage.

You cannot damage the car in any way. If you do then you have to go all the
way back to the garage. After you get back to the parking garage entrance
then park the car in the designated spot. From there, go back up to the red
circle and watch the fun.....

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

But you get to keep the Valet Uniform and this will open up the.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR13. Vank Hoff Hotel Valet Parking Asset Mission |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Go to the Calton Heights Safehouse and save your game. Go into your closet
and select Special then Valet Uniform. Then go back to the entrance of the
Vank Hoff Hotel. When you step into the red circle (while wearing the Valet
Uniform) then you will start the Valet Parking Mission. You have to take the
cars as they come up and then park them.

There are five levels to this vehicle mission. You are required to park a
certain number of cars within two minutes. When you start the mission then
you'll see a Damage Bonus which starts at 45. If you damage the car then
you'll lose some of the bonus.

You'll also get a Parking Bonus when you park the car. The more accurate you
park the car, the larger the bonus (up to about fifteen). You get extra time
with these bonuses. If you're good then you can get up to about a minute of
time with each car parked.

Killing the other valets will get you twenty second penalty. The game will
eventually replace the killed valets. But it will do so only at the
beginning of the next level. So you can kill the valets early on and not have
any competition for cars for the remainder of the level.

This mission is very easy and should be completed in one try. One tip: when
you get a car then go straight through the gap ahead of you and curve right
into the garage. This will save a lot of time.

Below are the five levels and the tip you receive at the end of each level:

0======================================================0
| Level 1 | Three cars in two minutes with a $100 tip. |
|---------+--------------------------------------------|
| Level 2 | Four cars in two minutes with a $200 tip. |
|---------+--------------------------------------------|
| Level 3 | Five cars in two minutes with a $300 tip. |
|---------+--------------------------------------------|
| Level 4 | Six cars in two minutes with a $400 tip. |
|---------+--------------------------------------------|
| Level 5 | Seven cars in two minutes. |
0======================================================0

After finishing Level 5 then you will successfully complete the Valet Parking
Mission. You will gain a Money Icon in front of the Vank Hoff Hotel that will
generate maximum revenue of $2,000 per day.

It should be noted that most of the cars used on the Valet Mission are
Feltzers. If you don't already have one for the upcoming Import / Export Car
Lists then you can get one from here after completing this task (info
courtesy of Phil Carter).

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ6. Deconstruction 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Kendl is upset that the workers in the nearby construction area are talking
smack to her and treating her as if she was a hooker. Carl decides to teach
them some respect.....
0========0
| Weapons \
0=======================>

--SMG.
--RPG.
--Remote Explosives (about 30).

0======0
| Notes \
0=======================>

I had some suggestions from reader Jarred Buttle about trapping the workers
inside a TransFender shop. However, I found that method to be a little
complex but he had some additional ideas that I played with and made some
tweaks to the overall strategy.

I also have suggestions from readers Bubba Zanetti and Tyler Wheeler.

0=========0
| The Plan \
0=======================>

There are six portable buildings that you have to destroy in order to scare
off the construction firm. The game will say you'll also need a Dozer but
there are other ways to do things.

You also have the option of using the giant crane. The most you can destroy
is three buildings, however, it will keep the workers off of your case for
awhile.

The moment you either grab any vehicle, destroy a building with a crane, or
attack the workers, then a three minute timer will begin. This is how long
you have to destroy the buildings before the Cops are alerted.

Some of the buildings have explosive barrels that must be avoided otherwise
you will end up destroying the Dozer and yourself with it. According to Tom
Fang you can also use Remote Explosives on the buildings. However, some of
them may take two Remote Explosives to destroy. In addition, reader Tyler
Wheeler states that you can also use the RPG on the buildings.

But using the Remote Explosives to destroy the buildings is the best way to
quickly do this part of the mission. Go to each building and place a Remote
Explosive on it. For those with explosive barrels place one by the barrels.
You will notice that throwing a Remote Grenade will *NOT* cause the timer
to start or make the workers attack you.

After you place a Remote Explosive at all six buildings then get to a safe
distance, preferably on high ground, and detonate. When you do then you
will have destroyed three right off the bat and leaves only three weakened
buildings to destroy when the timer starts.

At this point you will get attacked by the workers including one in a
Dozer. Being on high ground on one of the ruined buildings will help you in
getting a good angle to kill the workers. This is especially good for the
one in the Dozer. Snipe him with any weapon before heading back down and
using the Remote Explosives to destroy the remaining three buildings.
After destroying the six portable buildings then you will see a cutscene.
In it you will see the Foreman getting out of a Porta-Potty and looking to
see what the racket is about. When he sees the destruction you have caused
then he goes and hides in the Porta-Potty.

You can use a Dozer or, as Jarred Buttle suggested, one of the Cement
Trucks Dozer and push the Porta-Potty (with the Foreman inside) into the
large hole.

After that is done then move away from the red circle and get out (if you
the Dozer), enter the nearby Cement Truck and back up to the red circle).
If you are using the Cement Truck to push the Porta-Potty into the hole
then just turn around and back up into the red circle.

When you do that then you will see a cutscene of you burying the Foreman
and successfully completing the mission.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also get a call from Jethro. Apparently everybody thinks that you
need to improve your driving skills and this opens up.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >BDR14. Back To School (Turning Tricks Driving School) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After completion of the mission "Deconstruction" then you'll see three red
"S" symbols on the map. There's one in Tierra Robada (Boat School) and one in
Las Venturas (Bike School). The last one is in San Fierro and that is the
Driving School (it is south of the Doherty Safehouse). Enter into the
building and you'll end up in a waiting room.

You'll see a woman with a blue arrow above her. She is Michelle and she can
become your Girlfriend if you want. Near the desk is a Mechanic. He will tell
you about the Driving School.

In order to pass the Driving School you will need to pass twelve tests and
they can be picked up at the nearby VCR. You will need to pass one test
before moving onto the next. You will need to have an Overall Score of 70% in
order to complete the Driving School.
-----------------------------------------------------------------------------
**IMPORTANT: You *MUST* successfully complete the Driving School in order for
the Wang's Auto Asset to open and for the mission "Zeroing In"
to appear. The earliest that it can open is right after
completion of the mission "Yay Ka-Boom-Boom".
-----------------------------------------------------------------------------
There are three things that determine your Overall Score:

0===========================================================================0
| Final Heading | Your car has to point due south or due north. The |
| | straighter your car, the higher the score. |
|----------------+----------------------------------------------------------|
| Final Position | The closer your car gets to where it is supposed to |
| | stop, the higher your score. |
|----------------+----------------------------------------------------------|
| Damage Penalty | If you damage the car or run over a cone then this will |
| | subtract points from your Overall Score. |
0===========================================================================0

When you pass a test then you'll earn either a Bronze, Silver, or Gold
certificate.

At 70% score (the minimum), you'll earn a Bronze and pass the test. By
getting a Bronze in all twelve tests you will successfully complete the
Driving School, get an increase in Driving Skill, get closer to 100%
Completion, and start spawning the Super GT in the Driving School parking
lot.

At 90% score, you'll earn a Silver. By getting at least a Silver in all


twelve tests then you will start spawning the Bullet in the Driving School
parking lot.

And at 100% (a perfect score), you'll earn a Gold. By getting a Gold in all
twelve tests then you will start spawning the Hotknife in the Driving School
parking lot. It is important to note that you do *NOT* need to get all Golds
for 100% Completion. Just get at least a Bronze in all twelve tests.

If you wish to get Gold on all tests I recommend that you only get Bronze or
Silver on one of the early easy tests then get the Gold after completion of
the Import / Export Car Lists done later in the game.

If you own the PS4 Version you should also get the {School's Out} Trophy for
successfully completing the School. It should be noted that you can get this
at any of the other Schools later in the game but it is probably best to get
it here now.

The best thing to do after passing a test is to get out of the school, save
at the Doherty Safehouse, then go back and do the next test. This will save
you some headaches in case something bad happens while in the Driving School.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The 360 \
0=========================================================>

You need to do one complete revolution and stop (and it must be done within
a ten second time limit. Very easy to pass and get a Gold in.

0========0
| The 180 \
0=========================================================>

You need to go up the track, do a 180 through some cones and return to
where you started in under ten seconds.

0===================0
| Whip And Terminate \
0=========================================================>

You need to go along an L-shaped course and stop in the assigned area in
under five seconds. You are also given a choice of either a Clockwise or
Counterclockwise direction.

0================0
| Pop And Control \
0=========================================================>

Now things start to get a little more challenging. You need to go along a
crooked course and stop in the assigned area in under five seconds.
However, at the beginning of the course, is a spike strip and you will have
to go through the course with your tires blown.

0=============0
| Burn And Lap \
0=========================================================>

You have to do five laps around an oval course in under 40 seconds. You are
also given a choice of either a Clockwise or Counterclockwise direction.
This isn't too hard to pass but, if you want Gold, you will have to get
your time under 36 seconds.

Because of how slowly the Camera rotates to stay behind your car it is best
to go into first person mode. After a few tries you should be able to get
the hang of when to turn properly.

0==========0
| Cone Coil \
0=========================================================>

You have to weave through some cones, do a 180, swerve back through them,
and stop where you started in under ten seconds. You are also given a
choice of either a Clockwise or Counterclockwise direction. Keep your
movements small while swerving otherwise you'll swing wildly and lose time.

0=========0
| The '90' \
0=========================================================>

You have to stop your car using a powerslide (and going 90 degrees) so you
end up between, and perfectly aligned, between two parked cars. You also
have a five second time limit.

0==============0
| Wheelie Weave \
0=========================================================>

This is probably the hardest test to pass let alone Gold in. You have to
get your car on two wheels and stop in the assigned area.

The car is very hard to control on two wheels and you have to get the car
back on four wheels when you get to the assigned area. You'll end up
failing time and time again because you'll end up on four wheels long
before you can get to the red circle. Perseverance is what will get you
through this one.

0============0
| Spin And Go \
0=========================================================>

You have to go backwards through the first half of the course then spin
around 180 degrees and go forward so you can stop in the assigned area in
under five seconds.

You are also given a choice of either a Clockwise or Counterclockwise


direction. This is made more challenging on the Xbox version because of the
controls. You need to Look Behind to see what you are doing and that is
made more difficult on the Xbox version.

0================0
| P.I.T. Maneuver \
0=========================================================>

You have to go up alongside the rear of another car and cause him to spin
out with minimal or no damage. The closer to the other car you are, the
better your score.

0==========0
| Alley Oop \
0=========================================================>

You need to do a barrel roll over some cars and land on all four wheels.
When you manage to land perfectly then brake gently to slow the car down
some so you can straighten it out and stop. This will increase your chances
of passing the test and possibly getting a Gold.

0==============0
| City Slicking \
0=========================================================>

This final test involves driving to a point near Pier 69 and heading back
to the Driving School in under two minutes with minimal damage. This is
made more challenging because the car you are given, the Super GT, handles
like shit and will spin out at the slightest provocation. Worse, you can't
come to a complete stop otherwise the test will end.

The best course is this. Go north up the street that runs past Cranberry
Station and the Xoomer Garage. When you see the large white buildings going
into Downtown, and it opens up to your right a bit, then cut across and go
north along the street parallel to the one you were just on. This will lead
you to the checkpoint.

As you get near the checkpoint then you'll need to carefully go down the
curved street that is in front of the entrance for the parking garage to
Pier 69.

Once you get the checkpoint then go south along the wide street, past the
Easter Basin Naval Station and Xoomer Gas Station and turn right at the
signal light south of Shady / Solarin Industries. This will lead you back
to the Driving School. To get a Gold here you must do this with no damage
in under 1:40. Good luck!

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY10. Loco Syndicate +
0==========================================================================/

At the Xoomer Garage Safehouse you'll notice a dragon-like symbol. This will
begin a group of missions concerning the Loco Syndicate. This is the group
responsible for supplying Big Smoke with the crack that he is distributing in
Los Santos. Carl and Cesar are teaming up with Woozie and his clan in trying
to get rid of this Syndicate.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC1. Photo Opportunity 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

CJ gets a call from Cesar who is following on a tip from his cousin
concerning a Balla car going to San Fierro to get drugs to take back to Los
Santos. Cesar has been following them for awhile. CJ wants to find out
who's been supplying the Ballas and goes to meet Cesar.....

0=========0
| The Plan \
0=======================>

Get any car, or helicopter (which is faster), and meet Cesar who is waiting
at FleischBerg Beers near Blueberry. Get into his car and then drive to
Angel Pine where these guys are to meet. When you get there then stop at
the Lovin' A Loan building and climb onto the roof. Go to the pink circle.

Here, you will be given a Camera. You need to zoom in, using the L2 and R2
Buttons (PS2) or the Y and X Buttons (Xbox) in conjunction with the Target
button and take pictures of the people involved using the Attack button.
You must get their faces in order to succeed.

You will be facing the Cluckin' Bell. The first car will appear in the
parking lot to the left. Ryder will exit this car and head into the
restaurant. Take his picture. Another car will come up after that and park
next to Ryder's car. A guy by the name of T-Bone Mendez will get out. Take
his picture.

Turn to the right. Another car will come and park in the street. An
un-named person will get out and head for the Cluckin' Bell. Take his
picture. Another car will come and park next to the last one. Another
un-named person will get out of the car but he appears to be a pimp. Take
his picture.

After taking the picture of the pimp then the two of you will leave the
rooftop and go to a nearby gas station. Here you will split up and you will
need to get back to San Fierro on your own. After this then the mission
will end successfully.

0=======0
| Reward \
0=======================>
Respect Gained.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC2. Jizzy 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

With a little help from Woozie, Carl identifies the three men they got
pictures of at Angel Pine. The pimp is Jizzy B. and he owns the Pleasure
Domes under the Gant Bridge. Jizzy helps set up the deals and serves as a
kind of middleman. Carl decides to use this to his advantage.....

0========0
| Weapons \
0=======================>

--SMG.
--Heat-Seeking RPG.

0=========0
| The Plan \
0=======================>

Go to the Pleasure Domes under the Gant Bridge. Once there then Carl will
introduce himself as a new guy looking for work. After he impresses Jizzy
then he will tell CJ that he needs to find out who has been killing his
girls. CJ is more than happy to oblige.

As CJ is leaving then Jizzy wants him to drop off one of his girls at the
hotel Downtown. He is also giving you the use of his Broadway. Take the
girl to the hotel and drop her off. Afterwards CJ will be told to get rid
of a rival in Hashbury.

You have two minutes to go over there and kill him. Get over there and run
over this rival. Afterwards Jizzy will tell CJ to go over to Foster Valley
and find out who's been killing his girls.

You will now see a health bar with the word "HO" next to it. You need to
get over to Foster Valley and save her as quickly as possible. Once under
the freeway bridge then take down both punters who are attacking the girls.
After that then CJ will call Jizzy.

But Jizzy is upset. Seems that the girl CJ dropped off Downtown wants to
leave prostitution and be with her sugar daddy. Jizzy wants CJ to go up
there and make an example of them.

As you approach the blip, try to approach it from the west. When CJ gets to
the hotel then he sees the girl getting into a limo with a preacher. In
addition, there is another vehicle providing protection for the limo. Now
you need to take down the limo and his protection. You can chase and
drive-by them but the Broadway is not a good vehicle to do this. You can do
it but there are better ways to handle this.

If you approached the blip from the west then turn left at the next
intersection. Then turn right and stop at the southeast corner of the Big
Pointy Building. Get out and look south. The limo should be turning your
way. Arm the Heat-Seeking RPG and lock in on the limo. When locked on then
launch a couple of rockets to destroy the limo.

After that then the other vehicle stops and the occupants come out to
confront you. Kill them to complete the task. After that then CJ will call
Jizzy. Jizzy will be pleased with your work. However, the Pimpmobile will
be posted on an APB and Carl can keep the car as long as he keeps it away
from Jizzy and the club. After the call ends then the mission will be
successfully completed.

0=======0
| Reward \
0=======================>

$3,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also have a 2-Star Wanted Rating you need to get rid of before
proceeding to the next mission. In addition, a "W" mission icon appears in
Chinatown. This is where you pick up Woozie's set of missions but, for now,
I will continue with the Loco Syndicate.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC3. T-Bone Mendez 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

After Carl is introduced to T-Bone Mendez by Jizzy then they have to go out
and rescue an ambushed shipment.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.

0=========0
| The Plan \
0=======================>

You need to go over to the Pleasure Domes to pick up this mission. After
the introduction then Carl needs to go to where the ambushed van is at. It
is under the bridge not far from the Pay 'N' Spray. After you get there
then you will be placed on a FCR-900 and you have to chase the four
ambushers.

However, according to Skipp Kennedy, there is a slightly different way you


can do this. Go on top of the hill north of the Pay 'N' Spray (this is also
over the small tunnel beneath you).
From here, you can see the ambushed van and most of the ambushers. Use your
Sniper Rifle and kill one of the ambushers. You will automatically be
transported and placed onto an FCR-900. The remaining three bikers will
speed off.

Turn around and grab the package of the biker you killed with your Sniper
Rifle. This method reduces the number of bikers you will need to chase
around San Fierro.

You need to chase one of the bikers, get up close behind him and press
Attack to snatch it from his bike. But he will then try to follow you and
shoot you. However, according to Bragon the Bat, you can shoot off the
riders then grab the packages. This way, you won't have to worry about them
following you.

After acquiring the packages from all four bikers then take them to the
Pleasure Domes. After you get there then the mission will end successfully.

It should be noted that the FCR-900 you use is on one of the Import /
Export Car Lists (done later in the game). After the mission then go and
save it in one your of your garages so you can use it later (info courtesy
of Phil Carter).

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC4. Mike Toreno 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

After Carl gets back to Jizzy then T-Bone gets a call from their partner
Mike. Mike is inside a another van that has been ambushed and now needs to
be rescued.....

0========0
| Weapons \
0=======================>

--Shotgun.
--SMG.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When you get to the part where you have to destroy the van then just get
back in the car you used to get here and drive away. You can get Wanted
Ratings but the Cops will completely ignore you.

0=========0
| The Plan \
0=======================>

You need to go over to the Pleasure Domes to pick up this mission. After
the cutscene ends then you have five and a half minutes to find Mike. Mike
can hear seagulls and heavy machinery. So go over to the Building Site in
Doherty.

After getting near the Building Site then Mike will hear a truck reversing.
Carl thinks that he is over at a freight depot. Now go to the docks at
Easter Basin. As Carl gets to the docks then Mike reports gunfire and that
these thugs may have shot their way through a security gate. The only place
that has one is at the Easter Bay Airport. Go to the Airport.

Once on the Airport grounds then T-Bone activates a tag. After the last
mission, the Loco Syndicate decided to put tracers in the drugs to find out
who has been stealing from them. But something has happened and now they
need to use the tags to find Mike. You will notice a Signal line below your
Health line.

The closer you are to Mike, the more the line will fill up. It should be
noted that Mike's position will change randomly with each attempt. After
you find the van that Mike has been hiding in then you will need to chase
the van. You can't shoot it because, if you destroy it, then you will fail
the mission.

Deal with the two motorcycles. Eventually the van will stop and their
occupants will exit and confront you. Get out and kill all of the nearby
goons with any weapon (excluding explosive) you choose.

After that then you will get a hostile introduction to Mike. Mike needs to
destroy the van before the Cops arrive. Now destroy the van with any weapon
(Shotgun works well here) and get into the nearby car. Go over to the blip
outside the airport.

After you get there then you will be hit with a 3-Star Wanted Rating. Go
over to the Pay 'N' Spray to get rid of it. From there, head back to the
Pleasure Domes.

And, according to Bragon the Bat, if you get a Wanted Rating after you get
rid of the initial 3-Star Wanted Rating, then the game will tell you to go
back to the Pay 'N' Spray. But you can ignore that and just go straight to
the Pleasure Domes. After you get to the Pleasure Domes then the mission
will end successfully.

0=======0
| Reward \
0=======================>

$7,000 plus Respect Gained.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC5. Outrider 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

Jizzy gives CJ a call and tells him that his business associates need a
little assistance. So he wants CJ to help out.....

0========0
| Weapons \
0=======================>

--Sniper Rifle.
--RPG.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When you get to the Sanchez, do *NOT* get on the bike. Just leave the area
and go exploring. Cops will still be generated but you cannot get Wanted
Ratings with this exploit.

0=========0
| The Plan \
0=======================>

Go on over to the Xoomer Gas Station in Easter Basin where T-Bone will be
waiting in a sedan. After being interrogated by T-Bone then CJ has to drive
the car to meet a shipment.

When you get to the shipment then you will see a Sanchez and a RPG. You
need to get ahead of the van and clear a path for it to get to the factory.
Get on the Sanchez and quickly get up to the first roadblock. Use the
RPG to get rid of the cars and use the Sniper Rifle on the survivors.

The second roadblock is near the construction site. Do the same thing on
this roadblock but you may want to aim at the ruined building on the left
with the RPG so you can get the gunmen hidden in the upper part of the
ruined building.

The third roadblock is at the southwest corner of the construction site.


Rocket the cars and snipe the survivors.

The last roadblock is a couple of blocks south of the third roadblock. Once
this has been destroyed then you need to escort the van to the factory
which is next door to the Driving School. After the van has been safely
escorted to the factory then the mission will be successfully completed.

0=======0
| Reward \
0=======================>

$9,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also be hit with a 3-Star Wanted Rating so you need to get rid of
that before going onto the next mission which will reunite you with.....
0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH4. Snail Trail 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

Tenpenny and Pulaski pay CJ a visit at the Xoomer Garage. They want CJ to
kill a snooping reporter and the snitch that is supplying him with
information.....

0========0
| Weapons \
0=======================>

Sniper Rifle.

0=========0
| The Plan \
0=======================>

Go get the Sniper Rifle that Tenpenny has hid in the nearby Construction
Site. Even if you already have a Sniper Rifle you must get this one before
you can proceed any further.

After acquiring the Sniper Rifle then you need to make your way to
Cranberry Station where the reporter is about to get on the train. When you
get close enough then the train will depart for Market Station in Los
Santos and you have to follow it.

However, if you use the nearby Sanchez, then you don't have to wait for the
train to start. Just get on the tracks and go ahead of the train. The
Sanchez is faster than the train and you can get a nice head start.

If you decide not to use the Sanchez then you can get a car and speed your
way to the station or, if you have your pilot's license, then go to the
airport and use a Maverick. You can't use the airport terminal (to get a
ticket to jet to Los Santos) - it won't let you in. You also can't use cars
in garages either - they won't open.

After you get to Los Santos then you need to get to Market Station. If you
used the Sanchez then you can climb up the stairs leading out of Market
Station and use it to follow the reporter (thanks to Ron Schock). If you
used the chopper then you have to land and get a car.

When the reporter arrives at the station then he will head up to street
level and get a cab. You will also notice a Spook-O-Meter beneath your
health line. If you stay too close for too long then the reporter will
abandon the interview and you will fail the mission.

Reader Shee Soon Theng noticed that you can fill the Spook-O-Meter when the
cab is stopped at a red light but doesn't fill up when traveling even if
you are at the same distance. Because of this it is best to remain almost a
full block away from the cab.

The cab will take different paths on each attempt. But it will always go to
the same place - the Santa Maria Beach Pier. The reporter will meet the
snitch at the end of the pier.

Keep your distance and kill them both with the Sniper Rifle. If one of them
manages to get out of range then chase him down and kill him with any other
weapon. He can't really get away because he's on the pier. After both of
them are dead then the mission will end successfully.

If you thought about using the taxi trick used in the mission "Cutting The
Grass" in "Grand Theft Auto III" (where you can get a taxi and drive the
rat yourself to Portland Harbor), forget it. It won't work here. If you
also thought of going to the Santa Maria Pier ahead of the cab, forget that
too. You will fail the mission.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC6. Ice Cold Killa 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

CJ needs to get the phone from Jizzy after he makes the call then ambush
the meet and take down the Balla pushers. Cesar gives CJ the use of his
Silenced 9mm Pistol to help in the mission.....

0========0
| Weapons \
0=======================>

--Silenced 9mm Pistol.


--SMG.

0======0
| Notes \
0=======================>

I had three people (Angela, Phil Carter and Steven Eng) tell me that you
can shoot out the tires of the Pimpmobile before you enter the Pleasure
Domes. This would make the mission much easier since it is impossible for
him to get away. However, I did a couple of tweaks with interesting
results.....

0=========0
| The Plan \
0=======================>

This mission can only be picked up between 20:00 and 6:00.

To start, go over to the Pleasure Domes. There will be a couple of guards


by the door and a red circle. When you enter the red circle then you will
be instructed to go up the nearby scaffolding and enter through the
skylight. To limit any interference, run over the guards before entering
the red circle.

Before going up the scaffolding, shoot out all four tires on the nearby
Pimpmobile with the Silenced 9mm Pistol. But you should also move the
Pimpmobile so that the front of the car is up against the right side of the
nearby limo. Then get the other limo in the parking lot and put it up
against the back end of the Pimpmobile.

After that, go up the scaffolding so you can jump down to the skylight and
enter the Domes. Now make your way down to the bar area. Once there, a
cutscene will play showing CJ confronting Jizzy. Jizzy will then run for
his life. Use any weapon to clear the club of guards before exiting the
club to chase Jizzy.

When Jizzy leaves the club and enters the Pimpmobile then he will try to
drive forward but the limo is in the way. With the tires shot out and with
the other limo in the way he won't be able to back up so run over to the
Pimpmobile and jack him from the vehicle. Then go into drive-by mode and
shoot him until he dies.

Another option is to just blow up the Pimpmobile outright. When Jizzy


leaves the club then there will be a Pizzaboy from Well Stacked Pizza
sitting where the Pimpmobile was. Jizzy will knock the rider off then drive
away.

The Pizzaboy is slower than the Pimpmobile plus he is the only one on it.
With the Pimpmobile there is also a guard who comes along and shoots back
at you.

Enter into a nearby car in the parking lot and go after Jizzy. You can
knock Jizzy off of the Pizzaboy and run him over to kill him. If you can't
run him over then go and jack the Pizzaboy. He won't try to get any other
vehicle so you can either run him over with the Pizzaboy or shoot him
from it.

Regardless of method, collect the phone Jizzy drops when he dies to


successfully complete the mission.

0=======0
| Reward \
0=======================>

$12,000 plus Respect Gained.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC7. Pier 69 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

Now it's time to ambush the Ballas and put an end to their operation.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.
--RPG.
0======0
| Notes \
0=======================>

Pier 69 is based on San Francisco's Pier 39 which is on the Embarcadero.


How do I know this? That's because I used to work there at the Namco
CyberStation Arcade which was at the front of the pier (1991-1993).

Rockstar did a good job in recreating the tourist attraction except that
they did not put in an arcade where you can play the arcade mini-games
within San Andreas. What's up with that?

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

When you start the mission then just walk away and explore. Don't even go
up to Cesar. Cops will still be generated but you cannot get Wanted Ratings
with this exploit.

0=========0
| The Plan \
0=======================>

Go to the red circle across the street from Pier 69 to pick up this
mission. When you enter the red circle then Cesar will yell at you from the
top of the building. Go up the stairs in the back to get up and meet him.
When you get there then Cesar will get a call from Woozie's men who are
waiting near the entrance. Then they go and head up to the roof.

But they are ambushed by T-Bone's security who got there early. Use your
Sniper Rifle to pick off the six security guards before they can kill all
of the Triad men. If the Triads are killed then you fail the mission. After
killing off T-Bone's security then T-Bone will drive up. So will Ryder and
some Ballas.

They meet up at the end of the pier but Toreno is nowhere to be seen. Then
Toreno comes in on a helicopter. But he sees the bodies on the rooftop and
the meet is off. The Ballas throw Smoke Grenades and now CJ and Cesar need
to kill T-Bone quickly. After the cutscene ends then switch to your SMG and
run down to Pier 69.

Run along the right side of the pier (avoiding the gunmen in the middle of
the pier), go to the end of the pier, run right up to T-Bone and kill him
with your SMG. If you do this quickly enough then he won't be able to hurt
you. Don't worry about Cesar, he'll catch up.

After killing T-Bone then Ryder will jump off the pier and try to swim
away. The game prompts you to jump in after him. But all you need to do is
go up to the railing, switch to your Sniper Rifle and kill Ryder long
before he can get to the nearby boats to successfully complete the mission.

If you have any RPG ammo left over from "Outrider" then you can also blow
up the boats and Ryder. You can also use the Heat-Seeking RPG - they won't
lock onto the boats but you can still blow them up the same way.
If by some chance the missile explodes on the railing then switch to your
Sniper Rifle and shoot multiple rounds at the boat on the left which is the
boat that Ryder will use. This should be good enough to destroy the boat
just as he gets on and will kill him in the process.

0=======0
| Reward \
0=======================>

$15,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now purchase Sniper Rifles at all Ammu-Nations.

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC8. Toreno's Last Flight 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

Woozie gives CJ information concerning Toreno. Toreno is at a helipad


Downtown loading boxes up onto a helicopter and preparing to cut out. CJ
decides to investigate.....

0========0
| Weapons \
0=======================>

Heat-Seeking RPG.

0=========0
| The Plan \
0=======================>

The helipad is at the San Fierro Police Station in Downtown. It will have
two gunmen on the pad, two near the stairs and two roaming nearby outside
the compound. One of the two gunmen on the pad will have a RPG.

The best way to do this is to go up the road that goes by the Easter Basin
Naval Station and enter the parking lot for the San Fierro Police Station.
Get out near the base of the hill. As you approach the blue van then you
will hear a couple of explosions. The gunman on the helipad with the RPG is
firing at you but can't hit you. He will simply fire into the helipad.

Switch to your Heat-Seeking RPG and, while ignoring the nearby gunmen,
climb up the stairs. When you get near the top then you will see the
helicopter take off. After the cutscene ends then immediately lock-on to
the helicopter.

When the reticle turns from green to red then fire off as many missiles as
you can. You should be able to launch enough missiles to follow and destroy
the helicopter to successfully complete the mission.

If you miss that opportunity then you will have other chances to bring him
down. If you chase him you will find that the helicopter will pause every
so often allowing you a chance to destroy it.

According to Siddharth Sharma, if you keep following the chopper, then it


will eventually land at your Whetstone Safehouse (although it will take
awhile to get there). Stay far away and fire several Heat Seeking RPGs at
the helicopter before it has a chance to fly away again.

0=======0
| Reward \
0=======================>

$18,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

There is still one more mission for the Loco Syndicate but you can't get to
it until you deal with.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY11. Wu Zi Mu +
0==========================================================================/

This calm, cool Asian gentleman is the leader of the Mountain Cloud Boys
Triad clan. He has rapidly become good friends with CJ and has provided him
with help and opportunities here in San Fierro. He has his own line of
missions that you need to do in order to proceed further in the story.

His missions can be picked up at his apartment in Chinatown not far from the
Chinatown Safehouse.

0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM1. Mountain Cloud Boys 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Wu Zi Mu /
0=========0 0+=+=+=+=0

Woozie wants to show CJ how the Triads handle business amongst


themselves.....

0========0
| Weapons \
0=======================>

SMG.

0======0
| Notes \
0=======================>

Get a car and take it with you to Woozie's place.


0=========0
| The Plan \
0=======================>

As you drive to the Blood Feather Triad storehouse on the opposite side of
the block then Woozie will tell CJ about some troublesome Vietnamese gangs
that have been making him nervous. When you get there then follow Woozie
into the alleyway. Eventually you will come to a gate.

The Blood Feather Triad has been wiped out. Except for one member who hid
and was able to tell Woozie who did it - a Vietnamese gang.....and then
they come back to finish the job.

Now you have to shoot your way out and protect Woozie at the same time.
Use your SMG and kill all of the gunmen who came through the gate. There
will be some more that will come in on motorcycles just as you exit the
gate. Kill them and proceed around the corner.

At this point there will be a bunch more gunmen including a sniper.


Rapidly target and kill them all. Then get into a nearby car that some of
the gunmen you killed came in with. As you back out of the alley then you
will be chased by a couple of cars.

However, you need to let Woozie destroy the cars. So let the cars come
close behind you so he can shoot them up and destroy them. When he destroys
both cars then take him back to his place to successfully complete the
mission.

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM2. Ran Fa Li 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Wu Zi Mu /
0=========0 0+=+=+=+=0

Woozie introduces CJ to Ran Fa Li, the head of the Red Gecko Tong. He also
informs CJ that the gang responsible for the attack on the Blood Feather
Triad was a Vietnamese gang known as the Da Nang Boys. Ran Fa Li needs a
package retrieved from the Airport and Woozie recommends CJ for the
job.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>
The package is in a car that is parked in the Easter Bay Airport parking
garage. Go to and get in the car. When you get in the car then the Da Nang
Boys spring an ambush and cover the exits. You need to get the car to a
pier west of Pier 69 in Esplanade North. A Damage Meter will also appear
under the Health Line.

Go straight and turn left to enter Lot E. When another truck cuts you off
then turn left so you can go back to the main path then turn right to exit
the parking garage.

Turn left, or right, and either run over the guy in the middle of the road
or make him move out of the way. Next is a roadblock with a truck and a
couple of gunmen. You can either go right or left of the truck and run over
the gunman.

As you near the airport entrance then you will be ambushed by a couple of
motorcycles (each has a driver and a gunner). The thing to do is to stop
just underneath the airport entrance sign and get out of the car. Switch to
your SMG and kill at least both gunners or both drivers or all four.

After that then get back into the car and hang the first right to go north
along the street that goes past the Easter Basin Naval Station and Pier 69
to go almost uncontested (save for one car that tries to intercept you at
Pier 69 - stay on the left side of your side of the street so he can't hit
you) to the drop-off point.

When you get to the red circle then the mission will be successfully
completed.

0=======0
| Reward \
0=======================>

$6,000 plus Respect Gained.

0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM3. Lure 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Wu Zi Mu /
0=========0 0+=+=+=+=0

The Da Nang Boys have followed Ran Fa Li to Woozie's apartment. If he


leaves then they will attempt to kill him. CJ offers to serve as a decoy to
help deal with the Da Nang Boys.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>
Get into the Decoy Car and drive over to the sawmill in Angel Pine. You
cannot leave the car for any reason or you will fail the mission. When you
get to the sawmill then you will be attacked by the Da Nang Boys who will
come, in pairs, on motorcycles. You have to go along a checkpoint course
and lure them along.

You cannot let them do too much damage to the car or let them look at you
for too long or they will know you are a decoy and you will fail the
mission.

To reduce the amount of damage they can do, stop the car, and let them get
up alongside you. Then quickly kill them in drive-by mode, both right and
left sides. Then proceed along the path until another group comes along to
attack you then repeat the process.

Eventually the path will end at the Whetstone 24-7. When you get here in
one piece then you will successfully complete the mission.

If you fail the mission during the checkpoint course then you can use the
Trip Skip feature when you redo the mission. In addition, the Rancher is
also one of the cars on the Import / Export Car Lists (done later). You can
save the Rancher for that use in any garage if you want.

0=======0
| Reward \
0=======================>

$8,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, the AK-47 can now be purchased at all Ammu-Nations.

0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM4. Amphibious Assault 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Wu Zi Mu /
0=========0 0+=+=+=+=0

Woozie convinces CJ to swim out to a boat to plant a bug.....

0========0
| Weapons \
0=======================>

--Silenced 9mm Pistol.


--Heat-Seeking RPG.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

After swimming through the maze then climb ashore and begin exploring.
However, the constant fog throughout this mission will make it hard to see
if you want to do some flying.

0=========0
| The Plan \
0=======================>

You need to start this mission between 20:00 and 6:00.

You need to get to the blip which is east of Pier 69 in Esplanade North.
From there, jump into the water, swim out of the rock formation and into
open water. When you swim out of the rock formation then swim south and
toward the small platform. Stay under the surface for as long as possible.

When you surface then a cutscene will play informing you of the Da Nang
patrol boats. If they see you in the water then they will shoot you. When
you get to the small platform then get up and switch to your Heat-Seeking
RPG. There are two boats here you can target.

Aim at one of the boats ahead of you and fire when the reticle turns red.
Do the same to the other boat. After destroying both boats then swim to the
small island. When you get onto the island then go to the northeast part of
the island and actually go into the water up to your waist. Aim toward the
east part of the ship and you should be able to lock onto the boat sitting
there.

