You are on page 1of 2

K

x x

x
x
x

Rapid Reaction Suffer 1 strain to add to initiative. +3


Pierce 3
Overcharge 1/encounter ( ) Mechanics check as an Action.
+1 Brawn from cybernetic arm ( or - immediately take Vicious 1
another action). Critical

Surge Override 1/encounter ( ) Discipline check to reactivate


cybernetics, suffer 2 strain per implant reactivated. +2
Pierce 2
Eye for Detail After rolling Mechanics or Computers check, suffer Vicious 1
1 strain to convert to . Superior +
Critical
Cyberneticist Remove from checks to build, repair or install
cybernetics. Cybernetics and cybernetic crafting materials cost
50% less.

More Machine than Man Cybernetic implant cap increased by 1.

Engineered Redundancies Benefits from repair patches and can be

healed with the Mechanics skill in the same manner as a droid.

You might also like