Destroy him when the reticle turns red. Go back onto the island and aim
north. You should be able to lock onto the boat on the west side of the
ship. Fire at the boat when the reticle turns red.

A side benefit is that the explosions will knock out the searchlights on
the ship. But, with all of the boats destroyed, then it doesn't matter
because you will not get any interference when you swim to the ship.

Swim toward the landing platform on the north side of the ship and head up
to the deck. Kill all of the guards you encounter with your Silenced 9mm
Pistol as you head to the back of the ship. You don't have to sneak around
because all these goons have Knives so they are of little threat to you.

When you get to the back of the ship then head down to the next level
through a door. Get into the red circle to plant the bug. Get back outside,
head back toward where you came up on the deck and jump into the water.
Then swim to the red circle and successfully complete the mission.

0=======0
| Reward \
0=======================>

$11,000 plus Respect Gained.

0+=+=+=+=0
/ Wu Zi Mu \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >WZM5. The Da Nang Thang 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Wu Zi Mu /
0=========0 0+=+=+=+=0
The Da Nang Boys are arriving on a container ship and CJ decides to tag
along for a flyby of the ship.....

0========0
| Weapons \
0=======================>

--Silenced 9mm Pistol.


--SMG.
--Heat-Seeking RPG.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| Early Exploration Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=+0

After landing in the water then you can go and do some exploring without
generating any Wanted Ratings. This was pointed out to me by David Sears
and Dr. Simon Chan. One interesting thing about this exploit: nobody says
anything or scream when you run them over or shoot them.

If you already haven't done so you should grab a Patriot from the Easter
Basin Naval Station and store it for the Import / Export List while
re-acquiring your weapons.

0=========0
| The Plan \
0=======================>

As you fly to the container ship, you are given control of a Mini-Gun. When
you get to the ship then you are attacked by armed guards. Use the Mini-Gun
to kill as many of them as possible. Unfortunately, the helicopter is shot
down by missiles fired from one of the gunmen (you can shoot at him but
can't kill him).

When you land in the water then you lose all of your weapons but are given
a Knife. The level designers wanted you to go on the ship and sneak your
way around using the Knife to kill any guards you encounter.

Screw that.

I swam out of the water and back into San Fierro. Then I jacked a nearby
car and went to the Ammu-Nation in Ocean Flats to rebuild my arsenal
especially my Silenced 9mm Pistol and SMG ammo. I also went to the nearby
Cluckin' Bell and regained my lost health. Then I went back to Easter Bay
Airport to pick up some Heat-Seeking RPGs.

After getting what I needed then I went back into the water and swam to the
ship.

When you go onto the deck then crouch and use the Silenced 9mm Pistol to
take down all of the guards you see. Proceed carefully and look around each
corner. Jump around the corner and quickly kill any guards you encounter
before they can make enough noise to alert others. Along the way you will
find Tec-9 ammo and a Health Icon in various nooks.

Soon you will find a way into the interior of the ship. After the cutscene
ends then you will be attacked by guards. You can switch to your SMG and
kill them rapidly. I should also note that there is Body Armor and a Tec-9
hidden in a corner behind a couple of container crates near where you drop
in at.

You will find four guards when you get to the first turn going right. Kill
them and continue. After going past the second turn then you will encounter
a Grenade throwing guard. Run up to him so you can avoid the blast then
kill him.

You will then be prompted to open the container crate containing the
prisoners. After opening the crate then you will be told to go back up and
onto the bridge. You need to kill everybody on the bridge including the
leader (Snakehead).

Go back the way you came and climb up onto the deck. You will also notice
that a third of your health has been removed for some reason.

When you get back up to the deck then switch to your Heat-Seeking RPG and
aim at the bridge. Launch a rocket and you will kill Snakehead without ever
needing to enter the bridge area (somebody posted a topic where a plane
crashed into the bridge that killed everybody and that is what inspired me
to try this tactic out).

After killing Snakehead then you will be prompted to go to the freed


prisoners who are waiting for you below deck. When you get back to them
then you will successfully complete the mission.

0=======0
| Reward \
0=======================>

$15,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This will also end Woozie's line of missions.....for now. This will also
open up the last of the Loco Syndicate missions which is.....

0+=+=+=+=+=+=+=0
/ Loco Syndicate \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >LSC9. Yay Ka-Boom-Boom 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Loco Syndicate /
0=========0 0+=+=+=+=+=+=+=0

Woozie informs CJ that the Syndicate still has a crack factory in


operation. If he takes it out then he will put them out of business for
good.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

When you start the mission then you'll get a call from one of Woozie's men.
They are rigging a car with explosives so you can destroy the factory. Go
on over to the garage in Downtown to get the car. Now drive over to the
Crack Lab which is next door to the Driving School in Doherty. When you get
there then you will see a couple of guards.

Kill them to get the gate to open. When the gate opens then drive in a
little bit, get out, and kill the nearby guards. This will reduce damage to
the car. You may want to stay out of the car and go into the main building
so you remove potential interference.

When you get back in the car then drive over to the main building. When you
get inside then you have to drive through the building and park the car in
the red circle. Arm the bomb.

Now you have forty seconds to get out of the building. But there will be
additional gunmen to deal with. Although you can quickly kill the gunmen
with your SMG if you want, I find it best to ignore them and just run for a
door. When you get to a door then the bomb will explode and the factory
will be destroyed.

Now you have to get out of the main gates on foot. As you make your way
there, you'll encounter two groups of three gunmen each. The first group
will be at the first set of container crates and the second group will be
at the next set of container crates. Kill them and continue.

When you get to the gates then a car will drive up. Kill the two occupants
when they come out. When you get near the car then the gate will close. Now
you are prompted to use the car and jump out of the facility.

Before getting in the car, run toward the ramp and kill all of the gunmen
you encounter so you can clear a path to the ramp. Then get back to the car
and drive to the main building. Turn around and drive up the ramp.

You should land on the container crates and bounce into the street. Once
back on the street then drive over to the Garage to successfully complete
the mission.

0=======0
| Reward \
0=======================>

$25,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now purchase M4's at all Ammu-Nations.

Also, CJ will no longer get messages from Cesar about couriers taking drugs
to Los Santos. By destroying the factory then you have shut down the drug
courier missions. You will also get a phone call from a mysterious person
using an electronic voice masker. He has information on Sweet and demands
that CJ go over to a ranch in Tierra Robada.
And, if you own the PS4 Version, then you should acquire the {What Happens
in Las Venturas...} Trophy as you will will finally open up the.....

/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA5. Desert and Las Venturas |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/

The Desert area is mysterious and barren. There are plenty of small towns and
wide open areas. The major tourist attraction in this area is the Sherman
Dam. Fort Carson, to the south, is the largest town in this region.

When I first saw the town of Fort Carson on the enclosed map, I had to smile.
You see, there is a real life Fort Carson. It is located at the southern edge
of Colorado Springs, Colorado and is also one of the largest Army bases in
the United States. Fort Carson is also my birthplace (4/24/1967).

Las Venturas, based on Las Vegas, is every bit as glitzy as its real life
counterpart. Plenty of money can be won, and lost, in the city's many
casinos. The outskirts of the city are much more mundane and quiet.

Now let's get started by going over the.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT1. Desert / Las Venturas Safehouse List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Here's a rundown of the Safehouses you can acquire in the Desert and Las
Venturas area:

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tierra Robada |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>El Quebrados Safehouse


**********************
Location: West El Quebrados.
Price: $20,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (A-2).
-----------------------------------------------------------------------
Notes: A basic save point.

>>Tierra Robada [North] Safehouse


*******************************
Location: West of Las Barrancas.
Price: $20,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (B-2).
-----------------------------------------------------------------------
Notes: A basic save point.

>>Tierra Robada [South] Safehouse


*******************************
Location: South part of Tierra Robada.
Cost: Nothing.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (C-3).
-----------------------------------------------------------------------
Notes: A basic save point. However, it will have multiple Weapon Icons
that will spawn inside the Safehouse during the course of the
game.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bone County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Fort Carson Safehouse


*********************
Location: Northwest part of Fort Carson.
Cost: $30,000.
Available: After completion of the mission "Yay Ka-Boom-Boom".
Map: (B-3).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles. And a boat dock nearby to
the west.

>>Verdant Meadows Aircraft Graveyard Safehouse


********************************************
Location: North of Restricted Area.
Cost: $80,000.
Available: After completion of the mission "Verdant Meadows".
Map: (A-4).
-----------------------------------------------------------------------
Notes: Has a car garage for storing automobiles and a huge hangar for
storing aircraft and other vehicles. In addition, you will spawn
additional aircraft here for personal use during the course of
the game.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>Prickle Pine Safehouse


**********************
Location: Southwest section of Prickle Pine.
Cost: $50,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-5).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

>>Old Venturas Strip Safehouse


****************************
Location: At the Casino in the central part of the area.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-6).
-----------------------------------------------------------------------
Notes: A basic hotel suite.

>>Creek Safehouse
***************
Location: South of the Creek Mall.
Cost: $10,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (A-6).
-----------------------------------------------------------------------
Notes: A basic apartment.

>>Whitewood Estates Safehouse


***************************
Location: At the western half of Whitewood Estates.
Cost: $30,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-4).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

>>Redsands West Safehouse


***********************
Location: Just north of the Las Venturas Airport.
Cost: $30,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

>>The Clown's Pocket Safehouse


****************************
Location: At The Clown's Pocket casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-6).
-----------------------------------------------------------------------
Notes: A basic hotel suite.

>>Pirates In Men's Pants Safehouse


********************************
Location: At the Pirates In Men's Pants casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
-----------------------------------------------------------------------
Notes: A basic hotel suite.

>>The Camel's Toe Safehouse


*************************
Location: At The Camel's Toe casino on The Strip.
Cost: $6,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-5).
-----------------------------------------------------------------------
Notes: A basic hotel suite.

>>The Four Dragons Casino Safehouse


*********************************
Location: At The Four Dragons Casino on The Strip (Las Venturas).
Cost: None.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (B-6).
-----------------------------------------------------------------------
Notes: A basic save point. However, you will spawn Weapon Icons nearby
during the course of the game as you acquire Horseshoes.

>>Rockshore West Safehouse


************************
Location: At the eastern part of Rockshore West.
Cost: $20,000.
Available: After completion of "Learning To Fly" (Verdant Meadows
Flight School).
Map: (C-6).
-----------------------------------------------------------------------
Notes: Has a car garage for storing vehicles.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT2. Desert / Las Venturas Points of Interest List |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Below is a list of Points of Interest (excluding Restaurants and Safehouses)


in the Desert and Las Venturas area. Some of these places will appear on the
in-game map during the course of the game:

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tierra Robada |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>El Quebrados Barbers


********************
Location: Just west of the El Quebrados Pay 'N' Spray.
Map: (A-2).
-----------------------------------------------------------------------
**NOTE: There is no icon for this Barber Shop on the in-game map.

>>El Quebrados Pay 'N' Spray


**************************
Location: At the southeast side of El Quebrados.
Map: (A-2).

>>El Quebrados Ammu-Nation


************************
Location: Near the center of El Quebrados.
Map: (A-2).
-----------------------------------------------------------------------
Notes: This is where you can purchase weapons and Body Armor. This is
also where you can do the Ammu-Nation Challenge.

>>El Quebrados Medical Center


***************************
Location: On the east side of El Quebrados.
Map: (A-2).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Wasted anywhere in the
Tierra Robada area.

>>El Quebrados Sheriff's Office


*****************************
Location: On the east side of El Quebrados.
Map: (A-2).
-----------------------------------------------------------------------
Notes: This is where you will end up if you are Busted anywhere in the
Tierra Robada area.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bone County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

>>The Lil' Probe Inn


******************
Location: Just north of Fort Carson.
Map: (B-3).
-----------------------------------------------------------------------
Notes: This is a place is where one can play a game of Pool.

>>Fort Carson Pay 'N' Spray


*************************
Location: On the south side of Fort Carson.
Map: (B-3).

>>Fort Carson Ammu-Nation


***********************
Location: Just outside the southwest side of Fort Carson.
Map: (C-3).

>>Fort Carson Medical Center


**************************
Location: At the southwest side of Fort Carson.
Map: (B-3).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Wasted anywhere in the
Bone County area.

>>Fort Carson Sheriff's Office


****************************
Location: At the southwest side of Fort Carson.
Map: (B-3).
-----------------------------------------------------------------------
Notes: This is where you will end up if you are Busted anywhere in the
Bone County area.

>>Bone County Ammu-Nation


***********************
Location: West of Las Venturas.
Map: (B-4).

>>The Big Spread Ranch


********************
Location: At the southwest side of Fort Carson.
Map: (B-4).
-----------------------------------------------------------------------
Notes: This is where you can enjoy the company of private dancers.
Located just west of the Bone County Ammu-Nation.

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Clothes Stores |=========================================| Clothes Stores |
0---------------------------------------------------------------------------0

>>The Emerald Isle Binco Clothes Store


************************************
Location: In the mall east of the Las Venturas Gym.
Map: (A-6).

>>The Emerald Isle Zip Clothes Store


**********************************
Location: Just east of the Las Venturas Gym.
Map: (A-6).

>>Creek ProLaps Clothes Store


***************************
Location: At the Creek Mall.
Map: (A-6).

>>Creek SubUrban Clothes Store


****************************
Location: At the Creek Mall.
Map: (A-6).

>>Creek Victim Clothes Store


**************************
Location: At the Creek Mall.
Map: (A-6).
Available: After completion of the mission "Learning To Fly"
(Completion of Flight School).

>>Starfish Casino Zip Clothes Store


*********************************
Location: Just northwest of the Starfish Casino Well Stacked Pizza.
Map: (B-6).

>>Las Venturas Airport Binco Clothes Store


****************************************
Location: At the northeast side of the Las Venturas Airport
neighborhood.
Map: (B-5).
0---------------------------------------------------------------------------0
| Grooming |=====================================================| Grooming |
0---------------------------------------------------------------------------0

>>Gay Gordo's Barber Shop


***********************
Location: Just east of the Redsands East Pay 'N' Spray.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: The in-game icon for this place is obscured by the icon for
Redsands East Tattoos.

>>Redsands East Tattoos


*********************
Location: Next door to Gay Gordo's Barber Shop.
Map: (A-6).

>>Las Venturas Gym


****************
Location: On the north side of Redsands East.
Map: (A-5).
-----------------------------------------------------------------------
Notes: This is where you can gain muscle to alter your appearance to
build up your health related stats or to learn new fighting
moves from the trainer.

0---------------------------------------------------------------------------0
| Car Mods and Repair |===============================| Car Mods and Repair |
0---------------------------------------------------------------------------0

>>Redsands East Pay 'N' Spray


***************************
Location: Near the center of Redsands East.
Map: (A-5).

>>Weldings and Weddings


*********************
Location: Just east of the Las Venturas Gym.
Map: (A-5).
-----------------------------------------------------------------------
Notes: This is where you can have your car rigged with explosives.

>>Come-A-Lot TransFender
**********************
Location: East of the Come-A-Lot main building.
Map: (B-6).
-----------------------------------------------------------------------
Notes: This is where you can have your vehicle modified to impress
other people.

0---------------------------------------------------------------------------0
| Bars and Clubs |=========================================| Bars and Clubs |
0---------------------------------------------------------------------------0

>>Live Nude Girls Strip Club


**************************
Location: Just northwest of the Old Venturas Strip Ammu-Nation.
Map: (A-6).
-----------------------------------------------------------------------
Notes: This is where you can enjoy the company of private dancers.

>>The Craw Bar


************
Location: Directly across the street north of the Old Venturas Strip
Burger Shot [East].
Map: (A-6).
-----------------------------------------------------------------------
Notes: This run-down place is where one can play a game of Pool.

>>The Camel's Toe Club


********************
Location: At the east side of The Camel's Toe neighborhood.
Map: (B-6).
-----------------------------------------------------------------------
Notes: This is where you can take Girlfriends to go dancing or dance by
yourself.

From The Camel's Toe Safehouse entrance, head south to the


three-way intersection with signal lights then turn left and
head east. Go forward until you reach the *SECOND* intersection
then turn left. Then turn right at the next intersection.
Continue forward until you get to the next intersection and
stop.

At the southwest corner of this intersection is a building with


a large mural. This is the Club and you should see a Sprunk
Machine just to the right of the entrance.

>>Nude Strippers Daily Strip Club


*******************************
Location: At the southeast part of the Come-A-Lot neighborhood.
Map: (C-6).
-----------------------------------------------------------------------
Notes: This is where you can enjoy the company of private dancers. From
the Rockshore East Safehouse, head north through the nearby
three-way intersection and turn east with the road curve.

Continue forward through the first three-way intersection then


turn left, and go north, at the next three-way intersection.
Cross the bridge, go over Julius Thruway South, go through a
three-way intersection, then stop at the next three-way
intersection where the road ends.

Just ahead of you, at the north side of the intersection, is the


Strip Club.

0---------------------------------------------------------------------------0
| Gun Shops |===================================================| Gun Shops |
0---------------------------------------------------------------------------0

>>Old Venturas Strip Ammu-Nation


******************************
Location: On the east side of Old Venturas Strip.
Map: (A-6).
-----------------------------------------------------------------------
Notes: This is where you can purchase weapons and Body Armor. This is
also where you can do the Ammu-Nation Challenge.

>>Come-A-Lot Ammu-Nation
**********************
Location: At the south part of the Come-A-Lot neighborhood.
Map: (C-6).
-----------------------------------------------------------------------
Notes: This is where you can purchase weapons and Body Armor. This is
also where you can do the Ammu-Nation Challenge.

0---------------------------------------------------------------------------0
| Hospitals |===================================================| Hospitals |
0---------------------------------------------------------------------------0

>>Las Venturas Hospital


*********************
Location: Just east of the Las Venturas Airport Binco Clothes Store.
Map: (B-5).
-----------------------------------------------------------------------
Notes: This is where you will end up if you get Wasted anywhere in Las
Venturas.

0---------------------------------------------------------------------------0
| Police Stations |=======================================| Police Stations |
0---------------------------------------------------------------------------0

>>Las Venturas Police Station


***************************
Location: In the center of Roca Escalante.
Map: (A-6).
-----------------------------------------------------------------------
Notes: This is where you will end up if you are Busted anywhere in Las
Venturas.

0---------------------------------------------------------------------------0
| Other |===========================================================| Other |
0---------------------------------------------------------------------------0

>>Yellow Bell Train Station


*************************
Location: In the center of Prickle Pine.
Map: (A-5).
-----------------------------------------------------------------------
Notes: This is where you can catch a train to quickly go from one area
of San Andreas to another.

>>Kick Start Stadium Event


************************
Location: At the Blackfield Stadium.
Map: (B-5).
-----------------------------------------------------------------------
Notes: This Stadium Event is available on Sunday, Tuesday, Wednesday,
Thursday, Friday, and Saturday.
>>Dirt Track Stadium Event
************************
Location: At the Blackfield Stadium.
Map: (B-5).
-----------------------------------------------------------------------
Notes: This Stadium Event is available on Monday and Wednesday.

>>Las Venturas Airport Entrance


*****************************
Location: At the east side of the terminal building.
Map: (B-5).
-----------------------------------------------------------------------
Notes: This is where you can purchase a ticket to fly from one part of
San Andreas to another.

>>Linden Train Station


********************
Location: In the center of Linden Station.
Map: (B-6).
-----------------------------------------------------------------------
Notes: This is where you can catch a train to quickly go from one area
of San Andreas to another.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT3. Desert / Las Venturas Weapon, Item, and Food Locations |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Listed in this chapter, by area and neighborhood, are the Weapon, Handheld
Items, Gifts, Apparel Items, Body Armor, Police Bribe, and Food locations for
the Desert and Las Venturas region:

0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Tierra Robada |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Bayside |=======================================================| Bayside |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Desert Eagle
************
Location: In the backyard of one of the duplexes in the northeast part
of Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then stop.
Just ahead of you, and on the right side of the street, is
a two story house. Just beyond that is a duplex.

Go to the east side of this duplex and head north into the
backyard. You should see some bushes and a large tree. Once
past the tree then you should find the weapon in the corner
of the brick fence.

>>Grenades
********
Location: In an alley between some shops in the southwest part of
Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then turn
southwest and follow the road. Stop at the *SECOND*
intersection. At the southeast corner of this intersection
is a large building.

At the south side of this building, and where the road


curves, is an alley between it and another building. The
weapon can be found in this alley.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of a duplex in the north part of Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then proceed
forward through it and follow the gentle road curve to the
next road intersection then stop. Near the northeast corner
of this intersection is a duplex. The gift can be found in
front of this duplex.

>>Vibrator
********
Location: Behind the dumpster in the construction area near the center
of Bayside.
Map: (A-1).
Directions: From the Boat School, head west and back to the street.
Head northwest to the three-way intersection then stop. At
the west side of this intersection is a brick wall. Head
southwest on the road and follow the wall to its end.

In the opening where the road ends are some construction


markers. Just beyond these markers is a dumpster. The gift
can be found behind this dumpster.

0=============0
| Police Bribe \
0=====================================>

>>Location: On the west side of the large building southwest of the Boat
School.
Map: (A-1).
Directions: From the Boat School, head west and back to the street *BUT*
don't actually go on it. Where the street meets the large
parking lot southwest of the Boat School you should see a
large beige building with a tan roof. The Bribe can be found
at the west side of this building.

0---------------------------------------------------------------------------0
| Bayside Tunnel |=========================================| Bayside Tunnel |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>

>>Location: On the beach, by the rock wall, northeast of Bayside.


Map: (A-1).
Directions: From the Boat School, head west to the blue and white
building with the short tower then turn northwest and follow
the path. This path will lead to a beach. Once on the beach
then head east. The Armor can be found near the rock wall at
the east end of the beach.

0---------------------------------------------------------------------------0
| El Quebrados |=============================================| El Quebrados |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Katana
******
Location: Behind a small building in the trailer park at the north part
of El Quebrados.
Map: (A-2).
Directions: From the El Quebrados Safehouse, head north and cross the
street. Once you cross the street then you should see a
black, white and blue trailer ahead of you. Go to the north
end of this trailer and turn left. You should see a small
building that does not look like a trailer. The weapon can
be found at the north side of this small building.

>>SMG
***
Location: Behind the white building west of the El Quebrados Barbers.
Map: (A-2).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: By a home, alongside a dirt road, on top of the hill west of
El Quebrados.
Map: (A-2).
Directions: From the intersection right next to the El Quebrados
Safehouse, head west. When you reach the next intersection
then proceed forward and climb the grassy hill until you
reach a dirt road. Turn south on the dirt road and you
should see a small house on the right side of the road.
The gift should be behind this house.

0===============0
| Snack Machines \
0=====================================>

>>Location: Next to El Quebrados Barbers.


Map: (A-2).

0---------------------------------------------------------------------------0
| Valle Ocultado |=========================================| Valle Ocultado |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shotgun
*******
Location: At the end of the pier southwest of Valle Ocultado.
Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading to a
couple of buildings at the north shore of Sherman
Reservoir. The weapon can be found at the end of the pier
for the large building.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: At the small Gas Station on the east side of Valle Ocultado.
Map: (A-3).

0===========0
| Body Armor \
0=====================================>

>>Location: Behind the two pier buildings southwest of Valle Ocultado.


Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading to a
couple of buildings at the north shore of Sherman Reservoir.
The first building you get to is a small shack. The Armor can
be found between this building and the larger one.

0===============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: Hidden in a rickety shack at the top of Arco Del Oeste.
Map: (A-3).
0---------------------------------------------------------------------------0
| The Sherman Dam |=======================================| The Sherman Dam |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of the plaque at the west end of The Sherman Dam.
Map: (B-3).

0=============0
| Hot Dog Vans \
0=====================================>

>>Location: At the parking lot on the west side of The Sherman Dam.
Map: (B-3).

0---------------------------------------------------------------------------0
| Las Barrancas |===========================================| Las Barrancas |
0---------------------------------------------------------------------------0

0================0
| Sprunk Machines \
0=====================================>

>>Location: At the north side of The Smokin' Beef Grill.


Map: (B-3).

0============0
| Food Stands \
0=====================================>

>>Location: By the Dam Camper RV Park entrance in north Las Barrancas.


Map: (B-3).

0---------------------------------------------------------------------------0
| Tierra Robada |===========================================| Tierra Robada |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Heat-Seeking RPG
****************
Location: Tucked behind some ruins at the west side of Aldea Malvada.
Map: (A-2).
Directions: From the El Quebrados Pay 'N' Spray you should see a
three-way intersection to the east. Head north on this
intersection and follow the road. You should also see a
Xoomer Gas Station to your left. Just as you pass the Gas
Station and reach the road bridge going across Sherman
Reservoir then you should see a dirt road to your right.
Turn right onto this dirt road. At some point you should
get to a three-way intersection. Turn right from here and
follow this road. Eventually this road will lead to some
ruins. At the southwest side of these ruins is the largest
building here. The weapon can be found tucked in a nook
near this building.

>>9mm Pistol
**********
Location: Underneath the west end of the railroad bridge south of Las
Barrancas.
Map: (B-3).

>>AK-47
*****
Location: By a trailer on top of the hill just east of Valle Ocultado.
Map: (A-3).
Directions: From the Gas Station at the east side of Valle Ocultado,
head east along the road until you come to a dirt road
(which should appear to your right).

When you get to this dirt road then head south and up the
hill a little until you see another dirt road which should
branch to your right. When you get to this fork in the road
then look more to your right and you should see some small
trailers. The weapon can be found by the first trailer.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: Behind the Xoomer Gas Station east of El Quebrados.
Map: (A-2).
Directions: From the El Quebrados Pay 'N' Spray you should see a
three-way intersection to the east. Head north on this
intersection and follow the road. You should also see a
Xoomer Gas Station to your left. The gift should be behind
the building.

0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Bone County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Las Payasadas |===========================================| Las Payasadas |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Brass Knuckles
**************
Location: Behind a small building across the street north of the large
Pecker's Feed & Seed chicken.
Map: (A-3).

0===========0
| Body Armor \
0=====================================>

>>Location: On top of the Pecker's Feed & Seed building (behind the sign)
in southwest Las Payasadas.
Map: (A-3).

0=============0
| Police Bribe \
0=====================================>

>>Location: In an alley across the street just northeast of the large


Pecker's Feed & Seed chicken.
Map: (A-3).

0==========================0
| Snack and Sprunk Machines \
0=====================================>

>>Location: At the large tourist building in south Las Payasadas.


Map: (A-3).

0============0
| Food Stands \
0=====================================>

>>Location: Just east of the large Pecker's Feed & Seed chicken.
Map: (A-3).

0=============0
| Hot Dog Vans \
0=====================================>

>>Location: At the parking lot for the large tourist building in south Las
Payasadas.
Map: (A-3).

0---------------------------------------------------------------------------0
| Verdant Meadows |=======================================| Verdant Meadows |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Micro SMG
*********
Location: Inside one of the ruined fuselages on the southwest side of
Verdant Meadows Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, go
south to the huge hangar then turn right. Go forward along
the south side of the dirt runway until you see a small
ruined shack (which should appear to the left). Go to this
shack then turn southeast.

You should see the tail-fin of a ruined plane. Head to the


tail-fin and go under the wing that it is holding up. Ahead
of you is a cylindrical portion of the fuselage. The weapon
can be found inside this ruined fuselage.

0===========0
| Body Armor \
0=====================================>

>>Location: Inside one of the ruined fuselages on the north side at the
Verdant Meadows Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, head
west. Go forward along the north side of the dirt runway and
past the two open-air hangars. After that then you should see
two tanks to your right (one of them with a red and white
checkerboard pattern).

In-between these two tanks are a pair of small trees. Go to


these trees and stop in-between them then look north. Ahead
of you is a telephone pole and beyond that is a ruined
fuselage. The Armor can be found inside this ruined fuselage.

0---------------------------------------------------------------------------0
| El Castillo Del Diablo |=========================| El Castillo Del Diablo |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Knife
*****
Location: In-between a couple of the pens at the Snake Farm that is at
the road curve southwest of the Verdant Meadows Aircraft
Graveyard.
Map: (A-3).

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In the cemetery of the ghost town in central El Castillo Del
Diablo.
Map: (A-3).

0---------------------------------------------------------------------------0
| Regular Tom |===============================================| Regular Tom |
0---------------------------------------------------------------------------0

0=============0
| Hot Dog Vans \
0=====================================>

>>Location: At the parking lot for Regular Tom.


Map: (B-3).

0---------------------------------------------------------------------------0
| Restricted Area |=======================================| Restricted Area |
0---------------------------------------------------------------------------0

**NOTE: Entering the Restricted Area will get you an automatic 5-Star Wanted
Rating (unless you use a Wanted Rating exploit) so care must be taken
if you want anything from this area.

0========0
| Weapons \
0=====================================>

>>M4
**
Location: At the base of the southwest guard tower, under the stairs,
in the military complex.
Map: (B-4).

0===============0
| Apparel Items \
0=====================================>

>>Thermal Goggles
***************
Location: Inside the short control tower at the south central part of
the military complex after completion of the mission "Black
Project".
Map: (B-4).

>>Night Vision Goggles


********************
Location: At the top of the northwest guard tower of the military
complex after completion of the mission "Breaking The Bank At
Caligula's".
Map: (B-4).

0===========0
| Body Armor \
0=====================================>

>>Location: Just outside, on the upper level, of the short control tower at
the south central part of the military complex.
Map: (B-4).

0---------------------------------------------------------------------------0
| The Big Ear |===============================================| The Big Ear |
0---------------------------------------------------------------------------0

0===============0
| Apparel Items \
0=====================================>
>>Thermal Goggles
***************
Location: Underneath the north part of the huge radio dish after
completion of the mission "Black Project".
Map: (B-3).

0---------------------------------------------------------------------------0
| Lil' Probe Inn |=========================================| Lil' Probe Inn |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Desert Eagle
************
Location: Behind a solar panel on the east side of the trailer park
across the street east of the Lil' Probe Inn.
Map: (B-4).

0---------------------------------------------------------------------------0
| Fort Carson |===============================================| Fort Carson |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shotgun
*******
Location: In front of a small house near the southeast corner of the
dirt road in southeast Fort Carson.
Map: (C-4).
Directions: Directly across the street south of the Fort Carson Pay 'N'
Spray is the HI K69 radio station. Right next to it, on the
west side, is a dirt road leading south. Go south along
this dirt road until you reach a three-way intersection.
There should be a house with a short chain-link fence at
the southeast corner.

From here, turn right. Go all the way to the three-way


intersection where this road ends. At the southwest corner
of this intersection you should see a beige house with an
overhang. The weapon can be found under this overhang.

>>Molotovs
********
Location: Behind the Fort Carson 24-7.
Map: (B-3).
Directions: From the entrance of the Fort Carson Ammu-Nation, head east
through the nearby three-way intersection and follow the
road into town. One of the first things you see when you
enter town should be a concrete fence which should be to
your right.

Just past it is a light green building with a Liquor sign


on top. This is the Fort Carson 24-7. Go behind the
building, on the east side, to find the weapon just around
the corner.

0===============0
| Snack Machines \
0=====================================>

>>Location: In-between the two halves of the U Get Inn Motel.


Map: (B-3).
Directions: From the garage at the Fort Carson Safehouse, head east along
the dirt road then go onto the paved road. When you get to
the *SECOND* intersection then stop. At the northeast corner
is the U Get Inn Motel. The Machine can be found at the east
side of the north building for the Motel.

0================0
| Sprunk Machines \
0=====================================>

>>Location: In front of the restaurant (with the cow on top).


Map: (B-3).
Directions: From the garage at the Fort Carson Safehouse, head east along
the dirt road then go onto the paved road. When you get to
the *THIRD* intersection then stop. At the southeast corner
is a Diner. Just past it is a large barn-like building with a
cow on top. This is the restaurant and the Machine can be
found in front of the building.

0=====0
| 24-7 \
0=====================================>

>>Location: Just northeast of the Fort Carson Sheriff's Office.


Map: (B-3).
Directions: From the entrance of the Fort Carson Ammu-Nation, head east
through the nearby three-way intersection and follow the road
into town. One of the first things you see when you enter
town should be a concrete fence which should be to your
right. The Store can be found just past this fence (it is a
light green building with a Liquor sign on top).

0---------------------------------------------------------------------------0
| Hunter Quarry |===========================================| Hunter Quarry |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shovel
******
Location: Near one of the half-buried crates just west of the rock
crushing machines at the bottom of the quarry.
Map: (C-4).

>>Chainsaw
********
Location: On one of the rock crushing machines on the east side of the
bottom of the quarry.
Map: (C-4).

0---------------------------------------------------------------------------0
| Bone County |===============================================| Bone County |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Knife
*****
Location: Near the southmost trailer inside the small trailer park just
across the street north of the Bone County Ammu-Nation.
Map: (B-4).

0===============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: On top of the tall radio tower just southeast of The Big Ear
area.
Map: (B-3).

0=============0
| Police Bribe \
0=====================================>

>>Location: Near the northern shoreline northeast of the Verdant Meadows


Aircraft Graveyard.
Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard Safehouse, head
straight north, climb the hill, and to the road fork. Take
the north road and head east. When you get to the sharp road
curve that goes south then turn left and off the road.

Climb the hill and stop when you get to the cliff edge. From
here, turn right and you will start to head down to a lower
plateau. On this lower plateau are some small trees and lots
of bushes. The Bribe can be found amongst this foliage.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: In an underground tunnel that runs underneath the road


southwest of The Big Ear area.
Map: (B-3).
Directions: At the west side of the Fort Carson Safehouse is a path that
goes northwest. Follow the path and it will lead you to some
stairs leading down to a boat dock. But don't take the
stairs. Instead go to the right of the stairs and head down
toward the shore.

As you near the water then turn north and go under the
railroad bridge. When you get under the bridge then you
should see a tunnel entrance ahead and to the right. Go in
the tunnel and you should find the Bribe almost directly
under the three-way intersection for the road that leads up
to The Big Ear.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: In a small cluster of trees southeast of the Fort Carson


Cluckin' Bell.
Map: (B-4).
Directions: From the entrance of the Fort Carson Cluckin' Bell, look
southeast. You should see a three-way road intersection and a
small cluster of three trees beyond that. The Bribe can be
found in the middle of this group of trees.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: On the upper roadway northwest of The Big Spread Ranch.


Map: (A-4).
Directions: From the entrance of the Bone County Ammu-Nation, go onto the
road at the north side of the business and head west. When
you get to the three-way intersection near The Big Spread
Ranch then continue forward and climb the hill until you get
to another roadway. When you get to this road then turn right
and head north.

When you get to the top of the incline then the road will
continue straight for a little bit. Then the road will do a
very short and gentle zig-zag. The Bribe can be found on the
right side of the road in this small zig-zag area.

0=============0
| Hot Dog Vans \
0=====================================>

>>Location: At a parking lot just southwest of the Bone County Ammu-Nation.


Map: (B-4).

0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0---------------------------------------------------------------------------0
| Yellow Bell Golf Course |=======================| Yellow Bell Golf Course |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Golf Club
*********
Location: On top of the overhang behind the main clubhouse.
Map: (A-5).
Directions: From the entrance of Yellow Bell Golf Course, head to the
west side of the clubhouse and climb to the next level. You
should find the weapon under the overhang at the center.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of the main sign at the entrance to Yellow Bell Golf
Course.
Map: (A-5).

0---------------------------------------------------------------------------0
| Prickle Pine |=============================================| Prickle Pine |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shovel
******
Location: In the northeastern part of the tennis courts for an
apartment complex.
Map: (A-5).
Directions: From the entrance of the Spinybed Burger Shot, head west
and follow the road curve going south then turn right at
the next intersection.

Go forward along the road until you reach a three-way


intersection. Turn right and you should see a dead-end.
Smash through the fence and you should enter the apartment
complex area. To your left is one of the buildings for this
complex.

Head forward and past this building to find the tennis


courts. The weapon can be found in the northeast corner of
the northeast court.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of the house with the yellow garage door.
Map: (A-5).
Directions: From the main entrance to Yellow Bell Golf Course, go north
and take the road curve going east. Immediately after going
through the curve, look to your left. You should see a
large hedge. Continue east to the end of the hedge.

This will take you to the parking area for the house behind
the hedge. When you get to the parking area then you should
see a yellow garage door. The gift should be to the left of
the parking area for this house.
>>Cane
****
Location: In the backyard of a house.
Map: (A-5).
Directions: From the garage entrance of the Prickle Pine Safehouse,
head north and turn right at the intersection. When you get
to the next intersection then turn right. Go forward to the
end of this dead-end street. When you get to the end of the
street then you should see a house with a black wrought
iron fence in front.

Go to the entrance of the house but instead angle slightly


right of it and enter the backyard. The gift can be found
near the corner of the brick fence.

>>Cane
****
Location: Behind the hedge fence at the west part of Yellow Bell
Station.
Map: (A-5).
Directions: From the garage entrance of the Prickle Pine Safehouse,
head north and turn right at the intersection. When you get
to the next intersection then stop. At the northwest corner
of this intersection is a large hedge fence. Climb it and
you should find the gift in the corner.

0---------------------------------------------------------------------------0
| Spinybed |=====================================================| Spinybed |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Between the main building and the car wash at the Xoomer Gas
Station.
Map: (A-6).
Directions: The Xoomer Gas Station is located across the street south
of the Spinybed Burger Shot.

>>Fire Extinguisher
*****************
Location: Behind the counter of Spinybed Burger Shot.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0---------------------------------------------------------------------------0
| K.A.C.C. Military Fuels |=======================| K.A.C.C. Military Fuels |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>
>>Flamethrower
************
Location: Under the overhang south of the stairs at ground level that
leads up to the helipad.
Map: (A-6).
Directions: From the main entrance guard shack, go north and under the
yellow crane. Then go east into the large warehouse
building and through to the other side.

When you are back outside then turn right. Once it opens up
then turn left. You should see a set of stairs that
eventually lead to the helipad. Right next to it is an
overhang. Go south under this overhang and you should find
the weapon in the corner.

>>Tear Gas
********
Location: In the open area at the southeast corner of the facility.
Map: (A-6).
Directions: From the main entrance guard shack, go north and under the
yellow crane. Then continue north all the way to the fence
then turn east.

Follow the fence all the way to the northeast corner then
turn south. You should see the large curved cooling tower
at the southeast part of this facility. The weapon can be
found in the large open area just before you reach the
cooling tower.

0---------------------------------------------------------------------------0
| Whitewood Estates |===================================| Whitewood Estates |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Chainsaw
********
Location: On the south side of a teal warehouse.
Map: (A-5).
Directions: From the entrance of the Whitewood Estates Burger Shot, go
west through the three-way intersection. Just after the
intersection then look to your right. You should see a
chain-link gate. If you look through the gate then you
should see the weapon near the teal building. Climb the
gate to reach it.

>>Sawn-Off Shotgun
****************
Location: Between the west wall and the big red and white warehouse.
Map: (A-4).
Directions: From the entrance of the Whitewood Estates Safehouse, look
north. You'll see the neighboring house and a tall wall
with a big red building beyond it. You will also see a
short green hedge that leads to the wall.
Climb the hedge and then climb the wall. After climbing
down then you should be near the southwest corner of the
red building. Head north along the west side of this
building (you should also see a wall to your left).

Once you get past the red building then you should see a
red and white warehouse. Continue forward and you should
find the weapon after some distance.

>>Heat-Seeking RPG
****************
Location: At the northeast part of the top level of the large parking
garage.
Map: (A-5).
Directions: From the Whitewood Estates Burger Shot, head west and go to
the *SECOND* three-way intersection then turn right. Then
head to the *SECOND* intersection (which should be a
four-way) and turn right. You should come to a large
parking garage. Go to the top level and head to the
northeast corner to find the weapon.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of Whitewood Estates Burger Shot.
Map: (A-5).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0---------------------------------------------------------------------------0
| Pilson Intersection |===============================| Pilson Intersection |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shotgun
*******
Location: Under the north-to-west ramp at the east part of the Pilson
Intersection.
Map: (A-5).

0---------------------------------------------------------------------------0
| Redsands West |===========================================| Redsands West |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Baseball Bat
************
Location: At the southwest part of the baseball field for Las Venturas
Stadium.
Map: (A-5).

>>Shovel
******
Location: In the east dugout at Las Venturas Stadium.
Map: (A-5).

>>Sawn-Off Shotgun
****************
Location: Behind a dumpster.
Map: (A-5).
Directions: From the Whitewood Estates Burger Shot, head east and cross
Julius Thruway West. After crossing the bridge then go all
the way to the *THIRD* intersection (the one just before a
road curve going south) and turn left.

Head forward and follow the road curve going east then stop
at the next intersection. At the northeast corner of this
intersection should be a Xoomer Gas Station. At the south
side of this three-way intersection is a short wooden
fence. Smash through the fence and you should see a
dumpster. The weapon can be found behind this dumpster.

>>Micro SMG
*********
Location: Between a dumpster and a wall.
Map: (B-5).
Directions: From the entrance of the Redsands West Safehouse, go north
to the fence then turn right and go straight between the
fence and the car garage. Continue straight through the
backyard then jump the backyard fence and into the large
alley.

Continue forward until you reach the wall on the other side
of the alley. When you reach the wall then turn right and
you should see the weapon between the wall and the nearby
dumpster.

>>AK-47
*****
Location: In the small grassy area at the center of an apartment
complex.
Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and
go south to the nearby intersection. Then turn left and
follow the road until you reach a road curve going north
(and past Shody Used Autos).

Go through the road curve and head north. After going


through the curve then you should see some apartments (to
your left). Take the first left you see and enter this
apartment area. Continue straight and you should run into a
small grassy area with trees and shrubs. The weapon can be
found in the center of this area.
0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In the front yard of a house.
Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and
go south to the nearby intersection. Then turn left and
stop at the next intersection. At the northwest corner of
this intersection is a house. The gift can be found in the
front yard of this house amongst the small trees.

0=============0
| Police Bribe \
0=====================================>

>>Location: In a fenced-off alley just east of Las Venturas Stadium.


Map: (A-5).
Directions: From the entrance of the Whitewood Estates Burger Shot, head
east along the road and cross Julius Thruway West. Continue
east past the Stadium until you reach a road curve going
south. But, instead of turning south along the curve,
continue forward and smash through the small wooden fence to
find the Bribe.

0===============0
| Snack Machines \
0=====================================>

>>Location: At the north side of Las Venturas Stadium almost directly south
of the parking lot entrance.
Map: (A-5).

0---------------------------------------------------------------------------0
| Redsands East |===========================================| Redsands East |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of Redsands East Burger Shot.
Map: (A-5).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0===========0
| Body Armor \
0=====================================>

>>Location: On a hotel balcony.


Map: (A-6).
Directions: From Redsands East Tattoos, head east to the road
intersection. Then head north along the sidewalk until you
find the entrance to a hotel which should be to your left.

Go inside the parking lot, climb to the roof of the office,


then climb over the short wall and head west. Turn turn left
at the corner and turn left at the next one. The Armor can be
found all the way at the end of the balcony.

0=============0
| Police Bribe \
0=====================================>

>>Location: In an alley behind the Las Venturas Gym.


Map: (A-5).

0================0
| Sprunk Machines \
0=====================================>

>>Location: In front of the Sex Shop.


Map: (A-6).
Directions: The Sex Shop is located across the street directly south of
Gay Gordo's Barber Shop and the Tattoo Parlor.

0=====0
| 24-7 \
0=====================================>

>>Location: Just west of the Las Venturas Gym.


Map: (B-5).

0---------------------------------------------------------------------------0
| The Emerald Isle |=====================================| The Emerald Isle |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>RPG
***
Location: In the northwest corner of Level 8 of The Emerald Isle's
parking garage.
Map: (A-6).

>>RPG
***
Location: At the southwest corner of the roof for The Emerald Isle.
Map: (A-6).
Directions: Go up to Level 10 in the parking garage then go up the
stairs to the roof.

0===============0
| Handheld Items \
0=====================================>
>>Fire Extinguisher
*****************
Location: Behind the counter of The Emerald Isle Well Stacked Pizza.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In-between gas pumps at the Xoomer Gas Station.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
follow the road curve going south then stop at the signal
light. At the northwest corner of the intersection is the
Xoomer Gas Station.

Head into the Gas Station area and to the gas pumps. The
gift can be found in-between a couple of the pumps of the
group closest to the main Gas Station building.

>>Cane
****
Location: In a corner at the southeast part of The Emerald Isle main
building.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
follow the road curve going south then stop at the signal
light. At the northwest corner of the intersection is the
Xoomer Gas Station.

At the southwest corner is a large billboard for Homies


Sharp cigarettes (you should be looking at the back of it).
Go to the billboard then stop.

You should see the main building for The Emerald Isle to
your right. Get close to the building then head south
alongside it. Turn right at the corner and you should find
the gift at the next corner.

0===============0
| Apparel Items \
0=====================================>

>>Parachute
*********
Location: On top of the tallest building for The Emerald Isle hotel.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.
0=============0
| Police Bribe \
0=====================================>

>>Location: Suspended in the air near a chain-link fence just south of The
Emerald Isle main building.
Map: (A-6).
Directions: From the Las Venturas Gym, head east until you reach the next
road intersection. From here, continue forward a short
distance to the next road intersection. At the southeast
corner of this intersection is a chain-link fence. The Bribe
can be found suspended in the air near the fence.

0=====0
| 24-7 \
0=====================================>

>>Location: In the mall where there is a Well Stacked Pizza, a Cluckin'


Bell, and a Binco Clothes Shop.
Map: (A-6).

0---------------------------------------------------------------------------0
| Julius Thruway North |=============================| Julius Thruway North |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Sniper Rifle
************
Location: On top of the small chapel.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
stop when you reach the road curve that goes south. Look
north and you should see a small chapel. The weapon can be
found on the roof just behind the spire.

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In front of the Wedding Tackle shop.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west and
stop when you reach the road curve that goes south. Look
north and you should see a small chapel. West of the chapel
is the Wedding Tackle shop. The gift can be found in front
of this shop.

0---------------------------------------------------------------------------0
| Roca Escalante |=========================================| Roca Escalante |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Nightstick
**********
Location: By the jail cells on the first floor on the west side inside
the Las Venturas Police Station.
Map: (A-6).

>>Nightstick
**********
Location: Just inside the Permits and Licenses doorway on the second
floor inside the Las Venturas Police Station.
Map: (A-6).

>>Nightstick
**********
Location: Behind the San Andreas Police Department sign at the
southwest part of the block outside of the Las Venturas
Police Station building.
Map: (A-6).

>>9mm Pistol
**********
Location: On the second floor near the top of the stairs inside the
north part of the Las Venturas Police Station.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.

>>Shotgun
*******
Location: On the second floor near the top of the stairs inside the
north part of the Las Venturas Police Station.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE To get this weapon without obtaining a 2-Star Wanted Rating you
have to have either a Dildo, Vibrator, Flowers, Nightstick,
Baseball Bat, or Golf Club in your hand when you acquire the
weapon - thanks to Haenlomal and Mario Izquierdo for those tips.

>>Mini-Gun
********
Location: In an underground parking garage.
Map: (A-6).
Directions: From the entrance of the Old Venturas Ammu-Nation, go north
and to the *SECOND* set of signal lights. If you are at the
correct intersection then you should see the Erotic Wedding
Chapel at the northwest corner of the intersection.

Head forward from here and you should see a large Victim
billboard to your right. Almost directly across the street
from this billboard is a light green building (Dick's
Sounds).
At the north side of this building is an alley. This alley
is the entrance for the underground parking garage (and you
may see cars leaving the parking garage through this
alley).

Go into this alley and behind the chain-link fence for a


parking area. Inside this parking area is a ramp going down
into the underground area. Go down to this area then head
to the northwest corner of this level where you should find
the weapon near the elevator.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Roca Escalante Well Stacked Pizza.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0===========0
| Body Armor \
0=====================================>

>>Location: On the second floor near the top of the stairs inside the north
part of the Las Venturas Police Station.
Map: (A-6).

0================0
| Sprunk Machines \
0=====================================>

>>Location: Just outside the the entrance to Roca Escalante Well Stacked
Pizza.
Map: (A-6).

0============0
| Food Stands \
0=====================================>

>>Location: Just north of the Erotic Wedding Chapel.


Map: (A-6).
Directions: From the entrance of the Old Venturas Ammu-Nation, go north
and to the *SECOND* set of signal lights. If you are at the
correct intersection then you should see the Erotic Wedding
Chapel at the northwest corner of the intersection. The Stand
can be found just north of the Chapel on the east side of the
street.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: On the sidewalk east of the southwest entrance for the Las
Venturas Police Station.
Map: (A-6).

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: At the end of the road south of the Las Venturas Police
Station.
Map: (A-6).
Directions: From the southwest entrance of the Las Venturas Police
Station, go south through the three-way intersection and down
the road. Just as you reach the end of the road then you
should see the Stand to your left.

0---------------------------------------------------------------------------0
| Old Venturas Strip |=================================| Old Venturas Strip |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Old Venturas Strip Burger Shot.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0=====0
| 24-7 \
0=====================================>

>>Location: Directly across the street north of the Old Venturas Strip
Burger Shot [East].
Map: (A-6).

0============0
| Food Stands \
0=====================================>

>>Location: At the east side of the three-way intersection (x2).


Map: (A-6).
Directions: From the Old Venturas Strip Safehouse, head east to the
three-way intersection. At the east side of this intersection
are the two Stands.

0---------------------------------------------------------------------------0
| Creek |===========================================================| Creek |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Molotovs
********
Location: On the south corner of the roof for the Creek Mall.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Creek Well Stacked Pizza.
Map: (A-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0=====0
| 24-7 \
0=====================================>

>>Location: Near the northeast corner of the Creek Mall.


Map: (A-6).

0---------------------------------------------------------------------------0
| Blackfield |=================================================| Blackfield |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Baseball Bat
************
Location: On the lower level near the south end of the walkway at the
north section of Blackfield Stadium.
Map: (B-5).
Notes: This is almost directly under the main entrance to the Stadium.

>>Silenced 9mm Pistol


*******************
Location: Underneath the north end of the walkway at the north section
of Blackfield Stadium.
Map: (B-5).
Notes: This weapon is just north of where you find the Baseball Bat.

0============0
| Food Stands \
0=====================================>

>>Location: South of Blackfield Stadium, at the southeast street corner,


just west of the Bike School.
Map: (B-5).

0---------------------------------------------------------------------------0
| Las Venturas Airport |=============================| Las Venturas Airport |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>

>>Sawn-Off Shotgun
****************
Location: On top of the FinalBuild Construction parking garage project.
Map: (B-5).
Directions: From the entrance to Las Venturas Airport, head south to
the three-way intersection. Ahead of you is the parking
garage project.
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Jetpack, or
Hydra.

>>RPG
***
Location: In a corner near some large container crates.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the
Airport grounds), head southwest. To your left should be
the main terminal building.

Go south along the west side of the terminal building until


you get to the south end then turn right. You should see
two groups of large container crates. Go to the one closest
to the terminal building. The weapon can be found in the
corner at the northwest part of this group.

>>Tear Gas
********
Location: Between the building for the control tower and a yellow
striped concrete ramp.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the
Airport grounds), head west. Continue forward until you
near the control tower building.

You should also see a pair of Shamal planes. Once you get
past the planes, and close to the building, then stop. Look
north and you should see the weapon between the building
and a yellow striped concrete ramp.

0===========0
| Body Armor \
0=====================================>

>>Location: In one of the empty small hangars at the southwestern part of


the Las Venturas Airport runway area.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the Airport
grounds), head west. Continue forward until you near the
control tower building. You should also see a pair of Shamal
planes. Just before you get to the planes, turn left.

As you head forward then you should see a pair of Dodos to


your right. Just beyond them, also to your right, are a pair
of gray and orange small hangars. The Armor can be found
inside the north small hangar in the southwest corner.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: Just west of the north end of the main runway.


Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the Airport
grounds), head west. Continue forward then turn right when
you get onto the main runway. Head forward until it ends and
get onto the dirt area then turn left. The Armor can be found
after a short distance.

0=============0
| Police Bribe \
0=====================================>

>>Location: Behind Shody Used Autos.


Map: (B-5).
Directions: From the Redsands West Safehouse, head into the street and go
south to the nearby intersection. Then turn left and follow
the road until you reach the *THIRD* three-way intersection.
At the southeast corner of this intersection is Shody Used
Autos. The Bribe can be found behind the building at the
southwest side.

0===============0
| Snack Machines \
0=====================================>

>>Location: At the corner of the building south of the entrance to the


Binco Clothes Store.
Map: (F-3).

0---------------------------------------------------------------------------0
| Pirates In Men's Pants |=========================| Pirates In Men's Pants |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Shovel
******
Location: Hidden in the bushes just south of the large skull at the
north section of the lagoon for the Pirates In Men's Pants
Safehouse.
Map: (B-5).

>>Katana
******
Location: At the south part of the pirate ship which is at the south
section of the lagoon for the Pirates In Men's Pants
Safehouse.
Map: (B-5).
0=============0
| Police Bribe \
0=====================================>

>>Location: Suspended in the air just west of the pirate ship at the south
part of the lagoon for the Pirates In Men's Pants Safehouse.
Map: (B-5).

0---------------------------------------------------------------------------0
| The Clown's Pocket |=================================| The Clown's Pocket |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Sniper Rifle
************
Location: On top of the tallest building for The Clown's Pocket Casino
complex (north side).
Map: (B-6).
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter or Jetpack.

0---------------------------------------------------------------------------0
| Starfish Casino |=======================================| Starfish Casino |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>SMG
***
Location: On the top level (northeast corner) of the parking garage for
the Starfish Casino.
Map: (B-6).

0===============0
| Handheld Items \
0=====================================>

>>Fire Extinguisher
*****************
Location: Behind the counter of the Starfish Casino Well Stacked Pizza.
Map: (B-6).
-----------------------------------------------------------------------
**NOTE: This item is not available in the PS2 AO Version. It is
available in all other versions.

0=====0
| 24-7 \
0=====================================>

>>Location: Right next to the main Starfish Casino building.


Map: (B-6).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: At the northeast corner of the double intersection just south


of the Old Venturas Strip Burger Shot [East].
Map: (B-6).

0---------------------------------------------------------------------------0
| Caligula's Palace |===================================| Caligula's Palace |
0---------------------------------------------------------------------------0

0==========================0
| Snack and Sprunk Machines \
0=====================================>

>>Location: Inside the basement of Caligula's Palace.


Map: (B-6).

0---------------------------------------------------------------------------0
| Pilgrim |=======================================================| Pilgrim |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Katana
******
Location: Behind the stone lions just north of the Pilgrim Cluckin'
Bell.
Map: (B-6).

>>M4
**
Location: On top of the east building for the large Indian themed
resort.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn left. When you get to the three-way
intersection then you should see the Indian themed resort
ahead of you. To your left you should see the east
building. The weapon can be found on the roof of this
building.

0======0
| Gifts \
0=====================================>

>>Cane
****
Location: Near the main entrance of the west building for the large
Indian themed hotel.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn left. When you get to the three-way
intersection then turn right and turn left at the next
three-way intersection.
You should now be on the Indian themed hotel grounds and
the west building should be ahead of you. The gift can be
found at the east side of the main entrance.

0===========0
| Body Armor \
0=====================================>

>>Location: On top of the weird building in the center of the La Conca


Motel complex.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to the
street then turn right and follow the road curve going west.
Continue forward until you reach the next intersection.

At the south side of this intersection is the entrance to the


La Conca Motel complex. Directly south of the entrance is
this weird looking building. The Armor can be found on top of
this building.

0---------------------------------------------------------------------------0
| Royal Casino |=============================================| Royal Casino |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: On the east side of The Royal Casino main building at the
long narrow flower till.
Map: (B-6).

0=============0
| Police Bribe \
0=====================================>

>>Location: Suspended high in the air above a building.


Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head north to the
double intersection then turn right. Continue forward until
you reach the *SECOND* four-way intersection. At the
northwest corner of this intersection is a yellow building
with red and gray striping along the top. The Bribe can be
found high above the southeast corner of this building.
-------------------------------------------------------------------------
**NOTE: This item can only be accessed by helicopter, Parachute, Jetpack,
or Hydra.

0============0
| Food Stands \
0=====================================>

>>Location: At the north side of the Royal Casino main building.


Map: (B-6).
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: In the parking lot just south of the Royal Casino main building
(x2).
Map: (B-6).

0---------------------------------------------------------------------------0
| The Camel's Toe |=======================================| The Camel's Toe |
0---------------------------------------------------------------------------0

0=============0
| Police Bribe \
0=====================================>

>>Location: Under the obelisk in front of The Camel's Toe.


Map: (B-6).

0==========================0
| Snack and Sprunk Machines \
0=====================================>

>>Location: Outside and inside the Club.


Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head south to the
three-way intersection with signal lights then turn right and
head east. Go forward until you reach the *SECOND*
intersection then turn left.

Then turn right at the next intersection. Continue forward


until you get to the next intersection and stop. At the
southwest corner of this intersection is a building with a
large mural.

This is the Club and you should see a Sprunk Machine just to
the right of the entrance. In addition, there are two more
inside the Club - one right by the door and one in the back
next to a Snack Machine.

0---------------------------------------------------------------------------0
| Julius Thruway East |===============================| Julius Thruway East |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: By a light pole in the middle of the thruway in southeast Las
Venturas.
Map: (B-6).
Directions: They can be found just where the road curve begins when you
go from south to west.

0=============0
| Police Bribe \
0=====================================>
>>Location: Right by the railroad tracks south and across Julius Thruway
North from K.A.C.C. Military Fuels.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head north and to
the road bridge. Just before you get to the bridge then you
should see a gap to your right. Go through the gap and head
east alongside the large building which should be to your
right.

Continue forward until you get to the next corner which is


close to the railroad bridge. Turn the corner and go forward
a short distance to find the Bribe.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

>>Location: Underneath the east end of the bridge going over Julius Thruway
East into the Linden Station area in southeast Las Venturas.
Map: (B-6).

0---------------------------------------------------------------------------0
| Sobell Rail Yards |===================================| Sobell Rail Yards |
0---------------------------------------------------------------------------0

0===============0
| Handheld Items \
0=====================================>

>>Spray Can
*********
Location: In-between two buildings at the south part of the Sobell Rail
Yard.
Map: (B-6).
Directions: There are two groups of three narrow buildings at the south
part of the rail yard. The item can be found between the
first and second building of the northwest group.

0---------------------------------------------------------------------------0
| Linden Station |=========================================| Linden Station |
0---------------------------------------------------------------------------0

0===============0
| Snack Machines \
0=====================================>

>>Location: At the center of the terminal building at the east side of


Linden Station.
Map: (B-6).

0---------------------------------------------------------------------------0
| Greenglass College |=================================| Greenglass College |
0---------------------------------------------------------------------------0

0===========0
| Body Armor \
0=====================================>
>>Location: Beside the green recycling dumpsters at the north side of
Greenglass College.
Map: (B-5).

0---------------------------------------------------------------------------0
| LVA Freight Depot |===================================| LVA Freight Depot |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Combat Shotgun
**************
Location: In the grassy strip in the middle of the west side of the LVA
Freight Depot area.
Map: (B-5).
Directions: From the road entrance to Greenglass College, head east and
cross Julius Thruway West. After crossing Julius Thruway
West then you should see a white wall to your right that
borders the LVA Freight Depot area.

Just before you get to the road curve going south then you
should see an entrance leading into this area. Turn right
through this entrance and go all the way to a small strip
of dirt with small trees.

Look northeast from this point to find a narrow grassy


strip with a couple of large trees. The weapon can be found
in the middle of this grassy strip.

0===========0
| Body Armor \
0=====================================>

>>Location: Behind the wooden fence next to the store in the central part
of the LVA Freight Depot area.
Map: (C-5).
Directions: From the southeast entrance to Blackfield Chapel, head north
on the road and cross over Julius Thruway South. After
crossing over the bridge then you should come to a three-way
intersection.

At the northwest corner of this intersection you should see a


store (Beer Tobacco Poker Arcade Videos). On the west side of
this store is a wooden fence. Climb the fence and you should
see the Armor in the corner where the fence meets the
building.

0=============0
| Police Bribe \
0=====================================>

>>Location: Behind a chain-link fence in the parking lot for a touristy


strip mall in the central part of the LVA Freight Depot area.
Map: (B-5).
Directions: From the southeast entrance to Blackfield Chapel, head north
on the road and cross over Julius Thruway South. After
crossing over the bridge then you should come to a three-way
intersection.

At the northwest corner of this intersection you should see a


store (Beer Tobacco Poker Arcade Videos). Continue forward
through the intersection and past this store.

Just beyond the store is another building (which is teal,


pink and white). At the northeast corner of this building is
Braffles Waffles and a bus stop. Near the bus stop is a
chain-link fence. This chain-link fence is part of the
parking lot for this area. The Bribe can be found behind this
fence.

0================0
| Sprunk Machines \
0=====================================>

>>Location: By a large touristy strip mall in central LVA Freight Depot.


Map: (B-5).
Directions: From the southeast entrance to Blackfield Chapel, head north
on the road and cross over Julius Thruway South. After
crossing over the bridge then you should come to a three-way
intersection.

At the northwest corner of this intersection you should see a


store (Beer Tobacco Poker Arcade Videos). Turn left and
follow the road curve leading north. To your right you should
see a wooden fence. Head forward until the fence ends.

Just beyond the end of the fence you should then see a large
touristy strip mall. The Machine can be found near the
southwest corner of this building.

0============0
| Food Stands \
0=====================================>

>>Location: Between two buildings in the central part of the LVA Freight
Depot area.
Map: (B-5).
Directions: From the southeast entrance to Blackfield Chapel, head north
on the road and cross over Julius Thruway South. After
crossing over the bridge then you should come to a three-way
intersection.

At the northwest corner of this intersection you should see a


store (Beer Tobacco Poker Arcade Videos). Continue forward
through the intersection and past this store. Just beyond the
store is another building (which is teal, pink and white).
The Stand can be found in the alley between the store and
this building.

0---------------------------------------------------------------------------0
| The Four Dragons Casino |=======================| The Four Dragons Casino |
0---------------------------------------------------------------------------0
0========0
| Weapons \
0=====================================>

>>Katana
******
Location: At the southeast corner of The Four Dragons Casino area
hidden amongst some trees and bushes.
Map: (C-5).

>>AK-47
*****
Location: On the roof (lower level) near the center of The Four Dragons
Casino building.
Map: (B-5).
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Parachute, or
Jetpack.

>>Sniper Rifle
************
Location: On the roof (upper level - above the entrance) of The Four
Dragons Casino building.
Map: (B-5).
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.

0=============0
| Police Bribe \
0=====================================>

>>Location: At the southwest part, near the road curve, of The Four Dragons
Casino area.
Map: (C-5).

0---------------------------------------------------------------------------0
| Come-A-Lot |=================================================| Come-A-Lot |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>SMG
***
Location: In a nook at the north side of the center portion of the
Come-A-Lot complex.
Map: (B-6).
Directions: From the front doors of the Come-A-Lot Casino, head north.
After going past the wall, which should be to your right,
then jump the concrete railings and to the grass below.
Head west and go between the central Casino and the north
hotel building.

Follow the wall for the Casino and turn southeast at the
corner. Continue to follow along the wall and, after a
short distance, you will reach another corner. Look right
and you should see a small nook. The weapon can be found in
this nook.

>>Molotovs
********
Location: On the roof of a large gray building.
Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head south to the
three-way intersection with signal lights then turn left
and head east. Go forward until you reach the *THIRD*
intersection then stop. At the southwest corner of this
intersection is a large gray building. The weapon is on the
northwest corner of the roof of this building.
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by helicopter, Parachute,
Jetpack, or Hydra.

0===========0
| Body Armor \
0=====================================>

>>Location: Underneath the Come-A-Lot sign at the west side of the parking
lot.
Map: (B-6).

0---------------------------------------------------------------------------0
| Julius Thruway South |=============================| Julius Thruway South |
0---------------------------------------------------------------------------0

0=============0
| Police Bribe \
0=====================================>

>>Location: Suspended in the air at the intersection where The Strip meets
Julius Thruway South.
Map: (C-6).

0---------------------------------------------------------------------------0
| Rockshore West |=========================================| Rockshore West |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: In the front yard of the house just southeast of the Last
Dime Motel.
Map: (C-6).
Directions: From the east driveway entrance for the Last Dime Motel,
head to the intersection with signal lights to the
southeast. At the southeast corner of this intersection is
a house that has a wooden fence with a bus stop in front of
it. The gift can be found behind this fence.
0---------------------------------------------------------------------------0
| Rockshore East |=========================================| Rockshore East |
0---------------------------------------------------------------------------0

0========0
| Weapons \
0=====================================>

>>Mini-Gun
********
Location: On top of the scaffolding for a construction project.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
intersection and turn east at the road curve. Go forward
and, after going through the second intersection, then you
should see a large construction area to your left.

Continue forward and take the road curve going north. As


you head forward then you should see the wooden fence that
borders this construction area to your left.

Turn left where the fence ends to enter the construction


area. Just ahead of you are large pipes and to your left is
some scaffolding. The weapon can be found at the top of
this part of this scaffolding near the west end.
-----------------------------------------------------------------------
**NOTE: This weapon can only be acquired by Jetpack.

>>Pool Stick
**********
Location: In the middle of the industrial complex (by the dumpster).
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
intersection and turn east at the road curve. Go forward
and turn north at the next road curve.

Continue forward, turn east at the next road curve, cross


the railroad tracks, and enter the industrial complex. When
you enter the complex then you will see some sheltered
parking off to your left.

Go to the east end of the sheltered parking area and, when


you get there, then you should see a beige building off to
your left. There is a dumpster at the southwest corner of
this building. The weapon can be found next to this
dumpster.

>>Grenades
********
Location: On top of the southwest side of the warehouse at the south
part of the industrial complex.
Map: (C-6).
Directions: From where you find the Pool Stick, look south. You should
see some large container crates and a large warehouse. The
Grenades are on the southwest corner of the roof of this
warehouse near an air conditioning unit.
Climb the dumpster at the southwest corner of the building
then jump to the blue container crate. Then climb onto the
yellow container crate and then to the roof to access the
weapon.

0---------------------------------------------------------------------------0
| Las Venturas |=============================================| Las Venturas |
0---------------------------------------------------------------------------0

0======0
| Gifts \
0=====================================>

>>Flowers
*******
Location: At the west side of the Wedding Chapel in southeast Las
Venturas.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.

Cross the bridge and go over Julius Thruway South then stop
at the next three-way intersection. At the southwest part
of this intersection is the Wedding Chapel. The gift can be
found at the west side of this building near the entrance.

>>Flowers
*******
Location: At the Xoomer Gas Station in southeast Las Venturas.
Map: (B-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.

Cross the bridge, go over Julius Thruway South, go through


a three-way intersection then turn right at the next
three-way intersection where the road ends. Follow the road
curve going north and stop at the next intersection.

At the northeast corner of the intersection is the Xoomer


Gas Station. Enter the Xoomer Gas Station area and head
north past the gas pumps to the main building where you can
find the gift.

0===========0
| Body Armor \
0=====================================>

>>Location: Just east of the entrance of the Wedding Chapel in southeast


Las Venturas.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.

Cross the bridge and go over Julius Thruway South then stop
at the next three-way intersection. At the southwest part of
this intersection is the Wedding Chapel. The Armor can be
found just east of the main entrance (which is on the west
side of the Chapel).

0===============0
| Snack Machines \
0=====================================>

>>Location: At the Xoomer Gas Station in southeast Las Venturas.


Map: (B-6).
Directions: From the Rockshore East Safehouse, head north through the
nearby three-way intersection and turn east at the road
curve. Continue forward through the first three-way
intersection then turn left and go north at the next
three-way intersection.

Cross the bridge, go over Julius Thruway South, go through a


three-way intersection then turn right at the next three-way
intersection where the road ends. Follow the road curve going
north and stop at the next intersection.

At the northeast corner of the intersection is the Xoomer Gas


Station. Enter the Xoomer Gas Station area and head north
past the gas pumps to the main building where you can find
the Machine.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Red County |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Weapons \
0=====================================>

>>Tec-9
*****
Location: Underneath the north end of the Mako Span at the south part
of the first bridge support (and near the water).
Map: (C-5).

0===========0
| Body Armor \
0=====================================>

>>Location: Between the stairs on the lower platform of the west boat dock.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head west through the
nearby three-way intersection. When you reach the next
four-way intersection then turn left. When you get to the
next three-way intersection then stop. Just ahead of you, to
the south, is the stairs leading down to the docking area.

Go down the stairs and directly south to the next set of


stairs that lead down to the lower platform of the west boat
dock. Once you get down to the lower platform then turn
around and look at the nook between the two sets of stairs.
The Armor can be found in this nook.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Before I resume with the Main Story Missions I am going to do various tasks
and challenges.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT4. Oysters (Desert) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For those who decided to wait until getting to the Desert area to get
Oysters, here is the Oyster list:

0---------------------------------------------------------------------------0
| Tierra Robada (TIR) |+++++++++++++++++++++++++++++++| Tierra Robada (TIR) |
0---------------------------------------------------------------------------0

[TIR-Y35] - Location: Between the concrete bridge support and the rock wall
at the north end of the Gant Bridge.
Map: (A-1).

[TIR-Y36] - Location: Near the entrance of the small lagoon east of Bayside.
Map: (A-1).

[TIR-Y37] - Location: At the east side of the roadside wall.


Map: (B-2).
Directions: From the Robada Intersection, head north. Follow the
freeway and into a short tunnel. The moment you exit
the tunnel, turn south, and cut across the southbound
lanes and enter the water. You should be near the
east end of a wall that goes into the water. The
Oyster can be found in this area.

[TIR-Y38] - Location: Underneath the small bridge at the south side of Las
Barrancas.
Map: (B-3).

[TIR-Y39] - Location: In the small inlet just east of the Kincaid Bridge.
Map: (C-3).

[TIR-Y40] - Location: In the small boathouse just southeast of Mike Toreno's


Safehouse.
Map: (C-3).

0---------------------------------------------------------------------------0
| Sherman Reservoir (SMR) |+++++++++++++++++++++++| Sherman Reservoir (SMR) |
0---------------------------------------------------------------------------0
[SMR-Y41] - Location: Underneath the pier at Sherman Reservoir just southwest
of Valle Ocultado.
Map: (A-3).
Directions: At the center of Valle Ocultado is the Tee Pee Motel.
Directly south across the entrance is a path leading
to a couple of buildings at the north shore of
Sherman Reservoir.

There is a pier at the south end of the large


building (with a Shotgun Weapon Icon at the end). The
Oyster can be found underneath this pier.

[SMR-Y42] - Location: Underneath the bridge at the west part of the Sherman
Reservoir northwest of the Sherman Dam.
Map: (A-2).

[SMR-Y43] - Location: Underneath the west dam tower of the Sherman Dam.
Map: (A-3).

0---------------------------------------------------------------------------0
| Bone County (BNT) |+++++++++++++++++++++++++++++++++++| Bone County (BNT) |
0---------------------------------------------------------------------------0

[BNT-Y44] - Location: Between the beach and a boat.


Map: (A-4).
Directions: From the Verdant Meadows Aircraft Graveyard
Safehouse, head straight north, climb the hill, and
to the road fork. Take the north road and head east.
When you get to the sharp road curve that goes south
then turn left and off the road. Climb the hill and
stop when you get to the cliff edge.

From here, turn west and you will start to head down
to a lower plateau. On this lower plateau are some
small trees and lots of bushes.

If you are in the right place then you should see a


Police Bribe here. Just to the northeast of this
point is another incline that leads down to a beach.
When you get to this beach then look north. You
should see a boat. The Oyster can be found between
the beach and the boat.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT5. Bayside Marina Boat School |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

At the east side of Bayside Marina is the Boat School. As before, you have to
pass various tests to complete the school and get closer to 100% Completion.
And, as before, you do *NOT* need to get all Golds to get 100% but the tests
in the Boat School are easy to get Golds in with a little bit of practice.

You also earn bonus vehicles for getting Bronze, Silver, and Gold
certificates. They can be found moored next to the school:
>>All Bronzes - Marquis.
>>All Silvers - Squallo.
>>All Golds - Jetmax.

Unlike the Driving School, which had twelve tests, you only have five tests
to pass at the Boat School:

0=================0
| Basic Seamanship \
0=========================================================>

This is a very simple test. You have to accelerate and stop within the
designated area.

Reader Shee Soon Theng had this observation based on the PC AO version:

"Was working on Gold for Basic Seamanship for the boat school, very
frustrating. While looking at vids online how to do it, noticed that the
timer on some, I'm assuming they're console versions, flashed zero
before counting, but the player was able to start at the flash. My
version, PC AO, the timer starts at 0 and goes right to 1.

This means that my version has a little less time to get started, and
less time to kill the speed once you get close enough to stop between
the buoys. I then thought, "Well, what if I could kill my speed without
sacrificing distance?" So i used the 6 seconds to to a very shallow 'S',
just quick, small left turn, then using right turn to help get back in
line and straight for the buoys. This keep my engine power low enough so
I could stop quicker and sooner inside the buoys. I got 9.64s on trying
that for the first time! :D

Oh, you mentioned under 10 seconds for Gold, which is true but not
specific. The absolute maximum for Gold is 9.69 seconds. Was stuck at
9.74 for the longest time."

0==============0
| Plot A Course \
0=========================================================>

You have to go along a checkpoint course. Pretty easy to do. Do this in


under 35 seconds to get the Gold.

0=============0
| Fresh Slalom \
0=========================================================>

You use a Dinghy for this one. This is also a much longer course than the
last one. Doing this in under 80 seconds will get you the Gold.

0============0
| Flying Fish \
0=========================================================>

You have to use a Vortex to make a ramped jump. You have 45 seconds to make
the jump. The best thing to do is go right toward the Gant Bridge for a bit
then turn toward the ramp. This will give you a more straight shot at the
ramp. When in the air then pull back on the stick to help you get extra
air. Jumping over 65 meters or more will get you the Gold.

0==================0
| Land, Sea And Air \
0=========================================================>

This is a long checkpoint course using the Vortex. It starts on land and
goes back into the water. There are also a few ramps too. Even so, this is
not too hard. Doing this in under 130 seconds will get you the Gold.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT6. RS Haul Trucking Asset Mission |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

You pick up the Trucking Missions where you dropped off the tanker at the end
of "Tanker Commander" (just north of the Flint Intersection in Flint County).
They are fairly straightforward tasks where you transport stuff to another
city or town. There is a bonus to be had at the end of a job and it increases
with each one.

There are a total of eight Trucking Missions but only the first six were
available at the end of the mission "Tanker Commander". I decided to do the
entire list when the Desert / Las Venturas area is opens up for this is when
the last two tasks become available.

There are three types of jobs:

0===========================================================================0
| Timed | You must reach your destination within a time limit otherwise |
| | you will lose money. |
|---------+-----------------------------------------------------------------|
| Fragile | You will lose money if you damage the cargo. |
|---------+-----------------------------------------------------------------|
| Chase | The Cops are on your tail and they will try to stop you by |
| | forcing you off the road or disconnecting your trailer. |
0===========================================================================0

The last two tasks are harder than the first six because they combine job
types. In addition, you have to go a really long way to drop off your cargo.

0===========================================================================0
| ++Mission #1 | The destination is usually somewhere |
| ========== | close-by in Red County so this is pretty |
| --Type: Timed (2:15) | simple. |
| --Bonus: $1,000 | |
|----------------------------+----------------------------------------------|
| ++Mission #2 | Your destination is still fairly close but |
| ========== | you will still need to be careful with your |
| --Type: Fragile | cargo. |
| --Bonus: $1,500 | |
|----------------------------+----------------------------------------------|
| ++Mission #3 | Despite your truck's size, the Police cars |
| ========== | are pretty good at knocking you around. |
| --Type: Chase (3-Star) | However, you can easily fool them into |
| --Bonus: $2,000 | hitting roadside obstacles, like trees. |
|----------------------------+----------------------------------------------|
| ++Mission #4 | Your destination is further out this time |
| ========== | but not too hard. |
| --Type: Timed (6:00) | |
| --Bonus: $3,000 | |
|----------------------------+----------------------------------------------|
| ++Mission #5 | Your destination is further out this time so |
| ========== | more care is needed to keep from damaging |
| --Type: Fragile | the cargo. |
| --Bonus: $4,000 | |
|----------------------------+----------------------------------------------|
| ++Mission #6 | The further you destination is, the harder |
| ========== | this becomes. This is especially true if |
| --Type: Chase (3-Star) | your destination is Battery Point (San |
| --Bonus: $5,000 | Fierro). |
|----------------------------+----------------------------------------------|
| ++Mission #7 | Your destination is usually in the north |
| ========== | part of the Desert / Las Venturas area. This |
| --Type: Fragile and | means that you have to keep a good speed to |
| Timed (6:00) | get there on time but you also have to be |
| --Bonus: $7,000 | careful because you can't afford to smack |
| | too many cars. |
| | |
| | Try to use the main roads whenever possible |
| | so you can go fast but have room to dodge |
| | cars. |
|----------------------------+----------------------------------------------|
| ++Mission #8 | Once again your destination is in the north |
| ========== | part of the Desert / Las Venturas area. But |
| --Type: Chase (4-Star) | now the Cops are tougher to deal with |
| --Bonus: $10,000 | because of the high Wanted Rating. |
| | |
| | Just try to get to your destination as fast |
| | as possible and keep the Cops from |
| | unhitching your trailer. |
0===========================================================================0

Once you complete the eighth mission then you will finish the RS Haul
Trucking Asset Mission and gain a Money Icon in front of RS Haul that will
generate maximum revenue of $2,000 per day.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT7. Oysters (Las Venturas) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

For those who decided to wait until getting to Las Venturas to get Oysters,
here is the Oyster list:

0---------------------------------------------------------------------------0
| Las Venturas (LVN) |+++++++++++++++++++++++++++++++++| Las Venturas (LVN) |
0---------------------------------------------------------------------------0

[LVN-Y45] - Location: In the ocean at the northeast corner of Las Venturas


almost underneath the boat.
Neighborhood: Las Venturas.
Map: (A-6).

[LVN-Y46] - Location: In the swimming pool in the back of the VROCK Hotel.
Map: (A-6).
Directions: From the Creek Cluckin' Bell, head onto the road
leading away from the mall and turn west at the road
curve. Continue forward, cross over Julius Thruway
East and stop at the next three-way intersection.

To your right is the VROCK Hotel. Go to the hotel


entrance then find the pathway that goes along the
east side of the hotel. Go along the path and climb
the stairs that leads to the northwest part of the
hotel area where the swimming pool, and the Oyster,
is located.

[LVN-Y47] - Location: Inside the pool at the base of the waterfalls in front
of The Visage.
Neighborhood: The Strip.
Map: (B-6).

[LVN-Y48] - Location: Inside the north part of the lagoon in front of the
skull at the front of Pirates In Men's Pants.
Neighborhood: The Strip.
Map: (B-6).

[LVN-Y49] - Location: Inside the swimming pool for the large Indian themed
resort.
Neighborhood: Pilgrim.
Map: (B-6).
Directions: From the Pilgrim Cluckin' Bell, head west and back to
the street then turn left. When you get to the
three-way intersection then you should see the Indian
themed resort ahead of you. Straight ahead, and south
of you, is the swimming pool where you will find the
Oyster.

[LVN-Y50] - Location: In the north part of the moat for the Come-A-Lot
Casino.
Neighborhood: The Strip.
Map: (B-6).

If you've been good at acquiring Oysters prior to entering the Las Venturas
area then you should complete the entire Oyster collection here.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT8. Las Venturas Horseshoes |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Scattered throughout the city of Las Venturas are Horseshoes. There are 50
Horseshoes and each one collected will add a little bit to your Luck Stat
which will make it easier for you to win money at the Casinos around town.
You will get $100 per Horseshoe and a $100,000 bonus when you get all fifty
of them.
In addition, the following weapons will spawn at the Four Dragons Casino on
the south part of The Strip (where you'll do missions later on in the game):

>>Combat Shotgun
>>Remote Explosives
>>M4
>>SMG

Listed below, by neighborhood, is the Horseshoe list for Las Venturas. The
Map co-ordinates refer to the printed map that comes included with the game
disc. Landmarks are based off of icons on the in-game map, easily notable
land or city features, or other Horseshoes.

It should be noted that, if you use an Early Exploration Exploit, Safehouses,


Gyms and Arena Events won't appear on the in-game map (consult the map that
comes with your copy). The same goes for Ammu-Nations if you do an Early
Exploration Exploit before the mission "Doberman".

0---------------------------------------------------------------------------0
| Las Venturas (LVN) |+++++++++++++++++++++++++++++++++| Las Venturas (LVN) |
0---------------------------------------------------------------------------0

[LVN-H1] - Location: Under the "Welcome to Fabulous Las Venturas" sign


northwest of the Pilson Intersection.
Map: (A-5).
Directions: Go west on the highway from the northwest end of the
Pilson Intersection and you should see the overhead
road signs for San Fierro and Bone County. Just west
of that is the "Welcome to Fabulous Las Venturas"
sign. The Horseshoe can be found underneath this sign.

[LVN-H2] - Location: Behind the main spire of the Wedding Chapel in southeast
Las Venturas.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through
the nearby three-way intersection and turn east at the
road curve. Continue forward through the first
three-way intersection then turn left, and go north,
at the next three-way intersection.

Cross the bridge and go over Julius Thruway South then


stop at the next three-way intersection. At the
southwest part of this intersection is the Wedding
Chapel.

The Horseshoe can be found near the top of the Chapel


behind the main spire. Use a car and park it to either
side of the entrance then climb the car and onto the
roof to gain access to the Horseshoe.

0---------------------------------------------------------------------------0
| Yellow Bell Golf Course (YBG) |+++++++++++| Yellow Bell Golf Course (YBG) |
0---------------------------------------------------------------------------0

[YBG-H3] - Location: In a little nook on the west side of the clubhouse roof.
Map: (A-5).
Directions: From the entrance of Yellow Bell Golf Course, head to
the west side of the clubhouse and climb onto the
roof. The Horseshoe can be found in a small nook at
the northwest side of the roof.

0---------------------------------------------------------------------------0
| Prickle Pine (PRP) |+++++++++++++++++++++++++++++++++| Prickle Pine (PRP) |
0---------------------------------------------------------------------------0

[PRP-H4] - Location: At the entrance of a house.


Map: (A-5).
Directions: From the garage entrance of the Prickle Pine
Safehouse, head north and turn left at the
intersection. Follow the road curve going north and
stop just before the railroad tracks.

Look to your left and you should see a house next to


the tracks. The Horseshoe can be found at the entrance
of this house.

[PRP-H5] - Location: In the swimming pool of an apartment complex.


Map: (A-5).
Directions: From the entrance of the Spinybed Burger Shot, head
west and follow the road curve going south then turn
right at the next intersection. Go forward along the
road until you reach a three-way intersection.

On the other side of the chain-link fence ahead of you


is an apartment complex. Go straight and smash through
the fence.

Head northwest a little bit and go between the two


nearby buildings. After that then angle west and head
between the next set of buildings. Here, at the center
of this complex, is the swimming pool. The Horseshoe
can be found in the north end of the pool.

[PRP-H6] - Location: In the tennis courts of an apartment complex.


Map: (A-5).
Directions: From Horseshoe [PRP-H5], go east and you will find the
tennis courts to this apartment complex. The Horseshoe
can be found at the entrance of the southeastern part
of the courts.

0---------------------------------------------------------------------------0
| K.A.C.C. Military Fuels (KAC) |+++++++++++| K.A.C.C. Military Fuels (KAC) |
0---------------------------------------------------------------------------0

[KAC-H7] - Location: Tucked in a corner inside K.A.C.C. Military Fuels.


Map: (A-6).
Directions: From the main entrance guard shack, go north and under
the yellow crane. Then go east into the large
warehouse building and through to the other side. Once
out the other side then look to your left. The
Horseshoe can be found tucked in the corner.

0---------------------------------------------------------------------------0
| Redsands West (RSW) |+++++++++++++++++++++++++++++++| Redsands West (RSW) |
0---------------------------------------------------------------------------0

[RSW-H8] - Location: On top of a blue wall at the parking lot entrance of


Las Venturas Stadium.
Map: (A-5).
Directions: From the garage entrance of the Prickle Pine
Safehouse, head north and turn right at the
intersection. Continue forward until you reach a
*SECOND* set of signal lights then turn right and go
over Julius Thruway North.

When you get to the three-way intersection after


crossing the Thruway then turn right. After following
the road curve going south then look to your right.

You should see some shops including a Pic N' Go Market


and a Restaurant. Just after the Restaurant is a blue
wall which is right at the parking lot entrance for
Las Venturas Stadium. The Horseshoe can be found on
top of this blue wall near the south end.

[RSW-H9] - Location: On top of a red container crate.


Map: (A-5).
Directions: From Horseshoe [RSW-H8], head back north and follow
the road curve going east. Continue forward through
the three-way intersection and to the road curve that
goes south then stop.

At this curve is a beige wall and some large container


crates behind it. Drive your vehicle up against this
wall, climb the vehicle, climb the wall, and then
climb the red container crate to reach the Horseshoe.

[RSW-H10] - Location: On the rooftop ledge of a small Casino.


Map: (A-5).
Directions: From the road entrance for the Redsands East Pay 'N'
Spray, go north about fifty feet to the road
intersection and turn left. Continue forward until
you reach the *SECOND* road intersection.

Look to your right and you should see a Steakhouse


with a large red roof at the northwest corner of this
intersection. Park close to the left side of the
Steakhouse, climb your vehicle then climb to the
roof.

When you get to the top of the roof then you should
see that part of the Steakhouse roof is under a ledge
for the nearby Casino. The Horseshoe can be found on
this ledge.

0---------------------------------------------------------------------------0
| Redsands East (RSE) |+++++++++++++++++++++++++++++++| Redsands East (RSE) |
0---------------------------------------------------------------------------0

[RSE-H11] - Location: On top of a non-descript building.


Map: (A-5).
Directions: From the entrance of the Las Venturas Gym, go west
and to the signal lights. Go forward through them and
continue west.

Just before the bridge crossing the Harry Gold


Parkway, look to your right. You'll see a green hedge
and a building. Climb the hedge then climb the
building where you will find the Horseshoe on the
rooftop.

[RSE-H12] - Location: On a hotel balcony.


Map: (A-6).
Directions: From Redsands East Tattoos, head east to the road
intersection. Then head north along the sidewalk
until you find the entrance to a hotel which should
be to your left.

Go inside the parking lot, climb to the roof of the


office, then turn right and climb to the next
platform. Turn north and head forward a few steps
then turn left and climb to the next rooftop. From
here, go west and turn left at the corner.

You'll notice that there are more motel rooms on this


floor. Head forward along the west side of the
balcony to find the Horseshoe.

0---------------------------------------------------------------------------0
| The Emerald Isle (EMI) |+++++++++++++++++++++++++| The Emerald Isle (EMI) |
0---------------------------------------------------------------------------0

[EMI-H13] - Location: Inside a large alley.


Map: (A-6).
Directions: From [RSE-H12], head due north and jump off of the
Hotel balcony. Straight ahead of you should be a blue
wall. Turn left and follow the wall then turn right
at the corner. You should see the Horseshoe ahead of
you.

[EMI-H14] - Location: On top of a large red souvenir shop.


Map: (A-6).
Directions: From the Las Venturas Gym, head east until you reach
the next road intersection. To your left should be a
large red souvenir shop. The Horseshoe can be found
in the middle of the rooftop.
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, Jetpack, or Hydra.

[EMI-H15] - Location: In a fenced off area adjacent of a large red souvenir


shop.
Map: (A-6).
Directions: From Horseshoe [EMI-H13], go to the northwest corner
of the rooftop and look north. Jump over the
retaining wall and drop down. You should be in a
fenced off area. The Horseshoe should be straight
ahead of you at the north part of this area.

[EMI-H16] - Location: On top of the tallest building for The Emerald Isle
hotel (and right next to the Parachute Icon).
Map: (A-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, Jetpack, or Hydra.

[EMI-H17] - Location: In a little alcove at the base of the Cok-O-Pops


billboard between the Xoomer Gas Station and the
Carwash.
Map: (A-6).
Directions: From the Roca Escalante Well Stacked Pizza, head west
and follow the road curve going south then stop at
the signal light. At the northwest corner of the
intersection is the Xoomer Gas Station.

Just to the west of it is the Cok-O-Pops billboard.


Go west along the road until you are just past the
Xoomer Gas Station and close to the billboard.

You should find that the billboard sits between the


Gas Station and the Carwash for the business. There
is also a wall in front of the billboard that can be
climbed. Climb the wall and you should see the
Horseshoe at the base of the billboard.

0---------------------------------------------------------------------------0
| Julius Thruway North (JTN) |+++++++++++++++++| Julius Thruway North (JTN) |
0---------------------------------------------------------------------------0

[JTN-H18] - Location: In a corner near some garage doors.


Map: (A-6).
Directions: From Horseshoe [EMI-H17], go north until you reach
the garage doors ahead of you. Then turn left and
climb the wall. Once on the other side of the wall
then turn right and go north until you reach another
set of garage doors. Then go east from there and you
should find the Horseshoe tucked in the corner.

0---------------------------------------------------------------------------0
| Creek (CRK) |+++++++++++++++++++++++++++++++++++++++++++++++| Creek (CRK) |
0---------------------------------------------------------------------------0

[CRK-H19] - Location: Tucked in a corner on the east side of the Creek Mall.
Map: (A-6).
Directions: From the Creek Cluckin' Bell, go northeast along the
side of the mall and turn left at the corner. Head
northwest into the alley and you should see the
Horseshoe at the end.

0---------------------------------------------------------------------------0
| Roca Escalante (RCE) |+++++++++++++++++++++++++++++| Roca Escalante (RCE) |
0---------------------------------------------------------------------------0

[RCE-H20] - Location: In the swimming pool in the back of the VROCK Hotel.
Map: (A-6).
Directions: From the Creek Cluckin' Bell, head onto the road
leading away from the mall and turn west at the road
curve. Continue forward, cross over Julius Thruway
East, and stop at the next three-way intersection.

To your right is the VROCK Hotel. Go to the hotel


entrance then find the pathway that goes along the
east side of the hotel. Go along the path and climb
the stairs that leads to the northwest part of the
hotel area where the swimming pool is located. The
Horseshoe can be found inside the pool.

[RCE-H21] - Location: On the rooftop of the Erotic Wedding Chapel.


Map: (A-6).
Directions: From the entrance of the Old Venturas Ammu-Nation, go
north and to the *SECOND* set of signal lights. If
you are at the correct intersection then you should
see the Erotic Wedding Chapel at the northwest corner
of the intersection.

Climb onto the roof and you should see the Horseshoe
near the wall of the adjacent tall building.

0---------------------------------------------------------------------------0
| Whitewood Estates (WHE) |+++++++++++++++++++++++| Whitewood Estates (WHE) |
0---------------------------------------------------------------------------0

[WHE-H22] - Location: Between a large red building and a wall.


Map: (A-4).
Directions: From the entrance of the Whitewood Estates Safehouse,
look north. You'll see the neighboring house and a
tall wall with a big red building beyond it.

You will also see a short green hedge that leads to


the wall. Climb the hedge and then climb the wall.
After climbing down then you should see the Horseshoe
between the west side of the red building and the
wall.

[WHE-H23] - Location: In front of the office complex just northwest of the


Blackfield Arena.
Map: (B-4).
Directions: From the entrance of the Whitewood Estates Safehouse,
go south, past the intersection and follow the road
curve going east. Then go to the next three-way
intersection and stop.

At the southwest corner of this intersection is an


office complex with some large palm trees. The
Horseshoe can be found close to the northeast corner
of this complex.

0---------------------------------------------------------------------------0
| Las Venturas Airport (LVA) |+++++++++++++++++| Las Venturas Airport (LVA) |
0---------------------------------------------------------------------------0
[LVA-H24] - Location: In an open area east of the "69" at the northern part
of the Main Runway.
Map: (B-5).
Directions: From the Airport Guard Entrance (where you enter the
Airport grounds), immediately turn north and go
between the fence and the hangar.

Turn left at the corner and proceed forward. Go past


the two hangars and the grouping of container crates
(which should all be to your left). As you get near
the runway you should almost run into the Horseshoe.

[LVA-H25] - Location: On the west side of the main Las Venturas Airport
terminal building within the Airport grounds.
Map: (B-5).
Directions: From Horseshoe [LVA-H24], head south. As you continue
forward then you should see the large Airport
terminal building to your left. Head to the large
blue glass portion at the center of the terminal
building. The Horseshoe can be found close to the
building just south of the center.

[LVA-H26] - Location: At the northwest corner of the Main Runway area.


Map: (B-5).
Directions: From Horseshoe [LVA-H25], head west until you reach
the center stripe for the *WEST* north-south runway
then turn north. Continue forward and off the runway.
As you get near the airport fence then you should run
into the Horseshoe.

0---------------------------------------------------------------------------0
| Old Venturas Strip (OVS) |+++++++++++++++++++++| Old Venturas Strip (OVS) |
0---------------------------------------------------------------------------0

[OVS-H27] - Location: In the railroad tunnel under the east half of Old
Venturas Strip.
Map: (A-6).
Directions: At the northwest corner of the Old Las Venturas
Ammu-Nation is a three-way intersection.

Starting from this intersection, head east, go over


Julius Thruway East, and to the next three-way
intersection where this road ends. Then turn right
and follow the road curve going west.

Just as the curve ends, and just before you get to


the bridge crossing Julius Thruway East, stop. Look
to your left and you should see the railroad tracks.
You should also see the tunnel entrance. Go down and
into the tunnel heading north.

Stay close to the wall so you don't get run over by a


train. Continue going forward and, about two-thirds
of the way through the tunnel, you should find the
Horseshoe.

[OVS-H28] - Location: In front of the Casino sign, on the roof, east of the
Old Las Venturas Safehouse.
Map: (A-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack. The best place to land is the area
just above the Safehouse entrance.

0---------------------------------------------------------------------------0
| The Visage (TVS) |+++++++++++++++++++++++++++++++++++++| The Visage (TVS) |
0---------------------------------------------------------------------------0

[TVS-H29] - Location: Behind the fourth waterfall (on the rocks) in front of
The Visage hotel.
Map: (B-6).

0---------------------------------------------------------------------------0
| The Starfish Casino (STC) |+++++++++++++++++++| The Starfish Casino (STC) |
0---------------------------------------------------------------------------0

[STC-H30] - Location: On top of the drive thru roof for Venturas Steaks just
south, and adjacent, of the Old Venturas Strip Cluckin'
Bell.
Map: (B-6).

[STC-H31] - Location: On the second floor ledge next to the Starfish Casino
Zip Clothes Store.
Map: (B-6).
Directions: You will need to climb from a vehicle to reach the
ledge.

[STC-H32] - Location: In the corner of an alley between the main Starfish


Casino building and the Starfish Casino 24-7.
Map: (B-6).
Directions: At the southwest corner of the Old Venturas Strip
Cluckin' Bell is a three-way intersection. Head west
on the road until you reach the The Strip. At the
southeast corner of this intersection is the Starfish
Casino 24-7.

There is an alley that runs between this business and


the Casino next door. The Horseshoe can be found at
the southeast corner of this alley.

0---------------------------------------------------------------------------0
| Julius Thruway East (JTE) |+++++++++++++++++++| Julius Thruway East (JTE) |
0---------------------------------------------------------------------------0

[JTE-H33] - Location: On the Victim double billboard at Julius Thruway East


directly east of the Starfish Casino Well Stacked
Pizza.
Map: (B-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe, which is on the east part where the two
billboards meet, can only be obtained by helicopter,
Parachute, or Jetpack. If you use a helicopter the best
one to use is the Seasparrow which can be found at the
base of the Sherman Dam or at the shore due north of the
Verdant Meadows Aircraft Graveyard.

Carefully land the copter on top of the billboards so you


can fall onto the Horseshoe upon exiting. Thanks goes to
Andrew Lennard for that tip.

0---------------------------------------------------------------------------0
| The Clown's Pocket (TCE) |+++++++++++++++++++++| The Clown's Pocket (TCE) |
0---------------------------------------------------------------------------0

[TCE-H34] - Location: On top of The Clown's Pocket roof just west of the
tent.
Map: (B-6).
-----------------------------------------------------------------
**NOTE: Although this Horseshoe can be best acquired by
helicopter, Parachute, or Jetpack, you can use a large
vehicle to climb onto the rooftop.

Grab a Packer (one can be found in the industrial area in


Spinybed) and head to The Clown's Pocket. To the east of
the tent is the main casino building. Go along the north
side of the tent. You will see a corner that is part of
the adjacent casino building.

Aim the Packer and go into the corner at an angle. The


right side of the Packer should be right up against the
wall. Climb onto the Packer then climb onto the roof. Go
around to the south side of the tent.

There should be a small ledge on the southwest side of


the tent that you can use to get to the west side where
it can be found. Thanks goes to Duke for the inspiration.

0---------------------------------------------------------------------------0
| Pirates in Men's Pants (PMP) |+++++++++++++| Pirates in Men's Pants (PMP) |
0---------------------------------------------------------------------------0

[PMP-H35] - Location: In front of the skull at the north end of the lagoon
that is in front of the hotel.
Map: (B-5).

0---------------------------------------------------------------------------0
| Royal Casino (RYC) |+++++++++++++++++++++++++++++++++| Royal Casino (RYC) |
0---------------------------------------------------------------------------0

[RYC-H36] - Location: At the northwest corner of the third level of the large
multi-story parking garage east of the Royal Casino.
Map: (B-6).

0---------------------------------------------------------------------------0
| The Camel's Toe (CML) |+++++++++++++++++++++++++++| The Camel's Toe (CML) |
0---------------------------------------------------------------------------0

[CML-H37] - Location: On top of the main pyramid building for The Camel's
Toe.
Map: (B-6).
[CML-H38] - Location: On top of the east side of the concrete platform that
rings around the pyramid building for The Camel's Toe.
Map: (B-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack. If you use a helicopter it is best
to use the Seasparrow found at the bottom (east side) of
The Sherman Dam or at the shore due north of the Verdant
Meadows Aircraft Graveyard.

Land on the back end of the Sphinx at the front of the


hotel then go onto the platform and go around to the east
side acquire it (thanks to Shee Soon Theng for that
info).

0---------------------------------------------------------------------------0
| Greenglass College (GGC) |++++++++++++++++++++| Greenglass College (GGC) |
0---------------------------------------------------------------------------0

[GGC-H39] - Location: In the middle of the round park in front of the main
building.
Map: (B-5).

0---------------------------------------------------------------------------0
| LVA Freight Depot (LFD) |+++++++++++++++++++++++| LVA Freight Depot (LFD) |
0---------------------------------------------------------------------------0

[LFD-H40] - Location: In a narrow alley on the south side of the yellow Sumo
building.
Map: (B-5).
Directions: From Horseshoe [GGC-H39], go north and back to the
road then head east and cross Julius Thruway West.

After crossing Julius Thruway West then you should


see a white wall to your right that borders the LVA
Freight Depot area. Just before you get to the road
curve going south you should then see an entrance
leading into this area.

Turn right through the entrance and go all the way to


a small strip of dirt with small trees. To your
right, at this point, is the yellow Sumo building.

Continue forward and to the next strip of dirt with


large trees. When you get there then turn west to go
into a narrow alley that is between the south side of
the Sumo building and the nearby wall. The Horseshoe
can be found in this alley.

[LFD-H41] - Location: In the docking bay for a building at the south part of
the LVA Freight Depot area.
Map: (C-5).
Directions: From Horseshoe [LFD-H40], head east then turn right
at the corner and cross over the small dirt strip
with large trees. Continue forward and turn left at
the curved wall corner. To your left should be a
large building.
Just ahead of you should be a docking bay for this
building. Continue past this bay and to the *THIRD*
docking bay to find the Horseshoe.

0---------------------------------------------------------------------------0
| The Four Dragons Casino (FDC) |+++++++++++| The Four Dragons Casino (FDC) |
0---------------------------------------------------------------------------0

[FDC-H42] - Location: On top of the lower level roof of the Casino directly
west of the entrance.
Map: (C-5).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, Jetpack, or Hydra.

0---------------------------------------------------------------------------0
| Come-A-Lot (CAL) |+++++++++++++++++++++++++++++++++++++| Come-A-Lot (CAL) |
0---------------------------------------------------------------------------0

[CAL-H43] - Location: On top of one of the small towers without a colored


spire (north tower) in the center of the Come-A-Lot
casino complex.
Map: (B-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack. You can fly to and land a
helicopter on the platform to collect the Horseshoe
(thanks to Shee Soon Theng for that info).

[CAL-H44] - Location: On top of the tall Come-A-Lot sign at the west side of
the parking lot.
Map: (B-6).
-----------------------------------------------------------------
**NOTE: This Horseshoe can only be acquired by helicopter,
Parachute, or Jetpack.

If you use a helicopter it is best to use the Seasparrow


found at the bottom (east side) of The Sherman Dam or at
the shore due north of the Verdant Meadows Aircraft
Graveyard.

You need to approach from the north and make sure that
the pontoons are barely above the top of the sign as you
make the final approach. The reason for this is that the
blades will hit the red spires but can clip through the
small towers they sit upon.

This little trick will allow you to land the chopper on


the top of the sign (thanks to Shee Soon Theng for that
info).
-----------------------------------------------------------------
++IMPORTANT: If you use a Parachute to drop down to the Horseshoe
you may want to make sure your health is at its
maximum.

If your health is not at its maximum then you will


die when you fall off the sign and to the ground
below after collecting it. If your health is at its
maximum then you will have a sliver of it left when
you fall to the ground.

[CAL-H45] - Location: On a windowsill of a red and yellow colored building.


Map: (B-6).
Directions: From The Camel's Toe Safehouse entrance, head south
to the three-way intersection with signal lights then
turn left and head east.

Go forward until you reach the *THIRD* intersection


then turn right. Go forward for a little bit and you
should see a yellow and brick red building to your
right.

There is also an alley at the south side of this


building. Turn right into the alley and stop when you
reach a set of stairs. Go up the stairs and you will
see another set of stairs, against a brick red wall,
ahead of you.

To the right of these stairs are three windowsills.


It can be seen in the middle windowsill. Go up the
second set of stairs and jump down into the middle
windowsill to acquire the Horseshoe.

0---------------------------------------------------------------------------0
| Blackfield Chapel (BFC) |+++++++++++++++++++++++| Blackfield Chapel (BFC) |
0---------------------------------------------------------------------------0

[BFC-H46] - Location: On the top of the east side of the Blackfield Chapel.
Map: (C-5).
-----------------------------------------------------------------
**NOTE: Even though the sides of the Chapel are steep you can
easily climb the building to acquire it.

0---------------------------------------------------------------------------0
| Randolph Industrial Estate (RIE) |+++++| Randolph Industrial Estate (RIE) |
0---------------------------------------------------------------------------0

[RIE-H47] - Location: Underneath the Mako Span at the north side of the first
bridge support.
Map: (C-5).

0---------------------------------------------------------------------------0
| Rockshore West (RKW) |+++++++++++++++++++++++++++++| Rockshore West (RKW) |
0---------------------------------------------------------------------------0

[RKW-H48] - Location: In the backyard of a house.


Map: (C-6).
Directions: From the entrance of the Come-A-Lot Ammu-Nation, go
south and cross the bridge going over Julius Thruway
South. Right after the bridge then you should come
across some houses.

At the end of the bridge, on the right side, should


be a white house with teal trim and a gray brick
fence. The Horseshoe can be found in the backyard of
this house.

[RKW-H49] - Location: In the backyard of a house.


Map: (C-6).
Directions: From Horseshoe [RKW-H48], head back to the road then
go south and turn right at the *THIRD* intersection.
Look to your right as you proceed forward. Stop in
front of the house with the green hedge and the large
palm tree (this should be the third house). The
Horseshoe can be found in the backyard of this house.

0---------------------------------------------------------------------------0
| Rockshore East (RKE) |+++++++++++++++++++++++++++++| Rockshore East (RKE) |
0---------------------------------------------------------------------------0

[RKE-H50] - Location: On top of the junkpile at the south side of a


warehouse at the south part of an industrial complex.
Map: (C-6).
Directions: From the Rockshore East Safehouse, head north through
the intersection and turn east at the road curve. Go
forward and turn north at the next road curve.

Continue forward, turn east at the next road curve,


cross the railroad tracks, and enter the industrial
complex. After entering the complex then look to your
right.

You should see some large container crates and a


large warehouse. The Horseshoe can be found on a
junkpile at the south side of this warehouse.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT9. Las Venturas Bike School |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

South of the Blackfield Stadium in Las Venturas is the Bike School. There are
six tests to pass to get closer to 100% Completion. As with the Driving
School, you have to be careful of positioning and cone damage.

You can also earn bonus vehicles for getting all Bronzes, Silvers, and Golds.
They can be found parked outside the school:

>>All Bronzes - Freeway.


>>All Silvers - FCR-900.
>>All Golds - NRG-500.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| The 360 \
0=========================================================>

You must do a 360 in less than fifteen seconds. Not too hard to pass or get
Gold in.

0========0
| The 180 \
0=========================================================>

You must go up the course, do a 180 and return to where you started in
under ten seconds. Not too hard to pass but a little harder to Gold because
you need to be in the right place when you stop.

0============0
| The Wheelie \
0=========================================================>

You have to get up to speed and do a wheelie within the designated area
then stop in another area in under ten seconds. You cannot have the front
wheel touching the ground in the wheelie area or else the test ends. Not
too hard to pass or get Gold in because you are moving in a straight line
from beginning to end.

0============0
| Jump & Stop \
0=========================================================>

You have to jump off a ramp and then stop in the designated area in under
ten seconds. Very easy to pass and get Gold in.

0============0
| The Stoppie \
0=========================================================>

I hate stoppies. I really hate them. Like The Wheelie, you have to do a
stoppie in the designated area then stop in another area in less than ten
seconds.

To do a stoppie you need to go fast on a motorcycle while pushing up on the


Left Analog Stick. Then press the Brake Button while letting go of the
Accelerator. When the bike tips forward on its front wheel and the rear
wheel comes up off the ground then let go of the Brake. This will initiate
the stoppie.

The problem on the console versions isn't doing the Stoppie itself - it's
keeping the bike from going all over the place while doing it. No matter
how straight you keep your Left Analog Stick you always seem to veer right
or left which makes it extremely frustrating to successfully complete this
test let alone get Gold in.

If you're fortunate enough to get past the stoppie area without veering off
too much then you can put your rear wheel down and get back straight so you
can stop properly in the ending area to pass or even get Gold.

On the PC version this becomes much easier. Why? Because of the keyboard
controls. On the consoles all of your movements are tied to the analog
stick. The stoppie controls are sensitive so if you go even slightly left
or right as you push the stick forward during the maneuver then you will
screw up the trick.
But, with the keyboard, you can only go in one direction by pressing the Up
Key. You can't screw it up unless you hit any of the other direction keys
while doing the stoppie. So it is only a matter of doing the braking and
letting go of the gas. This also works with the joypad because of the POV
Hat issue - you can use D-Pad Up the same as you would on the keyboard.

0===============0
| Jump & Stoppie \
0=========================================================>

This test is just as hard as the last one. You have to jump, land on the
front wheel, and do a stoppie all the way to the designated area in less
than ten seconds. The test ends when the rear wheel touches the ground.

Most of the time when I landed the rear wheel touched the ground which
ended the test long before the designated area. What I did was that I got
to top speed up the ramp but used the Brake when I got into the air while
pushing Up. This allowed me to create a steep angle so I can land on the
wheel.

As pointed out with the previous lesson the PC keyboard will make this
lesson easier as you can't veer left or right unless you make a mistake.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT10. Burger Shot Courier Asset Mission |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Parked outside the Redsands East Burger Shot is a moped (Faggio). By getting
on the Faggio then you activate the Burger Shot Courier Asset Mission. Like
the Commerce 24-7 and Hippy Shopper Courier Asset Missions in Los Santos and
San Fierro, you are required to drop off packages at various places around
Las Venturas then head back to the Burger Shot to complete the run.

Doing the four runs for this Asset Mission isn't too bad despite the slowness
of the Faggio. But the moped has better control and you are less likely to
wreck if you clip a car or corner.

Just like in the previous ones, you have to throw packages through the red
coronas shown on your map. Part of your score is determined by how many
packages you bring back to the Burger Shot when you complete a level.

There are a total of four runs to complete:

0============================0
| Course | C | P | Time |
0============================0
| Run #1 | 3 | 6 | 3 minutes |
|--------+---+---+-----------|
| Run #2 | 4 | 6 | 5 minutes |
|--------+---+---+-----------|
| Run #3 | 5 | 7 | 5 minutes |
|--------+---+---+-----------|
| Run #4 | 6 | 8 | 8 minutes |
0============================0
[ Legend; C = Coronas, P = Packages ]

For the last run start at Blackfield Stadium, go northeast then south. Then
go back the Burger Shot to complete the last run. Upon completion you will
gain a Money Icon outside the Redsands East Burger Shot that will generate
maximum revenue of $2,000 per day.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT11. Kick Start and Dirt Track (Blackfield Stadium) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

At the southwest part of Las Venturas is Blackfield Stadium. Here you can do
two different Stadium Events. Which event you get to do depends on what day
of the week it is:

0===========0
| Kick Start \
0=========================================================>

You can pick this event up on any day except Monday and Wednesday. This
event is similar to the Dirt Ring event in "Grand Theft Auto: Vice City".
Here you have all kinds of various obstacles to climb and acquire coronas.
Unlike the Dirt Ring event, you don't have to get all of the coronas.

You'll also see that these coronas come on three colors. Each color
represents a different point value. The green coronas are worth one point,
yellow coronas are worth two points and red coronas are worth three points.

When you start the event then you have four minutes to get as many points
as possible. You have to get twenty six points to successfully complete the
event. The nice thing about this event is that you can pick and choose
which stunts to do in order to succeed in this event.

The most points can be had by climbing the ramps and blocks straight ahead
from the door but those damn cylinder ramps are a pain to deal with. If you
can get all of the coronas off of that then you are in good shape.

There are also some blocks with ramps not far from that (with a red and
green corona) where you can get some easy points. There is also some rocks
with a log and a large pipe not far from the door that has a red corona on
the end that can be somewhat easy to get.

If you can get the points off of these stunts then just go around and do
the simpler green corona stunts to get the rest of the points needed to
successfully complete the event. In addition, a high Bike Skill will make
this event easier.

When you successfully complete the event then you will spawn the Dune
vehicle in front of the stadium. If you decide to do this event later then
you will have to break your old score in order to successfully complete the
event.

0===========0
| Dirt Track \
0=========================================================>
You can only pick up this event on Mondays and Wednesdays. This is a race
event where you go up against eleven other racers on a winding dirt track.
The vehicle of choice is the Sanchez and you do six laps on this track.

You can use a Sub-Machine Gun on the other riders. But they are tough to
destroy. However, you can spook them into wrecking or hitting walls so you
can pass them. In addition, there is one place about a quarter of the way
up the track where the other riders always seem to wipe out at. Once you
see it then carefully go through this area to get past most of the riders.

Keep close to the others in front of you and then pass them up when they
wipe out in this area on the second lap to get into first place. As with
the previous event, a high Bike Skill helps to make this event easier.
Getting first place will net you $25,000 and spawn the BF Injection in
front of the stadium.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT12. The Freight Mission |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Now that all of San Andreas is open you can finally do the Freight Mission.
This task requires the use of a train. You can go to any of the five train
stations around San Andreas to jack one. When you get one then press Activate
Vehicle Mission to begin.

There are two levels to this vehicle mission. The first level requires that
you make five successful consecutive deliveries to each of the five train
stations in San Andreas.

If you own the PS4 Version then as you go from one section of San Andreas to
another you should get the {Freight Date} Trophy.

After you complete Level One then you can either press Activate Vehicle
Mission to start Level Two or get out and do other things before doing Level
Two. Level two is exactly like level one except that the money is doubled.

You only have two buttons to concern yourself with - Accelerate and Reverse.
You are also stuck with the cinematic camera for the duration of the mission.
Underneath the Health Line is Time (how much time you have left), Distance
(how far you are to the next station) and Speed (how fast you are going).

To make a successful delivery you have to stop the train so that your cab is
in the red circle. If you do this correctly then you will get $150 plus 15
extra seconds (in addition to the regular time added). If you don't do this
right then your bonus and extra time will be reduced. For Level Two your
money bonus will be a maximum of $300.

Hold down Accelerate to get the train up to speed. Get the speed up to about
44 and no higher. Wait until the distance is about 350 then hit the brakes.
You should be entering the station at a slow speed and you can gently ease
the front of the train into the red circle to get your bonus. If you
overshoot then you will waste valuable time backing the train up.

Upon successful completion of Level Two you will get $50,000 and inch closer
to 100% Completion.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT13. The Ammu-Nation Challenge |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

When you opened up the Ammu-Nations after completion of the mission


"Doberman" then you also opened up the Ammu-Nation Challenge. The Challenge
is done on the indoor shooting range of the following Ammu-Nations:

>>Downtown Los Santos (Los Santos).


>>Blueberry (Red County).
>>Palomino Creek (Red County).
>>Ocean Flats (San Fierro).
>>El Quebrados (Tierra Robada).
>>Come-A-Lot (Las Venturas)
>>Old Venturas Strip (Las Venturas).

The Challenge is comprised of four main stages each using a particular


weapon:

>>Stage 1 - 9mm Pistol.


>>Stage 2 - Micro SMG.
>>Stage 3 - Shotgun.
>>Stage 4 - AK-47.

However, when you first opened up the Ammu-Nations, only the first two stages
were available. The Shotgun stage becomes available when you open up the
Badlands / San Fierro area and the AK-47 stage becomes available after you
open up the Desert / Las Venturas area.

This is why I waited until now to do the Challenge.

You must do all four weapon stages one after the other in order to complete
the Challenge. You are also in competition with two other shooters on the
range. If they outshoot you and you fail then, when you redo the Challenge,
you must start over with the 9mm Pistol and work your way back up again.

Each Weapon Stage is comprised of three smaller stages:

0========0
| Stage 1 \
0=====================================>

You must shoot off all seven pieces of the stationary target ahead of you
in order to destroy it. After destroying the first target then a second
target will appear and further away than the first. Destroy the second
target and a third target will appear and near the back wall. Destroy the
third target to move to the next stage.

0========0
| Stage 2 \
0=====================================>

A target will appear in the back and will move forward towards you. Destroy
the first target and a second target will appear in the back and will head
toward you. Destroy the second target and a third target will appear in the
back and will move toward you. Destroy the third target to move to the next
stage.

0========0
| Stage 3 \
0=====================================>

A target will drop down from the ceiling and move around the range area.
Now it becomes a free-for-all. You must destroy the target pieces and score
twenty points before your rivals do. If you get to twenty points then you
will either move on to the next Weapon Stage or complete the Challenge.

To make the Challenge easier you should have Hitman Weapon Skill Level for
each of the four weapons prior to doing the Challenge. This will allow you to
duel wield the 9mm Pistol and Micro SMG as well as increase your rate of
fire.

Even if you get Hitman Weapon Skill Level on all of your weapons, there is
still one stage that can give you fits - Shotgun (Stage 3). For some reason,
both of the computer rivals can destroy more than one target at a time which
is something you can't do. This often leads to them winning most of the time.

This is very aggravating especially when you consider that you need to go
through both the 9mm Pistol and Micro SMG Weapon Stages just to get back to
the Shotgun Stage.

The best thing to do here is wait until the target is completely down before
firing. Hold down the Attack button and only let up when the entire target is
destroyed. Try to aim for another target piece while reloading. This will
increase your chances of hitting your next target piece when you fire again.

After Shotgun (Stage 3) then it gets easier. The computer is not as


aggressive in the AK-47 Weapon Stage.

When you complete the AK-47 Weapon Stage then you will complete the
Ammu-Nation Challenge. You will also get an increase in Weapon Skill and
$10,000 plus another step toward 100% Completion.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT14. Las Venturas Gym |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

And don't forget to make a visit to Las Venturas Gym, in Redsands East, to
learn new moves from the Kickboxing Trainer to get closer to 100% Completion.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT15. Trophy Hunting (Part 3) (PlayStation 4 Version) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Now to go after a couple of additional Trophies:


>>{Double or Nothing} Trophy
**************************
If you did not get this already earlier in the game through any of the
Wanted Rating exploits then go to the Four Dragons Casino, find an
acceptable Roulette table, and play until the Trophy pops up.

>>{Beat the Cock} Trophy


**********************
With the Desert / Las Venturas area opened up you can finally do the
Beat the Cock triathlon. There are two places to do it - Santa Maria
Beach (Los Santos) and Fisher's Lagoon (Red County). The easiest one is
the Santa Maria Beach event as it is much shorter than the other one.

When you start the race you will be swimming. The one thing you'll
notice is that the other swimmers will swim faster than you and
will swim ahead of you but not too far. When you get back to land
then you'll be bike riding. You should be able to keep up with most of
the others as you progress.

When you get to San Fierro then you'll do the running segment. You can
sprint on foot much faster than they can so you can past the other
competitors easily. Of course, this is made much easier by doing the
Burglar Mission beforehand to get the Infinite Sprint.

Keep sprinting up Missionary Hill until you reach the finish line to
successfully complete the race and acquire the Trophy.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

After completing the above tasks and challenges then I am ready to continue
with the story. However, I am going to tie up some loose ends in San Fierro
before proceeding into Tierra Robada.

0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST2. Wang's Auto 0
0==========================================================================/
-----------------------------------------------------------------------------
**IMPORTANT: You *MUST* successfully complete the Driving School before you
are allowed to do the Wang's Auto Asset Missions.
-----------------------------------------------------------------------------
Shortly after you successfully complete the Driving School then you should
get a phone call from Jethro (if you finished the Driving School before
opening up the Desert / Las Venturas area then you should get the call just
after completion of the mission "Yay Ka-Boom-Boom").

Both Jethro and Cesar have compiled a wish-list of cars and need to turn them
around quick. He suggests that CJ purchase the Wang's Auto car dealership not
far from the Xoomer Garage Safehouse to make things look legitimate.

At this point the "CV" icon should now appear at Wang's Autos. After
completing all of the above tasks I went and bought Wang's Autos for
$50,000. When that is done then the "CV" icon will move over to the Xoomer
Garage.

And this begins a string of missions to acquire cars for the new
dealership.....

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO5. Zeroing In 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

Zero comes up with a gadget for tracking the first target vehicle.....

0=========0
| The Plan \
0=======================>

You have to chase the target vehicle so you can stop it and steal it. The
person in the target vehicle will make occasional phone calls on her cell
phone which will allow you to track her. These calls will show as a blip on
your radar.

You need to get to the blip as fast as possible. You will notice that the
blip will turn from red to white then white to black. If the blip
disappears then the trail will go cold and you will fail the mission.

Each time you get to a blip a new blip will appear. You have to follow the
trail of blips around so you can get an accurate position on the target.
Eventually, you will get close enough to see the target vehicle. You need
to spin her out so she will exit the vehicle.

Easier said than done. When you finally find her she will be driving like
crazy while going down the narrow San Fierro streets. This will make this
mission challenging.

However, the faster you can get to her, the better because you have a good
chance of spinning her out before she gets down to the Ocean Flats area.
After you spin her out and take her car then drive it over to the Xoomer
Garage Safehouse to successfully complete the mission.

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now mod cars at Wheels ArchAngels in Ocean Flats plus
the car you just took (and the others you take for this Asset) will now be
found in Wang's Autos.

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO6. Test Drive 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

Cesar wants to get two cars sitting in a showroom across town that just
happen to be on the acquisition list.....

0=========0
| The Plan \
0=======================>

Get a car and take Cesar with you to Otto's Autos near Pier 69. After the
cutscene ends then drive off the second floor and into the street. If you
get too far behind or too far ahead of Cesar then you will fail the
mission.

When you make the first right turn then Cesar will play around with the
tram. When he turns left then keep going straight but slow down to match
the speed of the tram. This will keep you from getting too far ahead. Cesar
will then turn back toward you then turn left again. Keep going straight
and to the top of the hill, still going slowly (this will also keep you
from smacking into the trolley if you followed Cesar).

When you get to the top of the hill then turn right and stay just ahead of
Cesar. When you turn left again, at the Church in Calton Heights and go
into the tunnel, then he will use the Nitro on his car. You don't need to
use it on yours. This will help you keep better control of your car. Cesar
will zip ahead of you but won't get too far from you.

After the tunnel then Cesar will turn right and head down a hill and go
through Juniper Hollow and into Paradiso. CJ will then tell Cesar that it
is time to go back to the Xoomer Garage Safehouse.

But, as you get to the top of the hill, then the Cops show up again and the
chase resumes. When Cesar turns right then keep going straight and turn
right at the next intersection. This will allow you to avoid the car at the
bottom of the hill you would run into if you followed Cesar. You will hook
up with Cesar again at the bottom of the hill when he turns right.

Later, Cesar will get smacked by the Cops but gets through that. He decides
to cut through a park and head back toward Downtown. As you get past the
trolley station then Cesar decides to take a shortcut through an alley. But
the Cops cut him off and you have to back out.

After backing out of the alley then Cesar will go through a road under
construction. Weave through the obstacles and into the next street. From
here, go back to the Xoomer Garage Safehouse to successfully complete the
mission.

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO7. Customs Fast Track 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

Cesar gets a tip from someone that a car that's on a wish list is being
loaded up on the Docks. CJ decides to check it out.....

0========0
| Weapons \
0=======================>

SMG.

0=========0
| The Plan \
0=======================>

Get in the car with Cesar and drive to the Docks. Get out near the crane
and enter it.

The person who gave the tip to Cesar said that the crate with the car was
marked with spray paint. But, when you enter the crane, then you find out
that none of the three crates are marked. So now you have to go through
them one at a time.

The game will then instruct you on how to use the crane. Using the Run and
Attack Buttons will drop and raise the magnet respectively. Use the shadow
of the magnet to judge its position over an object. Drop the magnet over
the object to grab it.

When you drop the object then press the Attack Button to let go. You also
use the Left Analog Stick to rotate the crane arm and move the crane along
its tracks. Grab one of the crates and bring it down into the red circle.
Then gently place it on the ground.

Cesar will tell CJ that it is not the right one. Go and grab another crate.
Drop this one into the red circle. Cesar will tell CJ that it is not the
right one. Get the third crate and place it into the red circle. That will
have the right car. I should note that the right car will always be in the
last crate regardless of what order of the crates you pick up.

After you get the target car then you will be attacked by guards. They will
come up in a car and attack Cesar. You must get out of the crane and help
defend Cesar. After killing the three guards then another car comes up with
more guards. Kill them and two more show up on foot. Kill those and then
get in the car.

Now drive to the Xoomer Garage Safehouse. It should be noted that your
reward is tied into the condition of the car. If you damage the car then
you will get less money. Take it to the nearby Pay 'N' Spray if you ding
the car. When you get to the Xoomer Garage Safehouse then the mission will
be successfully completed.

0=======0
| Reward \
0=======================>
$10,000 (maximum) plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will open up.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT16. Vehicle Exports And Imports |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Go back to the Docks and to the large crane where you did the last mission to
do the Exports and Imports. The blackboard where the list can be found is
near the dry-dock gates just northeast of the crane. There are three lists to
complete with ten cars on each list. Each list will tell you what cars you
need to bring in.

You can also import cars for your own use from the same ship. When you get to
the blackboard then you can press Enter Vehicle to view which cars you can
buy. When you start the Exports and Imports Lists you will see that there are
only Clubs, Jesters, and Perennials on the list.

However, what cars you can buy is also determined by what day of the week it
is. If the day you approach the blackboard is on Tuesday then you can only
buy the cars that are under Tuesday.

Cars that you export can also be imported when you cross them off the list.
The first car you bring will appear on Saturday's list, the second will
appear on Sunday's list and so forth.

One very valuable resource and one that I recommend, that I used for this
part of the guide is the Vehicle Location Map drawn up by GamerLady (and can
be found at GameFAQs).

In the past, when you need a specific car, you had to wander aimlessly
waiting for one to spawn so you can take it. For San Andreas it has been
changed a bit to reduce that. Now every car on the lists can be found parked
somewhere so you can just take it without waiting for it to randomly spawn.
But GamerLady noticed that there are two different car spawn types.

A "Normal" car spawn is where you can find a specific car parked in a
specific spot at anytime during the game. An example would be the Journey
which is always parked at the Film Studio in Los Santos.

A "List" car spawn is where you can find a specific car parked in a specific
spot *ONLY* when it appears on the car list. An example would be the Slamvan.
It is parked behind the Nude Shop in El Corona (Los Santos) when on the list
but cannot be found there before and after the list.

It should be noted that the car might not be be where it should be when you
get to its parking spot. You might have to go around and come back to get it
to appear.

In addition, you gain bonus cars to import when you complete five and all ten
cars on a list. Of course, you also get paid when you bring in a car. If the
car is damaged then you get less money.
The best way to maximize your profit is to get the car repaired prior to
bringing it in (either by using a Pay 'N' Spray or putting it in a garage and
letting the door close - the magic repair trick) and use the railroad tracks
near the Cranberry Station to get it to the ship undamaged. Also, you need to
use the crane to keep it unscathed.

The cars will be listed as follows:

0=========0
| Car Name \
0===========================================================================0
| Reward | Cost | Spawn Type: Normal or List. |
0===========================================================================0
| Description: What it looks like. |
|---------------------------------------------------------------------------|
| Location: The closest, best, and/or only location it is found. May |
| contain additional notes. |
0===========================================================================0

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. List One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Patriot \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: Normal and List. |
0===========================================================================0
| Description | A standard military issue Humvee. |
|-------------+-------------------------------------------------------------|
| Location | The Normal spawn location is at the Easter Basin Naval |
| | Station. Of course, you get a 5-Star Wanted Rating if you |
| | to get it from there. Fairly hazardous. |
| | |
| | However, when it appears on the list, it will also spawn |
| | within the parking lot for Easter Bay Chemicals southeast |
| | of Easter Bay Airport. Get the Patriot from here instead of |
| | trying to get it from the Naval Station. Much easier. |
| | |
| | Easier still is if you took advantage of any of the Early |
| | Exploration Exploits and stored a Patriot at the Xoomer |
| | Garage Safehouse while exploring the San Fierro area. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Sanchez \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A dirt bike. |
|-------------+-------------------------------------------------------------|
| Location | The nearest location would be at the bottom of Mount |
| | Chiliad at the Finish Line for the Chiliad Challenge |
| | (Badlands). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Stretch \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: List. |
0===========================================================================0
| Description | A white stretch limousine. |
|-------------+-------------------------------------------------------------|
| Location | Behind Wang's Autos (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Feltzer \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A high-end convertible. |
|-------------+-------------------------------------------------------------|
| Location | In the parking lot of the Motel on the far east side of |
| | Flint County (north of the 69 Gas Station) (Badlands). This |
| | may take a few passes to get it to appear. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0==========0
| Remington \
0===========================================================================0
| Reward: $30,000 | Cost: $24,000 | Spawn Type: List. |
0===========================================================================0
| Description | Looks like a modded Cadillac with some fins on the back. |
|-------------+-------------------------------------------------------------|
| Location | In the parking lot of Unity Station (Los Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Buffalo \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A mid-80s Camaro IROC-Z style muscle car. |
|-------------+-------------------------------------------------------------|
| Location | At the Fern Ridge Safehouse (Red County). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Sentinel \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A mid-level four door sedan. |
|-------------+-------------------------------------------------------------|
| Location | At the southeast part of the Film Studio in Vinewood (Los |
| | Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Infernus \
0===========================================================================0
| Reward: $95,000 | Cost: $76,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A high-end sports car with a spoiler in the back. Very |
| | different looking than the Infernus in both GTA3 and Vice |
| | City. |
|-------------+-------------------------------------------------------------|
| Location | At the north end of the block north of the Paradiso |
| | Safehouse (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Camper \
0===========================================================================0
| Reward: $26,000 | Cost: $20,800 | Spawn Type: Normal. |
0===========================================================================0
| Description | An old Volkswagon style van. |
|-------------+-------------------------------------------------------------|
| Location | In the small parking lot behind the SubUrban Clothes Store |
| | / Tattoo Parlor in Hashbury (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Admiral \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A Mercedes style 4-door sedan. |
|-------------+-------------------------------------------------------------|
| Location | In the east parking lot for the Papercuts Office Supply |
| | store north of the Conference Center (Los Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

For bringing in five of the cars listed you get the Monster (Cost: $32,000).
For bringing in all ten cars listed you also get the Windsor (Cost: $28,000)
plus a $50,000 bonus which is attached to the reward for the tenth car.

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. List Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0========0
| Slamvan \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List. |
0===========================================================================0
| Description | A modified combination of a Hermes and a pickup truck. |
|-------------+-------------------------------------------------------------|
| Location | Behind the pink and green Nude Shop (not far from the Los |
| | Santos International Airport gates) in El Corona (Los |
| | Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0===============0
| Blista Compact \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A Honda CRX style compact car. |
|-------------+-------------------------------------------------------------|
| Location | By the small radar tower at Easter Bay Airport (San |
| | Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Stafford \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A Rolls-Royce type luxury vehicle. |
|-------------+-------------------------------------------------------------|
| Location | In front of the Vank Hoff Hotel in Queens (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======0
| Sabre \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List. |
0===========================================================================0
| Description | A 1970-1972 Buick GSX. |
|-------------+-------------------------------------------------------------|
| Location | In the parking lot by the north baseball diamond for the |
| | main park in Garcia (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| FCR-900 \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: List. |
0===========================================================================0
| Description | A mid-range motorcycle. |
|-------------+-------------------------------------------------------------|
| Location | At the large Julius Thruway North Well Stacked Pizza in Las |
| | Venturas. If you got at least all Silvers at the Bike |
| | School then you should find it there too. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Cheetah \
0===========================================================================0
| Reward: $105,000 | Cost: $84,000 | Spawn Type: List. |
0===========================================================================0
| Description | A Ferrari Testarossa style sports car. |
|-------------+-------------------------------------------------------------|
| Location | In front of a house with a yellow garage door in northwest |
| | Prickle Pine just north of the Prickle Pine Safehouse (Las |
| | Venturas). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Rancher \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: Normal and List. |
0===========================================================================0
| Description | A large SUV. |
|-------------+-------------------------------------------------------------|
| Location | The Normal spawn Rancher can be found on a small farm north |
| | of Hunter Quarry east of the Fort Carson Cluckin' Bell |
| | (Bone County). The List spawn Rancher can be found on the |
| | southwest side of EasterBoard Farm in Blueberry Acres (Red |
| | County). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Stallion \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: List. |
0===========================================================================0
| Description | A 1967-1969 Pontiac Firebird, with the Ram Air hood scoops |
| | option, convertible. |
|-------------+-------------------------------------------------------------|
| Location | In front of the SupaSave in central Juniper Hill (San |
| | Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| Tanker \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A slightly larger version of the Linerunner. Has a very |
| | large front bumper that hangs low to the ground. |
|-------------+-------------------------------------------------------------|
| Location | By Jays Diner on the main highway south of the Bayside |
| | Tunnel in Tierra Robada (Desert). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======0
| Comet \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A late-80s Porsche 911 Carrera style open top sports car. |
|-------------+-------------------------------------------------------------|
| Location | In the parking lot for the Avispa Country Club (San |
| | Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

For bringing in five of the cars listed you get the Bandito (Cost: $12,000).
For bringing in all ten cars listed you also get the Turismo (Cost: $76,000)
plus a $100,000 bonus which is attached to the reward for the tenth car.

0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. List Three |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

0======0
| Blade \
0===========================================================================0
| Reward: $19,000 | Cost: $15,200 | Spawn Type: Normal. |
0===========================================================================0
| Description | A mid-range convertible. |
|-------------+-------------------------------------------------------------|
| Location | Just southeast of the El Corona Safehouse (Los Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Freeway \
0===========================================================================0
| Reward: $10,000 | Cost: $8,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A Harley-Davidson style motorcycle. |
|-------------+-------------------------------------------------------------|
| Location | There are two locations: on the southwest corner of the |
| | shantytown in the middle of the Panopticon (Red County) and |
| | behind the house right next to the gas station next to RS |
| | Haul (Flint County). |
| | |
| | Strangely though, when I tried these locations,the game |
| | would spawn anything *BUT* a Freeway so these two locations |
| | may not be too reliable. |
| | |
| | If you completed the Bike School in Las Venturas then you |
| | can get the Freeway there. Or you can do the Hippy Shopper |
| | Courier Asset Mission and acquire it after completing, or |
| | failing, the task. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=====0
| Mesa \
0===========================================================================0
| Reward: $25,000 | Cost: $20,000 | Spawn Type: List. |
0===========================================================================0
| Description | A basic Jeep. |
|-------------+-------------------------------------------------------------|
| Location | At the base of Mount Chiliad at the Finish Line for the |
| | Chiliad Challenge (Badlands). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=======0
| ZR-350 \
0===========================================================================0
| Reward: $45,000 | Cost: $36,000 | Spawn Type: List. |
0===========================================================================0
| Description | Another high-end sports car with a spoiler in the back. |
|-------------+-------------------------------------------------------------|
| Location | In the parking lot for The Clown's Pocket (Las Venturas). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0======0
| Euros \
0===========================================================================0
| Reward: $35,000 | Cost: $28,000 | Spawn Type: List. |
0===========================================================================0
| Description | A early-90s Nissan 300ZX style mid-range sports car. |
|-------------+-------------------------------------------------------------|
| Location | Underneath the Sphinx near The Camel's Toe Safehouse |
| | entrance (Las Venturas). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Banshee \
0===========================================================================0
| Reward: $45,000 | Cost: $36,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A Dodge Viper style sports car convertible. |
|-------------+-------------------------------------------------------------|
| Location | Parked at the north side of Cobra Martial Arts in Garcia |
| | (San Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0=========0
| Super GT \
0===========================================================================0
| Reward: $105,000 | Cost: $84,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | Another sports car with a spoiler in the back. Has a front |
| | bumper that hangs low to the ground. |
|-------------+-------------------------------------------------------------|
| Location | Parked on the east side of the building next to the control |
| | tower for Easter Bay Airport (San Fierro). If you |
| | successfully completed the Driving School in Doherty (San |
| | Fierro) then you can also pick up one in the parking lot. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Journey \
0===========================================================================0
| Reward: $22,000 | Cost: $17,600 | Spawn Type: Normal. |
0===========================================================================0
| Description | A large RV. |
|-------------+-------------------------------------------------------------|
| Location | There is usually one on the top of Mount Chiliad (Badlands) |
| | but it can be a pain to bring down due to its |
| | top-heaviness. Another one can be found at the Film Studio |
| | in Vinewood (Los Santos). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Huntley \
0===========================================================================0
| Reward: $40,000 | Cost: $32,000 | Spawn Type: List. |
0===========================================================================0
| Description | A boxy Range Rover style SUV. |
|-------------+-------------------------------------------------------------|
| Location | In front of the Driving School in Doherty (San Fierro). |
| | Will replace the Hotknife if you earned it by getting all |
| | Golds in the Driving School. |
| | |
| | It should be noted that you may find the Hotknife instead |
| | of the Huntley and you will have to drive off with the |
| | hotrod to make your target vehicle to appear. This is why |
| | you should wait until after you get the Huntley before |
| | getting all Golds at the School. |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
0=============0
| BF Injection \
0===========================================================================0
| Reward: $15,000 | Cost: $12,000 | Spawn Type: Normal. |
0===========================================================================0
| Description | A dune buggy. |
|-------------+-------------------------------------------------------------|
| Location | On the beach southwest of the Avispa Country Club (San |
| | Fierro). |
0===========================================================================0

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

For bringing in five of the cars listed you get the Vortex (Cost: $20,800).
For bringing in all ten cars listed you also get the Bullet (Cost: $84,000)
plus a $200,000 bonus which is attached to the reward for the tenth car.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

By completing all three lists then you will complete the Vehicle Export /
Import job and take three more steps toward 100% Completion. In addition, if
you own the PS4 Version, then you should also get the {A Legitimate Business}
Trophy.

Now to finish off Wang's Auto Asset.....

0+=+=+=+=+=+=+=+0
/ Cesar Vialpando \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CVO8. Puncture Wounds 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Cesar Vialpando /
0=========0 0=+=+=+=+=+=+=+=0

Cesar is frustrated trying to get a target car. The woman driving it won't
stop and drives like a maniac. But CJ gets an idea on how to stop her.....

0=========0
| The Plan \
0=======================>

Get in the marked car. It has been modified to use Stingers. These Stingers
are used to blow out tires. You need to get in front of the target car and
use a Stinger to blow the tires so you can get the car. Be careful though,
you only have three Stingers to use.

When you get in the car then the target car will appear on the radar. She
will be heading south toward Angel Pine. You need to get in front of her
and press Attack to drop a Stinger and pop her tires. But she will be
driving fast and weaving around the traffic on the narrow streets near
Angel Pine thus making things a little tricky. However, it's really not
that hard to get in front of her to use the Stinger.

After you pop the tires then get out of your car and go towards hers. You
will get a call from Cesar and CJ tells him of the acquisition. CJ will
also repair the blown tires. From there, just drive on over to the Xoomer
Garage Safehouse to successfully complete the mission.
0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will complete Wang's Autos Asset and gain a Money Icon at
the dealership that will generate maximum revenue of $8,000 per day. Now
it's time to deal with that mysterious person that called earlier.....

0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???2. Monster 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ ?????? /
0=========0 0+=+=+=0

When CJ gets to the ranch then this mystery person wants him to take a
certain vehicle out for a spin.....

0=========0
| The Plan \
0=======================>

The vehicle is a big Monster truck. You have to navigate a checkpoint


course that winds through the desert area in less than 6:30 to pass. There
are thirty five checkpoints to get.

In addition, the truck has a four-wheel steering system instead of a


handbrake. What this means is that, when you press Handbrake, then all four
tires turn when you turn the vehicle. This allows you to turn the truck on
a dime for very sharp cornering although it still swerves a bit when you
exit the turn. It takes a little while to get used to.

The truck allows you to make your own path to each checkpoint. Be careful
to use the Reverse to brake instead of using Handbrake if you need to slow
down.

When you get back to the ranch then you will be compared on a high score
list with previous drivers. The better your time, the more flattering the
comments and the more money you get. If you get a time below 4:20 then your
reward will be $5,000 (thanks to Randy Russell for that information). This
also successfully completes the mission.

0=======0
| Reward \
0=======================>

$4,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will get another phone call from this mystery person. He
wants CJ to get back to the ranch and promises to explain everything.....

0+=+=+=0
/ ?????? \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >???3. Highjack 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ ?????? /
0=========0 0+=+=+=0

CJ finally meets this mystery person face-to-face: Mike Toreno. The same
person who he thought died in a helicopter explosion he caused. It turns
out that Toreno is a government agent and needs Carl to do things he can't
get caught doing. He also wants Carl to call up Cesar and commandeer a
truck for him.....

0=========0
| The Plan \
0=======================>

Get on the motorcycle and take Cesar with you to go after the truck. The
truck is on the Garver Bridge heading into San Fierro. Go on the freeway
and onto the Garver Bridge to go after the truck.

When you get to the truck then you need to get close to the driver and hold
that position for a few seconds so Cesar can jump onto the truck. This is a
little tricky because the driver of the truck is weaving through traffic
and knocking the cars around.

When Cesar finally gets in the truck then he will then struggle with the
driver. After a few seconds, in which case Cesar will overpower the driver,
then the truck stops. Then get in the truck and drive it to the Xoomer
Garage Safehouse to successfully complete the mission.

0=======0
| Reward \
0=======================>

$7,000.

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY12. Mike Toreno +
0==========================================================================/

As mentioned earlier, Mike Toreno is a government agent who needs CJ to do


things he can't get caught doing. He has also has some very interesting ideas
on how things should be. Despite the danger involved in being associated with
him CJ has no choice but to work for Toreno since he knows about Sweet and
may be able to help him.

0+=+=+=+=+=+0
/ Mike Toreno \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MTO1. Interdiction 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Mike Toreno /
0=========0 0=+=+=+=+=+=0

After being informed that Sweet is fine and protected then CJ is needed to
go and get some precious cargo.....

0========0
| Weapons \
0=======================>

Heat-Seeking RPG.

0======0
| Notes \
0=======================>

Go to the Ruins at Aldea Malvada to get some Heat-Seeking RPGs prior to


doing the mission.

0=========0
| The Plan \
0=======================>

You need to go over to El Castillo Del Diablo to drop the flare. But first
you need to go over to the ghost town in Las Brujas.

Use the BF Injection nearby to get there. When you get to the ghost town
then you are provided with a RPG and the use of three different vehicles to
get you up to El Castillo Del Diablo. Don't bother with the RPG - just take
a vehicle (I prefer the Sanchez) and get up to the blip.

When you get there then CJ will drop the flare. As the helicopter
approaches then it is intercepted by black helicopters. You must protect
the large helicopter from the black helicopters. This is where the
Heat-Seeking RPGs come into play. You will deal with a total of five black
helicopters but only two will show to attack at any one time.

Aim the Heat-Seeking RPG at a black helicopter and track it until the
reticle becomes red. Then launch and forget. The rocket will do the rest.
Target another black helicopter and repeat the process. Using the
Heat-Seeking RPGs makes this part of the mission easy.

Make sure that the black helicopter you target are not too close to you or
you may get hurt when it crashes near you. But there will be some Health
nearby in the ruined shack just in case you do get injured. When you
destroy all five black helicopters then the large helicopter will fly off
and drop a package north of the Verdant Meadows Aircraft Graveyard.

Get back on your vehicle and drive off to get it. When you get there then
pick it up and take it back to El Castillo Del Diablo to successfully
complete the mission.

0=======0
| Reward \
0=======================>

$1,000.
0=+=+=+=+=+=0
/ Mike Toreno \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >MTO2. Verdant Meadows 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ Mike Toreno /
0=+=+=+=+=+=0

Toreno wants CJ to go over to the Verdant Meadows Aircraft Graveyard and buy
it for him. He is to offer the owners of the property a dollar and kill them
if they give him a hard time. This is not a mission per se. Just go on over
and buy the property. However, it is abandoned and it will cost you $80,000.

And, in buying the property, you are also opening up.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT17. Learning To Fly (Verdant Meadows Flight School) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After buying the Verdant Meadows Aircraft Graveyard then you open up the
Verdant Meadows Flight School (operated by Mike Toreno). There are ten tests
to pass in order to proceed further in the story.

Like the other schools, you also get bonus vehicles for getting all Bronzes,
Silvers, and Golds. They can be found parked near your Verdant Meadows
Aircraft Graveyard Safehouse:

>>All Bronzes - Rustler.


>>All Silvers - Stuntplane.
>>All Golds - Hunter.

If you want to use the Hunter in the Vigilante Mission or for general
mischief then you need to get all Golds here. Fortunately, most of the tests
are easy to get Golds in but there are a couple that will be a bit
frustrating.

There are three aircraft that are used at the School: Rustler, Hunter, and
the Stuntplane.

When flying the Rustler then you need to get high up in the air quickly
without stalling. The best thing to do when taking off is to angle up gently
until you are up in the air. Once in the air then raise the landing gear and
angle up about 45 degrees. This will allow you to increase speed and altitude
quickly so you can reach the coronas.

The Stuntplane has very sensitive controls which make it hard to control.
Gentle movements of the joystick is all that is needed to maintain control of
the aircraft. It will take a little practice to effectively fly the plane.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

0========0
| Takeoff \
0=========================================================>
You have to lift off and fly though three coronas. Very easy to pass. Do
this in 30 seconds to get Gold.

0===========0
| Land Plane \
0=========================================================>

You have to fly through one corona and land the plane. Then stop in the
designated area. You can't let the nose touch the ground or you will incur
a damage penalty. Do this in under 30 seconds to get the Gold.

0================0
| Circle Airstrip \
0=========================================================>

You have to fly a circular course near the airfield. You are also given a
choice of a Counterclockwise or Clockwise direction. Not too hard to pass.
Do this in under a minute to get Gold.

0=========================0
| Circle Airstrip And Land \
0=========================================================>

This is harder than the last test. You fly the same circular course but now
you have to land the plane into the designated area. Screwing up the
landings is what may cost you some chances to pass the test. Do this
perfectly in under 80 seconds to get the Gold.

0===================0
| Helicopter Takeoff \
0=========================================================>

You must liftoff, rise straight up then level, turn around, and fly through
a corona. Very easy to pass and you will probably get the Gold just by
completing it the first time.

0================0
| Land Helicopter \
0=========================================================>

You must now land the helicopter. Very easy to pass. May take a couple of
tries to get the Gold.

0================0
| Destroy Targets \
0=========================================================>

You have to destroy three static targets on the runway then two moving
targets near the Snake Farm.

Use the Rockets to destroy the trucks (although Randy Russell says that the
Machine Guns are better for that task) and use the Machine Gun to destroy
the vans. After that then land the Hunter on the runway pointing east.

This is a little harder because of lining up the targets and trying to


destroy them as quickly as possible plus landing the Hunter correctly. You
can get Gold if you do this in under 85 seconds.

0==============0
| Loop-The-Loop \
0=========================================================>

You have to go through two coronas. After passing through the first corona
then pull back the stick to do the loop and fly through the second corona
to end the test. Fairly easy to pass but more frustrating to Gold in.

Why? Because of the very tight time limit. You need to do this in 21
seconds to get the Gold and I always seem to end up with 22 seconds. The
best way to get the necessary speed to make an attempt at Gold is after the
first corona wait until you are near the second corona to do the loop
instead of doing it after the first one.

Also keeping the plane straight after the loop will improve your chances at
Gold. Some people have had success getting the Gold by going into First
Person view during this test.

This task on the PC version is easier because of the keyboard controls


which will allow you to keep the plane straight far more easily than with
the Analog Sticks on the console versions.

0============0
| Barrel Roll \
0=========================================================>

You have to use the Stuntplane to fly through one corona, do a barrel roll,
then fly through the second corona to end the test. The extremely sensitive
controls of the Stuntplane make it very easy for you to corkscrew it into
the ground.

It will take many attempts before you can get the handle on this plane.
Just like in the last test, the best way to get Gold is to wait until you
get near the second corona, and slightly above it, before doing the barrel
roll. When you do the roll you'll also start heading down so, if you start
slightly above the top of the corona, then you'll go through the middle as
you finish the roll.

Some people have had success getting the Gold by going into First Person
view during this test. You need to do this test in 18 seconds or less to
get the Gold.

Again, this task on the PC version is much easier than the console versions
because of the keyboard controls which will allow you to keep the plane
from corkscrewing into the ground.

0======================0
| Parachute Onto Target \
0=========================================================>

You have to skydive down and deploy your chute. Then you have to glide to a
target area. The target area is divided into scores. You have to land in
the center to increase your chances for passing.

This is very easy to pass and get Gold in. When you start the test then
push forward to speed down. When you are prompted to deploy your parachute
then wait five seconds and then deploy. Then pull back on the stick to help
you land in the center. Landing in the center in 55 seconds will get you
the Gold.

After successfully completing the Flight School, regardless of what medals


you have, then you will open up the Verdant Meadows Aircraft Graveyard Asset
Missions. You will also get a call from Wu Zi Mu inviting you to come over to
Las Venturas to check out his new place.

In addition, all of the aircraft at Easter Bay Airport, which were locked,
are now unlocked and ready to fly. Thanks to Brian Stell for pointing that
out (it should be noted that he mentioned the mission Mike Toreno where the
planes unlock). But, after playing through the PS2 version, I found that it
actually unlocks here (could unlock at a different point in another version).

But I am going to do something that came up during "Verdant Meadows"


first before heading to Las Venturas.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT18. Race Tournaments |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

During "Verdant Meadows" you will get a call from Jethro. He informs CJ about
illegal street races that take place all over San Andreas. After the phone
call then four checkered flag icons will appear on your in-game map. These
are where you can pick up the Race Tournaments.

One is in Los Santos, one is in San Fierro and two are in Las Venturas. You
do these races in a variety of vehicles and terrains.

Each race listed will also include the vehicle you use. When you are in a
race that uses a motorcycle then you can use your sub-machine gun to create
havoc that you can use to pass up or destroy your opponents. Get lots of ammo
for your sub-machine gun of choice before doing a motorcycle race.

Winning a race will earn you $10,000 and winning all of the races in all four
tournaments will earn you $1,000,000 plus an additional step toward 100%
Completion.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Los Santos Race Tournaments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The Los Santos Race Tournaments can be picked up behind a building just east
of the Alhambra Club in Little Mexico. There are nine races but you have
already done three of them in earlier missions. Those three races are here in
case you want to improve your best time.

>>Race #1 - The Lowrider Race (Blade)


***********************************
You did this one in the mission "High Stakes, Low Rider". You do not
have to do this again unless you want to improve your best time. The
only difference is in the car you use.
>>Race #2 - Little Loop (NRG-500)
*******************************
This is a very short course. Although you can shoot up your opponents
it is best to concentrate on the course because of its short length.

>>Race #3 - Backroad Wanderer (FCR-900)


*************************************
I hate this one. The crooked roads and the hills made it hard to get
ahead, and stay ahead, of your rivals. Plus the bikes were tougher to
shoot up as well. The best thing to do is stay focused on the riding.
You can easily screw up on these roads if you try to take down any of
your opponents.

>>Race #4 - City Circuit (FCR-900)


********************************
A bit easier than the last race because the course is longer and is
more of an oval shape. There is also an excellent opportunity at the
beginning to use your sub-machine gun to take down at least one of the
competitors and screw up the others. It's pretty easy to get into first
place and stay there.

>>Race #5 - Vinewood (Sunrise)


****************************
This one's worse than Backroad Wanderer. The Sunrise is not a good
racing car at all. Difficult to corner at high speed and it doesn't
climb well either. And you have to go through some of the same course
you went through with Backroad Wanderer. Slow down when you go down the
hill leading to the road bridge in Mulholland. This will allow you to
maintain control.

Hopefully most of your opponents wipe out here giving you a chance to
win. When you get back down into Los Santos then the course becomes
easier. There are a couple of long straight-aways that will allow you
to pass up any opponents that are in your way.

>>Race #6 - Freeway (Super GT)


****************************
You go up against five other sports cars on this course. As you may
have already found out during the City Slicking test at the Driving
School the Super GT is a terrible car thus making this a very
frustrating race. This is easily the hardest of the Los Santos races
for this very reason.

At the start, the best thing to do is to get into the incoming lane and
try to keep out of their way and make your move when you get to the
Didier Sachs billboard since you can cut though the median and gain
position.

The other challenge is maintaining control of your car. It slides easy


so you may find yourself smacking into things if you're not careful.
The car's not durable either so you could find yourself blowing it up
if you run into too many things.

>>Race #7 - Into The Country (Bullet)


***********************************
The Bullet is a much better car than the Super GT. You can gain
position very quickly and even be in first place before getting out of
Ocean Docks. Despite the length of the course this is an easy race.
However, it should be noted, that the traffic will play a role in your
success or failure.

On the freeways the traffic has a nasty habit of switching lanes


regardless of who's in the other lane or coming up behind them. Getting
snagged by the traffic will either lead to losing position or your car
since the Bullet is not much more durable than the Super GT.

>>Race #8 - Badlands A (Sabre)


****************************
You did this one in the mission "Wu Zi Mu". You do not have to do this
again unless you want to improve your best time. The only difference is
that you have to use a Sabre instead of the car you chose when doing
the mission.

>>Race #9 - Badlands B (ZR-350)


*****************************
You did this one in the mission "Farewell, My Love...". You do not have
to do this again unless you want to improve your best time.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. San Fierro Race Tournaments |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The San Fierro Race Tournaments can be picked up behind Wang's Autos in
Downtown. There are six races to be performed.

>>Race #1 - Dirtbike Danger (Sanchez)


***********************************
You go through the Back O Beyond area on a Sanchez. This one is pretty
easy and you may be able to shoot up a couple of your opponents for
good measure.

>>Race #2 - Bandito Country (Bandito)


***********************************
This race also takes place in Back O Beyond. The Bandito is a bit
unstable and you can flip it over easy. However, you can pass your
rivals quickly in the beginning so you can focus on the course and
maintaining control of your vehicle.

>>Race #3 - GO-GO Karting (Kart)


******************************
This race is unusual in that you use a Kart similar to the type you
find at amusement parks. It is capable of incredibly sharp turns. It
will take a little time to get used to it but, once you do, then it
will be okay.

>>Race #4 - San Fierro Fastlane (Alpha)


*************************************
Now things start to get a little harder. The Alpha is another tough
handling car similar to the Super GT.

The course has plenty of hills and curves and traffic to make things
interesting. The main goal is to be in first place when you reach the
top of the hill after passing the parking garage for Pier 69. If not
then it will be difficult to get first place after that point.
>>Race #5 - San Fierro Hills (Phoenix)
************************************
The Phoenix is also another one of those bad handling sports cars. The
first part of the course is kind of hard because of the hills but when
you reach the freeway you can cut loose.

Then it gets hard again because of Missionary Hill. The traffic on that
hill can make things tricky. Your opponents may be able to catch up to
you here but, once you get back on the freeway, then you can get ahead
of them again. Once you get past the Xoomer Gas Station then it is
pretty much smooth sailing from there.

>>Race #6 - Country Endurance (Bullet)


************************************
The Bullet is a much better car than the Phoenix. This course is long
but there are plenty of opportunities to get ahead. The traffic
disappears when you get past the bridge leading back into Red County,
comes back again for a short time when near the Los Santos Inlet, then
re-appears when you get near the San Fierro area.

There are also plenty of places to fly off the course which you can
easily do when you forget how much power the Bullet has. The hairpin
turns in the middle and the end of the course are places where you can
get off the course. The curve near the Whetstone Safehouse is another
major danger spot.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Las Venturas Race Tournaments (Cars) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The Las Venturas Race Tournaments (Cars) can be picked up behind a building
in the southern part of LVA Freight Depot. There are only four races to be
performed but they are more lengthy than the others.

>>Race #1 - SF to LV (Banshee)
****************************
Despite the length this race isn't too hard. It's a little tricky in
the beginning because of your rivals trying to get position. However,
most of them will get caught up in the toll booths for the Gant Bridge
so you can get to first place rather quickly. You still have to be wary
of the traffic because of their lane switching and you certainly don't
want to get caught up in that.

>>Race #2 - Dam Rider (NRG-500)


*****************************
At the beginning you can use your sub-machine gun to mess up or even
take down some of your opponents. This will help you get to first place
quickly. There are also a few little shortcuts that can help you to
stay in first place.

>>Race #3 - Desert Tricks (FCR-900)


*********************************
Your opponents are much better so it is a little harder to pass them
up. There is a little shortcut at the hairpin turn just as you get to
the road. You can use the long straightaway across the bridge to get
some speed. Usually the leader will stumble just past the Xoomer Gas
Station thus allowing you to pass him up. If he tries to pass you up
then just use your sub-machine gun on him to take him down.

>>Race #4 - LV Ringroad (Turismo)


*******************************
The course involves you going around Las Venturas using the main
freeways. The hard part is dealing with the traffic. The best thing to
do is get on the right shoulder and stay there. This will allow you to
pass up traffic, and your opponents, with ease. Just be careful when
you get to exit ramps because of the traffic trying to use them.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Las Venturas Race Tournaments (Aircraft) |~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The Las Venturas (Aircraft) Race Tournaments can be picked up behind a


building just to the right of the airport gate at Las Venturas Airport. There
are six races to be performed but they are done with aircraft instead of
cars. The main thing about these races are that you don't have opponents to
deal with. Take your time through the courses and you should be fine.

>>Race #1 - World War Ace (Rustler)


*********************************
The Rustler is an old WWII plane that has good speed and handles okay.
The course winds through Downtown Los Santos and through the country
and back again. The early part of the course is the hardest because of
the hill at Verdant Bluffs and the checkpoint between buildings.

If you swerve around too much trying to get checkpoints then put down
the landing gear. It will serve as a brake to help you keep a handle on
the plane.

>>Race #2 - Barnstorming (Stuntplane)


***********************************
This race can be a real pain because of the plane that you use. As you
have already found out during Flight School, the Stuntplane has very
sensitive controls and it is very easy to wipe out the plane. It also
has a nasty tendency to sputter when trying to climb.

This can be a problem in the middle of the course when you need to go
up a hillside and over some trees. Another problem spot is when you
have to turn left and go under a bridge in south Flint County.

Use the Look Left and Look Right buttons to gently turn the plane when
it is level. Also make fine movements of the stick to maintain control.
I also found out that tapping Accelerate allows me to maintain a solid
but controllable speed.

>>Race #3 - Military Service (Hydra)


**********************************
The Hydra is a VTOL (Vertical TakeOff and Landing) plane that is based
on the Harrier jet. Since that this is probably the first time you will
be flying the plane, here is a *VERY* important piece of info.

To go from vertical liftoff mode to jet mode, push up on the Right


Analog Stick for a few seconds. When you need to go from jet mode to
landing mode then pull back on the Right Analog Stick for a few
seconds.

The best thing to do is leave the landing gear down when you do the
course. This will slow down the jet quite a bit but will allow you to
maintain control of the Hydra.

The only problem part comes when you get near the Restricted Area. The
first time you get near it then try to stay near the mesas to your left
and clip the corona with your right wing. When you come around the
second time then try to clip the corona with your left wing.

As you fly over the southwest portion of San Fierro near the end of the
course then you may want to put up the landing gear to improve your
time.

>>Race #4 - Chopper Checkpoint (Maverick)


***************************************
This is not much different than the Chopper Checkpoint Races done in
Vice City. The Maverick is an easy to control chopper plus the course
isn't too hard either. You should have no problems here unless you
really suck at flying helicopters.

>>Race #5 - Whirly Bird Waypoint (Maverick)


*****************************************
You still use the same helicopter as in the last race but the course is
much harder. You have to go in-between buildings a lot during the first
half of the course. Make careful movements and take your time.

Once you get out near the clock tower and head north then the course
will get a lot easier. According to Phil Carter, who has the PC
version, the chopper is a San Andreas News chopper which appears to be
a little harder to control.

>>Race #6 - Heli Hell (Hunter)


****************************
In the open, the Hunter makes an excellent offensive weapon. In the
confines of Los Santos.....not so much. It's fast but it really doesn't
turn on a dime so it handles like a sick pig in close quarters. It is
very difficult to fly this thing without smacking it into the
buildings.

Really take your time and ease gently into the coronas. The hardest
part of the course is getting the corona from under the Mulholland
Intersection. As you get near Verdant Bluffs then the course gets
easier.

One of my readers, Anders Paulson, suggested that, if you have trouble


getting Gold in the Flight School, then you can actually save the
Hunter used in this race.

When you start the race then fly up to the Verdant Meadows Aircraft
Graveyard. There is a large hangar where you can save aircraft.
Carefully fly the Hunter into the hangar and exit. You will eventually
be disqualified for leaving the aircraft but it will be saved for you
at the hangar. Almost as good as getting Gold in Flight School.

And speaking of the Hunter.....


/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT19. Vigilante Mission (Hunter) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

If you got all Golds at the Flight School or acquired one by storing one and
failing "Heli Hell" and you waited until now to do it then you can go ahead
and do the Vigilante Mission using the Hunter attack helicopter.

The powerful Machine Gun and Rockets of the Hunter will allow you to quickly
complete the twelve levels you need to finish to obtain the increased Body
Armor and take another step toward 100% Completion.

You can also continue beyond Level 12 of the Mission and make more money for
yourself. The rewards for completing a level will increase the longer you
play the Mission. If you're really good at flying the Hunter then you can
make a lot of money quickly. Perhaps even more money than by using the Inside
Track Betting parlors.

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT20. Vigilante Mission (Rhino) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Of course, if you unable to get all Golds to spawn the Hunter, then there is
an another way to do the Vigilante Mission. Just south of Verdant Meadows
Aircraft Graveyard is the Restricted Area. It is here where you can acquire a
Rhino tank.

Although you opened up the Desert / Las Venturas area after completion of the
mission "Yay Ka-Boom-Boom", the Rhino won't spawn here until after
completion of the mission "Verdant Meadows". This is because, after "Verdant
Meadows", is when you can max out your Wanted Rating at 6-Stars.

It is best to know where the nearby Police Bribes are at before trying to
acquire the Rhino because you will get a 5-Star Wanted Rating when entering
the Restricted Area. After getting rid of the Wanted Rating then you can
safely start the Vigilante Mission.

The best place to start is around the Fort Carson area (as suggested to me by
Bragon the Bat). Most of the targets will tend to stay in the rural areas so
you won't have to deal with as much traffic.

The tank is fast enough to let you to ram the target vehicles instead of
shooting them. This will allow you to keep the Wanted Ratings to a minimum.
And, since the tank is impervious to gunfire, then you can get Level 12 and
beyond without much effort.

Just don't let the Rhino linger near any large flames since fire is the only
thing that can destroy it (and destroy it quickly might add).

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LVT21. {Public Enemy No. 1} Trophy (PlayStation 4 Version) |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

Since you can now get a 6-Star Wanted Rating you can go after this Trophy. Go
to Restricted Area to get a Rhino which should get you to 5-Star
automatically. Then head into Las Venturas and cause enough chaos until you
get to 6-Star and acquire the Trophy.

Now back to the Main Story.....

0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST3. Verdant Meadows Aircraft Graveyard 0
0==========================================================================/

After completion of "Learning To Fly" then you open up the Verdant Meadows
Aircraft Graveyard Asset Missions. Here you use various aircraft to complete
your missions. There are four missions total and can be picked up at the
front of the hangar where the Rustler is kept.

It should be noted that you must complete the Verdant Meadows Aircraft
Graveyard Asset Missions before you are allowed to do "Saint Mark's Bistro".

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG1. N.O.E. 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Verdant Meadows Aircraft Graveyard Asset /
0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0

After being ambushed by Mike Toreno he wants CJ to drop off equipment to


some of Toreno's friends.....

0=========0
| The Plan \
0=======================>

Get in the Rustler and head to the runway. You have ten minutes to drop the
stuff off and fly back. The drop point is in Angel Pine. You also have to
fly low or you will show up on the radar.

If your Visibility Bar maxes out then you will be spotted and some Hydras
will fly toward you to check you out. Duck back under the radar to throw
them off. If you are still visible then they will fire on you. Duck the
missiles or you will be destroyed.

The best route to use, according to Randy Russell and which I found to be
very useful, is to fly due west and when you get near Las Payasadas turn
north. When you reach the water then turn west and fly down close to the
water. Follow the coastline and you will reach San Fierro.

Keep going south until you reach Angel Pine. Lower your landing gear to
slow you down and make it easier for you to fly through the corona. Once
you make the drop then raise your landing gear and go back the way you
came.
Follow the coastline and, when you get near Las Payasadas, then fly up and
over the small town then put down your landing gear and ease down onto the
runway. After you have landed the plane on the runway then the mission is
successfully completed.

0=======0
| Reward \
0=======================>

$15,000.

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG2. Stowaway 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Verdant Meadows Aircraft Graveyard Asset /
0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0

Some government agents land at the airstrip and begin to on-load some
stuff. Toreno wants CJ to do some "pest control" and get rid of these rival
agents.....

0========0
| Weapons \
0=======================>

--Baseball Bat.
--Nightstick.
--Silenced 9mm Pistol.

0=========0
| The Plan \
0=======================>

There are two parts to this mission.

The first part involves getting on the plane. You need to go up the ramp of
the plane using a motorcycle. However, when you start your approach, then
the plane will be trying to take off. Worse, somebody on the plane will be
throwing barrels down the ramp in an attempt to keep you from getting on
the plane.

If you get knocked off course by a barrel then you'll fail the mission
because you won't be able to straighten back out and make another attempt
at the ramp before the plane takes off.

But you can avoid the barrels by approaching the ramp at an angle instead
of straight on. The barrels spread out when they are thrown from the plane.
Just stay to the right of the spread pattern as you approach the ramp.

When you start your approach then go straight past the truck, which should
be to your left, and lean forward a little to gain speed and gently angle
left toward the ramp as you get closer but staying just outside the spread
pattern of the barrels. You should be able to get to the ramp just before
it starts to close.
The second part is when you get on the plane. You need to go to the front
of the plane to plant some explosives so you can destroy the plane. If you
don't have any Remote Explosives to blow up the plane then you will be
given some.

In addition, there are still barrels coming down the middle of the plane.
They will knock you down but they don't seem to do any damage. There are
also several agents throughout the plane that should be dealt with. You
have to be careful when using firearms on the plane.

If you miss one of the agents then you will blow up the plane, with you in
it, and fail the mission. When I want to use a firearm then I use the
Silenced 9mm Pistol but I still recommend the use of a melee weapon.

Gradually go up the plane and dispose of the agents with your weapon of
choice. Get the Parachute off the last agent so you can get off the plane
safely.

It should be noted that even if you have a Parachute or max Flight Skill
you will need to kill this agent to get the Parachute. If you exit the
plane without a Parachute then you will fail the mission and die (you will
smash onto the top of a car at the drive-in theater in Fort Carson).

After you get to the very front of the plane then plant the Remote
Explosive and exit the plane through the rear ramp to successfully complete
the mission.

0=======0
| Reward \
0=======================>

$20,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will be free-falling so you will need to parachute safely


to the ground. However, you will be really high up. I mean really high up.
You start free-falling way above the maximum flight ceiling somewhere over
Fort Carson. When using the Parachute you can actually glide all the way
back to Verdant Meadows Aircraft Graveyard (while avoiding the Restricted
Area).

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG3. Black Project 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Verdant Meadows Aircraft Graveyard Asset /
0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0

CJ hooks up with The Truth again and together they head off to a place not
on any map.....

0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol (300+ rounds).
--M4.

0=========0
| The Plan \
0=======================>

The Truth wants you to go into the Restricted Area and get the Black
Project under development. The best way into the bunker complex is through
the blast doors.

There are also searchlights and soldiers on patrol. If you are seen then
the blast doors will be locked down and you will have to find another way
inside. You will be given Thermal Goggles and several ways that you can get
through this area. You need to get in by 0530 or you will fail the mission.

When you start the mission then you will be outside the entrance and you
will also see a Body Armor icon near the inside of the entrance. The
fastest way is through stealth and using the Silenced 9mm Pistol to kill
any nearby soldiers.

Avoid the searchlights and head to the control tower. Once there then step
into the red circle to open the blast doors and run to them before they
close again. If you are spotted and there is a lock-down then go to the
nearby vents to gain entrance. At the end of the vent shaft is a Health
Icon if you need it.

Once inside then you need to get to the research facility to gain access to
the Black Project. You are also prompted to disable the SAM's outside to
make it easier for you later. You will also need to deal with the soldiers
throughout the complex as you progress. The soldiers carry M4's so you can
get some ammo for yours when you kill them.

When you reach the first room then turn right and up the stairs to enter a
small room with a Body Armor Icon and a Mini-Gun. Get rid of all of the
soldiers in this room and go down to the lower floor. Go south and you will
be on the upper level of a larger room. Kill everybody here before
proceeding.

In the next room to the south there is a Body Armor Icon. Head down to the
lower level and head east along the grilled walkway. If you look down then
you will see a Health Icon and a Body Armor Icon. There are two ways to go
down below the grilled walkway to retrieve them if you need them.

Go up the stairs and you will enter another area with crisscrossing
hallways. There are several soldiers here and you should deal with them
before proceeding. There is a corridor that angles up and into the next
large room that has a Body Armor Icon and a scientist with a Pass Card. Get
the Pass Card and go to the red circle to open the door to gain access to
the Black Project.

The next area leads down to the Black Project and has a long set of stairs
winding down to it. It also has lots of soldiers you need to get rid of and
this is when you really need to use the M4. Go down the stairs and stop
every so often to kill any soldiers you can target. When you finally clear
the area of soldiers and get downstairs then you will finally find the
Black Project - a Jetpack!

Get the Jetpack and go straight up to get out. You will be provided with a
Micro SMG to kill any soldier while trying to get up and out of the complex
regardless of whatever Sub-machine Gun you had previously.

Then head over to Arco Del Oeste to drop off the Jetpack to The Truth. As
you fly there then the game will instruct you on how to use the Jetpack.
You can only use the 9mm Pistol and Micro SMG when shooting from above
while using the Jetpack (and yes, even dual wielded). When you reach the
blip and The Truth then the mission will be successfully completed.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

At this point you're stuck with the Micro-SMG but you may want to wait
until after the next mission before going back to Ammu-Nation to switch
back to the SMG.

But you are provided with a Sanchez so you can get off the mountain. Also,
you can now purchase Desert Eagles at all Ammu-Nations. In addition, the
Thermal Goggles will now spawn in the following locations:

>>In Madd Dogg's Crib (Los Santos) inside the barroom on first floor by
the large TV after completion of "A Home In The Hills".

>>Inside of Zero RC [southeast corner] (San Fierro).

>>Underneath the north part of the huge dish (by the Sandking) at The Big
Ear (Bone County).

>>Inside the short control tower at the south central part of the
military complex at the Restricted Area (Bone County).

0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0
/ Verdant Meadows Aircraft Graveyard Asset \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >VMG4. Green Goo 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Verdant Meadows Aircraft Graveyard Asset /
0=========0 0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=0

Now The Truth wants CJ to fly the Jetpack to a train and steal "whatever
they least want you to get".....

0========0
| Weapons \
0=======================>

Micro SMG (provided).

0=========0
| The Plan \
0=======================>

Regardless of whatever sub-machine gun you have you will be provided with a
Micro SMG for this mission. You also can't take off the Jetpack so you
can't use any other weapons. In addition, according to Bragon the Bat, if
you already have the Micro SMG in your inventory, then you will be given an
additional 2,000 rounds.

Fly up and head east toward the north part of Las Venturas. Then land on
the top part of the north building for Yellow Bell Station. The train will
be heading west and you can stand here and pick off most of the soldiers on
the train as it passes by.

After you kill most of the soldiers then fly off and to the train to pick
off the rest of them. There are also three crates that need to be destroyed
to find the Green Goo. Regardless of what order you destroy them, the Green
Goo will always be in the last crate. After you get the Green Goo then fly
off to the Aircraft Graveyard and land in the red circle to successfully
complete the mission.

0=======0
| Reward \
0=======================>

$20,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you will complete the Asset Missions for Verdant Meadows
Aircraft Graveyard. You will gain a Money Icon at the Verdant Meadows
Aircraft Graveyard Safehouse that will generate maximum revenue of $10,000
per day.

Also, the Jetpack will now spawn near the entrance of the Verdant Meadows
Aircraft Graveyard Safehouse for you to use. Before going further you
should either head to an Ammu-Nation or to the front of The Four Dragon's
Casino to re-acquire an SMG.

And now, let's go back to our friend Wu Zi Mu.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY13. The Four Dragons Casino +
0==========================================================================/

The Four Dragons Casino, in the southern part of The Strip in Las Venturas,
is where Wu Zi Mu has set up shop. He invites CJ to become a partner in their
operation. However, CJ also needs to deal with the Mafia who have their own
Casino, Caligula's Palace, and they don't take too kindly to having the Triad
invade their territory.

It should be noted that you must complete the mission "Madd Dogg" before you
are allowed to do the mission "A Home In The Hills".

0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC1. Fender Ketchup 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Four Dragons Casino /
0=========0 0=+=+=+=+=+=+=+=+=+=+=+=0
The Triads catch somebody trying to destroy equipment for the casino. CJ
decides to make him talk to find out who's behind the sabotage.....

0=========0
| The Plan \
0=======================>

The would-be-saboteur has been tied to the windshield of your car. You need
to do some crazy things in your driving to scare him into talking.

There is a Scare-O-Meter to help you in finding out how much you are
scaring him. You can't really go onto the main highways (because of
potential Police attention) and getting into a bad wreck (especially
head-on) will kill him.

The best thing to do is head for the Las Venturas Airport runway where you
can do whatever you want without risking any collisions. Simply go from one
end of the runway to the other really fast since high speeds is one thing
that scares your victim.

When the Scare-O-Meter maxes out then he will talk. He will tell you that
the Sindacco Family is behind the sabotage. After that then take him back
to the Casino. When you reach the Casino then the mission will be
successfully completed.

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.

0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC2. Explosive Situation 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Four Dragons Casino /
0=========0 0=+=+=+=+=+=+=+=+=+=+=+=0

CJ decides that the best way to hurt the Sindacco Family is to rob their
casino, Caligula's Palace. But they need some explosives to do the heist.
Woozie recommends that CJ head out to the nearby quarry to get some.....

0========0
| Weapons \
0=======================>

--SMG.
--Sniper Rifle.

0=========0
| The Plan \
0=======================>

Head out toward Hunter Quarry which is indicated by the blip. When you get
there then you will see a cutscene showing some workers setting up
Explosives. You have two and a half minutes to get the four explosives
before the workers detonate them and you fail the mission. You also need to
get a heavy piece of machinery to destroy the crates so you can get the
Explosives.

Although you can easily get the explosives within the time limit, Glen
Winstein gave me a piece of info that is really useful here. If you find
the guy with the Dynamite Plunger (near the center of the Quarry) and kill
him then the timer will disappear and you can take as much time as you need
to complete this stage of the mission.

Just fly off the ledges to quickly get to the bottom of the Quarry. Get in
the Dumper and run over a crate then get out and get the Explosive. Three
Explosives are on the ground and one is on a Forklift. Once you get the
four Explosives then the next phase of the mission begins.

The Quarry security has sealed off the entrance so you need to find another
way out. You need to get on the nearby Sanchez and follow the checkpoints,
which also involve climbing over the quarry equipment, to get out of the
area. Kill any security person that gets in your way.

But reader Sarah Jane Marley came up with a much better way. Head toward
the entrance of the Quarry. At the entrance the gates are shut, blocked off
with two armored vehicles and guarded by four guards with Shotguns.

What you need to do is, when you get near the entrance, and instead of
going up the ramp to where the guards are at, then go left and up another
ramp. Stop when you get to the top, get off the Sanchez and arm your Sniper
Rifle. Then pick off the four Shotgun wielding guards.

After you do that then go to the entrance and get into one of the armored
vehicles. Back it up against the closed gate and get out. Climb up the
vehicle and then the fence to get out of the Quarry.

Regardless of method, once you get out of the Quarry, then go over to the
drop point, not far from the Quarry, to successfully complete the mission.

0=======0
| Reward \
0=======================>

$7,000 plus Respect Gained.

0==================================0
/ Asset Missions \~~~~~~~~~~~~~~~~~~~\
0==========================================================================\
| >AST4. Hunter Quarry 0
0==========================================================================/

Once you have completed "Explosive Situation" then you open up the Hunter
Quarry Asset Missions. There are seven jobs that you need to do to complete
the Asset. All of these tasks have a time limit and a reward for completing
them. You pick up these jobs near the front entrance of Hunter Quarry:

>>Mission 1
*********
Time: 3:30.
Reward: $500.
-----------------------------------------------------------------------
Notes: You need to use the Dozer to push the boulders into the markers
before time expires. There are seven of them and are fairly
spread out. Go down level by level.

After the first rock there will be one rock to the south and one
rock to the north. Do the south one first then turn around and
do the north one. When you get down close to the crane you
should also see one rock to the west. Do the west one first
before doing the one by the crane.

>>Mission 2
*********
Time: 1:30 (at start).
Reward: $1,000.
-----------------------------------------------------------------------
Notes: Bombs have been planted by a rival organization and you need to
use the Dozer to push each bomb safely away into markers. You
gain another minute and a half of time when you succeed in
pushing a bomb away. The bombs are located behind the site
office, crane, grinder, and crushers.

After moving the last bomb from the crushers then you need to
get beyond the blast radius. Once that is done then the task is
completed. If you had no problems with the last job then this
one should pose no problems either.

>>Mission 3
*********
Time: 8:00.
Reward: $2,000.
-----------------------------------------------------------------------
Notes: Now you have to chase the bombers in a Dumper before they can
reach safety. Believe it or not, despite its huge size, the
Dumper is quite vulnerable to sub-machine gun fire. So, catch up
to them, get beside them and drive-by them to quickly destroy
their vehicle and complete the job. Pretty easy if you can
deal with the traffic.

Another method, from Bragon the Bat, is to push the Dumper into
the water when you get close enough to the inlet.

>>Mission 4
*********
Time: 4:00.
Reward: $3,000.
-----------------------------------------------------------------------
Notes: The bombers have been caught and killed. Now you have to get the
bodies, which are at the other entrance, and dump them before
the Cops come looking. Take the Sanchez and drive along the
outside of the north part of the quarry and stay as close to the
fence as possible. You should get to the other entrance in about
thirty seconds.

Get the Dumper, with the bodies and drive back to the main
entrance. You have to be careful here. If any of the bodies fall
out then you will fail the task. When you get to the main
entrance then you need to get down to the lower level and dump
the bodies in the fire.

Take it slow going down to the fire. When at the fire then back
up the Dumper and use the Right Analog Stick to dump the bodies
into the fire. It is important to note that you should use the
Handbrake while dumping or the Dumper will move forward. Once
all three bodies fall into the fire then the job will be
successfully completed.

>>Mission 5
*********
Time: 3:00.
Reward: $5,000.
-----------------------------------------------------------------------
Notes: Take the Dumper, which has explosives in it, and drive it up to
the Verdant Meadows Aircraft Graveyard. You need to be careful
because the fragile cargo. Even so, this task is pretty easy.
Drive up there and dodge whatever traffic comes your way. After
you get to the Graveyard then go to the west end of the runway
and dump the explosives to complete the job.

>>Mission 6
*********
Time: 3:00.
Reward: $7,500.
-----------------------------------------------------------------------
Notes: A Dumper has spilled a load of explosives on a nearby train
track and you need to clear them off before the next train comes
along. The hardest part of the task is getting there because of
the slow speed of the Dozer. According to Phil Carter all you
need to do is just go straight on the tracks.

The barrels will go off to either the left or right on their


own. You still might need to get at a couple that didn't get off
the tracks completely but this is faster than what I had written
here previously.

After you get the last barrel off the track then the train will
pass by and the job will be successfully completed.

>>Mission 7
*********
Time: 8:00.
Reward: $10,000.
-----------------------------------------------------------------------
Notes: A Cop has been killed and you need to get rid of the body before
the Police come looking. Get down to the bottom, use the Sanchez
and fly off the edges to get down quickly and get into the
Dozer. You need to push the body and the Cop bike into the red
circle.

You can't ride the Cop bike into the red circle - the game won't
let you. After you get both objects into the red circle then get
out of the Dumper and back onto the Sanchez to quickly get up to
the crane.
This part is tricky because of how this particular crane
handles. After you get both objects into the Dumper then get out
of the crane and into the Dumper. Now you need to get up to the
main entrance. You need to be careful because, if any of the
objects fall out, then the task will be failed.

After you get up to the main entrance then you need to dump the
objects into the water nearby.

This is probably the trickiest part of the job because, other


than trying the cross the highway with the cars smacking into
you, is that you need to back up and get real close to the edge
then dump the objects (don't forget to hold down Handbrake just
to be safe).

After the objects are dumped then the task is successfully


completed and you will also complete the Hunter Quarry Asset
Missions.

Reader Ron Schock also came up with the idea of driving the
truck *BACKWARDS* to the dumping spot once he got out of the
Quarry.

He found that it is much easier to run over the traffic without


the objects falling out because the objects only threaten to
fall out if you are hit by trafic while going forwards. It is
also easier to back up to the drop-off spot since you are
already going there backwards.

For completing all seven Hunter Quarry Asset Missions then you gain a Money
Icon near the front entrance that will generate maximum revenue of $2,000 per
day plus use of a Dozer and Dumper within the quarry.

You can also redo the tasks and improve upon your best times. When you redo
them then you can skip to whichever mission you want to try. However, the
time needed to finish a job will be drastically reduced thus increasing the
challenge.

Now back to the Main Story.....

0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC3. You've Had Your Chips 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Four Dragons Casino /
0=========0 0=+=+=+=+=+=+=+=+=+=+=+=0

After discovering some fake chips, made by the Sindacco Family, floating
around the casino then CJ decides to make a visit to their plastics
factory.....

0========0
| Weapons \
0=======================>
--Silenced 9mm Pistol.
--Remote Explosives (+10 units).

0======0
| Notes \
0=======================>

I had somebody write to me about not being able to sneak into the building
on the PC version. However, after playing through the PC version myself, I
had no problems getting inside.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0

When you are notified that the factory is guarded then your Wanted Ratings
will freeze. You can either cause chaos or grab a Rhino from Area 69 and
save it at any garage large enough to hold it (if you don't want to wait
for 100% Completion to spawn one).

0=========0
| The Plan \
0=======================>

Go over to the factory unit in Whitewood Estates. When you get there then
you will be notified that the factory is guarded and you should try to
sneak in. Drive through the gate but angle northeast. Drive around the
building and park where the Chainsaw Weapon Icon is at on the south side of
the building then get out.

Now carefully go along the wall and sneak in on the right side of the
entrance. If you do this right then nothing will happen when you get
inside. At this point the machines are indestructible but all of the guards
are just standing around. They won't activate until you trigger a cutscene
of you entering the place so you can get rid of them now without any
problem.

I prefer to use the Silenced 9mm Pistol for this part. There are two guys
on the top level and four on the bottom level. There is also a guy in a
Forklift near the entrance *BUT* leave him alone for now.

After killing all of the guards here then head near the bottom of the
stairs and aim your gun at the car parked outside. Shoot the car and you
will trigger a cutscene of the guards going inside the factory.

These guards will take up position on the shelving not far from the
entrance. Like the other guards, they will just stand around. But the
machines are still indestructible. Kill both of the guards and turn back to
the Forklift.

*NOW* kill the guy in the Forklift. When you do that then you will trigger
another cutscene. Notice that there is no one in the cutscene other than
Carl (you killed the guards that would show up in the cutscene). You will
be placed just inside the front entrance. Two more guards will appear on
the top level and you can kill them with ease.

If you triggered the cutscenes without killing any guards then you would
have to face all of these guards at once. By doing it this way then you
have made your task easier.

Now for a nice little tip given to me by Phil Carter. Take your Remote
Explosives and place one at each machine then switch to the Detonator (do
*NOT* detonate yet). Leave the factory and take the car that the guards
were sitting in. Drive to the Whitewood Estates Burger Shot nearby and get
out of the car.

Then detonate the Remote Explosives. This will destroy all of the machines
but, even better, you avoid the additional guards that appear when they are
destroyed thus avoiding having to fight through them since you are already
out of the factory area.

After successfully destroying the machines then get back into your car and
drive back to the Casino to successfully complete the mission.

0=======0
| Reward \
0=======================>

$10,000 plus Respect Gained.

0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC4. Don Peyote 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Four Dragons Casino /
0=========0 0=+=+=+=+=+=+=+=+=+=+=+=0

The Truth calls up CJ looking for some help in finding some people he took
into the desert on a peyote safari.....

0========0
| Weapons \
0=======================>

Silenced 9mm Pistol.

0=========0
| The Plan \
0=======================>

You need to go up to Arco del Oeste to get Paul and Maccer. You will need
to find a car with four doors for this mission. There is usually a car with
four doors along the street in front of the casino. When you get to Arco
del Oeste then you will get a cutscene showing Carl with Paul and Maccer.
Paul informs Carl about Rosie who has a casino gig in Venturas. Go back to
your car and get Paul and Maccer.

Now you need to go to the Snake Farm to try to find the rest of the band.
For some chuckles, don't stop the car when Paul wants you to and wait until
the talking is over before going into the red circle at the Snake Farm.
When you get there then you will confront the owner of the Snake Farm and
his kids. They are not too pleased about what happened the night before and
will attack you.
Go and kill them all. If you don't then the survivors will enter trucks and
will chase you back to Las Venturas where you will eventually get into
another fight with them at your destination.

Get back in the car and drive back to Caligula's Palace. Once you get there
then you will meet up with Ken Rosenberg, yes *THAT* Ken Rosenberg, the
same whiny lawyer from Vice City you had to do missions for as Tommy
Vercetti.

Near the end of the cutscene Carl will call Woozie and tell him about being
able to scope Caligula's Palace without suspicion. After the cutscene ends
then the mission will be successfully completed.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you can now purchase Combat Shotguns at all Ammu-Nations.


Also, you will get a call from Paul and this will open up a dice icon at
Caligula's Palace but I will do that later. Plus, there are no Four Dragon
Casino missions for now so I will move on to.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY14. The Heist +
0==========================================================================/

These missions take place at the "$" within The Four Dragons Casino. These
missions entail preparations for robbing Caligula's Palace and reducing the
mob presence in Las Venturas.

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T1. Architectural Espionage 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

The first thing Carl needs to do in planning this heist is to get the plans
for Caligula's Palace.....

0========0
| Weapons \
0=======================>

Silenced 9mm Pistol.

0=========0
| The Plan \
0=======================>
First off you will need a Camera. If you do not already have a Camera when
you start this mission then the game will prompt you to go to Pirates In
Men's Pants to find a group of tourists where you can get a Camera. When
you get to the tourists then find the one with the Camera and kill him (run
him over with your vehicle) then pick up the Camera. If you already have a
Camera in your inventory then you can skip this step.

Next, head over to the planning department building. Security is strict so


you have to play it cool. Switch to your Fist. When you get inside then
talk to the receptionist.

In previous versions of the guide I stated that you had to give a positive
then a negative, then a positive answer. But, thanks to Dienske, you only
need to give two positive answers to get her to open the door to the
stairwell.

When you get up to the yellow marker then you will be notified that you
need to distract the nearby guard. You have to go down to the Document
Depository to cause a distraction.

When you get there then you will be told to destroy the Air Con Units.
Destroy them with the Silenced 9mm Pistol. This will create a fire that
will get the people out of the building. After this then go back upstairs
and take a picture of the plans.

After that then you will need to get out but there will be Cops crawling
all around the stairwell. Kill the Cops as you get to them. When you get
outside then you will be hit with a 4-Star Wanted Rating. Get into the car
parked in front of you and drive straight to The Four Dragons Casino to
successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T2. Key To Her Heart 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

Next, CJ needs a security card from Caligula's Palace to use with a


security card reader that Zero has built for him.....

0========0
| Weapons \
0=======================>

Silenced 9mm Pistol.

0=========0
| The Plan \
0=======================>

Head on over to Caligula's Palace. When you get to the red circle then you
will see the Croupier, who has a card and the code, leave. You need to
follow her but not too close. You will also get a Spook-O-Meter to alert
you when you get too close to your target.

After some driving around then she will stop at the Sex Shop. Go inside and
to the red circle. You will see that the girl is planning a little get
together with someone named Benny. Afterwards she will leave. Now go and
get the Gimp Suit. After that, leave the store.

You have to follow the Croupier again. This time she will lead you to her
house in Prickle Pine. Park in the red circle across the street from her
house.

At this point you have to kill her gimp before he reaches the house. He
won't appear on the radar but he is still easy to find. Go west along the
street and you will find a bare chested redneck carrying a purple
Double-Ended Dildo. This is Benny and you have to kill him.

After killing Benny then go over to the Croupier's house and you will start
a lengthy cutscene which will result in successful completion of the
mission.

0=======0
| Reward \
0=======================>

Respect Gained. And you get to keep the Gimp Suit for your wardrobe.

In addition, if you own the PS4 Version and haven't already done so, you
should get the {Home Run} Trophy.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

Near the end of the mission, the game tells you that you need to wine and
dine the Croupier, Millie, in order to get the keycard. But that takes
time. A faster, and nastier, method is to take her out into the desert and
kill her when you pick her up (I prefer to use the M4 when "dumping" her).

After killing her then you will get a phone call from Woozie asking you
where the keycard is at. After informing him that Millie's dead then he
suggests that you go to her home and break in to get her keycard.

Drive back to her house and go inside to get the keycard. After getting the
keycard then you will get another call from Woozie congratulating you on
your success.

However, according to rav0, you can still get the keycard fairly quickly
without killing Millie. Put on the Gimp Suit and go to her house at some
point in the afternoon.

You'll automatically go inside the house for some "kinky shit". No wining
or dining necessary. It should also be pointed out that after each
encounter you will automatically remove the Gimp Suit and end up back in
your regular clothes. You only need to do this type of encounter twice, in
consecutive afternoons, to get enough Girlfriend progress to obtain the
keycard from Millie.

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T3. Dam And Blast 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

Next, CJ needs set up some explosives to shut off the power for Las
Venturas while the heist is being done.......

0========0
| Weapons \
0=======================>

Knife (provided).

0=========0
| The Plan \
0=======================>

Go over to the Airport and get in the plane, a Nevada, and fly to the drop
off point. It is best to go south and over Red County to help get altitude
to get to the corona. When you finally get enough altitude and reach the
corona then press Exit Vehicle to jump. Glide on over to the red circle at
the end of the Dam Quay.

Normally you are supposed to lose your weapons when you land on the Dam
Quay. But, according to Eugene De Guzman, if you land spot-on inside the
red circle, then you will *NOT* lose your weapons.

If you lose your weapons then you will need to sneak into the dam. You have
to go and get the Knife nearby and kill the two nearby guards. After
disposing of the guards then enter the dam.

Now you have to rig all five generators with explosives. You have to sneak
around otherwise you will alert the premises. Worse, one of the guards has
a gun and all you have is just a Knife. He is one of two guards on the
lower level so sneak around and kill him so he won't do you any harm.

If you managed to keep your weapons then you will still need to get the
Knife so you can enter the dam. But you can use any weapon you like and
dispose of all guards inside and outside the dam.

After you have rigged all five generators, regardless of method, then head
for the exit. CJ is now trapped on the top of the dam and he must jump down
into the water to escape. After the cutscene ends then the mission is
successfully completed.

0=======0
| Reward \
0=======================>

Respect Gained.
<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

In addition, you get all of your weapons back (if you lost them earlier in
the mission).

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T4. Cop Wheels 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

Next, CJ needs some Cop motorcycles to help disguise their intentions.....

0=========0
| The Plan \
0=======================>

You have to get four motorcycles in twelve minutes and put them onto a
Packer traveling clockwise on the Julius Thruway. One motorcycle is at the
Las Venturas Hospital, one at the Las Venturas Police Station, one at the
VROCK Hotel and one near Linden Station.

I usually start with the one at the Hospital then the Police Station then
the Hotel and finally at Linden Station. When you get to a bike you find
that there is usually a Cop nearby. Just go ahead and take the bike.

When you take a bike then you will be hit with a 2-Star Wanted Rating. It
takes too much time to get rid of it plus you will get it every time you
take a bike so you will have to play through it. When you get to the Packer
then you have to go slowly up the ramp so they can lock it into place. When
you lock down a cycle then get off and get another bike.

However, you are on the freeway so you need to get another car so you can
get another bike. Usually you can take a Cop car when they stop to try to
bust you. When you finally get all four bikes then you will be dropped off
in Whitewood Estates and the mission will be successfully completed.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T5. Up, Up And Away! 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

Finally, CJ needs an armored vehicle to complete their preparations.....

0========0
| Weapons \
0=======================>

--M4.
--Sniper Rifle.
--Heat-Seeking RPG.

0======0
| Notes \
0=======================>

You may want to complete the Verdant Meadows Aircraft Graveyard Asset
Missions so you can get a Jetpack for one of the mission options.

According to Carl Johnson the gates for K.A.C.C. Military Fuels will also
open for the Rhino. And I got another useful tip from Sarah Jane Marley.
And Krispykreme2546 had this interesting find for those who do the
Girlfriend thing:

"In the mission H$T5. "Up, Up And Away!" (The Heist) there is a glitch
that i found when i was playing you need to have katie zahn as a
girlfriend. while in the mission you need to take control of the
emplaced Mini-Gun and then die. this glitch will give you the mini gun
with infinite ammo, there wont even be a number displayed showing the
ammo count, so long as you don't use the codes for the weapons you will
be fine."

0=========0
| The Plan \
0=======================>

This mission can only be picked up between 20:00 and 06:00.

In order to get an armored car you need to get a Sky Crane which is a
special helicopter with a magnet on board. It is located at K.A.C.C.
Military Fuels in northeast Las Venturas. However, you need a military
vehicle to enter the place.

There are a couple of ways about this.

>>The Regular Way


***************
The first way involves the use of a regular vehicle. Even though the
gate will only open for a military vehicle you won't need one.

When the mission starts then get a car or motorcycle and head toward
K.A.C.C. Military Fuels. Just before you get to the gate then you
will see a Patriot on the other side getting into position to leave
the facility. This Patriot will cause the gate to open when you are
close enough to trigger the Patriot to move.

When the gate opens completely then quickly drive through the gap
between the guard shack and the Patriot running over the guard in the
process. Then turn left and head for the gap between the large
building and the crates.

You will hear shooting coming from inside the large building. There
are a lot of soldiers within the large building but I am going to
take a shortcut around them. There is a gap between the building and
the fence. Go east until you reach the crates. Unless you have a
motorcycle your car won't fit between the crates and the fence so
exit your vehicle and continue east on foot.

When you reach the east fence then turn south. You will see two large
groups of container crates. Go to the southmost one and climb onto
the yellow crate. Then climb onto the red crate to your right. Next,
stand on the yellow crate. Switch to your Sniper Rifle and look west.

Zoom in all the way and angle right until you see a set of stairs.
You can see two soldiers, one halfway up the stairs and another
kneeling on the ground. Snipe them both. You may also see three
additional soldiers running around down there. If you can snipe them,
good. But, if you can't, then you can get them later.

Next, angle slightly upward and go left until you see a set of stairs
leading up to a higher level of the roof. There is another soldier
standing next to the stairs. Snipe him.

Next, angle upward and to the left until you see the helicopter. You
can see one soldier standing to the right of the helicopter and you
can barely see another soldier at the top of the stairs. Snipe them
both.

Get back down to ground level and head southeast toward the inner
fence. When you get to the fence then go south along the fence and
around the corner. Go west and you will see container crates. Climb
the blue crate then the yellow crate. Now you can jump inside the
inner fence. Once inside then switch to your M4 and go east and
around the corner.

You will encounter the three roaming soldiers I referred to earlier.


But for some reason they are not very aggressive so they are easy
pickings with your M4. Kill those three soldiers then proceed upward
on the stairs until you are prompted that you have to deal with two
Gunships.

Switch to your Heat-Seeking RPGs. Target and destroy both Gunships.


Each will require two rockets to destroy. Thanks to Sarah Jane Marley
for that tip.

>>The Jetpack
***********
The second way to this point is by using the Jetpack. Go to Verdant
Meadows Aircraft Graveyard and pick up a Jetpack. Head east toward
K.A.C.C. Military Fuels. When you get there then land on the first
large round fuel tank at the south edge of the facility. Disengage
from the Jetpack, switch to your Sniper Rifle and look north.

On the roof near the tops of the trees is a soldier standing near a
Mini-Gun. Snipe him and look toward the helicopter. There is a
soldier standing to the left. Snipe him then get your Jetpack.

Fly over to the third large round fuel tank and take off your
Jetpack. Look toward the helicopter. To the right is another soldier.
Snipe him then look down and toward the right. You will see a set of
stairs leading down to another level of the roof.

You will see a soldier standing there. Snipe him then get back on
your Jetpack. Fly down to where the Sky Crane is and you will see a
message saying that you have to deal with Gunships. Disengage your
Jetpack and switch to your Heat-Seeking RPGs. Target and destroy both
Gunships. Each will require two rockets to destroy.

Regardless of method, after destroying the attack helicopters, then enter


the Sky Crane and go get the Bank Van parked at Rockshore East. You have to
carefully hover over the Bank Van so you can grab it with the magnet. After
you have acquired the Bank Van then fly over to Verdant Meadows Aircraft
Graveyard. You have to be careful while flying. The van keeps you from
flying too high so you need to go around the high buildings.

When you get there then carefully place the Bank Van in the red circle then
disengage the magnet. Then land in the designated area to successfully
complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

There is one more mission left for The Heist but you can't do that until
later. For now I will move on to.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY15. Caligula's Palace +
0==========================================================================/

Caligula's Palace is the mob controlled Casino on The Strip. It is currently


being "managed" by Ken Rosenberg. This ex-lawyer from Vice City has been
"appointed" to run the Casino on behalf of the Liberty City Mafia. He is even
more whiny and paranoid than he was back when he was working with Tommy
Vercetti.

One of his only friends right now is Kent Paul (also from Vice City). He is
currently the manager of a band known as The Gurning Chimps. He has to
constantly keep his eye on Maccer, the lead singer for The Gurning Chimps,
who has a problem about "touching himself" constantly and has an obsession
for big breasts.

0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP1. Intensive Care 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Caligula's Palace /
0=========0 0=+=+=+=+=+=+=+=+=0
After having the situation explained to him by Ken then CJ needs to move
Johnny Sindacco, who is in a shock induced coma (caused by CJ during
"Fender Ketchup"), from the hospital before the Forellis rub him out.....

0========0
| Weapons \
0=======================>

SMG.

0======0
| Notes \
0=======================>

You can actually tell which Ambulance is the correct one by seeing what
clothes the occupants are wearing when you are nearby. The normal occupants
are wearing light blue uniforms, the Mafia wear darker clothes.

However, even if you go to all three Ambulances, you'll find that they all
wear the blue uniforms. You need to hit one of them before you can get the
Mafia to appear in one of the remaining two vehicles.

0=========0
| The Plan \
0=======================>

Get a car and head over to the hospital. When you get there then you will
see a Patriot in the parking lot. If you still haven't acquired a Patriot
for the Import / Export List for San Fierro then go ahead and store the
Patriot in a nearby garage (the game designers wanted you to use the
Patriot for this mission).

If you do not wish to use the Patriot and want to store it then you should
try to find a large truck or semi. Regardless of vehicle, park in the red
circle.

It turns out that Johnny was picked up already. The Forellis beat you to
him and now you need to find him. There are three Ambulances roaming around
the city. You have to ram one to see if that is the vehicle with Johnny.

If the first Ambulance does not contain Johnny then a distress call will
come from the vehicle you just hit and will warn the Mafia. When you
finally find the right Ambulance then you will need to chase and damage it
a bit to get them to bail and face you. When they exit the Ambulance then
kill both gunmen and take the vehicle.

You are now prompted to take Johnny to the Meat Factory in Whitewood
Estates. You may also need to deal with Forelli backup but they are not
hard to avoid. Just keep driving until you reach your destination. Park the
Ambulance in the red circle to successfully complete the mission.

0=======0
| Reward \
0=======================>

$5,000 plus Respect Gained.


<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also see a C.R.A.S.H. mission icon in north Las Venturas but I
will save that for later.

0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP2. The Meat Business 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Caligula's Palace /
0=========0 0=+=+=+=+=+=+=+=+=0

After being taken "off the wagon" then Ken is encouraged by CJ to take
control and show everybody who's boss.....

0========0
| Weapons \
0=======================>

M4.

0=========0
| The Plan \
0=======================>

Get a car and head over to the Abattoir. When CJ comes in then Ken begs him
to come with him to Johnny (CJ is reluctant because of earlier events).
But, when Johnny sees CJ, he drops dead of a heart attack and all hell
breaks loose. Now both CJ and Ken need to fight their way out. You also
need to keep Ken alive.

Use the M4 and kill the approaching gunmen. Ken will then grab a Fire
Extinguisher to put out the flames out ahead of you. If you go into the
room where Ken got the extinguisher you will find a Health Icon and a Fire
Extinguisher.

Go up to where the flames are and shoot any gunmen you see across from you.
When the fire is out then proceed forward.

When you enter into the next room you will find a freezer to your right
(which also contains a Body Armor Icon). Ken will hide in the freezer and
you can shut the door on him but his health will diminish while in the
freezer. However, the Mafia can close the door on him too so kill all of
the goons before they can close it.

Using the M4 will make it easy for you to quickly clear a path through both
main rooms and the maze that leads outside. Once outside then drive Ken
back to Caligula's Palace to successfully complete the mission.

0=======0
| Reward \
0=======================>

$8,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
You will also see a "D" mission icon but I will save that for later. You
will also see a mission icon at the Four Dragons Casino. I will now go
ahead and do this one which is.....

0=+=+=+=+=+=+=+=+=+=+=+=0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC5. Fish In A Barrel 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
\ The Four Dragons Casino /
0=+=+=+=+=+=+=+=+=+=+=+=0

This is not a mission but a cutscene. In this cutscene both Ran Fa Li and
Carl Johnson finalize their partnership with Woozie for The Four Dragons
Casino. Afterwards, CJ will get a phone call from Ken. After Johnny Sindacco
died then Salvatore Leone came down and took over Caligula's Palace. This
will open up.....

0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP3. Freefall 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Caligula's Palace /
0=========0 0=+=+=+=+=+=+=+=+=0

After introducing himself to Salvatore Leone then CJ is asked to take care


of some Forelli assassins flying in from Liberty City.....

0========0
| Weapons \
0=======================>

9mm Pistol (provided).

0=========0
| The Plan \
0=======================>

Go on over to the Airport and grab the plane, a Dodo, from the hangar.
Next, you have to fly the plane north and intercept the assassins. The best
approach is to get up higher than the target jet.

When you get to the other plane then turn around and fly into the corona
behind it while diving slightly, from your higher position, to gain speed.
If you are below the target plane during your approach then you may not be
able to get to the corona.

When you get to the corona then this will trigger a cutscene of Carl
jumping from his plane to the other plane. Once inside then you are given a
plain 9mm Pistol and you have to kill all four assassins. This part is
pretty easy. They will pop up from behind their seats and you can kill them
quickly when they try to attack you.

After that then you will need to deal with the pilot. Kill him and take
control of the plane. Fly the plane and land it at the Airport to
successfully complete the mission.

0=======0
| Reward \
0=======================>

$15,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also end up with either a regular 9mm Pistol or no Pistol
regardless of what handgun you had before. There are also no Caligula's
Palace missions to do for now so I will move on to.....

0==================================0
/ The Main Story \+++++++++++++++++++\
0==========================================================================\
| >MSY16. Madd Dogg +
0==========================================================================/

0=========0
| Overview \
0=======================>

When he gets to the Royal Casino then CJ finds Madd Dogg. He is a popular
rapper who has fallen on hard times (due to the death of his manager, the
rise of OG Loc, and the loss of his money at a local casino). He is also
threatening suicide by jumping off the building. CJ needs to find a way to
save him fast.....

0=========0
| The Plan \
0=======================>

You need to grab a Pickup Truck, which happens to be nearby, and quickly
drive to the red circle. Once there then you need to go forward and reverse
to line up the back end of the truck with Madd Dogg as he staggers around
the edge. After awhile then he will jump off.

If you lined yourself up correctly then he will fall in the back of the
truck and live. If not, then he will die and you will fail the mission.
After he is in the truck then carefully drive Madd Dogg over to Ivory
Towers Drive-Thru Mental Clinic to successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

There is only one mission icon left so I will now move on to.....

0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH5. Misappropriation 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

After meeting up with Tenpenny then CJ is ordered to take down some DEA and
FBI agents to get a dossier.....

0========0
| Weapons \
0=======================>

--Micro SMG.
--SMG.

0======0
| Notes \
0=======================>

There are three options that you can take prior to doing this mission:

--Option #1: Get all Golds at the Flight School to get a Hunter.
--Option #2: Complete "Green Goo" to get the Jetpack.
--Option #3: Get a Rhino and store it at Verdant Meadows Aircraft
Graveyard.

0=========0
| The Plan \
0=======================>

Your target is at Aldea Malvada. If you are spotted then the target will
enter a nearby helicopter and fly off. If you kill the target then he will
drop the dossier. But, if you don't pick it up, then one of the nearby FBI
agents will get it and will try to enter the helicopter and fly off. You
would need to use the other helicopter nearby to chase him.

However, there are five different ways to approach this mission to get the
dossier and prevent the helicopter chase:

>>Approach 1
**********
When on the ground then drive over to Aldea Malvada. Go partway up
the dirt road then stop and get out. Go up the hillside and head
north along the edge so you aren't seen. When you see the target then
charge him, target him with your SMG and kill him. Then get the
dossier to complete the mission (and run away from the nearby FBI
agents to keep from getting shot up).

>>Approach 2
**********
If you have access to a Jetpack then get some Micro SMG ammo. Fly
over to Aldea Malvada and approach from the north. Lock onto your
target and kill him then target the other FBI agents and kill them
before any of them can get the dossier. Then land, disengage the
Jetpack, and grab the dossier to complete the mission.

>>Approach 3
**********
Go get the Sea Sparrow that is north of the Verdant Meadows Aircraft
Graveyard. Fly to Aldea Malvada and approach from the north. When you
are close to the target then fire the Machine Gun and hold your
position so you can kill any agents that try to get the dossier. When
all is clear then land the Sea Sparrow and get out to get the dossier
to successfully complete the mission.

>>Approach 4
**********
This one is similar to Approach 3 except you use the Hunter. Fly over
to Aldea Malvada and approach from the north. Use the Rockets to
quickly clear the area and land to get the dossier to complete the
mission.

>>Approach 5
**********
Joshua Frech suggested using the Rhino for this one. Get up close to
the choppers and shoot at them. You may find that the helicopters are
indestructible but the splash damage from shooting at them will kill
the agent with the dossier and anybody that tries to get it.

In addition, keep moving. As you shoot at the helicopters then FBI


agents may try to get you out of the tank. Stay in the tank until you
kill all agents then leave to get the dossier.

After you get the dossier, regardless of method, then the mission is
successfully completed.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

After this mission you will get another phone call from Tenpenny which
leads to.....

0+=+=+=+=+=0
/ C.R.A.S.H. \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CSH6. High Noon 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ C.R.A.S.H. /
0=========0 0+=+=+=+=+=0

After meeting up with Tenpenny in El Castillo Del Diablo then CJ gives the
dossier to Tenpenny. Then Tenpenny ambushes Officer Hernandez with a
Shovel. It turns out that Hernandez was snitching on Tenpenny and Pulaski.

Tenpenny then departs leaving Pulaski to force CJ to dig a grave big enough
for two. But, after digging the grave, then Officer Hernandez gets up and
tries to attack Pulaski. The attack results in Hernandez's death but forces
Pulaski to run and now CJ has to chase him.....

0========0
| Weapons \
0=======================>

--SMG.
--M4.
--Sniper Rifle.

0======0
| Notes \
0=======================>

It should be pointed out that you cannot use the Mini-Gun or Heat-Seeking
RPG against Pulaski's car while he is running to it at the beginning of the
chase. This is to prevent you from ending the chase before it can begin.
Once you get up to the main road then you can use those weapons against it
(if you can).

0=========0
| The Plan \
0=======================>

When you start the mission then Pulaski will get into a white Buffalo and
you are given the use of a Bandito. Pulaski's car is very tough so it is
difficult to destroy. Use P.I.T. Maneuvers to spin him out and drive-by him
to damage his car while he is trying to straighten out. You will have to do
this a few times before you can destroy his car.

When you get his car to flame then Pulaski will exit and you now have to
kill him on foot. Be careful, he is armed with a Desert Eagle and he is
pretty good with it. However, if you are far enough away from him, then you
can either use the Sniper Rifle or M4 to nail him before he can do any
damage.

You can make things easier by parking different vehicles between the
windmill and the town prior to the mission:

--PCJ-600 (courtesy of Tom Vanpool).


--Hunter.
--Rhino (courtesy of Joshua Frech).

Before starting the mission then switch to your Sniper Rifle. When the
mission starts then zoom in on Pulaski's car. Even though you cannot
destroy the car at this stage you can still shoot out his tires. According
to Guillermo Caceres you can shoot up to three of his tires before he can
drive off (the two driver side tires plus the front passenger tire from
under the car).

Shooting at least two of the three tires will cripple his car enough to
make the mission much easier. Nailing the third tire even more so.

When using the PCJ-600 then forward drive-by him until his car flames and
when he jumps out then forward drive-by Pulaski himself until he drops.
With the Hunter you can use both the Machine Gun and Rockets to quickly
destroy Pulaski's car and Pulaski himself when he exits it. With the Rhino
you can easily destroy Pulaski's car by ramming it.

Regardless of method, when you finally defeat Pulaski, then you will start
a cutscene on the ground with Pulaski where CJ finally kills him off to
successfully complete the mission.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>
Strangely enough, you will also gain the use of Pulaski's vehicle even if
you destroyed it in the chase. This ends all of the missions for C.R.A.S.H.
You will also get a phone call from Ken which re-opens Caligula's
Palace.....

0+=+=+=+=+=+=+=+=+0
/ Caligula's Palace \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CGP4. Saint Mark's Bistro 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Caligula's Palace /
0=========0 0=+=+=+=+=+=+=+=+=0

Salvatore Leone wants CJ to do a hit in Liberty City. CJ needs some backup


and recruits Ken, Paul and Maccer. But, when they walk outside, CJ
convinces them to quickly leave Las Venturas to get them away from
Salvatore and now CJ goes on alone.....

0========0
| Weapons \
0=======================>

M4.

0======0
| Notes \
0=======================>

You must complete the Verdant Meadows Aircraft Graveyard Asset Missions
before you are allowed to do this.

0=========0
| The Plan \
0=======================>

Go on over to the Airport, get into the Shamal and fly to the blip in the
northeast corner of San Andreas to get to Liberty City. When you get to
Liberty City then you will be placed inside St. Mark's Bistro where you
begin the second part of this mission.

Now you have to kill everybody within the Bistro. I found that the M4 is a
very effective weapon for this mission even though you are given a 9mm
Pistol for this mission (which replaces whatever other handgun you had).

Clear out the group in front of you and those that come up the stairs. When
you get to the top of the stairs then nail those you can see below you. Be
careful when you get to the bottom of the stairs. One of the goons behind
the bar has a Shotgun and can quickly deplete your armor.

When you get rid of the goons behind the bar then proceed through the
kitchen, killing anybody that gets in your way and go outside. Kill
everybody outside and you will have completed your task. From here, you
will be flying back to Las Venturas. Gently land the plane at the Airport
to successfully complete the mission.

0=======0
| Reward \
0=======================>

$20,000 plus Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This will end the missions for Caligula's Palace. In addition, Didier
Sachs, in Los Santos, will finally open up so you can now get the best in
clothing and accessories for CJ.

You will also get three phone calls.

The first call is from Sweet who is in despair sitting in prison. He has
pretty much given up on getting out regardless of what CJ says about the
situation.

The second call is from Salvatore Leone. He is happy about your work at
Liberty City and wants to keep some distance between the two of then for
awhile so things can cool down.

The last call is from Woozie who wants to know if they are still going to
do the heist on Caligula's Palace. CJ informs him that Ken and his friends
are gone and that he is cool with Salvatore so they can go and do the job.

This, of course, leads to.....

0+=+=+=+=+0
/ The Heist \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >H$T6. Breaking The Bank At Caligula's 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Heist /
0=========0 0=+=+=+=+=0

With all of the pieces in place it is finally time to rob the casino.....

0========0
| Weapons \
0=======================>

--Tear Gas (provided).


--M4.

0=========0
| The Plan \
0=======================>

When you start the mission you will notice that you have Tear Gas Grenades
regardless of whatever thrown weapons you already have. Get a nearby car
and go over to Caligula's Palace. Walk in but do not cause trouble or you
will blow your cover. Once inside then you have four minutes to get the
team inside. Go over to the Swipecard Door.

After you get through the door then go downstairs and to the Backup
Generator room. When you get to the Backup Generator room then toss one of
the Tear Gas Grenades into the air duct. This will knock out the guards
below.
Now go to the second Swipecard Door and use Millie's card to go through it.
As you get to the door then Zero will cut off the power to the city of Las
Venturas. Now everything is dark but you have the Night Vision Goggles.
Activate them and proceed through the Swipecard Door.

Go over to the Service Bay and hang a right so you can get the Forklift.
Drive the Forklift over to the now unlocked bay door so you can raise it.
Carefully drive the Forklift so the lift goes under the door then push up
on the Right Analog Stick to raise the door.

Once the team is inside then you have seven minutes to get the money and
get out. However, there are security present and you have to clear a path
to the Safe.

The M4 allows you to deal with these guys quickly. After getting rid of
security then lead the crew to the Safe. When you get to the Safe then CJ
is notified that someone is trying to hack into the backup generators. CJ
now needs to destroy the backup generators before they are activated.

Pick up the Remote Explosives and head up to the Backup Generator room.
There will be a couple of security guys waiting so you need to deal with
them before proceeding. Once inside then place the charge and exit the room
then detonate them to destroy the generators. Now head back down to the
team.

When the Safe is opened then enter it. You will then be warned about some
Mafia goons coming down to the Safe. Step outside the Safe and kill all of
the Mafia goons. Next, lead the team back to the Service Bay killing all of
the security you come across.

After safely leading the team back to the Armored Van then you need to go
and use the Service Elevator. After all, you are the decoy for this
mission.

As you head to the elevator then the lights will come back on. Go to the
elevator and kill all of the Mafia goons you come across. When you get off
the elevator then head to the roof and kill the two gunmen along the way.
When you get to the roof then you need to go across and get the Parachute.
When you get to the Parachute then you need to jump off and float to the
helicopter at The Clown's Pocket so you can escape.

To do that, run off the edge of the building and move the Left Analog Stick
forward - do *NOT* jump. CJ will quickly glide over to the helicopter. When
you land then switch to a weapon and kill the two SWAT guys then get in the
helicopter and fly back to Verdant Meadows Aircraft Graveyard.

If you can't glide to the helicopter then just go down to street level,
jack a car, and drive over to Verdant Meadows Aircraft Graveyard to
successfully complete the mission.

0=======0
| Reward \
0=======================>

$100,000 plus Respect Gained.


<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This will end the missions for The Heist. You will also get a very nasty
phone call from Salvatore Leone plus you get the Croupier Outfit delivered
to your wardrobe. In addition, the Night Vision Goggles will now spawn in
the following locations:

>>In Madd Dogg's Crib first floor by the kitchen entrance after
completion of "A Home In The Hills".

>>In the middle of the shopping mall style office complex in east Foster
Valley [ground level] (San Fierro).

>>At the top of the northwest guard tower of the military complex at the
Restricted Area (Bone County).

0+=+=+=+=+=+=+=+=+=+=+=+0
/ The Four Dragons Casino \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >FDC6. A Home In The Hills 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ The Four Dragons Casino /
0=========0 0=+=+=+=+=+=+=+=+=+=+=+=0

After hearing some rehearsals for the casino entertainment then a clean
Madd Dogg shows up. However, he reveals that he traded his mansion in Los
Santos, for some drugs, to a local drug lord. CJ decides to get rid of this
drug dealer and put Madd Dogg back into his own house again.....

0========0
| Weapons \
0=======================>

M4.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0

After killing all of the Vagos on the rooftop then lead the Triads down to
the entrance but do *NOT* go in yourself. Jump the wall and do your thing.

0=========0
| The Plan \
0=======================>

When the mission starts then you are to jump out of the plane and start an
assault on Madd Dogg's Crib. Land on the mansion's helipad and switch to
your M4. You need to keep the roof clear of goons while the rest of the
Triad arrive. There is also a Body Armor Icon nearby if you need to use it

When the rest of the Triad's arrive then head down and to the western
entrance of the mansion to enter it. When you get inside then use the M4 to
clear a path to the lower level and start the chase with Big Poppa. As you
chase Big Poppa then kill any gunman that gets in your way.

Eventually, he will get outside. Now the chase continues in vehicles. Grab
the nearby Windsor and chase him. He is not being very aggressive in
running from you.

Once on the main road then just pull up alongside him, drive-by him to get
his car to flame and stop. He will continue driving along and, when his car
blows up, then the mission will end successfully and you will have retaken
Madd Dogg's Crib.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will now have permanent access to Madd Dogg's Crib. You can play arcade
games and use the gym and basketball court inside the mansion. In addition,
you will also gain the following Icons:

>>Thermal Goggles (inside the barroom on first floor by the large TV).

>>Night Vision Goggles (first floor by the kitchen entrance after


completion of the mission "Breaking The Bank At Caligula's"). You can
do "A Home In The Hills" before doing the mission "Breaking The Bank At
Caligula's" if you want to. But the goggles won't appear until after
you do the last Heist mission.

>>Body Armor (in one of the upper bedrooms).

>>Health (in the kitchen on the lower level).

This will end the missions for The Four Dragons Casino. You will also get a
phone call from Ken which opens up the next mission but first.....

/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA6. Back To Los Santos |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/

When CJ was forced from Los Santos at the end of "The Green Sabre", he was
nothing but a gangbanger trying to put things back together. But now he
arrives back at Los Santos a businessman and property owner. He has also
aligned himself with the Triads and pulled off a heist of a major mob casino.

He has changed a lot but the city of Los Santos remains the same. He also
needs to get Sweet out of jail and fix things down here. There's still a lot
of work to do.....

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ7. Vertical Bird 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0
Mike Toreno makes a reappearance and needs CJ's help once again.....

0========0
| Weapons \
0=======================>

--Silenced 9mm Pistol.


--M4.
--Sniper Rifle.
--Heat-Seeking RPG.
--Remote Explosives.

0======0
| Notes \
0=======================>

I received a letter from Stuart Thomson on how he completed this mission:

"After taking off from aircraft, head over to other side of bridge and
land the plane,(or anywhere else u want to land) jump out and run to the
damn and take the sea helicopter. Using this travel to all the points
marked and you can shoot these boats using your M4 (even from high up on
cliffs). Travel back to plane in helicopter , enter your plane and fly
to your airstrip."

And I also got an idea from Siddharth Sharma.

0=========0
| The Plan \
0=======================>

When the mission starts then you will be at The Panopticon and need to get
into a boat which has a Silenced 9mm Pistol and a Knife. You need to take
the boat and go over to the Aircraft Carrier at Easter Bay Naval Station.
Your mission requires that you steal a jet off the carrier and use it to
destroy some spy ships.

When you get near the carrier then you need to jump out and swim through
the open door in the back. Once inside then you are prompted to disable the
SAMs in the Control Room to help you out. Switch to your Silenced 9mm
Pistol. While on the ramp then look at the two people talking ahead of you.

When they break up then kill the soldier. The mechanic will then try to get
to the alarm. Run up and nail him before he can use it. This will keep
things quiet. If you go behind the crates on the east end then you will
find some Tear Gas.

If, at any time, you are detected and the alarm is sounded then switch to
your M4 to take down all of the soldiers. Go up to the next level and kill
everybody before going into the Control Room. Then go into the Control Room
to turn off the SAMs.

From there, go up to the deck and kill the last remaining soldier on the
Carrier. After that then go down to where the jets are kept. There are
three jets on this deck. There is one at the end, one on a platform on the
right and one to the left of the platform.
Put Remote Explosives on the jet on the platform and the one to the left of
it. Detonate them both. This will destroy the two jets. Get into the jet on
the end and take off. When you have the jet in the air then retract the
landing gear and push up on the Right Analog Stick to allow you to fly
forward. But you will now be chased by other fighter jets that you need to
destroy.

If you did not destroy the two jets on the carrier then you will be chased
by three jets. By destroying the two jets on the carrier then you will only
have to deal with one jet.

According to Siddharth Sharma, the best way to destroy the jets is to land
yours, get out and use the Heat Seeking RPG on them. I found this to be
very effective and better than what I was doing before.

After destroying all the jets, be it one or three, then get back inside
your jet and make your way to the spy ships.

When you get near the spy ships, don't try to destroy them. Instead fly to
the clearing just northeast of the bridge. Lower your landing gear and pull
back on the Right Analog Stick to enter hover mode then land in the
clearing.

Switch to your Heat-Seeking RPGs or Sniper Rifle and destroy the spy ships
from land (it takes about four to five shots from the Sniper Rifle to blow
up a spy ship). After you destroy the spy ships then re-enter the Hydra and
fly to the Verdant Meadows Aircraft Graveyard (you can leave the landing
gear down).

When you get to the Aircraft Graveyard then re-enter hover mode and land in
the red circle. Then push up on the Right Analog Stick (so you can enter
Jet Mode to help move the plane forward) and drive the Hydra into the
nearby hangar to successfully complete the mission.

0=======0
| Reward \
0=======================>

$50,000.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You will also now have use of the Hydra at your Verdant Meadows Aircraft
Graveyard Safehouse. In addition, the following Weapon Icons will now spawn
within the Tierra Robada [South] Safehouse:

>>RPG
>>Heat-Seeking RPG
>>Flamethrower
>>Mini-Gun

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ8. Home Coming 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Mike Toreno once again needs CJ to do one more little task for him before
he leaves his life forever. CJ is still rather upset over the last mission
and pulls a gun on Mike. But he is unfazed and tells CJ to pick up the
ringing phone that he has just put down on the control deck. It's Sweet on
the other end. He has just been released from jail but doesn't know why.
And Mike's little task?

"I just want you to go pick up your brother".....

0========0
| Weapons \
0=======================>

M4 (1,000+ rounds).

0=========0
| The Plan \
0=======================>

Get one of the nearby cars and drive over to the red circle across from the
Los Santos Police Department in Commerce. When you get there then a
cutscene will start between CJ and Sweet. CJ is all happy about the things
he has done in San Fierro and Las Venturas.

But Sweet is not happy. For him it is all about the hood and is very upset
that CJ has not done anything about the hood while he sat in jail. He just
wants to go back to Grove Street. CJ counters by saying that there is
nothing back there now. However, that means little to Sweet. He just wants
to go home.

Drive Sweet back to Grove Street. When you get into the red circle then you
will start another cutscene. A crack addict comes up to them trying to sell
them a blender. But Sweet chases him off and informs CJ that the blender
belonged to their mother. It's now time to clean up Grove Street.

The first thing you have to do is kill all of the Crack Dealers on the
street. There are six of them and they aren't hard to deal with. After
killing all of the Crack Dealers then you will have to take back the hood.

This part of the mission plays out similar to "Doberman". Find some Ballas
to shoot at and kill at least three of them to start a gang war. Then you
have to fight off three waves of Ballas to reclaim your neighborhood. Each
wave has more Ballas with better weapons. During the war Body Armor and
Health Icons will spawn randomly throughout the contested area.

But, before doing anything, you need to find a way to protect Sweet. Go
into your garage and get Sweet to follow you. Once you get him inside then
quickly run out of the garage before Sweet can follow you. When the door
closes then this will trap Sweet in the garage. He will be safe here.

If there are any Ballas nearby when you start this part of the mission then
you can do the gang war before going after the Crack Dealers.

When you start the gang war then go up near Sweet's house. This will insure
that the Ballas come in only one direction. The M4 makes this mission easy
because you can kill the Ballas before they can get close enough to you to
do any damage.

When you kill off all three waves then you will reclaim Grove Street. When
you finish killing off the Crack Dealers and reclaiming the hood,
regardless of order, then you will successfully complete the mission.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

You can now start regaining territory but I will do that later.

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ9. Cut Throat Business 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Madd Dogg is upset that OG Loc has his rhyme book and wants to crash his
video shoot to get it back.....

0=========0
| The Plan \
0=======================>

Get inside the BF Injection and drive over to the video shoot which is in
Flint County just behind RS Haul. When you get there then you will start a
chase with OG Loc. He runs off in a Vortex which is a hovercraft and you
need to chase him in one. The craft is a little hard to control but not too
bad. You can't catch up to him to drive-by him but you are not supposed to,
just chase him.

When you get past the last bridge and come upon the group of boats then go
to the right of them. This will allow you to get a better angle for the
ramp you need to jump to continue the chase. But you can just go around
the end of the Lighthouse pier if you don't want to take the jump.

The chase will continue under the Santa Maria Pier and then OG Loc will go
up on the beach and head for the Verona Beach Pier. However, you can just
stay on the water and go under the pier before going up on the beach and
onto the pier itself.

After you get to the end of the pier then OG Loc changes vehicles and now
you have to chase him in a Kart. Keep a little distance from him since he
will be taking some sharp corners to try to throw you off.

The chase will lead you through the Santa Maria Pier, Rodeo, and ends at
Vinewood. Once you see OG Log dart into a building then the mission will
end successfully and you can watch the cutscene of CJ and Madd Dogg
confronting OG Loc.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN12. Beat Down On B Dup 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

After nearly succumbing to the allure of crack then Sweet helps CJ deal
with the main pusher in this part of town, B Dup.....

0========0
| Weapons \
0=======================>

M4.

0=========0
| The Plan \
0=======================>

Go to the apartment complex not far from CJ's home. But, when you get
there, then you find that B Dup has moved to Glen Park. Now you have to go
up into Ballas territory to deal with him.

When you get there then you have to start a gang war to take over the
territory. If you already took over the territory then you will have to
retake it for the sake of this mission. Don't forget to protect Sweet.
Again, using the M4 makes fighting the gang war easier.

When you get rid of all three waves then you can attack B Dup's house. Kill
all of the guards around the house then get inside the red circle to enter
the house to successfully complete the mission and watch the cutscene where
Sweet and CJ confront B Dup.

0=======0
| Reward \
0=======================>

Respect Gained.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN13. Grove 4 Life 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0
After chewing out CJ for forgetting where he came from Sweet then gets CJ
to help him reclaim some Ballas turf.....

0========0
| Weapons \
0=======================>

M4.

0=========0
| The Plan \
0=======================>

Go into Idlewood to reclaim some territories. If you already took over


these areas then you will have to retake them. Although there are four
territories in Idlewood, you only need to take two for this mission.

The best thing to do is to go into your garage and lure Sweet there. Then
quickly leave the garage and let the door close before Sweet can get out.
This will protect him. I've had mission failures here because he would get
his stupid ass run over by cars between acquisitions.

Go into one territory and find some Ballas so you can start a gang war. Go
through all three waves to take a territory.

After taking over the first territory then go to another territory to start
another gang war. After taking back the second territory then head back
to Grove Street (and get Sweet out of the garage) to successfully complete
the mission.

However, if you want to do so, then you can take all four territories
before heading back to Grove Street.

0=======0
| Reward \
0=======================>

$10,000 plus Respect Gained.

In addition, you should put a four-door car inside the Johnson House garage
for later use.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

It is *VERY IMPORTANT* to take over at least 35% of all of the gang


territories before doing the next mission. And that leads into the next
chapter.....

/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS29. Territory Acquisition |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

After completion of the mission "Home Coming" you can now start taking over
territories again to increase the presence of the Grove Street Families. In
doing so you can also increase or even max out your Respect. You will also
gain a Money Icon in front of CJ's house that will increase maximum revenue
with every territory you take over. And by doing this now you won't have to
deal with rioters.

You will need to get at least 35% of gang territories before you are allowed
to do the last mission of the game, "End of the Line". In addition, if you
own the PS4 Version, then you should also get the {Original Gangster} and
{Grove Street War Lord} Trophies.

When you look at your in-game map you will see that some of Los Santos is
colored purple and yellow. The areas colored in yellow are Vago controlled
territories and the areas colored in purple are Ballas territories. To take
over a territory go into a territory you want to take over and find some
rival gangs to shoot at. Kill three rival gang members to start a gang war.

According to reader Anthony Shelor, the rival gang members do *NOT* need to
be in the territory that CJ is at to start a gang war. The game goes by what
CJ is standing in, not where the gang members are.

You can be in one territory and shoot gang members in a neighboring territory
or outside of it to start a war in the territory you are standing in. This is
quite useful for the small territories.

In addition, the gang members you shoot do not have to be from the same gang.
Each of the three you shoot can be from different gangs and still start a
war.

When you finally start a war then you will deal with three waves of attackers
just like in the mission "Home Coming". Body Armor and Health Icons will
randomly appear in the contested area if you need them. When you successfully
wipe out all three waves then you will gain the territory.

On occasion, there will be a car that will try to drive-by you but they are
not much of a problem. But you can jack the car to deal with its occupants
and even use it as a shield from the other attackers.

0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Weapon of Choice |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

The best weapon to use for territory acquisition is the Mini-Gun. It has
great range and kills almost instantly. You should get a minimum of 5,000
rounds from the various pickups around San Andreas before doing gang wars.
Using short controlled bursts will allow you to control your ammo usage so
you don't have to break off to get more.

Another good weapon for use in gang warfare is the M4. Although most of the
gang members will drop AK-47s, and you can get free ammo, using the AK-47
makes doing takeovers a little harder because, when the gang members get
within range of your AK-47, then you will be in range of theirs and you can
get shot up a bit.

The M4 has greater range and a larger magazine. You can cap an entire wave
without them even being able to shoot at you (if they all come at you from
one direction). When I do takeovers I go to the Ammu-Nation and get roughly
7,500 rounds for my M4 before starting.
However, one of my readers, Stephen Hentchel, prefers to use the Sniper Rifle
since it has the best range of all of the weapons. Then he gets the
gangbangers to form one line and picks them off as they approach and long
before they get in range to do any damage.

0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Tips and Strategies |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

One nice little trick I use is when I shoot at a wave using the M4 is I
target the first gangster and hold down the Attack button. When he dies then
I quickly let go of the Target button and quickly press it again. This time I
target the guy either next or behind my last victim. I then kill him and
repeat the process. If you do this fast enough then you go through waves with
ease.

Another tip is go one one side of the territory and get the gang members to
come at you from only one direction. I also found out that gang members will
usually spawn behind you.

So, to get the gang members to come at you from one direction or down a
narrow street or alley, then turn around so your back is to where you want
them to spawn. This will give you an advantage by controlling where you want
them to be and allow you to to take down all of the approaching gang members
quickly, especially with the power and range of the M4.

However, especially in the Vagos controlled territories, the gang members


sometimes run away from you and out of the contested territory. You can go
after them but the problem is that, if you stay out of the contested
territory for too long, then you will lose the battle.

Naturally you would want to chase them when they run away. But I found that
if I just stand in the contested territory and do nothing then the gang
members will turn around and come back. Then I cap them when they get within
range.

But this strategy isn't without its flaws. Sometimes, when they head back in
your direction, then they may get stuck under a bridge or behind a building.

In this case, get as close as you can to the stuck gang members while still
in the contested territory. Then switch to a Sub-Machine gun and make a run
to where they are at and cap at least one of them then run back to the
contested territory. If this doesn't end the wave then repeat until it does.

In addition, reader Siddharth Sharma, had this idea to add:

"During territory acquisitions, since you can control where the gang
members will spawn by turning you back, it is a good idea to lay remote
explosive across the street and just wait for them to cross it. When they
get near it, blow them all. This saves a lot of time and ammo. Another
thing is if you can find a narrow lane or an alley, just plant the
explosives at its entrance.This makes it even easier as they collect at
entrance and you can blow the whole wave at once."

0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| C. Small Territories |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
Most territories are easy to get but there are three very small areas that
are a bit harder to go after and should be acquired before taking over any
others:

0===========================================================================0
| Jefferson Motel parking lot (Ballas). Climb onto the roof and cap some |
| gang members from there using the Sniper Rifle to start things. They will |
| try to come at you from the path that lead to the stairs and you can pick |
| them off with ease. |
|---------------------------------------------------------------------------|
| Road bridge at the north end of the flood control channel in south Los |
| Flores northeast of CJ's house (Vagos). You're not going to find a lot of |
| gang members roaming around here but you can cap gang members who are |
| driving in their Hermes. When one drives up then step in front of him (at |
| the stop light). |
| |
| Use your Silenced 9mm Pistol and shoot him while he is in the car. |
| Usually there are more Hermes vehicles backed up behind this one so you |
| can get enough gang members to shoot at to start the gang war here. |
|---------------------------------------------------------------------------|
| The sidewalk in front of the East Mulholland 24-7 (Ballas). Stand in the |
| territory and shoot any Balla you see. That should be enough to start a |
| war. |
0===========================================================================0

After acquiring these three territories then the rest is easy.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| D. Defending Territories |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+=+=+=+=+=+=+=0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

Now that you can acquire territories again you will also have to deal with
occasional attacks from rival gangs once more. As mentioned before, use a
vehicle that you can do missions in then activate and deactivate it when an
attack occurs to quickly defend the territory.

It is important to point out the rival gangs will not attack your territories
if you're outside of the Los Santos area.

With the gang wars done it is time to finish the Main Story.....

0+=+=+=+=+=+=0
/ Carl Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >CRJ10. Riot 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Carl Johnson /
0=========0 0+=+=+=+=+=+=0

Tenpenny has finally been caught and is facing charges. Carl and his
friends are sitting at Madd Dogg's Crib watching the court proceedings on
TV. But, thanks to all the work Carl was forced to do by Tenpenny, there is
no evidence against him and all of the charges are dropped. Unfortunately,
this angers the population of Los Santos so much that they go on a
riot.....
0=========0
| The Plan \
0=======================>

All you have to do for this mission is to drive Sweet back to his house.
When you do that then the mission is successfully completed.

0=======0
| Reward \
0=======================>

Nothing.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

This also ends the missions for Carl Johnson.

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN14. Los Desperados 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

Cesar asks CJ for help in locking down his neighborhood. CJ is reluctant at


first but, when Sweet reminds him that he should repay his debts, then he
changes his mind.....

0========0
| Weapons \
0=======================>

--M4.
--RPG.

0======0
| Notes \
0=======================>

Have a four-door car saved at the garage at CJ's house prior to taking this
mission.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0

When the mission starts you cannot get Wanted Ratings. It should be noted
that Cesar will follow you around so you will need to trap him in the
nearby garage before you can join in on the rioting fun.

0=========0
| The Plan \
0=======================>

First thing you need to do is recruit two homies to help you. Target a
homie and press up on the D-Pad to recruit. After you get two homies then
enter into the car you have saved in your garage (or Sweet's Greenwood if
it is available) and drive to Unity Station to meet up with some friends of
Cesar.

If you drive through any Ballas territory (if you haven't acquired all of
the territories) then one of your homies might jump out of the car and you
will have to go back to Grove Street and get another homie. You can't go to
Unity Station unless you have two homies in your car.

When you get to Unity Station then you need to remove the Vagos from the
nearby apartment complex. Use the M4 to quickly clear the area so you can
move to the next area. The next area is in an alleyway not far from Cesar's
house. Wipe out all of the Vagos, including those coming in from behind, to
move to the final area.

The last group of Vagos are standing right in front of Cesar's house. The
guy on top has a RPG and another one on ground level has a Flamethrower.
But you can still make quick work out of all of them with your M4 to
successfully complete the mission. If you have a RPG of your own then you
can use it here to take down some of them, especially the one on the roof.

0=======0
| Reward \
0=======================>

Respect Gained.

<0+=+=+=+=+=+=+=+=+=+=+=+=+<<##0##>>+=+=+=+=+=+=+=+=+=+=+=+=+0>

At this point you get a call from Sweet telling CJ that they need to find
where Big Smoke is hiding. But, as long as they don't rule the streets,
then they won't be able to find him. You need to take over territories to
gain influence. However, you should have already acquired at least 35% of
all territories or more prior to doing "Riot".

Shortly after that phone call then you will get a call from Sweet telling
CJ where Big Smoke is hiding and thus unlocks the final mission of the
game.....

0+=+=+=+=+=+=+0
/ Sweet Johnson \
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+\
| >SWN15. End of the Line 0
0=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+/
| Overview / \ Sweet Johnson /
0=========0 0=+=+=+=+=+=+=0

It's now time for the Johnson boys to put an end to Big Smoke's
operation.....

0========0
| Weapons \
0=======================>

--M4 (1,000+ rounds).


--Sniper Rifle.
--Flamethrower (500-700 units).
--Mini-Gun.
--Molotovs (50 units).

0======0
| Notes \
0=======================>

I highly recommend that you do the Firefighter Mission, to earn the


Fireproof Feature, prior to doing this. It will really help you here,
especially when using the Molotovs and the Flamethrower. You should also
have Hitman Weapon Skill Level on the M4.

0+=+=+=+=+=+=+=+=+=+=+=+=+=0
| No Wanted Rating Exploit |
0+=+=+=+=+=+=+=+=+=+=+=+=+=0

Although the Wanted Ratings are disabled when you start the mission, the
best time to take advantage of this exploit is when you park the car with
Sweet in it so you can enter Big Smoke's Crack Palace (it will make the car
indestructible so Sweet won't be killed as you acquire a SWAT Van).

0=========0
| The Plan \
0=======================>

Because of the large size of this mission I will split this into two parts.
I should also note that if you fail during the second part of this mission
then, when you return to Sweet's house to do it again, you restart from the
beginning of Part Two instead of redoing the whole mission.

0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| A. Part One |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

For this part there will be two different strategies. One without the
Fireproof Feature (using the M4) and one with the Fireproof Feature (using
the M4, Flamethrower and Molotovs).

Drive over to Big Smoke's hideout in East Los Santos. Even though you will
be shot at by gunmen as you proceed to the hideout your car is
indestructible so you will be okay.

When you get there then CJ tells Sweet he wants to do this alone to make up
for all the times he was a buster and abandoned the family. When you exit
the car then you need to find a way to break into the building. The game
suggests a nearby SWAT Tank that you can use.

As you climb the fences and get near the Tank then you will see the SWAT
and some Ballas engaged in a shootout. Go to the intersection north of the
shootout and use your Sniper Rifle to take down all of the Ballas and SWAT
guys before getting the Tank.

The SWAT Tank is a pretty nifty vehicle and is almost indestructible. The
only way to destroy it is with explosions and by dumping it into water. Not
even the Rhino can dent it otherwise. The problem here is that you can't
save the vehicle. Even if you put it into a garage it will disappear at the
end of the mission.
If you want the SWAT Tank then you will have to fail the mission and save
the vehicle. There are two ways to get the Tank.

The first way is to blow up the Tank. You will need some Remote Explosives
to destroy the Tank.

First, you need to go to a garage and put the Tank inside in such a way as
the door doesn't close. Get out and put on about three Remote Explosives
then detonate. The Tank should explode and you will fail the mission. Push
the carcass of the Tank inside the garage so you can close it.

When the door opens then you will have the SWAT Tank. However, it is
possible for the Tank to disappear while pushing it in.

The second way to fail the mission is to dump the SWAT Tank in the water.
Glen Winstein suggested the shallow water at the southwest part of the
Airport. But it is difficult to get the Tank out of the water.

The best way is to go to San Fierro and to the Import / Export crane. Get
in the crane and grab the Tank with the magnet. Then move the crane as
close to the water as possible. Swing the crane so that the Tank is over
the water.

Then dunk the Tank into the water until you see the "Mission Failed"
message. Bring the Tank back onto dry land and take the magnet off. Then
get out of the crane and into the SWAT Tank so you can save it at any
garage.

Okay, enough of that. Let's get back to the mission at hand.....

After you have the SWAT Tank then drive over to the hideout and smash
through the wall. Run over all the Ballas you see. Once that's done then
get out of the SWAT Tank and go through the door to enter the next stage of
the mission.

In order to reach Big Smoke you need to go through three floors of the
building starting with.....

0=======================0
| Floor 1: Security Area \
0=======================================>

++Without the Fireproof Feature


=============================
Switch to your M4 and proceed upwards. Carefully go through the hall
and take down all four gunmen you come across. Eventually you will come
to some Body Armor and a set of double doors. Beyond the doors is a
large room with several pillars and plenty of enemies. Poke through the
left side and use the left door as a shield as you take care of several
enemies.

Then head to the first pillar on the right and kill the Balla that
tries to get to it. While using that as cover then kill more of the
enemies including those in a room above at the east end and a couple on
the walkway above on the north.
During this shootout, a SWAT Tank will burst through. Kill the SWAT
guys that come out. When you get to the other side of the room then
another set of doors will open and a Balla will come out. Kill him then
go through the door. As you turn left then you will be ambushed by
three enemies using crates as cover. Get rid of them then proceed
through the room and to the next set of stairs.

At the top is another Balla waiting for you. Kill him. If you go right
then you can enter the upper room and find a Combat Shotgun and a
Health Icon. Then go through the double doors and proceed to the next
floor.

++With the Fireproof Feature


==========================
Switch to your M4 and proceed upwards. Carefully go through the hall
and take down all four gunmen you come across. Eventually you will come
to some Body Armor and a set of double doors. Beyond the doors is a
large room with several pillars and plenty of enemies. Switch to your
Flamethrower and shoot the weapon at the walls before entering.

The flames go through the walls so you can get rid of about half of the
gunmen waiting for you. Use the Molotovs to get rid of some more when
you enter the large room and then use the M4 to take down the ones on
the upper level plus the SWAT guys that appear.

When you get to the other side of the room then another door will open
and a Balla will come out. Kill him then go to the wall. Shoot at the
wall with the Flamethrower prior to going through the door. This will
take down most of the ambushers. Wait for a few seconds then shoot the
wall again since there will be a couple more gunmen replacing the
ambushers you fragged. This will clear the upcoming hall of enemies.

Be careful when using it around the SWAT Tank. It will blow up if


flamed by the Flamethrower too much. Proceed through the hall and go
up. Then go through the double doors and proceed to the next floor.

0==================0
| Floor 2: Drug Lab \
0=======================================>

++Without the Fireproof Feature


=============================
When you get to the top of the stairs then you will find another enemy
and a Body Armor Icon. Kill him and he will drop an M4. Behind the next
set of double doors is a hallway that leads to another set of double
doors. This hallway also contains an enemy so kill him and get to the
next set of double doors.

Behind this set of double doors is a large room with pillars similar to
the last one. But this one has machinery and explosive barrels. Plus
some of the enemies have M4s.

Poke through the left door and use it as a shield so you can clear the
room of some enemies. You can also target the explosive barrels to get
rid of some of the enemies. The machinery can be used as cover so you
can get rid of the rest.
After you have cleared the room then proceed up the the stairs on the
east side of the room and head west along the walkway. As you get near
the corner then a couple of enemies will enter through the west door
and will shoot you from below. Kill them and proceed.

As you go around the room and head east then you will see some
explosive barrels. As you get near the door ahead then a couple of
enemies will emerge. You can either shoot them or the explosive barrels
to kill them.

When you get through the doors and look right then you will see a
Health Icon. Go through the set of doors ahead of you to go to the next
floor.

++With the Fireproof Feature


==========================
When using the Molotovs then go partway up the stairs and throw one
ahead of you to get the gunman by the Body Armor then toss one on the
wall to your left. This will kill the gunman in the upcoming hall.

Shooting the Flamethrower through the wall before entering the main
room doesn't work as well so stay with the Molotovs. Pop into the main
room and throw a couple of Molotovs to get rid of some of the gunmen.

Switch to your M4 to take down the nearby explosive barrel and the
gunman on the upper level. Switch back to the Molotovs and, using the
machines and pillars as cover, toss some to clear the room of the
remaining gunmen.

After you have cleared the room then proceed up the the stairs on the
east side of the room and head west along the walkway. As you get near
the corner then a couple of enemies will enter through the west door
and will shoot you from below. Kill them and proceed.

As you go around the room and head east then you will see some
explosive barrels. As you get near the door ahead then a couple of
enemies will emerge. You can either shoot them or the explosive barrels
to kill them.

When you get through the doors and look right then you will see a
Health Icon. Go through the set of doors ahead of you to go to the next
floor.

0=======================0
| Floor 3: Ballas Lounge \
0=======================================>

++Without the Fireproof Feature


=============================
When you get to the top of the stairs then you will find another enemy
and a Body Armor Icon. When you go through the double doors then you
will find a couple of enemies guarding the entrance of the lounge.

Go through the next set of doors to enter the lounge and you will be
beset by several enemies including one with a Shotgun. With the M4 you
can kill them all quickly. There is also another enemy in the next part
of the lounge lobby. Kill him then go through the next set of doors.
When you look left then you will see a statue of Big Smoke and several
enemies nearby. Kill them all then head right. Some more enemies will
appear including two with Shotguns. Use the pillars as cover and kill
them all.

You will see two sets of doors on opposite sides of the hall. These are
private dance rooms and one has a Health Icon and the other has a Body
Armor Icon. They also have an enemy you have to kill before picking up
any icons.

Proceed through the hall and turn left so you can go through the next
set of doors. This will lead you to the next set of stairs and to the
next floor.

++With the Fireproof Feature


==========================
The Flamethrower really comes in handy here. Shoot through the door to
take care of the two guards. Then shoot through the walls and door to
clear the reception area of gunmen. Go through the doors and to the
right until you are in the corner.

Shoot through the wall and get rid of the gunmen in the lounge lobby.
Go back to the reception desk and shoot through the wall behind the
desk. This will clear out a lot of enemies near the Big Smoke statue.

Switch to your Molotovs and proceed to the statue. Use the pillar as
cover and toss some Molotovs around to get rid of the rest of the
enemies so you can move forward.

Proceed through the hall and turn left so you can go through the next
set of doors. This will lead you to the next set of stairs and to the
next floor.

0===================0
| Floor 4: Big Smoke \
0=======================================>

When you get here then you will start a cutscene with Big Smoke. After
that, you have to kill him. When you start this part of the mission then
Big Smoke will be near the vidgame machine he was playing when you were in
the previous cutscene. He will be flanked by two goons.

To the left of Big Smoke is a small room where there is Body Armor, an M4
and a Shotgun. Underneath the upper level is a Sprunk Machine and Thermal
Goggles which will help you to find Big Smoke when he turns out the lights
partway through this part of the mission.

With the M4, hold down Target and Attack when locked on Big Smoke. Follow
him and don't let up the buttons at all. Because of the high Weapon Skill
level then you can follow him while firing at him. Ignore the guys that
come to help him. It will take quite a few rounds to kill him but with the
M4 this can still be done quickly even with Big Smoke wearing Body Armor.

With the Flamethrower you can do a quick sweep and set Big Smoke and the
two goons on fire. Big Smoke will also run around in pain when on fire so
he won't shoot you plus his health will gradually diminish. You can also
quickly take down any goons who come to help him. However, the flames will
eventually go out on Big Smoke so you will have to set him afire again.

With the Mini-Gun you can stay in one place and take down the two goons
while Big Smoke runs up to the upper level. After a few seconds then Big
Smoke will come back down to shoot you and you can quickly finish him off
when he does because of the enormous power of the Mini-Gun.

When you finally kill Big Smoke then Tenpenny comes to visit. CJ is forced
to put money into a suitcase. Then Tenpenny tries to kill CJ but is
thwarted. He then runs from the scene and sets fire to the building to try
to kill CJ. The explosion also knocks out the lights and thus setting the
scene for.....

0===========0
| The Escape \
0=======================================>

You have seven minutes to get out of the building. CJ grabbed the Night
Vision Goggles when he killed Big Smoke. They are already preselected so
use them. Switch back to your M4. You also need to go out the same way you
came in.

When you get back down to the Ballas Lounge then you will be shot at by
more enemies. Even though the building's on fire you still need to shoot
your way out.

However, there are not as many as before. Kill all of the enemies you see
then head down stairs to the Drug Lab. If you have the Fireproof Feature
and the Flamethrower then you can shoot through the walls to get rid of the
enemies with or no little damage.

When you get to the Drug Lab then you will find the place engulfed in
flames. You will also see more enemies shooting at you. However, you are on
the upper floor and they are below. You can use your vantage point to kill
them all with your M4 before proceeding.

The game also prompts you to pick up the Fire Extinguisher so you can put
out flames to aid your escape. This will take time which you don't have
much of. If you have the Fireproof Feature, from doing the Firefighter
Mission, then you can just walk through the flames with no damage. This is
the major reason why you should do it before doing this mission.

If you do not have the Fireproof Feature then you will have to use the Fire
Extinguisher to put out any flames that block your progress and avoid
others that don't. Go onto the walkway, proceed downward and through the
door leading down to Security Area.

Once again, you have to shoot your way out of the area. This time some of
the enemies have M4s so you can get a little ammo when you kill one. After
clearing the Security Area of all enemies then proceed downward and
outside.

Make your way back to the opening you made with the SWAT Tank killing all
of the enemies you see. When you get through the opening then you will have
made your escape and move onto.....
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0
| B. Part Two |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
0+=+=+=+=+=+=+0+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+0

At this point Sweet jumps from his car and grabs the ladder of the
Firetruck that Tenpenny is using to make his escape. Now CJ has to chase
after the Firetruck and save Sweet. He will get into the nearby car and
chase him.

This is a long chase. As you proceed through the chase then you will
bombarded with Molotovs but they will do no damage to the car.

As the chase goes through Ocean Docks then one of the rookies that are with
Tenpenny will exit the Firetruck and try to knock Sweet off. You now have
to get under Sweet before he loses his grip. If you don't get him in time
then he will fall off and you will fail the mission. Try to position
yourself so the hood of the car is underneath Sweet.

When you catch Sweet then the two of you switch places and CJ will now
start shooting using a Micro SMG. This part plays out like the last part of
"Reuniting The Families".

You use your Micro SMG and shoot at the attacking cars to keep them from
destroying you. If the car's health line is reduced to nothing then the car
will be destroyed and you will fail the mission. Fortunately, most of the
attacking cars are easily destroyed. When you encounter motorcycles then
aim for the driver so the cycle will wreck.

Like the chase itself, this part is long and will wind through most of the
eastern part of Los Santos. Eventually, you will go north over Ganton and
then south through East Los Santos.

As Tenpenny nears the bridge that goes over Grove Street then he will lose
control and go over the edge. When you start the cutscene of him going
over then you can put your controller down for you have just beaten the
game.

"See you around.....Officer."

Congratulations! Now just sit back and watch the cutscenes and credits
unfold.....

0=======0
| Reward \
0=======================>

$250,000 and you'll be stuck with the Micro-SMG regardless of whatever


sub-machine gun you had when you started the mission.

In addition, if you own the PS4 Version, then you should acquire the {The
End of the Line} Trophy. If you have all of the other Trophies prior to
doing this mission then you should get the final Trophy, {The Key to San
Andreas}.

Finally, if you've done *EVERYTHING* prior to doing this mission, then you
should have the elusive.....
/=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=\
/=========================================================================\
| >LTS30. 100% Completion Score |
\=========================================================================/
\=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=/

And what do you earn for 100% Completion?.....

0===========================================================================0
| $1,000,000 bonus. |
|---------------------------------------------------------------------------|
| Infinite ammo for ALL weapons. |
|---------------------------------------------------------------------------|
| An increase in your Stats (if they haven't already been maxed out). |
|---------------------------------------------------------------------------|
| The Hydra will spawn on top of Sweet's house. |
|---------------------------------------------------------------------------|
| The Rhino will spawn under the south part of the bridge west of CJ's |
| House. |
0===========================================================================0

Now to finish things up.....

/==++====++==\ /==++====++==\
/==++====++====++====++====++====<<##0##>>====++====++====++====++====++==\
| >SDA7. Conclusion |
\==++====++====++====++====++====<<##0##>>====++====++====++====++====++==/
\==++====++==/ \==++====++==/

0================0
| General Notices \
0===============================================>

This document is copyright (c) Robert Allen Rusk (RARusk) 2004-2016.

This guide may only be distributed and/or posted in its original format
(and, most importantly, *UNALTERED* in any way).

If you wish to post or use excerpts from this guide please ask for my
permission first before doing so (especially if you work for a magazine or
website). A lot of time and effort was spent putting this thing together
and that should be taken into consideration.

And remember.....

"Respect is everything."

Although my guides and FAQs can be found at many sites around the internet,
the latest versions of my work can always be found first at GameFAQs since
that is my primary contribution site. A complete listing of all of my work
can be found here:

>>http://rarusk.livejournal.com/6177.html

Most of my guides are dedicated to the popular "Grand Theft Auto" game
series but some of my other work include "The Chronicles of Riddick" games,
"Bully", and "The Darkness" titles.
0===================0
| Additional Sources \
0=======================================================>

--"Grand Theft Auto: San Andreas" Local Business Advertiser's Guide (Game
Manual)
--GameFAQs San Andreas Message Board
--The Chadness ("Reuniting The Families" Exploit)
--TheLegendaryOne (Chiliad Challenge Exploit)
--Malcrasternus (Thermal Goggles Hint)
--GTAForums.com Message Board
--pdescobar, srg, and Mxyzptlk ("No Wanted Level" Mission Exploits)
--Vehicle Location Map by GamerLady
--Vending Machine and Food Cart Map (www.gtasanandreas.net/sam)

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